MC3699
MC3699
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Computercraft: Tracking Arrows
Another part of my Computercraft addon.
You can shoot a tracking arrow at any living entity, then use an entity tracker to get its exact position and health. Tracking arrows only work for 15 minutes after the entity is hit, and they can be removed with an arrow remover.
Players are also valid targets.
github.com/Minecraft3699/arcc-mod
มุมมอง: 133

วีดีโอ

Computercraft: Heads Up Display
มุมมอง 281หลายเดือนก่อน
I've been working on a ComputerCraft addon recently, this is a quick demo of the HUD peripheral intended for use on VS2 (and hopefully create aeronautics soon) aircraft. Text can be placed anywhere on the screen in any color in RGB format (0x000000 - 0xFFFFFF) the circles in this video were actually drawn with periods, specific pixel functionality coming soon. More videos on the mod coming soon...
Minecraft Backrooms Mod: Layers
มุมมอง 678หลายเดือนก่อน
Testing out my new world generation methods, layers can be stacked on top of each other now. What's shown in this video is very excessive and not representational of the final mod, it won't be a bunch of the same rooms vertically.
Minecraft Backrooms Mod: Generation Stress Test
มุมมอง 3012 หลายเดือนก่อน
Surprisingly good all things considered. MSPT never surpasses 50 even while traveling at entirely unrealistic speeds. There is still more work to be done though.
Minecraft Backrooms Mod: Threshold
มุมมอง 26K2 หลายเดือนก่อน
We (Stryker6170 and I) are working on a backrooms mod that differs from the others, It focuses on the technical aspects and adds actual utility; rather than poorly executed horror elements (Though that does not mean it's safe). I'd love to hear your ideas for the mod. Note: This is NOT a fabric mod, it is NeoForge 1.21.1, I am using the ported version of the ImmersivePortals API to achieve the ...
Computercraft: 3D Mapping Turtle Update
มุมมอง 3235 หลายเดือนก่อน
Sorry this is taking so long to develop, been very busy.
Computercraft: Remote Turtle Control with Godot
มุมมอง 5607 หลายเดือนก่อน
I was very tired when making this, I can make a tutorial if you want. Still trying to fix a few minor issues with the client before releasing it. If you want the current source code for the application, you can DM me at "mc.01" on discord. Will post to GitHub at some point once it's working a bit better.
REDAR: Computercraft & AP Player Tracking System
มุมมอง 1.7Kปีที่แล้ว
REDAR stands for Rednet Distance And Ranging (a play on Radio Distance And Ranging) It is an attempt to make a system that actually looks a little nicer. I am going to replace the player name and coordinates above the contact with a legend on the side with assigned colors to specific players. It is not shown in this video but turtles connected with my telemetry API will also appear on screen. M...
CC:Tweaked & Pneumaticcraft | Drone Swarm Mining System V2
มุมมอง 1.1Kปีที่แล้ว
New iteration of the drone swarm mining system that is far faster, making use of 9 drones equip with atomic dissasemblers, instead of just 6. I will release this script and the API I am writing for pneumaticcraft drones to make them easier to use in a little while, still fixing some of the issues with filtering items and fluids.
CC & Pneumaticcraft | Drone Swarm Defense System
มุมมอง 3.7Kปีที่แล้ว
First version of my drone swarm based defense system, only 6 of the 9 drones deployed are actually used so far, three shoot armor piercing minigun rounds, and the other three shoot micro missiles.
Pneumaticcraft Drone Swarm Mining
มุมมอง 762ปีที่แล้ว
New iteration on the drone swarm script, this one allows for tool use and when given atomic dissasemblers from mekanism, they can mine extremely fast.
Computer Controlled Pneumaticcraft Drone Swarm
มุมมอง 465ปีที่แล้ว
Now the next step is putting weapons on these things and sending them after players. Sorry for the horrible video quality, don't have a functional GPU currently so this was recorded off of integrated graphics.
Three.JS Block Scanner V2
มุมมอง 288ปีที่แล้ว
Improved the block scanner from the earlier video, may make a tutorial on this soon. It uses the geoscanner from the advancedperipherals mod to scan an 8x8 area around a turtle, the turtle filters out most of the tags on the blocks to reduce size before serializing and transmitting over a websocket. In the current version, blocks that don't have an assigned color appear as a transparent purple....
Create: Overcomplicated Hidden Elevator
มุมมอง 371ปีที่แล้ว
Create: Overcomplicated Hidden Elevator
Advancedperipherals: Three.JS Block Scanner
มุมมอง 173ปีที่แล้ว
Advancedperipherals: Three.JS Block Scanner
CC & Valkyrien Computing: Websocket driven telemetry
มุมมอง 417ปีที่แล้ว
CC & Valkyrien Computing: Websocket driven telemetry
Computercraft: "Unrefined" Storage System
มุมมอง 6Kปีที่แล้ว
Computercraft: "Unrefined" Storage System
Programming Pneumaticcraft Drones with CC:Tweaked
มุมมอง 3.4K2 ปีที่แล้ว
Programming Pneumaticcraft Drones with CC:Tweaked
Computercraft: Remote controlled turtle with real time mapping.
มุมมอง 1K2 ปีที่แล้ว
Computercraft: Remote controlled turtle with real time mapping.
Computercraft: Synchronized Mining Turtles
มุมมอง 8242 ปีที่แล้ว
Computercraft: Synchronized Mining Turtles
Computercraft Websockets Explained
มุมมอง 9K2 ปีที่แล้ว
Computercraft Websockets Explained
[Computercraft + Pneumaticcraft] Teleportation System Wireless Update!
มุมมอง 5K2 ปีที่แล้ว
[Computercraft Pneumaticcraft] Teleportation System Wireless Update!
Computercraft LAN / WLAN File Transfer
มุมมอง 6342 ปีที่แล้ว
Computercraft LAN / WLAN File Transfer
Teleportation Pod [Create Mod + CC:Tweaked + Pneumaticcraft Drones]
มุมมอง 2.3K2 ปีที่แล้ว
Teleportation Pod [Create Mod CC:Tweaked Pneumaticcraft Drones]
Computercraft WebSocket Driven Turtle
มุมมอง 2.4K2 ปีที่แล้ว
Computercraft WebSocket Driven Turtle
Computer Controlled Pulley [Create Mod]
มุมมอง 2862 ปีที่แล้ว
Computer Controlled Pulley [Create Mod]
Minecraft in VR
มุมมอง 1212 ปีที่แล้ว
Minecraft in VR
Computercraft Semi-Automatic Tree Farm
มุมมอง 2663 ปีที่แล้ว
Computercraft Semi-Automatic Tree Farm
Computercraft (1.16.5) Automated Branch Mining.
มุมมอง 5373 ปีที่แล้ว
Computercraft (1.16.5) Automated Branch Mining.

ความคิดเห็น

  • @foufa4449
    @foufa4449 5 วันที่ผ่านมา

    Bro I am watching some thing you did back then in pneumaticcraft and it’s very good where did you learn this Lua skill programming ?

    • @Minecraft-3699
      @Minecraft-3699 5 วันที่ผ่านมา

      @@foufa4449 basically just reading the documentation on the cc tweaked wiki. The Minecraft computer mods discord server is also great discord.gg/minecraft-computer-mods-477910221872824320 Basically just keep at it and eventually you get something really cool

  • @Exter125-x6x
    @Exter125-x6x 11 วันที่ผ่านมา

    What mod is adding the engines?

    • @Minecraft-3699
      @Minecraft-3699 11 วันที่ผ่านมา

      Those are Kontraption liquid fuel thrusters

  • @jackismname
    @jackismname 11 วันที่ผ่านมา

    Dude seriously cool.

  • @DupexideMC
    @DupexideMC 17 วันที่ผ่านมา

    Download Link?

    • @Minecraft-3699
      @Minecraft-3699 17 วันที่ผ่านมา

      Still under development, the mod is open source and you can find a few builds on the GitHub. They are kinda old though so I’d recommend building yourself. github.com/Minecraft3699/BackroomsMod

  • @Дизельс-ф6щ
    @Дизельс-ф6щ 26 วันที่ผ่านมา

    Ура каноничный бэкрумс в майнкрафт

  • @mlukasz
    @mlukasz 26 วันที่ผ่านมา

    new to CC, u are a big inspiration to me. waiting for more

    • @Minecraft-3699
      @Minecraft-3699 26 วันที่ผ่านมา

      Oh thanks, if you need any help with anything or want to suggest a peripheral for the mod feel free to DM me, I’m mc.01 on discord. Glad you found my videos helpful

  • @JoseArthur-ol2ql
    @JoseArthur-ol2ql 27 วันที่ผ่านมา

    Como é que tu fez isso isso é impossível

    • @Minecraft-3699
      @Minecraft-3699 27 วันที่ผ่านมา

      Not sure how translation will work for this response, but the mod uses immersive portals API to allow for this to work.

  • @DaCapCut
    @DaCapCut 28 วันที่ผ่านมา

    Do you have an estimated release date for the mod? (Def not need it cuz of the threshold)

    • @Minecraft-3699
      @Minecraft-3699 28 วันที่ผ่านมา

      Not really sure yet, still a lot of things to add

    • @DaCapCut
      @DaCapCut 28 วันที่ผ่านมา

      @Minecraft-3699 oh ok

  • @agedisnuts
    @agedisnuts 28 วันที่ผ่านมา

    would be sick if you could also track the arrow entity itself

  • @PhoenixPerson1
    @PhoenixPerson1 หลายเดือนก่อน

    What's your discord? I wanna ask about one of your earlier creations

    • @Minecraft-3699
      @Minecraft-3699 หลายเดือนก่อน

      mc.01 my DMs are open

  • @thechadbuddha
    @thechadbuddha หลายเดือนก่อน

    nice

  • @ThomasGrillo
    @ThomasGrillo หลายเดือนก่อน

    This looks very interesting, and I do hope you continue expanding this mod. Thanks for sharing. :)

  • @gzub1
    @gzub1 หลายเดือนก่อน

    Me for the past weeks: I really wanna build something Elite: Dangerous like in Minecraft This dude:

  • @MinecraftetBrawlstarslavie
    @MinecraftetBrawlstarslavie หลายเดือนก่อน

    Can you make a tutorial: how to put it on our Minecraft please?

    • @Minecraft-3699
      @Minecraft-3699 หลายเดือนก่อน

      I wouldn’t recommend it since it is incredibly unstable at the moment, but you can find a build of the mod in my GitHub (MC3699) under the BackroomsNeoForge repo. Just download it and install like any other neoforge mod. Immersive portals and cloth config are required as well

  • @MinecraftetBrawlstarslavie
    @MinecraftetBrawlstarslavie หลายเดือนก่อน

    How do we get the mod please 🥺

    • @Minecraft-3699
      @Minecraft-3699 28 วันที่ผ่านมา

      Sorry for the late reply here, the source is available here github.com/Minecraft3699/BackroomsMod The releases section may not be up to date, so best to build it yourself.

    • @MinecraftetBrawlstarslavie
      @MinecraftetBrawlstarslavie 28 วันที่ผ่านมา

      Does it work for mobile? And can you make a tutorial on how to put the mod on our Minecraft please 🥺

    • @Minecraft-3699
      @Minecraft-3699 25 วันที่ผ่านมา

      @@MinecraftetBrawlstarslavie Sadly no, a mod this complex won’t be able to run on mobile for the foreseeable future. I hope someone can make a full featured modding API for bedrock edition eventually, as that would be incredibly cool.

  • @sigmerligma33
    @sigmerligma33 หลายเดือนก่อน

    will this be connected to the immersive portals mod? since in earlier videos you opened a gateway with the threshold

    • @Minecraft-3699
      @Minecraft-3699 28 วันที่ผ่านมา

      Yeah, this was a massive stress test. I'm working on the area seen in the pitfalls video right now making use of this layered generation system to create the roads and various tunnels that can be seen in the original.

    • @sigmerligma33
      @sigmerligma33 28 วันที่ผ่านมา

      @@Minecraft-3699 awesome, take your time. 👍

  • @deibidinger
    @deibidinger หลายเดือนก่อน

    hey, a TUI :D

  • @terezamatikova3106
    @terezamatikova3106 หลายเดือนก่อน

    Smrtící zbraň se nenechat sledovat video nahrávek

  • @Coldvoid616
    @Coldvoid616 หลายเดือนก่อน

    with blind potion 💀

  • @alvie4305
    @alvie4305 หลายเดือนก่อน

    Is the mod able to be played yet?

    • @Minecraft-3699
      @Minecraft-3699 หลายเดือนก่อน

      Not quite, still working on it

  • @JerrysonMercado-r2r
    @JerrysonMercado-r2r หลายเดือนก่อน

    Mgp

  • @Supreme_Rat
    @Supreme_Rat หลายเดือนก่อน

    Wait how do you fabricate a door into existence like that? More simply how did you make it? 0:20

    • @Minecraft-3699
      @Minecraft-3699 หลายเดือนก่อน

      The mod uses the immersive portals API for neoforge to create a seamless link between the overworld and backrooms. Behind the threshold is a block called the threshold transmitter which creates the portal when given a redstone signal, and destroys it when the signal is removed (this is a temporary debug / creative mode tool though, still working on the multi block structure for the threshold)

    • @Supreme_Rat
      @Supreme_Rat หลายเดือนก่อน

      Thanks!

  • @CS_FOS
    @CS_FOS หลายเดือนก่อน

    So COOL! Can I get this code?

    • @Minecraft-3699
      @Minecraft-3699 หลายเดือนก่อน

      I’m sorry I think I lost it, I haven’t written a complex lua script in quite some time since I’ve been working on my own CC addon. So if you want I can write a script for your specific use case for you if you need

  • @BlockyE
    @BlockyE หลายเดือนก่อน

    How do the drones teleport the player?

    • @Minecraft-3699
      @Minecraft-3699 หลายเดือนก่อน

      The drones automatically teleport long distances, it simply includes the player with it as it teleports

    • @BlockyE
      @BlockyE หลายเดือนก่อน

      @@Minecraft-3699 ok

  • @evangamingrealofficial
    @evangamingrealofficial หลายเดือนก่อน

    maybe more dramatic camera bobbing, wallpaper and the bump at the bottom of each wall, some walls are thinner, and a thicker haze/atmosphere?

    • @Minecraft-3699
      @Minecraft-3699 หลายเดือนก่อน

      I have actually revamped the generation system for walls, they are entirely parametric now so I can make a ton of cool shapes with them (and it adds in the ability to maybe have datapacks add custom areas to the mod eventually), the atmosphere and everything is still being worked on and yeah a haze would make this look far better. As for head bobbing, just for compatibility sake I’ll probably leave that out of the mod.

  • @declandude25
    @declandude25 หลายเดือนก่อน

    neat, some suggestions ill say is: null zones/green crack things seen in Kane pixel's backrooms series, can be just an atmospheric element seen off in the distance or can have an actual effect on gameplay. also is the threshold 2-way or is it a one way?

    • @Minecraft-3699
      @Minecraft-3699 หลายเดือนก่อน

      The threshold is 2-way and yeah null zones are certainly gonna be in the mod, Unsure on implementation yet

    • @NerdGohan
      @NerdGohan หลายเดือนก่อน

      @@Minecraft-3699 could you also add it where sometimes when you open a door the backrooms shows up and if you walk through it the entrance disappears? ofc can be fixed with closing the door and opening it again but still, it would be neat

  • @Jamie1Dailey
    @Jamie1Dailey หลายเดือนก่อน

    How will nocliping work?

    • @Minecraft-3699
      @Minecraft-3699 หลายเดือนก่อน

      Still sort of undecided on that, any ideas?

    • @Jamie1Dailey
      @Jamie1Dailey หลายเดือนก่อน

      @Minecraft-3699 you could make it to where when sombody hits the ground too hard to novlips them

    • @DOCTORdoctor-j3u
      @DOCTORdoctor-j3u หลายเดือนก่อน

      @@Minecraft-3699 the previous video showcasing immersive portals where you noclip through the floor would be a good entrance, it would make it fit more with the kane pixels vibe

    • @agedisnuts
      @agedisnuts หลายเดือนก่อน

      @@Minecraft-3699 maybe you could have a "phasing field generator" block that increases the chance of it happening. also have like a one in a gabajillion chnace of it happening randomly normally. maybe a late game multiblock portal for a more reliable entry?

    • @chaoswhaletv6306
      @chaoswhaletv6306 หลายเดือนก่อน

      ​@Minecraft-3699 you should take inspiration from gargins version, where it was random and could happen at any moment

  • @BlockyE
    @BlockyE หลายเดือนก่อน

    Wowwww

  • @BlockyE
    @BlockyE หลายเดือนก่อน

    Please reupload pneumariccraft & cc

    • @Minecraft-3699
      @Minecraft-3699 หลายเดือนก่อน

      Oh yeah don’t worry, Im making something pretty cool with CC rn too. That hasn’t gone anywhere

  • @syntheria
    @syntheria หลายเดือนก่อน

    This is going to be such a good mod

  • @SlimeGamingOfficiaI
    @SlimeGamingOfficiaI หลายเดือนก่อน

    I’m the first like!

  • @sigmerligma33
    @sigmerligma33 หลายเดือนก่อน

    you should also add hallways with turns leading to pits, and other giant areas with different wallpapers.

    • @Minecraft-3699
      @Minecraft-3699 หลายเดือนก่อน

      Im currently working on making the world generation functions parametric so I can easily add different layers actually, definitely gonna be adding pitfalls and the area underneath them eventually. There is actually a layer of perlin noise currently that creates large empty spaces its just pretty rare, kinda surprised i didn't run into one during this test though.

    • @sigmerligma33
      @sigmerligma33 หลายเดือนก่อน

      @@Minecraft-3699 alright, by the way i was thinking as a suggestion you should add rooms with ''floors'' you'll know what I'm talking about if you saw async research's vid.

  • @Complexinc
    @Complexinc หลายเดือนก่อน

    Sick

    • @Jogador_MineFi
      @Jogador_MineFi หลายเดือนก่อน

      Sick?????? HATER...

    • @Complexinc
      @Complexinc หลายเดือนก่อน

      @@Jogador_MineFi sick is good bro

  • @Ani_made
    @Ani_made หลายเดือนก่อน

    How

    • @Minecraft-3699
      @Minecraft-3699 หลายเดือนก่อน

      Immersive portals API, someone forked it and made it compatible with neoforge 1.21.1

  • @Greenhoh1
    @Greenhoh1 2 หลายเดือนก่อน

    what are the pastebins for the dependences?

    • @Minecraft-3699
      @Minecraft-3699 2 หลายเดือนก่อน

      I’ve gotta finish this eventually, there’s nothing released as of now

  • @TheMinersAgain
    @TheMinersAgain 2 หลายเดือนก่อน

    Great progress!

  • @cutecat1191
    @cutecat1191 2 หลายเดือนก่อน

    I think 7700x is a lot better than the cpu people normally use, but even consider this tested on 7700x, I also think this is quite light cpu usage too. With your previous video I think this is in a new dimension, and I'm wondering how did you implement this. (like a minecraft vanilla system or something?) I can't wait to see what more will be added

    • @Minecraft-3699
      @Minecraft-3699 2 หลายเดือนก่อน

      Once I have a more finished version I’ll be testing on a Xeon E5-2670 on my server, and intel i7 11th gen CPU on my laptop. If any performance issues do arise elsewhere there is plenty of room for optimization

  • @DexGen2002
    @DexGen2002 2 หลายเดือนก่อน

    My youtube is filled with vids from 13yrs ago and small channels, ig its different for once so ill enjoy it for now

  • @syntheria
    @syntheria 2 หลายเดือนก่อน

    Amazing. I like the mod. But the walls are a bit too tall I think the thing I like about the real backrooms is that it feels "cozy" and small

    • @Minecraft-3699
      @Minecraft-3699 2 หลายเดือนก่อน

      The walls were made to mimic those in the Kane pixels series, the 5 block tall walls are there to accommodate the roughly 2x4 meter threshold, as well as making the space generally more useful for building stuff.

    • @Minecraft-3699
      @Minecraft-3699 2 หลายเดือนก่อน

      You know actually, I can just make ceiling height a config option, that isn't too difficult actually.

  • @strycker9682
    @strycker9682 2 หลายเดือนก่อน

    damn this looks good! (im definently not Stryker6170)

    • @sussybaka7522
      @sussybaka7522 2 หลายเดือนก่อน

      alright then anti-Stryker6170

    • @DexGen2002
      @DexGen2002 2 หลายเดือนก่อน

      You say that like your a somebody

    • @sussybaka7522
      @sussybaka7522 2 หลายเดือนก่อน

      @@DexGen2002 and who tf are you mr superstar?????

  • @packediceisthebestminecraf9007
    @packediceisthebestminecraf9007 2 หลายเดือนก่อน

    immersive portals my beloved very cool

  • @syntheria
    @syntheria 2 หลายเดือนก่อน

    This looks just amazing. Good work ♥

  • @agedisnuts
    @agedisnuts 2 หลายเดือนก่อน

    sick!! what do you mean by technical aspects?

  • @Ellefsen97
    @Ellefsen97 2 หลายเดือนก่อน

    Tbf, Websockets are available in every programming language

    • @Minecraft-3699
      @Minecraft-3699 2 หลายเดือนก่อน

      Oh yeah for sure, I just found JavaScript to be one of the easiest to work with

  • @dpkgluci
    @dpkgluci 2 หลายเดือนก่อน

    Please please please post the code of that computer, I wanna see it and modify it

    • @Minecraft-3699
      @Minecraft-3699 2 หลายเดือนก่อน

      really sorry but I completely lost the code from this, what part of it did you need? I can probably rewrite it for you

    • @Minecraft-3699
      @Minecraft-3699 2 หลายเดือนก่อน

      this version kinda sucked anyway, I can do so much better

  • @HamerViewer
    @HamerViewer 3 หลายเดือนก่อน

    Hey i know its been a year haha, but when i do this it throws an error "Cannot invoke "java.lang.Double.intValue() because "args[0]" is null"

  • @tofu2356
    @tofu2356 3 หลายเดือนก่อน

    Cool. Good luck developing ^^

    • @Minecraft-3699
      @Minecraft-3699 3 หลายเดือนก่อน

      Things are continuing to go very well, I’ve implemented multithreading now even. I really want to make this publicly available soon

  • @kirper205
    @kirper205 3 หลายเดือนก่อน

    more video pls so cool

    • @Minecraft-3699
      @Minecraft-3699 3 หลายเดือนก่อน

      Still working on remaking it, switched operating systems and everything so sorry for the delay

  • @kirper205
    @kirper205 3 หลายเดือนก่อน

    wow so cool

  • @Lightyboii
    @Lightyboii 4 หลายเดือนก่อน

    How did you get chat and players working?!

    • @Minecraft-3699
      @Minecraft-3699 4 หลายเดือนก่อน

      Just realized my previous reply never sent sorry, it uses a base station with a chat box and player detector also connected to the websocket. Only downside is it needs to be chunk loaded as well which adds another ender eye if nothing but AP is available for loading. Despite how long it’s been taking I am still working on this as well, doing a complete redesign with a much more efficient method for rendering blocks

    • @Lightyboii
      @Lightyboii 4 หลายเดือนก่อน

      @@Minecraft-3699 Oh you're using that one Computercraft addon for those blocks? (I can't remember name)