I’ve had an idea for a game I want to make. Completely immersive fantasy setting, everything an RPG needs, it has. But if you go to a tavern, you can ask for a kids menu and color in the pictures. I’d have a lot of fun coloring in a shitty picture of SpongeBob after killing a tribe of orcs.
I only saw around 3 other chatters notice it, but just after 1:48:00 when Vinny zooms out you can see the wall lights were temporarily off for a second. I thought this was a rendering thing but if you pause it you can see they aren't even off, they're opened like panels with statues peering at you from inside. Such a nice creepy little moment, and (presumably) only occurring because he took a sec to zoom. Stuff like that is a lovely little subtle touch but it makes me wonder what all got missed if details can be this minimal.
That happens just walking through that without zooming. In fact him zooming in kinda ruined the whole creepy moment and cropped out almost the entire thing which was a bit disappointing, I don't think he even noticed it.
I used to work as security in the largest hospital in my province, doing both day and night shifts. And walking through that place genuinely felt like I was playing one of these games. Especially when you go through some of the lesser occupied levels, where there're corridors that sometimes feel like they go on forever. There was a morgue down on those lower levels as well, which did add to the off-putting feeling of being there, especially at like 3-4 am in pitch darkness. Another section of the hospital was entirely emptied out at the time, however it still held all of the radiology equipment, so sometimes I'd have to go in through an utterly massive, completely vacant, multi-story building, wherein some rooms were perfectly lit, and others didn't have working lighting at all and just devolved into these abrupt swaths of complete shadow you had to navigate through, all to do checks on a bunch of rooms labeled with "radioactive" signs everywhere. Of all of the things I had to do working there, just patrolling through these massive, dimly lit, liminal-looking places, is still the thing I remember most. Some of the other guards even admitted that going through the children's hospital levels in the late hours of the night was off-putting to them. TL;DR: These types of liminal-space games feel like they completely emulate the feeling of working my old job.
Oh cool! I work as a transporter in a hospital as well, the lower levels get pretty empty at night and I totally agree, the buzzing lights and endless hallways really feel like the backrooms at times. The hospital I work at isn't huge, honestly I feel like I could just wander around it forever though
@@TheSilly6403 Was a volunteer in a hospital for a while, the lowest floor felt like a damn mole hive for how maze-like and confusing it was. Similar atmosphere.
Same here, my first proper summer job was as a janitor on a large hospital. I was often working evening shifts, and there were so many hallways and secret technical tunnels that I could explore. One of the tunnels lead out of the hospital and up into a building about 500m away in the hill, not sure what it was for, but it was awesome to explore.
Real life spaces like this are what liminal spaces actually are. Games like this, and worlds like the backrooms just take the idea of real life liminal spaces, and do something else with them. Use the feelings those real life spaces evoke to give even more of a "what if" feeling.
This DOES invoke the feeling of doing rounds at a hospital! I used to go night shift pharmacy deliveries, had a whole album of "disturbing hospital pics at night". Something about knowing many people died there while you walk in the dark, silent halls was so striking.
It's not in your face like a lot of horror is. You see something weird and then it makes you feel on edge cause that seed of paranoia is planted. "What if i'm not truly alone?"
This was really cool, and a perfect vibe for late into the night. When you first see the hands in the underwater ladder, I was worried that it was a turn to "a spoop man is after you", but they stayed true to the initial formula and I think the experience is better for it.
Yeah, it’s weird how refreshing it is to have a Backrooms game that is just a walking simulator, for once. It’s just a series of unsettling experiences, which I think fits the concept of liminal spaces really well.
Backrooms and such in my opinion are better when there's no monsters and what not. Since then you are just left alone with your thoughts wandering the near endless hallways.
@@AROAH Exactly my thoughts. IMO games that add monsters to liminal spaces completely miss the point of what makes these places unsettling to begin with which is how quiet and empty they are.
I mean he has twitch chat... I just wonder how TH-camrs who just record themselves alone in their room playing games for hours manage to be entertaining just talking to a camera.
39:30 Vinny talking to himself (aka chat) while Mario 64 water level music reverberates through the pool rooms is a vibe I wasn't expecting but its greatly appreciated.
Hey for future reference the generic 3d models of men with warped faces IS cheap and very lazy - the rest of the game was nice, but still, not worth the price.
a lot of people point out that this one doesn't have a Liminal Man chasing you which i do appreciate, but i also very much enjoy that it doesn't try to contextualize the place or what's happening. i feel like when a game tries to explain that this is some mysterious facility, they're sending you in to investigate, etc it loses some of the appeal for me personally. i like it when the poolrooms/backrooms are in a vacuum and have no explanation.
What everyone thinks are in the backrooms: - Jeff - Be Not Afraids - Your own demons What's actually in the backrooms: - Ducks - Floaty bois - Literally just some guy
I've always loved how analogous water parks are to living things. It makes them the perfect sweetspot between "disturbingly artificial" and "disturbingly organic" for things like these!
If you showed this to someone in 1988, you'd definitely have them saying it's an art project, some kind of spooky abstract adventure game about the pool, a tech demo, or they'd probably call you a nerd and tell you to go to the mall instead of playing with weird haunted kids toys.
Unless I'm mistaken and misremembered/am OotL, Mystery Flesh Pit isn't an ARG. ARGs are interactive and involve things like scavenger-hunt puzzle solving. People actively need to investigate and participate in ARGs. "Real fake" things like MFP are _unfiction,_ but they're not always ARGs.
It's probably an AR, but not an ARG. Chat was explaining it a bit roughly and describing it more like a walkable exhibition similar to Omega Mart. It deserves one tho
Unfortunately, like "liminal space", "ARG" has taken on a different definition as just a label. Any spooky serialized or episodic story told online in any way is now an "ARG", even if it has no interactive element
Imagine a game like this with Online Multiplayer & proximity chat. Large liminal space (maybe some procedural area generation) no monsters, some spooks. Doesn’t have to be the pool rooms just some large maze-like liminal space You and your friends start in different locations and have to find each other & maybe solve some puzzles before finding the exit.
Man, personally, I hate how most liminal space games always have to include monsters to run away from or jumpscares to intensify the game, if anything it makes me turn away from what could've been a calming, yet chilling game, so it's nice to FINALLY have a liminal space game where you just... simply walk around and appreciate the environment around you with no pressure or urgency
its unfortunate... even this game with the statues close to the end... Most people just wouldnt play these games without something like that... it sucks.
I've always envisioned the backrooms/poolrooms/liminal space universe as sort of a limbo where you never get hungry or sick or thirsty or even tired. you might be able to get hurt but you wouldn't suffer any actual physical damage, just the amount of pain correlated to the injury
It's nice seeing how clean the floors are.. no used bandaids, clumps of hair or any other garbage.. Shoutout to all the janitorial staff who take great care of their facilities. You are cherished by many.
I think the trend of the backrooms is reflective of our society. We've learned to accommodate architecture rather than architecture accommodating us. We've learned to accept extreme discomfort for the sake of aesthetics.
I have worked in a mall. It was the most useless, stupid, wasteful building imaginable. In summer, it needed air conditioning (and was too cold inside) In winter, it needed heating (and ended up too warm). It had no windows, so no natural light. Without electricity, it would be uninhabitable. It was simultaneously unnatural and inhuman. Pure backrooms stuff.
I think you two nailed it. Some people think there's nothing weird about empty buildings, and fair enough, sometimes in contexts there isn't. But sometimes, seeing something that you know probably had all sorts of visitors is just completely... Gets freaky. It's almost the same emptiness to me as when you're outside and you hear NOTHING.
The poolrooms feel like they were made by some sort of well-meaning eldritch entity that adopted a bunch of humans without knowing what it was getting into.
OK this would actually be a really cool premise for a walking sim. You're just exploring this artificial human habitat built by aliens who clearly don't understand us as well as they think.
I was thinking about this as well. There's hints to the place being alive, the painting at 1:43:50 and the flesh spine at 1:45:27. In my opinion building itself is more benign, guiding the player along, always allowing a way out (i.e. the floor closing so Vinny could walk to the ladder at 1:46:32). The statues however, feel more malicious as time goes on, always watching the player, (light flicker at 1:48:02, pause to see them pull back the lights to stare) playing chess with other statues, simply mocking the player by getting to places, or blocking off paths entirely.
You phrased my interpretation of the game very well with this comment. Having played it for a few hours and reading some stuff from the developers, I think it's a little more complicated than that. There are multiple types of beings in this place - the ducks that turn to watch you, the marble statues, and large creatures that you hear always but never see. Vinny kinda sped through the game, so he missed a couple things I mentioned or didn't notice them, I don't think. But yeah, there's definitely some kind of story here... it's just very strange and very subtle.
unironically one of my favourite streams in a while and I'm not even sure why. I really hope the dev can make more weirdness like this and continue to hit it out of the park.
So, anyone else not a fan of the question "what's the point of this game"? Because sometimes the "point" is just enjoying the ambiance of a weird situation!
This game (as well as Dreamcore) isn’t about the horror and I really appreciate that. I just want to walk around and look at the weird architecture, it doesn’t try to be a generic backrooms game
As a kid, I was always unnerved by the pool lights. You know, the lights inside of the pool that actually light it up. I guess they're not as weird now since they're LEDs but the light they used to emit kind of freaked me out. I always felt the same way about flood lights but I can't quite explain why. It's just a weird kind of isolated lighting.
Another infinite pool rooms game...? Nice. I like this type of walking/exploring simulators, they have a strange charm outside of more active games. I guess this could be called a "comfort game"?
@@martinhoumark1176 I don't know lol, I've written this way since I was 10 (maybe because I'm ESL? Or because I read too many books? Or something to do with Asperger's, who knows)
I would bring: (1) Scranton reality anchor. (2) Big block of pemmican. (3) Electric water distiller, power from the lights or, if pressed, from the hot rocks in the saunas.
I barely got any sleep yesterday thanks to a double shift at work. The anticipation of a jumpscare happening that might make my overworked heart give out made me on edge the entire video. So it turns out you don't have to be gen z to get scared of liminal spaces. Just work a double shift on 2 hours of sleep after doublefisting coffee and Redbull.
@@steveRoll595A famous creepypasta about a haunted cartridge of Majora’s Mask, revolving around the elegy of emptiness wooden doll thingy. Cart was haunted by a kid named Ben who drowned.
@@TheGamer-be5lhit would definitely ruin the horror aspect of the game, but i could imagine a parody of backrooms games like that john backrooms sees a scribble monster and pulls out his shotgun and starts blasting and doing quadruple arabian handspring flips
Just finished playing this game a few days ago and I loved the experience. More liminal games need less scp-knock off monsters chasing and jump-scaring around corners, just the concept of you being the only person alone in such an unsettling strange place is an eerie enough concept alone.
Can't wait for him to play the one in the infinite hardware store, the inner-city superintendent simulator, or the endless tour of the non-alcoholic beer factory
Despite me loving VR and not really being into the threadmill idea, I think this is probably the actual best application for a threadmill for VR. You naturally do some exercise while slowly, actually walking through these absurd locations. Dread rises and weight lowers, everyone wins
I love liminal space oriented exploring games like this... I wouldn't personally play it, but I enjoy watching Vin play it. And whoever suggested the reverb... Thank you, it really adds a lot :P
The New York Port Authority bus terminal has some truly bizarre spaces in it. I was there for a couple of hours waiting for a bus at 6am and it was just one of the most baffling buildings I've had the pleasure of visiting. There's an up escalator in the NJ bus area that has no corresponding down escalator. I got stuck up there for a bit :)
~if you haven't watched yet, don't skip ahead to this. 18:29 I am so, so glad chat managed to see that thing and get Vinnys attention to go back. I know I certainly didn't see it when watching this live, and I desperately wanted to know wtf chat saw. I don't know what it is about it, but that thing he nearly missed had to have been the scariest/creepiest moment in the game for me. Maybe it's because it was the first sign of this place not being completely empty? I also kept expecting a jumpscare, as these games are unfortunately known to do. To have it NOT happen... But goddamn that creeped me tf out, actually had me exclaiming out loud.
1:42:36 In Roubaix, France, the old city swimming-pool has been transformed into a museum called "La Piscine" (litterally in French "The Swimming-Pool").
I have an on and off kick for liminal spaces though I really only like the stuff that's nostalgic and weird, mainly I was the biggest fan of it when it first blew up latter 2019. Of course unfortunately it's hard to continue that when so much of it got oversaturated and not only strays from that but more so creates things of needlessly low quality. So it's nice to finally see one again for once that's just... nice. Good. I'd love to see something at least on this level but with all the variety that comes with type I described above.
I was curious about the saunas in the game, but upon seeing the credits, I was like "of course!" (A lot of Finnish names and sauna is a very Finnish thing)
Once in a blue moon, I'll have dreams similar to this, only there's a lot more types of showers, communal toilet rooms where the stalls are like chest high with saloon doors. All kinds of different water-based toilets through time and probably alien toilets too, some water fountains and slides. The pools are almost secondary to the toilet parts but still present. Everything is indoors and the whole thing is like a labyrinth. But it feels a museum almost, like it's a very special place to be and everyonethere treats it like a water park or a temple. I call it the toilet dimension, or sometimes the water temple. I'm pretty sure other people report this.
My dreams are just like "Oh, here's the elves from Lord of the Rings leaving for Valinor, but suddenly Bon Scott and Angus Young show up and interrupt the depressed elves to play some Dirty Deeds in the forest. Then whoever my POV character decides to be just wanders off, and now I'm suddenly in Minecraft riding a go-kart to some Ender portal."
I'm surprised that indoor pools were the thing to catch on with these liminal space tech demos, when churches, museums, office buildings, old houses, and hotels all have just as much of this weird, ethereal, "you shouldn't be here" feel to them.
I don't know what it is about the "pool backrooms" that seems to put me at ease. Not so much the super dark corridors, but the ones that are all well lit. Something about them feel really calming to me, and I don't know if I'm a weirdo for it.
52:16 the last stall there looked like it continued on around a corner and now we never know. maybe the big secret hide there and now we never know. thanks sauce-o.
Sorry, but I've always loved the smell of chlorine, the humidity and even the sounds of these type of public pools. so for me this looks like heaven. also it reminds me of summer vacations. like don't care about the liminal stuff
I learned that the chlorine smells that way because it's interacting with all the pee, sweat, and other human debris in the water. Sorta ruined it for me and made me not wanna swim in public pools anymore lmao.
31:09 If I had access to my own personal pool rooms dimension that I can come and go freely, I'd definitely go there nakey. No one else is there, the water isn't cold, it'd be comfy as fuck.
okay but imagine if you- yes, you, reading this -had the power to, at any point in time, wherever you are, to enter your own little poolrooms for as long as you like, with whoever you want. you could take your friends, your family, someone you want to kill, your significant other. you could go there with any food and drink you want. imagine that
@zzeroara9511 assuming I could find my way out at will and be able to take everyone I brought with me (that I want to bring back out) out of here, that would be incredible. now I'm imagining a concessions stand in there too, no employee or anything but it works on hydroneer terms if you've played it, can't take the items out of range without paying. "mooom I found a concessions stand! they have nachos!!!" "are they actual nachos or are they lunchables nachos?" "the lunchables ones!" "lunchables ain't got a damn thing on these sandwiches, I'm not paying a cent for dollar-store pool food"
I work in a print-shop/warehouse which used to be a multi-functional building where it was a daycare on one end, church in the middle, and offices (which I assume were for the church since that would make the most sense) on the other end. When I first started working there it was a really weird space, because they knocked down a lot of the walls to open up the space for lines and shelves, but because of the high ceilings in the church part they didn't bother taking down a lot of the decor so there is just a big crucifix with a very dusty Jesus hanging on it between 2 stained glass windows on the far wall from the entrance, but it's otherwise a normal warehouse. The former daycare section is where they keep the old machines they hold on to for spare parts, and since that's not used very often they didn't bother to repaint and keep the lights off most of the time. I went in there once on break just to check it out and the contrast of all the half-disassembled industrial printers with the baby blue and bright yellow walls that are occasionally interrupted by a rough spot where they took out a wall was jarring. Particularly there's one wall with a bunch of handprints with names under them and a little jungle painting around it. The office side of the building is still offices, so that's all pretty mundane. It's one of those places that makes sense if you have the explanation, but being alone or having to navigate by flashlight, would make it really spooky.
Awe man I am forever watching your old content and catching up ( I started with getting recommended your corruption videos) but your quality is so good I didn’t even notice this video was so recent. You fit the perfect vibe of someone you wanna watch late at night, walking around and just talking; you’re so chill :D
This is the best one yet, perfect ambience! I love that this is a full genere now, every new pool game makes me happy! Its amazing that soo many people are fans of this aesthetic. These pool games are the only thing that genuinely makes me excited for raytracing and hyperrealism.
It's fun to think about a dude wandering around in very large, completely empty pool halls just talking about random stuff as if there's anyone who listens
This has little to do with this game- but its ambiance reminded me of something. There is a cold war era NATO airfield close to where I live, that is no longer in use. There are many closed off bunkers still on that site, and a steep hill which houses a storage bunker for the jet fuel. The fuel storage facility and the surrounding area have been sanitized, but the buildings remain. The main storage facility/ pumphouse has the same look as this, as it is all white, shiny tiles on the inside. More dusty though. And certainly not as big. Due to the airfilters on top being removed/ stolen, rain could just get in, and there was some green disgusting standing water in some places. (The puddles actually housed a lot of salamanders, they must have fallen in via the filter pipes and survived on mosquito larvae or something.) The main tanks were sealed off, and most of the pumps and plumbing was gone or were at least partly dismantled. There is an acrylic dome on top of the main pumproom, which is the only lightsource inside. The lower parts of the building were completely flooded, and I didn't go too deep anyway- more than likely the air would be dangerously low in oxygen/ high in methane and other waste gases, didn't feel like dying in there..Outside there still is a closed system landline telephone from the 60's. It has long been disconnected. I'd live there if I were offered the chance...
Why was this video so unintentionally relaxing? Maybe I'm weird cause I find water relaxing and don't have a fear of drowning but I legit fell asleep to this last night. The only part that was scary to me was the diving parts. But seriously I loved this. It's going in to my playlist to help me go to sleep.
I used to know a guy who was skinny as hell and he even managed to break one of those plastic chairs just from trying to move it forward while sitting in it. For that reason alone my fat ass won't go anywhere near them. Also the 'here's a little something to tickle your taint'... does Vinny listen to the band Ghost?
Just came back to say that this has been one of my favourite Vinesauce streams in a long time. Something about the vibe here, Vinny adding reverb to his voice and how the nature of this game invites speculating about ways of surviving there or getting out. I enjoyed it very much. Would love to see more games like this streamed in the future. Liminal and a little unsettling goes hand in hand and feels nice. I'm glad when a game like this avoids the usual scary monsters roaming the hallways trope. It's overdone and gets old quickly.
27:10 hygiene is good but societal hygiene standards are determined by companies with the goal of making money. Seen any “full body” deodorant commercials lately? Almost like they want you to use more spray so you buy more cans
I’ve had some horrible dream toilets. They’re always so nasty and have no privacy. I guess it’s my brains way of making sure I don’t actually use the dream toilet.😂
Fun fact, The ducks point to the direction that you are constantly. If you move them they will still be looking at you. It's actually a pretty cool detail, so if you walk around in a circle slowly that duck will follow, you well not follow you. It will look at you
ChatReplay ► chatreplay.stream/videos/-ZNp4BuWcp8
The added reverb to his voice was unironically a great decision.
I agree, it adds a lot
I was coming to say the same thing. Kudos to the chat member that suggested it!
that chatter is actually a chad
Shame about the music though. The dead silence made the atmosphere more tense.
I like the music! we got a non-standard custom playthrough
The chat member that said turn on reverb is a hero.
W kamina pfp
We ready to peirce the heavens with that pfp
I wish games would simulate reverb and echo in the streamer's voice too automatically
I would like to see the dev add a secret room where it's a room with a fully functional pool table.
fr onj
I would like to see a room full of Poosy Jooz!!!!
@@MashieMutt ong fr
I would like to see the room from Waterpark secret room/level from Accounting Plus VR in there.
I’ve had an idea for a game I want to make. Completely immersive fantasy setting, everything an RPG needs, it has. But if you go to a tavern, you can ask for a kids menu and color in the pictures. I’d have a lot of fun coloring in a shitty picture of SpongeBob after killing a tribe of orcs.
swiminal spaces
spiwinal wayces
Is this swimbofication?
+2
holy shit the reverb made this go from okay to fucking amazing and hilarious imagine beenyot wandering the poolrooms talking about piss
when he first turned it on and it was just the voice of god beaming down i lost it
I don't have to imagine, it happened
ImAGiNe If HE dId SoMeTHinG hE DId!?
@@Hithere-uz6wd he something
P E E P O O L
I only saw around 3 other chatters notice it, but just after 1:48:00 when Vinny zooms out you can see the wall lights were temporarily off for a second. I thought this was a rendering thing but if you pause it you can see they aren't even off, they're opened like panels with statues peering at you from inside. Such a nice creepy little moment, and (presumably) only occurring because he took a sec to zoom. Stuff like that is a lovely little subtle touch but it makes me wonder what all got missed if details can be this minimal.
DUDE.
i had to pause it to see it, oh my god
thanks thats nightmarish
THAT'S FLIPPING AWESOME 😲😲😨
That happens just walking through that without zooming. In fact him zooming in kinda ruined the whole creepy moment and cropped out almost the entire thing which was a bit disappointing, I don't think he even noticed it.
They should call these chlorine-likes
lmao
I absolutely hate how much I like that.
Nah thats a shit term
Yes
@@Hithere-uz6wd sherm
I used to work as security in the largest hospital in my province, doing both day and night shifts.
And walking through that place genuinely felt like I was playing one of these games.
Especially when you go through some of the lesser occupied levels, where there're corridors that sometimes feel like they go on forever. There was a morgue down on those lower levels as well, which did add to the off-putting feeling of being there, especially at like 3-4 am in pitch darkness.
Another section of the hospital was entirely emptied out at the time, however it still held all of the radiology equipment, so sometimes I'd have to go in through an utterly massive, completely vacant, multi-story building, wherein some rooms were perfectly lit, and others didn't have working lighting at all and just devolved into these abrupt swaths of complete shadow you had to navigate through, all to do checks on a bunch of rooms labeled with "radioactive" signs everywhere.
Of all of the things I had to do working there, just patrolling through these massive, dimly lit, liminal-looking places, is still the thing I remember most. Some of the other guards even admitted that going through the children's hospital levels in the late hours of the night was off-putting to them.
TL;DR: These types of liminal-space games feel like they completely emulate the feeling of working my old job.
Oh cool! I work as a transporter in a hospital as well, the lower levels get pretty empty at night and I totally agree, the buzzing lights and endless hallways really feel like the backrooms at times. The hospital I work at isn't huge, honestly I feel like I could just wander around it forever though
@@TheSilly6403 Was a volunteer in a hospital for a while, the lowest floor felt like a damn mole hive for how maze-like and confusing it was. Similar atmosphere.
Same here, my first proper summer job was as a janitor on a large hospital. I was often working evening shifts, and there were so many hallways and secret technical tunnels that I could explore. One of the tunnels lead out of the hospital and up into a building about 500m away in the hill, not sure what it was for, but it was awesome to explore.
Real life spaces like this are what liminal spaces actually are. Games like this, and worlds like the backrooms just take the idea of real life liminal spaces, and do something else with them. Use the feelings those real life spaces evoke to give even more of a "what if" feeling.
This DOES invoke the feeling of doing rounds at a hospital! I used to go night shift pharmacy deliveries, had a whole album of "disturbing hospital pics at night". Something about knowing many people died there while you walk in the dark, silent halls was so striking.
not gonna lie, that bit at 18:55 made my heart sink when I first saw it. Not even entirely sure why it got me so good.
Tbh I think it got Vinny too with how he immediately backs away from it
It's not in your face like a lot of horror is. You see something weird and then it makes you feel on edge cause that seed of paranoia is planted. "What if i'm not truly alone?"
I saw a face and a hand there lol i got so damn scared
This was really cool, and a perfect vibe for late into the night. When you first see the hands in the underwater ladder, I was worried that it was a turn to "a spoop man is after you", but they stayed true to the initial formula and I think the experience is better for it.
Yeah, it’s weird how refreshing it is to have a Backrooms game that is just a walking simulator, for once. It’s just a series of unsettling experiences, which I think fits the concept of liminal spaces really well.
Backrooms and such in my opinion are better when there's no monsters and what not. Since then you are just left alone with your thoughts wandering the near endless hallways.
@@Tosmasta00 You guys were hvnted and unalived by the Liminal Man and didn't even know it.
@@AROAH Exactly my thoughts. IMO games that add monsters to liminal spaces completely miss the point of what makes these places unsettling to begin with which is how quiet and empty they are.
hi lee lol
Confused Itallian New Yorker runs around a pool room talking to an imaginary friend for 2 hours
I mean he has twitch chat... I just wonder how TH-camrs who just record themselves alone in their room playing games for hours manage to be entertaining just talking to a camera.
@@gradient5319 r/whoosh
Nah but that aside he's clearly schizophrenic and talking to himself. He keeps saying "chat member" it must be the name of the voices
@@Brimmsune I understood the comment and the joke, I just made an observation based on the premise of the comment, jeez.
@@gradient5319 my bad it just seemed like you didn't get the joke since you said he had a twitch chat when we all know this
Imagine this game but every once in a while you slip and fall and you hit your head on the ground
the first zoom in scared me, I believed the camera was locking in on "the monster"
this is the kind of video I like to watch on my day off
oh, man. you do NOT want a pool in red coarse bricks. imagine landing from the slide and scraping your knees on the floor
Then some kid pisses in my mouth again
Especially with super realistic wet slapping and bonk sounds
39:30 Vinny talking to himself (aka chat) while Mario 64 water level music reverberates through the pool rooms is a vibe I wasn't expecting but its greatly appreciated.
Thank you for playing 🙏
hey look it is creator of video game
devin chat
devin chat
"Thank you so much a-for-to playing my game!"
Hey for future reference the generic 3d models of men with warped faces IS cheap and very lazy - the rest of the game was nice, but still, not worth the price.
1:21:20 replacing "granola bar" with "granyolemar" in my vocabulary from now until forever
a lot of people point out that this one doesn't have a Liminal Man chasing you which i do appreciate, but i also very much enjoy that it doesn't try to contextualize the place or what's happening. i feel like when a game tries to explain that this is some mysterious facility, they're sending you in to investigate, etc it loses some of the appeal for me personally. i like it when the poolrooms/backrooms are in a vacuum and have no explanation.
The fact that it has no monsters allows me to appreciate the graphics more. I love how the water acts so, well, watery.
the reverb really sells the idea of an italian man walking around a liminal space talking to himself
What everyone thinks are in the backrooms:
- Jeff
- Be Not Afraids
- Your own demons
What's actually in the backrooms:
- Ducks
- Floaty bois
- Literally just some guy
I would be scared if it was vinny
ppl always forgetting the maintenance guy
I've always loved how analogous water parks are to living things. It makes them the perfect sweetspot between "disturbingly artificial" and "disturbingly organic" for things like these!
Things like that will always remind me of Anatomy by Kitty Horrorshow, that game really struck something with me.
dreamscapes
If you showed this to someone in 1988, you'd definitely have them saying it's an art project, some kind of spooky abstract adventure game about the pool, a tech demo, or they'd probably call you a nerd and tell you to go to the mall instead of playing with weird haunted kids toys.
Love the reverb, Vinny. I'm fully immersed in creepy pool room now.
Unless I'm mistaken and misremembered/am OotL, Mystery Flesh Pit isn't an ARG. ARGs are interactive and involve things like scavenger-hunt puzzle solving. People actively need to investigate and participate in ARGs. "Real fake" things like MFP are _unfiction,_ but they're not always ARGs.
Jesse wtf are you talking about
It's probably an AR, but not an ARG. Chat was explaining it a bit roughly and describing it more like a walkable exhibition similar to Omega Mart.
It deserves one tho
Ive heard the term Unficition used before. Its basically fiction but pretends like its reality. SCP is a popular example.
@@themountainking3378 Mr. White what he said was very well explained and thoroughly descriptive
Unfortunately, like "liminal space", "ARG" has taken on a different definition as just a label. Any spooky serialized or episodic story told online in any way is now an "ARG", even if it has no interactive element
This guy fucking gets it ( the developer). They managed to make this feel so fucking unnerving just with the vibes of the environments alone.
Imagine a game like this with Online Multiplayer & proximity chat. Large liminal space (maybe some procedural area generation) no monsters, some spooks. Doesn’t have to be the pool rooms just some large maze-like liminal space
You and your friends start in different locations and have to find each other & maybe solve some puzzles before finding the exit.
Liminal space battle royale, the wall are monsters slowly being given more area to roam.
Yume 2kki online is basically this though idk if it counts as liminal
@@kramerius2219 thank you so much for letting people know about this
This would ruin the experience imo. part of what makes liminal spaces unnerving is the aloneness.
@@moonsigil yeah but hanging out in the office park atrium with your friends is one of life's greatest pleasures as well
Man, personally, I hate how most liminal space games always have to include monsters to run away from or jumpscares to intensify the game, if anything it makes me turn away from what could've been a calming, yet chilling game, so it's nice to FINALLY have a liminal space game where you just... simply walk around and appreciate the environment around you with no pressure or urgency
Liminal games are usually just this though.
Check out Vinny's playthrough of Anemoiapolis. Game is unfinished and on hiatus but was a really cool take on this stuff
its unfortunate... even this game with the statues close to the end...
Most people just wouldnt play these games without something like that... it sucks.
@@DoitForTheLolz1I rather have that tbh. I wanna explore and see things not run from stupid entities every second
@@ChicDead26 Because that would be boring as hell.
Whichever chat member suggested the reverb on vibby's voice, this was the best choice
I've always envisioned the backrooms/poolrooms/liminal space universe as sort of a limbo where you never get hungry or sick or thirsty or even tired. you might be able to get hurt but you wouldn't suffer any actual physical damage, just the amount of pain correlated to the injury
Kinda like the Phantom Zone from DC Comics?
Honestly though not a bad situation to be in. Assuming no monsters exist this isn't terrible.
Sounds like SCP-7179
I find it so interesting how the temperature of the lighting affects the mood of each room that drastically
Liminal spaces cease being liminal spaces the moment you put monsters in it. It's okay for it to just be a liminal space.
the footsteps having a kinda shlorpy sound for a bit after you walk out of the titular POOLS is a nice detail I will admit
The horror was the trench foot we made along the way
that voice reverb made this video absolutely *TRANSCENDENT!*
You mist a sea in "transcendant"
@@marmite-land thanks for looking out, big ups
It's nice seeing how clean the floors are..
no used bandaids, clumps of hair or any other garbage..
Shoutout to all the janitorial staff who take great care of their facilities. You are cherished by many.
I kinda think that would be an intersting premise for a poolrooms type game.
Less focused on the liminal stuff, more focused on being subtly gross
I think the trend of the backrooms is reflective of our society.
We've learned to accommodate architecture rather than architecture accommodating us. We've learned to accept extreme discomfort for the sake of aesthetics.
I have worked in a mall.
It was the most useless, stupid, wasteful building imaginable. In summer, it needed air conditioning (and was too cold inside) In winter, it needed heating (and ended up too warm). It had no windows, so no natural light. Without electricity, it would be uninhabitable.
It was simultaneously unnatural and inhuman. Pure backrooms stuff.
Careful, someone somewhere is going to get mad at you for applying aesthetic theory to things that are/have aesthetic.
I think you two nailed it. Some people think there's nothing weird about empty buildings, and fair enough, sometimes in contexts there isn't. But sometimes, seeing something that you know probably had all sorts of visitors is just completely... Gets freaky. It's almost the same emptiness to me as when you're outside and you hear NOTHING.
@@ewanherbert3402also worked in a mall for my first ever job and the non public parts of the mall that were old and gross and weird creeped me out
The poolrooms feel like they were made by some sort of well-meaning eldritch entity that adopted a bunch of humans without knowing what it was getting into.
OK this would actually be a really cool premise for a walking sim. You're just exploring this artificial human habitat built by aliens who clearly don't understand us as well as they think.
I was thinking about this as well. There's hints to the place being alive, the painting at 1:43:50 and the flesh spine at 1:45:27. In my opinion building itself is more benign, guiding the player along, always allowing a way out (i.e. the floor closing so Vinny could walk to the ladder at 1:46:32). The statues however, feel more malicious as time goes on, always watching the player, (light flicker at 1:48:02, pause to see them pull back the lights to stare) playing chess with other statues, simply mocking the player by getting to places, or blocking off paths entirely.
You phrased my interpretation of the game very well with this comment. Having played it for a few hours and reading some stuff from the developers, I think it's a little more complicated than that. There are multiple types of beings in this place - the ducks that turn to watch you, the marble statues, and large creatures that you hear always but never see. Vinny kinda sped through the game, so he missed a couple things I mentioned or didn't notice them, I don't think. But yeah, there's definitely some kind of story here... it's just very strange and very subtle.
unironically one of my favourite streams in a while and I'm not even sure why. I really hope the dev can make more weirdness like this and continue to hit it out of the park.
So, anyone else not a fan of the question "what's the point of this game"? Because sometimes the "point" is just enjoying the ambiance of a weird situation!
Walking sim? More like walking swim.
Walk 'n swim
@@Alderath989instead of “hack n’ slash” it’s “walk n’ swim”
This game (as well as Dreamcore) isn’t about the horror and I really appreciate that. I just want to walk around and look at the weird architecture, it doesn’t try to be a generic backrooms game
I would love to see more dream/weirdcore games, they have the perfect vibe and atmosphere for walking sims, kind of surprised there arent more
There are no outflows or inlets in any of these pools, that's some stagnant-ass water.
As a kid, I was always unnerved by the pool lights. You know, the lights inside of the pool that actually light it up. I guess they're not as weird now since they're LEDs but the light they used to emit kind of freaked me out. I always felt the same way about flood lights but I can't quite explain why. It's just a weird kind of isolated lighting.
Another infinite pool rooms game...? Nice. I like this type of walking/exploring simulators, they have a strange charm outside of more active games. I guess this could be called a "comfort game"?
Why do you write just like Kojima does when he reviews movies on twitter
you should check out NaissanceE
@@martinhoumark1176 I don't know lol, I've written this way since I was 10 (maybe because I'm ESL? Or because I read too many books? Or something to do with Asperger's, who knows)
1:37:10 Skyrim Draugr crypt lookin nap zone
I love how super expecific this is
But its so relatable
I wonder if they considered putting statues in some of them but decided it made the comparison too obvious.
I would bring:
(1) Scranton reality anchor.
(2) Big block of pemmican.
(3) Electric water distiller, power from the lights or, if pressed, from the hot rocks in the saunas.
I would just bring a map, not planning to live there.
chlorine pemmican :[
scranton reality anchor mention :)
@technotomboy Where would you plug it in?
@@ZombifiedBuizelwho said he's plugging in
I barely got any sleep yesterday thanks to a double shift at work. The anticipation of a jumpscare happening that might make my overworked heart give out made me on edge the entire video.
So it turns out you don't have to be gen z to get scared of liminal spaces. Just work a double shift on 2 hours of sleep after doublefisting coffee and Redbull.
insane edging
I like how VInny refers to public pools as "human stew" 26:31
I have watched this man for over half of my life and I have NEVER heard him so scared.
This game really needs an Elegy of Emptiness statue that spawns behind you every minute
Ah, so that's where Ben drowned
lol what's this reference
@@steveRoll595A famous creepypasta about a haunted cartridge of Majora’s Mask, revolving around the elegy of emptiness wooden doll thingy. Cart was haunted by a kid named Ben who drowned.
@@iristhorne6521 ah, I knew about ben drowned, didn't know it was related to that
@@steveRoll595majora’s mask, if you play that song it spawns a really odd looking statue of link.
Won't be long before speedruns of this game with the simple objective of "Run from start to end".
Id love to see a game like this but with cool movement options for speedrunners
@@TheGamer-be5lhit would definitely ruin the horror aspect of the game, but i could imagine a parody of backrooms games like that
john backrooms sees a scribble monster and pulls out his shotgun and starts blasting and doing quadruple arabian handspring flips
This is not a horror game. This is an indoor swimming pool paradise!
chlorine heaven
Just finished playing this game a few days ago and I loved the experience. More liminal games need less scp-knock off monsters chasing and jump-scaring around corners, just the concept of you being the only person alone in such an unsettling strange place is an eerie enough concept alone.
WOOLS is the shag carpet variant.
Can't wait for him to play the one in the infinite hardware store, the inner-city superintendent simulator, or the endless tour of the non-alcoholic beer factory
Fund it.
The way he quoted his little cousin saying “pee pool”, I know he’s quoting a 7 year old, but all I thought of was Joel
Despite me loving VR and not really being into the threadmill idea, I think this is probably the actual best application for a threadmill for VR. You naturally do some exercise while slowly, actually walking through these absurd locations. Dread rises and weight lowers, everyone wins
That would actually be awesome, I would totally do that even though I already run a lot lol
"It's old and crusty and it feels off"
That's all of Kingston NY
"I will go through the spooky door.. Spooky door is a sign of progress"
Ah, so we're playing by darksouls rules.
I love liminal space oriented exploring games like this... I wouldn't personally play it, but I enjoy watching Vin play it. And whoever suggested the reverb... Thank you, it really adds a lot :P
The New York Port Authority bus terminal has some truly bizarre spaces in it. I was there for a couple of hours waiting for a bus at 6am and it was just one of the most baffling buildings I've had the pleasure of visiting. There's an up escalator in the NJ bus area that has no corresponding down escalator. I got stuck up there for a bit :)
~if you haven't watched yet, don't skip ahead to this.
18:29 I am so, so glad chat managed to see that thing and get Vinnys attention to go back. I know I certainly didn't see it when watching this live, and I desperately wanted to know wtf chat saw.
I don't know what it is about it, but that thing he nearly missed had to have been the scariest/creepiest moment in the game for me. Maybe it's because it was the first sign of this place not being completely empty? I also kept expecting a jumpscare, as these games are unfortunately known to do. To have it NOT happen...
But goddamn that creeped me tf out, actually had me exclaiming out loud.
58:03 I know what mall he’s talking about… the Galleria at White Plains, I still can’t believe they closed it down. RIP my childhood ):
IT CLOSED!? NOOOOOOOOOOO
1:42:36 In Roubaix, France, the old city swimming-pool has been transformed into a museum called "La Piscine" (litterally in French "The Swimming-Pool").
This needs VR. It would be next-level while baked
I have an on and off kick for liminal spaces though I really only like the stuff that's nostalgic and weird, mainly I was the biggest fan of it when it first blew up latter 2019. Of course unfortunately it's hard to continue that when so much of it got oversaturated and not only strays from that but more so creates things of needlessly low quality. So it's nice to finally see one again for once that's just... nice. Good. I'd love to see something at least on this level but with all the variety that comes with type I described above.
I work night shift at a ski and golf resort and one of my principal duties is pool maintenance.
This is what my dreams are like
I was curious about the saunas in the game, but upon seeing the credits, I was like "of course!" (A lot of Finnish names and sauna is a very Finnish thing)
I really like the pool room games bc I have had dreams like this for years, but I always really enjoyed those dreams
Once in a blue moon, I'll have dreams similar to this, only there's a lot more types of showers, communal toilet rooms where the stalls are like chest high with saloon doors. All kinds of different water-based toilets through time and probably alien toilets too, some water fountains and slides.
The pools are almost secondary to the toilet parts but still present. Everything is indoors and the whole thing is like a labyrinth. But it feels a museum almost, like it's a very special place to be and everyonethere treats it like a water park or a temple. I call it the toilet dimension, or sometimes the water temple.
I'm pretty sure other people report this.
I've had dreams just like when he goes inside a mysterious water slide in the dark
the toilet labyrinth, i think Shrouded Hand did a video on that
My dreams are just like "Oh, here's the elves from Lord of the Rings leaving for Valinor, but suddenly Bon Scott and Angus Young show up and interrupt the depressed elves to play some Dirty Deeds in the forest. Then whoever my POV character decides to be just wanders off, and now I'm suddenly in Minecraft riding a go-kart to some Ender portal."
this is about to be so cozy
I'm surprised that indoor pools were the thing to catch on with these liminal space tech demos, when churches, museums, office buildings, old houses, and hotels all have just as much of this weird, ethereal, "you shouldn't be here" feel to them.
I love this 1980s dream-vapor-wave-core or whatever aesthetic ! If only someone built such a building...
i think this place violates the Americans with Disabilities Act
Maybe, but the gravity shifting ramps offer a lot of potential for accessibility elsewhere
cant get sued tho if nobody ever comes back out to peep on it
Sippin on straight chlorine
I don't know what it is about the "pool backrooms" that seems to put me at ease. Not so much the super dark corridors, but the ones that are all well lit. Something about them feel really calming to me, and I don't know if I'm a weirdo for it.
Nah, I get it. Seems like a chill place to inhabit if you're an entity.
Nostalgia in part I think.
52:16 the last stall there looked like it continued on around a corner and now we never know. maybe the big secret hide there and now we never know. thanks sauce-o.
this game is what Super Mario 64 used to look like in my dreams when I was a kid
Im afraid of swimming in general, but the pool rooms makes my primal fish brain so relaxed and happy.
Sorry, but I've always loved the smell of chlorine, the humidity and even the sounds of these type of public pools. so for me this looks like heaven. also it reminds me of summer vacations. like don't care about the liminal stuff
I learned that the chlorine smells that way because it's interacting with all the pee, sweat, and other human debris in the water. Sorta ruined it for me and made me not wanna swim in public pools anymore lmao.
Chlorine makes me all teary and my nose runs awfully, so this would be hell for me lol
I really hope someone animates a section from this where it's just a tiny Vinny in a huge pool room and that's why it's all echoy.
31:09 If I had access to my own personal pool rooms dimension that I can come and go freely, I'd definitely go there nakey. No one else is there, the water isn't cold, it'd be comfy as fuck.
Yo me too. But I’d want a nice open air garden, and some Grecian or Roman style architecture in there
infinite pool to piss in with nobody to irritate with it
@@HungerGamesFan00 The poolrooms are so vast anyway. Every time you enter you're in a whole new region, far from whatever you left behind last time.
okay but imagine if you- yes, you, reading this -had the power to, at any point in time, wherever you are, to enter your own little poolrooms for as long as you like, with whoever you want. you could take your friends, your family, someone you want to kill, your significant other. you could go there with any food and drink you want. imagine that
@zzeroara9511 assuming I could find my way out at will and be able to take everyone I brought with me (that I want to bring back out) out of here, that would be incredible.
now I'm imagining a concessions stand in there too, no employee or anything but it works on hydroneer terms if you've played it, can't take the items out of range without paying. "mooom I found a concessions stand! they have nachos!!!" "are they actual nachos or are they lunchables nachos?" "the lunchables ones!" "lunchables ain't got a damn thing on these sandwiches, I'm not paying a cent for dollar-store pool food"
This was a great vod to fall asleep to
Im still amazed vinny plays at 1080p with his rig
Unironically thank you for showing me the Ambience plugin lol
I work in a print-shop/warehouse which used to be a multi-functional building where it was a daycare on one end, church in the middle, and offices (which I assume were for the church since that would make the most sense) on the other end. When I first started working there it was a really weird space, because they knocked down a lot of the walls to open up the space for lines and shelves, but because of the high ceilings in the church part they didn't bother taking down a lot of the decor so there is just a big crucifix with a very dusty Jesus hanging on it between 2 stained glass windows on the far wall from the entrance, but it's otherwise a normal warehouse. The former daycare section is where they keep the old machines they hold on to for spare parts, and since that's not used very often they didn't bother to repaint and keep the lights off most of the time. I went in there once on break just to check it out and the contrast of all the half-disassembled industrial printers with the baby blue and bright yellow walls that are occasionally interrupted by a rough spot where they took out a wall was jarring. Particularly there's one wall with a bunch of handprints with names under them and a little jungle painting around it. The office side of the building is still offices, so that's all pretty mundane.
It's one of those places that makes sense if you have the explanation, but being alone or having to navigate by flashlight, would make it really spooky.
Would you legally be allowed to take pictures and share them online? Because this all sounds very fascinating.
Awe man I am forever watching your old content and catching up ( I started with getting recommended your corruption videos) but your quality is so good I didn’t even notice this video was so recent. You fit the perfect vibe of someone you wanna watch late at night, walking around and just talking; you’re so chill :D
This is the best one yet, perfect ambience! I love that this is a full genere now, every new pool game makes me happy! Its amazing that soo many people are fans of this aesthetic. These pool games are the only thing that genuinely makes me excited for raytracing and hyperrealism.
🗨️🐟
It's fun to think about a dude wandering around in very large, completely empty pool halls just talking about random stuff as if there's anyone who listens
The walking and turning in this is so smooth that any gameplay would suffice for a trailer
This has little to do with this game- but its ambiance reminded me of something. There is a cold war era NATO airfield close to where I live, that is no longer in use. There are many closed off bunkers still on that site, and a steep hill which houses a storage bunker for the jet fuel. The fuel storage facility and the surrounding area have been sanitized, but the buildings remain. The main storage facility/ pumphouse has the same look as this, as it is all white, shiny tiles on the inside. More dusty though. And certainly not as big.
Due to the airfilters on top being removed/ stolen, rain could just get in, and there was some green disgusting standing water in some places. (The puddles actually housed a lot of salamanders, they must have fallen in via the filter pipes and survived on mosquito larvae or something.) The main tanks were sealed off, and most of the pumps and plumbing was gone or were at least partly dismantled. There is an acrylic dome on top of the main pumproom, which is the only lightsource inside. The lower parts of the building were completely flooded, and I didn't go too deep anyway- more than likely the air would be dangerously low in oxygen/ high in methane and other waste gases, didn't feel like dying in there..Outside there still is a closed system landline telephone from the 60's. It has long been disconnected. I'd live there if I were offered the chance...
I wonder how many times Vinny has made a "New (blank) dropped" and the developers that watch go " *Gasp...* he noticed.."
Why was this video so unintentionally relaxing? Maybe I'm weird cause I find water relaxing and don't have a fear of drowning but I legit fell asleep to this last night. The only part that was scary to me was the diving parts. But seriously I loved this. It's going in to my playlist to help me go to sleep.
I used to know a guy who was skinny as hell and he even managed to break one of those plastic chairs just from trying to move it forward while sitting in it. For that reason alone my fat ass won't go anywhere near them.
Also the 'here's a little something to tickle your taint'... does Vinny listen to the band Ghost?
40:58 oh, so THAT's the reason why everything is flooded
Ok, the room at 26:13 really made me uncomfortable somehow. Like I don't want to go barefoot on this neither close these walls.
Just came back to say that this has been one of my favourite Vinesauce streams in a long time. Something about the vibe here, Vinny adding reverb to his voice and how the nature of this game invites speculating about ways of surviving there or getting out. I enjoyed it very much.
Would love to see more games like this streamed in the future. Liminal and a little unsettling goes hand in hand and feels nice. I'm glad when a game like this avoids the usual scary monsters roaming the hallways trope. It's overdone and gets old quickly.
"Peepool"
"Peepool"
Translate to English
"Peepool"
See original (Translated by Google)
thank you google
27:10 hygiene is good but societal hygiene standards are determined by companies with the goal of making money. Seen any “full body” deodorant commercials lately? Almost like they want you to use more spray so you buy more cans
I'd love a game that uses this same concept, but with dream toilets.
I’ve had some horrible dream toilets. They’re always so nasty and have no privacy. I guess it’s my brains way of making sure I don’t actually use the dream toilet.😂
dont pee
No real jumpscares until 44:30
Fun fact, The ducks point to the direction that you are constantly. If you move them they will still be looking at you. It's actually a pretty cool detail, so if you walk around in a circle slowly that duck will follow, you well not follow you. It will look at you