I suggest when maxim a Roblox game, to not bite off more than you could chew, and to stay dedicated and to nit keep adding things to your list of things to add, but to finished the needed mechanics.
One single request: Siege engineer. Historically really only the 2éme du Genie regiment of France was a full fledged siege engineer regiment, but siege engineers had armor, muskets, axes, and (maybe replace axes with-) sawback swords. They also would build explosive barrels to blow up walls. But if you add them, make them walk slow.
Dang, the sappers for my game were going to be heavy class soldiers equipped with some sort of armor, I do like the explosive barrel idea, also the guy with armor in the video wasn't a sapper but just a guy wearing armor.
A system where, as an officer, you can command your soldiers to get into ranks and then he can yell "Rank 1, fire!' or something like that would be cool. Another cool idea is in a game called Frontline: Karelia, 40-44 where if you get shot in a certain limb, a certain amount of health will go away and you can bleed out, but to make it even cooler you can lose a limb. The limb will have a scale of injury: Minor (won't bleed), mild (will bleed but not heavily), moderate (will bleed heavily) and severe (you lost the limb), and each limb will be on a scale of importance, example: the head or torso is very important. Each body part will also have a scale of danger when shot there, example: being hit in the torso will be very dangerous.) Take inspiration from other good games, like Frontline: Karelia. Leaning could also be nice.
For the officer suggestion, that’s too hard for me to code sadly, but I do like the healing system, kind og like Blue Horizon (a ww1 game made by the same creators of Karelia) Thanks to the suggestion!
That will be coming in an update of mine called the ‘Realistic Reality’ update that overhauls my game entirely, such as custom animations and gun systems, and just overall improvements to the player. I want to add the player’s face changing into a yelling face when charging, I do like your suggestion of having their eyes close when aiming, I’ll add that to the list!
Would you add these things Surgeon Objective maps Other melee you can buy in the shop Charge ability given to the officer can only be use after killing 3 or 5 players Leg breaking mechanic Gore Body decapitation Map destruction Melee collision: example your melee will bounce off to walls or doors Uniform damage: from being shot or stabbed Cannon destruction: example a cannon ball damage a house or the ground
I love your suggestions, I actually have most of these ideas planned such as a giant objective map I’m working on call Fort Detroit, and surgeons will be coming soon, I want to add gore and leg breaking in the ‘Realistic Reality’ update which changes how players move, (better animations) and making my own firearm system, though that update won’t be until later this year. Map destruction and hazards will also be in the game, such as burning buildings, cannons breaking stuff, etc. Two ideas I really like is the melee collision which is highly realistic, I’ll also make that in the ‘Realistic Reality’ update, and along with the uniform damage. I want to make it so blood soaks your uniform overtime. Everything else you mentioned most likely won’t happen, there won’t be a shop like G&B, and classes such as an officer can’t order people to charge because soldiers can charge in their own. Thanks for the suggestions, it means a lot and I’ll try to add the sword collisions!
@JacerGamer615 np I'm glad that you love the suggestion also can you add a blunder buss as an exclusive gun that can be obtained from an achievement and it does 10 damage per pellet
@@Thebaconguy445I actually plan on adding a class called the seaman who has a blunderbuss, the reason for that is because there will be naval combat in my game at one point. Also I plan on achievements giving regiments or side-tools instead.
Discord Link:
People are having trouble joining, here’s the link.
discord.gg/y82qUDs2ns
the regiments look very good
Thank you!
1:33 the duck reaction
Lol, just a duck waddling around!
Do you have any suggestions because i would like to try and make a game on roblox?
I suggest when maxim a Roblox game, to not bite off more than you could chew, and to stay dedicated and to nit keep adding things to your list of things to add, but to finished the needed mechanics.
@@JacerGamer615 thank you
One single request: Siege engineer. Historically really only the 2éme du Genie regiment of France was a full fledged siege engineer regiment, but siege engineers had armor, muskets, axes, and (maybe replace axes with-) sawback swords. They also would build explosive barrels to blow up walls. But if you add them, make them walk slow.
Dang, the sappers for my game were going to be heavy class soldiers equipped with some sort of armor, I do like the explosive barrel idea, also the guy with armor in the video wasn't a sapper but just a guy wearing armor.
A system where, as an officer, you can command your soldiers to get into ranks and then he can yell "Rank 1, fire!' or something like that would be cool.
Another cool idea is in a game called Frontline: Karelia, 40-44 where if you get shot in a certain limb, a certain amount of health will go away and you can bleed out, but to make it even cooler you can lose a limb. The limb will have a scale of injury: Minor (won't bleed), mild (will bleed but not heavily), moderate (will bleed heavily) and severe (you lost the limb), and each limb will be on a scale of importance, example: the head or torso is very important. Each body part will also have a scale of danger when shot there, example: being hit in the torso will be very dangerous.) Take inspiration from other good games, like Frontline: Karelia.
Leaning could also be nice.
For the officer suggestion, that’s too hard for me to code sadly, but I do like the healing system, kind og like Blue Horizon (a ww1 game made by the same creators of Karelia) Thanks to the suggestion!
@JacerGamer615 Cool!
needs new walking animation, could u also have the characters make faces when aiming, like close 1 eye, and grimace when healing
That will be coming in an update of mine called the ‘Realistic Reality’ update that overhauls my game entirely, such as custom animations and gun systems, and just overall improvements to the player. I want to add the player’s face changing into a yelling face when charging, I do like your suggestion of having their eyes close when aiming, I’ll add that to the list!
It's better to have both eyes open while aiming so you can see around ya.
will we get a washington map?
Yes indeed! One of the final maps I’ll be doing.
flag-bearers style waterloo or musket and magic could be cool. if noy blood and iron style giving buff and so on
I may not add flag-bearers into my game, if I did, they would act as morale and give players a boost of reload speed or something.
My dumbass saying this was Guts and Blackpowder🤣
It’s all good, happens all the time!
Thanks!
This game is goated
Thanks!
Is Conway an Assassin's Creed refernce?
No, he’s the main character for both my game, and my novel. I never thought of it that way, may I ask why you thought this..?
Is this game out yet
No, I plan on releasing it in June.
I know im late but when the game is out will it be available on console?
I hope so!
Would you add these things
Surgeon
Objective maps
Other melee you can buy in the shop
Charge ability given to the officer can only be use after killing 3 or 5 players
Leg breaking mechanic
Gore
Body decapitation
Map destruction
Melee collision: example your melee will bounce off to walls or doors
Uniform damage: from being shot or stabbed
Cannon destruction: example a cannon ball damage a house or the ground
I love your suggestions, I actually have most of these ideas planned such as a giant objective map I’m working on call Fort Detroit, and surgeons will be coming soon, I want to add gore and leg breaking in the ‘Realistic Reality’ update which changes how players move, (better animations) and making my own firearm system, though that update won’t be until later this year. Map destruction and hazards will also be in the game, such as burning buildings, cannons breaking stuff, etc.
Two ideas I really like is the melee collision which is highly realistic, I’ll also make that in the ‘Realistic Reality’ update, and along with the uniform damage. I want to make it so blood soaks your uniform overtime.
Everything else you mentioned most likely won’t happen, there won’t be a shop like G&B, and classes such as an officer can’t order people to charge because soldiers can charge in their own.
Thanks for the suggestions, it means a lot and I’ll try to add the sword collisions!
@JacerGamer615 np I'm glad that you love the suggestion also can you add a blunder buss as an exclusive gun that can be obtained from an achievement and it does 10 damage per pellet
@@Thebaconguy445I actually plan on adding a class called the seaman who has a blunderbuss, the reason for that is because there will be naval combat in my game at one point. Also I plan on achievements giving regiments or side-tools instead.
will there be digin
As in sappers with shovels? If so, sadly no. I’m not that good at coding, but maybe in the future!
@@JacerGamer615 aw i wanted to dig trenchs and tunels
What is the discord link
discord.gg/y82qUDs2ns
Maybe change game name? There a lot Napoleonic war game have the word "&" in middle
I want to call it something else, I put out a poll and my community said to keep it. May change it in the future, who knows.