Is it just me or are the boneworks nullbodies 100x more intimidating than bonelab nullbodies? It might just be because i had a much harder time killing them than i did in bonelab
yeah bro, that's kinda the general consensus. bonelab was kind of a flop considering they had to make it quest compatible. besides the fact that boneworks was made by loving developers wanting to make something not done before. whereas bonelab kinda felt like it was made to please everyone.
If SLZ remade BoneLab's campaign from the ground up to be on par with BONEWORKS, would the game be worth it? No other changes like physics or enemies, just the campaign. Side note: I play a ton of Team Fortress 2 and spend some money on it. I was able to get a fairly expensive group of items which I had for years until the launch of BoneLabs. I didn't have any money on my account on launch day but I wanted to get it ASAP so I sold those items. Calling BoneLab a scam is a understatement. I have never been so let down from a game before.
I don't really think it'd make combat that much easier. Sure, I could line up shots more accurately, but it's not going to stop omnis from shooting. Plus, I'm less agile when my finger is on the slow-mo button instead of the joystick.
"How do you feel about bonelab?" To simply sum it up. It's the literal, manifestated proof that big companies and big budgets do not mean better games.
slz is like 20 people idk what ur tryna say here and the amount of money from boneworks i dont think was 100% put towards bonelab either since it has a lot of reused assets and stuff
@Different Reality you forget that the whole game was funded by meta or something? Szl was bought by meta for bonelab. Which was trash unsurprisingly. I even called it the moment it was announced.
Boneworks was substantially larger. Had better physics. Even better graphics besides the lighting which is easily replicated with mods. What was supposed to be a massive sequel ended up just being a big mod engine that's already been made before, only bigger and better, there's 0 reason for bonelab to be this much of a downgrade.
@CashMoneyRDX Yeah, they did. It was a company acquisition, and now stress level 0 can't release a game without it being on an oculus device at least. Brandon JLA has even mentioned this before in an interview. It's the only way they could ensure a steady flow of cash to fund the project, which sadly was it's downfall.
Is it just me or are the boneworks nullbodies 100x more intimidating than bonelab nullbodies? It might just be because i had a much harder time killing them than i did in bonelab
It’s probably cause it was harder and you didn’t get that many guns unlike bonelab they die to like 2 punches and give you 100 guns per map
I think they just looked creepier and less cartoony than in bonelab
I’m starting to think it’s because of the realistic faces they have
this because the nullbodies in bonelab do less damage and have less health.
also the boneworks nullbodies have better designs
their faces make them seem more alive and sentient. bonelab nullbodies just look like a walking beam of orange light.
Bro you should have so many more subscribers, genuinely my favorite boneworks TH-camr
Thank Goldpro for continuing Boneworks videos even though Bonelab came out.
(he hates it)
@@in4init3vr (I know, I've seen his video about it)
The feeling i get while watchin this is "yes"
copper itself commented on this video
@@yeetso8788 *worst metal intensifies*
Miss me with that runoff
Should I get bonelab I already have binworks
Should I save up for a valve index
maybe wait until the next valve headset gets released
Ok
BONEWORKS IS BETTER THEN BONELAB
How?
yeah bro, that's kinda the general consensus. bonelab was kind of a flop considering they had to make it quest compatible. besides the fact that boneworks was made by loving developers wanting to make something not done before. whereas bonelab kinda felt like it was made to please everyone.
boneworks has Big spaces and bonelab has small spaces
Ive had equal fun with both tbh just one has a better campaign and other has better mods
lets go a boneworks video. boneworks is better then bonelab
If SLZ remade BoneLab's campaign from the ground up to be on par with BONEWORKS, would the game be worth it? No other changes like physics or enemies, just the campaign.
Side note: I play a ton of Team Fortress 2 and spend some money on it. I was able to get a fairly expensive group of items which I had for years until the launch of BoneLabs. I didn't have any money on my account on launch day but I wanted to get it ASAP so I sold those items. Calling BoneLab a scam is a understatement. I have never been so let down from a game before.
a better campaign would definitely be a good start, but there'd still be a lot of issues with the game.
you didn't use slow-mo much during combat, was this for the sake of entertainment/challenge?
I don't really think it'd make combat that much easier. Sure, I could line up shots more accurately, but it's not going to stop omnis from shooting. Plus, I'm less agile when my finger is on the slow-mo button instead of the joystick.
This was even painfull to watch
Do bonelab damagless next
After you finish boneworks of course
Bonelab damage less is impossible because the elevator scene causes damage after falling
Nobody here likes Bonelab.
stalker pfp is already based opinion
bro got realism
"How do you feel about bonelab?"
To simply sum it up. It's the literal, manifestated proof that big companies and big budgets do not mean better games.
slz is like 20 people
idk what ur tryna say here
and the amount of money from boneworks i dont think was 100% put towards bonelab either since it has a lot of reused assets and stuff
@Different Reality you forget that the whole game was funded by meta or something? Szl was bought by meta for bonelab. Which was trash unsurprisingly. I even called it the moment it was announced.
Boneworks was substantially larger. Had better physics. Even better graphics besides the lighting which is easily replicated with mods. What was supposed to be a massive sequel ended up just being a big mod engine that's already been made before, only bigger and better, there's 0 reason for bonelab to be this much of a downgrade.
@CashMoneyRDX Yeah, they did. It was a company acquisition, and now stress level 0 can't release a game without it being on an oculus device at least. Brandon JLA has even mentioned this before in an interview. It's the only way they could ensure a steady flow of cash to fund the project, which sadly was it's downfall.
@@TheHomiePit me when I spread misinformation on the internet (they work as a meta partner, not acquired company)
WHERE DID THAT GUY COME FROM??????
Blindfold next?
You should totally review/play bonelab fusion, it's a multiplayer mod, and it's the only reason why I have a 100 hours in that game
if you want to see me playing fusion, check out the video raptor made: th-cam.com/video/vfiyhL66zvQ/w-d-xo.html
Skill issue