2 words: control Australia or its equivalent. You can defend it quite easily _and_ get a not-too-shabby boost in troops. Failing/after Australia, South America is nice as well.
I played my first game today ever with my wife. Reading the rules became COMICAL it was so convoluted. We laughed, we faught and we played a variation of the game described here. With a few rule tweaks learned from this video, we should be playing REAL Risk games by the end of the week. It's a fun game!!
Love your review. I'm playing on PC now -- THANK GOD, and I wanted to remind myself of how we all played when children. Man, this is such a fun game (even 40 years later). Your review was very quick & clear. Thanks.
Pretty well explained but, it’s the type of game you can actually bend the rules a bit to make it more simple. Like we never do the “have to turn in cards at so many” rule, kinda just turn them in for troops whenever you feel like. And whoever could hold off the longest was rewarded with a massive army.
Not they're completely different. One is on purchasing property and making profit, while one is all about "strategically" gaining land and planning out your attacks.
you probably moved on by now but if your question is still valid, when i was a kid we had house rules to make it easier/more fun. we disregarded the trading cards in for reinforcements thing which can be complicated, and it doesn't seem to affect gameplay much. it's also quite easy to have more than one person controlling a team so you could pair up kids with adults, or have adults controlling one army each and kids working together. alternatively you can have someone who works as a kind of monopoly style banker who is in charge of distributing the reinforcements and making sure there's no cheating. as a pro tip i would add don't let your cats near the board.
I love your video and it really helped 😀 but just one thing… I’m trying to play a two player version of the 1980 risk and I don’t know how 😢 could you please make a second video on 2 player risk for 1980? That would really help
The later versions of Risk have a set trade in value for each combination of cards depending on their symbols. They don't increase as the game goes on.
Brilliant video. You should just add one more thing about attacking: the attacker has to move at least as many armies as however many dice they have rolled with into the conquered territory. Best wishes
If I play risk with 2 players I don't use the whole map to play, Maybe it's North and south America, Europe and Africa, Or Europe, Africa, asia, and maybe Australia,
It’s a game you really gotta play to learn it well. The card system is the only really confusing part. Often video game versions of risk never do the cards right
I've got to pick risk up again now. I tried to play it quite a while ago, but misread the rules and I don't remember the specifics why but it ended up with a loop of kill units -> opponent turn -> he replaces dead units with new ones -> kills your units -> your turn -> replace dead units with new ones -> repeat forever. After watching this video the rules seem so simple. Will definitely have to try playing once more.
I witnessed a scenario in RISK not covered by the rules (so to speak). An attacking player lost all their armies in one territory and thus had an empty territory. We resolved this by allowing the defending player to claim the empty territory. Thinking about it, I guess the reason it isn't covered in the rules is because it was a play against the rules anyway-- Later on, I was thinking-- wouldn't it be interesting if the game allowed for "empty" territories-- I don't think they would be empty for very long-- the attacker who emptied the territory would simply move troops from an adjacent territory. Another possible solution (I had in my brain, anyway) is that upon the beginning of the next player's turn, they could simply claim that territory by placing an army there. (In like a "from out of nowhere/deus ex machina" move, the second player could claim that empty territory. Hoo boy.. I think the edibles are kicking in now...
It should be noted that modern games of Risk have only three types of pieces, worth 1, 5 and 10. The "3" pieces were only used between 1980 and 1996. I personally found them tedious as you were constantly making change. That said, that is a nice well woen set. I noticed the creased cards. :)
In the version I have each player has a secret mission to fulfill to win. It adds a layer of strategic depth. The version where you just take over all countries is a bit bland in comparison
This is a game I've never played despite owning it SEVERAL times. Always couldn't get my head around the rules. Now I think I'll try at least 1 game of it, as I think I've got how it works. It also gives me variant ideas like subsuming enemy armies if you conquer all their territory or like declaring which territories you're going to occupy. I don't know why, I guess it's the multi nation territory aspect, but if it was not talking about armies, I'd think this was a game of multinational corporations, cuz in the modern era, that's how they operate.
Missed a couple concerns, but other than that it was really good. My question is, also not found in the instructions is, when eliminating a player and taking their cards occurs - and assuming you play them right away - does that count as another set trade it e.g. 25+, 30, et troops when it is that deep in the game?
Dear Triple S Games, Thank you for this lovely video. I just wondered that whether this game could be played by deaf people or not. If yes could you please add subtitles please. Thank you for your consideration.
I was starting to question my knowledge and ability to learn until I read about half a dozen of comments. 😰. They is a little confusing. I still play on getting it and trying it.
I play Risk online fairly often, it's mostly luck. Especially when you're playing with people who don't know how to play. I'd say, online at least, Risk is 80% luck. It doesn't matter what strategy you use if some idiot attacks you which leaves you both open to the next guy. Or if you're playing auto setup and your men are spread out everywhere. Or if some player decides to try to wipe you out because they got pissed you attacked them. Or if card bonuses are set to multiply. It comes down to who cashes their cards in at the right time. It's a fun game but playing, online at least, it's mostly luck of the draw.
I have a question, Lets say you have 10 units in Brasil and you attack 1 unit in Argentina, you attack with 3 units and you win the round, therefore you will move those 3 units to the Argentina. Now can u continue attacking other countries with remaining 7 units from Brasil ?
I played it once in college and somehow won. almost 20 years later, i found a Risk/Castle risk game unopened at the salvation army. Gonna give it another chance.
How do sets work? If I have 3 cards with cannons on them, do I get three cannons? If I've turned in cards before those and I get straight cannons again, do I get more cannons or do I get the weaker armies?
Risk explained, eazy-peazy: if you have 6 or more risk cards, you must use the 3rd card from right of the stack, unless you have 3 or less dice. If you have 3 or more dice, your opponent has to give you the 2nd risk card from the bottom of their deck; but thats only if they have an odd number of risk cards in their stack. If you opponent has an odd number of cards in their deck at that time, you lose.
Look bro ppl came here for an explanation more tangible and less vague than the instructions give and you just basically read the instructions lets see it in action with some examples
Can someone explain what is stopping someone from just constantly placing their new troops in one area? I used to like Risk but when we discovered this loophole it ruined the game. Basically what happened was I controlled everything in North America except Ontario. The one person who controlled Ontario would just keep placing 8 more in Ontario every time it was their turn. By doing this, the only way I could get all of North America was by having 70-80 successful attacks in a row
That's not a "loophole", that's being a dumbass. Then every other territory they control is garbage, and can be taken out by you or other players. Eventually they'll have fewer territories than you, and can place fewer units on that one space. Once you have more units than them on an adjacent space... just destroy them in one turn Piling all your pieces on one space is literally the worst possible tactic in the entire game
my God why did i buy this game for $25 at walmart! read directions, watched youtube vids and even asked experienced players. Yet here still, I dont know how to play it!
So the way you describe it, you only take the highest red and the highest white dice roll and one army is fought? You don't match/compare the 2nd highest red with the 2nd white for a second army?
Hi! One question. When we start, after we place all the armies. Does the first player get reinforcements or at least we have to advance the first turn?
Yes he does. That’s the advantage of going first. It is balanced out by the first player (assuming he takes one territory each turn) being the first one to get five cards
Ok talking about the risk cards. When you conquer a territory you get one only risk card. Does the risk card that you get should be the country you conquered or other else?
if I have 8 territories and control, say, South America, do I get 4 (8/3= 2 rounded down, plus 2 from south america equals 5) or do I get 5 (minimum 3 plus 2 from SA) ?
I played this game as a kid and liked it. I don't remember it being so complicated. I may have killed too many brain cells. I think I'll just play "go fish"
Might be the most succinct and accurate description I’ve ever heard, especially for a game that seems so complicated.
2 words: control Australia or its equivalent. You can defend it quite easily _and_ get a not-too-shabby boost in troops. Failing/after Australia, South America is nice as well.
I played my first game today ever with my wife. Reading the rules became COMICAL it was so convoluted. We laughed, we faught and we played a variation of the game described here. With a few rule tweaks learned from this video, we should be playing REAL Risk games by the end of the week. It's a fun game!!
I've never been so confused
I play risk a lot and I clicked on this to see what he would say and the only thing I thought was that I had never seen something so old looking
It’s so simple and he explained it well
Roberto Maldonado he really did
LOL
saved me 20€ deciding not to buy this, thanx
Me before watching video: Alright it's a board game, how complicated can it be?
Me after watching video: ........ whit?
lmao me too
Risk isnt hard, its a better game to learn by playing.
One of the easiest board games out there
@@MelkisgoedvoorJan You ever played operation?
SAME
Love your review. I'm playing on PC now -- THANK GOD, and I wanted to remind myself of how we all played when children. Man, this is such a fun game (even 40 years later). Your review was very quick & clear. Thanks.
Pretty well explained but, it’s the type of game you can actually bend the rules a bit to make it more simple. Like we never do the “have to turn in cards at so many” rule, kinda just turn them in for troops whenever you feel like. And whoever could hold off the longest was rewarded with a massive army.
I think that's why the rule was there 😂 so that you focus more on strategy rather than waiting to trade in
It's really not that complicated folks. Pay attention to what he's saying and give the game a go.
Jay Henderson or play the mobile version cause it’s easier that way
Jay Henderson yes I learned how to play, and love the game. You do have to admit though, it is complicated when you start
Its monopoly on steroids
Wha Ahw no not really
Not they're completely different. One is on purchasing property and making profit, while one is all about "strategically" gaining land and planning out your attacks.
Ikr
They should make a crossover game
Fuck monopoly. I bet you dont even play it right.
I have a newfound respect for my mother. She was really good at this and I'm here like "wot"
Perfect explanation, I rate it 10/10!
+Silver Hedgehog thanks!!!
Triple S Games play mystery of the abbey
It's PERFECT! I didn't get it like when it said things like, you get three troops for having ... This was perfect!
me too awesome work!
@@TripleSGames How many armies
I went cross eyed watching this video :(
lmao my brain started drifting off
Who's still confused
yeh, i think i want a refund on this game lol
me
Me
How are y’all confused he gave a very good explanation
not me
Wow this is a complicated game. Is there a kid version of the kids game of risk?
this is the kids version by that I mean it is the simplest version
you probably moved on by now but if your question is still valid, when i was a kid we had house rules to make it easier/more fun.
we disregarded the trading cards in for reinforcements thing which can be complicated, and it doesn't seem to affect gameplay much.
it's also quite easy to have more than one person controlling a team so you could pair up kids with adults, or have adults controlling one army each and kids working together.
alternatively you can have someone who works as a kind of monopoly style banker who is in charge of distributing the reinforcements and making sure there's no cheating.
as a pro tip i would add don't let your cats near the board.
Use Hasbro's Edition. It's much simpler.
There's a version called Risk Junior. We have the 'Lion the Witch and the Wardrobe' version. A lot simpler and quicker to play
You think this is complicated -- you never played, "Axis & Allies", I guess. Man, that was a doozie ...
Holy fuck....I'd have an easier time fucking conquering an actual country than winning this game lmao
TheMinarus 😂😂😂😂😂😂
Very good explanation compared to other videos I've seen. Will really make the difference next time I play.
I played this all the time when i was a kid but now as an adult ive forgotten how to play and am clueless
I love your video and it really helped 😀 but just one thing… I’m trying to play a two player version of the 1980 risk and I don’t know how 😢 could you please make a second video on 2 player risk for 1980? That would really help
The later versions of Risk have a set trade in value for each combination of cards depending on their symbols. They don't increase as the game goes on.
yeah, it's like:
4 for 3 solidiers
6 for 3 horses
8 for 3 canon
10 for 1 of each
Fantastic video. It's been years since I played, but it's all come back to me now.
this was well done ! thanks a lot
+kiko132 :)
I'm glad to see I wasnt the only 1 lost. my husband got it immediately and I'm sittin here cross eyed. I THINK I got it now.
I read this as a run-on sentence.
It’s like understanding chemistry
I got an A in college organic chemistry and I'm still confused about playing this game 😭
I still have NO IDEA how to play :|
your not alone lol
Brilliant video. You should just add one more thing about attacking: the attacker has to move at least as many armies as however many dice they have rolled with into the conquered territory. Best wishes
4:19
thank you that really helped!
Glad it helped!
Well explained. I read the game instructions before, but this clarified all the things that I did not understand.
One last question ;-) Does each player conduct the 3 steps on its turn? Or all players reinforce at the same time? Thanks!
G FC Each on their turn
RISK is awesome and this video explains it well!!
If I play risk with 2 players I don't use the whole map to play,
Maybe it's North and south America, Europe and Africa,
Or
Europe, Africa, asia, and maybe Australia,
This is still confusing for me :((((
Well, get it on Steam and learn it easily there.
It’s a game you really gotta play to learn it well. The card system is the only really confusing part. Often video game versions of risk never do the cards right
I've got to pick risk up again now. I tried to play it quite a while ago, but misread the rules and I don't remember the specifics why but it ended up with a loop of kill units -> opponent turn -> he replaces dead units with new ones -> kills your units -> your turn -> replace dead units with new ones -> repeat forever.
After watching this video the rules seem so simple. Will definitely have to try playing once more.
"As indicated by the legend on the board"
Uhh... What's a legend in that context...?
It is a GREAT video as a refresher. But for a newbie I can see why it can be confusing...
I witnessed a scenario in RISK not covered by the rules (so to speak). An attacking player lost all their armies in one territory and thus had an empty territory. We resolved this by allowing the defending player to claim the empty territory. Thinking about it, I guess the reason it isn't covered in the rules is because it was a play against the rules anyway-- Later on, I was thinking-- wouldn't it be interesting if the game allowed for "empty" territories-- I don't think they would be empty for very long-- the attacker who emptied the territory would simply move troops from an adjacent territory. Another possible solution (I had in my brain, anyway) is that upon the beginning of the next player's turn, they could simply claim that territory by placing an army there. (In like a "from out of nowhere/deus ex machina" move, the second player could claim that empty territory. Hoo boy.. I think the edibles are kicking in now...
This video is awesome! It explained everything very well, and helped me teach people how to play. Thank you!
It should be noted that modern games of Risk have only three types of pieces, worth 1, 5 and 10. The "3" pieces were only used between 1980 and 1996. I personally found them tedious as you were constantly making change.
That said, that is a nice well woen set. I noticed the creased cards. :)
In the version I have each player has a secret mission to fulfill to win. It adds a layer of strategic depth. The version where you just take over all countries is a bit bland in comparison
Yea but losing a game that you spent a few hours playing because someone summoned exodia, instead of actually winning is very off putting
Wow. Very well put together! I like it!
Well done explaining the dice.
this guy is so good
This description made up my mind. I'm throwing out the game.
This is a game I've never played despite owning it SEVERAL times. Always couldn't get my head around the rules. Now I think I'll try at least 1 game of it, as I think I've got how it works. It also gives me variant ideas like subsuming enemy armies if you conquer all their territory or like declaring which territories you're going to occupy. I don't know why, I guess it's the multi nation territory aspect, but if it was not talking about armies, I'd think this was a game of multinational corporations, cuz in the modern era, that's how they operate.
I recommend a digital version of it. It'll keep track of the rules for you.
@@RaynmanPlays right on thanks that sounds great
very simple rules, very simple video, thank you very much
Yeah, if your last name is Einstein
Thank you! Helped alot!
Something tells me he’s had this game kicking around a while
After watching this video, I now have no idea how I was able to play this game when I was a kid lol.
guys it is confusing when someone explains it to you but when u start playing with someone dat knows how to play the game u will soon understand it.
4:08 - foreshadowing?
Anyone paying attention to Eastern European and especially NATO politics could have predicted it.
@3:20 Ukraine is looking significantly larger but that action may not bode well.
I have a question how do you play with 2 players?
+ProKano alternate taking turns for a 3rd neutral player
I still have my Risk game like this one-I got it in ‘80 or ‘81
Missed a couple concerns, but other than that it was really good. My question is, also not found in the instructions is, when eliminating a player and taking their cards occurs - and assuming you play them right away - does that count as another set trade it e.g. 25+, 30, et troops when it is that deep in the game?
thank you ... I'm going to try it with my friends 👍🏼
you forgot to mention your main goal to capture Australia and put all your army on the top most area to block off any attackers =P
Shizune Hakamichi begs to differ.
3:20 this part of the video didn't age well
Great job mate
Dear Triple S Games,
Thank you for this lovely video. I just wondered that whether this game could be played by deaf people or not. If yes could you please add subtitles please. Thank you for your consideration.
I think so there is no audio so... yeah. Maybe can on captions for this video? Cheers
The rules are the same as regular chess expect for these changes.
The game has a whole guide book that will be confusing more
Great video. I am still a little unsure on the use of that 5 army and 10 army pieces how do you use them to you advantage?
+alex matheson there only use is to consolidate the number of pieces on the board
I was starting to question my knowledge and ability to learn until I read about half a dozen of comments. 😰. They is a little confusing. I still play on getting it and trying it.
@3:34 Reminded me to dust my coffee table before the family arrives for the Holidays.
I play Risk online fairly often, it's mostly luck. Especially when you're playing with people who don't know how to play.
I'd say, online at least, Risk is 80% luck. It doesn't matter what strategy you use if some idiot attacks you which leaves you both open to the next guy. Or if you're playing auto setup and your men are spread out everywhere. Or if some player decides to try to wipe you out because they got pissed you attacked them. Or if card bonuses are set to multiply. It comes down to who cashes their cards in at the right time.
It's a fun game but playing, online at least, it's mostly luck of the draw.
I have a question, Lets say you have 10 units in Brasil and you attack 1 unit in Argentina, you attack with 3 units and you win the round, therefore you will move those 3 units to the Argentina. Now can u continue attacking other countries with remaining 7 units from Brasil ?
I played it once in college and somehow won. almost 20 years later, i found a Risk/Castle risk game unopened at the salvation army. Gonna give it another chance.
You always win when no one else wants to play.
Those are some beat up looking cards
The presenter looks like he's related to the fellows from the painting American Gothic.
This is not the risk i know and love
How do sets work? If I have 3 cards with cannons on them, do I get three cannons? If I've turned in cards before those and I get straight cannons again, do I get more cannons or do I get the weaker armies?
mysteryman1085 you get the same amount of army’s regardless of what the symbol on the card is
Risk explained, eazy-peazy:
if you have 6 or more risk cards, you must use the 3rd card from right of the stack, unless you have 3 or less dice. If you have 3 or more dice, your opponent has to give you the 2nd risk card from the bottom of their deck; but thats only if they have an odd number of risk cards in their stack. If you opponent has an odd number of cards in their deck at that time, you lose.
The fuck, dumbass?
Some RISK versions compare two dice for both attacker and defender.
Look bro ppl came here for an explanation more tangible and less vague than the instructions give and you just basically read the instructions lets see it in action with some examples
This is Classic Risk rules. The current iteration is much more simplified.
I'll have to look into doing the updated version...
"I don't get it"
*Tom Hanks voice*
Very well explained, but maybe that’s cause I already know the game. That being said… Don’t know why I watched this video when I already knew the game
Does this work with the 1959 edition? This was helpful
Thanks!
Can someone explain what is stopping someone from just constantly placing their new troops in one area? I used to like Risk but when we discovered this loophole it ruined the game. Basically what happened was I controlled everything in North America except Ontario. The one person who controlled Ontario would just keep placing 8 more in Ontario every time it was their turn. By doing this, the only way I could get all of North America was by having 70-80 successful attacks in a row
That's not a "loophole", that's being a dumbass.
Then every other territory they control is garbage, and can be taken out by you or other players. Eventually they'll have fewer territories than you, and can place fewer units on that one space. Once you have more units than them on an adjacent space... just destroy them in one turn
Piling all your pieces on one space is literally the worst possible tactic in the entire game
This is the same Risk board we had had at home, My brother got it for XMAS in 1974 or 75?
my God why did i buy this game for $25 at walmart! read directions, watched youtube vids and even asked experienced players. Yet here still, I dont know how to play it!
James Clay play it on ps4 its a good start
Or, Steam is good play to easily & quickly play. I play once-a-day to releave stress ...
James Clay Get it on your phone you’ll learn it easily with the tutorial.
Just play it with the experienced players. You'll learn quicj
So the way you describe it, you only take the highest red and the highest white dice roll and one army is fought? You don't match/compare the 2nd highest red with the 2nd white for a second army?
I want to play this but it confuses me
That copy seems a little worn lol. Good to see it's seen some play though.
Can you jump from different locations in your turn ?
Hi! One question. When we start, after we place all the armies. Does the first player get reinforcements or at least we have to advance the first turn?
The first play does get the reinforcements. (Number of territories divided by 3, disregard fractions. Reinforcements cannot be less than 3.)
Yes he does. That’s the advantage of going first. It is balanced out by the first player (assuming he takes one territory each turn) being the first one to get five cards
Who else came from Malcom in the middle?
Zefdog
"divide and conquer" lolol
Hal, is that you tapping Morse code on my foot?
Can u explain the piont of the diffrent armies
Ok talking about the risk cards. When you conquer a territory you get one only risk card. Does the risk card that you get should be the country you conquered or other else?
Yo Tengoof BTS Its Random the Cards don’t matter.
It’s just the top card from the pile
One question, after i end attack from one territory, can i start attack from another territory in the same turn?
Learn the rules to the board game Risk quickly and concisely
What happens when the risk card pile ends??? do you make a new pile out of all the used ones?
You think this is bad? Watch an axis and ally’s tutorial lol
if I have 8 territories and control, say, South America, do I get 4 (8/3= 2 rounded down, plus 2 from south america equals 5) or do I get 5 (minimum 3 plus 2 from SA) ?
I played this game as a kid and liked it. I don't remember it being so complicated. I may have killed too many brain cells. I think I'll just play "go fish"
Auto tune kicks in at 3:07 LOL
Can you do the goosebumps terror in the graveyard game and show us how to play?
Sorry I got lost when you said "risk, how to play"
In the 60s, parents have been outraged by the sickening amount of violence this game had.
who else came to refresh on the game and found out rules they didn't ever know or remember
I know the feeling...