Aesthetics of SWAT 4.

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  • เผยแพร่เมื่อ 19 มิ.ย. 2024
  • Patreon: / facefullofeyes
    Twitter: / facefullofeyes
    Chapters:
    1. City of Fairview - 0:00
    1.1 Insides of a city - Identity, History, Psychology - 2:23
    2. Environmental Storytelling - 9:47
    3. Criminality in the world of SWAT 4 - 14:31
    3.1 Fairfax Residence - 23:27
    3.2 Duplessis Wholesale Diamond Center - 32:08
    3.3 Children of Taronne Tenement - 34:36
    4. Atmosphere: Weather - 43:55
    4.1 Time of day - 45:48
    4.2 Lighting - 46:39
    4.3 Soundscape - 47:56
    4.4 Soundtrack - 49:59
    5. Ethics behind rules of engagement - 51:17
    6. Mechanics - 57:49
    7. Psychology - 1:07:43
    8. Voice - 1:14:58
    9. Immersion - 1:20:11
    10. Legacy - 1:28:51
    Attribution:
    1. Pictures of those that died in 1978 were laid out at the memorial service in 2011. Author: Symphony999. No changes made. Link: en.wikipedia.org/wiki/File:Jo...
    2. Jim Jones, leader of the Peoples Temple, receives a Martin Luther King, Jr. Humanitarian Award from Glide Memorial Church, San Francisco January 1977. Photo by Nancy Wong. No changes made. Link: commons.wikimedia.org/wiki/Fi...
    #swat4 #aesthetics
  • เกม

ความคิดเห็น • 1.5K

  • @FaceFullofEyes
    @FaceFullofEyes  2 ปีที่แล้ว +547

    Chapters:
    1. City of Fairview - 0:00
    1.1 Insides of a city - Identity, History, Psychology - 2:23
    2. Environmental Storytelling - 9:47
    3. Criminality in the world of SWAT 4 - 14:31
    3.1 Fairfax Residence - 23:27
    3.2 Duplessis Wholesale Diamond Center - 32:08
    3.3 Children of Taronne Tenement - 34:36
    4. Atmosphere: Weather - 43:55
    4.1 Time of day - 45:48
    4.2 Lighting - 46:39
    4.3 Soundscape - 47:56
    4.4 Soundtrack - 49:59
    5. Ethics behind rules of engagement - 51:17
    6. Mechanics - 57:49
    7. Psychology - 1:07:43
    8. Voice - 1:14:58
    9. Immersion - 1:20:11
    10. Legacy - 1:28:51

    • @HotRossBuns
      @HotRossBuns 2 ปีที่แล้ว +11

      I love you

    • @emulation2369
      @emulation2369 2 ปีที่แล้ว +3

      no one ever said anything about RS Siege's environmental storytelling, bc each map has it's own story to tell, you may fill that gap

    • @Aaokke0
      @Aaokke0 2 ปีที่แล้ว +5

      one of my favourite games thank you

    • @ElMachoMucho
      @ElMachoMucho 2 ปีที่แล้ว +1

      the town is actually based after Boston Massachusetts

    • @afdhater
      @afdhater 2 ปีที่แล้ว +2

      Aesthetics of S.T.A.L.K.E.R?

  • @calebtheclever
    @calebtheclever 2 ปีที่แล้ว +2071

    You look at media in a way that really appeals to me. You go deeper than the surface level, and I'm glad that you and the people watching get to enjoy and examine these deeper perspectives.

    • @erickawhited8265
      @erickawhited8265 2 ปีที่แล้ว

      why cant i see the deeper surface level to see deeper perspectoves

    • @cinemaspire7258
      @cinemaspire7258 2 ปีที่แล้ว +3

      I believe it's called over-analysing ;)

    • @RobPaulson88
      @RobPaulson88 2 ปีที่แล้ว +28

      @@cinemaspire7258 pointing out obvious aesthetic choices is not over analyzing when the visuals are right in front of you and you can hear the details, that’s stating the obvious and touching on it. Granted it can be a bit much at times, but calling this over analyzing is like saying the need for reviews are unnecessary, maybe, but it detracts from the opinions and ideas towards a piece of entertainment.

    • @bongwaterbaptist
      @bongwaterbaptist 2 ปีที่แล้ว +1

      @@enternamehere3936 what fake accent?

    • @cinemaspire7258
      @cinemaspire7258 2 ปีที่แล้ว +2

      @@RobPaulson88 it's called a joke

  • @marreco6347
    @marreco6347 2 ปีที่แล้ว +975

    "You can turn this game into a psychopath simulator if you wish, but that'd be like reading a book backwards:nobody would deny that you are reading it, but you're only engaging with it on the level of an object. [...] The game expects a certain level of seriousness from the player and it counts on it."
    THANK YOU! I'm so done with those ridiculous arguments about ludonarrative dissonance, it's like saying a theater director is responsible for drunken hecklers.

    • @MrCowabungaa
      @MrCowabungaa 2 ปีที่แล้ว +140

      That depends on the game though, right? I see his point when it comes to a game like SWAT4, but the classic example of the first Tomb Raider reboot game does suffer from ludonarrative dissonance. You can't really play Lara Croft in the same way as she's portrayed in the cutscenes. She'll be an accomplished killer in your hands pretty much no matter what you, even if the cutscenes portray her as shocked, panicked and new to all of this. As a player you can't really play like that outside of continuously and purposefully causing near-game-overs, which is a ridiculous idea. There's nothing that pushes you towards that, which is also quite different from games like SWAT4 that have a lot of incentives to 'play it like its meant' as it were. But certain games don't have that, and they suffer from ludonarrative dissonance. The video even mentions GTA4 in that regard. To use your analogy, a theater director is responsible for drunken hecklers if they keep handing out alcohol while egging the audience on. SWAT4 is very good at not doing that, but that sadly isn't the case for some games.

    • @XSniper74184
      @XSniper74184 2 ปีที่แล้ว +71

      @@MrCowabungaa Exactly. One of my favourite examples of ludonarritive harmony and dissonance in a series is in Bioshock and Bioshock infinite.
      In Bioshock nearly everyone is crazy from a mixture of their own innate oddities and plasmids wreaking havoc on their body and mind. Stuff like a plastic surgeon's strive for perfection in appearance and appreciation of art being pushed and twisted into murder and butchery trying to make "perfect" beauty. And if it was just a no-name splicer it still makes sense for them to attack on sight in a quest for either their next hit or just for the pleasure of it. Plasmids were a part of Rapture's society and they were ubiquitous. Why wouldn't someone want to just snap their fingers to light their cigarette?
      In Infinite a bunch of Colombia's citizens will just sit around and not report DeWitt or Elizabeth despite them being wanted criminals. Despite their miraculous effects and even being given as free samples, Vigors are hardly ever seen in enemies or the general public. And while it makes sense to rummage through the trash to find food in Rapture, Booker should look like a maniac doing that in most if not all of Colombia.
      Ludonarritive dissonance or harmony isn't so much what the player can do, any horror game can quickly turn into a comedy with the right attitude after all, but what the game encourages the player to do. Or in the other direction when the story makes an aspect of gameplay feel normal. I don't question why I can't cross the street in SWAT because the crime scene is where the SWAT team is supposed to be. I want to save Emily in Dishonored not just because it's how I beat the level but because Corvo loves her and the poor princess deserves a good life.
      Basically I rambled for far to long to say, ludonarritive stuff can notably improve a game or make it feel awkward but the devs aren't responsible for players playing incorrectly. It's when intended gameplay or gameplay with incentives conflicts with the story or when the story says something in contrast to the normal gameplay.

    • @joey4186
      @joey4186 2 ปีที่แล้ว +20

      @@XSniper74184 This comment is 5 months old but I totally agree with you guys. Red Dead Redemption 2 is another example. Arthur is shown has a guy with a good heart who doesn't want to kill anymore yet the player is given the opportunity to kill innocent people. Killing innocent people or being an asshole to others doesn't match with Arthurs character at all.
      I think games like Fallout and Skyrim avoid this problem by giving us, the player, the choice to what our character says to others.

    • @ayrtonjoga
      @ayrtonjoga ปีที่แล้ว +22

      @@joey4186 Many AAA games has this "bastard with a heart of gold" type of protagonist like Arthur, showing they're genuinely good people that either do bad decisions or are blinded by a manipulative villain
      Which are very engaging to watch, the problem is when these games gives you the freedom to be a jerk, so it just feels wrong playing Arthur with an evil attitude, some of the best moments in RDR2 are the cutscenes with high honor

    • @maboilaurence8227
      @maboilaurence8227 6 หลายเดือนก่อน +9

      @@ayrtonjogaI think you guys are kind of misundertanding Arthur's character.
      He is not the "Anti hero who wants to be good", that's just how players love to portray him.
      Arthur is a bad man, no matter how we look at it, he did some horrible shit in his entire life.
      But he is fed up, he is getting old, later in the story sick, he just wants to find the peace he could never find in his turbolent years.
      I know it sounds like I'm just paraphrasing but I feel it completely changes my perspective on him.

  • @ryguy9876
    @ryguy9876 2 ปีที่แล้ว +905

    I love the way SWAT 4 handles its controls. So many simulation games think that "simulation" means making every action as awkward as possible, when they should be making them smooth yet limited. When you go to grab something, or push a button, do you spend 5 seconds flipping through menus to perform such a basic action? No. So why is this being made so much harder? SWAT 4's context sensitive system largely solves this and I love it.

    • @sam8742
      @sam8742 2 ปีที่แล้ว +68

      Ah yes Arma

    • @glassramen
      @glassramen 2 ปีที่แล้ว +53

      It really is one of the best systems. All you need to know is a few keys and that's it.

    • @Astrothunder_
      @Astrothunder_ 2 ปีที่แล้ว +7

      I think thats because its less simulator and more tactical shooter.

    • @Killicon93
      @Killicon93 2 ปีที่แล้ว +65

      Another simple old thing that SWAT 4 does for functional realism is just using simple crosshairs for aiming.
      Being a game based entirely on CQB it's good that there's no obstruction between the NPC's and the player, especially when the player has to decide what to do to them on the basis of how they're acting.
      Because in games sights eat up a far more sizeable chunk of your field of vision. And IRL you can aim with both eyes open, which will render your sights transparent. The only games to come close to this are some older shooters that use simple png's for ironsights. Hell, there's even a technique for using scopes with illuminated crosshairs in CQB where you put the scope cover on and aim with both eyes open, which will let you see a floating crosshair that'll shoot approximately where you need to land your shots.
      Ironically the modern insistence of modern 'realistic' shooters making iron sights mandatory for accurate shooting has in many instances facilitated very unrealistic movement from the players as they can shoot accurately as long as the sights are pressed to their face.
      Counter-Strike might not have been the most realistic shooter ever, but never in its time did it have the problem of strafe-spamming.

    • @Matthew-nl9kd
      @Matthew-nl9kd 2 ปีที่แล้ว +15

      @@Killicon93 Maybe what they should do is make the weapon model go transparent and apply some DOF blur to give a similar effect to looking through it with both eyes open. With all the fancy shader effects we have in games these days I would think they can do this convincingly now.

  • @CsubAzUrmedve
    @CsubAzUrmedve 7 หลายเดือนก่อน +55

    1:07:43
    This whole part right here is why SWAT 4, in my mind, is a league of its own compared to games like Ready or Not.
    Some suspects act rather slowly, hesitate, or run away. Some will fire on sight. Some of them will be unpredictable. It depends on the context, on the level itself, and even on the type of suspect. Some will surrender the moment they see you, some will try to ambush you (solo or in a group), and they will be more likely to surrender if you catch them off guard, like from behind. They can surrender if you hurt them. They can surrender if they see one of their own die. Or run away, making a final stand in a room. There is self-preservation most of the time or at least you can count on it. That's quite impressive for a game from 2005. Nowhere near perfect-or polished-but it's impressive.
    In Ready or Not, the suspects are in a "victory or death" mindset 24/7 while jacked up on speed, trained by Max Payne himself, unless you shoot them with a less lethal option. Even a lowly thug can do a 180° and headshot you in less than half a second while their arms clipping through their own body. They can see through walls. They can hear a door opening from INSIDE the house while they are OUTSIDE next to speakers blasting music. If they have a sidearm or knife, they WILL use it. A suspect, if he sees your damn toenail even once, will track you down with a frenzy of a shark, with a rage of a thousand supernovas, to end your existence in every timeline. Some suspects will just roam around all willy-nilly, making you walk the entire map all over again for one guy who's just walking around his arrested/fallen comrades. Even civilians are assholes with Forrest Gump syndrome and Stockholm syndrome combined, and they'd rather run the whole map and hug the nearest suspect instead of listening to the police while they are shouting for the police. There is little to no self-preservation. Yes, it's in Early Access, but these are problems that plague the game for over a year now. I hope they will tone down the AI a bit. It has the potential to be something amazing.

    • @Maximus0451
      @Maximus0451 6 หลายเดือนก่อน +14

      Ready or Not 1.0 is out, and it's not any better unfortunately.

    • @mrasbestos9127
      @mrasbestos9127 5 หลายเดือนก่อน +15

      Yeah, as some dude put it, SWAT 4 feels like a real police and in some way a horror game, RoN instead is just a glorified FBI HRT’s wet dream of extremely violent suspects and mag dumping everything with “tacticool gucci” equipment, hope they can fix it

  • @ashleykettle343
    @ashleykettle343 2 ปีที่แล้ว +1649

    From what I’ve seen, mechanically Ready Or Not looks like a real successor, but I haven’t seen this level of environmental storytelling throughout. At least while it’s in early access

    • @neattricks7678
      @neattricks7678 2 ปีที่แล้ว +190

      RON has the potential to be a huge disappointment. I wouldn't count days or get hyped at all. It has gone through multiple phases of development, at times a disappointing Rainbow Six Siege clone. It has been in development for nearly five years now with no end in sight.

    • @olegdemianenko3054
      @olegdemianenko3054 2 ปีที่แล้ว +216

      @@neattricks7678 I've played the ea steam build and it still feels like it may need another 2 or 3 years in the oven. Its a great foundation for something bigger, but as of now the AI is messed up in a weird way, their reaction time is insane and their behaviour makes no sense sometimes. The environments are still not good enough for such an ambitious projects and there is a feeling of overall jankiness to the movement, customization and gunplay. Your AI teammates are way too stupid to be even remotely competent on their own. Couldn't get thru a single level without them refusing to shoot an aggressive suspect and dying like a bunch of amateurs stuck in a doorway. Also whats with the first level crackheads having every doorframe rigged with frags? Seems a bit of an overkill for a bunch of poorly armed junkies lol.

    • @neattricks7678
      @neattricks7678 2 ปีที่แล้ว +61

      @@olegdemianenko3054 Just like Zero Hour, while the game mechanics may seem nice at that foundation level like you said, there are many problems that prevent it from being what SWAT set out to be. Besides getting everything beyond the basics right they have to build an actual game on top of it. And after 5 years if they have done neither of those things I am personally fine with leaving it off my radar until something big changes.

    • @kane5645
      @kane5645 2 ปีที่แล้ว +95

      There are bits of environmental storytelling in RoN. For instance, on the Hotel level, there is a secret room with a one-way mirror peering into a bedroom. That and the props in mind, you could definitely tell what was going on in there.

    • @shuriken2505
      @shuriken2505 2 ปีที่แล้ว +33

      @@olegdemianenko3054 you ever been in a crackhouse? they have some pretty crazy traps

  • @simonsimons1252
    @simonsimons1252 2 ปีที่แล้ว +269

    SWAT 4 and FEAR 1's cities are some of the strangely comfiest in any games I've ever played.

    • @skyboxeye
      @skyboxeye 2 ปีที่แล้ว +19

      if you're interested, I've been uploading SWAT 4 atmosphere: th-cam.com/video/URe7l5oYR-c/w-d-xo.html

    • @DogeickBateman
      @DogeickBateman ปีที่แล้ว +13

      You an odd fellow for FEAR interiors

    • @OsnoloVrach
      @OsnoloVrach ปีที่แล้ว +11

      @@DogeickBateman Honestly the interiors just feel unsettling, then again thats what the game wishes to do to the player so he's checking his back and is listening for any noise that doesnt sound like the game's ambience, one of the prime examples are the amarcham headquarters and also that one abandoned compound your helicopter crashes into

    • @blknmongl342
      @blknmongl342 5 หลายเดือนก่อน +6

      Deus Ex also got some comfy cities. Especially the Hong Kong level.

    • @affandede6412
      @affandede6412 5 หลายเดือนก่อน +3

      ​@@blknmongl342 I love Deus Ex's cities.

  • @julianjaimes197
    @julianjaimes197 2 ปีที่แล้ว +87

    1:02:11 I just now am realizing Laurence built this tunnel using the equipment he stole from his job site. In the mission briefing, it's mentioned he has a job as a carpenter which he lost after being caught stealing from the job site. That's why this tunnel is covered in plywood, and it explains the lights and other things that look like those you'd find in a construction site

  • @danbarr000
    @danbarr000 2 ปีที่แล้ว +357

    Ken Levine(who worked on this game too) talked about in the Bioshock director's commentary how he and another designer would go around and create a backstory for every little scene or piece of set dressing. How did this gun get there? What conflict killed the guy who's body you see now? et cetera. Then they would adjust the scene based on their story. You can see some of that approached used in this game. Seems like a really effective way to create a believable world.

    • @joeyf9826
      @joeyf9826 2 ปีที่แล้ว +36

      Little touches like that really enhance immersion. If you can look around a room and piece together what happened before you arrived, you feel like a small part of a much larger, living world.

    • @ruslankazimov622
      @ruslankazimov622 2 ปีที่แล้ว +26

      @@joeyf9826 Exactly. It makes your game world really interesting. That's why I love STALKER. Sometimes you come across bodies of random NPC's and you can see dead animals, zombies or another faction soldier lying around. Also Kenshi. Any game that has it's world alive ... regardless of how harsh you get punished for mistakes, makes you go and press that damn play button again.

    • @FromUpNorth9345
      @FromUpNorth9345 2 ปีที่แล้ว +6

      The amount of detail and work they put into SWAT 4 with such a small development team is amazing.

    • @danbarr000
      @danbarr000 2 ปีที่แล้ว +13

      @@FromUpNorth9345 So many devs try to make games that are as wide as possible, when they should often try to make them as deep as possible.

    • @astralpikachu7713
      @astralpikachu7713 ปีที่แล้ว +1

      The Last Of Us also has something like that. Sometimes when you see a corpse on the floor you can know what happened by looking at bullet holes on a wall, shell casings and blood marks.

  • @pineapplepeter7442
    @pineapplepeter7442 2 ปีที่แล้ว +876

    I have never felt this exited upon seeing something, like witnessing a ressurection. Glad you're back.

    • @vodago
      @vodago 2 ปีที่แล้ว +7

      have you ever felt this entry-ed before?

    • @dudearlo
      @dudearlo 2 ปีที่แล้ว

      @@vodago i think the word is "Entered" xD

    • @vodago
      @vodago 2 ปีที่แล้ว +3

      @@dudearlo i am making a joke. He said EXITed instead of excited. Entry is the opposite of exit.

    • @dudearlo
      @dudearlo 2 ปีที่แล้ว +1

      @@vodago
      I totally got the joke. Idk what i was thinking when i posted o.O
      This vid made me go back into swat 4 and i gotta say, to me and only “Me”.....
      Swat 4 is a better “swat” game than “ready or not” currently.
      However, “ready or not” is totally in its infancy. Its like trying to compare a properly aged wine to a newly formulated craft beer inspired by the wine.
      But i own both and i plan to keep playing both. I hope the devs take their time. Rushing a game never leads to anything good.
      Im totally fine with staying in early-access/alpha for a year or two even if it takes that.
      But i hope it reminds people that, yes there is a market for complex tactical shooters. They just need to make it right.
      Rainbow six 3 was made right :D
      Random as rant end.
      Check out Rainbow six 3 if you haven’t.
      The planning is daunting but, its freedom essentially :]

    • @austinrusk9195
      @austinrusk9195 2 ปีที่แล้ว

      I felt exactly the same

  • @jjayala5512
    @jjayala5512 2 ปีที่แล้ว +282

    "Element, Open and Clear. Sting it."
    "Copy."
    This game was the first PC game I played when I was 6. I will always remember this game and how sick it was. The first level of this game really sets the mood for the rest of the game. There is nothing like prime swat 4 with friends

    • @FaceFullofEyes
      @FaceFullofEyes  2 ปีที่แล้ว +91

      Sir, you're in my spot.

    • @butterss1178
      @butterss1178 2 ปีที่แล้ว +8

      "I want my lawyer"
      "Shut up"
      "You know I took a girl on a date here once"
      "Door's locked sir"
      "Musta been a blind date"
      "why are you trying me up?"
      "Quiet you"

    • @suspicioususer
      @suspicioususer 2 ปีที่แล้ว +1

      Central BCC to Adam Boy Truck-1 on tac-1

    • @christopherwall2121
      @christopherwall2121 ปีที่แล้ว

      "AAAAGH! YOU FOOL!"

  • @BeerHombre
    @BeerHombre 2 ปีที่แล้ว +433

    I like how mods have addressed the issue of "OP" less lethal weapons. Like less lethal shotguns can kill if you hit someone in the head with the bean bag. This game really shines when played with mods.

    • @bloodywankarr2764
      @bloodywankarr2764 2 ปีที่แล้ว +60

      Most noticeably SEF mod. beanbag shotguns can incapacitate, flashbangs or stingers too close can be fatal and tasers can cause cardiac arrest when used on elderly or people with poor heart condition

    • @bengercak8391
      @bengercak8391 2 ปีที่แล้ว +37

      As good as vanilla 2005 SWAT 4 is, this game really shines with a MOD like SEF

    • @sleepingrrandom2876
      @sleepingrrandom2876 ปีที่แล้ว

      @@bloodywankarr2764 You can even kill with a flashbang, if the room has an explosive

    • @gofuckthyself420
      @gofuckthyself420 ปีที่แล้ว

      Or how unreliable they are, tazers don't nearly work like you'd think, oc spray is extremely hit or miss, beanbags aren't going to do anything to someone that is on hard drugs and in a demented state.

    • @sleepingrrandom2876
      @sleepingrrandom2876 ปีที่แล้ว +2

      @@gofuckthyself420IF youre playing on normal diff i would recommend shooting the legs, me preferably since i have 14 smokes 3 flashbangs and 3 stingers i just use one if they dont comply.

  • @shifty1927
    @shifty1927 2 ปีที่แล้ว +145

    Swat 4 definitely did their research. When this game was released in 05 oxycontin was taking over and people would pay $80 for an eighty milligram oc. Or maybe some of the devs were having fun on the weekend and knew from experience 🤣

    • @josephgilboy6259
      @josephgilboy6259 2 ปีที่แล้ว +23

      Damn dude. Fast forwards to '19 and I get my wisdom teeth out. I get one and a half days oxy for my broken jaw, non-prescription ibu after that. Was spitting out bone/tooth shards a week later taking the same pills people take for headaches

    • @UnityAgainstJewishEvil
      @UnityAgainstJewishEvil ปีที่แล้ว

      The days before the regular 80s were replaced with the indestructible OPs.

  • @rasmustagu
    @rasmustagu 2 ปีที่แล้ว +99

    30:04
    The long silence followed up by "glue is spilled on the floor" is weirdly comedic

  • @burningspoonful
    @burningspoonful 2 ปีที่แล้ว +238

    I love the everloving heck out of your videos man! But the ashtrays on 33:47 are actually gorilla hand ashtrays, an (illegal) product of poachers in the same vein as banned ivory trading. It was hilarious to me to hear human hand though, ahhahaha cheers mate

    • @insertnamehere8715
      @insertnamehere8715 2 ปีที่แล้ว +15

      Been looking for this comment.

    • @FaceFullofEyes
      @FaceFullofEyes  2 ปีที่แล้ว +137

      Shit man, that never crossed my mind. Makes sense and fits with the rest of the props brilliantly. It even has fur at the edge. My bad.

    • @XSniper74184
      @XSniper74184 2 ปีที่แล้ว +10

      @@FaceFullofEyes it's okay, maybe they were just some VERY hair human hands right?

    • @DogeickBateman
      @DogeickBateman ปีที่แล้ว +1

      @@XSniper74184 The CEOs disarmed (literally) Harambe?

  • @toshineon
    @toshineon 2 ปีที่แล้ว +86

    Something you mentioned that I think Ready or Not actually gets right is that the rules of engagement varies by scenario. As an example, on a raid mission where there has already been a lot of civilians killed before you arrive, you're allowed to shoot armed suspects on sight unless they surrender. This gives a lower score compared to arresting them, but doesn't give a penalty.

  • @Nnnope
    @Nnnope 2 ปีที่แล้ว +222

    The most immersive solo fps experience I ever had in a shooter was playing swat 4 with voice commands on. If you have a mic, try it out: this game is a masterpiece and voice commands remove the only unimmersive aspect which is the order menus.

    • @FaceFullofEyes
      @FaceFullofEyes  2 ปีที่แล้ว +68

      I didn't try that. Yeah, if it recognizes the voice commands well then there isn't anything that keeps you out of the world.

    • @Nnnope
      @Nnnope 2 ปีที่แล้ว +67

      @@FaceFullofEyes you definetely must try it out then, the voice recognition is quite remarkable for a game this old. Nothing better than shouting the usual lines such as "RED go there, cover that area, BLUE on me, flash and clear" and then storming a room. I really hope "Ready or not" will implement voice commands too sometime in the future.

    • @AverageAlcoholic
      @AverageAlcoholic 2 ปีที่แล้ว +2

      @@Nnnope yeah hopefully with the mod support that’s coming to RON, new maps and infinite possibilities

    • @mikoajpytlik5225
      @mikoajpytlik5225 2 ปีที่แล้ว +26

      @@FaceFullofEyes SWAT4 SEF with voice commands is the ultimate tactical shooter, period. No other tac shooter immerses you like that. The feeling of executing simultaneous assault of a room by saying "Element: go." Is incredible. It also recognizes basic compliance such as Police! Get Down! to the same effect as pressing the use key

    • @volusian95
      @volusian95 2 ปีที่แล้ว +6

      (buys mic immediately)

  • @potetobloke4731
    @potetobloke4731 2 ปีที่แล้ว +316

    SWAT 4 has stuck with me for a long time, I haven't seen anything like it ever since, not even the earlier Rainbow Six games felt like it.
    I'm glad Ready or Not is inheriting SWAT 4's feel, even if it's a little rough around the edges in it's current state.
    edit: as of Dec. 8 2023
    its ok rn, cant wait for the 1.0 update

    • @kala1780
      @kala1780 2 ปีที่แล้ว +6

      @SpyegleYes, but I'd argue PC Rainbow Six games at the time namely Rainbow Six 2 Rogue Spear and Rainbow Six 3 Raven Shield were pretty similar to Swat4 . Which is not a bad thing, since R6:3 - Raven Shield and Swat4 are some of my all time favourite games. I'm beyond exited of what Ready or Not can evolve in to, it already is almost an updated copy of Swat 4, it just needs more meat on the bones - meaning more levels.
      ps. the console versions of R6:3 and later R6 games are another matter, they're something between ghost recon and COD

    • @neattricks7678
      @neattricks7678 2 ปีที่แล้ว +9

      @Spyegle Yeah, R6 was never about the minutiae of policing - evidence gathering and stuff. It was a tactical action game about counterterrorism. Sad what it has become, along with Ghost Recon. You can only really appreciate the atmosphere of SWAT in singleplayer is the problem. In a cooperative or competitive environment, the tension really falls apart. I think it's why the genre goes underappreciated in general. To really capture that feeling of no respawns, no bullshit, I think something needs to be taken from the old GR/R6 games which I can't remember if SWAT4 had. In GR and R6, you really wanted to keep your Ghosts and Rainbow soldiers alive throughout the campaign. If you had a pool of officers with their own skillsets in Ready Or Not, and players selected them upon entering your lobby, and their death meant they had to be replaced with a less developed/specialised officer, that would make the campaign feel more rewarding by the end if you keep them alive for the more difficult final missions. Games really need less meta progression and match-based gimmicks, and more focus on the classic campaign, the last game I feel did that was Left 4 Dead maybe. But obviously you don't unlock special characters or have permadeath in that game. Either way, some innovation/iteration would be nice on RoN's part instead of just trying to be "that swat4 remake with modern graphics" I agree - definitely needs more than that to succeed, as more than a cult classic.

    • @yakivpopavich
      @yakivpopavich 2 ปีที่แล้ว +2

      SWAT 4 with the SEF:FR mod or BTLA still has more features and better gameplay than Ready Or Not. I'm excited for RON to become SWAT 5, but they are a long way from doing so.

    • @neattricks7678
      @neattricks7678 2 ปีที่แล้ว +1

      @Spyegle Yeah Wildlands was ok. Strictly okay and nothing more imo, and I got it for $15 on sale so I don't have to sit with much buyer's remorse over it lol. They tried to blend every game together and then Siege just fell into the unfortunate trap of becoming a bog standard 5v5 competitive game. There was a great idea there and they just blew it :(

    • @nieildilsonsouza4747
      @nieildilsonsouza4747 2 ปีที่แล้ว +3

      Look i get it that you are going to a tacsim shooter drought, but comparing RoN to SWAT4 is disingenuous, it's alpha was reworked greatly from being more R6 to copy more of SWAT4 without doing it's own thing, that's bad because SWAT4 ALREADY EXISTS, even on the atmosphere part it falls flat, gore even.
      and what irks me is the damn paid shills going everywhere saying the same bs that "RoN is SWAT5" when playing the EA game will show you it's not and it doesn't look like it will ever be, the team doesn't really know what the hell they are doing besides wanting money from starved gamers, you can easily call RoN the Scam Shilltizen of the tac shooters.

  • @CMDRSweeper
    @CMDRSweeper 2 ปีที่แล้ว +13

    This is where Ready or Not falls short on SWAT 4.
    The environments are built incorrectly, they are built from a tactical problem scenario and then furnished / garnished.
    From watching this the base building was to make a classic house / building from what you could expect to find and then start fleshing out the story and building on it.
    Which does lead to very good story telling and environments and things that makes sense, unlike Ready or Not that features a ton of loopback routes here and there that causes issues with it being a house or hotel.
    You can feel the game isn't out to let you fight crime, but camouflage tactical challenges to throw at you.

    • @lambda-m1676
      @lambda-m1676 2 ปีที่แล้ว

      Well, it's still in development

    • @Justin-rq6kf
      @Justin-rq6kf ปีที่แล้ว +4

      @@lambda-m1676 The layout of levels isn't an issue of development time, it's an issue of the creators goals.

  • @kevinsteel7875
    @kevinsteel7875 4 หลายเดือนก่อน +7

    The devs of Ready Or Not have a lot to learn

  • @ChickenFingers42
    @ChickenFingers42 2 ปีที่แล้ว +167

    I never played this game. I'm blown away by the detail in the environments, they look amazing and are incredibly thought out.

    • @interweebs7408
      @interweebs7408 2 ปีที่แล้ว +5

      I played this game since I was but a child. It's great, although a bit dated.

    • @sneezebiscuits7239
      @sneezebiscuits7239 2 ปีที่แล้ว

      Ye very fun if a bit crusty

    • @xthinkfast
      @xthinkfast 2 ปีที่แล้ว

      @@interweebs7408 that's true but that also works in it's favor at times, like the graphics being old/bad really adds to the atmosphere and makes it feel that much more realistic

    • @DogeickBateman
      @DogeickBateman ปีที่แล้ว

      You definitely should get it, the environmental atmosphere alone is second to none.

    • @fernandohood5657
      @fernandohood5657 ปีที่แล้ว

      The graphics look great in my opinion, just Run it in HD resolution with fxaa and you are good togo, the gunplay might need some adjustments but those are pretty quick tweaks you can do in INI files

  • @knowtheplan472
    @knowtheplan472 2 ปีที่แล้ว +411

    Your content is easily on a whole different league of quality it’s good to see you back!

  • @Sethar1234
    @Sethar1234 2 ปีที่แล้ว +166

    Top notch video, as a lover of the swat 4, this video is an absolute treat. There's a lot of detail in that game I never noticed before, like the element that the diamond wholesaler's top exec is a prolific hunter and that they were employing child labour.
    Thanks for another excellent analysis!

  • @Mrsmexy-ji4hd
    @Mrsmexy-ji4hd ปีที่แล้ว +7

    Holy shit rewatching this vid I noticed you changed the thumbnail to add the handedness thumbnail to the opti wand bluescreen fucking amazing sir 👏

  • @visassess8607
    @visassess8607 ปีที่แล้ว +9

    I remember opening the map at the A Bomb nightclub and seeing how it was hastily scribbled on a bloody napkin. That right there put me into the world. It also doesn't make a perfect layout of the building either. Things that make sense are shown like the parking lot, entrance and bathroom.

  • @Terraqueo22
    @Terraqueo22 ปีที่แล้ว +18

    Swat 4, One of the last remnants of a love letter to stupendous game design..
    Every aspect is made to fit into a greater scene.. The tension of being a SWAT Officer, How the AI Teammates react to Suspects
    -He s not complying...(The Sheer tone of suspicion with professionalism of An Operative)
    -Stay Down...
    - Shush...
    It feels very alive for a game that was made 15 years ago
    Regarding the part of killing or not killing a perp..
    Swat gives you a multi tude of tools to edge on your enemies.. Looking behind a closed door, gassing, flashing and stingers, pepper spray Tasers.. Each tool is situational..
    You lead a team of Swat operatives, you manage your team for a well done mission
    Also surprising a perp by behind also the amount of officers demanding surrender affects if they are going to surrender or not

  • @viewofascene
    @viewofascene ปีที่แล้ว +7

    You changed the mirror gun to show your latest video thumbnail. That is great attention to detail

  • @Elintasokas
    @Elintasokas 6 หลายเดือนก่อน +7

    Feels like much more of a complete package than Ready or Not. RoN feels unfinished presentation-wise. The lifeless police station is a good testament to that.

  • @dogethemdown3607
    @dogethemdown3607 ปีที่แล้ว +8

    33:48 that's a Gorillas palm, which follows the poaching theme of the area

  • @mattaddison1910
    @mattaddison1910 2 ปีที่แล้ว +40

    I had no idea this game was so detailed! When I played through, I was usually too stressed and had eyes peeled for enemies instead of looking at the scenery, great job man!

    • @PetarJovanovic993
      @PetarJovanovic993 2 ปีที่แล้ว +3

      You may not have noticed it, but your brain did.

  • @KeggleStomp_Pogrompa
    @KeggleStomp_Pogrompa 2 ปีที่แล้ว +25

    The “human hand ashtray” you mentioned is actually a gorilla hand, this is a popular trophy.

  • @typo_3148
    @typo_3148 6 หลายเดือนก่อน +4

    im replaying this game again with the elite force mod to remind myself where Ready Or Not got its inspiration from, and it reminded me why this game in particular is still my absolute favourite tactical shooter, because of the reasons you mentioned, but for me particularly, the act of killing is a conscious decision because you're always aware that killing is an option, not something you have to do

  • @nononsense6973
    @nononsense6973 2 ปีที่แล้ว +78

    truly a game worthy of praise, i remember when it had just come out and my pc could barely handle it and i was thinking to myself; "in 10 yrs this'll still be the shit" and only until the release of ready or not a few days ago, 15 years later ,this game was still king of its genre.

  • @HadesWTF
    @HadesWTF 2 ปีที่แล้ว +22

    Swat 4 is one of my favorite games of all time. Recently I've been playing Ready or Not, which is very good, but they could really learn a thing or two about some of SWAT 4's details from this video.

  • @doubt_
    @doubt_ 2 ปีที่แล้ว +64

    I wasn't expecting to enjoy this as much as I did. Thanks for S-tier content, Face Full of Eyes!

  • @thesilverw0lf
    @thesilverw0lf 2 ปีที่แล้ว +46

    Your videos are so thorough and detailed, and yet you make 90 minutes feel like 20. Speaks to how good your pacing and editing is.

    • @FaceFullofEyes
      @FaceFullofEyes  2 ปีที่แล้ว +9

      Thank you, glad you like my work!

  • @lordodai
    @lordodai 5 หลายเดือนก่อน +6

    I've heard the occasional mention of Irrational Games' SWAT 4 from several sources over the last decade, all offering very generous praise without much detail. Despite the ocean of acclaim, I never gave it much attention until today.
    Your impressively thorough analysis of SWAT 4--and especially the deeper subtext in its world-building--has culminated in a professional, charming, and captivating video; a testament to the writing and storytelling prowess that both you and the creators of the game possess. This was quite the treat. Good work!

  • @JoeyKucumber
    @JoeyKucumber 2 ปีที่แล้ว +19

    You should definitely make an aesthetics of the Stalker series. One of the most thematically and atmospherically intriguing and unforgiving game series out there

  • @Osirius44
    @Osirius44 2 ปีที่แล้ว +11

    Merry Christmas indeed! New FFOE!

  • @skipfighter
    @skipfighter 2 ปีที่แล้ว +51

    I feel guilty watching these videos for free. They simply have such a high production value.
    Great work, keep it up

    • @Largentina.
      @Largentina. 2 ปีที่แล้ว +1

      No need to feel guilty. Just go donate to his Patreon.

    • @TrueYankeeFan
      @TrueYankeeFan 2 ปีที่แล้ว +1

      I did too, so much so that Face Full of Eyes is the only TH-cam Channel I support on Patreon, even above all the other ones I watch. No pressure, of course, but it might be worth looking into if you want to support him.

    • @Retrohertz
      @Retrohertz 2 ปีที่แล้ว +2

      It's not free. You're watching ads.

    • @mistry6292
      @mistry6292 2 ปีที่แล้ว +1

      @@Retrohertz not with add block on

    • @Retrohertz
      @Retrohertz 2 ปีที่แล้ว

      @@mistry6292 Okay. Other people are paying for you then, by watching ads. 😉

  • @DogeickBateman
    @DogeickBateman ปีที่แล้ว +12

    Awesome review on probably one of the best games I've ever played! Just a little correction, the South Korean diplomat's bodyguards you mentioned did have a traitor. You are right that they were in a panicked fight-mode, but I noticed if you shout "police!" they usually comply, but there'll always be one guy who refuses and shoots on sight, that guy is the traitor. In fact the complying guards will always mention "Hope they (you and Element) get that traitor"

  • @KLienne
    @KLienne 2 ปีที่แล้ว +15

    This is a must watch for the devs of Ready or Not

  • @MorbidMindedManiac
    @MorbidMindedManiac 2 ปีที่แล้ว +26

    Great video as always, I never expected SWAT 4 of all things to be covered
    My favorite thing about it’s aesthetic is that it depicts crime more realistically than any other game I’ve seen, there’s no superhuman criminals mowing down armies of cops like action heroes or anything like that like in most games, but you’re tackling ordinary, everyday crime that most people don’t talk about, and the suspects could be anywhere from ordinary people fighting to survive all the way to radical lunatics, like you covered
    Your channel is one of the most underrated on TH-cam, keep up the good work

    • @piragintheevercorpulent1526
      @piragintheevercorpulent1526 6 หลายเดือนก่อน +1

      This is an issue I have with Ready or Not. It seems to confuse sheer grittiness with realism. All suspects present are incredibly unsympathetic at best if not outright monstrous. Whereas in SWAT 4 the addicts robbing a convenience store are portrayed as unfortunate people who are desperate in Ready or Not the equivalent mission has the addicts murder a man in cold blood, shoot and injure others, and murder a dog before you arrive on scene.

  • @Serjmeister
    @Serjmeister 2 ปีที่แล้ว +40

    I love how just seeing a weapons collage around the edges of a thumbnail immediately tells me you've uploaded a new video without even reading the text. Glad to see you still around and Belated Merry Christmas.

  • @usmarinehyde1878
    @usmarinehyde1878 2 ปีที่แล้ว +6

    That clip at 1:13:58 might've been the most common occurrence in that level but carried so much weight in that section that its gonna be in my head for a while.

  • @AverageBritishNerd1138
    @AverageBritishNerd1138 2 ปีที่แล้ว +13

    This is a really great look at the sort of thing that's commonly missed in gaming - aesthetic immersion. I've just started playing SWAT 4 again (yes I have RoN), and it is those little details that add so much to the levels.

  • @Uberyankee
    @Uberyankee 5 หลายเดือนก่อน +2

    Absolutely fantastic deconstruction and review of all the elements that make SWAT 4 so immersive and interactive. I particularly like chapter seven as exhibiting what I consider to be the most important element of the game, the suspects themselves in all their variation, in well delivered commentary and it is followed up with the similarly excellent chapter on the voice acting. If only VOID understood the game as well as you've done here, then we might have had a better successor to this game than we do. A job well-done.

  • @IrrationalDelusion
    @IrrationalDelusion 2 ปีที่แล้ว +26

    The peak experience of the game captured through all the aspects. It's not just gameplay, it's art. Very timely release with Ready Or Not hype, I never heard of SWAT 4.
    When making accent on ambient sounds, please demonstrate them for few seconds please(actually there were really a lot in the second part of the video).

    • @kissaninja9700
      @kissaninja9700 2 ปีที่แล้ว +1

      Not surprising since the average birth year of modern gamers is over 2006

    • @BunnyBounce161
      @BunnyBounce161 11 หลายเดือนก่อน

      @@kissaninja9700I was actually born early 2006! Grew up with strict religious parents as a child tho, so I never heard of it until I was 16-17

  • @sweetpepino1907
    @sweetpepino1907 2 ปีที่แล้ว +24

    This game had always been at the very edge of my understanding, knowing it exists yet not much beyond that. Now I feel I've been missing out on a game I've wanted for years, as a fan of the original Ghost Recons, Rainbow Sixes, and SOCOMs and what have you. You've also made me excited for Ready Or Not, a game I had until now written off as just an aspiring Rainbow Six Siege clone. So thank you for expanding my horizons with another fantastic video.

  • @steirabua861
    @steirabua861 2 ปีที่แล้ว +15

    SWAT 4 is a pure and honest examination of humanity and you have done it great justice

  • @chilikonlia5994
    @chilikonlia5994 2 ปีที่แล้ว +13

    17 years later, and the horror of the tenement basement still sticks with me

  • @gen-zboomer
    @gen-zboomer ปีที่แล้ว +5

    I need this aesthetic so fucking bad.
    I need 2005 core.
    I need the pre era to modern tactical shit
    And I'm not talking about video games I'm talking about real life

  • @47ejecting2
    @47ejecting2 2 ปีที่แล้ว +21

    Your scriptwriting has become so much better, it's unreal. Everything is tight and focused, each topic flowing neatly into the next. And, of course, the editing is appropriately crisp. Your best one yet!

  • @eincutr
    @eincutr 2 ปีที่แล้ว +14

    ...and I was right. I played the game when I was a teen, I didnt notice all those nuances and storytelling cues left everywhere. Awesomely done video, I hope that ready or not will use as many of the narrative and exposition tools Swat 4 had !

  • @Desh681
    @Desh681 6 หลายเดือนก่อน +5

    Ready or Not recently had it's official release and shocked many by have many new additions.
    I haven't completed it yet, but i am 100% certain that the devs have watched this video and applied as much from it into RoN. Like, not just analysing SWAT 4, i think the Dev's made to analysis _this_ video.
    So honestly, i just wanted to say a huge thanks. Because i'm convinced you are in part directly responsible for making RoN such a great first time experience

  • @contra7631
    @contra7631 6 หลายเดือนก่อน +4

    Swat-4 is such a detailed environment game.When I first played the game.I look at thr environment for hours to see what it is about.Such a good game honestly.

  • @nutpirom8462
    @nutpirom8462 2 ปีที่แล้ว +21

    This was an amazing game, and still is

    • @misterkefir
      @misterkefir 2 ปีที่แล้ว +2

      An absolute masterpiece.

  • @kushanblackrazor6614
    @kushanblackrazor6614 2 ปีที่แล้ว +11

    One area of gaming that has never entirely ignored psychology is war games. Examples like Microsoft's Close Combat were developed with a psychological model in mind to allow for different outcomes based on contextual clues. i.e. All the friendly tanks nearby are burning and most of a guy's squad is dead, the last survivor is probably going to crawl into a hole and just stay there. Or surrender. Or maybe go berserk and charge the enemy.

  • @dunce7373
    @dunce7373 5 หลายเดือนก่อน +8

    Even 20 years later this game is still leaps and bounds ahead of RoN. With the state "1.0" launched in its an insult to even compare the two.

  • @joaopedroalves6777
    @joaopedroalves6777 6 หลายเดือนก่อน +4

    Man the amount of effort these devs put into it, what a legendary dev team.

    • @Arth0715
      @Arth0715 5 หลายเดือนก่อน +2

      Tony pfp based

  • @n00000blet
    @n00000blet 2 ปีที่แล้ว +4

    As someone who has only ever played this game on Elite or Hard, your comment about games as an experience rather than just a mechanical challenge really stuck with me, and inspired me to play through the campaign in a way I've never tried before. I lowered the difficulty to allow for some mistakes, and tried to play through the whole campaign with no (or at least minimal) deaths. It was a really incredible experience. Every shootout, every arrest, every step - every single moment was fraught with tension. Having to clear a room that couldn't be fully checked with the optiwand put me on edge more than any horror game I've ever played. Thank you so much for this video.

    • @chenyang9303
      @chenyang9303 2 ปีที่แล้ว +1

      You may want to try SEF First Responders mod. It disabled optiwand to make the gameplay more realistic. It has also many quality improvements for a super intense experience

  • @Goober89
    @Goober89 2 ปีที่แล้ว +8

    This really is a phenomenal video. Fairfax residence has lived rent free in my head since I played this game well over a decade ago

  • @TooMuchSascha
    @TooMuchSascha 6 หลายเดือนก่อน +4

    I still think its wild that the guys who made Bioshock and System Shock 2 (and from what I can tell, had a hand in Thief and Ultima Underworld) basically made an immersive sim with insane levels of depth to its world and environments - and disguised it as a cop simulator.

  • @reJECT0
    @reJECT0 6 หลายเดือนก่อน +4

    Excitedly awaiting for the Aesthetics of Ready or Not (I kid but I would love a video about that as well some day!)

  • @Jerry-qj5fk
    @Jerry-qj5fk 6 หลายเดือนก่อน +5

    This is my favorite video of yours. It’s just so good.

    • @benr7652
      @benr7652 6 หลายเดือนก่อน

      Irrational made this game brimming with details and this guy here probably picked up all of them

  • @archdukeofsuno2954
    @archdukeofsuno2954 2 ปีที่แล้ว +18

    Another great video, me and my friends have been playing Ready or Not since it went up on steam and we played SWAT 4 before that, I've got a lot or respect for both with how they're willing to portray the rigors and violence of tactical police work. With how suspects react, the only games I can compare them to are something like Halo, since the Covenant act like a foe who has some capacity to defeat you instead of just running into your bullets. It's different of course but I think they accomplish the same idea, selling the player on them being real sentient beings who can pose a threat. I think mechanically Ready or Not is already on par with SWAT 4 (aside from the AI's pinpoint accuracy and animations, a problem the devs have already mentioned is in the process of being fixed).

  • @coolmikefromcanada
    @coolmikefromcanada ปีที่แล้ว +2

    somthing you might have misinterpreted, one of the large safes in the diamond wholesale is a upright gun safe of a kind used for hunting rifles commonly

  • @Arrowtomahknee
    @Arrowtomahknee 2 ปีที่แล้ว +9

    Swat 4 is a gift that shall remain loved by all Tactical shooter/combat sim communities. The game is so deep both mechanically and story wise, as you have shown.

  • @InfamousSirHellfire
    @InfamousSirHellfire 2 ปีที่แล้ว +17

    These essays are in a class of their own

  • @rasmustagu
    @rasmustagu 2 ปีที่แล้ว +17

    1:15:10 always cracks a smile to see Firewatch mentioned, recently just replayed it with developer commentary and boy oh boy it may just be one of my favorite dev-walkthroughs out there

  • @rainydayyoutube
    @rainydayyoutube 5 หลายเดือนก่อน +3

    After seeing the launch of Ready or Not I felt like playing SWAT 4: Gold Edition.
    It's a 2005 game and in the mechanics it shows, no aiming from the crosshairs and no way to eliminate mouse acceleration.
    Fortunately there are mods on Moddb that modernize the game: Elite Forces, Elite Forces First Responders; Back To Los Angeles (you only need to install one of the three).
    I am playing Elite Forces First Responders, which I recommend.

  • @DK-pz6qq
    @DK-pz6qq 2 ปีที่แล้ว +4

    About to buy it and play through it all again.

  • @tunnelrunner8253
    @tunnelrunner8253 2 ปีที่แล้ว +18

    Well, wasn't expecting another video from you, but this is a nice (after) Christmas gift!

  • @user-bl2ou2qk5w
    @user-bl2ou2qk5w 2 ปีที่แล้ว +22

    As always, I'm thrilled to see that you've released new video! It's the exact moment when I know - next 1.5 hours will be spent seeing TOP_TIER cultural treasure. I want to wish you success in anything you start making, and thank you for your determined work in this kind of content. You're great!

    • @FaceFullofEyes
      @FaceFullofEyes  2 ปีที่แล้ว +5

      Thank you for your kind words!

  • @nathanbreakfast7424
    @nathanbreakfast7424 2 ปีที่แล้ว +7

    13% of the population should be in at least 50% of this game

  • @1whospeaks
    @1whospeaks ปีที่แล้ว +4

    "How will they include children if accidentally shooting civilians is a possibility?"
    Please don't be graves please don't be graves please don't be graves...

    • @BunnyBounce161
      @BunnyBounce161 11 หลายเดือนก่อน

      Narrator: *it was graves*

  • @wrkingtitle6781
    @wrkingtitle6781 2 ปีที่แล้ว +3

    When face full of eyes posts, you know its gonna be a banger

  • @L4zyN1nj4
    @L4zyN1nj4 2 ปีที่แล้ว +4

    BABE WAKE UP NEW FACE FULL OF EYES VID

  • @ducdashot1239
    @ducdashot1239 ปีที่แล้ว +4

    this video is a perfect breakdown of level design and world building. honestly this would be perfect for college and even university design courses. as someone who somehow managed to get a diploma in game and graphic design, this video does and amazing job of explaining how subtlety makes or breaks a games atmosphere. doesnt matter how pretty your models, textures and lighting is if your level is bland and feels dead an abandoned. if this wasnt for a college/ project then i dont know why you put so much effort and detail into this analysis but im so glad you did.

  • @TheTrane59
    @TheTrane59 2 ปีที่แล้ว +8

    This is why i can't wait for the 1.0 release of Ready Or Not. Even on EA the game already is as intense as SWAT 4.

  • @mark3arrieta
    @mark3arrieta 2 ปีที่แล้ว +7

    Oh yes, I've been waiting for this since the announcement on twitter. SWAT 4 is one of the best tactical games I've played in a while, and this video brings it justice.

    • @Largentina.
      @Largentina. 2 ปีที่แล้ว

      Absolutely. One of the best tactical games of all time.

  • @hightemp.y9310
    @hightemp.y9310 2 ปีที่แล้ว +7

    "I always value experiences over challenges if they can be integrated in an immersive way"
    Such simple statements and yet so accurate and important.
    Another brilliant work showing of how much more then just 'childish fun' videogames as a medium are.
    Please keep creating these.

  • @themostdeadmeme1609
    @themostdeadmeme1609 2 ปีที่แล้ว +10

    Every time Face Full of Eyes uploads is a straight up holiday, each video is a masterpiece through and through.

  • @JustARandomGuyPassingByHere
    @JustARandomGuyPassingByHere 2 ปีที่แล้ว +13

    1:29:25
    All games in Arma series have singleplayer story campaigns, and with each iteration it becomes better and better imo. Arma 3 might not be super immersive (junky controls, AI that can't really cqb or does 180 and one shots you, broken driving AI where they can easily run over friendly units etc.) but it has its moments story-wise and gameplay is pretty solid still despite all the problems.

    • @pengclaudiosarno1372
      @pengclaudiosarno1372 2 ปีที่แล้ว +2

      I found the Arma 2 campaign vasy superior to Arma 3
      Hell Arma 2 tells a story just by looking at the map of Chernarus -you see where woods and mountains and medieval polish castles are, you see soviet industrial towns with appropriately Russian names and it's already a story there and there. Didn't feel it with Arma 3 but didn't play it nearly as much

  • @drednaut6969
    @drednaut6969 2 ปีที่แล้ว +5

    One of my game design teachers was one of the devs for this game, and one of the things he used to rave about alot in class was environmental storytelling. I really should tell him to show his own game when trying to make this point. Its absolutely littered with amazing examples.

  • @HoovyMcBoovy
    @HoovyMcBoovy ปีที่แล้ว +3

    Crazy how good this video is, I was so invested from start to finish and learned so much

  • @brianwhit1646
    @brianwhit1646 2 ปีที่แล้ว

    incredible work, as always, excited for more content

  • @FadeIn2Obscurity
    @FadeIn2Obscurity 2 ปีที่แล้ว +4

    The level of detail and thought and observation you put into these is so good. You are a phenomenal creator and I look forward to whatever you decided to do next.

  • @andresportos8599
    @andresportos8599 10 หลายเดือนก่อน +3

    This is a magnificent video essay, nice work.

  • @RB-83
    @RB-83 2 ปีที่แล้ว +4

    I was not expecting such a deep and intellectual dive into SWAT 4, I'm pleasantly surprised and I'll definitely watch your other videos!!

  • @sovietsnake4726
    @sovietsnake4726 2 ปีที่แล้ว

    its been so long since ive enjoyed another editing masterpiece of yours, happy you uploaded

  • @fortunatesoul12
    @fortunatesoul12 2 ปีที่แล้ว +2

    Just mentioning GTA IV made me crave for a Aesthethics of that game, holy crap

  • @GunsNGames1
    @GunsNGames1 2 ปีที่แล้ว +6

    Those videos are the definition of quality content. Observations going so in-depth that you could make a story out of anything. I feel like this is what TH-cam was created for, and something that is so rare nowadays that you could consider this channel to be a true gem of the internet. I can easily day that one of the best things that ever happened to me while using this platform was encountering this channel.

  • @deathgripskaraoke9351
    @deathgripskaraoke9351 2 ปีที่แล้ว +14

    40:26 the top circle and arrow could be the Mars symbol, representing war/conflict/the end times

    • @ruslankazimov622
      @ruslankazimov622 2 ปีที่แล้ว

      It's flipped upside down and If you flip down Mars it reads like Wars and also lower part looks like conjunction symbol.

  • @historynerd2373
    @historynerd2373 2 ปีที่แล้ว

    I've been looking forward for a new video from you lately. Nice work man!

  • @ulyssesklaeue
    @ulyssesklaeue 2 ปีที่แล้ว +1

    Just popped up the notification on twitter. So happy of the new content drop!

  • @DarshanBhambhani
    @DarshanBhambhani 2 ปีที่แล้ว +3

    LETS GOOOO FINALLY A NEW VIDEO FROM YOU

  • @CawsForConcern
    @CawsForConcern 2 ปีที่แล้ว +4

    What an incredible coincidence - I only just recently completed SWAT 4 after having played it many years ago without ever getting past the tenament level (due to being scared out of my mind). Your video essays are a real treat to watch, and encourage me to think more critically about the way in which we consume games today.

  • @johnners3345
    @johnners3345 2 ปีที่แล้ว +1

    I absolutely love your presentation, attention to detail, and takes. You are able to pick up on the little things that would never cross one’s mind and it’s amazing.

  • @chernobylthing3932
    @chernobylthing3932 2 ปีที่แล้ว

    Excellent video, man, as usual. I love these long videos, can't wait for the next one.