I'd love to see an actual subclass designed based on this, though one for each class is a lot of work. Something like a set of rules and lore behind the existence of a "prismatic" D&D subclass that allows characters to harness typically quite specialized powers from a variety of subclasses, similar to the story of Prismatic in Destiny 2 and the rules/limitations it has.
Yeah, I think it would be really difficult as-is. Obviously DM-fiat goes a long way, but something official would be great to see. I think it needs some other specifics. Like, if a feature requires a former feature, it is not available like Hexblade's Armor of Hexes since it requires the 1st level feature. That would be a good start, but I agree with you.
Cool concept! Never thought about trying to make a Destiny character in base DnD. The idea of taking certain perks from different subclasses within the same class is pretty dope. Something I wanna point out to those interested, there is a system called DnDestiny that is just Destiny in DnD. The first iteration of it was super cool and theyre testing v2 at the moment. They dont have any prismatic stuff yet, but its possible that they will at some point in a future version.
No, but a quick google tells me" Factotums are the closest characters in the D&D game to professional adventurers. Fighters serve as soldiers and mercenaries, wizards delve into the secrets of magic, clerics lead the worship of deities, and rogues beg, borrow, and steal. Factotums, however, explore the world and uncover its secrets. They usually gather in large numbers near well-known dungeons. Many children who dream of gaining wealth and fame by looting tombs, braving the planes, and defeating powerful monsters grow up to become factotums. In rare cases, factotums form professional adventuring unions and guilds, just like blacksmiths, bakers, and other artisans." Seems like a pretty dope class, honestly.
@@fellstardm You can find the full class, which that quote is an excerpt from, for free and legally on SRD. A factotum is a jack of all trades, who can dip into abilities from many classes, but who cannot master any of them. Worth taking a look at, it's great design.
@@fellstardm It's not a complex class, you've got a pool of points, you spend them to proc your abilities, you get a bunch of abilities to proc. Very weak low-level, very powerful in the mid-to-end game. Cheers!
Never have I felt more personally addressed with the combo of DnD and Destiny x
There's dozens of us out there! Dozens!
I'd love to see an actual subclass designed based on this, though one for each class is a lot of work. Something like a set of rules and lore behind the existence of a "prismatic" D&D subclass that allows characters to harness typically quite specialized powers from a variety of subclasses, similar to the story of Prismatic in Destiny 2 and the rules/limitations it has.
Yeah, I think it would be really difficult as-is. Obviously DM-fiat goes a long way, but something official would be great to see. I think it needs some other specifics. Like, if a feature requires a former feature, it is not available like Hexblade's Armor of Hexes since it requires the 1st level feature.
That would be a good start, but I agree with you.
My friend sent me this. It's a great idea! Keep up the amazing work
Thank you!
This is such a creative homebrew rule, and now interested in trying it out in a one shoot or heck even a campaing.
Like I said, you'll end up with net more powerful players. I imagine cleric is probably nuts. But it isn't wildly out of whack like some homebrew.
Cool concept! Never thought about trying to make a Destiny character in base DnD. The idea of taking certain perks from different subclasses within the same class is pretty dope.
Something I wanna point out to those interested, there is a system called DnDestiny that is just Destiny in DnD. The first iteration of it was super cool and theyre testing v2 at the moment. They dont have any prismatic stuff yet, but its possible that they will at some point in a future version.
I tried it for a one shot and it was awesome! Strongly recommend it if you're into experimenting at the table.
Hexblade 1, genie 6, and celestial 10 would be super strong. Get flight, armor, and extra Hp
Oooh I like that. Especially if we're taking Genie's expanded spell list for Wish. Might as well take Fiend 14 for a huge smite-like ability too.
You are familiar with the D&D 3rd Edition class, "Factotum"?
No, but a quick google tells me" Factotums are the closest characters in the D&D game to professional adventurers. Fighters serve as soldiers and mercenaries, wizards delve into the secrets of magic, clerics lead the worship of deities, and rogues beg, borrow, and steal. Factotums, however, explore the world and uncover its secrets. They usually gather in large numbers near well-known dungeons. Many children who dream of gaining wealth and fame by looting tombs, braving the planes, and defeating powerful monsters grow up to become factotums. In rare cases, factotums form professional adventuring unions and guilds, just like blacksmiths, bakers, and other artisans."
Seems like a pretty dope class, honestly.
@@fellstardm You can find the full class, which that quote is an excerpt from, for free and legally on SRD. A factotum is a jack of all trades, who can dip into abilities from many classes, but who cannot master any of them. Worth taking a look at, it's great design.
I appreciate the tip! Going to have a look at it later today. Might build a whole new homebrew class if I can wrap my head around it we'll enough.
@@fellstardm It's not a complex class, you've got a pool of points, you spend them to proc your abilities, you get a bunch of abilities to proc. Very weak low-level, very powerful in the mid-to-end game. Cheers!