Yeah, this is why I didn't download any Mihail mod. Guy used the existing game NPC/AI assets to create these "new" monsters. What made it worse is that he even used the existing game AI soundtracks for some of these creatures.. the goblin was poorly done having exact same aggressive posture/animation and voices of orcs which do not fit them well. Also Ogres are bigger than humans, even by mythology standards. Mods indeed make a overall gaming experience enjoyable, while some ruin it or look dvmb...
Mihail mods has more immersive creatures than the ones shown here.
please tell me the Goblins don't actually talk in this mod?
They now use riekling lines
Can you show off the ogrim? Not the ones that copy the giants, the big green and scary ones with the black spiked club
hi bro,hud mod u use ?
nice dragon
What’s the dodge mod you used?
Very good video
Thanks
Yeah, this is why I didn't download any Mihail mod. Guy used the existing game NPC/AI assets to create these "new" monsters. What made it worse is that he even used the existing game AI soundtracks for some of these creatures.. the goblin was poorly done having exact same aggressive posture/animation and voices of orcs which do not fit them well. Also Ogres are bigger than humans, even by mythology standards. Mods indeed make a overall gaming experience enjoyable, while some ruin it or look dvmb...
Maybe he doesn't want to rely on skse and wants em available for xbox? A lot of creature mods use an existing skeleton for ease of access