I'm surprised FFX's Bevelle Cloister made this list, but FFXII's warping map of nearly identical rooms and timed gates - the Great Crystal of Giruvegan - didn't.
That's my numer one all-time... It's a lot easier on the remaster one, but the OG one is pure insanity! Only the cursed chalices in Bloodbone even comes near.
Max Payne's Blood Trail - I didn't really find this level all that hard. It was a little confusing, but not that bad. It's really not that big, so it didn't take me that long to explore it all and figure out where to go.
@@flickcastJC I won't say that this works every time, but I seem to have the uncanny ability to go thr right way in confusing levels. Let's say that a level has one way out and 3-4 dead ends. about 80% of the time, I'll find the way out first and then when I backtrack to explore the rest of the level, I'll find all the dead ends. Or a level will have a locked door and you're meant to find it, see that you need a key and then go hunting for it. 75-80% of the time, I seem to find the key first without even knowing why I'll need it, then I find the door. It doesn't happen all the time, but it seems to happen a lot. Maybe because I don't always take the obvious path and will go off exploring the less obvious routes. That said, I have gotten thoroughly lost in some levels. In the lost city level of Thief II, I wandered around for like an hour trying to find one location that I had previously visited. And the last time I played Turrican II on the Amiga (with a trainer, I don't last long otherwise), I got lost on the level with all the slanted yellow platforms. After 30-45 minutes, I gave up and shut the game off.
@@Humanhornis I could be mistaken, but I THINK that I was able to see a small glimpse of the area you jumped to while I was panning the camera around. If I remember correctly, I think I saw just the tiniest indication that there was something there. I could be remembering it wrong though.
Let me know if I’m wrong but I remember being able to bullet time dive to the side at the very beginning and skipping 90% of the maze. It’s been over 22 years since I beat this game so my memory could be foggy
@@nachobrigante6581 Bianca Rings a Bell Wasnt that the Dwarve that Lost her Mind ? Best Questline in the Game Besides the Flemeth Boss Fight I wish Dragon Age Origins would get a Full on Remake based on The Newest Unreal Engine id Pay 80 $ Day 1. People that Played Baldurs Gate 3 would buy it.
i got lost in the great crystal for hours and randomly bumped into a bunch of rare items and the area boss and got absolutely shredded multiple times when really all i wanted to do was leave and never come back its the leaving part that i had to pull up like 2 guides to figure out that the exit was at the bottom of the tower instead of the top and that the bridge across was there it was just invisible 😅
I actually got lost way more in Atlantis than Deep Jungle & it didn't help that the swimming mechanics were really bad but I can see why people got lost in Deep Jungle. The other one I've seen is Alice in Wonderland if ur going after the treasure chests & symbols
Absolutely agree. I don't even remember getting really lost in Deep Jungle. Atlantis, with its bad swimming mechanics, made it a chore all the way through.
You gotta LOVE those "every room looks like the last" kind of maze puzzles, the kind that you pretty much must draw on a paper to solve... Like the train section in Myst, the Minotaur maze in FFVIII, the great crystal in FF12, etc. Every time I try to solve them by heart, there will always be a "memory overflow" moment where I suddenly completely loses it :p
Which disc was the Minotaur maze on in FF8? I've only ever played to the end of disc 1 and all these years later I've still not gone back to play it again.
Honorable Mention: The final Adventure mode level in "Skate or Die 2" on the NES was possibly one of the most confusing labyrinth final levels in games
To this day I still remember the first time I played Kingdom hearts and entered the deep jungle for the first time. And getting lost in every direction to the point where I actually stopped playing the game because of how frustrating deep jungle was.
I was gonna comment about this, how is that level or any KH level a labyrinth. I played that game on release when I was like 13 or something, and cmon, after you play for like 5-10min, you can figure out where every exit leads, the level is risiculously small. I can't really understand how if made to this list. I replayed KH1 some years ago, and everything on that level felt even more basic. The FFX one is WAY more painful...
@Primus_prime_time agreed. While I absolutely remember the jungle level in KH it was more process of elimination. FFX on the otherhand trial I'll just use a guide from the beginning to save the annoyance.
For myself, across all of the Zelda games, the most confusing will always be Lord Jabu-Jabu’s Belly in Oracle of Ages. Trying to hit the three water level switches in order is an uphill slog no matter how many times I’ve played through (Which is numerous, from the GBC edition, to the DS e-store, and now Switch)
While BlightTown is definitely up there especially depending on which entrence u enter through but I think Frigid Outskirts might top it just slightly since ur in the middle of a blizzard & u can't see anything so odds are ur going to end up dying a lot before u finally get past all the enemies. Snowy lvls are usually my favorite but not in this case. Another lvl that should be on this list is the Hospital lvl from Silent Hill 2
And the worst part is that it's just a single big area where everything looks the same which wouldn't be that bad if you weren't ambushed by reindeer that spawn out of nowhere during a snow storm. And to make it worse, your reward for making it to the end is a reskin boss with useless weapons.
I never had any problems with Blightown, it wasn't really that much different from every other area in Dark Souls. Enemies can be annoying, but the area isn't too hard to map internally. The scaffolds lead to some loot/tunnels w/ loot. Follow the river north or south to reach the boss or the path to a covenant. Undead Burg or Catacombs probably have more branching paths than Blightown. After all, BT has only 2 bonfires, and you can pretty much get to either of them from most areas in the zone in like 30 seconds. (Unless you're being a weirdo and going up instead of down.)
Honerable mention to Castlevania 64/Legacy of Darkness for the third level called the Villa. The Villa was an actual maze and had two different way to enter it but also easy to get lost while trying to unlock certain doors to get to where you needed to go while obtaining certain items throughout. All while dodging a chainsaw wielding Frankenstein to boot. Definitely took me hours on my first try to figure out how to get past that part.
The Bevelle Cloister in FFX is a weird one. As a FFX verteran I'll say that that particular part of the game gets much much easier the more times you do it. To the point that in any run through I do these days that whole thing is a 5-10 minute sprint for me. I'll admit it was a pain the first time. And maybe a majority of people only play games once. I however.. do not.. lol
I never had any issue with Deep Jungle in KH, but I still have no idea how to advance the story and didn't as a kid, so I just wander about until I get more cutscenes with Clayton. Mostly I have the issues when I'm heading towards the boss and it feels like I have to go and go out of the tent like ten times.
Ever played Transformers: Return Of Convoy? Imagine Mario's castle maze (where you have to choose the correct up-or-down path or it'll loop forever), except you die in one hit.
I remember that Nintendo magazine released a poster sized map for Metroid in one of their issues. For those that had it they were saved. They did that for some other games as well were about 2 decades away from the start of the internet. One level I got lost in a recent game was I think Halo 2 (I played the Master Chief collection earlier this year). I was so confused and frustrated that I almost quit and uninstalled the games just because of this level. Somehow I made it out. I never got why the Halo games don’t have maps or waypoints if fighting is the main point of the game and not solving puzzles or traveling to find your way around
I'm curious as to which level you got lost in on Halo 2? The only one I can think of that might frustrate someone is Delta Halo and even then it's not so much that you would get lost as it would seem repetitive and redundant as you constantly fought in the same places over and over again, repeatedly. The ammo limitations didn't help that level either.
For me it's the Tomb of the giants in Dark Souls you do not know where the hell you are going and run into giant skeletons. The worst part is if you take a wrong turn you will end up in an area with a group of giant skeletons. I really hate this area
Ironically enough, I enjoy the area the most in the whole game. I like the spooky aspect of it and it's a big relief to not have to deal with any more wheel skeletons.
I had no idea about Myst!! I've played the Myst level on Walkabout Mini-golf on the oculus. But I had no idea it was based on something. I'm kinda mind blown how similar they look. So what the hell is it?! I'm so intrigued now.
Myst is a puzzle game where you'll venture to differently themed "Ages". Worlds inside linking books. You explore these worlds and solve puzzles. A couple of years ago I played through the entire series for the first time and it was well worth the time and money spent. The original has seen two remakes now, with improved graphics. I'd go for one of those to experience the first game, which hasn't aged all that well. If you do decide to venture in, keep an online guide handy. There's no shame in it. Some of the puzzles in this series are hard...like really really hard!
Hellblade: Senua’s Sacrifice, the fire maze! You have to navigate quickly through twisting halls of unremarkable wooden plank walls to find three walls with runes on them, then circle back to the door you started at. You’re afforded very little time for going the wrong direction as fire quickly fills the whole maze and you’re being followed by an instakill enemy. Worst part is you’re constantly hearing the panicked voices in Senua’s head question every decision and give bad advice, and a high degree of shakycam. All to send your anxiety through the roof!
I never got past the blood trail level in Max Pain, and I really wanted to play that game to the end. Even when I went back 15 years after the fact, it was just as confusing as before, and I had to put the game down.
The blood trail in Max Payne is the reason why Max Payne is the Only game disc I ever ejected from a console, broke into tiny little pieces and threw it into a garbage can. I didn't want there to be even a chance I would have to do that again and I didn't play another Remedy game until Control was released.
@@mattalan6618he definitely was one of the best but if memory serves he wasn't the strongest. Cant remember which summon technically was byt Anima is definitely OP. Probably had one of the best cutscenes in the game as well
@@GoodfellasX21He wasn’t the best, but he was the best without caveats. Yojimbo can one-shot any enemy in the game-ANY enemy-but that ability is based on RNG and how much you pay him, and it can be a chore managing the best odds. The Magus Sisters are probably the actual strongest, but you’re limited to giving them vague orders instead of taking full command; they’re busted enough that they should do just fine like that, but you don’t really have direct control. Meanwhile, Anima has the direct control of all the mandatory Aeons, hits like a freaking truck, and his overdrive can break the damage cap twice over.
There is an old PS1 game called Beyond the Beyond that had the most insanely frustrating mine cart maze dungeon. The first things I think of when I think of "lost in a dungeon" are that and Breath of Fire 3's giant desert segment. It's not a dungeon but it sure felt like one.
On my first playthrough of Dark Souls, I absolutely loved Blighttown, it was my favorite part of the game. It wasn’t confusing at all… nor did I notice slowdown that others tend to tell me it had.
It may not be as bad as those mentioned here but for me personally it took me a while to figure out the Fade in Dragon Age Origins. I hate that lvl, it is the only lvl in the first game that I truly despise. Even now when I replay it I shudder and still sometimes get lost.
Gawds, should've figured Myst was gonna be on this list. The follow up, Riven, were both maddening for loads of getting lost. Both lovely games tho. Need more of them now.
The sewer level in Vampire the Masquerade Bloodlines. Not only is it massive and extremely confusing, forcing you to fight hordes of enemies with no easy blood sources around and no backup, but this is a game where the social aspects are often more important than combat. So chances are you'll be completely unprepared and with a build with 0 combat ability. It doesn't help that one of the worst bosses in the game is at the end of it, when even if you came prepared and built for combat you are probably already running dry in almost every resource.
Not necessarily a level but I got lost in the shadow temple in OoT. I took 8 months to figure out I had to shot the bomb flowers near the pillar to form a bridge.
Granted Revelations Persona One wasn't a popular game but navigating through the last dungeon before the final boss fight in the Snow Queen side quest was a huge nightmare. It consisted of several floor with various up and down ladders. By its self that might not be a problem but combine this with the high frequency rate of demon encounters and it didn't take long to forget where you had to go and constantly get lost and frustrated
Oof. The DIMA puzzles in Fallout 4’s Far Harbor DLC. know they’re probably easy - or at least fun - for people who love in-game puzzles, but I’m not one of those people. I had zero qualms about looking up guides to get through them. And with that help, I actually occasionally enjoyed them a tiny tiny bit. When I wasn’t swearing loudly and scaring my dogs.
One that I tend to always think of is Moria in Lord of the Rings: Online...sure, you eventually make it out, but everyone that I know who has played it feels palpable relief after finishing that section of the game. They made an entire EXPANSION for the game in the Mines, so it's still a LONG time wandering around that hellpit...
The 2nd labyrinth in Golgo 13 was a real pain, without a map... Also, in the first Breath of Fire, there is a dungeon where you walk on glass beam, in the dark. When they spin, it's so annoying, as you can go back on your steps without knowing...
Editors, when putting 4:3 clips in your videos, please just center them up with black bars like a normal person. It's so much easier on the eyes than whatever THIS motion-sickness inducing blur fest was.
@@mozyman05 i managed it without a guide on the original ps2 version took forever but for the ps4/ps3 versions i used a guide to get through it quicker didnt help much cus of the timing stuff
I'd say in I have No Mouth and I Must Scream, second guessing your choices is the entire point. It's a game where you, as a player, shouldn't seek out the "best" ending, especially since it's not even in the story it's based on and was only in the game.
Level 8-4 is not infamous among gamers, as it wasn’t even the most confusing castle in Super Mario Bros. Levels 6 and 7 were far more confusing, since they were also mazes but didn’t have pipes that functioned as endpoints to each section. You just had to walk the path and hope it was correct, without any indication that it was the correct path until the next section was on the screen. And just one too many steps on the wrong path would start the section all over.
I just started playing that Asterigos game, which I had never heard of until I found it as part of the Thymesia bundle. It's a pretty cool game so far but it is so hard to figure out where you are going or supposed to go next.
The sewers in Vampire: the Masquerade - Bloodlines. I freaking *hate* the sewers. An absolute maze, with annoying puzzles, most everything looks the same, perhaps the most annoying/grating enemies in the game (and probably the most nightmarish too), easily the *longest* level in the game (to the point it's upside is a pair of exits that let you potentially restock... assuming you can even find them in the first place), and it only gets worse the further in you go. I think I only "legitimately" got through it once (quotations because I'm pretty sure I used a guide), every other time I've just used console commands to noclip my way through.
Im amazed to see anyone analyzing the ancient Super Mario Bros. I actually owned this one and only this one NES game. My dad bought it for me too late in time for that platform to be still relevant, but it was one hell of a gesture. Its a better game than one might think, because of its time and it being the default NES game.
Imagine doing the blood trail level without sound because everyone was in bed...that was less fun than playing through the game without bullet time 😢 It was a personal choice because I felt it made the game too easy, good way to extend the play time if you like banging your head against a wall until you break through 😅
I had to beat that max payne blood trial on a tv that was so dark I couldn't even see the lines on the ground, I had to memorize the paths and when to jump. It took hundreds of falls for me to get through these.
Was waiting for Grunty Industies, maybe I was just 10 and took me way too long to figure out but that level and Jolly Rogers Lagoon are a big reason I go back to Kazooie frequently but don’t have much desire to replay Tooie.
I'll also add the Elevator dungeon in Digimon cyber sleuth, you have to use elevators to get to the top, but there's no pointers in the mini map and every floor is almost identical. Honorable mention to Xenoblade 2 and its awful map and location system that for some reason helps less than the first game.
It is Zeb-es. Two syllables (pronounced like it is Spanish). Also, what is awful about it isn’t the lack of a map, but rather how often the path forward is blocked by a hidden path where the only clue you’re gonna have the path is there is if you read a walkthrough. Also, how does this list not include Deepnest from Hollow Knight?
So I know this likely will get overlooked or probably won't be the most popular take, but imagine if Jules covered a "Top 20 WTF moments in Zelda," with one of the higher ranking moments being the erotic sounding voice clips of shopkeepers. Fun fact of case in point: I played this in my house living room one time with my grandmother working from home on her computer. Needless to say, she thought I was playing some Japanese Visual Novel game until I showed her it was just the shopkeeper and Great Fairy audio clips. Still, wtf, Nintendo? XD
Maybe this is a disqualifier for me, but I had always made it a point to not play any Final Fantasy without having a copy of the official strategy guide with me. Call it cheating if you want, but it ensured that I never got stuck in the Bevelle Cloister in X.
Most confusing area I've ever seen in a video game has to be the Great Crystal in FF12. It's a while network of identical looking rooms. Pressing switches in certain rooms opens up gates elsewhere in the crystal but you can only press one switch at a time and many of them have timers before resetting. I've never been able to navigate this place without first printing/downloading a map.
Most of these I wouldn’t put in my top 100. I would say these would be beaten by most levels from Elder Scrolls 2: Daggerfall, Shining in the Dark, or even Pokémon. Heck, Deep Jungle is practically a straight line, unlike Monstro in the same game.
For me, it was most recently, god of war Ragnarok. I can't remember the exact place, it was somewhere underground & i remember finding the objective i had to complete, but for the life of me i couldn't find my way out back out of this underground chamber.
Some really good choices here! Glad to see Blighttown still making it onto modern lists! Every time I think about that poison pisshole I just get a warm, fuzzy feeling inside. Makes me wanna play Dark Souls again for the umpteenth time! Also, am I the only one who actually likes Blighttown and Deep Jungle?
This has me thinking of one of the dungeons from FF XV, just off the highway outside the capital city. I went in there at like 11pm, and I was still running over the same rooms at 2:30am like WTF?!? I gave up and ported out and went back the next day after looking up a map. 😢
Cathedral of blood in code vein was a nightmare and made me quit my first pt. Tried again a year later and finally braved it through. All the same lookinh white paths... Shudder
That wasn't the original Legend of Zelda you showed, that was Zelda II: The Adventures of Link. Source: was a gamer when both were released, played them both when they were new
Ok so the easiest way to through the blood trail in Max Payne is to look around for light in the first one it's below him. The second one, you'll look for blinking lights.
How does a list of "Confusing Video Game Levels" not contain even one dungeon from Phantasy Star II?!?! I mean either Skure or Ikuto is easily worse than anything on this list!!!
I Was Able to "Cheat" TheBloodTrail With a CRT-TV. (When You Slowly Rotate TheCamera or Turn Max Around, You Can See a Small Light "Glinting" in TheDistance as TheCamera Slowly Turns.) At Least That's How I Was Able to Beat That Level.🤔 (& Muting TheTV During That Level!)😬
I just recently finished Zelda Link's Awakening and would add the Eagle's Tower dungeon to this list. Love the game but hated that level. So much backtracking.
No wonder Yevon was so buggered up; they had the Bevelle trials at the literal heart of their religion. No wonder everyone was misguided or insane
Ah Jules my man, you say Zebes zee-bz like I did as a kid! I thought I was alone 😅
@@khrisbreezy36284😮😢😢
😂
I'm surprised FFX's Bevelle Cloister made this list, but FFXII's warping map of nearly identical rooms and timed gates - the Great Crystal of Giruvegan - didn't.
That's my numer one all-time... It's a lot easier on the remaster one, but the OG one is pure insanity! Only the cursed chalices in Bloodbone even comes near.
Max Payne's Blood Trail - I didn't really find this level all that hard. It was a little confusing, but not that bad. It's really not that big, so it didn't take me that long to explore it all and figure out where to go.
Same. Maybe died 3 or 4 times at most.
@@flickcastJC I won't say that this works every time, but I seem to have the uncanny ability to go thr right way in confusing levels. Let's say that a level has one way out and 3-4 dead ends. about 80% of the time, I'll find the way out first and then when I backtrack to explore the rest of the level, I'll find all the dead ends. Or a level will have a locked door and you're meant to find it, see that you need a key and then go hunting for it. 75-80% of the time, I seem to find the key first without even knowing why I'll need it, then I find the door.
It doesn't happen all the time, but it seems to happen a lot. Maybe because I don't always take the obvious path and will go off exploring the less obvious routes.
That said, I have gotten thoroughly lost in some levels. In the lost city level of Thief II, I wandered around for like an hour trying to find one location that I had previously visited. And the last time I played Turrican II on the Amiga (with a trainer, I don't last long otherwise), I got lost on the level with all the slanted yellow platforms. After 30-45 minutes, I gave up and shut the game off.
The worst part for me was the very end of the last trail where you had to do the leap of faith
@@Humanhornis I could be mistaken, but I THINK that I was able to see a small glimpse of the area you jumped to while I was panning the camera around. If I remember correctly, I think I saw just the tiniest indication that there was something there. I could be remembering it wrong though.
Let me know if I’m wrong but I remember being able to bullet time dive to the side at the very beginning and skipping 90% of the maze. It’s been over 22 years since I beat this game so my memory could be foggy
While not at the same level, the Fade section in Dragon Age Origins took me forever to figure out.
@drewtheunspoken3988
Without the Fade Dragon Age Origins would ve been a 10/10 Game. Still Love it Played through it with Every Class and Every Race.
@@sheldoncooper8199Bianca likes your comment ❤
@@nachobrigante6581
Bianca Rings a Bell Wasnt that the Dwarve that Lost her Mind ? Best Questline in the Game Besides the Flemeth Boss Fight
I wish Dragon Age Origins would get a Full on Remake based on The Newest Unreal Engine id Pay 80 $ Day 1. People that Played Baldurs Gate 3 would buy it.
The great crystal in FF12 and the last dungeon in Xenogears.
I hated the completionist in me that actually went back multiple times to the Great Crystal. Screw that level!
The Great Crystal sucked
i got lost in the great crystal for hours and randomly bumped into a bunch of rare items and the area boss and got absolutely shredded multiple times when really all i wanted to do was leave and never come back its the leaving part that i had to pull up like 2 guides to figure out that the exit was at the bottom of the tower instead of the top and that the bridge across was there it was just invisible 😅
I had to get a blank sheet of paper, and trace my steps in the great crystal. That place is ridiculous.
I actually got lost way more in Atlantis than Deep Jungle & it didn't help that the swimming mechanics were really bad but I can see why people got lost in Deep Jungle. The other one I've seen is Alice in Wonderland if ur going after the treasure chests & symbols
Absolutely agree. I don't even remember getting really lost in Deep Jungle. Atlantis, with its bad swimming mechanics, made it a chore all the way through.
I think you mean Atlantica. Atlantis is from a completely different Disney movie that has never been in a Kingdom Hearts game
You gotta LOVE those "every room looks like the last" kind of maze puzzles, the kind that you pretty much must draw on a paper to solve... Like the train section in Myst, the Minotaur maze in FFVIII, the great crystal in FF12, etc. Every time I try to solve them by heart, there will always be a "memory overflow" moment where I suddenly completely loses it :p
Which disc was the Minotaur maze on in FF8? I've only ever played to the end of disc 1 and all these years later I've still not gone back to play it again.
Honorable Mention: The final Adventure mode level in "Skate or Die 2" on the NES was possibly one of the most confusing labyrinth final levels in games
To this day I still remember the first time I played Kingdom hearts and entered the deep jungle for the first time. And getting lost in every direction to the point where I actually stopped playing the game because of how frustrating deep jungle was.
I was gonna comment about this, how is that level or any KH level a labyrinth. I played that game on release when I was like 13 or something, and cmon, after you play for like 5-10min, you can figure out where every exit leads, the level is risiculously small. I can't really understand how if made to this list. I replayed KH1 some years ago, and everything on that level felt even more basic. The FFX one is WAY more painful...
Monstro is way worse imo
@@shiruotakuno28 please don't remind me on how God awfully frustrating monstro is. Monstro is easily one of the worst Kingdom hearts worlds ever
@Primus_prime_time agreed. While I absolutely remember the jungle level in KH it was more process of elimination. FFX on the otherhand trial I'll just use a guide from the beginning to save the annoyance.
To this day I still fucking hate that stupid ass level.
Honestly, I had more problems getting lost in Wonderland than I did Deep Jungle.
Cathedral of the Sacred Blood from Code Vein
For myself, across all of the Zelda games, the most confusing will always be Lord Jabu-Jabu’s Belly in Oracle of Ages. Trying to hit the three water level switches in order is an uphill slog no matter how many times I’ve played through (Which is numerous, from the GBC edition, to the DS e-store, and now Switch)
Yes! That and Great Bay Temple of Majora's Mask were always more troublesome than OOT's Water Temple. Glad I'm not the only one.
That FUCKING Cathedral in Code Vein!
While BlightTown is definitely up there especially depending on which entrence u enter through but I think Frigid Outskirts might top it just slightly since ur in the middle of a blizzard & u can't see anything so odds are ur going to end up dying a lot before u finally get past all the enemies. Snowy lvls are usually my favorite but not in this case. Another lvl that should be on this list is the Hospital lvl from Silent Hill 2
And the worst part is that it's just a single big area where everything looks the same which wouldn't be that bad if you weren't ambushed by reindeer that spawn out of nowhere during a snow storm. And to make it worse, your reward for making it to the end is a reskin boss with useless weapons.
I never had any problems with Blightown, it wasn't really that much different from every other area in Dark Souls. Enemies can be annoying, but the area isn't too hard to map internally. The scaffolds lead to some loot/tunnels w/ loot. Follow the river north or south to reach the boss or the path to a covenant.
Undead Burg or Catacombs probably have more branching paths than Blightown. After all, BT has only 2 bonfires, and you can pretty much get to either of them from most areas in the zone in like 30 seconds. (Unless you're being a weirdo and going up instead of down.)
If we're talking about snowy levels, I hated the glacier in FF7. It was the worst part of that game.
Honerable mention to Castlevania 64/Legacy of Darkness for the third level called the Villa. The Villa was an actual maze and had two different way to enter it but also easy to get lost while trying to unlock certain doors to get to where you needed to go while obtaining certain items throughout. All while dodging a chainsaw wielding Frankenstein to boot. Definitely took me hours on my first try to figure out how to get past that part.
The Bevelle Cloister in FFX is a weird one. As a FFX verteran I'll say that that particular part of the game gets much much easier the more times you do it.
To the point that in any run through I do these days that whole thing is a 5-10 minute sprint for me.
I'll admit it was a pain the first time. And maybe a majority of people only play games once. I however.. do not.. lol
I never had any issue with Deep Jungle in KH, but I still have no idea how to advance the story and didn't as a kid, so I just wander about until I get more cutscenes with Clayton. Mostly I have the issues when I'm heading towards the boss and it feels like I have to go and go out of the tent like ten times.
Ever played Transformers: Return Of Convoy?
Imagine Mario's castle maze (where you have to choose the correct up-or-down path or it'll loop forever), except you die in one hit.
I remember that Nintendo magazine released a poster sized map for Metroid in one of their issues. For those that had it they were saved. They did that for some other games as well were about 2 decades away from the start of the internet. One level I got lost in a recent game was I think Halo 2 (I played the Master Chief collection earlier this year). I was so confused and frustrated that I almost quit and uninstalled the games just because of this level. Somehow I made it out. I never got why the Halo games don’t have maps or waypoints if fighting is the main point of the game and not solving puzzles or traveling to find your way around
I'm curious as to which level you got lost in on Halo 2? The only one I can think of that might frustrate someone is Delta Halo and even then it's not so much that you would get lost as it would seem repetitive and redundant as you constantly fought in the same places over and over again, repeatedly. The ammo limitations didn't help that level either.
For me it's the Tomb of the giants in Dark Souls you do not know where the hell you are going and run into giant skeletons. The worst part is if you take a wrong turn you will end up in an area with a group of giant skeletons. I really hate this area
It is a pile of dogsh*t but at least it was linear
Ironically enough, I enjoy the area the most in the whole game. I like the spooky aspect of it and it's a big relief to not have to deal with any more wheel skeletons.
I had no idea about Myst!!
I've played the Myst level on Walkabout Mini-golf on the oculus. But I had no idea it was based on something. I'm kinda mind blown how similar they look. So what the hell is it?! I'm so intrigued now.
Myst is a puzzle game where you'll venture to differently themed "Ages". Worlds inside linking books. You explore these worlds and solve puzzles. A couple of years ago I played through the entire series for the first time and it was well worth the time and money spent. The original has seen two remakes now, with improved graphics. I'd go for one of those to experience the first game, which hasn't aged all that well. If you do decide to venture in, keep an online guide handy. There's no shame in it. Some of the puzzles in this series are hard...like really really hard!
Myst is one of the most legendary games of all time. What the hell is walkabout mini golf?
@@GoodfellasX21 That's actually a totally fair point. Lol!
You must be very young.
@@JPIbanez84 I'm almost 31 lol
Hellblade: Senua’s Sacrifice, the fire maze!
You have to navigate quickly through twisting halls of unremarkable wooden plank walls to find three walls with runes on them, then circle back to the door you started at. You’re afforded very little time for going the wrong direction as fire quickly fills the whole maze and you’re being followed by an instakill enemy.
Worst part is you’re constantly hearing the panicked voices in Senua’s head question every decision and give bad advice, and a high degree of shakycam. All to send your anxiety through the roof!
I never got past the blood trail level in Max Pain, and I really wanted to play that game to the end. Even when I went back 15 years after the fact, it was just as confusing as before, and I had to put the game down.
I have beaten FFX at least 7 times. I still use my guidebook when i get there
The blood trail in Max Payne is the reason why Max Payne is the Only game disc I ever ejected from a console, broke into tiny little pieces and threw it into a garbage can. I didn't want there to be even a chance I would have to do that again and I didn't play another Remedy game until Control was released.
Should have also mentioned on the blood trail. It's very easy to fall off the edge while trying to follow the blood trail.
It's even worse in Bevelle's CoT when you're trying to get that stone thing to unlock Anima.
i havent played the game in years but IIRC isnt Anima one of the best summons in the game?
Yup. @@mattalan6618
You physically can't miss the Destruction Sphere treasure in Bevelle. The bonus weapon on the other hand....
@@mattalan6618he definitely was one of the best but if memory serves he wasn't the strongest. Cant remember which summon technically was byt Anima is definitely OP. Probably had one of the best cutscenes in the game as well
@@GoodfellasX21He wasn’t the best, but he was the best without caveats. Yojimbo can one-shot any enemy in the game-ANY enemy-but that ability is based on RNG and how much you pay him, and it can be a chore managing the best odds. The Magus Sisters are probably the actual strongest, but you’re limited to giving them vague orders instead of taking full command; they’re busted enough that they should do just fine like that, but you don’t really have direct control. Meanwhile, Anima has the direct control of all the mandatory Aeons, hits like a freaking truck, and his overdrive can break the damage cap twice over.
Water temple
Water temple
Snow head temple
Water temple
Also oot forest temple. I always had to look up how to do it even now. Also I soft locked that temple twice somehow
And also the gerudo training grounds. Soft locked that too... then I cheated by hover flying...and still couldn't figure it out
Props to the editor on that clip transition @ 3:45
Changing mid enemy swing was nice
There is an old PS1 game called Beyond the Beyond that had the most insanely frustrating mine cart maze dungeon. The first things I think of when I think of "lost in a dungeon" are that and Breath of Fire 3's giant desert segment. It's not a dungeon but it sure felt like one.
On my first playthrough of Dark Souls, I absolutely loved Blighttown, it was my favorite part of the game. It wasn’t confusing at all… nor did I notice slowdown that others tend to tell me it had.
It may not be as bad as those mentioned here but for me personally it took me a while to figure out the Fade in Dragon Age Origins. I hate that lvl, it is the only lvl in the first game that I truly despise. Even now when I replay it I shudder and still sometimes get lost.
Legend has it that The Bevelle Trial is what made Seymour insane.
Yeah feels like it 🤣
Gawds, should've figured Myst was gonna be on this list. The follow up, Riven, were both maddening for loads of getting lost. Both lovely games tho. Need more of them now.
I will NEVER forget that dam blood maze.
The sewer level in Vampire the Masquerade Bloodlines.
Not only is it massive and extremely confusing, forcing you to fight hordes of enemies with no easy blood sources around and no backup, but this is a game where the social aspects are often more important than combat. So chances are you'll be completely unprepared and with a build with 0 combat ability. It doesn't help that one of the worst bosses in the game is at the end of it, when even if you came prepared and built for combat you are probably already running dry in almost every resource.
Not necessarily a level but I got lost in the shadow temple in OoT. I took 8 months to figure out I had to shot the bomb flowers near the pillar to form a bridge.
Granted Revelations Persona One wasn't a popular game but navigating through the last dungeon before the final boss fight in the Snow Queen side quest was a huge nightmare. It consisted of several floor with various up and down ladders. By its self that might not be a problem but combine this with the high frequency rate of demon encounters and it didn't take long to forget where you had to go and constantly get lost and frustrated
Oof. The DIMA puzzles in Fallout 4’s Far Harbor DLC. know they’re probably easy - or at least fun - for people who love in-game puzzles, but I’m not one of those people. I had zero qualms about looking up guides to get through them. And with that help, I actually occasionally enjoyed them a tiny tiny bit. When I wasn’t swearing loudly and scaring my dogs.
Ice and snow levels in the baldurs gate/champions of norrath series. But that's my own fault for using ice/turn undead weapons, no body trails 😅
One that I tend to always think of is Moria in Lord of the Rings: Online...sure, you eventually make it out, but everyone that I know who has played it feels palpable relief after finishing that section of the game. They made an entire EXPANSION for the game in the Mines, so it's still a LONG time wandering around that hellpit...
The 2nd labyrinth in Golgo 13 was a real pain, without a map... Also, in the first Breath of Fire, there is a dungeon where you walk on glass beam, in the dark. When they spin, it's so annoying, as you can go back on your steps without knowing...
Was fully expecting Max Payne to feature, pleasantly surprised it took the top spot.
Editors, when putting 4:3 clips in your videos, please just center them up with black bars like a normal person. It's so much easier on the eyes than whatever THIS motion-sickness inducing blur fest was.
Nobody anywhere, ever, solved the Bevelle Cloister of Trials without a guide. If they say they did, they're lying.
You got that right
Even WITH a guide its still a pain in the ass to do and is required to fight Anima.
It's the only certain thing in this life besides death and taxes
Pretty sure most of us did it without a guide
@@mozyman05 i managed it without a guide on the original ps2 version took forever but for the ps4/ps3 versions i used a guide to get through it quicker didnt help much cus of the timing stuff
I didn’t stop at Deep Jungle, but I was very happy when I was done with the whole section.
I'd say in I have No Mouth and I Must Scream, second guessing your choices is the entire point. It's a game where you, as a player, shouldn't seek out the "best" ending, especially since it's not even in the story it's based on and was only in the game.
Level 8-4 is not infamous among gamers, as it wasn’t even the most confusing castle in Super Mario Bros.
Levels 6 and 7 were far more confusing, since they were also mazes but didn’t have pipes that functioned as endpoints to each section. You just had to walk the path and hope it was correct, without any indication that it was the correct path until the next section was on the screen. And just one too many steps on the wrong path would start the section all over.
I just started playing that Asterigos game, which I had never heard of until I found it as part of the Thymesia bundle. It's a pretty cool game so far but it is so hard to figure out where you are going or supposed to go next.
The sewers in Vampire: the Masquerade - Bloodlines. I freaking *hate* the sewers. An absolute maze, with annoying puzzles, most everything looks the same, perhaps the most annoying/grating enemies in the game (and probably the most nightmarish too), easily the *longest* level in the game (to the point it's upside is a pair of exits that let you potentially restock... assuming you can even find them in the first place), and it only gets worse the further in you go. I think I only "legitimately" got through it once (quotations because I'm pretty sure I used a guide), every other time I've just used console commands to noclip my way through.
Nothing from TOMB RAIDER 3 and 4? These 2 games are the ones that made me go crazy with no internet or guides. A real challenge
Im amazed to see anyone analyzing the ancient Super Mario Bros. I actually owned this one and only this one NES game. My dad bought it for me too late in time for that platform to be still relevant, but it was one hell of a gesture. Its a better game than one might think, because of its time and it being the default NES game.
lol you’re saying one of the games that saved video games as a medium and is one of the most iconic games of all
time is good? You don’t say.
You were diagnosed dumb since very very young, were you not? Im not saying it is good, im saying it is good today. @@markcamp1878
Imagine doing the blood trail level without sound because everyone was in bed...that was less fun than playing through the game without bullet time 😢 It was a personal choice because I felt it made the game too easy, good way to extend the play time if you like banging your head against a wall until you break through 😅
I’ve beaten FFX a dozen times and I still use a guide for Bevelle Temple just to easy my annoyance.
It makes anyone rage quit that part and move on, that’s what I did when I got sick of going up and down constantly on the ramps
The Cathedral in Code Vein
I have not finished the video yet but momo’s tower in breath of fire 3 that puzzle with the spinning coloured cubes drove 10 year old me insane 😂
At least the bevele cloister gives you the special item without needing to do anything extra
I had to beat that max payne blood trial on a tv that was so dark I couldn't even see the lines on the ground, I had to memorize the paths and when to jump. It took hundreds of falls for me to get through these.
Was waiting for Grunty Industies, maybe I was just 10 and took me way too long to figure out but that level and Jolly Rogers Lagoon are a big reason I go back to Kazooie frequently but don’t have much desire to replay Tooie.
I'll also add the Elevator dungeon in Digimon cyber sleuth, you have to use elevators to get to the top, but there's no pointers in the mini map and every floor is almost identical.
Honorable mention to Xenoblade 2 and its awful map and location system that for some reason helps less than the first game.
I always got lost more in Hollow Bastion than the jungle in KH
It is Zeb-es. Two syllables (pronounced like it is Spanish).
Also, what is awful about it isn’t the lack of a map, but rather how often the path forward is blocked by a hidden path where the only clue you’re gonna have the path is there is if you read a walkthrough.
Also, how does this list not include Deepnest from Hollow Knight?
So I know this likely will get overlooked or probably won't be the most popular take, but imagine if Jules covered a "Top 20 WTF moments in Zelda," with one of the higher ranking moments being the erotic sounding voice clips of shopkeepers. Fun fact of case in point: I played this in my house living room one time with my grandmother working from home on her computer. Needless to say, she thought I was playing some Japanese Visual Novel game until I showed her it was just the shopkeeper and Great Fairy audio clips. Still, wtf, Nintendo? XD
For me, it was The Library on the original Halo: Combat Evolved.
Maybe this is a disqualifier for me, but I had always made it a point to not play any Final Fantasy without having a copy of the official strategy guide with me.
Call it cheating if you want, but it ensured that I never got stuck in the Bevelle Cloister in X.
That one level in Code Vein. You know which one.
Most confusing area I've ever seen in a video game has to be the Great Crystal in FF12. It's a while network of identical looking rooms. Pressing switches in certain rooms opens up gates elsewhere in the crystal but you can only press one switch at a time and many of them have timers before resetting. I've never been able to navigate this place without first printing/downloading a map.
As soon as I saw the title for this video I said "The Foundry from Doom 2016 had better be on this list!" And lo, I was not disappointed. :-P
Most of these I wouldn’t put in my top 100. I would say these would be beaten by most levels from Elder Scrolls 2: Daggerfall, Shining in the Dark, or even Pokémon. Heck, Deep Jungle is practically a straight line, unlike Monstro in the same game.
As a kid, I believed I missed one of the relics in Bevelle and couldn’t get Bahamut. Years later, I found out that it was in Zanarkand…
For me, it was most recently, god of war Ragnarok. I can't remember the exact place, it was somewhere underground & i remember finding the objective i had to complete, but for the life of me i couldn't find my way out back out of this underground chamber.
I'd add the giant crystal in FF12. You know you're in for a bad time when the map is just a giant static PNG.
Some really good choices here! Glad to see Blighttown still making it onto modern lists! Every time I think about that poison pisshole I just get a warm, fuzzy feeling inside. Makes me wanna play Dark Souls again for the umpteenth time! Also, am I the only one who actually likes Blighttown and Deep Jungle?
This has me thinking of one of the dungeons from FF XV, just off the highway outside the capital city.
I went in there at like 11pm, and I was still running over the same rooms at 2:30am like WTF?!?
I gave up and ported out and went back the next day after looking up a map. 😢
Cathedral of blood in code vein was a nightmare and made me quit my first pt. Tried again a year later and finally braved it through. All the same lookinh white paths... Shudder
Deep Jungle was HELL.
While Blighttown might be the iconic "hard" area of DS, I would've picked that damn foggy forest from DS2 with the untargetable ghosts.
The Cathedral in Code Vein. And another stage in another game which I gladly have forgotten.
The exact first level I thought of when I saw the video title 😂
here’s a suggestion: 10 games that gives that moment you think : okay NOW i’m trouble
exemple : halo 1 with your first encouter of the flood
13 year old me definitely smashed a controller over the FFX trial
The Blood Trail is totally a mind warp. The worst part is, when you get to the end of the maze you are rewarded with something pretty grim.
Something to note I heard about Blight town is that in the original game there would be massive frame drops the lower you were in the area.
Was a problem with consoles, PC version had a mod fix pretty quick.
The gungan city from Star wars episode one on ps1 was an absolute nightmare
I always thought blight town was one of the easier sections. Even the spider boss lady I found to be easy
That wasn't the original Legend of Zelda you showed, that was Zelda II: The Adventures of Link. Source: was a gamer when both were released, played them both when they were new
I cant remember the name but most frustrating level design for me was in FFXII. Thank God for TH-cam and walkthrough guides lol
Ok so the easiest way to through the blood trail in Max Payne is to look around for light in the first one it's below him. The second one, you'll look for blinking lights.
I'm surprised the Legend of Zelda OoT water temple read merely an honourable mention rather then an entry on this list
The first blood trail in max payne had a nice shorts cut.... but i hope remedy revamps the nightmare levels in max payne to maximum disrurbance
As a kid I was lost in seafoam islands in pokemon yellow for weeks
I feel like the final fantasy series could fill 10 of these lists.
Yea I love ffx...BUT the Bevelle EVERYTIME! I despise that lvl every time I play ffx
How does a list of "Confusing Video Game Levels" not contain even one dungeon from Phantasy Star II?!?! I mean either Skure or Ikuto is easily worse than anything on this list!!!
I Was Able to "Cheat" TheBloodTrail With a CRT-TV.
(When You Slowly Rotate TheCamera or Turn Max Around, You Can See a Small Light "Glinting" in TheDistance as TheCamera Slowly Turns.)
At Least That's How I Was Able to Beat That Level.🤔
(& Muting TheTV During That Level!)😬
Oh, man! I gave up on DOOM at the Foundry. I'm glad I wasnt the only one!
Hollow Bastion was arguably more confusing than Deep Jungle
I think The Great Crystal in FFXII is way more confusing.
Forest of illusion in Onimusha 2. I also got lost in the forest of Zelda Ocarina of Time.
What about Cathedral of the Sacred Blood in Code Vein?
I just recently finished Zelda Link's Awakening and would add the Eagle's Tower dungeon to this list. Love the game but hated that level. So much backtracking.