Turns out if you consistently print cards for an archetype in a desperate attempt to make it work in standard over and over, it eventually hits a critical mass.
@@MrMpakobec Changing wild cards? Please. It has to be literal fucking apocalypse happening in wild for them to even consider changing anything, let alone "buffing a card because it's bad"
Wow! The solution to weak discard was so simple all along! Instead of having no control over what you discard, now you don't really discard anything and can recycle tons of burst damage with significant cost reductions over and over again while you have 21/22 minions attack on turn 4.
The discolock saga is actually a pretty interesting way to highlight the problems of the game as a whole. The obvious solution to fixing random discard was to take away the random part, but that would have taken significantly more effort both in UI additions (since it was several years before discover was added and they're still struggling to figure out how to give players more than 4 four choices at a time) and in playtesting (since non-random effects require substantially more tuning since anything unbalanced with be consistently unbalanced). So they took the "neat" but also kinda terrible option of just printing cards that want to be discarded, so then the "balance" comes from the effects often still being bad for you but sometimes randomly being insanely strong... which works if you roll the dice enough times but is rarely true within an individual match. They occasionally flirt with limited RNG discards, like the effects which target your lowest or highest cost card, but most of the times they've done that it's still failed to produce great outcomes. With Rastakhan the cards were a bit underpowered relative to the other insanity going on, then with Ashes they overcorrected to print... a 4-mana 5/5 with rush that drew three cards. In basically every instance they just waddle off to the next round of power creep before working on actually solving the problems and now picking the wrong design choice over and over has finally caught up to them to produce an absolute monster. You can see this pattern more or less repeated everywhere throughout the game over the years. Whenever they try something they usually go for the most random implementation possible so they don't have to playtest as much (most balance issues can be brushed off by the community as "variance") and when they do go for consistency they either over-tune it to the point of breaking the game or play it so safe that nobody uses the cards, then they just never revisit that idea since "it did poorly" (it's been almost a decade since Inspire was introduced and they still haven't revisited it, in spite of the fact that the game is more hero power centric than ever before including having entire archetypes built around them again, presumably just because people still associate it with TGT being underwhelming relative to GvG). Anyway, enjoy this rambling essay in response to your one line joke comment, I've spent my time wisely today.
@@TheSquareOnes agreed, consistent discard definitely contrasted with early hearthstone's ui design, what with keeping it as simple as can be (something that has generally worked in their favor).
@@TheSquareOnes Removing the random part is actually super easy and that is what infuriates me. It just takes a little imagination. Cards could just say "discard your left most card" or rightmost card. They kinda did it with highest cost and lowest cost card, even though it's still random when costs are tied.
These people are playing really streamlined decks to abuse people that try to learn new decks. Which doesn't matter with discard lock. On patch day i only ran into hyper aggro and won almost every game.
This is actually insane. From the outside it looks bad . How can discard warlock ever be good? I went 12-0 with it in ranked before killing myself by fatigue due to misplay. Winstreak would have been even higher... This is a really good deck
I was playing discard lock in diamond before the patch and wasnt struggling that hard. Now with the new cards the deck is extremely broken. I just had my first turn 4 lethal on board against a demon hunter. Totally unfair.
I mean, yeah, it basically illustrates what I've personally always said, which is that, bar being able to choose your Discard, the only thing that would make the deck good is having enough cards that actually do something when they're discarded. Before, having generally much less than half the cards in your deck doing something when discarded, with a lot more actually discarding other cards, or benefiting from other cards being discarded, meant that the odds of discarding something that would've been great to play were too high most of the time. So, in most metas, you'd play Doomguard, and too much of the time it would discard stuff like your Malchezaar's Imps and other Doomguard, rather than the Fist and Silverware you still had in your hand - now, since you've got Boneweb Egg and Walking Dead and Soul Barrage and Hand of Gul'dan, plus other options you could run if you really wanted to (Clutchmother, From da Void), you actually do have a substantial enough number of effects that trigger on discard to make the deck actually function
@@fennecbesixdouze1794 I do love someone who drops a snarky reply without understanding the comment they're replying to. I was pointing to a specific _type_ of Discard synergy, smartass; Soulfire counts as Discard synergy, but that's not the kind I was referencing. Also I never mentioned "powerful" - to make an archetype actually work, I'd say quantity is equally important to quality.
Reinstalled the game just to try this deck out and went 25-5 (at the beginner ranks though, so only like half of those were against decent decks) and two of the losses were mirrors. The deck definitely can lose, mostly either to milling your Tome Tamperings/Soul Barrages, or not drawing into your discard outlets and getting run over by aggro.
If this is now one of the best decks, it makes me wonder how viable discard warlock might have been before the expansion, but probably played by only one or two people
Disco has been on the low end of tier two for a while. I hit legned with it a couple months back. Was definitely decent before this monstrosity was born.
Aggro disc lock was legend viable before patch. It didn't need this big of a bump. I made a reddit post about it a day before the patch. Showing a turn 4 lethal (highroll) with the old deck. Telling people the new deck would be insane. I got downvoted. Look at the game now ;)
I recently came back to hearthstone and I played mage to Diamond 2 in a few days. From Diamond 5 to 2 all I get is dumb ass disco warlock. Its not even fun and its pretty much the most cancerous bullshit ive ever played against. I dont see what the fun in steamrolling everyone without a brrain does for people.
I always have to thank Dane for showing me decks that I won't find any fun to play against that are gonna be meta so I can stop playing for at least 3 to 6 months.
I've actually been destroying warlock with your reno thief priest Dane. Just kill tiny knight of evil EVERY time and steal/silence expired merchant and you win everytime
@@tobytowns1 ive never lost to this deck. plus you also have zeph, and the 1 mana silence . I also run seance and have stolen that card managed to make 3 renos with a raise dead in my hand.
This discard deck is easily the most consistent deck in HS history. I can't think of any other deck that can win any deck/archetype with this consistency. Winning vs this deck with a Reno deck a couple of three times means nothing actually. I mean, I bet that if we play 100 games with discardlock and ANY Reno deck, the first one would win at least 70 games with no suffering.
@@davidvila5053 I don't disagree it's consistent. But also I have consistently never lost to this deck with reno priest, you just have to know what your doing since most cards are low cost, impactful . If you feel you can beat me let's play, I haven't whooped anybody in a custom game in a min. username is my YT name
Wow, Dane won every single one of these games on or before turn 6. This deck is completely busted. I can't think of any decks that hard counter this, it's just too fast.
Nothing I have ever done in Hearthstone has beaten the feeling of Cataclysm turn 4 and having a full board and 9 cards in hand. I've never laughed this hard playing Hearthstone.
Faced disco lock yesterday It was around turn 10-12, I barely survived at first, but I was at (as I thought) comfortable 20hp and had a huge board. The warlock used both tome tamperings and burned one of the cataclysms. I thought I got him, but alas - 6 hands into second cataclysm thought otherwise P.S. I'm returning to the game after basically 2 years of not playing it - and basically nothing in my collection can even begin to match current decks
This deck really makes me want to get back into hearthstone. It's so cheap and I love the playstyle. Do you think they will nerf it pretty quickly or is it not that ridiculous?
one problem is when you use cataclysm, all the discard effects play from hand before deathrattles trigger on the board. Egg decks would otherwise do well into it
this deck has so much firepower. i've seen games end at turn 4 with a good hand. and you know what? discolock has been weak for ages, let's let it be broken for one format.
Looks pretty strong but how many of these free wins are basically people on the Renathal copium? I think people need to come back down to earth and build around hyper aggro again first before we decide that this deck needs a nerf.
Helps a lot. Not only card selection. The fact that you discard the drawn cards at the end of the turn is usually an advantage here. Average outcome is something like this: 1 mana, draw and play one card, summon a 3/3 and deal 6 damage to random enemies.
It activates all your discard for effect cards and clears the board so that all the damage dealers are guaranteed to go face, so yeah, it's pretty dang good
Sometimes you just need a way to full discard, it's really good at that. Plus, it can swing the entire board back for you, and it actually lets you redraw with imp (like, if an imp is in play, you will draw x cards)
Yes because it basically allows you to aways win against other agroo decks. I've faced 7 agroo druids today as i climbed the ladder and i won all of them before turn 6. No matter how many minions they play or how much they buff, all agroo decks die at turn 4 against this deck. Keep in mind that as you clear they board you also summon minions and potentially deals damage to their face, meaning they have absolutelly no chance of ever winning the board again.
We were all wrong about cataclysm, destroying the board was the downside all along
this needs to be pinned
True!
@@iansamuel1811 Honestly, yeah, it does
Nah nah, the REAL downside is that you lose copies of soul barrage and fist
It felt so wrong crafting two copies of it today, and yet I won several games by casting it
Turns out if you consistently print cards for an archetype in a desperate attempt to make it work in standard over and over, it eventually hits a critical mass.
I wish they just fix discard quest. Its beyond garbage. Sadly now they only fix wild card if it enable turn 2 lethal.
Didn't the same thing happen after Nathria with Stonewright?
You sound like Rarran
@@aussiepoos2543 Is that an insult or a compliment?
@@MrMpakobec Changing wild cards? Please. It has to be literal fucking apocalypse happening in wild for them to even consider changing anything, let alone "buffing a card because it's bad"
Tiny Knight of Evil is "be careful who you make fun of in highschool" as a card.
No need, it's just "an early scare".
Its been pretty good since competitive discolock became a thing in ashes of outland (2020.4)
Wow! The solution to weak discard was so simple all along! Instead of having no control over what you discard, now you don't really discard anything and can recycle tons of burst damage with significant cost reductions over and over again while you have 21/22 minions attack on turn 4.
That kinda stuff solves a lot of problems.
And 1 mana fireballs !
Discarding a random card is too high variance. That’s why we discard our whole hand
Cant discard the wrong card if you discard all of them
7:15 - I love how, instead of discarding his hand, Tome Tampering effectively played his entire hand.
Well boys, we did it. Discarding cards no longer means losing cards, but rather playing them for free
The discolock saga is actually a pretty interesting way to highlight the problems of the game as a whole.
The obvious solution to fixing random discard was to take away the random part, but that would have taken significantly more effort both in UI additions (since it was several years before discover was added and they're still struggling to figure out how to give players more than 4 four choices at a time) and in playtesting (since non-random effects require substantially more tuning since anything unbalanced with be consistently unbalanced). So they took the "neat" but also kinda terrible option of just printing cards that want to be discarded, so then the "balance" comes from the effects often still being bad for you but sometimes randomly being insanely strong... which works if you roll the dice enough times but is rarely true within an individual match.
They occasionally flirt with limited RNG discards, like the effects which target your lowest or highest cost card, but most of the times they've done that it's still failed to produce great outcomes. With Rastakhan the cards were a bit underpowered relative to the other insanity going on, then with Ashes they overcorrected to print... a 4-mana 5/5 with rush that drew three cards. In basically every instance they just waddle off to the next round of power creep before working on actually solving the problems and now picking the wrong design choice over and over has finally caught up to them to produce an absolute monster.
You can see this pattern more or less repeated everywhere throughout the game over the years. Whenever they try something they usually go for the most random implementation possible so they don't have to playtest as much (most balance issues can be brushed off by the community as "variance") and when they do go for consistency they either over-tune it to the point of breaking the game or play it so safe that nobody uses the cards, then they just never revisit that idea since "it did poorly" (it's been almost a decade since Inspire was introduced and they still haven't revisited it, in spite of the fact that the game is more hero power centric than ever before including having entire archetypes built around them again, presumably just because people still associate it with TGT being underwhelming relative to GvG).
Anyway, enjoy this rambling essay in response to your one line joke comment, I've spent my time wisely today.
@@TheSquareOnes agreed, consistent discard definitely contrasted with early hearthstone's ui design, what with keeping it as simple as can be (something that has generally worked in their favor).
@@TheSquareOnes Removing the random part is actually super easy and that is what infuriates me. It just takes a little imagination. Cards could just say "discard your left most card" or rightmost card. They kinda did it with highest cost and lowest cost card, even though it's still random when costs are tied.
Or it could simply say discover a card to discard. You know, that mechanic introduced... 7 years ago.
@@GamePlayMetal literally duels hero power
Blizzard next patch:
"We noticed that Discard Warlock has become too strong in Wild. Therefore we will be nerfing the Discard Quest."
Also, theotar is now 7 mana
New Discolock truly makes you feel like a Dungeon Run final boss
You truly make me feel like a real woman 😋
@@rorke6092 wtf
Yeah a problem for the opponent. Lets go to Legend baby
That poor priest probably was like - “BEHOLD! My original shadow agropriest deck with Patchhes”
And then he got barraged and fisted. Poor lad.
These people are playing really streamlined decks to abuse people that try to learn new decks. Which doesn't matter with discard lock. On patch day i only ran into hyper aggro and won almost every game.
Hilarious how cataclysm is actually playable just to discard hand now that we’ve reached the critical mass of disco cards
0:27 You can see the happiness on the Dane's face 🤗🤪
This is actually insane. From the outside it looks bad . How can discard warlock ever be good?
I went 12-0 with it in ranked before killing myself by fatigue due to misplay. Winstreak would have been even higher... This is a really good deck
I managed to get a tie in my first game because i took 50 fatique damage on the final turn lmao
I hit legend for the first time on the discard deck from your last vid. If im in legend that means it is broken lmao
I cant imagine hitting legend for the first time with this pos deck. All; you did is contribute to the problem and earn nothing by doing it.
I was playing discard lock in diamond before the patch and wasnt struggling that hard. Now with the new cards the deck is extremely broken. I just had my first turn 4 lethal on board against a demon hunter. Totally unfair.
And they not gonna do anything about it because theres not enough discard cards in standard package
@@Moozerty they banned demon seed in wild though. They definetely need to nerf soul barrage.
I mean, yeah, it basically illustrates what I've personally always said, which is that, bar being able to choose your Discard, the only thing that would make the deck good is having enough cards that actually do something when they're discarded. Before, having generally much less than half the cards in your deck doing something when discarded, with a lot more actually discarding other cards, or benefiting from other cards being discarded, meant that the odds of discarding something that would've been great to play were too high most of the time.
So, in most metas, you'd play Doomguard, and too much of the time it would discard stuff like your Malchezaar's Imps and other Doomguard, rather than the Fist and Silverware you still had in your hand - now, since you've got Boneweb Egg and Walking Dead and Soul Barrage and Hand of Gul'dan, plus other options you could run if you really wanted to (Clutchmother, From da Void), you actually do have a substantial enough number of effects that trigger on discard to make the deck actually function
"The only thing that would make this archetype good is a bunch more powerful synergy" wow what deep insights you have.
@@fennecbesixdouze1794 I do love someone who drops a snarky reply without understanding the comment they're replying to.
I was pointing to a specific _type_ of Discard synergy, smartass; Soulfire counts as Discard synergy, but that's not the kind I was referencing. Also I never mentioned "powerful" - to make an archetype actually work, I'd say quantity is equally important to quality.
This monster of a deck is literally making it impossible to play anything but it in wild. Absolutely crazy in strength
Ive hit Legend with this deck with a 86 percent winrate (24 4). It was the best and fastest climb ive ever had.
F in the chat for Jeklik.
Discolock is tier 0 and she's still not being run.
Discard lock is punishment for allowing miracle rogue to go unerfed
You have convinced me to craft Tome Tampering!!
Lol, it's banned. and this is why!!
Reinstalled the game just to try this deck out and went 25-5 (at the beginner ranks though, so only like half of those were against decent decks) and two of the losses were mirrors. The deck definitely can lose, mostly either to milling your Tome Tamperings/Soul Barrages, or not drawing into your discard outlets and getting run over by aggro.
Toma Tampering into Soularrum, nice
Discard Warlock is my favorite Archetype. Thanks for this Dane, you're doing the Lord's work. The Dark Lord, that is.
Sitting here giggling watch Dane giggle as he discards his whole hand again and again. Christmas has come early, lads
what a time to be alive, *salutes*
What were the losses to? A certain deck or just missing on draws?
Mirrors getting Tome faster and you not getting Tome against non mirrors, that's literally the only reason you'll ever lose
The most consistent deck in HS history right there.
Exactly, you can't have a bad hand with this deck xD
This deck reminds me of Dredge in Magic the Gathering, strange gimmick thats hard to Interact with and cheats material really fast
I added Jeklik to the deck as a refiller and as some heal too
So what did Dane change from the fairycrafting?
no Devourer of Souls is what I remember
I wanted to play this deck day 1 since your last video, and I did. 82% winrate with 37 games played.
Tome tampering was so BROKEN xD You can still make discard lock work without it in July 2023!
Crazy, tried it, went diamond 10 to 5 in under an hour
This deck being so good is making me nervous cuz I play control discard warlock which isnt good and cant really afford the nerf
If this is now one of the best decks, it makes me wonder how viable discard warlock might have been before the expansion, but probably played by only one or two people
Disco has been on the low end of tier two for a while. I hit legned with it a couple months back. Was definitely decent before this monstrosity was born.
Aggro disc lock was legend viable before patch. It didn't need this big of a bump. I made a reddit post about it a day before the patch. Showing a turn 4 lethal (highroll) with the old deck. Telling people the new deck would be insane. I got downvoted. Look at the game now ;)
i dont have that 1 mana legendary but i have the rest is it good enough?
1:42 disgusting XD
I recently came back to hearthstone and I played mage to Diamond 2 in a few days. From Diamond 5 to 2 all I get is dumb ass disco warlock. Its not even fun and its pretty much the most cancerous bullshit ive ever played against. I dont see what the fun in steamrolling everyone without a brrain does for people.
I always have to thank Dane for showing me decks that I won't find any fun to play against that are gonna be meta so I can stop playing for at least 3 to 6 months.
For you, the day Dane came to ladder was the most important day of your life. But for Dane.... it was Tuesday.
So, which Warlock card is getting a wild ban to balance this mess?
I've actually been destroying warlock with your reno thief priest Dane. Just kill tiny knight of evil EVERY time and steal/silence expired merchant and you win everytime
goodluck drawing potion of madness over 50% of games
@@tobytowns1 ive never lost to this deck. plus you also have zeph, and the 1 mana silence . I also run seance and have stolen that card managed to make 3 renos with a raise dead in my hand.
This discard deck is easily the most consistent deck in HS history. I can't think of any other deck that can win any deck/archetype with this consistency. Winning vs this deck with a Reno deck a couple of three times means nothing actually.
I mean, I bet that if we play 100 games with discardlock and ANY Reno deck, the first one would win at least 70 games with no suffering.
@@davidvila5053 praying they do a hotfix
@@davidvila5053 I don't disagree it's consistent. But also I have consistently never lost to this deck with reno priest, you just have to know what your doing since most cards are low cost, impactful . If you feel you can beat me let's play, I haven't whooped anybody in a custom game in a min. username is my YT name
This feels like Slay the Spire
Glad to see there are now 2 card games where Bazaar aggro is a high tier deck
Haha first I saw mark doing my otk from day one and then Dante playing my wild deck
Best Xmas present xD
can we replace wispers with mechathun?
At this point I wouldn't be surprised if they just decided to ban Warlock from wild entirely lol.
Thank god they said tome tampering's getting nerfed if not banned outright.
What deck tracker is he using?
Obviously it was never this broken, but I don't feel like it was really all that long ago that Discard Warlock was top-tier in Wild.
Its machine gun warlock
Wow, Dane won every single one of these games on or before turn 6. This deck is completely busted. I can't think of any decks that hard counter this, it's just too fast.
you can't counter it since they are not even playing most of their cards.
Secret mage is the only deck that has even a small chance against this because they can just shut out anything the enemy does
Mayyyybeee soul barrage is getting changed to minions only 🤣
This looks healthy for the game.
*DISCO IS BACK BABY*
*GIMMIE GIMMIE GIMMIE A DANE AFTER MIDNIGHT WONT SOMEBODY HELP CHASE THE PRIESTS AWAAAAAAAAY*
Just got to wild legend with this deck and it was utterly disgusting. Thanks Dane
Nothing I have ever done in Hearthstone has beaten the feeling of Cataclysm turn 4 and having a full board and 9 cards in hand. I've never laughed this hard playing Hearthstone.
Faced disco lock yesterday
It was around turn 10-12, I barely survived at first, but I was at (as I thought) comfortable 20hp and had a huge board. The warlock used both tome tamperings and burned one of the cataclysms. I thought I got him, but alas - 6 hands into second cataclysm thought otherwise
P.S. I'm returning to the game after basically 2 years of not playing it - and basically nothing in my collection can even begin to match current decks
Just craft this deck
time to complain about facing this deck for 6 months
Unironically frost DK is really good against discard Warlock, just go face with all the damage spells and the board freeze weapon.
If they can even survive until then
@@lorevange that's true, but I guess if you really die on turn 4 to them having the perfect hand then so would any other deck have died.
This deck really makes me want to get back into hearthstone.
It's so cheap and I love the playstyle.
Do you think they will nerf it pretty quickly or is it not that ridiculous?
It'll be nerfed to oblivion
Imp to 2 mana is my guess
@@riccardodellorto4267 do they actually nerf core cards nowadays? I can’t remember the last time they’ve done it
I've played since beta and this is the most hilariously overpowered deck I've ever seen. What can you even do against it?
one problem is when you use cataclysm, all the discard effects play from hand before deathrattles trigger on the board. Egg decks would otherwise do well into it
It's not really a problem; you can play imp + cataclysm and you redraw your whole hand
More than 85% win rate, seems good lol
i have been waiting years is it time to come back to hs?
Well I just did and I’m not regretting it. I have always been a sucker for warlock and always wanted discard to be stronger. Now my time has com
Tomb tampering finally in the deck where it belongs
This is madness.
That's a MTG mechanic.
This is, like, pirate warrior nasty
this deck has so much firepower. i've seen games end at turn 4 with a good hand. and you know what? discolock has been weak for ages, let's let it be broken for one format.
15/14 on turn 4. I love HS.
Bruh this deck ends every game turns 4-5 at near full health a 20/20 and a full board and a deck full of 1 cost cards. Wild being broken.
Least clickbaity Dane video be like:
this is the biggest cancer in hs rn, that's why i'm not even playing standard or wild
Its not even a tier 5 deck in standard and they banned the 3 mana card that reshuffles and discards your whole hand lol.
why isnt mechathun in this deck?
Why would you play mechathun in here?
Because your opponent is dead by turn 5
Oh Dane
Man this game is such a dumpster fire now...
Easiest diamond climb ever
That's true that Big Priest is most skillfull deck and less a big problem lol
4 epics is 3200 dust tho
tome tampering needs to change to destroy
Exactly my thoughs this card is the problem
Tome Tampering is the problem, but you know Blizzard is gonna nerf Malcheazar's Imp cause its a common and not an epic
Looks pretty strong but how many of these free wins are basically people on the Renathal copium? I think people need to come back down to earth and build around hyper aggro again first before we decide that this deck needs a nerf.
2022, when discard warlock has to worry about milling/overdrawing because they discard too many cards. Certainly one of the timelines of all time time
Do you need solarium in this deck? cuz i dont have it and i dont want to craft it honestly lol
Helps a lot. Not only card selection. The fact that you discard the drawn cards at the end of the turn is usually an advantage here. Average outcome is something like this: 1 mana, draw and play one card, summon a 3/3 and deal 6 damage to random enemies.
How is this legal?
Idc how powerful disco lock is unless miracle rogue is nerfed with it than leave it be. Welcome to hell miracle rogues
Actually crazy
Bloody hell
Need to nerf Tamper to 5 mana
Anyone know what Silverware Golem is supposed to say when he is summoned?
i think heres a fork
"Set the floor." Believe it's a Beauty and the Beast reference.
Wild is broken at the moment, this deck is too stronk
Oppressive
Looks totally broken beyond belief.
You drew your entire deck by turn 5 or something.
Insanity
its always warlock
Well congratulations, you are playing the same deck as what 70% of wild. Can't wait for a nerf so that I can play hearthstone again
Definitely the most fun deck in the expansion
Crushing DK premium skin whales feels nice
go on la'
Is Cataclysm that good in discard warlock?
It activates all your discard for effect cards and clears the board so that all the damage dealers are guaranteed to go face, so yeah, it's pretty dang good
Sometimes you just need a way to full discard, it's really good at that. Plus, it can swing the entire board back for you, and it actually lets you redraw with imp (like, if an imp is in play, you will draw x cards)
@@peterkirk8510 Yup, we actually see in this video a very relevant board clear against aggro Murloc at 11:16
Yes because it basically allows you to aways win against other agroo decks. I've faced 7 agroo druids today as i climbed the ladder and i won all of them before turn 6. No matter how many minions they play or how much they buff, all agroo decks die at turn 4 against this deck. Keep in mind that as you clear they board you also summon minions and potentially deals damage to their face, meaning they have absolutelly no chance of ever winning the board again.