As someone who has a total of 2200 hours in this franchise i never cared for dedicated drops or raidbosses. Raidbosses either required you to be decked out with gear to the point where i am asking myself why the rewards would even matter or they needed to be cheesed. Never had an intersting raidboss fight. Dedicated drops? I dont enjoy doing the same boss over and over. it's just a means to an end. Yawn. I much rather be given multiple rotating path on how to aquire stuff. The standard formula is dull as can be and i never understood why people like or even vouch for it. Still not as bad as the anoint reroll system. My main gripe was that i needed 3rd party info to know if the anoint i wanted could actually spawn on the gun. It wouldt tell in game. Makes sense that one legendary hyperion sniper could spawn with the same anoints as another Hyperion. Well, wrong. In-game logic screws you over. I love the franchise, but putting in well working and well calculated systems was never their strength.
@@sirmidnight2039It was also due to BL2/TPS not having absurdly high legendary drop rates from Bosses. And while there were next to no dedicated drops at launch, they did fix some of that but not all. Which is so annoying if someone was to try to do a ‘The Hunt’ like event in TPS.
I'll be honest I always felt like money was useless in BL2 because either I only used it for ammo which i generally didn't need or I could get useless loot from vendors.
Money only ever really mattered in the first game. In bl2 its rare but you cant buy much with it, and in bl3 its basically showered on you all the time.
If only vendors actually upgrades their loot with playthroughs. TVHM should have had greens and blues with occasional purples in the item of the day, UVHM has blues and purples with frequent E-techs and sometimes legendaries in IOTD.
@@drunkenskunkproductionsdsp8094 tps numerical scaling was much better than both BL2 and late life BL3 (it used to have good scaling apart from glitches but with mayhem 2.0 it literally just became like BL2s UVHM
Well, use something like a Bearcat or Carnage and money will be very useful.. you're not using the right (or wrong) weapons if you think ammo can never be a problem. Actually, sometimes when farming I'd completely run out of money because ammo gets so expensive the higher the OP level, especially launcher ammo. Like if you fail Hyperious over and over you're going to run out of money from re-buying ammo over and over, especially grenades. He is a farm where you can't just leave the game easily to lower your OP level or go to VHM/TVHM to buy cheaper ammo because then you would have to run through the whole place again, so I always tried to do that as a last resort.
I think the Dragon Keep DLC added good uses for Eridium and made it more useful, what with being able to roll premium slot machines, and get exclusive Gemstone weapons from Butt Stallion. It doesn't wildly shake things up, but definitely makes Eridium more valuable, especially with the UCP buff to Gemstones :)
@@bananaman4666 yeah, dude straight up forgot dragon keep, arguably the best dlc ever made for bl2, or, you know, if you wanna be extra paranoid: fella kept it out to actually be able to make a video complaining about the purple gold in the first place, cause otherwise he'd end up in BL2's dragonkeep and be like "well eridium sucked for a while but they fixed it in a dlc, the end."
I'm a month late, so I'm glad to see someone brought this up in a timely manner. What does he mean eridium becomes useless? Did he ever play the Dragon Keep DLC?
As a frequent player (and a fan) of The Pre Sequel i actually dokt mind the grinder, but i do wish there were actual recipes or even some mathematical sense to figuring out recipes. Going purely off of chance when there are 15-50 different types of THE SAME WEAPON (let alone combining them) even in each rarity is a bit of a pain in the neck for me. "Hit or miss" is a bit too much for my favour However, goven that it doesn't exist in any other game bothers me even worse Ill take the grinder over Moxxi's slot machines amy day. Even if i dont get what i want at least i can sell it for something useful and get on woth my life
If I recall correctly, there is some level of recipes for the grinder. I don't remember exactly, but it has something to do with which weapon you place in which slot. And combining certain weapon types to get a different type. Like, I think I remember making rocket launchers needing a sniper and shotgun or something to get a launcher.
It _does_ have recipes, based on if you placed 2 or more weapons of the same type or not. So 2 purple pistols and 1 legendary shotgun gave you a legendary pistol. The problem is that it's not mentioned _anywhere_ in game, so someone looking to use it purely through in game info will only get jackshit
I mostly used the grinder on class mods since even if they are low level there rarity makes up for it since you get more points on your skill trees and are able to acquire the legendary ones early.
From the thumbnail, I thought this was going to be a BL2 video about how eventually, one guy is going to have all of the eridium in the universe because of the upgrade purchasing.
Ok... Unpopular opinion then. I actually really liked the grinder. I can take a few guns I don't need but recently collected in random drops and go gambling without any real loss. I thought it was fun.
because you have the grinder, the devs thought, "oh theyll use the grinder, so we shouldnt put any legendaries out there to find." Youre getting the low quality drops you wanna grind together, because they thought youd like the grinder. When we could have had the grinder and dedicated legendary drops. Couldve had both, you cant seriously be saying youd also prefer just the grinder..? Youd rather endlessly roll crappier loot together, than have better loot out there to gamble for .. in kills?
@@pianoman7753 That's not what I said. I said I liked the grinder. I'm sorry that it took away from something else. I never really went legendary hunting. I never really noticed. I just knew I liked playing with the grinder.
@@pianoman7753 You rather do the same boss over and over aswell? How is that any better? Never liked dedicated drops, especially the one exclusive to certain bosses. Great i kill this guy 50 to 100 times because there is no other way of obtaining this gun..riviting. I have over 2200 hours in this franchise btw and im still baffled im in the minority here.
I felt like this was a waste of time other than buying backpack space and upgradeing ammo capacity I feel this should have been used to buy special specific weapons like legendaries and pink tiered weapons
Well the seraphs already had their own currency for that, but i get what you mean. It could be used for a lot of things, it just needs to strike a balence.
I wish that there was a way, where you could transform weapons to a "eTech" variant. You could get these cool and unique alien weapons, but only using their stuff. Like put in a purple hyperion pistol, and you could get etech pistol back (maybe with a chance, not sure). I know they are not seraphs or legendaries, but still something. And maybe make so you could get upgraded eTech, which would be seraph, whereas rare legendary would be pearlescent.
How about using Eriduim for weapon parts? You get a legendary but get a crappy parts, you can use Eriduim to install new parts the best parts being more expensive then the lower tier ones.
They dont want to because they want to keep their advertisement to be about "a bazillion guns!!" Weapon salvage mechanics would be awesome, but they wont. You will now get a gun with the exact same sparts that looks exactly the same, but it has a scope so it's a completely different gun guys. It got old really fast.
The thing is the community where begging for the annoint reroll for ages, then got it and where mad at the price, I like BL2s way of doing it because no one really cared, people will always find reasons to complain, more so if you give them what they want
@@ImMimicute I was mainly mad at the lack of transparency on what can and cant be rolled on a weapon. Going by ingame logic sure as hell is a terible idea. I must use third-party info to use the thing. Also the fast ways of irridien farming were yet again doing a single boss over and over. dull.
@@welkijken hate to brake it to ya but that's pretty much how you farm almost everything in all the borderlands games, if you don't like killing bosses then you probs aren't that Into borderlands
finally someone who noticed. You either cheese them or beat them with gear so powerfull that the loot comming out of the boss isnt a real upgrade. pointless. I wished the fights were a bit more interesting
@welkijken ive beat every one with gaige and maya but needed min max both characters with perfect and specific gear. Then you look at a game like Destiny and a Fire Team with good blues or low tier purps can take out a raid like last wish or deepstone crypt.
@@drunkenskunkproductionsdsp8094 which makes it so you need to be a walking stats stick. Most bosses have a single gimick to overcome the whole fight. No stages, no envirementals just shoot em after or at "x" and thats the entire plan.
The grinder was the best thing Borderlands ever introduced and they took it away from us. 2k Australia should have known the bosses should have had dedicated drops at launch, but the grinder made it so much easier to get my friends, who played less often, geared up. It was a beautiful tool of convenience for the 98% of players who don't play games as a job, and then they took it away because a small number of people sent threats over dedicated drops not being there at launch... I am still crestfallen at the absence of our glorious grinder.
I thought this was going to be a lore video about how they couldn't keep using Eridium as a rare resource because it would be gone at the rate it's spent by the VHs, lol. I've always thought having some way to swap out parts or bring guns you like up to snuff level-wise would be a nice use of the inevitable maxed-out 'rid rock. And inventory space. Getting maxed out SDUs in 3 and WL was torture; having it limited by the 500 Eridium cap in 2 was such a life-saver.
I've always wanted an eridium powered machine that raises the level of whatever gear you put in it if you are lazy or feeling sentimental about gear you got earlier but is now underleveled...
in BL2 you just farm the dragons on NVHM for 80 eridium per run, in TPS I get 200+ per hour ON CONSOLE with slower loading screens with Nisha by farming Iwajira. Toss 2 homing bonus package before jumping in the hole of the cavern toward the entry to kill enemies, shoot a Fridgia burst then pop showdown with two fer Luck Cannon. Iwa will die before even opening his mouth during the intro animation if done correctly.
Either lower the cost of the re-rolls, OR you get to choose the exact roll you want OR when re-rolling, it has to cycle through all the rolls before repeating, so at least theres some finite amount you could therotically spend VS the X cost we have now. at least farming for hours/days etc for eridium to spend also netted you XP towards vault cards, but we all wouldve preferred just not having to spend that much time farming eridium because of a RNG re-roll machine, when we also have to farm the drops themselves, either for an optimal version or a godroll, etc.
@@talullah1065 It would mean access to fun new abilities that might be op, balanced by the cost needed to fuel them without making them trash. Developers could also come up with unique challenges for Sirens as well.
Most players I’m learning just gib in perfect part weapons and wonder why they’re s*** at the game. Lol. That grind can teach you how to ACTUALLY play and build your character. Lol.
Honestly I hope they bring back the grinder. it was my favorite thing about the pre-sequel. They just need to get rid of having so many legendaries restricted to it. maybe just one super legendary specific to the grinder.
You forgot about the Tina slot machines in BL2's Assault on Dragon Keep. But I don't know if gambling means much of anything in Borderlands unless you're doing a gambler challenge run.
These videos always remind me how surface level my enjoyment of borderlands is. I never even touched the DLC for any of them, nevermind the deeper buildcrafting for difficulty and raids
Grinder was not the problem at all and if you are at least ok/average at the game you will never have a hard time affording things with Eridium....there has never been a problem for me or anyone I know that has ever played... ROFL hilarious video!
I feel like having a reverse grinder in bl3 where you can grind purples and legendarys for erdium would solve the problem and just have the amount of erdium be some percentage of the combined gun scores so that way it gives you incentive to pick up goof purples and legendaries that you don’t need but might want to use to generate erdium
The grinder problems remind me of re-rolling rings and amulets in the horadric cube in Diablo 2. There was this weird item level system that involved a hidden stat and made it a nightmare to get what you were expecting without using mods or pretty technical guides. Of course, D2 didn’t let you reroll the high rarity items or obtain legendaries like that. There were a handful of fixed recipes for very specific enchantments, but you’d generally only grind items via gameplay, not menuing
They added that pretty far back. I personally still don't use it when I could just huck on a shlooter for similar effect without spending any of that sweet sweet reroll rock.
PSA: there's a really ez and really quick eridium farm in Voracious Canopy, there are 9 eridium in a hole, they tried to nerf it by making some of the clusters not render in game, but you can still break them to get eridium(it's best to look up the node's location so you don't have to shuffle around looking for the melee prompt), couple that with a artifact that adds elemental damage to melee(this gives you more eridium per node broken), and you can easily farm up 1k+ eridium every 10 minutes, with some other buffs you can farm even faster(front loader with weapon that give elemental damage to melee when under 50% health for example) it's a bit boring as you're literally just changing mayhem level to reload area, running to a hole and breaking 9 nodes, rinse and repeat. But it's useful in a pinch credit goes to u/zorp99 on reddit btw, he experimented with it all and note down the data from his runs
Presequel is awesome dude. Loved the vibe, level design, and things like the grinder. I know its the same engine and the same guns, but man pre sequel is amazing. The characters all feel so fun and unique, I know some are "under powered" i'm purely talking about fun factor.
3:44 WAIT PEOPLE HATED THE GRINDER??? DUDE I LOVE THE GRINDER! Also finding legendary items is the last thing on my mind; there was plenty of rare and purple weapons that were fun to use!
@@Cashew1405 That makes sense if I'm honest. Edit: what doesn't make sense to me is the fact they had a cool concept (the air booster mechanic) and never had any breathers with extra jumps, higher jump thrust, etc. They had such a cool idea in hand they did NOTHING WITH!
I could even understand 100 eridium for a reroll, but 250 bankrupts my vault hunters every time unless I'm lucky. I'd say when I use the reroll, there was an 80 percent chance I'll spend every single amount of eridium with no good anoint. The other 20 percent I'd get exactly what I want or at least something serviceable.
I remember some friends and I really abusing the grinder in BL:TPS. We'd just farm for some various legendaries, dupe the crap out of them, and then grind those until it spat out what we wanted or close enough, then rinse and repeat. It's been years since I've even touched Pre-Sequal, but, if I recall correctly, I think if you ground a bunch of the same type of item it tended to give you that type of items. So grinding shields would give you shields, shotguns would give you shotgun, ect. Don't quote me on that as, again, it has been years, but if that was how it worked then between that and duping items it made the grind for good gear in Pre-Sequal so much easier. Grinding for moonstones was still a chore, but not the worst thing ever.
Ya know I wish ya mentioned that eridium actually existed in bl1, you can see it mentioned that Headstone Mine is an "iridium" mine, and a few characters have eridium chunks like King Wee Wee.
I think they could have easily changed the grinder to have set "recipes" for unique legendaries if you put in like a unique blue plus different guns to kinda take a unique blue and make it legendary or combine the perks of several unique blues, or maybe take the unique line from a blue and but it on a different weapon type maybe? and then also just use it as reroll farm of 3 bad weapons into something maybe good. sure that would be some amount of extra work, but it allows for a surprisingly large amount of guns to be made with very little new ideas if that was ever a problem
I'm not going to lie, I sidestepped this whole side of the game because I couldn't be bothered to grind this much after playing through the game story proper. I don't have that kind of time to toss away. So I just used save edits to just see what crazy stuff was (and was not) possible to get. Pretty fun building your own guns. Especially cursed ones that are nearly useless like a 0% accuracy gun that has bullets being fired at absurd angles out of the gun causing you to potentially hit enemies behind you unexpectedly. Add legendaries for more chaos.
Presequel did it well with moonstones as they allowed you to upgrade your slots and ammo but also for making moonshine weapons which was awesome and get different types which is what I liked
A lot of games have added secondary currencies like these for the exact same kinds stuff. OFC once you obtain everything in the shop, its moot. Older games did it better though. Trying to remember which ones, but some had really well hidden tokens and stuff you had to find as you play through, there were only so many. Collect em' all and you could usually unlock some good stuff, easter eggs, built in cheats/goofs, or even hidden/secret levels.
Well bl2 really did fix making it mute by adding in things that eridium could be used for over and over again. To name a few outside of the obvious raids, there were slots and butt stallion.
I liked the grinder. Melting guns down to make better ones felt much better than just selling them only to basically never actually get anything good to buy with the money anyway.
Here's my idea, make rerolling anointments work similar to enchantments in Diablo 3. When rerolling you will be shown 3 random anointments and must pick one that will replace your current anointment or Alternatively keep your current one without refund, it starts off cheap but as you reroll more times on the same weapon it slowly gets mire expensive for that weapon capping at a certain upper limit and reseting when returning to the game from the main menu, this way you don't have exact control to get exactly what you want but it's hopefully less infuriating them randomly rolling a worse anointment then what you already had.
I wonder if we could have a forge mechanic, kinda building off of what the Gun Gun started. Pay eridium to activate the machine and then just build the gun you want, adding in more eridium for increased rarity, specific mods, damage types, legendary bonuses, etc. It'd be boatloads upon boatloads of eridium for one weapon, but the key being it's the weapon we want.
Eridium could be given a pretty useful consumable feature: Boosted luck. Go to a guy, hand him a bunch of Eridium, get boosted luck for an hour or until you die. Everytime it rolls something, it does it multiple times and picks whatever is higher. Can even have multiple different buff levels. 10 Eridium for 2x rolls, 40 for 6x, and 100 for 15x? Lock it to endgame and I'd love this thing.
Whats so cool and fun about bl2 in my opinion is the excitement of rate drops, i dont think take 2/gearbox should build their game for the small amount of people that spend 1000's of hours in the game at the cost of the enjoyment of people who just put a few 100 hours in
make some sort of reroll mechanic, but with different prices. cheep 5 eridium for fully random roll, 50 for a class specific roll, 1000 for a "choose your anoint" any maybe a weapon part reroll to. reroll all parts for 5. lock one part and reroll all others for 50, lock 2 parts and reroll the rest for 500... so you are able to have a fast low chance of getting something good, or after a long grind you can just guarantee the stuff you want. like kill boss X for weapon Y 100 times (like we do), and if you did not get it the right weapon with parts , you have earned enough to reroll one of them into the version you want.
As someone who mainly plays Psycho in Borderlands 2 focusing on melee upgrades, it's really sad just how quickly Eridium becomes useless after buying enough backpack upgrades to comfortably carry loot to the nearest vendor. I only shoot when absolutely necessary and even then, plenty of ammo to go around, to the point I almost forget what a gun is lol.
I wouldn't be opposed to it but stuff like that needs to either be really expensive or have limited use other-wise it'll be the only thing driving the eridium meta
The Grinder would probably actually be really solid if it was just an alternative way to get drops rather than the only way. Clearly their mentality was that if people could just get drops the normal way nobody would use the Grinder, but I'm convinced they were mistaken. Some people enjoy grinding for drops and some people don't. Those who enjoy grinding for drops would prefer to obtain them that way, especially if they are collector types who don't want to sacrifice gear to make other gear. People looking to skip the grind however would have an option that's more convenient for them. Effectively, there'd be options catering to multiple playstyles. It's basically just a matter of whether you want to invest time or resources into obtaining the gear.
I think they should bring back E-tech weapons and have them be pseudo legendaries, basically purple rarity weapons with an added bonuses given by the specific E-tech parts. They could allow you to convert purple weapons into E-tech by infusing them with Eridium or perhaps just have a vendor or something that allows you to buy them with it.
probably a bit unrelated but I feel the same way with how samples are handled in helldivers 2, the grind for these currencies are fun but once you've obtained the things that require them, there's just no point for them to exist all of a sudden. there has to be ways for these things to used indefinitely for them to be relevant throughout a playthrough
I didn't have a problem with eridium in BL3. It was pretty easy to come by, so doing raids and rolling for anoints didn't take that much grinding. There were a few good farming spots, but the best one had nine nodes right by a spawn point. So you could spawn in, drop down, smash all the nodes, reload, and repeat. I don't remember the exact numbers, but you were getting somewhere around 200 eridium a minute.
I thought how it was handled in dragon keep was pretty interesting, since it allowed you to go gambling with the slots and buttstallion for alright loot with any extra you had
A massive problem I have with TPS and 3, is that there are so few raid bosses. That’s what made BL2 so fun in the mid to endgame in my opinion, preparing for the raid bosses and of course getting more unique gear from them
they could have made the reroller more fairer by making one selected annoint more common the more times you use it spend some eridium to select it, then spend some to roll the die, the die being more stacked in your favour the more you roll
I like Borderland pre sequel so I think mixing the grinder and the prefix could be a good option with a decent price. Maybe grinding prefixes from other guns onto your desired gun, keep the higher cost but you get the prefix you wanted and cost 1 gun with to grind up for its prefix. Raid boss is another issue, cost should be equal close to what that boss usually drop back, next lost of 10% at most but if it’s regular dropping 50 Eridium then it should be 50. You get what you gave back most of the time if you kill it. This is why the 20 system ok if it dropped 16-24 Eridium.
there are several ways to make it work. the easiest would be to combine everything from the last games. use the grinder from the pre-sequel, and upgrades like in bl2, and skins from bl3. or add gun creation and make it cost eridium, break down guns for thier parts and make your own weapons. a jakobs reciever with a bandit mag pick a grip or stock for pistol or rifle and choose a barrel brand to get that brands accuracy characteristics. breaking down weapons could be free but the cost to create the gun could be based off of rarity of parts used. gearbox just has to do what they do to creat the base weapons and the players can generate thier own content weapons wise and it would make player builds even more diverse🤷♂️
A better idea for the re-roller is a scaling cost. Imagine if it shows you all possible anointments, and you can spend +5e for each anoint you want removed from the pool for that re-roll. That way it gives players control and lets the super dedicated players skip the grind with E, and others also just chance their luck. Another idea would be the ability to "reset" a weapon to the current mayhem level you are at for a hefty sum. Cant tell you how annoying it was to have farmed godrolls just for them to add another few mayhem levels a few months later and completely invalidate all that work. Essentially, eridium should best be used as a tool to give players agency and control IMO.
@@Cashew1405 Well, the rising cost should make it so its probably not advisable to select EVERY anoint, maybe even make it like 5+(no. of anoints) each time to further ramp it up. Or, just save your selection for the next gun so as long as you have all the anoints you personally dont like de-selected, you never have to touch it again.
Honestly the more I think about it the more I’m convinced seraph crystals should be changed to eridium in bl2. Having weapons that aren’t as good as legendaries be locked behind raid bosses is kind of a mistake.
1: Grinder was ok if you could could combine 1 gun with the traits of another. I also like the idea of using it to increase the level of legendries. 2: Eridium could be used as an extra payment option when getting levelled quest reward to increase the reward level to the player level. no more getting a reward-specific item 10 levels below you and therefore useless to you.
I've never used the grinder in TPS. I very rarely buy the cosmetics from Crazy Earl in BL3. I only use the gun gun for legendaries. The anointments reroll is way too expensive. If they include it in BL4, i hope it's cheaper and maybe only make it expensive for a guaranteed good anointment.
I've always wondered exactly what the characters in the world would do with eridium? What does Jack want to do with it? And what does Crazy Earl want with it?
I think they could add the grinder to borderlands 3 and it would probably feel great. Edit: forgot about Eddie's reroll machine, but still thinking the grinder would be fun to add
6:20 Ackchyually, "decimate" means "to reduce by one-tenth." This is more like "reduce TO one-tenth." 8:10 Nothing wrong with a bit of the ol' sesquipedalian locquatiousness - just as long as you're not doing it for the sake of ostentatious erudition.
I had the same problem, on my second run of new game plus, I had no use for it. I've already bought all the upgrades from the shop, and it was just stockpiling with no use. Share the regular currency to keep being used such as buying guns and scrapping them, but there's no use for that special material.
Remember, it's your game, you do what you want, you can put iridium in the game code. The game is mine, I play the way I want, so you have to remember to prioritize your time as well.
I honestly like the gun gun and quest vendor mechanics in bl3, i also agree that the anoint rerolls are to expensive for casual play. Sadly the quest vendor doesn't sell all the quest items and the gun gun mayhem scales, which I personally think is a bad thing. Maybe make a tvhm version of it that has the capability to drop mayhem items including the m4&6 items for an increased eridium cost and it only drops the mayhem level gear you get the gun at.
The quest vendor has saved me a couple times for my videos, giving me ideas or just giving me the item I needed for a future video idea. I hate running the story in BL3 so any opportunity to avoid restarting tvhm is a plus
@@doolbeepi3059 I personally enjoy BL3 gameplay and endgame over BL2. I'll play bl3 endgame anyday, but I have to fit a mood to play BL2 or play modded.
The problem with the gun gun is that it completely skips mayhem progression like described in the video, but is otherwise useless and unreliable, so its is there exclusively to mess with the game progression. Not to say it is unique in that, because arms race also completely ruins mayhem progression, but it's one more for the collection. As for the quest vendor, the problem is three fold. First, it is not fun or engaging to farm vending machines. Second, it also can ruin mayhem progression for the same reasons as before. But the worse offender, it should be an end game only thing, but as it stands it is available from the start and it's way too cheap, contributing to the big problem that is the shittiest weapon progression in any bl game because very strong weapons are so much easily available from level 1 until the end of the game. And the biggest irony is that in Mayhem 11 suddenly only 5% of the legendaries are actually usable, making both the quest vendor ane the gun gun functionally useless.
@@trewajg Saying only 5% of legendaries are usable in endgame is extremely disingenuous, if you think that I recommend taking a look at how I play the game. I understand that the mayhem scaling problem exists for both, I only say that the vending machine has been good as it's helped me farm for items without running the story. When it comes to the gun gun there were definitely ways they could have made it work within the mayhem scaling system without skipping mayhem which is why I proposed the idea of a tvhm version of the gun gun so that this way the normal mode version of it doesn't skip progression. I loved the concept of the gun gun and it has helped me when it comes to farming unique non legendary items. It doesn't do well in the functionality of the game due to a lack of retroactive balance with mayhem 2.0 like all the other weapons that got nerfed or power crept. Just about every weapon in BL3 endgame can be used and can be viable, especially if you compare it to BL2, not to say there are only this amount of viable weapons in BL2, but it is objectively more difficult to use off meta gear or skills in BL2 than in BL3.
You know what bl4 should have? A machine *like* the grinder, but putting much more control in the hands of the player. Let players take specific parts off of guns, destroying the rest of the weapon in the process. Keep those parts and combine them with other parts from other guns to make the perfect combo. Like your legendary, but want a better barrel? Cool, just take the reciever, and add on the barrel you want from a white gun you found. Whether or not one should be able to combine legendary effects with this method is something I'm unsure about, but there is potential for that. All for the low cost of 50 eridium per combine. You lose guns every time you take a part away, you lose eridium to make the new gun, but you get exactly what you want in return. Sounds like a great resource sink to me. And no need to put incentives in, since the machine itself is the incentive. Also, it would mean we can have a fun combo of the old games' parts systems and the one from bl3. Put your badass jakobs barrel on your favorite Vladof reciever with a COV grip for style, and a dahl stock for usability.
A full crafting system threatens the existence and reason to farm for your guns and be a part of the endgame loop. If they are going to do crafting, it either has to be less or the same amount of efficient than the farm or there needs to be a limit to how much you can improve a gun to not let it drive the whole endgame loop.
honestly I think they struck gold multiple times here and could easily make the best game the next one. 1. Money was useless in bl2 because it was only used on ammo and most builds would end up not needing to use all that ammo you can get from the slots so doing it how it was in bl3 was good including the pricing of the slots too. 2. The grinder itself was a good idea and the amount of "eridium" it took was a good amount too. The problem was that there were a lack of unassigned drops you could only get from the grinder making it use way too much eridium. I think having a couple legendaries or pearls or whatnot being only obtainable from the grinder is fine, but you need to have the widest majority of drops assigned to actual enemies/bosses and not the grinder. The actual problem with the grinder was that there were no assigned drops or basically any raid bosses. 3. The unlimited amount of eridium you are allowed to carry in bl3 is definitely a good change as 500 is way too little imo. Also adding eridium to refight raid bosses is a good thing too (only start charging after the first time you beat them) Though if they drop eridium like in bl2 they should make it so you only loose small amount rather than the total amount of the pay. (basically if you pay 20 and lose, you lose 20. If you pay 20 and win you lose like 5, (numbers relative to how easy it is to get eridium)) 4. The gun gun is a cool idea and having a legendary mode is good for it, though I think it is a little cheesy to be able to skip most of the progression in mayhem mode by just setting it to the max and just using the gun gun. Though the only way I can think to balance it is to lock it to spit out weapons of your highest levelled mayhem weapon of that rarity. (if you have a green ML 7 weapon it can spit out green ML 7 but only ML 4 legendaries if you have a ML 4 legendary as your highest ML) 5. Using eridium for cosmetics and repurchasing past quest rewards is a good idea and how they were balanced was pretty good in bl3. They should definitely add it to the next game. The only thing bad about it was that there were no great quest rewards in bl3 but if it were in something like bl2 it would be incredibly useful because of the sandhawk and ruby. Maybe making it randomize its parts, element, etc every time you open it would be good too. 6. The anointment machine. Oh the anointment machine. I think this machine was good. Very good concept. The problem was the price. I think the best way to improve it would be to add 2 costs. Lets say you spend 25 to reroll the anointment randomly, a balanced amount not too cheap not too expensive. Then you could spend a random amount between 250 and 375 (10-15x random roll price) to choose an anointment you want but it is much more expensive. It plays into the random rolling without being completely annoying. You could roll the right one within 10-15 rolls but would you do that or spend more and get what you want straight away? Some other cool ideas would be being able to use eridium on a siren character to make your siren abilities stronger (maybe an unlock on a skill tree). Adding something like buttstallion or eridium slot machines that could give unique weapons like an eridium-esc weapon rarity or something. Maybe being able to use eridium to swap out bad weapon parts with new ones. The only issue is I feel that if you add too many different uses for eridium there is a larger chance you either have no eridium or too much eridium because some people will only use some of the things and some people will use all the things and have no eridium left.
Honestly the 500 eridium for the vault boss never felt ban considering how quickly you can farm it. The reroller should've been designed so that it doesn't give you an anoint you already got previously on that gun. Aside from all this moving SDUs to money was one of the best changes between bl2 and bl3. Money in bl2 becomes entirely useless after lvl 10 or so, once ammo isn't a concern anymore. It also makes sense that ammo and ammo capacity are based on the same currency.
The Grinder wasn't the problem, the Devs not assigning dedicated drops and adding raid bosses was.
True, that
With dedicated drops they could have made the grinder have higher or lower but i havent played the bltps that much
So that's why I never had any legendaries in TPS
As someone who has a total of 2200 hours in this franchise i never cared for dedicated drops or raidbosses.
Raidbosses either required you to be decked out with gear to the point where i am asking myself why the rewards would even matter or they needed to be cheesed. Never had an intersting raidboss fight.
Dedicated drops? I dont enjoy doing the same boss over and over. it's just a means to an end. Yawn. I much rather be given multiple rotating path on how to aquire stuff. The standard formula is dull as can be and i never understood why people like or even vouch for it.
Still not as bad as the anoint reroll system. My main gripe was that i needed 3rd party info to know if the anoint i wanted could actually spawn on the gun. It wouldt tell in game. Makes sense that one legendary hyperion sniper could spawn with the same anoints as another Hyperion. Well, wrong. In-game logic screws you over.
I love the franchise, but putting in well working and well calculated systems was never their strength.
@@sirmidnight2039It was also due to BL2/TPS not having absurdly high legendary drop rates from Bosses.
And while there were next to no dedicated drops at launch, they did fix some of that but not all. Which is so annoying if someone was to try to do a ‘The Hunt’ like event in TPS.
I'll be honest I always felt like money was useless in BL2 because either I only used it for ammo which i generally didn't need or I could get useless loot from vendors.
Money only ever really mattered in the first game. In bl2 its rare but you cant buy much with it, and in bl3 its basically showered on you all the time.
If only vendors actually upgrades their loot with playthroughs. TVHM should have had greens and blues with occasional purples in the item of the day, UVHM has blues and purples with frequent E-techs and sometimes legendaries in IOTD.
That and the prices of guns (and ammo/health in higher levels) from vending machines were way too expensive, especially in 2 and the Pre Sequel.
@@drunkenskunkproductionsdsp8094 tps numerical scaling was much better than both BL2 and late life BL3 (it used to have good scaling apart from glitches but with mayhem 2.0 it literally just became like BL2s UVHM
Well, use something like a Bearcat or Carnage and money will be very useful.. you're not using the right (or wrong) weapons if you think ammo can never be a problem. Actually, sometimes when farming I'd completely run out of money because ammo gets so expensive the higher the OP level, especially launcher ammo. Like if you fail Hyperious over and over you're going to run out of money from re-buying ammo over and over, especially grenades. He is a farm where you can't just leave the game easily to lower your OP level or go to VHM/TVHM to buy cheaper ammo because then you would have to run through the whole place again, so I always tried to do that as a last resort.
I think the Dragon Keep DLC added good uses for Eridium and made it more useful, what with being able to roll premium slot machines, and get exclusive Gemstone weapons from Butt Stallion.
It doesn't wildly shake things up, but definitely makes Eridium more valuable, especially with the UCP buff to Gemstones :)
Very disappointed that this got skipped over
Bump
Love the UCP
@@bananaman4666 yeah, dude straight up forgot dragon keep, arguably the best dlc ever made for bl2, or, you know, if you wanna be extra paranoid: fella kept it out to actually be able to make a video complaining about the purple gold in the first place, cause otherwise he'd end up in BL2's dragonkeep and be like "well eridium sucked for a while but they fixed it in a dlc, the end."
I'm a month late, so I'm glad to see someone brought this up in a timely manner. What does he mean eridium becomes useless? Did he ever play the Dragon Keep DLC?
As a frequent player (and a fan) of The Pre Sequel i actually dokt mind the grinder, but i do wish there were actual recipes or even some mathematical sense to figuring out recipes. Going purely off of chance when there are 15-50 different types of THE SAME WEAPON (let alone combining them) even in each rarity is a bit of a pain in the neck for me. "Hit or miss" is a bit too much for my favour
However, goven that it doesn't exist in any other game bothers me even worse
Ill take the grinder over Moxxi's slot machines amy day. Even if i dont get what i want at least i can sell it for something useful and get on woth my life
If I recall correctly, there is some level of recipes for the grinder. I don't remember exactly, but it has something to do with which weapon you place in which slot. And combining certain weapon types to get a different type. Like, I think I remember making rocket launchers needing a sniper and shotgun or something to get a launcher.
It _does_ have recipes, based on if you placed 2 or more weapons of the same type or not. So 2 purple pistols and 1 legendary shotgun gave you a legendary pistol.
The problem is that it's not mentioned _anywhere_ in game, so someone looking to use it purely through in game info will only get jackshit
There are recipes, but they aren't written anywhere.
I mostly used the grinder on class mods since even if they are low level there rarity makes up for it since you get more points on your skill trees and are able to acquire the legendary ones early.
Me, just finding out now that the reason I never got Legendaries in the Pre-Sequel is cause I kept forgetting the grinder existed.
From the thumbnail, I thought this was going to be a BL2 video about how eventually, one guy is going to have all of the eridium in the universe because of the upgrade purchasing.
Lmao, I'm pretty sure you steal all of Earl's Eridium at the end of FFS anyways
Crazy Earl the Invincible
Ok... Unpopular opinion then. I actually really liked the grinder. I can take a few guns I don't need but recently collected in random drops and go gambling without any real loss. I thought it was fun.
Same! It would've def been better if put into a game where all the legendries also had dedicated drops but I'm happy we got it nonetheless
because you have the grinder, the devs thought, "oh theyll use the grinder, so we shouldnt put any legendaries out there to find."
Youre getting the low quality drops you wanna grind together, because they thought youd like the grinder.
When we could have had the grinder and dedicated legendary drops.
Couldve had both, you cant seriously be saying youd also prefer just the grinder..?
Youd rather endlessly roll crappier loot together, than have better loot out there to gamble for
.. in kills?
@@pianoman7753 That's not what I said. I said I liked the grinder. I'm sorry that it took away from something else. I never really went legendary hunting. I never really noticed. I just knew I liked playing with the grinder.
Love the concept too. just sloppy execution. Which is common at gearbox.
@@pianoman7753 You rather do the same boss over and over aswell? How is that any better? Never liked dedicated drops, especially the one exclusive to certain bosses. Great i kill this guy 50 to 100 times because there is no other way of obtaining this gun..riviting.
I have over 2200 hours in this franchise btw and im still baffled im in the minority here.
Average grinder moment:
"Let's go gambling!"
"Aw dangit-"
"Let's go read-only farming!"
"I can't stop winning!"
"I can't stop winning!"
"I can't stop-"
I felt like this was a waste of time other than buying backpack space and upgradeing ammo capacity I feel this should have been used to buy special specific weapons like legendaries and pink tiered weapons
Well the seraphs already had their own currency for that, but i get what you mean. It could be used for a lot of things, it just needs to strike a balence.
Oh man eridium being used for seraph weapons would’ve been so cool
I wish that there was a way, where you could transform weapons to a "eTech" variant. You could get these cool and unique alien weapons, but only using their stuff. Like put in a purple hyperion pistol, and you could get etech pistol back (maybe with a chance, not sure). I know they are not seraphs or legendaries, but still something. And maybe make so you could get upgraded eTech, which would be seraph, whereas rare legendary would be pearlescent.
How about using Eriduim for weapon parts? You get a legendary but get a crappy parts, you can use Eriduim to install new parts the best parts being more expensive then the lower tier ones.
They dont want to because they want to keep their advertisement to be about "a bazillion guns!!"
Weapon salvage mechanics would be awesome, but they wont.
You will now get a gun with the exact same sparts that looks exactly the same, but it has a scope so it's a completely different gun guys. It got old really fast.
Or just have weapon parts with benefits that outweigh the negatives.
The thing is the community where begging for the annoint reroll for ages, then got it and where mad at the price, I like BL2s way of doing it because no one really cared, people will always find reasons to complain, more so if you give them what they want
@@ImMimicute I was mainly mad at the lack of transparency on what can and cant be rolled on a weapon. Going by ingame logic sure as hell is a terible idea. I must use third-party info to use the thing. Also the fast ways of irridien farming were yet again doing a single boss over and over. dull.
@@welkijken hate to brake it to ya but that's pretty much how you farm almost everything in all the borderlands games, if you don't like killing bosses then you probs aren't that Into borderlands
Tasty rock
mmmm rock
Butt Stallion, is that you?
"Raid" boss in borderlands means a building with health
finally someone who noticed.
You either cheese them or beat them with gear so powerfull that the loot comming out of the boss isnt a real upgrade. pointless.
I wished the fights were a bit more interesting
@welkijken ive beat every one with gaige and maya but needed min max both characters with perfect and specific gear. Then you look at a game like Destiny and a Fire Team with good blues or low tier purps can take out a raid like last wish or deepstone crypt.
The HP makes sense (with exceptions to the OP10 glitches), but the unavoidable attacks make them suck a lot.
@@drunkenskunkproductionsdsp8094 which makes it so you need to be a walking stats stick. Most bosses have a single gimick to overcome the whole fight. No stages, no envirementals just shoot em after or at "x" and thats the entire plan.
Other than dexi, If they spawn anything in the arena they can be b0red, and I think we all know what that means
The grinder was the best thing Borderlands ever introduced and they took it away from us. 2k Australia should have known the bosses should have had dedicated drops at launch, but the grinder made it so much easier to get my friends, who played less often, geared up.
It was a beautiful tool of convenience for the 98% of players who don't play games as a job, and then they took it away because a small number of people sent threats over dedicated drops not being there at launch... I am still crestfallen at the absence of our glorious grinder.
I thought this was going to be a lore video about how they couldn't keep using Eridium as a rare resource because it would be gone at the rate it's spent by the VHs, lol.
I've always thought having some way to swap out parts or bring guns you like up to snuff level-wise would be a nice use of the inevitable maxed-out 'rid rock. And inventory space. Getting maxed out SDUs in 3 and WL was torture; having it limited by the 500 Eridium cap in 2 was such a life-saver.
I mean, pandora's entire crust is eridium so idk about running out anytime soon lmao (from the nyriad logs in bl3)
I've always wanted an eridium powered machine that raises the level of whatever gear you put in it if you are lazy or feeling sentimental about gear you got earlier but is now underleveled...
in BL2 you just farm the dragons on NVHM for 80 eridium per run, in TPS I get 200+ per hour ON CONSOLE with slower loading screens with Nisha by farming Iwajira.
Toss 2 homing bonus package before jumping in the hole of the cavern toward the entry to kill enemies, shoot a Fridgia burst then pop showdown with two fer Luck Cannon. Iwa will die before even opening his mouth during the intro animation if done correctly.
Either lower the cost of the re-rolls, OR you get to choose the exact roll you want OR when re-rolling, it has to cycle through all the rolls before repeating, so at least theres some finite amount you could therotically spend VS the X cost we have now.
at least farming for hours/days etc for eridium to spend also netted you XP towards vault cards, but we all wouldve preferred just not having to spend that much time farming eridium because of a RNG re-roll machine, when we also have to farm the drops themselves, either for an optimal version or a godroll, etc.
The best farm spot in the game for eridium netted around 200 a minute. Grinding eridium shouldn't have been an issue for anyone.
@@billybegood466 you didnt understand him omg shut up bro
Since Sirens can boost their power with Eridium in universe. I would make it so that the Siren class can use Eridium to supercharge her abilities.
HYYYPE
That would mean that sirens were op and the only classes worth playing or they were absolute garbage without the pretty purple rock
@@talullah1065 It would mean access to fun new abilities that might be op, balanced by the cost needed to fuel them without making them trash. Developers could also come up with unique challenges for Sirens as well.
@@Krusnik66doesn't fix the issue of over developing the siren class compared to the others
@@Krusnik66 so siren players would just endlessly farm eridium?
Yeah iridium is a problem but when it comes to grinding for hours for a gun no one complains.
Most players I’m learning just gib in perfect part weapons and wonder why they’re s*** at the game. Lol. That grind can teach you how to ACTUALLY play and build your character. Lol.
Honestly I hope they bring back the grinder. it was my favorite thing about the pre-sequel. They just need to get rid of having so many legendaries restricted to it. maybe just one super legendary specific to the grinder.
Eridium made my Vault Hunter a crippling slot machine gambling addict every time he got back to Sanctuary.
I got my first pearl that way.. good times
I didn't even know people had a problem with Grinder
The 2014-16 Borderlands community was a battlefield for TPS fans lmao
not me, tho i wish there was more recipes
I remember when borderlands was fun. It's been a LONG time.
I agree. Recently I've just watched videos of borderlands
The true moral of the story? Borderlands 2 was lightning in a bottle and the dev team was never as good as you thought they were.
Meh borderlands 3 is a far more enjoyable gameplay experience to me it baffles me that people still go back to BL2 more lol
Do you have functional ears? I couldn't handle the voices @@rthraitor
You forgot about the Tina slot machines in BL2's Assault on Dragon Keep. But I don't know if gambling means much of anything in Borderlands unless you're doing a gambler challenge run.
I chose not to include Tina slots and Buttstalion because they were pretty inoffensive additions. Dexi on the other hand...
@@Cashew1405you also forgot to mention the d20 chests in the tiny Tina DLC... The dragons have like 100+ chests
These videos always remind me how surface level my enjoyment of borderlands is. I never even touched the DLC for any of them, nevermind the deeper buildcrafting for difficulty and raids
Grinder was not the problem at all and if you are at least ok/average at the game you will never have a hard time affording things with Eridium....there has never been a problem for me or anyone I know that has ever played... ROFL hilarious video!
I feel like having a reverse grinder in bl3 where you can grind purples and legendarys for erdium would solve the problem and just have the amount of erdium be some percentage of the combined gun scores so that way it gives you incentive to pick up goof purples and legendaries that you don’t need but might want to use to generate erdium
The grinder problems remind me of re-rolling rings and amulets in the horadric cube in Diablo 2. There was this weird item level system that involved a hidden stat and made it a nightmare to get what you were expecting without using mods or pretty technical guides.
Of course, D2 didn’t let you reroll the high rarity items or obtain legendaries like that. There were a handful of fixed recipes for very specific enchantments, but you’d generally only grind items via gameplay, not menuing
I didn't know the Gun Gun had a legendary mode!! Thanks Cashew!
They added that pretty far back. I personally still don't use it when I could just huck on a shlooter for similar effect without spending any of that sweet sweet reroll rock.
PSA: there's a really ez and really quick eridium farm in Voracious Canopy, there are 9 eridium in a hole, they tried to nerf it by making some of the clusters not render in game, but you can still break them to get eridium(it's best to look up the node's location so you don't have to shuffle around looking for the melee prompt), couple that with a artifact that adds elemental damage to melee(this gives you more eridium per node broken), and you can easily farm up 1k+ eridium every 10 minutes, with some other buffs you can farm even faster(front loader with weapon that give elemental damage to melee when under 50% health for example)
it's a bit boring as you're literally just changing mayhem level to reload area, running to a hole and breaking 9 nodes, rinse and repeat. But it's useful in a pinch
credit goes to u/zorp99 on reddit btw, he experimented with it all and note down the data from his runs
I'm aware of the strat but I'm never going to do it again. It's so tedious and I'd rather kill enemies for Rid-Rock.
If anoints return they need to be something the player can control. Preferably through a socket system or aspect enchantment system like Diablo 4 has.
Presequel is awesome dude. Loved the vibe, level design, and things like the grinder. I know its the same engine and the same guns, but man pre sequel is amazing. The characters all feel so fun and unique, I know some are "under powered" i'm purely talking about fun factor.
Tbh I never used eridium in BO3 literally just bought the best looking ones and completely forgot about crazy earls existence
3:44 WAIT PEOPLE HATED THE GRINDER??? DUDE I LOVE THE GRINDER! Also finding legendary items is the last thing on my mind; there was plenty of rare and purple weapons that were fun to use!
It was what the fan base thought. The issue isn't the grinder per-say, it's more the fact that there weren't many dedicated farms at launch/present
@@Cashew1405 That makes sense if I'm honest.
Edit: what doesn't make sense to me is the fact they had a cool concept (the air booster mechanic) and never had any breathers with extra jumps, higher jump thrust, etc.
They had such a cool idea in hand they did NOTHING WITH!
I would love for Ozkits to return! Would be hype afff
I could even understand 100 eridium for a reroll, but 250 bankrupts my vault hunters every time unless I'm lucky. I'd say when I use the reroll, there was an 80 percent chance I'll spend every single amount of eridium with no good anoint. The other 20 percent I'd get exactly what I want or at least something serviceable.
A really good video. I am just astonished to see your video has more likes than you have followers, hopefully you get an uptick in subscribers!
Omg thank you! This video has done really well for me and yes, it's been pretty good for channel growth. Cheers for the comment
I would bring back the grinder, sdu for Eridium, raid bosses back at 8 Eridium, and customize your weapons with parts of your choice for Eridium
I remember some friends and I really abusing the grinder in BL:TPS. We'd just farm for some various legendaries, dupe the crap out of them, and then grind those until it spat out what we wanted or close enough, then rinse and repeat. It's been years since I've even touched Pre-Sequal, but, if I recall correctly, I think if you ground a bunch of the same type of item it tended to give you that type of items. So grinding shields would give you shields, shotguns would give you shotgun, ect. Don't quote me on that as, again, it has been years, but if that was how it worked then between that and duping items it made the grind for good gear in Pre-Sequal so much easier. Grinding for moonstones was still a chore, but not the worst thing ever.
Ya know I wish ya mentioned that eridium actually existed in bl1, you can see it mentioned that Headstone Mine is an "iridium" mine, and a few characters have eridium chunks like King Wee Wee.
4:32 - At launch, the vending machine did not have quest rewards. Those were added almost a year later.
playing borderlands in current year ❌
watching an eridium currency specific borderlands video ✅
End-ish game shields and weapons that can boost output by eating some of your eridium stash. Or ridiculously high jumps and long dashes.
I think they could have easily changed the grinder to have set "recipes" for unique legendaries if you put in like a unique blue plus different guns to kinda take a unique blue and make it legendary or combine the perks of several unique blues, or maybe take the unique line from a blue and but it on a different weapon type maybe? and then also just use it as reroll farm of 3 bad weapons into something maybe good.
sure that would be some amount of extra work, but it allows for a surprisingly large amount of guns to be made with very little new ideas if that was ever a problem
I'm not going to lie, I sidestepped this whole side of the game because I couldn't be bothered to grind this much after playing through the game story proper. I don't have that kind of time to toss away. So I just used save edits to just see what crazy stuff was (and was not) possible to get. Pretty fun building your own guns. Especially cursed ones that are nearly useless like a 0% accuracy gun that has bullets being fired at absurd angles out of the gun causing you to potentially hit enemies behind you unexpectedly. Add legendaries for more chaos.
The goblin tinkerer finally found someone who can match his annoying rerolling abilities and its crazy earl
Presequel did it well with moonstones as they allowed you to upgrade your slots and ammo but also for making moonshine weapons which was awesome and get different types which is what I liked
A lot of games have added secondary currencies like these for the exact same kinds stuff. OFC once you obtain everything in the shop, its moot.
Older games did it better though. Trying to remember which ones, but some had really well hidden tokens and stuff you had to find as you play through, there were only so many. Collect em' all and you could usually unlock some good stuff, easter eggs, built in cheats/goofs, or even hidden/secret levels.
Well bl2 really did fix making it mute by adding in things that eridium could be used for over and over again. To name a few outside of the obvious raids, there were slots and butt stallion.
I liked the grinder. Melting guns down to make better ones felt much better than just selling them only to basically never actually get anything good to buy with the money anyway.
Here's my idea, make rerolling anointments work similar to enchantments in Diablo 3. When rerolling you will be shown 3 random anointments and must pick one that will replace your current anointment or Alternatively keep your current one without refund, it starts off cheap but as you reroll more times on the same weapon it slowly gets mire expensive for that weapon capping at a certain upper limit and reseting when returning to the game from the main menu, this way you don't have exact control to get exactly what you want but it's hopefully less infuriating them randomly rolling a worse anointment then what you already had.
I wonder if we could have a forge mechanic, kinda building off of what the Gun Gun started. Pay eridium to activate the machine and then just build the gun you want, adding in more eridium for increased rarity, specific mods, damage types, legendary bonuses, etc. It'd be boatloads upon boatloads of eridium for one weapon, but the key being it's the weapon we want.
Great video, also kudos for the SA flashback.. One of the best music scores :)
Eridium could be given a pretty useful consumable feature: Boosted luck. Go to a guy, hand him a bunch of Eridium, get boosted luck for an hour or until you die. Everytime it rolls something, it does it multiple times and picks whatever is higher. Can even have multiple different buff levels. 10 Eridium for 2x rolls, 40 for 6x, and 100 for 15x? Lock it to endgame and I'd love this thing.
Whats so cool and fun about bl2 in my opinion is the excitement of rate drops, i dont think take 2/gearbox should build their game for the small amount of people that spend 1000's of hours in the game at the cost of the enjoyment of people who just put a few 100 hours in
make some sort of reroll mechanic, but with different prices.
cheep 5 eridium for fully random roll, 50 for a class specific roll, 1000 for a "choose your anoint"
any maybe a weapon part reroll to. reroll all parts for 5. lock one part and reroll all others for 50, lock 2 parts and reroll the rest for 500...
so you are able to have a fast low chance of getting something good, or after a long grind you can just guarantee the stuff you want.
like kill boss X for weapon Y 100 times (like we do), and if you did not get it the right weapon with parts , you have earned enough to reroll one of them into the version you want.
The gun gun's legendary mode can also give quest rewards, so it's not a full guarantee.
This is just how it is with any game with currency: Eventually the money just becomes a number you watch go up.
As someone who mainly plays Psycho in Borderlands 2 focusing on melee upgrades, it's really sad just how quickly Eridium becomes useless after buying enough backpack upgrades to comfortably carry loot to the nearest vendor.
I only shoot when absolutely necessary and even then, plenty of ammo to go around, to the point I almost forget what a gun is lol.
Grinder? I barely know her!
But seriously, I really liked the grinder with moonstones.
I loved the grinder. Second best part of Pre-Sequel
What if you could use eridium for things like the xp booster from bl3 or something like that?
I wouldn't be opposed to it but stuff like that needs to either be really expensive or have limited use other-wise it'll be the only thing driving the eridium meta
The Grinder would probably actually be really solid if it was just an alternative way to get drops rather than the only way. Clearly their mentality was that if people could just get drops the normal way nobody would use the Grinder, but I'm convinced they were mistaken. Some people enjoy grinding for drops and some people don't. Those who enjoy grinding for drops would prefer to obtain them that way, especially if they are collector types who don't want to sacrifice gear to make other gear. People looking to skip the grind however would have an option that's more convenient for them. Effectively, there'd be options catering to multiple playstyles. It's basically just a matter of whether you want to invest time or resources into obtaining the gear.
Great video! VERY concise, not an over abundance of jokes, clear dictation, all good!
I think they should bring back E-tech weapons and have them be pseudo legendaries, basically purple rarity weapons with an added bonuses given by the specific E-tech parts. They could allow you to convert purple weapons into E-tech by infusing them with Eridium or perhaps just have a vendor or something that allows you to buy them with it.
I suppose it's like unobtainium, it seems like almost every fictional universe, has an endgame drop, which is used as some form of currency.
probably a bit unrelated but I feel the same way with how samples are handled in helldivers 2, the grind for these currencies are fun but once you've obtained the things that require them, there's just no point for them to exist all of a sudden. there has to be ways for these things to used indefinitely for them to be relevant throughout a playthrough
In the Tiny Tina DLC, if you wait a few minutes, Butt Stallion will appear, and you can use Eridium to buy weapons
I didn't have a problem with eridium in BL3. It was pretty easy to come by, so doing raids and rolling for anoints didn't take that much grinding. There were a few good farming spots, but the best one had nine nodes right by a spawn point. So you could spawn in, drop down, smash all the nodes, reload, and repeat. I don't remember the exact numbers, but you were getting somewhere around 200 eridium a minute.
I thought how it was handled in dragon keep was pretty interesting, since it allowed you to go gambling with the slots and buttstallion for alright loot with any extra you had
early game it makes sense cuz money is so barren and kate game money is still a problem with uvhm charging like 10 mill per perchase
A massive problem I have with TPS and 3, is that there are so few raid bosses. That’s what made BL2 so fun in the mid to endgame in my opinion, preparing for the raid bosses and of course getting more unique gear from them
they could have made the reroller more fairer by making one selected annoint more common the more times you use it spend some eridium to select it, then spend some to roll the die, the die being more stacked in your favour the more you roll
I like Borderland pre sequel so I think mixing the grinder and the prefix could be a good option with a decent price. Maybe grinding prefixes from other guns onto your desired gun, keep the higher cost but you get the prefix you wanted and cost 1 gun with to grind up for its prefix. Raid boss is another issue, cost should be equal close to what that boss usually drop back, next lost of 10% at most but if it’s regular dropping 50 Eridium then it should be 50. You get what you gave back most of the time if you kill it. This is why the 20 system ok if it dropped 16-24 Eridium.
Yeah, even boss's like Terra who didn't drop all that much eridium still let you farm them ad many times as you wanted to after you entered Terra peak
there are several ways to make it work. the easiest would be to combine everything from the last games. use the grinder from the pre-sequel, and upgrades like in bl2, and skins from bl3. or add gun creation and make it cost eridium, break down guns for thier parts and make your own weapons. a jakobs reciever with a bandit mag pick a grip or stock for pistol or rifle and choose a barrel brand to get that brands accuracy characteristics. breaking down weapons could be free but the cost to create the gun could be based off of rarity of parts used. gearbox just has to do what they do to creat the base weapons and the players can generate thier own content weapons wise and it would make player builds even more diverse🤷♂️
Yo did you not figure out as long as you have eridion and that gun that uses it you have infinite money it shoots out guns that can be sold
A better idea for the re-roller is a scaling cost. Imagine if it shows you all possible anointments, and you can spend +5e for each anoint you want removed from the pool for that re-roll. That way it gives players control and lets the super dedicated players skip the grind with E, and others also just chance their luck.
Another idea would be the ability to "reset" a weapon to the current mayhem level you are at for a hefty sum. Cant tell you how annoying it was to have farmed godrolls just for them to add another few mayhem levels a few months later and completely invalidate all that work.
Essentially, eridium should best be used as a tool to give players agency and control IMO.
I like the idea but it might be a bit clunky in practice, since you'd have to go through tons of anoints every time you want to re-roll a gun
@@Cashew1405 Well, the rising cost should make it so its probably not advisable to select EVERY anoint, maybe even make it like 5+(no. of anoints) each time to further ramp it up. Or, just save your selection for the next gun so as long as you have all the anoints you personally dont like de-selected, you never have to touch it again.
The true use of Eridium in BL2 is the gambling machines in the Tiny Tina DLC.
I actually like the Grinder, I would love something similar but reworked in a future installment.
Honestly the more I think about it the more I’m convinced seraph crystals should be changed to eridium in bl2.
Having weapons that aren’t as good as legendaries be locked behind raid bosses is kind of a mistake.
Feels like a Gearbox moment.
1: Grinder was ok if you could could combine 1 gun with the traits of another. I also like the idea of using it to increase the level of legendries.
2: Eridium could be used as an extra payment option when getting levelled quest reward to increase the reward level to the player level. no more getting a reward-specific item 10 levels below you and therefore useless to you.
On Borderlands 2 you could gamble Eridium on the fruit machine in the Tiny Tina's Assault on Dragon Keep dlc.
I've never used the grinder in TPS.
I very rarely buy the cosmetics from Crazy Earl in BL3.
I only use the gun gun for legendaries.
The anointments reroll is way too expensive. If they include it in BL4, i hope it's cheaper and maybe only make it expensive for a guaranteed good anointment.
Moral of the story.
Use cheats to spawn in Eridium.
I've always wondered exactly what the characters in the world would do with eridium? What does Jack want to do with it? And what does Crazy Earl want with it?
I appreciate the sonic colors music throughout like half the video
Sonic music peak
I think they could add the grinder to borderlands 3 and it would probably feel great.
Edit: forgot about Eddie's reroll machine, but still thinking the grinder would be fun to add
6:20 Ackchyually, "decimate" means "to reduce by one-tenth." This is more like "reduce TO one-tenth."
8:10 Nothing wrong with a bit of the ol' sesquipedalian locquatiousness - just as long as you're not doing it for the sake of ostentatious erudition.
I had the same problem, on my second run of new game plus, I had no use for it. I've already bought all the upgrades from the shop, and it was just stockpiling with no use. Share the regular currency to keep being used such as buying guns and scrapping them, but there's no use for that special material.
TPS will forever have the best economy and i will die on this hill. Grinder was goated.
Remember, it's your game, you do what you want, you can put iridium in the game code.
The game is mine, I play the way I want, so you have to remember to prioritize your time as well.
I love that its money for sdus, it makes you pick up trash gear to sell
A good use for it could be upgrading weapons to increase weapon level
Imagine if the next game all the playable characters were Siren and Eriduim instead use solely as temporary power boosts
That would actually be really fun but then the playable roster would consist of Tannis, Ava, Amara and 2 other randoms
I honestly like the gun gun and quest vendor mechanics in bl3, i also agree that the anoint rerolls are to expensive for casual play. Sadly the quest vendor doesn't sell all the quest items and the gun gun mayhem scales, which I personally think is a bad thing. Maybe make a tvhm version of it that has the capability to drop mayhem items including the m4&6 items for an increased eridium cost and it only drops the mayhem level gear you get the gun at.
The quest vendor has saved me a couple times for my videos, giving me ideas or just giving me the item I needed for a future video idea. I hate running the story in BL3 so any opportunity to avoid restarting tvhm is a plus
Too bad bl3 is fuckin putrid dog water.
@@doolbeepi3059 I personally enjoy BL3 gameplay and endgame over BL2. I'll play bl3 endgame anyday, but I have to fit a mood to play BL2 or play modded.
The problem with the gun gun is that it completely skips mayhem progression like described in the video, but is otherwise useless and unreliable, so its is there exclusively to mess with the game progression. Not to say it is unique in that, because arms race also completely ruins mayhem progression, but it's one more for the collection.
As for the quest vendor, the problem is three fold. First, it is not fun or engaging to farm vending machines. Second, it also can ruin mayhem progression for the same reasons as before. But the worse offender, it should be an end game only thing, but as it stands it is available from the start and it's way too cheap, contributing to the big problem that is the shittiest weapon progression in any bl game because very strong weapons are so much easily available from level 1 until the end of the game.
And the biggest irony is that in Mayhem 11 suddenly only 5% of the legendaries are actually usable, making both the quest vendor ane the gun gun functionally useless.
@@trewajg Saying only 5% of legendaries are usable in endgame is extremely disingenuous, if you think that I recommend taking a look at how I play the game.
I understand that the mayhem scaling problem exists for both, I only say that the vending machine has been good as it's helped me farm for items without running the story. When it comes to the gun gun there were definitely ways they could have made it work within the mayhem scaling system without skipping mayhem which is why I proposed the idea of a tvhm version of the gun gun so that this way the normal mode version of it doesn't skip progression.
I loved the concept of the gun gun and it has helped me when it comes to farming unique non legendary items. It doesn't do well in the functionality of the game due to a lack of retroactive balance with mayhem 2.0 like all the other weapons that got nerfed or power crept.
Just about every weapon in BL3 endgame can be used and can be viable, especially if you compare it to BL2, not to say there are only this amount of viable weapons in BL2, but it is objectively more difficult to use off meta gear or skills in BL2 than in BL3.
the grinder was the only thing in pre-sequel i actually liked. it just needed to be put in a game that was good, and maybe a few tweaks
You know what bl4 should have? A machine *like* the grinder, but putting much more control in the hands of the player. Let players take specific parts off of guns, destroying the rest of the weapon in the process. Keep those parts and combine them with other parts from other guns to make the perfect combo. Like your legendary, but want a better barrel? Cool, just take the reciever, and add on the barrel you want from a white gun you found. Whether or not one should be able to combine legendary effects with this method is something I'm unsure about, but there is potential for that.
All for the low cost of 50 eridium per combine. You lose guns every time you take a part away, you lose eridium to make the new gun, but you get exactly what you want in return. Sounds like a great resource sink to me. And no need to put incentives in, since the machine itself is the incentive. Also, it would mean we can have a fun combo of the old games' parts systems and the one from bl3. Put your badass jakobs barrel on your favorite Vladof reciever with a COV grip for style, and a dahl stock for usability.
A full crafting system threatens the existence and reason to farm for your guns and be a part of the endgame loop. If they are going to do crafting, it either has to be less or the same amount of efficient than the farm or there needs to be a limit to how much you can improve a gun to not let it drive the whole endgame loop.
@@Cashew1405 you still need to farm the guns for the parts, though. So I don't see the issue
Once you’ve bought everything you can with it you go to the slot machines
honestly I think they struck gold multiple times here and could easily make the best game the next one.
1. Money was useless in bl2 because it was only used on ammo and most builds would end up not needing to use all that ammo you can get from the slots so doing it how it was in bl3 was good including the pricing of the slots too.
2. The grinder itself was a good idea and the amount of "eridium" it took was a good amount too. The problem was that there were a lack of unassigned drops you could only get from the grinder making it use way too much eridium. I think having a couple legendaries or pearls or whatnot being only obtainable from the grinder is fine, but you need to have the widest majority of drops assigned to actual enemies/bosses and not the grinder. The actual problem with the grinder was that there were no assigned drops or basically any raid bosses.
3. The unlimited amount of eridium you are allowed to carry in bl3 is definitely a good change as 500 is way too little imo. Also adding eridium to refight raid bosses is a good thing too (only start charging after the first time you beat them) Though if they drop eridium like in bl2 they should make it so you only loose small amount rather than the total amount of the pay. (basically if you pay 20 and lose, you lose 20. If you pay 20 and win you lose like 5, (numbers relative to how easy it is to get eridium))
4. The gun gun is a cool idea and having a legendary mode is good for it, though I think it is a little cheesy to be able to skip most of the progression in mayhem mode by just setting it to the max and just using the gun gun. Though the only way I can think to balance it is to lock it to spit out weapons of your highest levelled mayhem weapon of that rarity. (if you have a green ML 7 weapon it can spit out green ML 7 but only ML 4 legendaries if you have a ML 4 legendary as your highest ML)
5. Using eridium for cosmetics and repurchasing past quest rewards is a good idea and how they were balanced was pretty good in bl3. They should definitely add it to the next game. The only thing bad about it was that there were no great quest rewards in bl3 but if it were in something like bl2 it would be incredibly useful because of the sandhawk and ruby. Maybe making it randomize its parts, element, etc every time you open it would be good too.
6. The anointment machine. Oh the anointment machine. I think this machine was good. Very good concept. The problem was the price. I think the best way to improve it would be to add 2 costs. Lets say you spend 25 to reroll the anointment randomly, a balanced amount not too cheap not too expensive. Then you could spend a random amount between 250 and 375 (10-15x random roll price) to choose an anointment you want but it is much more expensive. It plays into the random rolling without being completely annoying. You could roll the right one within 10-15 rolls but would you do that or spend more and get what you want straight away?
Some other cool ideas would be being able to use eridium on a siren character to make your siren abilities stronger (maybe an unlock on a skill tree). Adding something like buttstallion or eridium slot machines that could give unique weapons like an eridium-esc weapon rarity or something. Maybe being able to use eridium to swap out bad weapon parts with new ones.
The only issue is I feel that if you add too many different uses for eridium there is a larger chance you either have no eridium or too much eridium because some people will only use some of the things and some people will use all the things and have no eridium left.
The BL2 Reborn mod also allows you to open the golden key chest for 25 eridium.
Good change
Honestly the 500 eridium for the vault boss never felt ban considering how quickly you can farm it. The reroller should've been designed so that it doesn't give you an anoint you already got previously on that gun. Aside from all this moving SDUs to money was one of the best changes between bl2 and bl3. Money in bl2 becomes entirely useless after lvl 10 or so, once ammo isn't a concern anymore. It also makes sense that ammo and ammo capacity are based on the same currency.
It all ads up to much is my problem. Like 500 for the door wouldn't be as bad if the reroller didn't screw me over as much as it does.
@@Cashew1405 yeah, I hated the reroller even though it was better than refarming the loot