Fixing Skyrim's Lore With These INCREDIBLE New Mods

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 1.1K

  • @HeavyBurns
    @HeavyBurns  3 ปีที่แล้ว +125

    Get Surfshark VPN at surfshark.deals/heavyburns
    Enter promo code HEAVYBURNS for 83% off and 3 extra months for free!

    • @D0NU75
      @D0NU75 3 ปีที่แล้ว +2

      HeavyBurns... it sounds like you both main Heavy and Pyro.

    • @HeavyBurns
      @HeavyBurns  3 ปีที่แล้ว +2

      @@D0NU75 What can i say, i am a man of many talents

    • @60sspider-man29
      @60sspider-man29 3 ปีที่แล้ว +1

      I really appreciate you and your videos. Thank you very much for all the hard work you do.
      If your not working on the next "turning skyrim into" already, could you turn skyrim into a King Arthur game? What I mean is the whole chosen king pulls sword out of stone, ruling Great Britannia type stuff.

    • @TechnoMinarchist
      @TechnoMinarchist 3 ปีที่แล้ว +1

      ESO takes place on a separate timeline/kapa than the main series. It should have no effect on Skyrim's lore.

    • @5226-p1e
      @5226-p1e 3 ปีที่แล้ว

      but it's not exactly lore accurate, because skyrim lore came before the lore of ESO.
      i look at ESO like it were in an alternate timeline rather than within the same timeline.

  • @Eaidelweiss
    @Eaidelweiss 3 ปีที่แล้ว +3578

    I swear this game is going outlive us all

    • @HeavyBurns
      @HeavyBurns  3 ปีที่แล้ว +427

      We will turn to ash before Skyrim stops being released

    • @ems7448
      @ems7448 3 ปีที่แล้ว +333

      The year is 2150, humans have discovered full space exploration, and have an entire galaxy to explore... and you will still have a guy sitting on a spaceship somewhere playing Skyrim with 1,732 mods installed.

    • @Eaidelweiss
      @Eaidelweiss 3 ปีที่แล้ว +161

      @@ems7448 lol that's just gonna be the plot for starfield, a space simulator where you get to play skyrim in a spaceship

    • @Gurukay
      @Gurukay 3 ปีที่แล้ว +32

      Maybe a small sidequest for Starfield...could be a fun trivia...

    • @ems7448
      @ems7448 3 ปีที่แล้ว +43

      @@Eaidelweiss This... actually wouldn't surprise me. Maybe they can make Skyrim into a type of mini-game inside Starfield, lol.

  • @RobertMalachowski
    @RobertMalachowski 3 ปีที่แล้ว +1690

    Minotaurs are definitely a welcome addition, as long as they’re rarer than they are in Oblivion. I’m not sure why most of the fantasy creatures never made it in to Skyrim. They’re one of the more intelligent and interesting ones. There’s lore that suggests minotaurs like to hang around sacred Imperial sites because it gives them the sense of purpose and glory that they lost when the proto-Alessians drove them out of the Empire, I can’t imagine they have much of that in Skyrim.

    • @natalyst
      @natalyst 3 ปีที่แล้ว +124

      Falkreath should definitely have them, if eso is anything to go by. Iirc there's a dungeon set there that has them

    • @salty_maple_syrup
      @salty_maple_syrup 3 ปีที่แล้ว +89

      Minotaurs are generally a race that likes mountains and hills - hence their name, Men-of-Tor (People of the Hill, either hillsides in general or specifically that which later became Sancre Tor). As a result, ESO shows them hanging around where they are in Cyrodiil, as well as around the Colovian Mountains by the Golden Coast, the Jerall Mountains south of Falkreath, and the Wrothgarian Mountains around the Reach and the valleys of Wrothgar (Orsinium).

    • @mfspectacular
      @mfspectacular 3 ปีที่แล้ว +39

      Most mods that add them keep em in falkreath & the rift only, youre good

    • @CountMuku
      @CountMuku 3 ปีที่แล้ว +78

      @@salty_maple_syrup Is this the canon TES Version of the name origin? Because in our world the name Minotauros (or Minotaur in English) comes from Minos (King of Crete and the Minoans) and Tauros (greek for bull)

    • @VelociraptorsOfSkyrim
      @VelociraptorsOfSkyrim 3 ปีที่แล้ว +35

      @@CountMuku I believe so. Some lore dives might be necessary

  • @faizalsuhaime6467
    @faizalsuhaime6467 3 ปีที่แล้ว +1083

    My headcanon is that the people of Skyrim have seek and destroyed the oblivion gates out of fear it will cause another event like in TES4

    • @tyrannosauruscock
      @tyrannosauruscock 3 ปีที่แล้ว +380

      That is actually a very nord thing to do.

    • @natalyst
      @natalyst 3 ปีที่แล้ว +226

      The mod author really should've based the model on the broken gates, since Martin's sacrifice destroyed them all and they ended up looking that way. There wasn't really any portal frames left standing, just the base and a few spikes

    • @johnmccall4528
      @johnmccall4528 3 ปีที่แล้ว +173

      This. Every Oblivion gate mod I have ever seen shows the full portal frame. I think it would have been nice to have the somewhat eroded ruins of one gate with a monument to all the warriors who fought to stave off the invasion in Skyrim, but having ruined gates all over the place is actually really unrealistic.

    • @Doralga
      @Doralga 3 ปีที่แล้ว +61

      If you could destroy the Oblivion gate like any woodland structure why didn't they just do that for the get go
      Back in TES Oblivion it was stated at a point they we're nigh indestructible the hero of Kvatch had to destroy from the other side.
      you mean to tell me these dumbass barbaric Nords can just walk up with a pickaxe and break one GET OUT OF HERE

    • @faizalsuhaime6467
      @faizalsuhaime6467 3 ปีที่แล้ว +27

      @@Doralga Alright. That just invalidate my headcanon lol

  • @unbeatable617
    @unbeatable617 3 ปีที่แล้ว +481

    I think it would make perfect sense that the Oblivion gates and Anchors would simply be destroyed and dismantled in fear of them becoming alive again or just for the sake of clearing out the rubbish

    • @trainman5675
      @trainman5675 3 ปีที่แล้ว +93

      Espescially given the nords distrust of magic and well not even counting that I think that dragons coming back would break the bits that remain to

    • @supernovaitup
      @supernovaitup 3 ปีที่แล้ว +18

      @@trainman5675 then again, by that logic, wouldn't Nords have destroyed all the ancient dragon walls, too?

    • @mazmarwood4359
      @mazmarwood4359 3 ปีที่แล้ว +89

      @@supernovaitup i dont think so, those represent man's victory against them. why would they destroy them? Nords have no issue with the Voice - case in point The Greybeards.

    • @beetheimmortal
      @beetheimmortal 3 ปีที่แล้ว +108

      @@supernovaitup Why would they destroy a part of their history which they are proud of, as opposed to literal gates of hell through which demonic armies invaded them?

    • @demonic_myst4503
      @demonic_myst4503 3 ปีที่แล้ว +15

      Anchors wise eso itself breaks way too much lore to reallity concider its effect on the other games

  • @KarmasAB123
    @KarmasAB123 3 ปีที่แล้ว +2680

    "Due to no fault of Bethesda, parts of the lore are absent..."
    Wouldn't it ONLY be their fault?

    • @MrVertigoStudios
      @MrVertigoStudios 3 ปีที่แล้ว +468

      Not really. Skyrim's development was notoriously rushed due to its 11/11/11 release date, and it's clear that there were a lot of things that were planned that Bethesda didn't have time to fully flesh out (some of the guild questlines and the Civil War come to mind).
      That, and game design is by nature a matter of compromise. Skyrim came out five years after Oblivion, and it makes sense that Bethesda would have wanted to focus on giving us a lot of new things instead of painstakingly recreating every detail from previous games. If they'd focused heavily on the latter, odds are that other, ultimately more important, aspects of the game would have suffered.

    • @ra.n9482
      @ra.n9482 3 ปีที่แล้ว +170

      No , it isn't their fault if Zenimax Studios decided t add not so lore friendly additions to Elder Scrolls Online .

    • @mothvile
      @mothvile 3 ปีที่แล้ว +7

      I like how that's what you pay attention to

    • @oddtomato1049
      @oddtomato1049 3 ปีที่แล้ว +226

      @@MrVertigoStudios A rushed release date is still Bethesda's fault.

    • @oddtomato1049
      @oddtomato1049 3 ปีที่แล้ว +47

      @HalifaxUmbrellas The same i wonder about Fallout New Vegas. We can only dream.

  • @thetimesword8092
    @thetimesword8092 3 ปีที่แล้ว +301

    Y'know, when it comes to history, I'm always surprised people do realize THINGS CHANGE. A thousand years after ESO comes TES5, so some of those historically accurate places wouldn't really be there. Or they'd be paved over. Or, like in the case of Ivarstead and a few other towns, they're built around centralized locations, usually on top of the ancestors. Go back a thousand years in England and see how much has changed. Unless it's built of stone, and kept up in repairs, chances are it's gone. Two hundred years between Oblivion and Skyrim is a lesser gap, but time takes a toll. Towns live and die, forgotten in the wind, and I'd imagine it's worse in a world where people can set things on fire with their hands.

    • @lordmaniac9775
      @lordmaniac9775 2 ปีที่แล้ว +28

      The English mined stone from ancient abandoned castles until there were nothing left , to get materials to construct new buildings. Same with the Germans, Italians, French, Spanish, Portugese, etc. Hell, people today break down relatively old and abandoned building to recycle the material and construct new builsing on the lot. Then there are building not made out of stone, for instance wood, which would literally rot away due to lack of maintenance. What were precieved as cities back in the day eventually became abandoned and crubled, either due to natural disaster, epidemics, war, famine or just declining economics. Hell, we see Ivarstead declining in population, with young people from Ivarstead moving to Riften. People believe that if we abandoned the Golden Gate bridge in San Fransisco, after 100 years the metal used to build the bridge would corrode, crumble and collapse. There may be remains, but it's right above the sea. anything else that may remain may be scavenged and recycled by humans.
      There are exceptions, like buildings built to withstand most things, people preserving the building as a monument, and building constructed in present-day remote friggid and airid places tend to last longer.
      People like to think humans are good at preserving our old constructions, but we're not.
      Also, Bethesda retconns lore. Deal with it. Don't like it, don't buy the games.
      ALSO, ESO was released after Skyrim, why are we tailoring skyrim to fit ESO's repeatedly retconned lore instead of the other way around?

    • @thetimesword8092
      @thetimesword8092 2 ปีที่แล้ว +44

      @@lordmaniac9775 You wrote a lot for a reply to a ten month old comment, especially when most the sentiment you stated was already in my original paragraph. Regardless, "don't like it, don't watch/buy" has always been such a stupid response perpetrated by those without rationale. If you like something, such as enjoying TES games, you have the right to criticize it. Complaints are valid, and gatekeeping those who do complain is how you kill a fanbase, as people grow tired of incessant fanboys claiming righteous indignation over genuine criticism. There's flaws in everything, including life, and what will you tell those who criticize their lives? Don't like it, stop living? The absurdity of it is enough to rise a chuckle out of me.

    • @lordmaniac9775
      @lordmaniac9775 2 ปีที่แล้ว +11

      @@thetimesword8092 , don't get me wrong, its OK to criticize something from your hobby (eg. a videogame), maybe whoever is part of the thing (in this case Zenimax/bethesda) and take the criticism and use it to improve their next project. I wouldn't exactly call myself a fanboy, but some people treat Skyrim like the worst TES game. Even worse than ESO, even worse than Legends, somehow even worse than Blades. They act as if the game is unplayabe without mods (though with USLEP/USSEP thats true to some degree) or that Bethesda simplified the series for new fans, or stripped back features to make development easier or unesseccarily retconned lore (though they do that sometimes).
      I don't have any problems with people modding Skyrim to be more immersive or to be more lore friendly, or to add Thomas the Tank Engine into the game or adding Macho Man Randy Savage into the game, or installing Sex Lab into their game. it's THEIR game, they're free to do so. But people will make their games "lore friendly" by adding shit from Morrowind or Oblivion, because they're nostalgic for those games, with no real respect to the actual lore.
      I like the work behind Skywind and Skyblivion, I see it as real effort and passion put into remaking classic games, I also like the Beyond Skyrim series where they give you the option to return to a former province in Skyrim's time with speculative quests and events, but more respectful to the lore. I also don't mind people just adding stuff from Morrowind and Oblivion because they like the games and want to see stuff from those games return in Skyrim, but they don't have to act so smug about it and disguise it as "fixing Skyrim's unfaitful lore". You want respectul lore or whatever? Read a book or someting. TES gameplay will always be different from the lore.
      Tough, you also got the opposite end of the spectrum who would defend basegame skyrim with their lives and abhorr adding gameplay changing mods into the game. I think both groups are stupid.

    • @kazmark_gl8652
      @kazmark_gl8652 2 ปีที่แล้ว +7

      That's what I was thinking, like Errosion alone would have buried the Anchor sites hundreds of years before Skyrim starts. and absolutely no wooden structure would survive more then a century without someone maintaining it.
      hell even for Oblivion and Morrowind stuff it's been 100 years.

    • @christophertaylor9100
      @christophertaylor9100 2 ปีที่แล้ว +7

      I think this is important to emphasize. a Thousand years of history means a lot of change both culturally and physically.

  • @sfriedrice4445
    @sfriedrice4445 3 ปีที่แล้ว +592

    As someone who is an absolute sucker for lore, this is perfect!!

    • @ghosterino
      @ghosterino 3 ปีที่แล้ว +13

      I love when mods that are cool and lore friendly

    • @dr.richtofen9128
      @dr.richtofen9128 3 ปีที่แล้ว +3

      I suck lore 😩

    • @bonesguitarist4147
      @bonesguitarist4147 3 ปีที่แล้ว +2

      @@dr.richtofen9128 yes doctor

    • @edwardcatchpole2020
      @edwardcatchpole2020 3 ปีที่แล้ว +1

      @vargen1414 I haven't plz tell me I can maby guess what you mean by freind but I never guessed her to be in to beasteality

    • @edwardcatchpole2020
      @edwardcatchpole2020 3 ปีที่แล้ว

      Really good editing on this video

  • @ThomasWarhammer
    @ThomasWarhammer 3 ปีที่แล้ว +26

    As much as I like the idea of the Dolmen ruins and the Oblivion gate mods, I just have a hard time believing that they wouldn't have been pulled down by the locals.

    • @trainman5675
      @trainman5675 3 ปีที่แล้ว +8

      Dolman gates yes. Oblivion gates it would depend

  • @jss2a98aj
    @jss2a98aj 3 ปีที่แล้ว +413

    It is cool to see Skyrim Wayshrines get covered. I did its SE port and addons for Moonpath, Darkend, and Beyond Skyrim: Bruma. It was tough to port from Skyrim LE thanks to a CK bug that impacted it and a limited number of other mods, but I think it was worth doing.

    • @jimjam7928
      @jimjam7928 3 ปีที่แล้ว +24

      Thanks for your work.

    • @Swaggerpede
      @Swaggerpede 3 ปีที่แล้ว +3

      i assumed wayshrines werent cannon, just for players. interesting.

    • @pcpolice2518
      @pcpolice2518 2 ปีที่แล้ว +1

      @@Swaggerpede they aren't, but people should play the game how they want so I have no issue with ppl modding for their pleasure

    • @alenmack3471
      @alenmack3471 2 ปีที่แล้ว

      What’s the difference between this and the other wayshrines mod by Arizona Steve? The only difference I know of is that WoT has an Xbox port.

    • @jss2a98aj
      @jss2a98aj 2 ปีที่แล้ว

      @@alenmack3471 Mostly implementation. I think the other one uses portals that are walked through rather than dialog to select the location. There are configurable teleport costs, a quest line, and addons for modded locations with SWIFT. Ultimately it is user preference, I just liked SWIFT enough to port it rather than using the other mod.

  • @joshhautzinger8911
    @joshhautzinger8911 2 ปีที่แล้ว +35

    A mod that isnt on nexus but fits this videos theme very well is ‘Falmeroon’. It adds snow elf ruins to parts of skyrim and feels very lore immersive.

    • @ShadowGun625
      @ShadowGun625 2 ปีที่แล้ว +3

      I mean wouldn't the nords and dwemer would have destroyed the ruins as they took over their territories it wouldn't have made sense for their to be any remains.

    • @shalissawhojeschowski2873
      @shalissawhojeschowski2873 ปีที่แล้ว +4

      @@ShadowGun625 they're probably not in inhabited areas, there wouldnt be any reason to destroy them if they weren't near the cities

    • @Dryhten1801
      @Dryhten1801 ปีที่แล้ว +3

      @@ShadowGun625 You could say the same for the Ayleid ruins in cyrodiil man. It doesn't have to make 100% realistic sense, it's about adding lore and character to the world

  • @cstains5543
    @cstains5543 3 ปีที่แล้ว +61

    Little side note, if you use the Legacy of the Dragonborn mod you don't need book covers of Skyrim as the content is already in it.

    • @twoeyedyum
      @twoeyedyum 3 ปีที่แล้ว +2

      Hm, wouldn't it conflict with other mods from this list? I remember playing with LotD and seeing a lot of structures here and there.

    • @cstains5543
      @cstains5543 3 ปีที่แล้ว +5

      @@twoeyedyum That's the problem. Some mod conflicts can be avoided and others can't be. You don't need Bookcovers if you use Legacy, but if you use Legacy then you have to look mod by mod what else you can use.

    • @nevergonnausethischannelagain
      @nevergonnausethischannelagain 2 ปีที่แล้ว

      Is legacy of the Dragonborn on ps4?

    • @cstains5543
      @cstains5543 2 ปีที่แล้ว

      @@nevergonnausethischannelagain I don't know. Probably not. It's freaking huge.

    • @nevergonnausethischannelagain
      @nevergonnausethischannelagain 2 ปีที่แล้ว

      @@cstains5543 What does it even add

  • @icarusgaming6269
    @icarusgaming6269 3 ปีที่แล้ว +50

    Check out Wares of Tamriel by the Beyond Skyrim team. All the assets come from the main projects, so they all tie into other parts of Tamriel. They're sold by a trading ship that brings exotic items to Skyrim

  • @AustinH7
    @AustinH7 3 ปีที่แล้ว +4

    I would think in the few hundred years in between oblivion and skyrim, the people of skyrim would completely destroy the oblivion gates and not leave any ruins behind

    • @dragonbornexpress5650
      @dragonbornexpress5650 3 ปีที่แล้ว

      Pretty sure that would be the case, yeah. Like, why in any fucking universe would average people just leave gates to the Deadlands alone? They would destroy that as quick as possible.

  • @CeNoPlays
    @CeNoPlays 3 ปีที่แล้ว +85

    Skyrim will be that game we pass down to our younger generations like a family heirloom

    • @Apothecartea
      @Apothecartea 3 ปีที่แล้ว +16

      With all the mods in it, like, “This, son . . . is my mom’s personal load order . . . it’s yours now.” LMAO

    • @cheezdoodle96
      @cheezdoodle96 3 ปีที่แล้ว +3

      I'd pass down the Oblivion mobile game before I'd pass down Skyrim.

    • @gendengraven5049
      @gendengraven5049 2 ปีที่แล้ว

      Soon enough, our family heirloom would be our Mod Pack and our Saves lmao

    • @rmwilliams8193
      @rmwilliams8193 2 ปีที่แล้ว

      And they release the half century edition on the PS52

    • @MammaApa
      @MammaApa 2 ปีที่แล้ว +1

      In my life, this has been Minecraft. I played Minecraft in it's extensive beta period starting in 2009. In 2011 my daughter was born, which makes her 11 now and she is still playing Minecraft.

  • @sidequesthero1027
    @sidequesthero1027 3 ปีที่แล้ว +30

    *checks current load order*
    *300+ mods loaded*
    Me: Eh, I can fit a few more

    • @Kiozen5
      @Kiozen5 3 ปีที่แล้ว

      thank god im not alone in this

    • @NotThatUser
      @NotThatUser 3 ปีที่แล้ว +2

      Seteth most definitely plays Skyrim

    • @sidequesthero1027
      @sidequesthero1027 3 ปีที่แล้ว +1

      @@NotThatUser I have a favor to ask you. Flayn has started playing Skyrim recently, and she's asking me where to find Grelod the Kind. Clearly, this means she intends to kill her, getting her down the Dark Brotherhood questline. Please, convince her refrain from doing so.

    • @NotThatUser
      @NotThatUser 3 ปีที่แล้ว

      @@sidequesthero1027
      But Seteth, Flayn could never be apart of the Dark Brotherhood. She has no aptitude for sneaking nor an aptitude for the blade or dagger… she’s too dainty! Surely she wishes only to speak to Grelod for adoption of a child!

    • @outforlunch1258
      @outforlunch1258 2 ปีที่แล้ว

      @@NotThatUser wtf

  • @Gabrielt948
    @Gabrielt948 3 ปีที่แล้ว +244

    You'r Skyrim overhauls are allways the most well crafted, recorded, narrated and overall impresive, i haven't watched the video yet and is an instant like for me!

  • @chronica6457
    @chronica6457 2 ปีที่แล้ว +2

    This a pretty nice list but there's a lot more mods that HB didn't mention, so here's a list of stuff that goes well with it for anyone who might want more:
    --Legendary Cities - Adds some of the cities from Arena that didn't show up in Skyrim (some of them I believe were even in ESO) + ThirteenOrange's Laintar Dale, Oakwood and Amber Guard - adds 3 more cities that LC does not yet have(the author also made a Granite Hall mod, which LC also adds, so you can pick which one you prefer.
    --TES Legends Imports - Similar to ESO Imports adds a bunch of stuff from TES: Legends. Most of it is pretty inconsequential NPCs that add nice ambience, but there's also a few references to the actual Legends MQ and a few landmarks and stuff
    --Project ja-Kha'jay- Khajiit Diversity Overhaul - This one might not be everyone's cup of tea, but it's a replacer for all of the named Khajiit in the vanilla game that replaces some of the NPCs with a bunch of new races from khajiit lore such as Ohmes and Ohmes-Rat featured in Arena and Daggerfall, or the ones from Morrowind, or several other ones seen in ESO and lore, essentially making the Khajiit NPC list as diverse as Khajiits are in lore. Also keeps some of the NPCs as the Khajiit type seen in Skyrim, but simply gives them more unique and HD faces.
    --Mihail's Sea Giants and Snowrays - Two different mods by famous monster mod author Mihail that add two different creatures from the games TES: Travels Dawnstar and Travels: Shadowkey (two old mobile spinoff set in Skyrim). These new creatures are added to specific locations, so you don't need to worry about suddenly having them show up in the leveled lists, and are integrated very well
    --Racial Body Morphs (or any other mod with a similar effect) - Gives each race it's own default height and weight, something that was present in previous games but that Skyrim did away with, for some reason, adding more visual diversity to NPCs. It also goes well with Project JKJ since that mod as it's own height differences for the different Khajiit types.

    • @WakkasLove
      @WakkasLove 11 วันที่ผ่านมา

      Thank you I'm definitely going to check out at least a couple of these!

  • @PhyrexisGaming
    @PhyrexisGaming 3 ปีที่แล้ว +187

    Yet another flawless video my friend! Love how you have sections of mods along the three games lore. Very nice!

    • @HeavyBurns
      @HeavyBurns  3 ปีที่แล้ว +10

      Thanks man! Thanks for the continued support on these videos

    • @PhyrexisGaming
      @PhyrexisGaming 3 ปีที่แล้ว +4

      @@HeavyBurns of course, man! I seriously love and look forward to your themed mods and game change. Genuinely you are incredible with your editing, videos, and character man. Keep it up!

  • @rundur4805
    @rundur4805 3 ปีที่แล้ว +26

    If all that’s present in ESO is a canon part of the TES lore, then I’d love to see Harrowstorms an/or Harrowstorm leftover ritual sites on the ground somewhere around Western Skyrim.

    • @berilsevvalbekret772
      @berilsevvalbekret772 3 ปีที่แล้ว

      It is.

    • @Rez090
      @Rez090 2 ปีที่แล้ว +1

      there'd be nothing left behind though, the ages old adage "nature reclaims all" very much applies here

  • @CherryNaberrie
    @CherryNaberrie 3 ปีที่แล้ว +21

    That Tomb Raider soundtrack tho *chef's kiss*

  • @sodabrewer7907
    @sodabrewer7907 3 ปีที่แล้ว +99

    This is perfectly timed! I literally just started a new modded playthrough and these mods looks fantastic.

  • @brightside2718
    @brightside2718 3 ปีที่แล้ว +28

    This pleases the content gremlin

  • @roughduck1096
    @roughduck1096 2 ปีที่แล้ว +2

    Surely the oblivion ruins would have been removed not left from both invasions. Also it’s been almost 200 years things change you can’t say the solthstiem would have the same enemy types etc

  • @meowingtonvonmeow8868
    @meowingtonvonmeow8868 3 ปีที่แล้ว +47

    With him doing a remake of the Skyrim being made into a LOTR game I hope he'll eventually do a remake of the turning Fallout 4 into a Zombie game

  • @Son6of6Tredis
    @Son6of6Tredis 3 ปีที่แล้ว +2

    Thank you very much, Heavy Burns, for showing my work in your great video! It was so strange for me to see a person I've subscribed to for a long time adding videos to my mods on nexus.
    Good luck with your creativity!
    Sincerely,
    s6o6t.

  • @minstrel9806
    @minstrel9806 2 ปีที่แล้ว +3

    Fantastic video and editing!
    But, if i can give my two cents:
    -the Oblivion gates could've easily been removed during the time span between Oblivion and Skyrim. So, while the mod is indeed immersive, i don't think it's really lore breaking to not have it.
    -the Dark Anchors do not leave the "metal" parts on the ground while disappearing in ESO, so only the Dolmen itself should really remain, and after a thousand years, they could easily be buried or destroyed completely.
    -while it would make sense to have Clannfears, Scamps and Daedroths as summonable creatures, it wouldn't really make sense for them to be roaming the land without being bound to a summoner, considering the Oblivion Crysis is long gone by Skyrim events. Scattered ones would've probably been killed in that time span, either by Men/Mer or by other wild creatures.
    -to Old Windhelm applies the same logic as Oblivion gates, the ruins of the city could've easily been removed, but the Barrow entrance is a nice addition.
    -isn't Karstaag a ghost in Elder Scrolls V? cause he's been killed by the Nerevarine in Elder Scrolls III. So him having a physical body doesn't make sense.
    All of the other mods are pretty nice. I especially liked the way ESO handled fast travel, so wayshrines are a really nice addition, Morrowind creatures too, even Minotaurs i'd say.

  • @feeler6670
    @feeler6670 3 ปีที่แล้ว +6

    3:39 I was so ready for him to say "16 times the detail."

  • @AndrewHahaLee
    @AndrewHahaLee 3 ปีที่แล้ว +10

    For those planning to install ESO imports, you might want to mind the existing 5 bugs that come with the mod in the bugs section.

    • @ryuusuk33
      @ryuusuk33 9 หลายเดือนก่อน +1

      What's the solution then?

  • @the98themperoroftheholybri33
    @the98themperoroftheholybri33 3 ปีที่แล้ว +8

    I might be wrong here, but doesn't ESO take place before Tiber Septim? So the events and landmarks could've changed when he achieved Chim, like didn't he change the wilderness in cyrodiil from a jungle to a forest?

    • @WilliamFarge
      @WilliamFarge 3 ปีที่แล้ว +3

      It's a "Transcription Error" from a scribe. Jungle never exists, it was a forest all along.
      ...
      Yes, that's the reason according to TESO. Since then, it turned like a (bad) joke.

    • @the98themperoroftheholybri33
      @the98themperoroftheholybri33 3 ปีที่แล้ว +2

      @@WilliamFarge but if you have the power to reshape time and space, then the transcription by a scribe error could be part of Tiber Septim's plan

    • @WilliamFarge
      @WilliamFarge 3 ปีที่แล้ว +2

      @@the98themperoroftheholybri33 This is a game with Nords, Dunmers and Argonians who are in the same team.

    • @tomzilla6245
      @tomzilla6245 3 ปีที่แล้ว

      @@WilliamFarge the jungles definitely did exist at one point. We get to see them in ESO. We don’t know exactly why they disappeared only that it happened post-Merethic era and likely had something to do with the White Gold Tower.

  • @JJ_-fp9sj
    @JJ_-fp9sj 3 ปีที่แล้ว +73

    Honestly just the anchors and oblivion gates make the game 100 times more lore accurate

    • @Ghilannugs
      @Ghilannugs 3 ปีที่แล้ว +41

      i feel like the big time difference between the events of ESO and skyrim would be enough to make the anchors disappear

    • @natalyst
      @natalyst 3 ปีที่แล้ว +19

      @@Ghilannugs there'd be some remnants, even if it's worn away. Stone discs, maybe cracked ones with something in the middle at least

    • @TechnoMinarchist
      @TechnoMinarchist 3 ปีที่แล้ว +10

      @@natalyst ESO takes place on a separate timeline/kapa than the main series. It should have no effect on Skyrim's lore.

    • @natalyst
      @natalyst 3 ปีที่แล้ว +24

      @@TechnoMinarchist where'd you get that from? lol

    • @bat32391
      @bat32391 3 ปีที่แล้ว +9

      @@TechnoMinarchist This is made up

  • @LostParadise_
    @LostParadise_ ปีที่แล้ว +2

    One of my favorite lore-friendly mods is Open Cities Skyrim. Unfortunately the Author had some disagreements with Nexusmods so you have to go hunting for it, but it opens up every city to be loaded in the world, so no loading screens going into riften or Markarth or Solitude or Whiterun. It's relatively lightweight, and does include an option to add some destroyed and ruined Oblivion gates around the towns

  • @RexusprimeIX
    @RexusprimeIX 2 ปีที่แล้ว +5

    I strongly disagree with the ESO additions. It has been some time since I was actively into the Elder Scrolls lore so the exact dates I don't remember, but I do know that ESO takes place 2 Era's before Skyrim. I'm gonna give a rough guess of 2000 years ago. Those ruins would have been long gone, either because nature has reclaimed them completely, like that old windhelm wood does not last that long, it would have rotted away completely by this point. Or the people who live nearby would have cleared the rubble. With ca 2000 years time, there probably wouldn't be much left from the ESO ruins. Most would have been cleared either because it ruins the view, or because it's free material to use. Now Oblivion takes place about 200 years ago. Again, plenty of time to remove the rubble from their cities if they wanted to. But it's much more believable to me that they haven't had time to waste to take care of the gates unlike the anchors.

    • @tjk-goix8513
      @tjk-goix8513 2 ปีที่แล้ว

      It's actually 1000 years
      Cus ESO takes place in
      2E 582
      and skyrim takes place In
      4E 200

    • @luv_sic
      @luv_sic 2 ปีที่แล้ว +2

      @@tjk-goix8513 Still, buildings would decay...

  • @habibainunsyifaf6463
    @habibainunsyifaf6463 3 ปีที่แล้ว +1

    Me : I am sorry little one
    *open Nexus
    My PC : *whimpers
    My Skyrim load order : *whimpers

  • @radicalgear391
    @radicalgear391 3 ปีที่แล้ว +3

    Kinda made sense to me that a bunch of drunk nords would take the time to topple the oblivion gates

  • @jamieprior3167
    @jamieprior3167 3 ปีที่แล้ว +11

    This is worth a new playthrough with just these mods. Cheers man!

  • @JKSmith-qs2ii
    @JKSmith-qs2ii 3 ปีที่แล้ว +9

    I just love morrowind, I want every Elder Scrolls to have a mod that adds morrowind related things.

  • @amBen10
    @amBen10 2 ปีที่แล้ว +1

    every single video i watch on this channel blows me away, the editing is so magical and cinematic i can’t believe the quality. i constantly come back and rewatch videos because they are so visually pleasing and i can’t get enough of them

  • @letswaveabook3183
    @letswaveabook3183 3 ปีที่แล้ว +3

    There are some aylied ruin mods which might be worth a mention as well. It seems peculiar to me that the aylieds just stopped on the modern border between the provinces.

    • @niallglundub2225
      @niallglundub2225 3 ปีที่แล้ว +1

      More probably they stopped on mountains borders, on which modern borders were marked.

  • @Nazeeeem_
    @Nazeeeem_ ปีที่แล้ว +1

    At this point im just waiting for a big team of modders to reacreate the entire map of Tamriel.

  • @Divine-Divinity
    @Divine-Divinity 3 ปีที่แล้ว +5

    You're honestly one of the very few youtubers I'm always excited to see upload. High quality content as always. Keep up the good work man

  • @jakevuckturd1201
    @jakevuckturd1201 2 ปีที่แล้ว +1

    "Let's get into the video"
    *TH-cam ad starts playing*
    *TH-cam ad ends*
    *Proceeds to talk about the sponsor*
    Video finally starts at 3:17

  • @MrMichi4747
    @MrMichi4747 3 ปีที่แล้ว +6

    What makes you think that skyrim inhabitants couldnt just have removed the old ruins, like old windhelm? You dont need to keep every house forever in time for it to be lorefriendly.

  • @Dr_Pickle
    @Dr_Pickle 3 ปีที่แล้ว +2

    even without these additions, the game is still lore present. most of the events were literally thousands of years ago. In real life, almost everything from thousands of years ago is buried deep under the surface or completely destroyed.

  • @Kenneth_A_H
    @Kenneth_A_H 2 ปีที่แล้ว +3

    it's been 1000 years between eso and skyrim, im not sure how decay works in the es universe but some of these places shouldn't be around, like the ruined taverns such as the grinning horker and old Windhelm

  • @MaximusValeriusCrassus
    @MaximusValeriusCrassus 2 ปีที่แล้ว

    First. Kagoutis, guars, nyx hounds, and silt striders are endemic to the island of Vvardenfell, they have never been found outside the island. As you can see in the Bloodmoon expansion, Solstheim is inhabited by bears, wolves, horkers, spriggans, ricklings, trolls, and wild Nords. No cliff racers, no guars, no kagoutis.
    Second. After the oblivion gates are closed, they are almost completely destroyed. In the two hundred years that have passed since the events of the game, the remains of the gate have most likely been eroded and overgrown with moss and lichen, becoming indistinguishable from the surrounding landscape. It is also highly likely that the Nords (due to their superstitious fear and dislike of anything Daedric) could have completely destroyed what was left of the gate.

  • @blackjacklover99
    @blackjacklover99 3 ปีที่แล้ว +5

    I can't wait to use these mods when I play skyrim extended cut.

  • @Wondrous_Wisdomball
    @Wondrous_Wisdomball 2 ปีที่แล้ว

    Simps have depression, heroes drown it in gromit mug, legends are Gromit Mug

  • @starryskies9655
    @starryskies9655 3 ปีที่แล้ว +3

    There’s also an Elder Scrolls Legends Imports mod that dropped recently

    • @carlzer9469
      @carlzer9469 3 ปีที่แล้ว

      Wait so like caravan card game but in skyrim?

  • @n0waybro
    @n0waybro 3 ปีที่แล้ว +6

    Nice! This is one of the best vids that I have seen that features cool and lore-friendly mods :D

  • @vcjuul9190
    @vcjuul9190 2 ปีที่แล้ว +2

    > let's start fixing Skyrim's lore
    > for starters, let's bring in the lore from ESO, which was haphazardly wrtitten by 13yo kids that had never heard of Elder Scrolls before

    • @passingrando6457
      @passingrando6457 2 ปีที่แล้ว

      >implying Skyrim's base lore is any better
      The worst things to have happened to the Elder Scrolls were Todd Howard and Emil Pagliarulo.
      I'd give Emil points for writing a bunch of the excellent questlines in Oblivion, especially the Dark Brotherhood, but he was head writer for Skyrim, so all credit is gone.

    • @vcjuul9190
      @vcjuul9190 2 ปีที่แล้ว +1

      @@passingrando6457 I'm not even talking about the quality of writing (which is arguable) for the most part. But largely about the lack of respect for preexisting lore and the slapdash nature of ESO writing.

    • @passingrando6457
      @passingrando6457 2 ปีที่แล้ว

      @@vcjuul9190 And what I'm saying (though I worded it poorly and went on a tangent the first time) is that Skyrim is exactly as respectful to prior series lore as ESO is.

  • @613aristocrat
    @613aristocrat 3 ปีที่แล้ว +6

    Amazing production values on this, HB! I guess you skipped Daggerfall because it didn't have too many things different? I really want to play it. Maybe next.

    • @TheDarkblue57
      @TheDarkblue57 3 ปีที่แล้ว +3

      Skip Daggerfall because it doesn't add much lore to skyrim but since you can actually go to Skyrim in TES arena a few locations have been reintroduced through the legendary cities mod series.

    • @trainman5675
      @trainman5675 3 ปีที่แล้ว

      @@heathen273 theres also skygerfall

    • @chronica6457
      @chronica6457 2 ปีที่แล้ว

      @@TheDarkblue57 There's also the travels series for which there are (understandably) very few mods, but in which you also visit Skyrim

  • @dragonrykr
    @dragonrykr 3 ปีที่แล้ว +2

    Beyond Skyrim: Bruma is another good lore addition if you wish to add more Oblivion content

  • @mathias_c_2756
    @mathias_c_2756 3 ปีที่แล้ว +20

    Other mods like reforging to the masses , heavy armoury can be considered semi lore friendly or simply for the sake or more weapon variety like in morrowind

  • @ThieflyChap
    @ThieflyChap 3 ปีที่แล้ว +1

    You'd have thought that SOME Oblivion gates survived into the 4th era. Grabbing that one for certain.

  • @IsRickIV
    @IsRickIV 3 ปีที่แล้ว +39

    Gotta love immersive mods. Never download anything but.

    • @IsRickIV
      @IsRickIV 3 ปีที่แล้ว

      @Jeremiah Burgan There’s a few good ones on Xbox (that’s my main platform), just takes a while.

    • @logancluer1141
      @logancluer1141 3 ปีที่แล้ว +1

      @Jeremiah Burgan for once I think most of these ones were actually on Xbox. I think all the ESO ones, most of the oblivion ones and most of the morrowind creature mods. Or at least some variation of them

    • @trainman5675
      @trainman5675 3 ปีที่แล้ว +1

      I'm with ya. Theres a couple in my load order that kind of break lore. Relics of hyrule... but the dev puts lots of effort to be lore friendly so j give it a pass. And darkend...cursed islands and realms of oblivion

    • @IsRickIV
      @IsRickIV 3 ปีที่แล้ว

      @@trainman5675 No judgment here. I have that weird dancing bear spell mod that plays the guitar haha.
      The only non lore friendly mod in my load order, and it’s totally worth it.

  • @anders8461
    @anders8461 3 ปีที่แล้ว +1

    Player: "there is so much differences between the game and the lore"
    Bathesda: "it's dragon break ffs"

  • @TurtleMythic1251
    @TurtleMythic1251 3 ปีที่แล้ว +3

    Very nice, just found some new additions to my load order.

  • @Edge666
    @Edge666 3 ปีที่แล้ว

    If anyone is curious the music at the beginning of the video is the Main Menu theme of Tomb Raider: Legends

  • @skitriddles635
    @skitriddles635 3 ปีที่แล้ว +5

    After going through and installing all these mods, I discovered a large mass of clipping geography right around halldir's carin. The new locations added by Eso imports, wayshrines, and minotaurs are clipping into each other making some inaccessible. I was wondering if anyone else is having this issue and/or suggestions to fix

  • @Max._Power
    @Max._Power 2 ปีที่แล้ว

    in the infernal city book it's stated that the reason there are no ruined oblivion gates in skyrim is because the people took them apart to use the stone to rebuild their houses in the 200 years between the oblivion crisis and the events of TES V:skyrim

  • @CorvoFG
    @CorvoFG 3 ปีที่แล้ว +14

    I would have been happy just to see some long dead oblivion gates. It always irked me that they had just been ignored and forgotten from the history. Seeing dolmen remains added also is the cherry on top. A great selection of additions that do tremendous service to the lore and game overall. Great work, HB.

  • @moshubbie
    @moshubbie ปีที่แล้ว

    You can also add: Bantam Guars Mod (Ugly Chickens in ESO found in Morrowind), Skyshards Mod, and Imperial Centurion Armor Mod (The Imperial Racial Armor in ESO) for ESO immersion and Cliff Racers Mod and Solstheim - The Lost Levels Mod (The Lost Dungeons and Locations from Bloodmoon DLC) for Morrowind Immersion.

  • @jimtziv196
    @jimtziv196 3 ปีที่แล้ว +7

    Keep up the good work! I hope your next video remasters/enhances Whiterun.

    • @HeavyBurns
      @HeavyBurns  3 ปีที่แล้ว +1

      Thanks! And it might be a future video soon :)

  • @devrusso
    @devrusso 3 ปีที่แล้ว +1

    My experience with Skyrim:
    1: Install and mod the shit out of it
    2: Gets frustrated because the game is crashing
    3: Uninstall it
    Videos like this make me want to repeat the cycle.

  • @-_Nuke_-
    @-_Nuke_- 3 ปีที่แล้ว +8

    I remember when Skyrim came out! The mods for the game had released a couple of days earlier than the actual game xD
    That's when you know that you are dealing with a masterpiece of a game for sure!

    • @Rez090
      @Rez090 2 ปีที่แล้ว

      that definitely was not a thing. how would you be able to make a mod for a game that hasn't released yet and you've got no access to any of its assets? impossible!

  • @Enivri
    @Enivri 2 ปีที่แล้ว

    That Tomb Raider music in the background just gave me a huge amount of nostalgia.

  • @tasselhoffburfoot3252
    @tasselhoffburfoot3252 3 ปีที่แล้ว +16

    "And now for the last game of the series, Oblivion"
    *Sad Daggerfall noises*

    • @shriyanshpandey112
      @shriyanshpandey112 3 ปีที่แล้ว +11

      Also arena, there's a mod that adds towns that were present in TES l Arena, not all as fully populated ones, some as ruins, some overrun by bandits.

    • @trainman5675
      @trainman5675 3 ปีที่แล้ว

      @@shriyanshpandey112 what's its name?

    • @Alizudo
      @Alizudo 3 ปีที่แล้ว

      @@trainman5675
      Legendary Cities

    • @avalonazure5488
      @avalonazure5488 2 ปีที่แล้ว

      Best game in the series hands down

  • @Domo-fn5zn
    @Domo-fn5zn 3 ปีที่แล้ว +2

    Just found your channel a couple of days ago and have practically gone through the majority of Skyrim content on both your channels! Amazing work, best I’ve ever seen

  • @davicarlos8037
    @davicarlos8037 3 ปีที่แล้ว +7

    Finally you talk about SWIFT on your video, i love this fast travel system, way better than the vanilla and encourage the exploration

  • @CobraScarlett95
    @CobraScarlett95 2 ปีที่แล้ว

    The use of Tomb Raider music makes this one very happy. The Elder Scrolls and Tomb Raider are my all time favorite gaming franchises.

  • @lanabobana7687
    @lanabobana7687 2 ปีที่แล้ว +1

    ''with out further ado, lets do further'' oh wait wrong channel

  • @ShizzyMcCreepy
    @ShizzyMcCreepy 3 ปีที่แล้ว +1

    You bastard, I just finished optimizing my load order haha

  • @wallywallace2184
    @wallywallace2184 3 ปีที่แล้ว +4

    I thought ESO was released after skyrim, and also not lore friendly in itself to the point where some people claim it must have been a dragon break and why it had different lore not found in the main games. Maybe I'm wrong, I don't know much about the game.

  • @victorsimmons6769
    @victorsimmons6769 3 ปีที่แล้ว

    Ok, the mod maker did NOT have to give the minotaurs that much cake

  • @jackcooper1448
    @jackcooper1448 3 ปีที่แล้ว +6

    Welcome to episode 42069 of the community doing Bethesda's job for them

  • @koafelipe-extra9586
    @koafelipe-extra9586 3 ปีที่แล้ว +1

    7:39 This has to be the hardest transition in 2021, breathtaking edits

  • @geremiahpullins3695
    @geremiahpullins3695 3 ปีที่แล้ว +12

    This is awesome

  • @samhawkes6597
    @samhawkes6597 2 ปีที่แล้ว +1

    I've just done a 200 mod new install today trying different things and wow it looks incredible. Didn't think it would ever look that good. Really surprised. I've done mod loads before but man I duno what I did today but it looks gooooood

  • @alexpowell5572
    @alexpowell5572 3 ปีที่แล้ว +1

    Just hit the ad but I'm already hooked. Great load order idea, I'm gonna add all these mods to the list of stuff required to start playing the game
    Great transition music between sections too

  • @Quizzmet
    @Quizzmet 3 ปีที่แล้ว +5

    I use literally all of these mods already, however, nice editing.

  • @frogmansrevenge3550
    @frogmansrevenge3550 3 ปีที่แล้ว +1

    I love the Tomb Raider Legend theme music in the background. It actually fits with Skyrim well😍

  • @davidsauer9769
    @davidsauer9769 3 ปีที่แล้ว +3

    Sucks bethesda keeps rushing release dates and decreasing content, morrowind was their last fully completed elder scrolls release

    • @acaelustheryn5409
      @acaelustheryn5409 3 ปีที่แล้ว

      Yeah, rushing... But there is TES VI then? there where 5 Years between Oblivion and Skyrim. and there will be approximately twelfe years minimum between Elder Scrolls VI and Skyrim at besat.

    • @davidsauer9769
      @davidsauer9769 3 ปีที่แล้ว

      @@acaelustheryn5409 i get that you dont like waiting, idk why youre telling me though, rushing is relative it has nothing to do with the amount of time the project in question takes, if it isnt finished upon release then it is rushed

  • @mnoelis
    @mnoelis ปีที่แล้ว

    While I do think the people would've destroyed all the Oblivion gates they can find, I love having Oblivion gates sprinkled around Skyrim because Oblivion is my favorite game so seeing ruins of oblivion gates gives me much needed serotonin

  • @xanderellem3646
    @xanderellem3646 3 ปีที่แล้ว +3

    Awesome

  • @jamclone
    @jamclone ปีที่แล้ว

    A mod I can't live without but adds to the game in a meaningful, presumably lore friendly way is the Skyshards mod, adding 108 Skyshards from ESO to random locations around Skyrim. It pairs well with perk overhauls and adds a fun little treasure hunt for those who enjoyed finding them in ESO. It fits with the rest of the mods mentioned well.

  • @renaigh
    @renaigh 3 ปีที่แล้ว +1

    one thing that bothers me about Beth's worldbuilding, is that they think ~200 years isn't a long time, when in Reality, a lot of shit has happened within that span in our own world.

    • @renaigh
      @renaigh 3 ปีที่แล้ว +1

      200 years ago is 1821 a LOT has happened between then and now

  • @elanlynn5973
    @elanlynn5973 3 ปีที่แล้ว +3

    I really think Todd Howard will RE-re-re-re- release Skyrim after ESO done updating the skyrim parts, they will simply pack the eso ruins asset into the New Skyrim and call it a day.
    (Nah, come think of it, they will most likely add this assets into Cr3ati0n Club.

  • @Amemos
    @Amemos 3 ปีที่แล้ว

    *It's not a simple video. It's a supernatural experience when Heavy Burns releases new content.*

  • @ton3not786
    @ton3not786 3 ปีที่แล้ว +4

    Too bad I can't play this even tho I have a gaming PC cuz God cures me

  • @orangebandit-skyrim5415
    @orangebandit-skyrim5415 3 ปีที่แล้ว

    Bethesda: Makes Skyrim not lore accurate
    Modders: Fine, I’ll do it myself.

  • @dope2690
    @dope2690 3 ปีที่แล้ว +4

    Me still waiting for dragonborn dlc mods…

  • @persilis
    @persilis 3 ปีที่แล้ว +1

    Holy shit the quality of the video is unbelievable

  • @basedbattledroid3507
    @basedbattledroid3507 3 ปีที่แล้ว +1

    That tomb raider music making me wish someone did a climbing mod for Skyrim, it'd be cool if some ruins had to be scaled like that

  • @tyrongkojy
    @tyrongkojy 3 ปีที่แล้ว +3

    (Looks at Fallout) Yeah, Bethesda hasn't given a fuck about "lore" in a while. Why should they start caring about Elder Scrolls at this point?

  • @SanguivorousRevenant
    @SanguivorousRevenant 2 ปีที่แล้ว

    As someone who loves Elder Scrolls Online as much as I love Morrowind, Daggerfall, Oblivion, and Skyrim, it warmed my heart a lot to see ESO finally gt a bit of love from the modding community.

  • @IEatBears4Breakfast
    @IEatBears4Breakfast 3 ปีที่แล้ว

    Man... That Tomb Raider Underworld bg music you used, made me feel so damn nostalgic. Haven't heard that shit in years, and I missed it so much

  • @baronvonbeandip
    @baronvonbeandip 2 ปีที่แล้ว

    What about lore-accurate Khajiit from Daggerfall?
    Barenziah: *uncomfortable silence*

  • @CarrieSatan02
    @CarrieSatan02 3 ปีที่แล้ว +1

    The Tomb Raider Legend music in the intro warms my heart

  • @viewvide
    @viewvide 3 ปีที่แล้ว

    My brain kinda shortcircuited when i realized the background music sounded familiar but wasn't from Skyrim but Tomb Raider Underworld.