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MC3699
United States
เข้าร่วมเมื่อ 27 ม.ค. 2015
I like minecraft
Computercraft: Tracking Arrows
Another part of my Computercraft addon.
You can shoot a tracking arrow at any living entity, then use an entity tracker to get its exact position and health. Tracking arrows only work for 15 minutes after the entity is hit, and they can be removed with an arrow remover.
Players are also valid targets.
github.com/Minecraft3699/arcc-mod
You can shoot a tracking arrow at any living entity, then use an entity tracker to get its exact position and health. Tracking arrows only work for 15 minutes after the entity is hit, and they can be removed with an arrow remover.
Players are also valid targets.
github.com/Minecraft3699/arcc-mod
มุมมอง: 133
วีดีโอ
Computercraft: Heads Up Display
มุมมอง 281หลายเดือนก่อน
I've been working on a ComputerCraft addon recently, this is a quick demo of the HUD peripheral intended for use on VS2 (and hopefully create aeronautics soon) aircraft. Text can be placed anywhere on the screen in any color in RGB format (0x000000 - 0xFFFFFF) the circles in this video were actually drawn with periods, specific pixel functionality coming soon. More videos on the mod coming soon...
Minecraft Backrooms Mod: Layers
มุมมอง 678หลายเดือนก่อน
Testing out my new world generation methods, layers can be stacked on top of each other now. What's shown in this video is very excessive and not representational of the final mod, it won't be a bunch of the same rooms vertically.
Minecraft Backrooms Mod: Generation Stress Test
มุมมอง 3012 หลายเดือนก่อน
Surprisingly good all things considered. MSPT never surpasses 50 even while traveling at entirely unrealistic speeds. There is still more work to be done though.
Minecraft Backrooms Mod: Threshold
มุมมอง 26K2 หลายเดือนก่อน
We (Stryker6170 and I) are working on a backrooms mod that differs from the others, It focuses on the technical aspects and adds actual utility; rather than poorly executed horror elements (Though that does not mean it's safe). I'd love to hear your ideas for the mod. Note: This is NOT a fabric mod, it is NeoForge 1.21.1, I am using the ported version of the ImmersivePortals API to achieve the ...
Computercraft: 3D Mapping Turtle Update
มุมมอง 3235 หลายเดือนก่อน
Sorry this is taking so long to develop, been very busy.
Computercraft: Remote Turtle Control with Godot
มุมมอง 5607 หลายเดือนก่อน
I was very tired when making this, I can make a tutorial if you want. Still trying to fix a few minor issues with the client before releasing it. If you want the current source code for the application, you can DM me at "mc.01" on discord. Will post to GitHub at some point once it's working a bit better.
REDAR: Computercraft & AP Player Tracking System
มุมมอง 1.7Kปีที่แล้ว
REDAR stands for Rednet Distance And Ranging (a play on Radio Distance And Ranging) It is an attempt to make a system that actually looks a little nicer. I am going to replace the player name and coordinates above the contact with a legend on the side with assigned colors to specific players. It is not shown in this video but turtles connected with my telemetry API will also appear on screen. M...
CC:Tweaked & Pneumaticcraft | Drone Swarm Mining System V2
มุมมอง 1.1Kปีที่แล้ว
New iteration of the drone swarm mining system that is far faster, making use of 9 drones equip with atomic dissasemblers, instead of just 6. I will release this script and the API I am writing for pneumaticcraft drones to make them easier to use in a little while, still fixing some of the issues with filtering items and fluids.
CC & Pneumaticcraft | Drone Swarm Defense System
มุมมอง 3.7Kปีที่แล้ว
First version of my drone swarm based defense system, only 6 of the 9 drones deployed are actually used so far, three shoot armor piercing minigun rounds, and the other three shoot micro missiles.
Pneumaticcraft Drone Swarm Mining
มุมมอง 762ปีที่แล้ว
New iteration on the drone swarm script, this one allows for tool use and when given atomic dissasemblers from mekanism, they can mine extremely fast.
Computer Controlled Pneumaticcraft Drone Swarm
มุมมอง 465ปีที่แล้ว
Now the next step is putting weapons on these things and sending them after players. Sorry for the horrible video quality, don't have a functional GPU currently so this was recorded off of integrated graphics.
Three.JS Block Scanner V2
มุมมอง 288ปีที่แล้ว
Improved the block scanner from the earlier video, may make a tutorial on this soon. It uses the geoscanner from the advancedperipherals mod to scan an 8x8 area around a turtle, the turtle filters out most of the tags on the blocks to reduce size before serializing and transmitting over a websocket. In the current version, blocks that don't have an assigned color appear as a transparent purple....
Advancedperipherals: Three.JS Block Scanner
มุมมอง 173ปีที่แล้ว
Advancedperipherals: Three.JS Block Scanner
CC & Valkyrien Computing: Websocket driven telemetry
มุมมอง 417ปีที่แล้ว
CC & Valkyrien Computing: Websocket driven telemetry
Computercraft: "Unrefined" Storage System
มุมมอง 6Kปีที่แล้ว
Computercraft: "Unrefined" Storage System
Programming Pneumaticcraft Drones with CC:Tweaked
มุมมอง 3.4K2 ปีที่แล้ว
Programming Pneumaticcraft Drones with CC:Tweaked
Computercraft: Remote controlled turtle with real time mapping.
มุมมอง 1K2 ปีที่แล้ว
Computercraft: Remote controlled turtle with real time mapping.
Computercraft: Synchronized Mining Turtles
มุมมอง 8242 ปีที่แล้ว
Computercraft: Synchronized Mining Turtles
[Computercraft + Pneumaticcraft] Teleportation System Wireless Update!
มุมมอง 5K2 ปีที่แล้ว
[Computercraft Pneumaticcraft] Teleportation System Wireless Update!
Teleportation Pod [Create Mod + CC:Tweaked + Pneumaticcraft Drones]
มุมมอง 2.3K2 ปีที่แล้ว
Teleportation Pod [Create Mod CC:Tweaked Pneumaticcraft Drones]
Computer Controlled Pulley [Create Mod]
มุมมอง 2862 ปีที่แล้ว
Computer Controlled Pulley [Create Mod]
Computercraft (1.16.5) Automated Branch Mining.
มุมมอง 5373 ปีที่แล้ว
Computercraft (1.16.5) Automated Branch Mining.
Bro I am watching some thing you did back then in pneumaticcraft and it’s very good where did you learn this Lua skill programming ?
@@foufa4449 basically just reading the documentation on the cc tweaked wiki. The Minecraft computer mods discord server is also great discord.gg/minecraft-computer-mods-477910221872824320 Basically just keep at it and eventually you get something really cool
What mod is adding the engines?
Those are Kontraption liquid fuel thrusters
Dude seriously cool.
Download Link?
Still under development, the mod is open source and you can find a few builds on the GitHub. They are kinda old though so I’d recommend building yourself. github.com/Minecraft3699/BackroomsMod
Ура каноничный бэкрумс в майнкрафт
new to CC, u are a big inspiration to me. waiting for more
Oh thanks, if you need any help with anything or want to suggest a peripheral for the mod feel free to DM me, I’m mc.01 on discord. Glad you found my videos helpful
Como é que tu fez isso isso é impossível
Not sure how translation will work for this response, but the mod uses immersive portals API to allow for this to work.
Do you have an estimated release date for the mod? (Def not need it cuz of the threshold)
Not really sure yet, still a lot of things to add
@Minecraft-3699 oh ok
would be sick if you could also track the arrow entity itself
What's your discord? I wanna ask about one of your earlier creations
mc.01 my DMs are open
nice
This looks very interesting, and I do hope you continue expanding this mod. Thanks for sharing. :)
Me for the past weeks: I really wanna build something Elite: Dangerous like in Minecraft This dude:
Can you make a tutorial: how to put it on our Minecraft please?
I wouldn’t recommend it since it is incredibly unstable at the moment, but you can find a build of the mod in my GitHub (MC3699) under the BackroomsNeoForge repo. Just download it and install like any other neoforge mod. Immersive portals and cloth config are required as well
How do we get the mod please 🥺
Sorry for the late reply here, the source is available here github.com/Minecraft3699/BackroomsMod The releases section may not be up to date, so best to build it yourself.
Does it work for mobile? And can you make a tutorial on how to put the mod on our Minecraft please 🥺
@@MinecraftetBrawlstarslavie Sadly no, a mod this complex won’t be able to run on mobile for the foreseeable future. I hope someone can make a full featured modding API for bedrock edition eventually, as that would be incredibly cool.
will this be connected to the immersive portals mod? since in earlier videos you opened a gateway with the threshold
Yeah, this was a massive stress test. I'm working on the area seen in the pitfalls video right now making use of this layered generation system to create the roads and various tunnels that can be seen in the original.
@@Minecraft-3699 awesome, take your time. 👍
hey, a TUI :D
Smrtící zbraň se nenechat sledovat video nahrávek
with blind potion 💀
Is the mod able to be played yet?
Not quite, still working on it
Mgp
Wait how do you fabricate a door into existence like that? More simply how did you make it? 0:20
The mod uses the immersive portals API for neoforge to create a seamless link between the overworld and backrooms. Behind the threshold is a block called the threshold transmitter which creates the portal when given a redstone signal, and destroys it when the signal is removed (this is a temporary debug / creative mode tool though, still working on the multi block structure for the threshold)
Thanks!
So COOL! Can I get this code?
I’m sorry I think I lost it, I haven’t written a complex lua script in quite some time since I’ve been working on my own CC addon. So if you want I can write a script for your specific use case for you if you need
How do the drones teleport the player?
The drones automatically teleport long distances, it simply includes the player with it as it teleports
@@Minecraft-3699 ok
maybe more dramatic camera bobbing, wallpaper and the bump at the bottom of each wall, some walls are thinner, and a thicker haze/atmosphere?
I have actually revamped the generation system for walls, they are entirely parametric now so I can make a ton of cool shapes with them (and it adds in the ability to maybe have datapacks add custom areas to the mod eventually), the atmosphere and everything is still being worked on and yeah a haze would make this look far better. As for head bobbing, just for compatibility sake I’ll probably leave that out of the mod.
neat, some suggestions ill say is: null zones/green crack things seen in Kane pixel's backrooms series, can be just an atmospheric element seen off in the distance or can have an actual effect on gameplay. also is the threshold 2-way or is it a one way?
The threshold is 2-way and yeah null zones are certainly gonna be in the mod, Unsure on implementation yet
@@Minecraft-3699 could you also add it where sometimes when you open a door the backrooms shows up and if you walk through it the entrance disappears? ofc can be fixed with closing the door and opening it again but still, it would be neat
How will nocliping work?
Still sort of undecided on that, any ideas?
@Minecraft-3699 you could make it to where when sombody hits the ground too hard to novlips them
@@Minecraft-3699 the previous video showcasing immersive portals where you noclip through the floor would be a good entrance, it would make it fit more with the kane pixels vibe
@@Minecraft-3699 maybe you could have a "phasing field generator" block that increases the chance of it happening. also have like a one in a gabajillion chnace of it happening randomly normally. maybe a late game multiblock portal for a more reliable entry?
@Minecraft-3699 you should take inspiration from gargins version, where it was random and could happen at any moment
Wowwww
Please reupload pneumariccraft & cc
Oh yeah don’t worry, Im making something pretty cool with CC rn too. That hasn’t gone anywhere
This is going to be such a good mod
I’m the first like!
you should also add hallways with turns leading to pits, and other giant areas with different wallpapers.
Im currently working on making the world generation functions parametric so I can easily add different layers actually, definitely gonna be adding pitfalls and the area underneath them eventually. There is actually a layer of perlin noise currently that creates large empty spaces its just pretty rare, kinda surprised i didn't run into one during this test though.
@@Minecraft-3699 alright, by the way i was thinking as a suggestion you should add rooms with ''floors'' you'll know what I'm talking about if you saw async research's vid.
Sick
Sick?????? HATER...
@@Jogador_MineFi sick is good bro
How
Immersive portals API, someone forked it and made it compatible with neoforge 1.21.1
what are the pastebins for the dependences?
I’ve gotta finish this eventually, there’s nothing released as of now
Great progress!
I think 7700x is a lot better than the cpu people normally use, but even consider this tested on 7700x, I also think this is quite light cpu usage too. With your previous video I think this is in a new dimension, and I'm wondering how did you implement this. (like a minecraft vanilla system or something?) I can't wait to see what more will be added
Once I have a more finished version I’ll be testing on a Xeon E5-2670 on my server, and intel i7 11th gen CPU on my laptop. If any performance issues do arise elsewhere there is plenty of room for optimization
My youtube is filled with vids from 13yrs ago and small channels, ig its different for once so ill enjoy it for now
same!!
Same
Amazing. I like the mod. But the walls are a bit too tall I think the thing I like about the real backrooms is that it feels "cozy" and small
The walls were made to mimic those in the Kane pixels series, the 5 block tall walls are there to accommodate the roughly 2x4 meter threshold, as well as making the space generally more useful for building stuff.
You know actually, I can just make ceiling height a config option, that isn't too difficult actually.
damn this looks good! (im definently not Stryker6170)
alright then anti-Stryker6170
You say that like your a somebody
@@DexGen2002 and who tf are you mr superstar?????
immersive portals my beloved very cool
This looks just amazing. Good work ♥
sick!! what do you mean by technical aspects?
Tbf, Websockets are available in every programming language
Oh yeah for sure, I just found JavaScript to be one of the easiest to work with
Please please please post the code of that computer, I wanna see it and modify it
really sorry but I completely lost the code from this, what part of it did you need? I can probably rewrite it for you
this version kinda sucked anyway, I can do so much better
Hey i know its been a year haha, but when i do this it throws an error "Cannot invoke "java.lang.Double.intValue() because "args[0]" is null"
Cool. Good luck developing ^^
Things are continuing to go very well, I’ve implemented multithreading now even. I really want to make this publicly available soon
more video pls so cool
Still working on remaking it, switched operating systems and everything so sorry for the delay
wow so cool
How did you get chat and players working?!
Just realized my previous reply never sent sorry, it uses a base station with a chat box and player detector also connected to the websocket. Only downside is it needs to be chunk loaded as well which adds another ender eye if nothing but AP is available for loading. Despite how long it’s been taking I am still working on this as well, doing a complete redesign with a much more efficient method for rendering blocks
@@Minecraft-3699 Oh you're using that one Computercraft addon for those blocks? (I can't remember name)