Guts & Blackpowder Weapon Concepts: Stances & Guards

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 35

  • @TheH4ndMan
    @TheH4ndMan 2 วันที่ผ่านมา +22

    I love this!! This has a lot of potential in G&B's combat system, I hope this reaches to the G&B devs! Keep up the good work dude!!

  • @SilentMiners
    @SilentMiners ชั่วโมงที่ผ่านมา

    Incredible work.
    Simply incredible. With this stance system, it would feel more historical due to the officer's education because officers were obviously taught with many forms of combat including the sabre and the rapier, the game would feel more historically accurate. What I like is the cape ability because it is a used tactic by the past and due to its reliability to end things swiftly, but it is considered ignoble and such but still, everything needs to be used.
    Again, very very nice work, it would be nice of the devs to be more diverse with the historical accuracies and such, but it would also be cool if they added more melee weapons, such as a rapier, and it would be a nice combo with a dagger for an officer, but it has to be equiped in the extra slot.

  • @RandomFurry07
    @RandomFurry07 2 วันที่ผ่านมา +3

    Interesting concepts
    Not only it would give more gameplay variety in melee, but would also give more characterisation for the ones who likes creating OCs in this game

  • @evanm1337
    @evanm1337 2 วันที่ผ่านมา +7

    A very good idea; I've always found the game's melee system quite lackluster for the fact that it is meant to be the meat of the game's combat. Players are expected to use melee often to counter the hordes of zombies they often face, and most zombie types are built around this system; both types of runners are meant to be a high-threat zombie that dictates the tempo of the fight, bombers are meant to reward paying attention to the zombies in front of you instead of mindlessly hacking and slashing, zappers are meant to be tanky high-threat zombies that force you to juggle your attention between dodging its attacks and avoiding getting mauled by other zombies. Igniters are meant to discourage players from advancing too quickly, while not allowing a break from the action due to the inconsequential effect its fire has on other zombies.
    However, all of these are simply holds on the system, and do not iterate upon its concepts in many meaningful ways.
    In the end, the solution to shamblers and most hordes is walking backwards while repeatedly left-clicking with some occasional interruptions.
    Your idea, though, provides a needed iteration upon the system while maintaining the style of the GnB devs. I can imagine a player resorting to Passata Sotto to kill a zapper threatening another player, or doing a crucial half-circle guard to shut down a bomber that would ordinarily blow the whole team to bits, as well as many more examples.
    Overall, this idea elevates the melee combat in GnB from a snoozefest where you spam a single direction for an hour and occasionally back away from the barricade, to a very well-fleshed-out system that allows for risky and creative plays as well as more alternative playstyles (such as those offered by the Lance Point and Guardia Mista) while not infringing on the core four-direction system.

  • @Matt28373
    @Matt28373 53 นาทีที่ผ่านมา

    Y’know I was thinking of the exact same thing lol. A complete overhaul of the combat system would be nice

  • @elhombreamarillo14
    @elhombreamarillo14 3 วันที่ผ่านมา +6

    yo this was an amazing concept video, not only was it just a very interesting feature, but you provided a lot of informative details to help us viewers get a better picture of how this would work! keep up the great work 🎉

  • @magicmanææaaaaaa
    @magicmanææaaaaaa 2 วันที่ผ่านมา +2

    If this ever appears next update i got this guy to thank

  • @tonyyotushk
    @tonyyotushk 2 วันที่ผ่านมา +3

    this is so cool, i hope they actually add this

  • @Shambler65
    @Shambler65 2 วันที่ผ่านมา +2

    this is kinda amazing its good

  • @CRii-s2v
    @CRii-s2v 2 วันที่ผ่านมา +1

    Awesome video, would definitely be a lot of information to take in 🤣

  • @fox7757
    @fox7757 2 วันที่ผ่านมา

    A wonderful and unique concept mechanic to improve the combat system. I do have doubts it may be implemented fully into the game should it get accepted as this will change how the zombies work in a way. Not sure but I can feel it happening just thinking about it into the game. Would challenge the difficulty of the game should experienced players have this on their hands.

  • @BoltsOfLead
    @BoltsOfLead 2 วันที่ผ่านมา

    very underrated content, 10/10 great video

  • @alexanderangelodelosreyes2944
    @alexanderangelodelosreyes2944 3 วันที่ผ่านมา

    Ok That is a Cool Guts and Blackpowder Weapons Concept And also Cool video as well of course!!! 😁

  • @CC_Cody777
    @CC_Cody777 2 ชั่วโมงที่ผ่านมา

    I.. *NEED IT*

  • @shoemcflextheflex2199
    @shoemcflextheflex2199 2 วันที่ผ่านมา +1

    automatic W for the duellist score

  • @thej8656
    @thej8656 2 วันที่ผ่านมา +1

    You suggest like a king gg👍👍

  • @Calvodecria559
    @Calvodecria559 2 วันที่ผ่านมา +1

    can you make a khaltoff repeater concept?
    The Kalthoff repeater was a repeating firearm designed by the Kalthoff family of German gunmakers around 1630:
    Design
    The Kalthoff repeater was a smoothbore musket with two magazines, one for powder and one for bullets. The powder magazine was in the butt of the gun, and the bullet magazine was in the forearm.
    Capacity
    The Kalthoff repeater could hold between 5 and 30 rounds, depending on the magazine style.
    Caliber
    The caliber of Kalthoff guns was usually between 0.4-0.8 in (10-20 mm), but some were 0.3 in (7.6 mm).
    Operation
    To fire, the trigger guard was moved forward and back once, which could be done in 1-2 seconds.
    Military service
    The Kalthoff repeater was the first repeating firearm used in military service. The Danish Royal Guards used Kalthoff repeaters in 1659 to defend a castle from attacking Swedish troops.
    Basic design
    The Kalthoff repeater's basic design was replicated for over a century.
    The Kalthoff family was known for their advanced metallurgic skills, including iron manufacturing and developing an advanced steel formula for repeating rifles.

    • @Solsotto1
      @Solsotto1  2 วันที่ผ่านมา

      @@Calvodecria559 kalthoff repeaters are declined

    • @Calvodecria559
      @Calvodecria559 2 วันที่ผ่านมา

      @Solsotto1 did someone suggest it to the devs?

    • @RandomFurry07
      @RandomFurry07 2 วันที่ผ่านมา

      ​@@Solsotto1Girandoni Air Rifle got declined as well
      Yet we got it

    • @Solsotto1
      @Solsotto1  2 วันที่ผ่านมา

      @@Calvodecria559been suggested multiple times before. And even with the girandoni rifle being added, as the person above mentioned. I’d still prefer to not do something already been suggested multiple times with different variations. I’m sure everyone will be sick hearing the mention of this gun.
      And for my own opinion. I don’t like the idea of the Kalthoff Repeater, even if it was in the time period. A fast firing gun takes away from the atmosphere of this game too much. There would be little sacrifice or risk with shooting, as you get multiple at a time. And, I don’t exactly find it fun when a ranged hit has little consequence to it. I enjoy the frontline I see a whole lot from this game. Atleast with girandoni, its punishing enough to only harbor a few people to use it.
      So overall if another gun is to ever get added, it should stay as a sluggish one hit

    • @gattungen-ng8go
      @gattungen-ng8go 2 วันที่ผ่านมา

      @RandomFurry07 the kalthoff repeater would be absolutely busted

  • @JoeyDejalon
    @JoeyDejalon 2 วันที่ผ่านมา

    Dev they will add this or not we're not sure about it

  • @NNN987_
    @NNN987_ 2 วันที่ผ่านมา +6

    did you pay for the voice actor or use AI?

    • @Solsotto1
      @Solsotto1  2 วันที่ผ่านมา +4

      @@NNN987_ i paid for the voice actor

    • @NNN987_
      @NNN987_ 2 วันที่ผ่านมา

      @@Solsotto1 wow, would be a disappointment if they decline this

  • @elhombreamarillo14
    @elhombreamarillo14 3 วันที่ผ่านมา

    im curious has you reached out to any G&B devs about this idea or shared it to the community? i would love this on the game ❤

    • @Solsotto1
      @Solsotto1  3 วันที่ผ่านมา +4

      @@elhombreamarillo14 ive shared it to the community yes. But, it doesn’t matter if I put effort into it. It is up to the developers. So treat this is as just fun imagination of what it could be.

    • @jinwany7806
      @jinwany7806 2 วันที่ผ่านมา

      To do a Stance do you have to stand still

    • @Solsotto1
      @Solsotto1  2 วันที่ผ่านมา +2

      @jinwany7806No, you can switch between them with a 0.5 second switch time, and a 4 second cooldown which all i forgot to mention

  • @JohnLouviere-wz3qi
    @JohnLouviere-wz3qi 2 วันที่ผ่านมา

    Are these based off of real dueling techniques?

    • @Solsotto1
      @Solsotto1  2 วันที่ผ่านมา +1

      Yes

    • @Solsotto1
      @Solsotto1  2 วันที่ผ่านมา +1

      Though, they’re style here as portrayed is wrong. They’re guards. And guards are for protecting against slashes. You constantly change between guards to deflect attacks or to bind. So anything can use anything. It isn’t specifically St George guard to be the best attack, it is more parry/guard than ever

    • @JohnLouviere-wz3qi
      @JohnLouviere-wz3qi 2 วันที่ผ่านมา

      @@Solsotto1 cool