Where to Begin as a Game Composer | Audience Q&A with William Ratnage

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 16

  • @williamratnage7869
    @williamratnage7869 4 ปีที่แล้ว +9

    Thank you for taking the time to chat with me Steven! The TH-cam series idea is in development now, and hopefully I'll have something soon!

    • @StevenMelin
      @StevenMelin  4 ปีที่แล้ว +1

      Heck yeah!!

    • @MusicDesign
      @MusicDesign 4 ปีที่แล้ว +3

      Hi William! Looking forward to seeing what you come up with! I would be happy to boost your first video by doing a collab (sort of like a part 1 on your channel, and then the part 2 on my channel). What do you think?

    • @williamratnage7869
      @williamratnage7869 4 ปีที่แล้ว

      @@MusicDesign I love this idea! I'll get in contact with you when I have something nearly ready to go :)

  • @sylfan1
    @sylfan1 4 ปีที่แล้ว +10

    It seems like the key takeaway is building an audience for your music - either on TH-cam, Spotify, etc - and developing a profile (and a portfolio at the same time) that attracts game developers to your work, rather than spending time cold emailing/contacting devs.
    Sorry if I'm just stating the obvious - just feels like this needs to be said not just to myself but a lot of composers starting out.

    • @StevenMelin
      @StevenMelin  4 ปีที่แล้ว +3

      Yes!! All organic online business starts with building an audience. To clarify further: social media is for building an audience; email is for selling.

  • @williamratnage7869
    @williamratnage7869 3 ปีที่แล้ว +8

    Hey Steven! I wanted to let you know that I have now launched the project I spoke to you about, with the first video having just been uploaded☺️

  • @eb.1
    @eb.1 4 ปีที่แล้ว +3

    Hey Steven, to piggyback on his last question about learning middleware, I just wanted to ask a more blunt version of that. Would someone with absolutely zero interest in doing sound effects or implementation still be able to start and maintain a composing career starting in indie games? I am so into music that I really only see myself doing that. I know in this interview he said he was open to learning both, and although I respect sound design, I only want to compose.

    • @StevenMelin
      @StevenMelin  4 ปีที่แล้ว +3

      You *absolutely* can make it without learning _anything_ about Middleware. In 17 years of game composition, I've never _once_ been asked to use Middleware (or thought it would help the situation). Middleware is most useful for modern / 3D / action / adventure games that want to change music layers and intensities regularly. This is a huge need for VR games too. In my world though as a 2D Adventure Game composer, I don't mess with the stuff. I hope that clarifies!

    • @eb.1
      @eb.1 4 ปีที่แล้ว +1

      Become A Game Composer That makes perfect sense! Thank you

  • @leltraco1983
    @leltraco1983 4 ปีที่แล้ว +2

    My problem is that i dont know how to fill my palette of sound, there are a lot of synth, effect and is like swiming in open sea, rn i only can make midi music and yes i need to learn about music production too, mixing and all that.

    • @MusicDesign
      @MusicDesign 4 ปีที่แล้ว +3

      Set limits or goals on what you want to achieve in the song. For example, set a limit of only using two instruments. I find that setting the boundaries of a song beforehand assists in the creative process.

    • @StevenMelin
      @StevenMelin  4 ปีที่แล้ว

      LeL traco I believe you’ll benefit from my course that teaches the basics of composition & production. This will help you get back to the fundamentals and move forward with some small, practical steps: www.stevenmelin.com/composition-production-basics

    • @leltraco1983
      @leltraco1983 4 ปีที่แล้ว

      @@MusicDesign Thanks man, i do that when i make beats (but beats are way "easy" than music for videogame)

    • @leltraco1983
      @leltraco1983 4 ปีที่แล้ว +1

      @@StevenMelin Thanks Steven i'll buy it!