Hi ICarverI wish I could have sent a personal message, but youtube doesnt allow that. But i saw your comment out of the blue, so yea. I'm just asking for any friendly advice on how you got into level design in a studio? Ive worked on a few small indie projects with a few friends that never really went anywhere I've don't most of the environment and level design in them and developing games around normal work and with friends who are also busy is pretty hard. So I'm just asking for any friendly advice on how you got your foot in the door basically and any tips/advice you might have. Would greatly appreciate it. :)
@@capitalplayground Hey I'm not the best to ask on that subject, very similar to you I enjoyed map work as a pass time and was lucky enough to know a handful of the team and they decided to take a chance on me.
This game is amazing but having mouse smoothing/acceleration on as default is a little strange. I turned it off immediately after I realised what was causing the off aim feeling. So much better.
i hope that they do add something of a skill tree so you can flesh out builds more that is alway more fun when you can be the odd ball in your friend group who plays a sneaky dude in every game that allows it btw the skill tree idea is more of a idea i had for rewarding the player for being extra clever for figuring thing out and give small effects that change the game up slightly ( aka like slightly better vision at night or other small boost )
Good video thinking of buying this. Can I save the game and then keep playing from where I saved it or do you have to restart from the beginning every time? If I play with my friend do we share a save or how does it work?
Yep! You can save and continue from that same save when you turn it back on. If you play with a friend, the person hosting the world keeps the save file so the person joining can only play from that save when joining the same world
2:03 I feel insane bcs I keep seeing the Half life influence mentioned everywhere, and sure, the visuals and setting are a homage to that series, but I feel like it gives the wrong expectation because the gameplay is not at all like those games. I think calling out System shock 2 instead as an inspiration makes more sense
System Shock 2 is a fair example, though I think that could also set the wrong expectations too! I think I very intentionally move away from saying “this is basically Half Life” and try to move towards “this element is like Half Life” and I think Half Life comparisons go deeper than just the aesthetic too. The way Abiotic handles atmosphere, the structure of its story elements, and even some of its enemy designs feel reminiscent to me (though i was cautious of spoiling too much of the surprise of the game) I think Half Life felt like a grounding point for the way I wanted to tackle the video but I could easily do an entirely different video about System Shock and the games that inspired modern day immersive sims! Looking forward to trying out the enhanced edition of the second game!
Apologies for spoiling anything on you. I intentionally left out any information on enemies or environments that aren’t already in promotional material on the Steam page, trailers for the game, and Abiotic Factor’s own social media accounts. However, I acknowledge you may not have seen them prior There’s still plenty in the game I didn’t touch on so people can discover it themselves
Super glad you enjoyed the experience so far! I am one of the Level designers and its been super cool seeing people enjoy the project so far, cheers!
Thanks for your comment! Can’t wait to see what the team does with the game next.
Congrats on the launch!
I'm really enjoying abiotic factor. you guys have made something special! excellent work!
Hi ICarverI wish I could have sent a personal message, but youtube doesnt allow that. But i saw your comment out of the blue, so yea. I'm just asking for any friendly advice on how you got into level design in a studio? Ive worked on a few small indie projects with a few friends that never really went anywhere I've don't most of the environment and level design in them and developing games around normal work and with friends who are also busy is pretty hard. So I'm just asking for any friendly advice on how you got your foot in the door basically and any tips/advice you might have. Would greatly appreciate it. :)
This game is amazing and a good portion of it is the level design, good job man
@@capitalplayground Hey I'm not the best to ask on that subject, very similar to you I enjoyed map work as a pass time and was lucky enough to know a handful of the team and they decided to take a chance on me.
This game is amazing but having mouse smoothing/acceleration on as default is a little strange. I turned it off immediately after I realised what was causing the off aim feeling. So much better.
i hope that they do add something of a skill tree so you can flesh out builds more that is alway more fun when you can be the odd ball in your friend group who plays a sneaky dude in every game that allows it
btw the skill tree idea is more of a idea i had for rewarding the player for being extra clever for figuring thing out and give small effects that change the game up slightly ( aka like slightly better vision at night or other small boost )
best video i’ve watched on the game, got me to purchase the game AND sub!
That’s very kind of you! Let me know what you think!
very well put together video man, you make great points. i personally quite like this game, solo, with friends and even with randoms.
Wow cool video! Thought you were going to have way more subscribers based on the quality. Keep it up!
good vid
hope this channel blows up soon, gj man
I appreciate it.
Thanks!
Good video thinking of buying this. Can I save the game and then keep playing from where I saved it or do you have to restart from the beginning every time? If I play with my friend do we share a save or how does it work?
Yep! You can save and continue from that same save when you turn it back on. If you play with a friend, the person hosting the world keeps the save file so the person joining can only play from that save when joining the same world
NO! PLEASE! IM WITH THE SCIENCE TEAM!
i love this game
Sub'd like your content, keep it up.
2:03 I feel insane bcs I keep seeing the Half life influence mentioned everywhere, and sure, the visuals and setting are a homage to that series, but I feel like it gives the wrong expectation because the gameplay is not at all like those games. I think calling out System shock 2 instead as an inspiration makes more sense
System Shock 2 is a fair example, though I think that could also set the wrong expectations too! I think I very intentionally move away from saying “this is basically Half Life” and try to move towards “this element is like Half Life” and I think Half Life comparisons go deeper than just the aesthetic too. The way Abiotic handles atmosphere, the structure of its story elements, and even some of its enemy designs feel reminiscent to me (though i was cautious of spoiling too much of the surprise of the game)
I think Half Life felt like a grounding point for the way I wanted to tackle the video but I could easily do an entirely different video about System Shock and the games that inspired modern day immersive sims!
Looking forward to trying out the enhanced edition of the second game!
not mentioning valheim in that first 15 seconds is criminal
I enjoy Abiotic so much, so did Helldivers2 but SONY ruined it, I pray to god Abiotic will stay away from Corporate overlords
Dont worry. Psn is optional now for good. While AH is trying to get the countries unblocked from steam
spoilers man wtf, good review until you start talking about the later enemies
Apologies for spoiling anything on you. I intentionally left out any information on enemies or environments that aren’t already in promotional material on the Steam page, trailers for the game, and Abiotic Factor’s own social media accounts. However, I acknowledge you may not have seen them prior
There’s still plenty in the game I didn’t touch on so people can discover it themselves
@@RadicallyMisinformed all good man I never watched any of the trailers or anything so I just assumed we were supposed to figure stuff out on our own.
Conetent warning is ass . Lethal comapny and abiotic factor are on top
Eh content warning has the ability to record the funny moments of these games and it’s just a flanderized version of these games😊