The problem with Cycle Frontier was the core game design pillars. They wanted to do a free to play extraction shooter with RPG elements like weapon rarities, white versus green - green vs blue, etc. So, skill mattered less than it needed to, as long as who was shooting had a better gun than the receiver's armor. Sure, you could argue that skill is still involved but skill should always be king. I can't count how many times I dumped full mags into someone only for him to turn around and wipe me in a second. To find out, he had purples and I had greens and that's why I died. Cycle Frontier could have been one great game but as always, it's like production team has no clue about general game design & the overall extraction genre. I'd say, the one game I wish found more success in the genre is Marauders.
@ojjagg9387 The largest gap, Grey to Pink, a PDW, could kill exo armor in 17 hits without a single headshot. TTK between tiers varied by milliseconds. And that was the largest the gap would ever get. The gap in gear sets was never large. TCF would have benefited greatly from a shooting range that allowed players (especially new ones) to see that in a vacuum. The lack of gear power was actually one of the problems, no incentive to run better gear. When this goes away, you remove the incentive to loot, do missions, and then play the game. That's a big problem in games like ABI. You grind to get a 500k kit, bring it into higher tier gameplay, but someone who just brought the absolute minimum to go in that zone brought a Mosin with 5 high tier rounds can one tap you out of nowhere. Feels crappy and it removes the incentive to run the appropriate level of gear for high tier zones. TCF saw this problem in full swing on tharis Island.
@@thegeck0frontier Gear rarity is stupid in an extraction looter shooter. It takes away skill and makes "stronger" enemies, bullet sponges. I'm speaking from my experience and I main shooters. I simply felt cheated in 9/10 fights, always feeling I lost because of gear difference, NOT skill.
@@ojjagg9387 Respectfully I disagree. The cycle didnt do great on this but there needs to be a sense of progress otherwise there's little point to the game as a whole. Serious question: The biggest gap of gear, being if one of the cheapest weapons (PDW), could kill someone wearing the most expensive armor in the game (the cost difference which was astronomical), without landing headshots, and kill that person with only milliseconds difference if the roles were reversed. If that's the biggest gap, how much closer do you really think it should be while also give people a reason to run said gear?
Yeah if you only define the genre as "has extract and things to extract with" it becomes so broad that it's no longer useful as a description. Ty for watching.
Agreed. Yager really dropped the ball on that game in so many ways. Arc Raiders will fill the gap. I just hope the devs have been paying attention to the faults that cost others before them. Ty for watching
The cycle was good because it was so simple and fights were intense, it had issues but the gamepñay was great and the fact a solo had every chance to take a duo or a much higher ranked player out made encounters exiting and fun
It looks interesting. Truthfully i didn't care for it until they added friendly indicators. But, so far it looks like an objective based game, and I heavily prefer loot based. Should still be a fun and welcome option in the space.
The EA from Ive seen is a mixed bag. Seems like they're using the EA status appropriately but unfortunately gamers these days don't understand what that means.
@@thegeck0frontier it’s because EA is used by AAA companies to sell the game early rather then to help fund indie devs or help them finish the game but I quite enjoy watching games evolve from start to finish.
As someone who’ve kept up with the genre after dumping around 2.8k hours in the Cycle:Frontier, you’ve worded this really well! I currently play level zero and you’ve summed up the experience really well lol
What extraction Shooter would you recommend? After the downfall of The Cycle: Frontier (my beloved) I did not know what to play. I dont look for a Tactical Shooter (for example EFT), and I am also not looking for something like DMZ bc COD sucks. I find the Game at 2:46 quite interesting, from what I can see. What is it?
That's Eve Vanguard I discuss it later in the video. I really think Arc Raiders will be the go to. Having played it last year, at that point, of all the options that is the closest.
Ty for watching and good question. Co-op pve. When describing a game you generally put it in similar company based on its features. DRG has significantly more on common with: left 4 dead, darktide, etc than it does with anything on the list.
Personally, while I love the genre, I don't like how small pool of options there is for a casual player for me, as I'm not a fan of realistic military shooters. The Cycle Frontier was my favourite from all the games I tried so far and after it's server closure, I just cannot find any option that would provide things that TCF did for me, which were: - Stylized, first person shooter that isn't hyperrealistic military themed; - Open instance matching type, where you can drop to an instance and stay how long you want to, instead of being forced to leave after 15~30 minutes; - Casual friendly mechanics without instant Time-To-Kill, so I can have at least a moment to react and don't need to be a rocket scientist to know which weapons are better and how the potential attachments will make a difference to a weapon, because the game doesn't make it obvious unless you're a military and gun hobbist; - Have interesting story and worldbuilding; - Have interesting PvE elements where the enemies don't look like other players - as in most games I tried other than TCF, it was almost impossible for me to tell if what I hear/see is another Player or an NPC. So far can't find another extraction shooter that gave me a similar experience like The Cycle Frontier did, and I hope that maybe Exoborne or Arc Raiders will scratch that itch when they'll be released.
I can 100% sympathize. IMO Arc Raiders will come closer than anything on the list. Having not played in the closed tests for Exoborne I couldn't comment on where it will fit or if it would even resemble what it currently is by release. Eve Vanguard is another contender, but who knows by the time it's released. Ty for watching
The problem with the alien in level zero is that the game isn't anywhere near ready to play so the gameplay loop VS alien especially feels unsatisfying. Saying "mercs wanna shoot their guns" makes sense in any game other than that one, like, you walk into the candy store and complain when they don't serve coffee. The low pop isn't due to the alien, either, I think the like 4 other major titles dropping updates wipes or open betas might have had a hand. Not saying there weren't some mismanagement issues on EA launch day, but really, anyone who got this game got it because of its unique premise, it's literally the only thing it has going for it lmao, the merc gameplay is really not that interesting on its own and the mechanics are not deep enough to keep people in.
You're not necessarily wrong. The alien is kind of it's stand out feature, but a quick skim through the negative steam reviews and paying attention to the discord suggestions during the beta and early on during EA shows it's directly contributing to the poor player retention. So what's the answer? I think the devs have to accept the old asymmetrical balance just doesn't work. IMO, once they stop trying to make the alien competitive on equal footing, they'll do better. The main draw is the merc play, which, as of right now, is admittedly shallow. But ABI isn't drawing the same people. Don't underestimate the people that don't want a milsim extract. I wouldn't mind if they're were 3-4 aliens but were significantly weaker and maybe specialized (something like L4D). Straight up just allow the main focus of the game to be mercs and then make the alien gameplay more focused on fun mechanics rather than be even. Ty for watching.
No sir. BL sits in games that lack enough information in regards to gameplay and release to constitute as a viable market option as of right now. I'm looking forward to it, but despite my best efforts, I've not gotten a key that may or may not change that. Ty for watching.
@@thegeck0frontier You don't have to justify what you said. As you said in the video, it's your point of view and there's nothing wrong with that. I was just poking fun at you ;)
I really want that game succeed but unless it can carve out a VIABLE niche within the space the new market competition will finish the job that their launch started.
Ah, a fellow Cycle Frontier mourner. I've been searching for something with a similar feel, unable to find one - Hunt Showdown has beautiful visuals and some good pvpve but dying in 1 bullet to the head is just too fast, and there's little to do in terms of stash/economy management besides 'have enough money'. Starsiege deadzone had potential but fizzled out. Ascendant isn't really an extraction, it's more of a capture the flag with respawns and little risk. Delta force playtest had some good aspects but got too deep into fancy weapon attachments and 'sim' elements like bandaging individual limbs and dying in 2-3 AR shots made it unfun for me. I have some interest in Arc Raiders but third person isn't really my thing, the entire subgenre is really hinging on Marathon if I'm being honest. What's done is done, but trying other games has really made me appreciate how wonderfully designed the maps, mobs, and objectives in TCF were - stuff like the meteor shower, hitting the mouth weakspot on the jeffs, seeing the orange bar fill up once you got the right items for a new quest or upgrade, finding rare ores and spinning around to look for players...I might never get that kind of satisfaction in an extraction game again. Here's hoping Bungie can cook and save the niche.
Ty for watching. I know how you feel. TCF was my first ES, and it's the one that showed me how much I enjoy the genre. Personally, I played it mostly for its potential as I stopped playing it the moment the shutdown was announced. It's a shame that 3POV is a sticking point. Exoborne and Arc Raiders are probably going to be the closest thing to TCF. IMO, AR takes the best parts of the cycle and sheds the rest. I can not express how much I love it (cause of NDA, lol). Marathon going with Heroes and all of the staffing issues bungie is having makes we question if we'll ever get the game tbh.
Dear Game Devs: Extraction Looter/Shooter is an ADD ON GAMEMODE. It should NEVER be the main focus of your game. There's literally been only like 2 games I can think of that have been successful, Tarkov and Hunt Showdown, and they aren't exactly consistently holding their player counts. If you want to do the extraction genre, you'll probably find more success having it like PvE, where the threat of loss isn't immense.
Ty for watching. Having it as an add-on mode is the safest route but is really only available to studios with bankroll to spare. But, Hunt as bout as low a risk- reward system can get. As of now, no PvE only ES or mode has shown to be beneficial to the game's market performance. But that's not really saying much since the PvP ones (the majority) don't have the best record. Soon, however, I think we'll see a crop of game's that look to have learned where others failed.
ty for watching. It is displayed on the base list however It currently falls under "not enough info on release or gameplay loop" to quantify as reasonably soon option.
witchfire is the game that brings this idea forward. "extraction shooter" is no genre imho, "extraction" is a gameplay mechanic. witchfire takes it and uses it to twist roguelike progression, which is the thing that by far will do the most for the "genre"
I think my point of the name of the genre being one of the biggest points of confusion is showcased in this comment. While looking like a solid game, it misses the part about losing your gear when you die. Not the items you grabbed during the run, but also the gear you brought in. Put simply, it's a mode. Just like BRs used to be until their popularity grew to the point that entire games could be built on it. EFT did it in reverse. Others tried it and failed because they didn't understand what makes it attractive and made games without it. CoD, BF and now DF have/are adding it as a mode, which is probably the safest option (but only really available to large studios). DF seems to have learned from BF and CoD's mistakes. Hopefully, that means we stop getting pretenders that die off and real options to choose from. Ty for watching
im sorry i didnt really watch the video but i kinda get how these type of games arent getting the large fanbases they thought they could, imo. not really a big fan of pvpve. its not "fun" but i do get the feeling because ive played battle royale games before and also spent some little time playing The Cycle. and yeah not really a big fan of the genre or at least anymore. im getting older now (jk but early 20s getting busier), and i dont want sweats to ruin my grind. so im glad coop shooters/PvE games exist, especially DRG. ive played the cycle and what killed it for me was the other players getting your grind and having to pay for it to be saved. thats what ive remembered, correct me if im wrong. To what has somewhat "killed" the genre is the forced vs-Player in a PvE world. it just does not mix for a large number of players.
The video explains why the genre is attractive and that devs have largely made games ignoring the core attraction. When you do that, of course the results wont be good.
there are some pve only extraction shooters too such as Zero Sievert (2d top down shooter, early access for now) and The Forever Winter (3rd person solo or co-op, went in early access less than week ago and are releasing free demo during october). Oh and Into The Radius (a VR only game tho). And some more are being made like Road to Vostok (very tarkov-like but i believe more story based?) and Sulfur (more cartoony graphics and lilbit roguelite but it does have looting, extracting, risk of losing loot and stash/inventory so in my book it counts as extraction shooter).
I appreciate the leads and I'll be looking into it. I try to keep it to just PC ES for now and the last year has shown that we as players need to wait until counting on games to deliver in this genre.
where is hunt showdown in the list? also the forever winter!?!! edit: oh... "hunt" is the showdown... weird way to write the games name in list like this..
"This New Genre Kills Dev Studio's WHAT"? What of the studio does it kill? The plural of studio is studios. JUST ADD S. To almost every word. In fact, if it's A WORD, NEVER add an apostrophe. Stop apostrophe abuse today. Apostrophes are ALMOST NEVER relevant to plurals.
Ty for watching. Truly. I would love to post a thumbnail or title that surmised, "i work hard on this project, i think it will add value to your day, and I hope you'll enjoy it" but ain't nobody clicking that. It's unfortunate but no matter how much work is put in, how meaningful or how good a video is, if your title or thumbnail doesn't get them to click on it no one is watching it. Nature of the beast.
What game didn't survive the current churn and burn that you wish did? What do you think will replace it?
The Cycle: Frontier
The problem with Cycle Frontier was the core game design pillars. They wanted to do a free to play extraction shooter with RPG elements like weapon rarities, white versus green - green vs blue, etc. So, skill mattered less than it needed to, as long as who was shooting had a better gun than the receiver's armor.
Sure, you could argue that skill is still involved but skill should always be king. I can't count how many times I dumped full mags into someone only for him to turn around and wipe me in a second. To find out, he had purples and I had greens and that's why I died.
Cycle Frontier could have been one great game but as always, it's like production team has no clue about general game design & the overall extraction genre.
I'd say, the one game I wish found more success in the genre is Marauders.
@ojjagg9387 The largest gap, Grey to Pink, a PDW, could kill exo armor in 17 hits without a single headshot. TTK between tiers varied by milliseconds. And that was the largest the gap would ever get. The gap in gear sets was never large. TCF would have benefited greatly from a shooting range that allowed players (especially new ones) to see that in a vacuum.
The lack of gear power was actually one of the problems, no incentive to run better gear. When this goes away, you remove the incentive to loot, do missions, and then play the game.
That's a big problem in games like ABI. You grind to get a 500k kit, bring it into higher tier gameplay, but someone who just brought the absolute minimum to go in that zone brought a Mosin with 5 high tier rounds can one tap you out of nowhere. Feels crappy and it removes the incentive to run the appropriate level of gear for high tier zones. TCF saw this problem in full swing on tharis Island.
@@thegeck0frontier Gear rarity is stupid in an extraction looter shooter. It takes away skill and makes "stronger" enemies, bullet sponges. I'm speaking from my experience and I main shooters. I simply felt cheated in 9/10 fights, always feeling I lost because of gear difference, NOT skill.
@@ojjagg9387 Respectfully I disagree. The cycle didnt do great on this but there needs to be a sense of progress otherwise there's little point to the game as a whole.
Serious question: The biggest gap of gear, being if one of the cheapest weapons (PDW), could kill someone wearing the most expensive armor in the game (the cost difference which was astronomical), without landing headshots, and kill that person with only milliseconds difference if the roles were reversed. If that's the biggest gap, how much closer do you really think it should be while also give people a reason to run said gear?
Hunt is so good. No game has made me feel the way hunt does.
Beautiful light, based on what little I know looks like it's going to have a similar gameplay loop.
if there are people that think that DRG and helldivers are extraction games, just wait until they see titanfall :D
Yeah if you only define the genre as "has extract and things to extract with" it becomes so broad that it's no longer useful as a description. Ty for watching.
I really miss the cycle : Frontier she had soo much potential i hope Marthon will be as good or even better
Agreed. Yager really dropped the ball on that game in so many ways. Arc Raiders will fill the gap. I just hope the devs have been paying attention to the faults that cost others before them. Ty for watching
My wife and I played hundreds of hours of this and were so sad when it got sunset :(
So many things about Marathon point to it being DOA lol. I'm looking forward to Arc Raiders if anything.
The cycle was good because it was so simple and fights were intense, it had issues but the gamepñay was great and the fact a solo had every chance to take a duo or a much higher ranked player out made encounters exiting and fun
Personally im looking forward to Beautiful light. That games setting is one that I really like.
It looks interesting. Truthfully i didn't care for it until they added friendly indicators. But, so far it looks like an objective based game, and I heavily prefer loot based. Should still be a fun and welcome option in the space.
When I see images of the Cycle Frontier I feel bad :c
Yeah this made me really nostalgic. Between the quick time-to-raid and the puzzle rooms and such, it was just great fun.
I know I miss the game world a lot. I think it was way more special than most people gave it credit for
Great video, mature take on the subject. Subscribed :^
Ty for your kind words and glad you enjoyed.
RIP Cycle. Prayers that ARC or Beautiful Light solves my itch.
Great well made relevant and informative content. Keep it up man, your content is underappreacited.
ty for watching and the kind words. Much appreciated
Add one more game THE forever winter it’s in EA rn looks really good i currently have 15 hours in
The EA from Ive seen is a mixed bag. Seems like they're using the EA status appropriately but unfortunately gamers these days don't understand what that means.
@@thegeck0frontier it’s because EA is used by AAA companies to sell the game early rather then to help fund indie devs or help them finish the game but I quite enjoy watching games evolve from start to finish.
As someone who’ve kept up with the genre after dumping around 2.8k hours in the Cycle:Frontier, you’ve worded this really well! I currently play level zero and you’ve summed up the experience really well lol
Ty for watching and I'm glad you enjoyed it.
Really hoping Beautiful Light makes it, I can’t wait for its release
Same. Would love another viable option to add to the list. Hopefully more news comes down the pipe. Ty for watching
@@thegeck0frontier of course man, this is a pretty high quality video, hope the alogrithm recommends it to more people like it did to me
What extraction Shooter would you recommend? After the downfall of The Cycle: Frontier (my beloved) I did not know what to play. I dont look for a Tactical Shooter (for example EFT), and I am also not looking for something like DMZ bc COD sucks. I find the Game at 2:46 quite interesting, from what I can see. What is it?
That's Eve Vanguard I discuss it later in the video. I really think Arc Raiders will be the go to. Having played it last year, at that point, of all the options that is the closest.
@@thegeck0frontier Well, thats what I get for not watching the entire video before commenting. Thanks! I will look into it!
What genre would you classify Deep Rock Galactic as if not Extraction Shooter?
Ty for watching and good question. Co-op pve. When describing a game you generally put it in similar company based on its features. DRG has significantly more on common with: left 4 dead, darktide, etc than it does with anything on the list.
is it Time for a ROCK AND STONE Chain? I think it is.
@@OnurErtas-q1o for rock and stone!
@@WCIIINoob We mourn both Kalr and The Cycle: Frontier (no im not yet over it)
@@OnurErtas-q1o same, sometimes I watch videos from Cycle:Frontier just because I miss it 😞
Personally, while I love the genre, I don't like how small pool of options there is for a casual player for me, as I'm not a fan of realistic military shooters.
The Cycle Frontier was my favourite from all the games I tried so far and after it's server closure, I just cannot find any option that would provide things that TCF did for me, which were:
- Stylized, first person shooter that isn't hyperrealistic military themed;
- Open instance matching type, where you can drop to an instance and stay how long you want to, instead of being forced to leave after 15~30 minutes;
- Casual friendly mechanics without instant Time-To-Kill, so I can have at least a moment to react and don't need to be a rocket scientist to know which weapons are better and how the potential attachments will make a difference to a weapon, because the game doesn't make it obvious unless you're a military and gun hobbist;
- Have interesting story and worldbuilding;
- Have interesting PvE elements where the enemies don't look like other players - as in most games I tried other than TCF, it was almost impossible for me to tell if what I hear/see is another Player or an NPC.
So far can't find another extraction shooter that gave me a similar experience like The Cycle Frontier did, and I hope that maybe Exoborne or Arc Raiders will scratch that itch when they'll be released.
I can 100% sympathize. IMO Arc Raiders will come closer than anything on the list. Having not played in the closed tests for Exoborne I couldn't comment on where it will fit or if it would even resemble what it currently is by release. Eve Vanguard is another contender, but who knows by the time it's released. Ty for watching
The problem with the alien in level zero is that the game isn't anywhere near ready to play so the gameplay loop VS alien especially feels unsatisfying.
Saying "mercs wanna shoot their guns" makes sense in any game other than that one, like, you walk into the candy store and complain when they don't serve coffee. The low pop isn't due to the alien, either, I think the like 4 other major titles dropping updates wipes or open betas might have had a hand. Not saying there weren't some mismanagement issues on EA launch day, but really, anyone who got this game got it because of its unique premise, it's literally the only thing it has going for it lmao, the merc gameplay is really not that interesting on its own and the mechanics are not deep enough to keep people in.
You're not necessarily wrong. The alien is kind of it's stand out feature, but a quick skim through the negative steam reviews and paying attention to the discord suggestions during the beta and early on during EA shows it's directly contributing to the poor player retention. So what's the answer?
I think the devs have to accept the old asymmetrical balance just doesn't work. IMO, once they stop trying to make the alien competitive on equal footing, they'll do better. The main draw is the merc play, which, as of right now, is admittedly shallow. But ABI isn't drawing the same people. Don't underestimate the people that don't want a milsim extract.
I wouldn't mind if they're were 3-4 aliens but were significantly weaker and maybe specialized (something like L4D). Straight up just allow the main focus of the game to be mercs and then make the alien gameplay more focused on fun mechanics rather than be even. Ty for watching.
Oh Boy how i miss the cylce...
Me too man. Me too. Ty for watching
@@thegeck0frontier Always, your Channel deserves way more subs and Views. Keep up the awesome Work, im certain it'll pay off
So far in the future that we're already dead in your mind. RIP BL 2022-2024, you will be remembered 💀
No sir. BL sits in games that lack enough information in regards to gameplay and release to constitute as a viable market option as of right now. I'm looking forward to it, but despite my best efforts, I've not gotten a key that may or may not change that. Ty for watching.
@@thegeck0frontier You don't have to justify what you said. As you said in the video, it's your point of view and there's nothing wrong with that. I was just poking fun at you ;)
For a while I disagreed with your opinion on level zero but ya your right. That game is dead & I’m just beating a dead horse 😂.
I really want that game succeed but unless it can carve out a VIABLE niche within the space the new market competition will finish the job that their launch started.
Ah, a fellow Cycle Frontier mourner. I've been searching for something with a similar feel, unable to find one - Hunt Showdown has beautiful visuals and some good pvpve but dying in 1 bullet to the head is just too fast, and there's little to do in terms of stash/economy management besides 'have enough money'. Starsiege deadzone had potential but fizzled out. Ascendant isn't really an extraction, it's more of a capture the flag with respawns and little risk. Delta force playtest had some good aspects but got too deep into fancy weapon attachments and 'sim' elements like bandaging individual limbs and dying in 2-3 AR shots made it unfun for me. I have some interest in Arc Raiders but third person isn't really my thing, the entire subgenre is really hinging on Marathon if I'm being honest. What's done is done, but trying other games has really made me appreciate how wonderfully designed the maps, mobs, and objectives in TCF were - stuff like the meteor shower, hitting the mouth weakspot on the jeffs, seeing the orange bar fill up once you got the right items for a new quest or upgrade, finding rare ores and spinning around to look for players...I might never get that kind of satisfaction in an extraction game again. Here's hoping Bungie can cook and save the niche.
Ty for watching. I know how you feel. TCF was my first ES, and it's the one that showed me how much I enjoy the genre. Personally, I played it mostly for its potential as I stopped playing it the moment the shutdown was announced. It's a shame that 3POV is a sticking point. Exoborne and Arc Raiders are probably going to be the closest thing to TCF. IMO, AR takes the best parts of the cycle and sheds the rest. I can not express how much I love it (cause of NDA, lol). Marathon going with Heroes and all of the staffing issues bungie is having makes we question if we'll ever get the game tbh.
@@thegeck0frontier The marathon hero rumor was debunked iirc, I will give AR a fair try when it comes out regardless of camera status
That's good to hear. It would be a shame to have a game fit well save for one thing.
Dear Game Devs:
Extraction Looter/Shooter is an ADD ON GAMEMODE. It should NEVER be the main focus of your game.
There's literally been only like 2 games I can think of that have been successful, Tarkov and Hunt Showdown, and they aren't exactly consistently holding their player counts.
If you want to do the extraction genre, you'll probably find more success having it like PvE, where the threat of loss isn't immense.
Ty for watching. Having it as an add-on mode is the safest route but is really only available to studios with bankroll to spare. But, Hunt as bout as low a risk- reward system can get. As of now, no PvE only ES or mode has shown to be beneficial to the game's market performance. But that's not really saying much since the PvP ones (the majority) don't have the best record. Soon, however, I think we'll see a crop of game's that look to have learned where others failed.
I would definitely put Exoborne on the radar.
ty for watching. It is displayed on the base list however It currently falls under "not enough info on release or gameplay loop" to quantify as reasonably soon option.
Quality video, gotta update or remove that intro though. It's straight from like 2012 lol
Hey man, I'm trying to keep it retro lol. Ty for watching, the feedback and the kind words.
witchfire is the game that brings this idea forward. "extraction shooter" is no genre imho, "extraction" is a gameplay mechanic. witchfire takes it and uses it to twist roguelike progression, which is the thing that by far will do the most for the "genre"
I think my point of the name of the genre being one of the biggest points of confusion is showcased in this comment. While looking like a solid game, it misses the part about losing your gear when you die. Not the items you grabbed during the run, but also the gear you brought in.
Put simply, it's a mode. Just like BRs used to be until their popularity grew to the point that entire games could be built on it. EFT did it in reverse. Others tried it and failed because they didn't understand what makes it attractive and made games without it. CoD, BF and now DF have/are adding it as a mode, which is probably the safest option (but only really available to large studios). DF seems to have learned from BF and CoD's mistakes. Hopefully, that means we stop getting pretenders that die off and real options to choose from. Ty for watching
im sorry i didnt really watch the video but i kinda get how these type of games arent getting the large fanbases they thought they could, imo. not really a big fan of pvpve. its not "fun" but i do get the feeling because ive played battle royale games before and also spent some little time playing The Cycle. and yeah not really a big fan of the genre or at least anymore. im getting older now (jk but early 20s getting busier), and i dont want sweats to ruin my grind. so im glad coop shooters/PvE games exist, especially DRG.
ive played the cycle and what killed it for me was the other players getting your grind and having to pay for it to be saved. thats what ive remembered, correct me if im wrong.
To what has somewhat "killed" the genre is the forced vs-Player in a PvE world. it just does not mix for a large number of players.
The video explains why the genre is attractive and that devs have largely made games ignoring the core attraction. When you do that, of course the results wont be good.
there are some pve only extraction shooters too such as Zero Sievert (2d top down shooter, early access for now) and The Forever Winter (3rd person solo or co-op, went in early access less than week ago and are releasing free demo during october). Oh and Into The Radius (a VR only game tho). And some more are being made like Road to Vostok (very tarkov-like but i believe more story based?) and Sulfur (more cartoony graphics and lilbit roguelite but it does have looting, extracting, risk of losing loot and stash/inventory so in my book it counts as extraction shooter).
I appreciate the leads and I'll be looking into it. I try to keep it to just PC ES for now and the last year has shown that we as players need to wait until counting on games to deliver in this genre.
where is hunt showdown in the list? also the forever winter!?!!
edit: oh... "hunt" is the showdown... weird way to write the games name in list like this..
Ty for watching. Hunt is written as "Hunt" on all three lists. I appreciate the feedback, but are you referring to something else?
"This New Genre Kills Dev Studio's WHAT"? What of the studio does it kill?
The plural of studio is studios. JUST ADD S. To almost every word. In fact, if it's A WORD, NEVER add an apostrophe.
Stop apostrophe abuse today. Apostrophes are ALMOST NEVER relevant to plurals.
Ty for watching. Truly. I would love to post a thumbnail or title that surmised, "i work hard on this project, i think it will add value to your day, and I hope you'll enjoy it" but ain't nobody clicking that. It's unfortunate but no matter how much work is put in, how meaningful or how good a video is, if your title or thumbnail doesn't get them to click on it no one is watching it. Nature of the beast.