I have actually revamped the generation system for walls, they are entirely parametric now so I can make a ton of cool shapes with them (and it adds in the ability to maybe have datapacks add custom areas to the mod eventually), the atmosphere and everything is still being worked on and yeah a haze would make this look far better. As for head bobbing, just for compatibility sake I’ll probably leave that out of the mod.
neat, some suggestions ill say is: null zones/green crack things seen in Kane pixel's backrooms series, can be just an atmospheric element seen off in the distance or can have an actual effect on gameplay. also is the threshold 2-way or is it a one way?
@@Minecraft-3699 could you also add it where sometimes when you open a door the backrooms shows up and if you walk through it the entrance disappears? ofc can be fixed with closing the door and opening it again but still, it would be neat
The mod uses the immersive portals API for neoforge to create a seamless link between the overworld and backrooms. Behind the threshold is a block called the threshold transmitter which creates the portal when given a redstone signal, and destroys it when the signal is removed (this is a temporary debug / creative mode tool though, still working on the multi block structure for the threshold)
Sorry for the late reply here, the source is available here github.com/Minecraft3699/BackroomsMod The releases section may not be up to date, so best to build it yourself.
@@MinecraftetBrawlstarslavie Sadly no, a mod this complex won’t be able to run on mobile for the foreseeable future. I hope someone can make a full featured modding API for bedrock edition eventually, as that would be incredibly cool.
My youtube is filled with vids from 13yrs ago and small channels, ig its different for once so ill enjoy it for now
same!!
Same
This looks very interesting, and I do hope you continue expanding this mod. Thanks for sharing. :)
This looks just amazing. Good work ♥
maybe more dramatic camera bobbing, wallpaper and the bump at the bottom of each wall, some walls are thinner, and a thicker haze/atmosphere?
I have actually revamped the generation system for walls, they are entirely parametric now so I can make a ton of cool shapes with them (and it adds in the ability to maybe have datapacks add custom areas to the mod eventually), the atmosphere and everything is still being worked on and yeah a haze would make this look far better. As for head bobbing, just for compatibility sake I’ll probably leave that out of the mod.
immersive portals my beloved
very cool
neat, some suggestions ill say is: null zones/green crack things seen in Kane pixel's backrooms series, can be just an atmospheric element seen off in the distance or can have an actual effect on gameplay. also is the threshold 2-way or is it a one way?
The threshold is 2-way and yeah null zones are certainly gonna be in the mod, Unsure on implementation yet
@@Minecraft-3699 could you also add it where sometimes when you open a door the backrooms shows up and if you walk through it the entrance disappears? ofc can be fixed with closing the door and opening it again but still, it would be neat
Great progress!
Wait how do you fabricate a door into existence like that? More simply how did you make it? 0:20
The mod uses the immersive portals API for neoforge to create a seamless link between the overworld and backrooms. Behind the threshold is a block called the threshold transmitter which creates the portal when given a redstone signal, and destroys it when the signal is removed (this is a temporary debug / creative mode tool though, still working on the multi block structure for the threshold)
Thanks!
How do we get the mod please 🥺
Sorry for the late reply here, the source is available here github.com/Minecraft3699/BackroomsMod
The releases section may not be up to date, so best to build it yourself.
Does it work for mobile? And can you make a tutorial on how to put the mod on our Minecraft please 🥺
@@MinecraftetBrawlstarslavie Sadly no, a mod this complex won’t be able to run on mobile for the foreseeable future. I hope someone can make a full featured modding API for bedrock edition eventually, as that would be incredibly cool.
damn this looks good! (im definently not Stryker6170)
alright then anti-Stryker6170
You say that like your a somebody
@@DexGen2002 and who tf are you mr superstar?????
Sick
Sick?????? HATER...
@@Jogador_MineFi sick is good bro
Is the mod able to be played yet?
Not quite, still working on it
Ура каноничный бэкрумс в майнкрафт
Como é que tu fez isso isso é impossível
Not sure how translation will work for this response, but the mod uses immersive portals API to allow for this to work.
with blind potion 💀
How
Immersive portals API, someone forked it and made it compatible with neoforge 1.21.1
Smrtící zbraň se nenechat sledovat video nahrávek
Mgp