Card list.... cuz people seemed to want it :) Artifacts ------------------------ Sol Ring Arcane Signet Felwar Stone Solemn Simulacrum Ramp - Green ------------------------ Rampant Growth Three Visits Cultivate Kodama's Reach Nature's Lore Farseek Sakura-Tribe Elders Llanowar Elves Migration Path Ramp - Blue ------------------------ Midnight Clock Search for Azcanta Ramp - Red ------------------------ Mana Geyser Cursed Mirror Dockside Extortionist Ramp - White ------------------------ Deep Gnome Terramancer Smothering Tithe Ramp - Black ------------------------ Cabal Coffers Urborg, Tomb of Yawgmoth Crypt Ghast Lands ------------------------ Fabled Passage Prismatic Vista Kamigawa Channel Lands - All but the white one Lands that enter untapped - Shocks, Pains, Battleborn, and Fetches MDFC Lands Bala Ged Recovery Malakir Rebirth Hagra Mauling Shatterskull Smashing Turntimber Symbiosis Smoothers ------------------------ Ponder Preordain Brainstorm Chart a Course Adventerous Impulse Abundant Harvest Winding Way Thrill of Possibility Reckless Impulse March of Reckless Joy Treasure Map Mazemind Tome Draw - Green ------------------------ Sylvan Library Tireless Tracker Harmonize Draw -Blue ------------------------ Windfall Fact or Fiction Dig Through Time Treasure Cruise Future Sight Draw - Red ------------------------ Wheel of Fortune Wheel of Misfortune Cathartic Reunion Monarch Cards Draw - White ------------------------ Welcoming Vampire Mentor of the Meek Court of Grace Palace Jailor Draw - Black ------------------------ Night's Whisper Sign in Blood Read the Bones Bolas's Citadel Tutors ------------------------ Demonic Tutor Sidisi, Undead Vizier Diabolic Tutor Solve the Equation Mwonvuli Beast Tracker Fierce Empath Worldly Tutor Survival of the Fittest Primal Command Search for glory Open the Armory Removal/Interaction ------------------------ Swords to Plowshares Path to Exile Farewell Winds of Abandon Forsake the Worldly Damnation Toxic Deluge Crux of Fate Curtain's Call The Eldest Reborn Beast Within Bane of Progress Pest Infestation Kenrith's Transformation Rapid Hybridization Evacuation Cyclonic Rift Wash Out Ixidron Curse of the Swine Counterspell Neutralize Archmage's Charm Chaos Warp Blasphemous Act Burn Down the House Flame Blitz Nevinyrral's Disk Oblivion Stone Meteor Golem Scour From Existence
I object to Eiganjo's exclusion from the discussion on the Channel lands. Gideon's Reproach might not be the best removal spell, but Eiganjo is still a removal spell in a land slot.
@@surgingchaos mostly uncounterable. Can still be stifled by void Slime, trickbind, nimble obstructionist, tale's end, disallow, etc. Style of counters; but still very worth running IMO since it's at worst an untapped land that didn't take a spell slot in your deck
I have no idea what world they live in where 2 dinky flightless spirits are better when Eiganjo can kill many evasive creatures that attack to generate value.
In our playgroup, we have a deal that if you own a card, you can proxy it into other decks. Feels dumb to spend money on cards you already have. Also, has a bit of incentive to buy expensive staples like Heroic Intervention, since once you own it, you can have it in any deck
I do this, but bring my binder of the proxied cards to prove to people I’m not proxying for power. It allows me to build many more decks than I could usually afford. One time, a stranger got pissed that I was proxying cards, so before the game started I took out my binder then replaced about 20~25 proxies with the real ones one-by-one while maintaining eye contact with the asshole. I double sleeve.
@@Bongus_Bubogus Thats hilarious. I've started proxying cards I own as well. I order fancy copies for quarters per card online and then kill them with special arts that normally cost hundreds, or don't even exist in paper. It's glorious.
@@patrickschmidt6140 I don’t even do that, I got blank playing cards and print out the proxied cards in the exact version I got on paper (including that ugly planeswalker stamp at the bottom left for mystery booster/list cards) and use an inner sleeve to hold the them together, to give it the feel of a real card. Over SpellTable you can’t even tell so I make sure to announce the proxying just for those people who think they’re betrayed if I stay silent and they “discover” my placeholder proxies I use because I’m a little too lazy to move the same card between decks. Though I did buy a single proxy of Smothering Tithe with the Bernie Sanders meme, it helps a lot with tables’ otherwise frustration with that particular card if I go “I am once again asking for your financial support” to replace the usual.
They refused to talk about multicolored cards, but I would mention the Ravnica charms. Pretty much all of them(save for maybe Dimir) are just very good multi-use cards in almost any deck that can run them.
I don't think I'll be buying much unfinity but I WILL be looking at getting some of those lands. I have an artist friend who these are some of his first pieces for Magic.
Loved the opening explanation! A lot of my friends always ask how I can just build a good deck out of the cards I have. I rarely buy packs, only singles and if you know the staples in each color it’s easy to pick them up when they go down in price.
You mean 10:15 is when the first card is shown. I love the command zone, but agree with @hazzenko_ with the merchandising aspect being overdone when it comes to actual discussion of the cards. I think it's why other channels are picking up more steam due to the simplicity, and straightforwardness.
A decklist/buylist link for all these cards would have been SUPER HELPFUL since so many of them you just rush through and its really hard to take notes and keep track of what might help me build a library.
DJ has my favorite voice for a host. I find myself just getting excited when he talks about cards. You could ALMOST make an ASMR channel about magic with a voice like that haha! Love you guys!
In my opinion, some of the best recent lands we've gotten are the Inistrad dual lands that enter untapped as long as you have 2 or more lands. Not even basic lands, just straight lands. Paired with things like Azusa, those can enter untapped as early as turn 2. They're phenomenal lands and I picked up one for each deck it could go in.
I want to expand on smoothers and extend it to card draw in general. I wholeheartedly believe that the best card draw in Commander is recursive, and you can leverage card draw, not just selection, to make sure you get what you need. I tend to play very low to the ground, high synergy, decks. My pet Extus deck has 15 card under "card draw," and eight of that is recursive like Skullclamp or Welcoming Vampire, and I combine that with an average CMC of 2.4 to just play and draw everything. Play on curve, find lands and key pieces by just drawing all of the cards, then play them to draw more cards. It's magical, but it required a *lot* of tuning to get right, but I have managed to move the basic template I use to other decks to keep them slim, synergistic, and active.
DJ looks slimmer and healthier! Great to see that! I just buy 1 piece of each expensive staple card and print the rest. In case of someone having issue with print, I can always switch for the original card and make him shut up.
@@virtuosoflux I'm referring to staples that you would play across multiple decks. Something like Dockside which would probably end up in a lot of your decks that have red.
@@mikea.3686 I know you were. My counter suggestion was to only have 1 dockside so you need to consider the power level of the cards going into your decks.
@@mrhughesgames3202 It was a little confusing in the video what budget they were talking about. It wasnt unlimited because there was no Mana Crypt but some other cards were well above 10$ too. For a "must have" list I would have wished that they limited themselves a bit more so you can just buy all of them just in case.
The Restoration of Eiganjo is a white smoothing card. It gets you a land in hand, which you can play naturally or discard for ramp or you get something from your graveyard.
I think protección it's an auto include, heroic intervention, akroma's will, teferi's protection. Also counterspell, tibalt's trickery are necessary. And recently released "an offer you can't refuse" and "wash away" will also become an staple.
I definitely do feel like the white channel land is the worst of the cycle, however I still think it’s absolutely a staple in all decks with white and shouldn’t have been discounted. All of them can easily be slotted in place of a basic.
I still think the worst land in the cycle is the red one. I dont value making tokens as highly and I would even rate the white one over the black one, but that is just personal preference at that point
I'm a huge fan of out of time. 3 mana pseudo-board wipe that actually shuts off commanders sometimes indefinitely. Can be good at baiting removal and other people who are behind might waste counter magic protecting it. It really shines in giving you 2 or 3 turns to develop a board state and find the removal you need to assess the situation. All without being so mana intensive that you can't play something after you use it.
In addition, there is no need to have 6 sol rings, you could just have 1 of each card and if you need extras for other decks just print / proxy them. If people ask just mention before play that you won't buy extras.
A WotC sponsored show probably won’t promote proxies. But I totally agree. I carry my “proof of proxy” binder and proxy lots of cards that I still technically own one of.
Angel's Grace is _always_ an auto-include in all my decks that include White. An emergency button that just says "I don't lose the game this turn." for one W is such an out, especially when people are doing some infinite combo they can only really do that one turn, because then you can turn around and either dismantle their combo or crack back on them.
2 inexpensive Stapels i recommend are 1: "Mirror shield". Low casting cost for hexproof , and it's on an equipment. Smashes deathtouch to boot! 2: As foretold. Your casting cost just gets easier and easier as the game goes on. Can fix mana eventually to boot!
For Card Draw in Red specifically, Valalut Awakening. It’s so good, technically I guess it doesn’t give you card advantage, but pretty much the same as a wheel plus one, but being able to throw the lands you have been flooded with to dig deeper on. And it’s instance speed
58:39 Unless you only want non-creature spells, there is also Magus of the Wheel. 2R to play then 1R tap and sac to do the Wheel of Fortune effect. Also there is Wheel of Fate, 1R to suspend 4 and get the same effect.
1:22:03 Didn't see (or hear) any mention of Sensei's Divining Top for the card selection category. 😦 The Top gives you card selection turn after turn - especially if you combine it with shuffle effects - all for a measly (1).
In the topic of red card draw, I really like Ignite the Future. The price is basically Harmonize, the cards are exiled until the end of your next turn, it can be discarded to your Thrill of Possibility or Cathartic Reunion becaus it has flashback, and that flashback it's very expensive, but getting to play stuff for "free" in the late game can be huge
34:00 there are exceptions to this rule. cabal coffers went down to 12 € each when it got reprinted, so I bought 3-4 of them, because I might need them later, I still have one left that is unused
I would likely not won a game this last weekend had it not been for Bala Ged Recovery. I mulliganed to 5 cards (and did not go first). Because of Bala Ged and Eternal Witness, I was able to cast Rishkar’s Expertise three times.
Your playgroup has mulligan rules? Aside from playing at an lgs for prizes, I've never been in a playgroup that cares about mulligans, we just shuffle and redraw til we get a playable hand. I thought that's what everyone did lol
@@derekwalter4238 That's fine in a playgroup where everyone is on the same page, but without mulligan rules deck construction becomes much different. You can run fewer lands and just keep mulliganing until you get your perfect opening hand or your combo. Nothing wrong with your setup, but it would break the game if it was an official rule.
@@EliyaSelhub of course it would. Like I said, I consider playing with more flexible rules when just hanging out and playing with friends. We want to have a fun game so shuffle up and draw until you have a playable hand and we'll trust you not to do anything sketchy. If we're at a tournament or playing for money then naturally you need to have proper mulligan rules.
I've got a lot of hinged plastic boxes from the 90's which can hold 3000 cards. I've started sorting my overall collection into long boxes but I'm using the plastic boxes to hold staples. I put non-basic lands in one box based on color ID and have started sifting out the cards I consider to be staples by color ID into one box, and cards I really want to use in future brews in another, and pet favorite cards, also by color ID. It makes deck construction much easier.
33:26 the fetches are better than the duals here. A Misty rainforest goes in every deck with blue. They have no mana symbols and can grab any triome, dual, tapped dual, etc.
I remember packing boseiju when I was first really getting into magic didnt realise how good it was told my friend and he was like you just packed one of the best lands , I just thought it looked cool haha
Charming Prince is a pretty good smoother for mono white. Arguably stuff like Land Tax and Tithe also fall in that category. Land Tax especially so if you combine it with Scroll Rack.
The essential element to Zendikar DFCs is that you have to be willing and prepared to play them as lands - far too many people hold onto them 'in case' they want the spell even as they miss land drops. It's much better to treat them as lands with an 'in case of emergency' spell on the back. I rotate mine to have land frontside just for this.
@@EliyaSelhub but it is from outside of play that you own. It doesn't state sideboard. With that wording things like Spawn sire of Ulamog and Wish simply don't work in commander. Which all of those except for Spawn Sire were released for commander. Why would they put Learn in a precon if it was not legal for commander?
There are some White smoothers, that find lands or draw a card on etb and they really shine if you have some other synergies going on. They tend to 2 drops that find a plains. They 'extra' payoffs might be gaining 2 life, or it might be on a creature, or that you channel the card at instant speed, giving you flexibility across turns
When it comes to tutors, green has an amazing and cheap one that i dont often see play, Travese the ulvenwald. It's sorcery speed but you put the card into your hand :)
I'm not sure if I missed them, but I feel Blood Money is a great board wipe with an instant payoff with the treasures made, and Organic Extinction is another one for white.
@@trehenry413 I'm building an Elesh Norn deck and have the white version of Crovax in there with Silverskin Armor to protect him from Organic Extinction as my build is a white artifact build
What I do for expensive cards I use in multiple decks, is using à multiple card binder. I put a good quality print paper version (printed from work) in a sleeve on top of a land, for example of smothering tide, jeskai will, deflecting swat,... (all the staples that can't really be replaced).. in the X decks I use the card in. I put the original one in the binder. Then when I go play to friends places or events IF the place refuse proxies or those friends thinks I'm cheap or lazy to have proxies, then I just exchange the printed version with the original before starting a game or if they are understanding or flexible, when I draw my printed card, by respect for them, I just pull out the original one and exchanged the paper version with the original one from the multiple card binder. At the end of the game I just sleeve them back out and in. Sometimes with the sleeves and high quality printed version you don't even notice it's a paper.
I put together an Eldrazi EDH deck back in 2019 and the price tag was ~$200. Today, August 2022, the MTGGoldfish website has it priced at over $400. Colorless cards tend to gain value.
Wayfarers bauble is a great include for the budget conscious. I know the basic comes in tapped but it’s a small price to pay, for its small price/high build flexibility.
Some cards that are solid for what roles they fit: Monsterous onslaught - green creature wrath Back to nature - green wrath all enchantments Geist of the archives - blue smoother Sigiled starfish - blue smoother Sinister starfish - black smoother Reforge the soul - red mass card draw (budget-ish wheel of fortune) Wheel of fate - red mass card draw (even more budget) Diamond cycle for 2 mana artifact colored ramp Dragon 3 mana rocks cycle from baulders gate Celestial dawn for white color fixing
Land enchantments are a better source of Green ramp than half of the ones you listed. Utopia Sprawl and Wild Growth are the most efficient, usually being able to be used the turn you cast them, and in general land enchantments synergize with untapping lands more than any other green ramp.
Saw you missed a few staples. So I did a run down of cards that I think could count as staples also: colorless ramp: sword of the animist sword of hearth and home myriad landscape white ramp: scholarship sponsor kor cartogapher path to exile lands: Eiganjo, Seat of the Empire bajuka bog scavanger grounds white smoother: rumor gatherer your temple is under attack green smoother: sylvan anthem abundance colorless carddraw: mask of memory sandstone oracle the imortal sun coveted jewel red carddraw: reforge the soul magus of the wheel (if we would include impulsdraw: harnfell horn of bounty commune with lava ignite the future jeskas will) white carddraw: esper sentinel secret rendezvous smugglers share mangara the diplomat black card draw: lillianas contract amitions cost/ancient craving white interaction: generous gift red interaction: audacious swap wild magic surge green interaction: Thorn mammoth Apex altisaur Kogla, the Titan Ape colorless interaction: Introduction to Annihilation all is dust
Every deck should have one or two ways to answer graveyards, so a collection of colorless graveyard interaction isn't a bad idea. Sometimes an on-theme option is better, like Lion Sash in an equipment deck, but these can go in any deck and most are dirt cheap. Artifact: Soul-Guide Lantern Crook of Condemnation Relic of Progenitus Lantern of the Lost Sentinel Totem Silent Gravestone Tormod's Crypt Unlicensed Hearse Land: Scavenger Grounds
Very much appreciate your efforts to put out content that's not a set review 👍 🙂 when it's always preview season I know this took some extra work! Thank you 😊
This video was pretty great and I think this is the first I've seen the same ad play as the sponsored as you did on the same video. Double up on that upside ad. I'm definitely going to get some of these cards
Perilous Vault is a card I really like in my Aesi deck. I don’t run much removal or board wipes because it’s mostly a creature deck. Making my creatures into lands with Ashaya and playing this is game ending!
IMHO, there is a white smoother card. In a creture focussed deck Rumor Gatherer can do the job. I admit at 3 mana and requiring creatures to scry/draw it's a little clunky but in mono W helped me out to find the critical 4th land or action in the lategame. Rumor Gatherer is a 1WW 2/1 with "Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead."
What board wipes are good for you depends on your strategy. In my Brudiclad, Telchor Engineer deck, Nevinyrral's Disk is one of the best wipes in existence. Clock of Omens lets me untap it. I have artifact tutors that can be cast or activated at instant speed (it's so narrow and relatively weak that I don't feel bad playing them). Once I had a Darksteel Forge in my hand and an artifact tutor. I was going to lose, but I cast my Forge and grabbed NevDisk. I let myself lose the game because it's no fun to wipe the board turn after turn. But I had essentially locked down the board. That is the one relatively 'infinite' combo in the deck (to my opponents it's infinite, because I can repeatedly remove all their non-land, non-planeswalker permanents). They're not meant to be together, but I needed a wipe on an artifact as the deck contains a lot of them already, and tokens are very vulnerable. I can't exactly play Teferi's Protect in an Izzet deck, so having at least one source of indestructibility is necessary. Bane of Progress and Pest Infestation are both great cards, but I wish they weren't as expensive as they are (4-6 and 5-7 euros respectively). Otherwise, I'd play the heck out of them. Aura shards too. There are so many great cards that don't see enough printings. It's great that we had Mystery Boosters; I want Mystery Boosters 2.
talismans are the GOAT 2 mana rocks, tons of fun to use! I do agree with the idea against buying multicolor stuff without having a deck to put it in though. I typically build a deck with the cards I have on hand, then I look to upgrade with more specific cards like the dual lands and tri lands.
calling deep gnome terra "whites dockside" is super misleading i think considering dockside's ceiling is being a combo piece that hyper-efficiently wins the game
One thing that gnome will have in common with the goblin is a big price tag in a few years if they don't give it proper reprints. Not as good as the goblin, but get em now while they're probably as cheap as they'll be
Burgeoning would probably be a better comparison. 'Search your library' instead of 'from your hand' BUT with the condition that it only triggers when a land is put onto the battlefield via some method where it isn't actually being played (Kodama's Reach, Sakura Tribe Scout, etc) AND only once per turn. So more of a powered down Burgeoning really. Still damn good but comparing it to Dockside is comparing apples to oranges.
@@zackkelley2940 Pulling lands from your deck = card advantage, something burgeoning doesn't give you. The gnome is genuinely a better ramp card that burgeoning
Card list.... cuz people seemed to want it :)
Artifacts
------------------------
Sol Ring
Arcane Signet
Felwar Stone
Solemn Simulacrum
Ramp - Green
------------------------
Rampant Growth
Three Visits
Cultivate
Kodama's Reach
Nature's Lore
Farseek
Sakura-Tribe Elders
Llanowar Elves
Migration Path
Ramp - Blue
------------------------
Midnight Clock
Search for Azcanta
Ramp - Red
------------------------
Mana Geyser
Cursed Mirror
Dockside Extortionist
Ramp - White
------------------------
Deep Gnome Terramancer
Smothering Tithe
Ramp - Black
------------------------
Cabal Coffers
Urborg, Tomb of Yawgmoth
Crypt Ghast
Lands
------------------------
Fabled Passage
Prismatic Vista
Kamigawa Channel Lands - All but the white one
Lands that enter untapped - Shocks, Pains, Battleborn, and Fetches
MDFC Lands
Bala Ged Recovery
Malakir Rebirth
Hagra Mauling
Shatterskull Smashing
Turntimber Symbiosis
Smoothers
------------------------
Ponder
Preordain
Brainstorm
Chart a Course
Adventerous Impulse
Abundant Harvest
Winding Way
Thrill of Possibility
Reckless Impulse
March of Reckless Joy
Treasure Map
Mazemind Tome
Draw - Green
------------------------
Sylvan Library
Tireless Tracker
Harmonize
Draw -Blue
------------------------
Windfall
Fact or Fiction
Dig Through Time
Treasure Cruise
Future Sight
Draw - Red
------------------------
Wheel of Fortune
Wheel of Misfortune
Cathartic Reunion
Monarch Cards
Draw - White
------------------------
Welcoming Vampire
Mentor of the Meek
Court of Grace
Palace Jailor
Draw - Black
------------------------
Night's Whisper
Sign in Blood
Read the Bones
Bolas's Citadel
Tutors
------------------------
Demonic Tutor
Sidisi, Undead Vizier
Diabolic Tutor
Solve the Equation
Mwonvuli Beast Tracker
Fierce Empath
Worldly Tutor
Survival of the Fittest
Primal Command
Search for glory
Open the Armory
Removal/Interaction
------------------------
Swords to Plowshares
Path to Exile
Farewell
Winds of Abandon
Forsake the Worldly
Damnation
Toxic Deluge
Crux of Fate
Curtain's Call
The Eldest Reborn
Beast Within
Bane of Progress
Pest Infestation
Kenrith's Transformation
Rapid Hybridization
Evacuation
Cyclonic Rift
Wash Out
Ixidron
Curse of the Swine
Counterspell
Neutralize
Archmage's Charm
Chaos Warp
Blasphemous Act
Burn Down the House
Flame Blitz
Nevinyrral's Disk
Oblivion Stone
Meteor Golem
Scour From Existence
Thank you!
I hope THEY give you some props! Thanks for the list, very helpful for new to format guy
Yea watching this video just confirmed what i already knew. Pretty much every good card that exists is on here. Idk why i sat thru the whole thing lol
Thanks! big help!
Thanks
I object to Eiganjo's exclusion from the discussion on the Channel lands. Gideon's Reproach might not be the best removal spell, but Eiganjo is still a removal spell in a land slot.
Not just removal, but it's uncounterable as well.
@@surgingchaos mostly uncounterable. Can still be stifled by void Slime, trickbind, nimble obstructionist, tale's end, disallow, etc. Style of counters; but still very worth running IMO since it's at worst an untapped land that didn't take a spell slot in your deck
I have no idea what world they live in where 2 dinky flightless spirits are better when Eiganjo can kill many evasive creatures that attack to generate value.
Agree! Great episode, but how did the red land make it in while the white didn't?
Yeah, considering that Eiganjo is a staple in many formats including cEDH it's exclusion is pretty abysmal.
“If you wish to make an apple pie from scratch, you must first invent the universe.” - Carl Sagan
Imagine that is the reason this universe exists like in toriko.
thats a good one ill write that down
"earth is the shore of the cosmic ocean, recently we've waded a little ways out and the waters seem inviting." Carl Sagan song
Imagine Carl Sagan narrating himself while playing magic.. I would watch that!
In our playgroup, we have a deal that if you own a card, you can proxy it into other decks. Feels dumb to spend money on cards you already have. Also, has a bit of incentive to buy expensive staples like Heroic Intervention, since once you own it, you can have it in any deck
I do this, but bring my binder of the proxied cards to prove to people I’m not proxying for power. It allows me to build many more decks than I could usually afford.
One time, a stranger got pissed that I was proxying cards, so before the game started I took out my binder then replaced about 20~25 proxies with the real ones one-by-one while maintaining eye contact with the asshole. I double sleeve.
@@Bongus_Bubogus I hope your story is true, I hate assholes like that
@@Bongus_Bubogus Thats hilarious. I've started proxying cards I own as well. I order fancy copies for quarters per card online and then kill them with special arts that normally cost hundreds, or don't even exist in paper. It's glorious.
@@patrickschmidt6140 I don’t even do that, I got blank playing cards and print out the proxied cards in the exact version I got on paper (including that ugly planeswalker stamp at the bottom left for mystery booster/list cards) and use an inner sleeve to hold the them together, to give it the feel of a real card. Over SpellTable you can’t even tell so I make sure to announce the proxying just for those people who think they’re betrayed if I stay silent and they “discover” my placeholder proxies I use because I’m a little too lazy to move the same card between decks.
Though I did buy a single proxy of Smothering Tithe with the Bernie Sanders meme, it helps a lot with tables’ otherwise frustration with that particular card if I go “I am once again asking for your financial support” to replace the usual.
my friends still groan a the hand drawn proxies but idgafuuuuuuuu
They refused to talk about multicolored cards, but I would mention the Ravnica charms. Pretty much all of them(save for maybe Dimir) are just very good multi-use cards in almost any deck that can run them.
I don't think I'll be buying much unfinity but I WILL be looking at getting some of those lands. I have an artist friend who these are some of his first pieces for Magic.
Same
19:25
The effect from Search for Azcanta isn't Scry, it's Surveil. Surveil is like Scry but instead of the bottom of the library it's to the graveyard
Loved the opening explanation!
A lot of my friends always ask how I can just build a good deck out of the cards I have. I rarely buy packs, only singles and if you know the staples in each color it’s easy to pick them up when they go down in price.
It's White - Heliod's Intervention. An Instant and 2 W and x destroy artifacts and enchantments. Targeted removal. In all 3 of my white decks.
Video starts at 5:00
I understand the merchandising in the middle of the episode, but at the start of it really sucks.
You mean 10:15 is when the first card is shown. I love the command zone, but agree with @hazzenko_ with the merchandising aspect being overdone when it comes to actual discussion of the cards. I think it's why other channels are picking up more steam due to the simplicity, and straightforwardness.
King
Thx
@@hazzenko_ I'd rather it be at the beginning, gets it out of the way and someone always timestamps it XD
A decklist/buylist link for all these cards would have been SUPER HELPFUL since so many of them you just rush through and its really hard to take notes and keep track of what might help me build a library.
Check my comment, I felt the same way so I wrote one lol.
@@calesmart435 Thanks!
DJ has my favorite voice for a host. I find myself just getting excited when he talks about cards. You could ALMOST make an ASMR channel about magic with a voice like that haha!
Love you guys!
I recently got a precon with Ash Barrens and I now consider this a staple, especially in any deck that holds mana open
Agreed. Ash Barrens is excellent any time you might need fixing.
Fabled passage does it better, but I'd agree if you're brewing on a budget then ash barrens can be a good place to start
As a broke college student , I always do budget
Great with bounce lands
@@EliyaSelhub how do you figure?
In my opinion, some of the best recent lands we've gotten are the Inistrad dual lands that enter untapped as long as you have 2 or more lands. Not even basic lands, just straight lands. Paired with things like Azusa, those can enter untapped as early as turn 2. They're phenomenal lands and I picked up one for each deck it could go in.
Yeah these are auto includes in all my 2+ color decks
I want to expand on smoothers and extend it to card draw in general.
I wholeheartedly believe that the best card draw in Commander is recursive, and you can leverage card draw, not just selection, to make sure you get what you need. I tend to play very low to the ground, high synergy, decks. My pet Extus deck has 15 card under "card draw," and eight of that is recursive like Skullclamp or Welcoming Vampire, and I combine that with an average CMC of 2.4 to just play and draw everything. Play on curve, find lands and key pieces by just drawing all of the cards, then play them to draw more cards. It's magical, but it required a *lot* of tuning to get right, but I have managed to move the basic template I use to other decks to keep them slim, synergistic, and active.
do you have a deck list? thanks!
Name fits
DJ looks slimmer and healthier! Great to see that! I just buy 1 piece of each expensive staple card and print the rest. In case of someone having issue with print, I can always switch for the original card and make him shut up.
Yeah, owning 1 copy and then proxying them for multiple decks seems the way to go.
@@mikea.3686 Or just limit yourself to 1 of each card so your decks don't all feel samey!
DJ lookin like gigachad
@@virtuosoflux I'm referring to staples that you would play across multiple decks. Something like Dockside which would probably end up in a lot of your decks that have red.
@@mikea.3686 I know you were. My counter suggestion was to only have 1 dockside so you need to consider the power level of the cards going into your decks.
How can you not mention Esper Sentinel as a white card draw staple?
Expensive but very good
Secret rendezvous
@@brandandixon3943 HELLL YEAHHHHH BABBYYYY SECRET RENDEZVOUS IS BROKEN
@@mrhughesgames3202 It was a little confusing in the video what budget they were talking about. It wasnt unlimited because there was no Mana Crypt but some other cards were well above 10$ too.
For a "must have" list I would have wished that they limited themselves a bit more so you can just buy all of them just in case.
Then lets add Rhystic Study and Mystic Rhemora
The Restoration of Eiganjo is a white smoothing card. It gets you a land in hand, which you can play naturally or discard for ramp or you get something from your graveyard.
I think protección it's an auto include, heroic intervention, akroma's will, teferi's protection. Also counterspell, tibalt's trickery are necessary. And recently released "an offer you can't refuse" and "wash away" will also become an staple.
I definitely do feel like the white channel land is the worst of the cycle, however I still think it’s absolutely a staple in all decks with white and shouldn’t have been discounted. All of them can easily be slotted in place of a basic.
aBsOlUtE sTApLe lmao sheep
I still think the worst land in the cycle is the red one. I dont value making tokens as highly and I would even rate the white one over the black one, but that is just personal preference at that point
@@munsulight721 agreed
Wait till you learn that everyone else and their grandmother calls your smoothers cantrips :D
One other card i have "on inclusion rotation" for all deck build consideration is Cosmos Elixer.
This card can really be a game saver
I would put a short emphasis on graveyard hate in commander. So many good cards now cycle themselves too while hating on the yard.
Ah yes. Another episode of "let's spike some card prices"
I doubt stuff from Neon Dynasty will spike because Hype died
Oh no, the Command Zone is gonna spike the price of Wheel of Fortune and Sylvan Library
In my defense, I expected a lot more hidden gems than what we got. I'm not really sure of the point of "buy rampant growth and sol ring" the episode.
@@ryansprenkle6356 "I complained before watching" is not a good defense
@@ryansprenkle6356 this channel isn’t hidden gems it’s staples and sheep
where can i find the entire list to buy
in let's say card kingdom or something?
or just the list
DJ is the king of MTG content creators, what a delightful human being! ☺️
Hey looks great too, looks like he lost some weight
THANK YOU! That's it. I'm done reading comments for today because I can't top this one ... maybe I'll read one more.
@@treyjames7757 Thanks for giving me a gigantic smile.
Jimmy be like, "just own a COUPLE Docksides..."
We're not all in Disney movies Jimmy.
Own ONE. Proxy the rest. Or just proxy all of them.
Lol he was in one mediocre Disney movie
I'm a huge fan of out of time. 3 mana pseudo-board wipe that actually shuts off commanders sometimes indefinitely. Can be good at baiting removal and other people who are behind might waste counter magic protecting it. It really shines in giving you 2 or 3 turns to develop a board state and find the removal you need to assess the situation. All without being so mana intensive that you can't play something after you use it.
In addition, there is no need to have 6 sol rings, you could just have 1 of each card and if you need extras for other decks just print / proxy them. If people ask just mention before play that you won't buy extras.
A WotC sponsored show probably won’t promote proxies. But I totally agree. I carry my “proof of proxy” binder and proxy lots of cards that I still technically own one of.
Angel's Grace is _always_ an auto-include in all my decks that include White.
An emergency button that just says "I don't lose the game this turn." for one W is such an out, especially when people are doing some infinite combo they can only really do that one turn, because then you can turn around and either dismantle their combo or crack back on them.
It's my secret cedh tech, no one will see it coming. Except maybe blue decks >.>
@@q2kfallen464 Blue decks can't interact with it, so it doesn't matter. It has Split Second, so they can't counter it.
@@CKarasu13 I'm slapping my face for overlooking that haha, it's been a long day. 😅
I recently went back to a few bounce lands in my deck to pick up my mdfc lands. Has only played out a few times but it like a very big brain move.
2 inexpensive Stapels i recommend are 1: "Mirror shield". Low casting cost for hexproof , and it's on an equipment. Smashes deathtouch to boot!
2: As foretold. Your casting cost just gets easier and easier as the game goes on. Can fix mana eventually to boot!
Love using mirror shield, budget friendly for the effect
“Jump Right into it,” at 10:14.
For Card Draw in Red specifically, Valalut Awakening. It’s so good, technically I guess it doesn’t give you card advantage, but pretty much the same as a wheel plus one, but being able to throw the lands you have been flooded with to dig deeper on. And it’s instance speed
58:39 Unless you only want non-creature spells, there is also Magus of the Wheel. 2R to play then 1R tap and sac to do the Wheel of Fortune effect. Also there is Wheel of Fate, 1R to suspend 4 and get the same effect.
Reforge the Soul as well, especially if you can cast for its Miracle Cost
This reminds me that I've always wanted to build a 5 color "oops all staples" commander deck
This is a great idea haha.
This is just what simic does every time but with extra colors!
@@TotalTimoTime the only difference between each simic deck is the commander.../$
"Trade binder midrange"
As a new player I really appreciate this, thank you 🥹🥹🥹
I’ve seen many of games where Jimmy Wong keeps a two land opening hand.
When it comes to tutors, I always make sure there's at least 5 targets. They shouldn't be limited to your combo pieces.
Great video. Long time Modern player looking to start building some Commander decks. This was perfect timing for me.
1:22:03 Didn't see (or hear) any mention of Sensei's Divining Top for the card selection category. 😦 The Top gives you card selection turn after turn - especially if you combine it with shuffle effects - all for a measly (1).
In the topic of red card draw, I really like Ignite the Future. The price is basically Harmonize, the cards are exiled until the end of your next turn, it can be discarded to your Thrill of Possibility or Cathartic Reunion becaus it has flashback, and that flashback it's very expensive, but getting to play stuff for "free" in the late game can be huge
I also like reckless impulse is just 2 mana draw 2 in red
midnight clock is so underrated. I dont get it out often but I almost always get its sac activation. love that card.
34:00 there are exceptions to this rule. cabal coffers went down to 12 € each when it got reprinted, so I bought 3-4 of them, because I might need them later, I still have one left that is unused
No pongify? Surprised protection isn’t on the list. Heroic intervention is my green staple for that
One of the coolest best „removal“ spells is from Streets of New Capenna: Witness Protection! Powerful effect and an extremely flavourful card!
TIME TO UPDATE THIS!!!!
I would likely not won a game this last weekend had it not been for Bala Ged Recovery. I mulliganed to 5 cards (and did not go first). Because of Bala Ged and Eternal Witness, I was able to cast Rishkar’s Expertise three times.
Your playgroup has mulligan rules? Aside from playing at an lgs for prizes, I've never been in a playgroup that cares about mulligans, we just shuffle and redraw til we get a playable hand. I thought that's what everyone did lol
@@derekwalter4238 This was at an event.
However, my play group does one free mulligan, two mulligans to six, two mulligans to five, etc.
@@derekwalter4238 That's fine in a playgroup where everyone is on the same page, but without mulligan rules deck construction becomes much different. You can run fewer lands and just keep mulliganing until you get your perfect opening hand or your combo. Nothing wrong with your setup, but it would break the game if it was an official rule.
@@EliyaSelhub of course it would. Like I said, I consider playing with more flexible rules when just hanging out and playing with friends. We want to have a fun game so shuffle up and draw until you have a playable hand and we'll trust you not to do anything sketchy. If we're at a tournament or playing for money then naturally you need to have proper mulligan rules.
Really helpful to get this broken down. There is such a big pool its overwhelming for new players to brew up their own decks.
I've got a lot of hinged plastic boxes from the 90's which can hold 3000 cards. I've started sorting my overall collection into long boxes but I'm using the plastic boxes to hold staples. I put non-basic lands in one box based on color ID and have started sifting out the cards I consider to be staples by color ID into one box, and cards I really want to use in future brews in another, and pet favorite cards, also by color ID. It makes deck construction much easier.
Eiganjo is such a good card, I don't understand the hate around it (I would say is better than the red one)
Agreed, the red one is silly. Thanks for the chump blockers.. Feel like using that mode means you're losing lol
Cursed mirror and midnight clock are certainly lower power staples, i love the black one as well crowded crypt.
Recently sorted my collection in colored coded binders and boxes, found like 10 chomatic lanters, sol ring and other staples, really reccomend it
33:26 the fetches are better than the duals here. A Misty rainforest goes in every deck with blue. They have no mana symbols and can grab any triome, dual, tapped dual, etc.
I remember packing boseiju when I was first really getting into magic didnt realise how good it was told my friend and he was like you just packed one of the best lands , I just thought it looked cool haha
Charming Prince is a pretty good smoother for mono white. Arguably stuff like Land Tax and Tithe also fall in that category. Land Tax especially so if you combine it with Scroll Rack.
I have never cast a charming prince to do anything except blink a creature lol. Land tax is definitely a good point!
As a board wipe in red, I've been loving chain reaction. It's nice when in mono red or even izzet when you need more wipes in spellslinger decks.
I run draconic intervention in galazeth and it has worked really well.
The essential element to Zendikar DFCs is that you have to be willing and prepared to play them as lands - far too many people hold onto them 'in case' they want the spell even as they miss land drops. It's much better to treat them as lands with an 'in case of emergency' spell on the back. I rotate mine to have land frontside just for this.
How do people like the Learn mechanic? I feel like that is my go to option when I need a smoother category in my deck
Learn doesn't work in EDH. No sideboards
@@EliyaSelhub but it is from outside of play that you own. It doesn't state sideboard. With that wording things like Spawn sire of Ulamog and Wish simply don't work in commander. Which all of those except for Spawn Sire were released for commander. Why would they put Learn in a precon if it was not legal for commander?
There are some White smoothers, that find lands or draw a card on etb and they really shine if you have some other synergies going on. They tend to 2 drops that find a plains. They 'extra' payoffs might be gaining 2 life, or it might be on a creature, or that you channel the card at instant speed, giving you flexibility across turns
How about Mind Stone and Wayfarer's Bauble, both now in ample supply thanks to Baldur's Gate?
When it comes to tutors, green has an amazing and cheap one that i dont often see play, Travese the ulvenwald. It's sorcery speed but you put the card into your hand :)
I'm not sure if I missed them, but I feel Blood Money is a great board wipe with an instant payoff with the treasures made, and Organic Extinction is another one for white.
I have organic extinction in my Osgir deck. Seems like it will be a good fit, especially if i have liquimetal torque out.
@@trehenry413 I'm building an Elesh Norn deck and have the white version of Crovax in there with Silverskin Armor to protect him from Organic Extinction as my build is a white artifact build
What I do for expensive cards I use in multiple decks, is using à multiple card binder. I put a good quality print paper version (printed from work) in a sleeve on top of a land, for example of smothering tide, jeskai will, deflecting swat,... (all the staples that can't really be replaced).. in the X decks I use the card in. I put the original one in the binder. Then when I go play to friends places or events IF the place refuse proxies or those friends thinks I'm cheap or lazy to have proxies, then I just exchange the printed version with the original before starting a game or if they are understanding or flexible, when I draw my printed card, by respect for them, I just pull out the original one and exchanged the paper version with the original one from the multiple card binder. At the end of the game I just sleeve them back out and in. Sometimes with the sleeves and high quality printed version you don't even notice it's a paper.
I put together an Eldrazi EDH deck back in 2019 and the price tag was ~$200.
Today, August 2022, the MTGGoldfish website has it priced at over $400. Colorless cards tend to gain value.
I'm currently working on my binder for trades and this video really helped me a lot. Thank you guys ❤
What about Urza’s Saga? I mean a land that is also a tutor is pretty amazing. Colourless means it can go in any deck
DJ lookin real good these days , hail the jumbo commander, king of staples
Wayfarers bauble is a great include for the budget conscious. I know the basic comes in tapped but it’s a small price to pay, for its small price/high build flexibility.
Excellent video, my POV - 1:17:18, I would rather prefer Song of the Dryads than Kenrith´s transformation.
Jumbo looks like he really gets into shape 💪🏻
Some cards that are solid for what roles they fit:
Monsterous onslaught - green creature wrath
Back to nature - green wrath all enchantments
Geist of the archives - blue smoother
Sigiled starfish - blue smoother
Sinister starfish - black smoother
Reforge the soul - red mass card draw (budget-ish wheel of fortune)
Wheel of fate - red mass card draw (even more budget)
Diamond cycle for 2 mana artifact colored ramp
Dragon 3 mana rocks cycle from baulders gate
Celestial dawn for white color fixing
Land enchantments are a better source of Green ramp than half of the ones you listed. Utopia Sprawl and Wild Growth are the most efficient, usually being able to be used the turn you cast them, and in general land enchantments synergize with untapping lands more than any other green ramp.
Great to see my friend Deak’s deck in the opening video.
DJ: "A lot of times we don't have the land drop we need.."
Jimmy: "OH, I know"
🤣😂🤣😂🤣😂🤣😂🤣😂
Saw you missed a few staples. So I did a run down of cards that I think could count as staples also:
colorless ramp:
sword of the animist
sword of hearth and home
myriad landscape
white ramp:
scholarship sponsor
kor cartogapher
path to exile
lands:
Eiganjo, Seat of the Empire
bajuka bog
scavanger grounds
white smoother:
rumor gatherer
your temple is under attack
green smoother:
sylvan anthem
abundance
colorless carddraw:
mask of memory
sandstone oracle
the imortal sun
coveted jewel
red carddraw:
reforge the soul
magus of the wheel
(if we would include impulsdraw:
harnfell horn of bounty
commune with lava
ignite the future
jeskas will)
white carddraw:
esper sentinel
secret rendezvous
smugglers share
mangara the diplomat
black card draw:
lillianas contract
amitions cost/ancient craving
white interaction:
generous gift
red interaction:
audacious swap
wild magic surge
green interaction:
Thorn mammoth
Apex altisaur
Kogla, the Titan Ape
colorless interaction:
Introduction to Annihilation
all is dust
Every deck should have one or two ways to answer graveyards, so a collection of colorless graveyard interaction isn't a bad idea. Sometimes an on-theme option is better, like Lion Sash in an equipment deck, but these can go in any deck and most are dirt cheap.
Artifact:
Soul-Guide Lantern
Crook of Condemnation
Relic of Progenitus
Lantern of the Lost
Sentinel Totem
Silent Gravestone
Tormod's Crypt
Unlicensed Hearse
Land:
Scavenger Grounds
@@EliyaSelhub Definately, love lion sash, ooze, and unlicensed hearse and soulguide lantern best i think if we're talking non land-graveyard hate.
Very much appreciate your efforts to put out content that's not a set review 👍 🙂 when it's always preview season I know this took some extra work! Thank you 😊
@@delathenleso5793 is that a fart I smell? Oh no, it's just a poopy head
I've been a fan of the land cycle creatures since Onslaught. Get a land in your hand and a creature in the graveyard. Always a mana fix staple for me.
Deak is a competitive player, nice to see him on a video, and his niv mizzet list bonkers
I am! And I enjoyed the 4 second namedrop
Not Eiganjo, the land that kills a rediculous number of creatures and has next to no opportunity cost to run.
This video was pretty great and I think this is the first I've seen the same ad play as the sponsored as you did on the same video. Double up on that upside ad. I'm definitely going to get some of these cards
Always need tutors and card draw, seems to be the most important part of my game but I play with a ton of life gain
Perilous Vault is a card I really like in my Aesi deck. I don’t run much removal or board wipes because it’s mostly a creature deck. Making my creatures into lands with Ashaya and playing this is game ending!
Necropotence is the best card draw spell in the game!
IMHO, there is a white smoother card. In a creture focussed deck Rumor Gatherer can do the job. I admit at 3 mana and requiring creatures to scry/draw it's a little clunky but in mono W helped me out to find the critical 4th land or action in the lategame.
Rumor Gatherer is a 1WW 2/1 with "Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead."
10:26 Sol Ring did what now?!
My deck is still unhappy about that
Was Sol Ring wearing Teferi's Protection?
U wrecked my day pointing out that comment 🤣
what a great way to explain this in the first minute of the video
All is Dust is a fantastic colorless boardwipe
Ummm..... what does Jimmy say at 17:25?
What board wipes are good for you depends on your strategy.
In my Brudiclad, Telchor Engineer deck, Nevinyrral's Disk is one of the best wipes in existence. Clock of Omens lets me untap it. I have artifact tutors that can be cast or activated at instant speed (it's so narrow and relatively weak that I don't feel bad playing them). Once I had a Darksteel Forge in my hand and an artifact tutor. I was going to lose, but I cast my Forge and grabbed NevDisk. I let myself lose the game because it's no fun to wipe the board turn after turn. But I had essentially locked down the board.
That is the one relatively 'infinite' combo in the deck (to my opponents it's infinite, because I can repeatedly remove all their non-land, non-planeswalker permanents). They're not meant to be together, but I needed a wipe on an artifact as the deck contains a lot of them already, and tokens are very vulnerable. I can't exactly play Teferi's Protect in an Izzet deck, so having at least one source of indestructibility is necessary.
Bane of Progress and Pest Infestation are both great cards, but I wish they weren't as expensive as they are (4-6 and 5-7 euros respectively). Otherwise, I'd play the heck out of them. Aura shards too. There are so many great cards that don't see enough printings. It's great that we had Mystery Boosters; I want Mystery Boosters 2.
talismans are the GOAT 2 mana rocks, tons of fun to use! I do agree with the idea against buying multicolor stuff without having a deck to put it in though. I typically build a deck with the cards I have on hand, then I look to upgrade with more specific cards like the dual lands and tri lands.
Cut a Deal is a great White Draw spell. Specially with Smothering Tithe.
This is why I use Moxfield/Archidekt to build and playtest decks. I can play MTG solitaire in multiple windows and test the decks before I buy.
lol, ya guys any another great smoother u guys didnt mention, the black lotas. great for early day, a little expensive tho.
39:57 rare footage of two people trying very hard to not make an among us joke
calling deep gnome terra "whites dockside" is super misleading i think considering dockside's ceiling is being a combo piece that hyper-efficiently wins the game
One thing that gnome will have in common with the goblin is a big price tag in a few years if they don't give it proper reprints. Not as good as the goblin, but get em now while they're probably as cheap as they'll be
Burgeoning would probably be a better comparison.
'Search your library' instead of 'from your hand' BUT with the condition that it only triggers when a land is put onto the battlefield via some method where it isn't actually being played (Kodama's Reach, Sakura Tribe Scout, etc) AND only once per turn.
So more of a powered down Burgeoning really.
Still damn good but comparing it to Dockside is comparing apples to oranges.
@@zackkelley2940 Pulling lands from your deck = card advantage, something burgeoning doesn't give you. The gnome is genuinely a better ramp card that burgeoning
You can play fetch lands in any color. So even if 1 color matches it is usually good inclusion for various reasons
Especially the fetchables from Throne of Eldraine...
Is there a list of all the cards featured in this podcast? I don't see a link for one in the description.
or, y'know, you could just print proxies to test decks instead of having every possible card
Or just have a small collection of actual staples and proxy the expensive cards.
Gotta remember they are WoTC sponsored and will probably never encourage it (correct me if I'm wrong here I'm a little new to the podcast)
Great video! I missed phyrexian arena as black card draw though. It’s so good!