How I Test Homebrew -

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  • เผยแพร่เมื่อ 24 ก.ย. 2024
  • Welcome to another episode of my D&D homebrew journey! In this video, I'll be taking you behind the scenes to show you how I test my homebrew creations, from initial concept to final polish.
    🔍 What You'll Learn:
    Concept Development: How I brainstorm and flesh out new ideas for classes, subclasses, spells, and items.
    Playtesting Process: The step-by-step process I use to test my homebrew content with real players, including initial playtest sessions, feedback collection, and iterative improvements.
    Balancing Mechanics: Techniques for balancing abilities, spells, and items to ensure they are fun, fair, and fit seamlessly into your game.
    Player Feedback: How to gather and incorporate feedback from your playtesters to refine and enhance your creations.
    Tools and Resources: The tools and resources I rely on for creating, managing, and testing my homebrew content, including GM Binder, online communities, and more.
    Don't forget to like, comment, and subscribe for more D&D homebrew content! Let me know in the comments if you have any questions or if there's anything specific you'd like me to cover in future videos.
    📲 Join the Discord:
    Discord: / discord
    Twitter: @FellstarDM
    Thank you for watching and happy homebrewing!
    #DnD #Homebrew #DungeonsAndDragons #GameDesign #TabletopRPG

ความคิดเห็น • 1

  • @shangrilos9
    @shangrilos9 2 หลายเดือนก่อน +1

    Hey! That testing data looks familiar! Jokes aside it was great helping you test your class. Definitely put it on my radar to use in my other games that allow homebrew