I'm currently integrating this into my workflow, I use Shapr3D mainly, and started using Shapelab for more leisure modelling, but gravity sketch is proving to be powerful for me. I use Shapr to build a scale reference to port into GS. Or I use GS to make the idea and port into shapr and create a fitment detail and cross my fingers that a boolean union works lol
@akshay_creates Great, I Have gotten to be able to create some workarounds. The more comfortable I'm getting porting stuff in and out and keeping track of it all between programs is the hardest part. GS has the win with the cloud export option. Porting from the headset to pc is a little too cumbersome for the back and forth I end up doing
@@akshay_creates This app completely changed my opinion about VR. I am ready to learn about digital creation. I will upload the video of my first creation here soon!
4:05 My biggest complaint is for VR they over complicate the steps to do some tasks. Just give me the ENTIRE tool icons in a floating menu that is there ALL the time like on a 2D desktop. If I hover over an icon, tell me what it does. Tried and true standardized UI.
This is a great breakdown. You're right, one of the largest negatives to GS is the lack of precision. Curious if 6.0 (coming June 12th) will address this. Thanks for the video!
we are working on more precision tools but trying not to overcomplicate the UI and UX. We are always thinking about 'Flowstate' when developing the app. If a feature breaks your flowstate we got to rethink how we develop. We love how powerful CAD tools are for the last mile of the creation journey. We want to give you as much precision as you need so that you can understand your work and know what you need to execute on when you get ready to create a final CAD model. Try the new selection tool features in 6.2 and let us know how it feels and where we can improve.
Short but detailed. Amazing! 👏
Appreciate it man! Glad you liked it!
I'm currently integrating this into my workflow, I use Shapr3D mainly, and started using Shapelab for more leisure modelling, but gravity sketch is proving to be powerful for me.
I use Shapr to build a scale reference to port into GS. Or I use GS to make the idea and port into shapr and create a fitment detail and cross my fingers that a boolean union works lol
How has your workflow been working so far?
@akshay_creates Great, I Have gotten to be able to create some workarounds.
The more comfortable I'm getting porting stuff in and out and keeping track of it all between programs is the hardest part. GS has the win with the cloud export option. Porting from the headset to pc is a little too cumbersome for the back and forth I end up doing
Great video, Thank You for sharing this one! I can't wait to try this app tomorrow! Have a great one Y'all!
How has your experience been?
@@akshay_creates This app completely changed my opinion about VR. I am ready to learn about digital creation. I will upload the video of my first creation here soon!
4:05 My biggest complaint is for VR they over complicate the steps to do some tasks. Just give me the ENTIRE tool icons in a floating menu that is there ALL the time like on a 2D desktop. If I hover over an icon, tell me what it does. Tried and true standardized UI.
Super intriguing! Really enjoyed this video - it was concise, detailed, and straight to the point! 💯
I'm happy to hear that! Let me know what you'd like to see next!
Passthrough is amazing. You can model something in the real world.
Thank you!
Glad I could help!
Super cool! 🤩
Thanks so much Tanvi!
This video made me want to learn more 💯
Glad to hear that!
This is a great breakdown. You're right, one of the largest negatives to GS is the lack of precision. Curious if 6.0 (coming June 12th) will address this. Thanks for the video!
Have you used 6.0 yet? It's got some really interesting new fixes!
we are working on more precision tools but trying not to overcomplicate the UI and UX. We are always thinking about 'Flowstate' when developing the app. If a feature breaks your flowstate we got to rethink how we develop.
We love how powerful CAD tools are for the last mile of the creation journey. We want to give you as much precision as you need so that you can understand your work and know what you need to execute on when you get ready to create a final CAD model.
Try the new selection tool features in 6.2 and let us know how it feels and where we can improve.
Nice
so interesting!
It's so much fun!