In the end jimmy told us he wanted developers not more players, and well that’s exactly what we gave him, even with the silence of SLZ i am beyond proud of the community we’ve created together and how it has brought us together all this time, I thank you to all the modders for making this experience great and a special thanks to many of the people I somehow get to call my friends I speak to almost every day, if it wasn’t for them I wouldn’t have another outsource of happiness, you as the content creators and us as the modders in the community and slz too, are the glue that puts this whole scenario together, here’s to the rest of BONELAB, and trust me, we as modders won’t be stopping anytime soon.
I appreciate this video. It encapsulates a lot of the feelings really well. It was a really weird experience being in the sort of center of the Bonelab hype. It's a place I did not expect to be, at the time it didn't feel like I was leading a hype train, it felt like I was *in* the hype train. I was just as excited as everyone. To me Boneworks is one of THE games that made me so passionate about VR. It's the kind of game I would have dreams about. I was also so excited that so many people would get to experience the bone universe with lab coming to Quest. Personally (also as I outlined in my videos) I wasn't really that excited or hyped about the campaign; it was all about mods and the endless possibilities using the framework of BW being available to everyone in VR. In the end the whole situation turned into a weird lesson that I think about every single time I make a video. It's kind of a painful wound that haunts me every time I sit down to make a video. Even the personal backlash was overwhelming. Every time I made a BW/ BL video it was out of passion for the game world. It's also a weird feeling because I understand people's anger and disappointment. Everyone wants and expects something different from a game they're passionate about and BL didn't hit much of what was expected. It ended up being the kind of lesson that you can only learn from experience (for SLZ, the community and myself). Expectations, communication and I think most importantly, being careful about projecting what I want a game to be over the reality of where its at. I still really love BL and BW and I am so happy to see more coming from SLZ. There's a LOT of juice in BL and I don't think we've seen the end of its impact. After being excited about the insanity of BL mods and getting blindsided by limited mod support; I'm excited to get back in and see the game become the thing I imagined. (also tbf, probably the biggest thing Bonelab changed about VR is studios stopped being nearly as afraid of intense VR games. The number of Bone-likes on the Quest store that have released after its launch is pretty insane) But either way, great video and awesome channel. much love lavagang
ILY THRILL your channel catapulted my obsession with VR which led me along this path making VR content💖💖💖💖💖 i'll be there the moment the bonelab redemption vid drops
What boggles my mind is we still don't have an answer to "can it run doom?" BoneLab hasn't seen much in the way of custom enemies or even maps from the original doom games. It's an easy mark of success I think that folks use it as a celebration point and it's just completely absent outside of a player avatar and that's it.
VR influencers have a massive problem with failing to place their support in the right companies, which is a major issue for what is still an enthusiast-led industry. I have said the same thing repeatedly about your support of Meta. You all need to consider what you're covering and how in my opinion. Why is Bonelab getting millions of views if the developers suck? Why are there hundreds of videos on the quest 3 if no one likes meta and their Facebook-y ways? I wish more weight was placed on the power of the few big voices in what is still a fairly small community.
The writing and editing of this video is genuinely insane, absolutely incredible job on this project. Also I did NOT KNOW about origins in Bonez, that's insanely hype.
BONELAB makes me both sad and happy. The game is great, but we were promised a better SDK, and due to the complexity of the extended SDK, it has been exceedingly difficult to make mods. However, I have had a blast none the less, I enjoyed making alot of map.
One year. Oh man, time really does fly when you're having fun. I remember playing for the first time. "What's this? Who's that? Where's this?" I was filled with confusion but eventually got the hang of it. And then I started using mods, boosting my experience and having the best time of my life. And here we are, one year later, still having fun with the community, and watching Bam's videos. P.S. Thank you Natalie.
it was my honor to read through the script and give advice - i was even nervous for you, making something out your usual style !! but you nailed it. interesting, riveting and entertaining don't even begin to describe this video. a genuine masterpiece - i can feel the love and appreciation you have for this game even through the 'complaints'.
@@BamBaeYohmy TH-cam is glitched and i cant comment, so im gonna just respoooond to your comment. The Video was really good and entertaining, i havent seen a Video this good in a long time keep up the good work (:
4:12 Thanks Natalie for keeping one of the most entertaining vr players here! Edit: Thanks for 100 likes this is the most liked comment I've ever had lmao
This was an amazing video! Seeing so many great creators make videos on this game is an incredible experience I don't think I've seen with any other game ever. And at the end of the day, we finally got an update.
I think the progress update they posted covers and ameliorates a lot of points in here, but I completely understand it was made before, and the fact still stands. This was incredibly well made bam. The way it was edited and formatted, written. Absolutely brilliant, keep up the incredible work man!
Honestly loved this game from the beginning. Had some trouble moddding but it’s honestly the end result is really satisfying. Making content for it was the best year of my life. You and many others inspired me to make content for and about bonelab. Can’t ever see myself permanently leaving this game Thank you bam And thanks to all the bonelab modders who helped me build WakkoVR’s playground
Amazing video man, it goes over everything while still keeping that feeling of wonder about what’s next and still being entertaining in the process and the editing just fits everything together in a neat little bow. And finally one last thing hopefully you have a good day 👍
i still remember the feeling when i beat the campaign. I was like, "that's it? I paid $40... for this?" Yeah sure, I then got into modding the game and playing the extra content. I maybe played a bit more than 10 hours with that spread across several weeks. It was fun, but not for long. I didn't return to it often because of the finicky modding process and generally how limited the mods I got were. After all of that, I felt like I didn't need to play any more of that game, because it offered me so little that I could easily get more enjoyment from a mindless roblox simulator that I didn't need a crappy VR headset for. genuinely one of the most underwhelming games I've ever played
I couldnt play it without noticing all the quest downgrades. It was just boneworks but worse, a shallow linear campaign of empty hallways with a half implemented character changer (thanks zucc). By the time good mods even existed (there were nothing but absolutely basic character models even months after release, at no fault of the modders, because LOL SDK) I was already so done with the game. Every time I pick up VR now, its either H3, ITR, or (occasionally) modded skyrim. H3 is an intersting comparison, just because of HOW MUCH stuff there is to do in the base game. Anton did not make a platform for others to "mod" the content in for him, he made a good game. Mods are something to enhance good games, not something to fill barren, boring husks. and yeah, I just checked, I stopped playing at around 10 hours as well. I checked my review, and was at street puncher in 1.5 hours (the only part of the game I actually found myself having fun), I think the campaign lasted like 5 or 6? for FOURY dollars on release, and no modding tools for how many months? Its no surprise all but the most dedicated dropped it, it had less content than boneworks and was twice the price I would assume most people paid. Really just a stellar example of how to f up something that should have been easy as cake. Funny, how the "we want developers, not more players" is eerily similar to Epics (EGS Timmy) "Developers will decide the fate of the store, not the customers" and we all saw how that worked out for him. Its really funny when you compare the SLZs facebook zuccbucks to the EGS fortnite money. We dont need to make something good, we already got paid LMAO.
I don't understand how people are so ready to play the cheerleader over bone lab modding. Compared with the contractors scene (a game that was never sold on the basis of modding), the scope and complexity of community content in bone lab is rudimentary. Not to say talented people aren't working hard - it just seems like there is a bunch of Coolaid being consumed.
exactly. now, i only hop onto the game for like, thirty minutes at a time, just to check if there's any cool mods. ill occasionally mess around in street puncher, but thats it. its just so boring. we all shouldve seen this coming, when they said fifty percent of the game was gonna be mods. i mean, how lazy is that? the entire plot of the game revolves around other people making mods to finish the game for them. absolutely disgraceful.
bonelab modding scene is great. i helped kickstart the whole thing. im going throught every limitation as currently today. aside the lack of sdk updates, i dont even need a sdk update. maybe the true endgame of bonelab is modding.
Creating content around Bonelab gave my channel growth that I could have never expected. Even with all the games faults, I loved being apart of the community. It was a very exciting time and I'll never forget it. Amazing video as always, it was fun looking back on everything!
I don’t care if they’re still silent forever, obviously I don’t want them to be but even if they completely drop VR, I’m still going to play BONELAB because no matter what anyone else says, it’s an amazing game with an amazing and welcoming community. Also the video was 11/10
I’m so grateful for you posting this video. This was the day that I thought I completed basically everything I wanted to do on the game. But now seeing this, I think I might spend a little more time, exploring the unknown. Thank you so much❤ ❤❤❤❤
This video was amazing, and it held my exact feelings for this title and its potential future. Also, your visuals are absolutely excellent and really fun to look at, alongside the good taste in music 🎉
What sucks even more, Quest 2 players.. haven't had the same experience (at least with standalone devices like majority), I do have a PC but not a cord, and honestly bonelabs was so.. idk. I loved boneworks but this didn't do it for me, and the disappointment i felt knowing i couldn't use or download mods until i got a cord for my headset sorta sucked.
Is anyone hoping for improvements to enemy/NPC AI so they can actually run at us without falling over? Or is everyone merely happy enough with this game existing? I bought Bone Lab the moment I heard there'd be custom player avatars but now I feel kinda cheated; I've been hoping for multiplayer and capable enemy AI but I guess I bought the wrong game, huh?
This video was incredible. I rarely comment on videos and when I do it is typically because of a memey request or some shit. But I enjoyed this video from start to finish. Every detail is fantastically made: The pacing is good, the editing is superb and the entire tone fits the game so well. You have done a justice to this commuinity. I have been in this community since day 1 and have partaken in speedruns and modding and honestly I just miss the hype this game brought. I feel that this game suffers a lot from the hype built around it (kinda like bo4 since I see you are an avid zombies fan ;;)) and it got a worse rap than it deserves. That being said the radio silence was really rough to bear. But this video reinvigorated me with the hope that SLZ is truly only doing what they can to make every VR experience better for everyone. Again, great video and thank you for reigniting the desire for a good VR game and content inside of me. Best of luck to you and your channel!
If they didn’t say “two years of updates” in their product description i’d be a different story. As of now, they have effectively swindled customers out of one of those years and have nothing but another short, vague text post update to justify themselves with. I still personally appreciate Bonelabs, but I have lost most respect I had for SLZ.
You know. The day bonelab released, the exact fucking day, I fractured my leg and couldn’t stand on my right leg for 3 months. But eventually I played the campaign, and have consistently been popping in for an arena round and such. And just today found out how to download mods directly my quest (yes I am stupid). So on October 10 when I get my quest 3, Imma jump headfirst into the sea of mods (I have the biggest grin on my face right now just thinking about it).
Great video! I loved that you stepped out of your comfort zone. However, my opinion on the matter is... I had been playing Boneworks and VR for years before Bonelabs. I preferred Boneworks heavy to any VR game, I played it 8 times over and probably more in the future. The vibe that Boneworks gave off was genuinely unmatched, and I don't think Bonelab could ever get close to that same vibe. I want to feel lost, but not in a bad way. I want to feel the mystery, not have lore directly explained. Bonelabs is beautiful with it's modding scene, however I don't think it could match the vibe Boneworks came off with. Off the bat in Bonelabs, I was shown NPCs, mechanics, weapons, all the like. I was shown the underground and shown people transporting trash and digging around. On the other side, Boneworks started you off strolling along, all alone. The museum was the best experience in campaign gaming I have ever felt, it makes you feel like everything is sanitary... Until it's not. What's that hole in the wall? what's with this weird glitch? Hmm... let me explore more, let me climb this wall. It had less direction in a fantastic way, I felt immersed and excited to see what was next... even now. In the end, mods do not save your game from the start, devs do. That's my thoughts on it, and again, great vid man!
This was a very well made video Stayed till the end because I was just very impressed with the dynamic and general flow of the content u covered. Very cool you should do more of these 👏🏼👏🏼👏🏼👏🏼
My friend introduced me to this game when I didn't have a VR and I asked what this game was because I never saw it on his home page. He told me about it, and I went in the game and started playing. he told me to go to sandbox and dang, it sure was fun and I asked him how much it was because it was going to be one of the first games I was going to buy. Every time we saw each other, either at a sleepover or just hanging out at each other's houses, I would always ask to play BONELABS because of how fun and interesting the game was. And once I got my oculus, I asked my parents and had to some convincing but eventually got it and just started playing the game every day. For a week it was the main game I played for the most of my time and completing and adventuring through BONELABS story mode was so fun and kind of changed my perspective on some things (idk what things but I know my perspective changed on something). The games been so fun ever since and especially with mods in BONELABS to play with.
Oh, give me land, lots of land under starry skies above Don't fence me in Let me ride through the wide open country that I love Don't fence me in Let me be by myself in the evenin' breeze And listen to the murmur of the cottonwood trees Send me off forever but I ask you please Don't fence me in Just turn me loose, let me straddle my old saddle Underneath the western skies On my Cayuse, let me wander over yonder Till I see the mountains rise I want to ride to the ridge where the west commences And gaze at the moon till I lose my senses And I can't look at hovels and I can't stand fences Don't fence me in Oh, give me land, lots of land under starry skies Don't fence me in Let me ride through the wide open country that I love Don't fence me in Let me be by myself in the evenin' breeze And listen to the murmur of the cottonwood trees Send me off forever but I ask you please Don't fence me in Just turn me loose, let me straddle my old saddle Underneath the western skies On my Cayuse, let me wander over yonder Till I see the mountains rise Ba boo ba ba boo I want to ride to the ridge where the west commences And gaze at the moon till I lose my senses And I can't look at hobbles and I can't stand fences Don't fence me in No Poppa, don't you fence me in.
I don’t care how long it takes for them to update, I’ll wait, even if it takes as long as GTA 6. The next update will be massive. We’ll just wait until it comes. Bonelab is amazing. SLZ is amazing. The community is amazing.
People with zero standards like you is why the game is in such a subpar state. 1 year passed, and what did we achieve? 99% of the mods are generic copypaste avatars, maps that look genuinely terrible and like they're from "My first Unity project.unityproj", thousands of generic weapons that are just reskins and don't do anything special, etc. There are only a handful of good maps (usually by Babacorp), and the mods that are actually even remotely complex require third party mod loaders.
This video was actually really great! So much was packed into 15 minutes but it the information digested really well despite that. I felt some of the excitement from the launch if bonelab just from this video and it was honestly nice. Also, was that a giant robot? I'm gonna climb it once it comes out.
I have never really play either Bone game, I have just played Hotdogs, Horseshoes, & Handgrenades for my physics vr game fix. It also has pretty amazing mod support and like 300+ guns in the base game, along with 29 gamemodes/ scenes to faff about in. And official VR TF2. And a multiplayer mod like Bonelab. And massive consistent updates. Sorry, Bonelab, I have Frankfurters, Donkeysandals, and Smallbombs.
I love you so much Bam, you are my favorite TH-camr.I want you all the time and whenever you post a video I go look at it and then I go look at your shorts and I go look at your live everything.Thank you for everything❤
You really have to wonder what happened to SLZ after launch. Clearly they ran into some major development issues that would have delayed the game 1 year. Great video, liked the mod creator portion!
The techy Myth Os style that you were talking about is what I hoped Bonelab would become and revolve around. Boneworks and Bonelab are still some my favorite VR because of its aesthetic. Also loved the style of the video, really well done!
The aesthetic is more or less like, source engine aesheticized. If you like it you should probably check out half life 2 or like, Garry’s mod, or source engine mod for it
loved this video, i love everything to do with bonelab and boneworks coming from someone who watched brandon on node and waited for boneworkks to comeout, enjoying a slz related video without the creator screaming constantly is pretty rare.
4:05 To be fair, i think we all thought the cart had something to do with it, and datamining hinted that the train cart was the "truck" for the "truck chase".
I just don't like the idea of a game's quality being carried by mods. I know that was the idea, to find creators. Not just that tho, the campaign was short and didn't feel like it all lied up to make a full story. Each level felt disconnect
Loved the video essay style!! I think that bonelab is kinda like a NES of VR gaming, something that is definitely cool on the surface, but open things up to a world of untapped potential
So do you not take issue at all with the fact that this game was more or less abandoned after two patches? And the fact that the game's only relevance this past year was because of consumers creating content for it rather than the Developers? I'm not really one to give developers the get-out-of-jail-free card. The idea that not a single Twitter post or steam post could have been made within the past year is laughable at best and disingenuous at worst There are dozens of indie game companies that make monthly or even more posts online to let players know how things are going. Just because this developers doing VR is no different. If they want their consumers to trust them, they should talk to them at the very least
I think its something about the mix of objectively showing the facts that are there and the absolutely burning passion of the community behind them that makes VR thrive and grow. It makes people like me with a passion for VR and a background in coding ask ourselves: Why not start modding myself? Its seems like such an obvious thing to create experiences for friends, the community and ourselves. So here I am, setting up my prototyping environment and writing this comment.. :D Very well crafted video - thank you for your work! And even though the ending might not have been part of the intended script I think it perfectly closed the loop :D
I personally love BONELAB. even tho it’s shorter and maybe not as in-depth as BONEWORKS, It’s has its pros like more game modes, guns, sandbox, etc. overall I feel like it’s more a Spin-off in the BONEWORKS Universe and not a sequel. I would think Project 5 will be much better. And the silence from SLZ Is mainly because of how much effort they’re putting into the Marrow SDK. I still believe in SLZ and BONELAB, I know the wait will be worth it :)
I bought the game expecting more Boneworks and I still am disappointed. Considering Boneworks is cheaper, I kinda felt ripped off by the end. I was not interested in modding, I just wanted more campaign. I expected a more polished Boneworks.
I remember hearing about boneworks what feels like a lifetime ago, I never really looked into it outside putting it on my Wishlist cause I was never confident I’d get a headset, the first week I got my headset I stayed up nearly all night playing through boneworks and just fell in love with everything and no other vr game has ever been able to replicate the feelings I get while playing it, boneworks and bonelabs are astonishing games and makes Me wish I was able to get into it all sooner
I remember getting bonelab just as it came out, and I also watched your shorts as well. Can't believe it's already been a year, I've definitely got my money's worth, and much more. And I don't plan on stopping playing it anytime soon
I’ve played Bonelab since the day it came out. I’ve probably spent 150+ hours on it on quest alone. The amount of fun I’ve had on bonelab is insane. I feel like SLZ will do something soon, but I’m not confident. The game is pretty dead now, soo I’m not gonna hype myself up. Playing the game after 7 months of not playing it, it takes me back to 2022. Thank you bonelab for the endless amounts of fun I (will) had have.
The avatar changing mechanic was severely under-baked. Most of the avatars "strengths" or special abilities were done better by other avatars. The modding, at launch, was less extensive than Boneworks. The game was lacklustre in terms of content on the basis that it was a modding platform. But the modding capabilities were crap. I was so hyped for this at launch. And so disapointed 2 days later when I'd beat it.
@@penedrador I've not played it since about a month after launch. When I first watched this video and I saw him talking about modding in cars and stuff I thought "Oh, they must have finally patched it to be moddable." But no. The sequal to Boneworks which was designed to be a modding platform still doesn't really allow you to do any interesting mods. The game is just overpriced crap. And from what I can tell, all the mods amount to little more than "stuff to muck about with in sandbox." Rushed to market as a cashgrab. And then abandoned completely. Very disapointed in SLZ. Though it appears their company is bust now, judging by the complete lack of communication.
IM HAPPY IM NOT THE ONLY ONE WHO WONT LET SLZ GO. I absolutely cant wait for the future of these games that SLZ Develops and Updates. Its gonna be so worth it. Stay Positive everyone! Amazing Video with Amazing Visuals and scripting btw. ❤❤
Might be hard, might not be your thing but bro, you were born for scripted, narrative essay style videos. This was an incredible watch even someone with no prior knowledge to bonelabs only having played boneworks.
I can't help but hate Bonelab. Which sucks because I actually had some fun with it. But the problem stems from it being $40. The campaign was almost totally garbage and considering the only thing after the campaign was mods, the mods weren't fun. Sure they were good for content but for someone like me who just wants to play a video game? It's not worth $40. I wouldn't be as mad if it was half that price but I feel like I was scammed with a campaign that took less than six hours to beat. The feeling of disappointment was so bad when I beat the game in the second day it was out, seeing the credits and saying "oh haha this is a fake ending" out loud. I was fully convinced the game was just joking but nope...
just watched it great video! ima send to my cousin shes thinking ab buying is it a lot worst on quest or is it somewhat similler but yeah very well edited! ill subn
The issue is that brandon promised this massive VR game that was gonna give modders the tools to do whatever they dreamed(extended SDK). and instead a mid game with a half assed SDK is what we got
In the end jimmy told us he wanted developers not more players, and well that’s exactly what we gave him, even with the silence of SLZ i am beyond proud of the community we’ve created together and how it has brought us together all this time, I thank you to all the modders for making this experience great and a special thanks to many of the people I somehow get to call my friends I speak to almost every day, if it wasn’t for them I wouldn’t have another outsource of happiness, you as the content creators and us as the modders in the community and slz too, are the glue that puts this whole scenario together, here’s to the rest of BONELAB, and trust me, we as modders won’t be stopping anytime soon.
Bro is pinned but has no comments? Lemme fix that
W
You're joking, right?
@@ColossalKaiju What?
bonelab STINKS
I appreciate this video. It encapsulates a lot of the feelings really well.
It was a really weird experience being in the sort of center of the Bonelab hype. It's a place I did not expect to be, at the time it didn't feel like I was leading a hype train, it felt like I was *in* the hype train. I was just as excited as everyone. To me Boneworks is one of THE games that made me so passionate about VR. It's the kind of game I would have dreams about. I was also so excited that so many people would get to experience the bone universe with lab coming to Quest. Personally (also as I outlined in my videos) I wasn't really that excited or hyped about the campaign; it was all about mods and the endless possibilities using the framework of BW being available to everyone in VR. In the end the whole situation turned into a weird lesson that I think about every single time I make a video. It's kind of a painful wound that haunts me every time I sit down to make a video. Even the personal backlash was overwhelming. Every time I made a BW/ BL video it was out of passion for the game world.
It's also a weird feeling because I understand people's anger and disappointment. Everyone wants and expects something different from a game they're passionate about and BL didn't hit much of what was expected. It ended up being the kind of lesson that you can only learn from experience (for SLZ, the community and myself). Expectations, communication and I think most importantly, being careful about projecting what I want a game to be over the reality of where its at.
I still really love BL and BW and I am so happy to see more coming from SLZ. There's a LOT of juice in BL and I don't think we've seen the end of its impact. After being excited about the insanity of BL mods and getting blindsided by limited mod support; I'm excited to get back in and see the game become the thing I imagined. (also tbf, probably the biggest thing Bonelab changed about VR is studios stopped being nearly as afraid of intense VR games. The number of Bone-likes on the Quest store that have released after its launch is pretty insane)
But either way, great video and awesome channel.
much love
lavagang
also- def gonna make a bonelab redemption video when its time. LOL
ILY THRILL your channel catapulted my obsession with VR which led me along this path making VR content💖💖💖💖💖
i'll be there the moment the bonelab redemption vid drops
What boggles my mind is we still don't have an answer to "can it run doom?" BoneLab hasn't seen much in the way of custom enemies or even maps from the original doom games. It's an easy mark of success I think that folks use it as a celebration point and it's just completely absent outside of a player avatar and that's it.
You can't call yourself lavagang that's an actual character in the game universe not ours
VR influencers have a massive problem with failing to place their support in the right companies, which is a major issue for what is still an enthusiast-led industry. I have said the same thing repeatedly about your support of Meta. You all need to consider what you're covering and how in my opinion. Why is Bonelab getting millions of views if the developers suck? Why are there hundreds of videos on the quest 3 if no one likes meta and their Facebook-y ways? I wish more weight was placed on the power of the few big voices in what is still a fairly small community.
The writing and editing of this video is genuinely insane, absolutely incredible job on this project. Also I did NOT KNOW about origins in Bonez, that's insanely hype.
ty ty ty miniiiii :) :) :)
Nuh uh
Dude it's so cool.
hi
I watched your quest fusion tutorial it didn't work. :(
BONELAB makes me both sad and happy. The game is great, but we were promised a better SDK, and due to the complexity of the extended SDK, it has been exceedingly difficult to make mods. However, I have had a blast none the less, I enjoyed making alot of map.
One year. Oh man, time really does fly when you're having fun. I remember playing for the first time. "What's this? Who's that? Where's this?" I was filled with confusion but eventually got the hang of it. And then I started using mods, boosting my experience and having the best time of my life. And here we are, one year later, still having fun with the community, and watching Bam's videos.
P.S. Thank you Natalie.
it was my honor to read through the script and give advice - i was even nervous for you, making something out your usual style !! but you nailed it. interesting, riveting and entertaining don't even begin to describe this video. a genuine masterpiece - i can feel the love and appreciation you have for this game even through the 'complaints'.
💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
People always gotta take credit bruh
@@kentaropHe literally thanks his partner at the end of the video for looking through this script? Lmao
@@kentarop hope you keep that same energy when you are quitting a workplace and writing what you've achieved there (like increasing sales)
Bro didn’t mention or pin you
Crazy to think that me buying the game was over a year ago… I remember I bought it and it said “832” sold , time flies bro…
omg insane video i shared it to 50 friends
thank you so much jackcoopering for your contribution to the cause
@@BamBaeYohmy TH-cam is glitched and i cant comment, so im gonna just respoooond to your comment. The Video was really good and entertaining, i havent seen a Video this good in a long time keep up the good work (:
@@BamBaeYoh 🕳️
50?!?! I barely have 2...
@@BamBaeYoh he probably didn’t he just wants likes 🤷♂️
4:12 Thanks Natalie for keeping one of the most entertaining vr players here!
Edit: Thanks for 100 likes this is the most liked comment I've ever had lmao
Thank you Natalie
Thank you Natalie
Thank you Natalie
Thank you Natalie
This was an amazing video! Seeing so many great creators make videos on this game is an incredible experience I don't think I've seen with any other game ever. And at the end of the day, we finally got an update.
I think the progress update they posted covers and ameliorates a lot of points in here, but I completely understand it was made before, and the fact still stands. This was incredibly well made bam. The way it was edited and formatted, written. Absolutely brilliant, keep up the incredible work man!
SLZ mirrors the fictional Monogon that they created
Honestly loved this game from the beginning. Had some trouble moddding but it’s honestly the end result is really satisfying. Making content for it was the best year of my life. You and many others inspired me to make content for and about bonelab. Can’t ever see myself permanently leaving this game
Thank you bam
And thanks to all the bonelab modders who helped me build WakkoVR’s playground
Amazing video man, it goes over everything while still keeping that feeling of wonder about what’s next and still being entertaining in the process and the editing just fits everything together in a neat little bow. And finally one last thing hopefully you have a good day 👍
i still remember the feeling when i beat the campaign. I was like, "that's it? I paid $40... for this?" Yeah sure, I then got into modding the game and playing the extra content. I maybe played a bit more than 10 hours with that spread across several weeks. It was fun, but not for long. I didn't return to it often because of the finicky modding process and generally how limited the mods I got were. After all of that, I felt like I didn't need to play any more of that game, because it offered me so little that I could easily get more enjoyment from a mindless roblox simulator that I didn't need a crappy VR headset for.
genuinely one of the most underwhelming games I've ever played
I couldnt play it without noticing all the quest downgrades. It was just boneworks but worse, a shallow linear campaign of empty hallways with a half implemented character changer (thanks zucc). By the time good mods even existed (there were nothing but absolutely basic character models even months after release, at no fault of the modders, because LOL SDK) I was already so done with the game. Every time I pick up VR now, its either H3, ITR, or (occasionally) modded skyrim. H3 is an intersting comparison, just because of HOW MUCH stuff there is to do in the base game. Anton did not make a platform for others to "mod" the content in for him, he made a good game. Mods are something to enhance good games, not something to fill barren, boring husks. and yeah, I just checked, I stopped playing at around 10 hours as well. I checked my review, and was at street puncher in 1.5 hours (the only part of the game I actually found myself having fun), I think the campaign lasted like 5 or 6? for FOURY dollars on release, and no modding tools for how many months? Its no surprise all but the most dedicated dropped it, it had less content than boneworks and was twice the price I would assume most people paid.
Really just a stellar example of how to f up something that should have been easy as cake. Funny, how the "we want developers, not more players" is eerily similar to Epics (EGS Timmy) "Developers will decide the fate of the store, not the customers" and we all saw how that worked out for him. Its really funny when you compare the SLZs facebook zuccbucks to the EGS fortnite money. We dont need to make something good, we already got paid LMAO.
I don't understand how people are so ready to play the cheerleader over bone lab modding. Compared with the contractors scene (a game that was never sold on the basis of modding), the scope and complexity of community content in bone lab is rudimentary. Not to say talented people aren't working hard - it just seems like there is a bunch of Coolaid being consumed.
exactly. now, i only hop onto the game for like, thirty minutes at a time, just to check if there's any cool mods. ill occasionally mess around in street puncher, but thats it. its just so boring. we all shouldve seen this coming, when they said fifty percent of the game was gonna be mods. i mean, how lazy is that? the entire plot of the game revolves around other people making mods to finish the game for them. absolutely disgraceful.
@@sir_vix Thats been the community since day 1. Game was never even that good lol.
bonelab modding scene is great. i helped kickstart the whole thing. im going throught every limitation as currently today. aside the lack of sdk updates, i dont even need a sdk update. maybe the true endgame of bonelab is modding.
Probably
At some point mods can be SO big that they will basically create new games or at least whole campaigns inside Bonelab. Hello, Labworks!
Rexmeck omfg your gun mods are top tier. Hope your doing well and keep making wonderful mods
Creating content around Bonelab gave my channel growth that I could have never expected. Even with all the games faults, I loved being apart of the community. It was a very exciting time and I'll never forget it. Amazing video as always, it was fun looking back on everything!
This yeah has been insane for you, congrats!
I don’t care if they’re still silent forever, obviously I don’t want them to be but even if they completely drop VR, I’m still going to play BONELAB because no matter what anyone else says, it’s an amazing game with an amazing and welcoming community. Also the video was 11/10
Thank you Natalie!
You definitely did this right. I really enjoy this slower paced, in-depth content. Well done.
Bro WDYM, it was one of the best videos you had made, also ive been watching you since the boneworks stuff, keep it up, love it.
I’m so grateful for you posting this video. This was the day that I thought I completed basically everything I wanted to do on the game. But now seeing this, I think I might spend a little more time, exploring the unknown. Thank you so much❤ ❤❤❤❤
This is a Beautifully edited video, While different from your usual style i actually love this.
Marrow is basically a VR-exclusive source engine, it's even got it's funky little quirks
This video was amazing, and it held my exact feelings for this title and its potential future. Also, your visuals are absolutely excellent and really fun to look at, alongside the good taste in music 🎉
What sucks even more, Quest 2 players.. haven't had the same experience (at least with standalone devices like majority), I do have a PC but not a cord, and honestly bonelabs was so.. idk. I loved boneworks but this didn't do it for me, and the disappointment i felt knowing i couldn't use or download mods until i got a cord for my headset sorta sucked.
Is anyone hoping for improvements to enemy/NPC AI so they can actually run at us without falling over?
Or is everyone merely happy enough with this game existing? I bought Bone Lab the moment I heard there'd be custom player avatars but now I feel kinda cheated; I've been hoping for multiplayer and capable enemy AI but I guess I bought the wrong game, huh?
Nah these devs barely update anything there, first game was dropped after like 3 months. So figured they would do it again.
I can't believe it's already been a year...
I quit playing weeks ago after exiting elevator. I thought that was the end. Glad I watched!
Natalie is the MVP we all need in a stream at these points.
I just got the game like two days ago. I appreciate you finally being the TH-camr to tell me how to progress the story cause I couldn’t figure it out.
This video was incredible. I rarely comment on videos and when I do it is typically because of a memey request or some shit. But I enjoyed this video from start to finish. Every detail is fantastically made: The pacing is good, the editing is superb and the entire tone fits the game so well. You have done a justice to this commuinity. I have been in this community since day 1 and have partaken in speedruns and modding and honestly I just miss the hype this game brought. I feel that this game suffers a lot from the hype built around it (kinda like bo4 since I see you are an avid zombies fan ;;)) and it got a worse rap than it deserves. That being said the radio silence was really rough to bear. But this video reinvigorated me with the hope that SLZ is truly only doing what they can to make every VR experience better for everyone. Again, great video and thank you for reigniting the desire for a good VR game and content inside of me. Best of luck to you and your channel!
videos like this would be great to see on your channel tbh
still loving your work after first discovering you cuz of bonelab
If they didn’t say “two years of updates” in their product description i’d be a different story. As of now, they have effectively swindled customers out of one of those years and have nothing but another short, vague text post update to justify themselves with. I still personally appreciate Bonelabs, but I have lost most respect I had for SLZ.
guess we'll see in a year :)
Your Grammer is TRASH, "Their product description i'd" you used the wrong I'd, you mean it'll be a diff story
I don’t really care about the devs additions, I mod anyways so I like it so much more
You know. The day bonelab released, the exact fucking day, I fractured my leg and couldn’t stand on my right leg for 3 months. But eventually I played the campaign, and have consistently been popping in for an arena round and such. And just today found out how to download mods directly my quest (yes I am stupid). So on October 10 when I get my quest 3, Imma jump headfirst into the sea of mods (I have the biggest grin on my face right now just thinking about it).
Hi
Wsg mr first
yo
Bro that was one of the best Bonelab or talk videos i have ever seen! Had me thrilled the whole time, just amazing!!!❤
Great video! I loved that you stepped out of your comfort zone.
However, my opinion on the matter is... I had been playing Boneworks and VR for years before Bonelabs. I preferred Boneworks heavy to any VR game, I played it 8 times over and probably more in the future. The vibe that Boneworks gave off was genuinely unmatched, and I don't think Bonelab could ever get close to that same vibe. I want to feel lost, but not in a bad way. I want to feel the mystery, not have lore directly explained.
Bonelabs is beautiful with it's modding scene, however I don't think it could match the vibe Boneworks came off with.
Off the bat in Bonelabs, I was shown NPCs, mechanics, weapons, all the like. I was shown the underground and shown people transporting trash and digging around.
On the other side, Boneworks started you off strolling along, all alone. The museum was the best experience in campaign gaming I have ever felt, it makes you feel like everything is sanitary... Until it's not. What's that hole in the wall? what's with this weird glitch? Hmm... let me explore more, let me climb this wall. It had less direction in a fantastic way, I felt immersed and excited to see what was next... even now.
In the end, mods do not save your game from the start, devs do.
That's my thoughts on it, and again, great vid man!
This was a very well made video
Stayed till the end because I was just very impressed with the dynamic and general flow of the content u covered. Very cool you should do more of these 👏🏼👏🏼👏🏼👏🏼
Good video, loved the editing. I now feel inspired to try boneworks again
My friend introduced me to this game when I didn't have a VR and I asked what this game was because I never saw it on his home page. He told me about it, and I went in the game and started playing. he told me to go to sandbox and dang, it sure was fun and I asked him how much it was because it was going to be one of the first games I was going to buy. Every time we saw each other, either at a sleepover or just hanging out at each other's houses, I would always ask to play BONELABS because of how fun and interesting the game was. And once I got my oculus, I asked my parents and had to some convincing but eventually got it and just started playing the game every day. For a week it was the main game I played for the most of my time and completing and adventuring through BONELABS story mode was so fun and kind of changed my perspective on some things (idk what things but I know my perspective changed on something). The games been so fun ever since and especially with mods in BONELABS to play with.
Oh, give me land, lots of land under starry skies above
Don't fence me in
Let me ride through the wide open country that I love
Don't fence me in
Let me be by myself in the evenin' breeze
And listen to the murmur of the cottonwood trees
Send me off forever but I ask you please
Don't fence me in
Just turn me loose, let me straddle my old saddle
Underneath the western skies
On my Cayuse, let me wander over yonder
Till I see the mountains rise
I want to ride to the ridge where the west commences
And gaze at the moon till I lose my senses
And I can't look at hovels and I can't stand fences
Don't fence me in
Oh, give me land, lots of land under starry skies
Don't fence me in
Let me ride through the wide open country that I love
Don't fence me in
Let me be by myself in the evenin' breeze
And listen to the murmur of the cottonwood trees
Send me off forever but I ask you please
Don't fence me in
Just turn me loose, let me straddle my old saddle
Underneath the western skies
On my Cayuse, let me wander over yonder
Till I see the mountains rise
Ba boo ba ba boo
I want to ride to the ridge where the west commences
And gaze at the moon till I lose my senses
And I can't look at hobbles and I can't stand fences
Don't fence me in
No
Poppa, don't you fence me in.
thanks for making a vid like this because i was really going to give up on bonelab
I don’t care how long it takes for them to update, I’ll wait, even if it takes as long as GTA 6. The next update will be massive. We’ll just wait until it comes. Bonelab is amazing. SLZ is amazing. The community is amazing.
Bro is in the ultimate cope
I’m glad they don’t update it super often tbh, all the cool mods would break and you just know some people would never remake them for the new version
People with zero standards like you is why the game is in such a subpar state. 1 year passed, and what did we achieve? 99% of the mods are generic copypaste avatars, maps that look genuinely terrible and like they're from "My first Unity project.unityproj", thousands of generic weapons that are just reskins and don't do anything special, etc. There are only a handful of good maps (usually by Babacorp), and the mods that are actually even remotely complex require third party mod loaders.
Gta 6 is actually worth waiting for you can just play boneworks the same thing as bonelab
Want to bet which game come out first? Gta 6 or Eldar scrolls 6
This video was actually really great! So much was packed into 15 minutes but it the information digested really well despite that. I felt some of the excitement from the launch if bonelab just from this video and it was honestly nice. Also, was that a giant robot? I'm gonna climb it once it comes out.
This is terribly exciting. I look forward to see waht SLZ does with Marrow. It could change all of VR for the better.
💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
Hey this is a great vid! Would love to see more work in this format!
I remember playing bonelab like, a week ago, and i gotta say, it changed the way i saw vr games.
W vid and super crisp editing. And you should totally make more videos like this. EDIT:
Thank you Natalie btw
Amazing video, can't wait for what you have planned
I have never really play either Bone game, I have just played Hotdogs, Horseshoes, & Handgrenades for my physics vr game fix. It also has pretty amazing mod support and like 300+ guns in the base game, along with 29 gamemodes/ scenes to faff about in.
And official VR TF2.
And a multiplayer mod like Bonelab.
And massive consistent updates.
Sorry, Bonelab, I have Frankfurters, Donkeysandals, and Smallbombs.
I like the talky video
:3 ty moooomeeeey
I love you so much Bam, you are my favorite TH-camr.I want you all the time and whenever you post a video I go look at it and then I go look at your shorts and I go look at your live everything.Thank you for everything❤
You really have to wonder what happened to SLZ after launch. Clearly they ran into some major development issues that would have delayed the game 1 year. Great video, liked the mod creator portion!
very nice video and bonelab has been one of my favorite games ever and very nice editing and writing
The techy Myth Os style that you were talking about is what I hoped Bonelab would become and revolve around. Boneworks and Bonelab are still some my favorite VR because of its aesthetic. Also loved the style of the video, really well done!
The aesthetic is more or less like, source engine aesheticized. If you like it you should probably check out half life 2 or like, Garry’s mod, or source engine mod for it
loved this video, i love everything to do with bonelab and boneworks coming from someone who watched brandon on node and waited for boneworkks to comeout, enjoying a slz related video without the creator screaming constantly is pretty rare.
It's definitely different from your usual videos but you handled it very well, good job!
Great vid. I actually only found out about you due to shorts wars but I do genuinely like your content.
it is 2024 and still just TWO fucking updates. the game is a scam
4:05 To be fair, i think we all thought the cart had something to do with it, and datamining hinted that the train cart was the "truck" for the "truck chase".
I just don't like the idea of a game's quality being carried by mods. I know that was the idea, to find creators. Not just that tho, the campaign was short and didn't feel like it all lied up to make a full story. Each level felt disconnect
The purpose of bonelab nowdays is modding not playing the shitty story jimmy wong gave a fuck about the game and people
Loved the video essay style!! I think that bonelab is kinda like a NES of VR gaming, something that is definitely cool on the surface, but open things up to a world of untapped potential
So do you not take issue at all with the fact that this game was more or less abandoned after two patches? And the fact that the game's only relevance this past year was because of consumers creating content for it rather than the Developers?
I'm not really one to give developers the get-out-of-jail-free card. The idea that not a single Twitter post or steam post could have been made within the past year is laughable at best and disingenuous at worst
There are dozens of indie game companies that make monthly or even more posts online to let players know how things are going. Just because this developers doing VR is no different. If they want their consumers to trust them, they should talk to them at the very least
Great video… why do I even bother anymore, amazing stuff and amazing community…….. wouldn’t be this far without them.
this is one of the most well thought out beautifully edited and stylized mini video essays i've seen in my life
Had been contemplating on buying BoneLabs for Christmas or not and came across this video.
Just bought it, super excited to see what I think!
glad to see someone openly love the game, but also give good and valid criticism.
13:41 This really looked like the dungeon level in boneworks where all the ford's coppied ur movement. I love Boneworks :))
I feel like a multiplayer experience in bone lab would really revive the game 10 fold
4:50 you did what to the skeletons 🤨
Thank you Nathalie!
I think its something about the mix of objectively showing the facts that are there and the absolutely burning passion of the community behind them that makes VR thrive and grow. It makes people like me with a passion for VR and a background in coding ask ourselves: Why not start modding myself? Its seems like such an obvious thing to create experiences for friends, the community and ourselves. So here I am, setting up my prototyping environment and writing this comment.. :D
Very well crafted video - thank you for your work! And even though the ending might not have been part of the intended script I think it perfectly closed the loop :D
I personally love BONELAB. even tho it’s shorter and maybe not as in-depth as BONEWORKS, It’s has its pros like more game modes, guns, sandbox, etc. overall I feel like it’s more a Spin-off in the BONEWORKS Universe and not a sequel. I would think Project 5 will be much better. And the silence from SLZ Is mainly because of how much effort they’re putting into the Marrow SDK. I still believe in SLZ and BONELAB, I know the wait will be worth it :)
I bought the game expecting more Boneworks and I still am disappointed. Considering Boneworks is cheaper, I kinda felt ripped off by the end. I was not interested in modding, I just wanted more campaign.
I expected a more polished Boneworks.
Imagine if the lack of content is all just a part of the lore XD
thank you natalie :)
Very good analysis. Hope the Marrow Engines killer when they release a full SDK and an update or 2
Keep it up bam! Sick video 💪🏻🔥🔥
omg i got a pin from my favourite vr youtuber!
I remember hearing about boneworks what feels like a lifetime ago, I never really looked into it outside putting it on my Wishlist cause I was never confident I’d get a headset, the first week I got my headset I stayed up nearly all night playing through boneworks and just fell in love with everything and no other vr game has ever been able to replicate the feelings I get while playing it, boneworks and bonelabs are astonishing games and makes
Me wish I was able to get into it all sooner
I remember getting bonelab just as it came out, and I also watched your shorts as well. Can't believe it's already been a year, I've definitely got my money's worth, and much more. And I don't plan on stopping playing it anytime soon
I’ve played Bonelab since the day it came out. I’ve probably spent 150+ hours on it on quest alone. The amount of fun I’ve had on bonelab is insane.
I feel like SLZ will do something soon, but I’m not confident. The game is pretty dead now, soo I’m not gonna hype myself up.
Playing the game after 7 months of not playing it, it takes me back to 2022. Thank you bonelab for the endless amounts of fun I (will) had have.
The avatar changing mechanic was severely under-baked. Most of the avatars "strengths" or special abilities were done better by other avatars.
The modding, at launch, was less extensive than Boneworks.
The game was lacklustre in terms of content on the basis that it was a modding platform. But the modding capabilities were crap.
I was so hyped for this at launch. And so disapointed 2 days later when I'd beat it.
And most content creators were still trying to hype it with all the mods that will be there some day.
@@penedrador I've not played it since about a month after launch. When I first watched this video and I saw him talking about modding in cars and stuff I thought "Oh, they must have finally patched it to be moddable." But no. The sequal to Boneworks which was designed to be a modding platform still doesn't really allow you to do any interesting mods.
The game is just overpriced crap. And from what I can tell, all the mods amount to little more than "stuff to muck about with in sandbox." Rushed to market as a cashgrab. And then abandoned completely.
Very disapointed in SLZ. Though it appears their company is bust now, judging by the complete lack of communication.
Bonelab is the Disney of VR fr
IM HAPPY IM NOT THE ONLY ONE WHO WONT LET SLZ GO. I absolutely cant wait for the future of these games that SLZ Develops and Updates. Its gonna be so worth it. Stay Positive everyone! Amazing Video with Amazing Visuals and scripting btw. ❤❤
Sure. It’ll be cool as long as they don’t drop everything for quest like they’ve basically already done. It’s hindered progress already.
I just beat bonelab campaign about 5 days ago although I've never played boneworks, bonelab gave me literal chills nearing the end
Blade and sorcery > bonelab any day
You sir did a superb job! Great work Bam.
No way it’s been a whole year AND YES WE GET IT AND WE DONT CARE THAT YOUR FIRST
Might be hard, might not be your thing but bro, you were born for scripted, narrative essay style videos. This was an incredible watch even someone with no prior knowledge to bonelabs only having played boneworks.
Nope never mind
I got bone lab the same day it released and I’ve never played a more intense campaign in my entire life
i liked my own comment
😂😢
I can't help but hate Bonelab. Which sucks because I actually had some fun with it.
But the problem stems from it being $40.
The campaign was almost totally garbage and considering the only thing after the campaign was mods, the mods weren't fun. Sure they were good for content but for someone like me who just wants to play a video game? It's not worth $40. I wouldn't be as mad if it was half that price but I feel like I was scammed with a campaign that took less than six hours to beat.
The feeling of disappointment was so bad when I beat the game in the second day it was out, seeing the credits and saying "oh haha this is a fake ending" out loud. I was fully convinced the game was just joking but nope...
This is honestly the best game out there in vr and I really like it but my mods didn’t work very well
I also got demoralised at the pointless train part
just watched it great video! ima send to my cousin shes thinking ab buying is it a lot worst on quest or is it somewhat similler but yeah very well edited! ill subn
The issue is that brandon promised this massive VR game that was gonna give modders the tools to do whatever they dreamed(extended SDK). and instead a mid game with a half assed SDK is what we got
the weakest part of boneworks was its campaign so you can imagine the shock when SLZ simply just didnt bother making one for BoneLab
lmao i can hear the voice of the flushed face npc with notnotnotswipez😭😭