How to Run A Module - Running RPGs

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  • เผยแพร่เมื่อ 13 มิ.ย. 2024
  • So you want to run an adventure module? Let's go over how I approach running a pre-written game scenario.
    If you want to help support me and my channel, or just want some kickass Urban Fantasy to read, you can find my books and audio books here: amzn.to/2TRAWfF
    I also have shirts! teespring.com/stores/seth-sko...
    00:00 Intro
    02:06 Initial Skim
    02:23 Three Categories
    04:12 Full Read
    06:03 Second Reading
    06:47 Pre-Game Review
    07:03 Serve & Enjoy
    07:11 Common Trouble Spots
    07:42 Modify Maps
    09:50 Adventure Hook
    10:54 Make It Yours
    12:38 Read Reviews
    14:53 It's Your Show
    16:22 Outro

ความคิดเห็น • 245

  • @lastditch7434
    @lastditch7434 5 ปีที่แล้ว +200

    I'm legitimately concerned about the encounter on your map sample just marked "Jeff". When there's a critter named something as innocuous as Jeff with a whole corner of the dungeon to itself, you probably don't want to mess with it.

    • @SSkorkowsky
      @SSkorkowsky  5 ปีที่แล้ว +112

      Don't mess with Jeff. He will seriously F you up.

    • @snaxandsoda
      @snaxandsoda 2 ปีที่แล้ว +9

      Half-Life: Alyx has entered the chat

    • @FitzPenn
      @FitzPenn 2 ปีที่แล้ว +4

      Hey at least it’s not something like “Fluffy” because that’s a bridge too far.

    • @Taricus
      @Taricus 2 ปีที่แล้ว +2

      @@SSkorkowsky Wasn't that the name of the mystery game master? Are you trying to kill him off in your games now?!

    • @mr.pavone9719
      @mr.pavone9719 ปีที่แล้ว +1

      Jeff the Duck.

  • @robertnett9793
    @robertnett9793 5 ปีที่แล้ว +77

    1:58 'I approach this [module] the same way as a pc approaches a mythos tome'
    Reading fascinated from all the power and magic, getting terrified and slowly descent into utter madnes just to end up a drooling catathonic when your friends finally find you ... Yeah. I totaly know how preparing adventures feels like :D

  • @Sey318
    @Sey318 2 ปีที่แล้ว +20

    I have been DMing for over 10 years and with the exception of some failed 5e, I've never done much precon modules, but recently I decided to change that and my group and I are at the latter half of the dungeon on Against the Cult of the Reptile God, and it's been A-MAZING. It's a blast! You gotta read a lot, but with the right module, man does it pay off!

    • @trequor
      @trequor ปีที่แล้ว +2

      Curse of Strahd is absolutely fantastic. Ive run it twice now

  • @mistaecco
    @mistaecco 5 ปีที่แล้ว +69

    Sometimes I to the campaign dungeon sometimes and others too
    Edit: Had a stroke halfway through writing that, but that nonsense is funnier than my actual planned comment so I'm leaving it.

    • @SaraphDarklaw
      @SaraphDarklaw 4 ปีที่แล้ว +5

      Is it weird that I understood it correctly the first time?

    • @Meatball996
      @Meatball996 3 ปีที่แล้ว +6

      why do they call it an oven when of in the cold food out hot eat the food?

    • @Labroidas
      @Labroidas 2 ปีที่แล้ว

      Did you actually have a stroke? Are you ok now?

  • @chickendragon8526
    @chickendragon8526 4 ปีที่แล้ว +74

    "I approach the module the same way Call of Cthulu players approach a Mythos tome."
    So Step 1 is burn the module?

    • @Semiotichazey
      @Semiotichazey 3 ปีที่แล้ว +2

      He forgot to mention that you need to print two copies...another reason why PDFs are the way to go.

    • @Wolfphototech
      @Wolfphototech 2 ปีที่แล้ว

      *That's sad and limiting .*

  • @rowanhawklan9707
    @rowanhawklan9707 5 ปีที่แล้ว +11

    I so enjoyed this video. I am currently running The Sinister Secret of Saltmarsh for my 5e group (all 5e players only of around 2years).
    The 12 year old me back in 1982 ran this module verbatim putting absolutely no additional work in except reding it and my group then had a lot of fun but this time I created Saltmarsh from the ground up creating the town and it's council as NPC's and setting the tone of a medieval Cornish fishing village (the author Don Turnball says the module is basically set in Cornwall). First session of 5 hours my players role-play in the town for 5 hours before heading out to the Alchemists house right before we finish. Three of my players are Cornish, (were in Plymouth, Devon right next door) although I'm from London, and they tell me how much I've nailed the feeling of an authentic Cornish fishing town right down to the names and accents. Moral you get so much more from a module if you put some work in before hand as you say.

  • @UnityAmongstChaos
    @UnityAmongstChaos 5 ปีที่แล้ว +298

    Does anybody else have the fantasy that Seth actually has no friends and has been running Table Top Games for Decades whilst also playing as all his alter ego "players"? God that would be epic.

    • @chrisspray666
      @chrisspray666 5 ปีที่แล้ว +19

      lol, i guess you would make the best players at your own table.

    • @ncrtrooper1782
      @ncrtrooper1782 4 ปีที่แล้ว +8

      Honestly I'll tip to that.

    • @EvilSandwich
      @EvilSandwich 4 ปีที่แล้ว +51

      DoubleTwist! He's not even married. His "wife" is just Seth in a bad wig speaking in falsetto.

    • @GodzillasaurusJr
      @GodzillasaurusJr 3 ปีที่แล้ว +19

      That makes the episode where one of his players were complaining because he did some stuff worse than their other game master even more interesting!

    • @britishshock
      @britishshock ปีที่แล้ว

      Dam talk about spilt personal

  • @jesternario
    @jesternario 5 ปีที่แล้ว +32

    When I run modules, my method is similar to yours except that I retype the modules in a word processor and print it out. I do this for a few reasons. The first is because doing so let’s me further cement the adventure in my mind, since I’m actively writing up all the things in the module.
    Next it lets me better integrate it into my setting.
    Third it hides the module from my group. This is to maintain a measure of trust more than anything else. They don’t realize I’m running a module, so those that would look it up can’t. Most people wouldn’t, of course, but I’ve met a few that would.
    Also, I like the encounter map idea. I am definitely going to be using that.

    • @sirviz23
      @sirviz23 5 ปีที่แล้ว +3

      jesternario This is 100% how I do it too. I run from my laptop so also build out spreadsheets for all of the monster stats/attacks, and sometimes even a slideshow for the pcs with images of some of the npcs, monsters and locations.
      Its extra work but it really pays off!

    • @JeremyMacDonald1973
      @JeremyMacDonald1973 4 ปีที่แล้ว +2

      I am in this camp as well for much the same reasons (except that my players would never look a module up - more because they would enjoy the game less then anything else). This is also a great time to make (or steal liberally from the internet) handouts. I usually print a picture of any monsters they are encountering if I can find a good one on the internet for my players.
      Don't do the spreadsheet of monster stats however - that just never worked for me. I want my monster stats near the section where they will be encountered - or if they move to much then some other designated place.

  • @ClutchSituation
    @ClutchSituation 5 ปีที่แล้ว +72

    I think it is so important that you are modeling a "play how you like" adaptive GM style. There are so many GMs out there that adamantly believe that modules MUST be run AS IS because REASONS. Its when the concept of "canon" goes too far.

    • @silkwesir1444
      @silkwesir1444 5 ปีที่แล้ว +3

      Are there really "so many" GMs like that out there? I thought that was an 1980s thing...

    • @Lorn8791
      @Lorn8791 5 ปีที่แล้ว +6

      It's a mainstay at many of my local groups of Pathfinder Society and D&D Adventurer's league.

    • @chrisandlizsizemore8172
      @chrisandlizsizemore8172 5 ปีที่แล้ว +7

      I agree to a certain extent. If you're playing the module in a league, ie Adventures League for DnD, it's fairly important to play it as is so that each player experiences roughly the story and challenges as well as earning the same loot. This is so that no matter what table they go to, be it in Florida or New York, they can expect a similar fairness.
      Of course DMing playstyles will vary from table to table and rolls will differ as well. Some tables might go heavy on the RP, others might be all grid and tactics.
      I understand that this might be wishful thinking, I truly do. However, from an idealogical standpoint, it's best to strive to keep to the league goals.
      All that said, if you're not playing in a league, then this advice is golden. Adapt as you see fit!

  • @WookieeRage
    @WookieeRage 2 ปีที่แล้ว +1

    Watching your videos is becoming like visiting a good friend.

  • @southron_d1349
    @southron_d1349 5 ปีที่แล้ว +10

    A tip. Put the maps into Photoshop or similar program. Then reverse the colours so black becomes white etc. That way, all that black or blue becomes white so you can add more notes.

  • @redfootgaming2951
    @redfootgaming2951 5 ปีที่แล้ว +127

    How would a Scott Brown agent run a module? He’d run you over with it.

    • @johnjustjohn5866
      @johnjustjohn5866 5 ปีที่แล้ว +9

      Just stay away from his show in.

    • @anthonynorman7545
      @anthonynorman7545 5 ปีที่แล้ว

      +

    • @silkwesir1444
      @silkwesir1444 5 ปีที่แล้ว +15

      Get the fuck out! I've got a session.

    • @williamozier918
      @williamozier918 4 ปีที่แล้ว +6

      Player: Um, should we roll initiative? DM: Hell NO! I win initiative, I'm SCOTT BROOOOWWNN!

    • @mke3053
      @mke3053 2 ปีที่แล้ว

      Hey, thats how I study any and all subjects.

  • @Akiroslice
    @Akiroslice 5 ปีที่แล้ว +45

    Thanks again Seth. Playing COC with my chums because of your reviews.

    • @karss2298
      @karss2298 5 ปีที่แล้ว +1

      @Cibithulhu #Bates World same

    • @dylannagle2807
      @dylannagle2807 5 ปีที่แล้ว +1

      Same

    • @Pioootr
      @Pioootr 5 ปีที่แล้ว +5

      Same here, I even supported our local croudfunding by running the hounting like 40 times

    • @lumbermac5998
      @lumbermac5998 3 ปีที่แล้ว

      Same

  • @libertydensinger3583
    @libertydensinger3583 5 ปีที่แล้ว +7

    I'm a new dm/keeper so I've run mostly modules. I love them, they help me get comfortable with the rules and give me sooo many ideas for writing my own. This guide is fantastic!

    • @ismirdochegal4804
      @ismirdochegal4804 ปีที่แล้ว +1

      My first ever campaign was a collection of indivual prewritten adventures - at times not even designed for the same rules set. I happened to have a knack for weaving them together in an overarching storyline. We played D&D 3.5 and players went all the way from Level1 to 24 over the course of 5 years.

  • @7mmScout
    @7mmScout ปีที่แล้ว

    Seth, i need to keep hearing this stuff. Its so easy to concentrate on the thing that is uppermost in your mind...but neglect an element like this. Having run quite a few games over 30 years, there still seems to be so many elements to remember.

  • @raptorjesues1445
    @raptorjesues1445 5 ปีที่แล้ว +3

    I really like your "play how you like" attitude towards the modules, i can really relate to that

  • @wm2429
    @wm2429 5 ปีที่แล้ว +12

    Thanks for getting me into Call of Cthulhu, Seth!

  • @williamaqua9926
    @williamaqua9926 5 ปีที่แล้ว +9

    This video is super helpful when it comes to looking at how to read and prepare a module, I’m getting ready to run a Christmas module and this is immensely helpful, thank you for the wonderful video

  • @montezuma0000
    @montezuma0000 5 ปีที่แล้ว +20

    Thanks for this, Seth! Keep up the awesome work.

  • @APaganPerspective
    @APaganPerspective 5 ปีที่แล้ว +9

    Seth another great video. i am old school, back in the day Modules were our Go to , alot of Dms i knew thought the Keep on The Borderlands ,or Isle of Dread.and my favorite the U series modules with Sinister Secret of Saltmarsh were better than any home brew we could come up with. But it was overtime that we learned to incorporate modules as a means of enhancing a Campaign .i think Mods in any system can be incredible in developing home brews an example is the Epic Mod , Assault on the Mountains of Madness for Achtung Cthulhu. im prepping now for a Ad&d 2nd edition campaign where my party may end up in the Undermountain Module -Undermountain The Lost Level . Modules are great however we use them

  • @FantasticDimensions
    @FantasticDimensions 5 ปีที่แล้ว +4

    This is one of your best GM advice videos yet, Seth. Not only did you give great tips on how to run modules, but you also gave me some advice on how to review them... which is something I am thinking about trying my hand at in the future!

  • @AndrewJHayford
    @AndrewJHayford 2 ปีที่แล้ว +1

    I'm one of the rare DM's that doesn't really like world building. Having a frame work for me to build off of really helps me. I let modules/settings do the heavy lifting and I add/remove things that I want.

    • @SSkorkowsky
      @SSkorkowsky  2 ปีที่แล้ว +2

      For me, this is one of those areas that's changed with age. In my teens and early 20's I was really into world-building. I'd get down into the nitty-gritty details, filling notebooks with all sorts of cool stuff. But as years rolled on, and other things began demanding more and more of my time, I slid over to using a pre-made framework and focusing my attention on the finishing touches.

  • @falcon989
    @falcon989 5 ปีที่แล้ว +1

    That was a good bit of advice regarding how the module describes a room to you vs. how you should describe it to your players. I ran one module that spent a paragraph describing a room, followed by a paragraph that began, "Five giant spiders immediately attack the players when they open the door." (similar to Seth's example with the bugbears) By reading through such a module, you'll be prepared for this, and can give a very brief description of what the players see that's interrupted by a spider attack. You can then fully describe the furniture and wall hangings after the battle.

  • @aleksimartikainen9131
    @aleksimartikainen9131 5 ปีที่แล้ว +2

    Yet again Seth serves a great video. This helps GM:n to reflect different perspectives about running different modules - but also leaves a space for own reflections about "how can I improve running my games as a dm". Adaptation is the key and reflections about self.
    Thank you, and remember to support Seth.

  • @bryanalexander7571
    @bryanalexander7571 5 ปีที่แล้ว +1

    Absolutely. So many GMs play a module as though they are translating it line for line. Finished playing the Pathfinder adventure path, Mummy's Mask, with a guy who was a good GM but kept parts in the game even as he agreed that they bogged it down. I borrowed it from him and am now playing it converted into Savage Worlds for a 1920s pulp adventure with the slow bits cut out.

  • @MrsBishopsDoggyDeliNottingham
    @MrsBishopsDoggyDeliNottingham 4 ปีที่แล้ว +1

    A big time-saver is pre-roll and pre-generate random encounters - for each group playing of course. It preserves the game flow.

  • @paulgaither
    @paulgaither 5 ปีที่แล้ว +6

    Constant and consistantly great content.
    You really deserve more subs and recognition.

  • @Graham-ce2yk
    @Graham-ce2yk 5 ปีที่แล้ว +1

    As someone who has contributed to the CoC wiki, thanks for the mention. The more people who know about it the better. As someone who's gone through a lot of magazine scenarios, I thought I'd throw out some of the things people trying to run them might want to watch out for and I'll give the names of specific scenarios (All of these are CoC and can be found on the Wiki BTW.) where I need to. First up, weak hooks, the scenario 'Deep Trouble' requires the players to pass a skill roll to actually realize the scenario has started. Secondly, missing information, the scenario 'White Fire', lacks key SAN costs and describes an object as cursed but never clearly specifies what that means in game terms. Thirdly and related to the second item, magazine published scenarios rarely come with full sets of maps. Good descriptions can help GMs/Keepers but in the case of the scenario 'The Bayou Ritual' (Which is otherwise a good scenario.) the author does not give the directions of key locations relative to the town making mapping difficult.

  • @wuzillah
    @wuzillah 2 ปีที่แล้ว

    My first module, Curse of Strahd, taught me a whole hell of a lot about running a campaign! I am running it 90% as the book details with some changes and fixes because it really needs to be done. It's why I ran a second campaign using a module(Night Below) and heavy modifying it for my own ends using places, NPC, some story and about 70% my own homebrew story. That transition made me realise what a module really is, fuel to be used as you see fit.
    Good stuff Seth, keep it up.
    edit:
    The quality of modules is so varied! Some are terribly organized and poorly written like Rime of the Frostmaiden, or just amazing like Red Hand of Doom!

  • @alanrennox7340
    @alanrennox7340 5 ปีที่แล้ว +2

    Great video, I re-write all the modules that I play and re-organise, time consuming but it works for me.

  • @johncameron1935
    @johncameron1935 5 ปีที่แล้ว +3

    This has a lot of sanity. I appreciate this.

  • @haroldkeearns3497
    @haroldkeearns3497 5 ปีที่แล้ว +2

    Another great video Seth. Great job. Incidentally whenever I am interested in a module, you are my go to source lol
    Thanks for all that you do. Keep up the great work

  • @tomralfe5428
    @tomralfe5428 3 ปีที่แล้ว +1

    Recently got my first module for Starfinder, mainly because I was struggling to come up with interest sci-fi ideas to GM; thanks for this vid, I’m gonna apply all your advice to my prep. 👍🏻

  • @ctvtmo
    @ctvtmo 5 ปีที่แล้ว +1

    Love the classic map at 8:38!

  • @0rthopraxy
    @0rthopraxy 5 ปีที่แล้ว

    I've been looking forward to this video since you mentioned you were going to tackle this topic. Very usable advice. Great work as always!

  • @jewelpickard9716
    @jewelpickard9716 2 ปีที่แล้ว

    Excellent video!! You make a lot of great points, Seth!

  • @chainer8686
    @chainer8686 5 ปีที่แล้ว +1

    Tyvm for this, I am one of those who made a very vanilla basic save little jimmy from goblins lvl 1 adventure because the first module I looked at was too overwhelming and the only experience I've had with modules was in vids watching the DM aljust glancing at the book every now and then not knowing the level of preparation one may need beforehand. And I tell ya, when they make it look easy, the idea of emulating them feels as tough as climbing a mountain.

  • @sherylnantus9646
    @sherylnantus9646 5 ปีที่แล้ว +1

    Great info! Running my second CoC this weekend and feeling a lot more confident about it now - always love your videos!!!

  • @rusto3618
    @rusto3618 5 ปีที่แล้ว +4

    This is exactly what I needed. thanks!

  • @jsilver9700
    @jsilver9700 5 ปีที่แล้ว

    I adore your videos! You have such an excellent voice and presentation, and your advice is always constructive and helpful. You've really helped me refine some of my DMing skills. As always, looking forward to your next one!

  • @paulh3892
    @paulh3892 5 ปีที่แล้ว +1

    Seth, your channel is entertaining and helpful. Thanks for posting genuine content.

  • @MyersSgt
    @MyersSgt ปีที่แล้ว +1

    I think this is your most helpful and useful video, Seth!! Great job!!

  • @Natakupl
    @Natakupl 5 ปีที่แล้ว +13

    I'm preparing to run Vampire the masquerade Giovanni chronicles for my group. It's a big 4 part, 4 book epic that takes the group from the 15th century all the way to the modern day. I completely fell in love with part 1, the first of 4 books, and found that I almost don't need to add or change anything to make it perfect. They thought of everything. It's a brilliant module. Epic, clear, very tightly constructed and locked in under a 100 pages. But then I started reading the 2nd book part 2, the direct sequel to part 1 written by a completely different creative team and oof. I'm only past the initial skim and I already know I'm gonna have to elbow deep and strip it for parts. It's a funny feeling going from " this is perfect. I don't need to change anything." To " I'm gonna have to change almost everything." .

    • @VoicesofSlumber
      @VoicesofSlumber 5 ปีที่แล้ว

      i played this in my youth. its brilliant.

    • @Natakupl
      @Natakupl 5 ปีที่แล้ว

      Graeme Patrick did you have fun? Any tips? XD

    • @haroldkeearns3497
      @haroldkeearns3497 5 ปีที่แล้ว

      Lol ahhh the Giovanni Chronicles.... I loved that. I am a HUGE Dark Ages fan, as well as a Cappidocian fan. I ran into the Same things

    • @VoicesofSlumber
      @VoicesofSlumber 5 ปีที่แล้ว +2

      @@Natakupl only from a players side before i was GMing. Sorry nothing i can really offer on that. It was a lot of fun yes. But it was about 20 years ago... I'd say there is a lot of torture... to be done and a lot of NPCs to juggle. I'd definitely have a pin board with them on it to keep track. I think we got confused to who was who at times.

    • @davidgantenbein9362
      @davidgantenbein9362 5 ปีที่แล้ว

      Natakupl I only ever read part 1 and 2. Sadly I never got to run it back then as my group was placed in modern days. If I remember it correctly part 1 is a bit railroady, while part 2 is more a hunt throughout the city. But both seem to ultimately only need one single thing to absolutely happen, everything else can be shoveled around.

  • @TheShadowwalker007
    @TheShadowwalker007 2 ปีที่แล้ว

    Thanks a lot. This really helped. I was worried I was over preparing… this is great as this guide helps me to prepare a lot but also has a stopping point and a good rhythm to the prep as well

    • @SSkorkowsky
      @SSkorkowsky  2 ปีที่แล้ว

      I'm happy to be of help. I hope my method works well for you, or at least helps you find your own system that might work better.
      I'm a big fan of GM Prep. It's the hill I've planted my flag on. However, there is such a thing as over-preparation and that can be worse than under-preparation, but for different reasons. No need to drown yourself in 500 pages of contingencies and useless details that you'll never need and only make it harder to find the stuff you do need. No need to wear yourself out before the game even begins to the point that you're already sick of the adventure before it starts. I've swung the full pendulum arc of prep and have decided that it's far better to be a little over-prepared than a little under-prepared, but being very over/under are both bad.
      At least with the types of games I run. Results may vary. Best of luck.

  • @filkinraous1806
    @filkinraous1806 5 ปีที่แล้ว +1

    I still remember an early game where I read the description for this run-down cathedral that had been taken over by a young dragon and completely forgot the dragon in its own lair!

  • @azmendozafamily
    @azmendozafamily 3 ปีที่แล้ว +2

    Seth, what you just described was very similar to a reading method that I learned as a child in third grade back in the '80s. Maybe you went through this as well as a kid? The method is called SQRRR
    Survey
    Question
    Read
    Re-read
    Review/Recite
    This method of reading, made it so that I retained information and I think that it is an excellent way to approach everything from game rules to modules and monster descriptions and stat blocks
    As always, and excellent video and thank you so much for all you do for this hobby.

  • @2mil8
    @2mil8 5 ปีที่แล้ว

    That was very comprehensive and well organized. It also put the focus on people's personality, that I also consider very important . Congratulations and thanks for your time.

  • @viniciusdelimaalvim2670
    @viniciusdelimaalvim2670 2 ปีที่แล้ว

    One of the best videos I've seen in your channel so far! :)
    I found it amazing that my style of preparation is very similar to your own, but I exchange Steps 2 and 3! ^^
    My first "read" of an adventure is the one I'm trying to get a sense of the complete thing, and I make few notes in the first read. The second read is where I go into the minutiae, pointing out which sections need to be changed, which to add, etc.
    Extremely informative for any new GM, I'd think! ^^

  • @aaronkerr3990
    @aaronkerr3990 4 ปีที่แล้ว

    Great channel notwithstanding, I love your T-shirts

  • @roehoved
    @roehoved 4 ปีที่แล้ว

    Thank you. I think this have helped me identify my frustrations with one shots I've tried to run.

  • @kensvideos1
    @kensvideos1 5 ปีที่แล้ว +3

    Thankyou for this channel..so valuable.

  • @mjolasgard2533
    @mjolasgard2533 ปีที่แล้ว +1

    Love that you used the map from the 1st edition AD&D DM book. Watch out for giant spiders in the sacks!

  • @darrenp9454
    @darrenp9454 5 ปีที่แล้ว +2

    I've incorporated Keep on the Borderlands and Under Illefarn into every edition of D&D since they were each published. Lost Mine of Phandelver is probably going to be joining them. Great advice as always Seth!

  • @swiggityswooty3497
    @swiggityswooty3497 5 ปีที่แล้ว

    This video helps a lot! I just started refereeing with modules for Cyberpunk 2020, thanks dude.

  • @EvilEyeGypsy
    @EvilEyeGypsy 5 ปีที่แล้ว

    Good video. It's been 20 years since I've used a module in a straight forward way. I usually look for cool hooks, inventive scenarios, or creative NPCs, steal what I like and write my own adventure. I always have a long range story arc, so just mining pre-made modules usually works best for me.
    Something that is a time saver for me; I'll copy and paste individual room descriptions. Most modules have a lot of detail here, and it almost never conflicts with the storyline that I'm running.

  • @docartemis2878
    @docartemis2878 5 ปีที่แล้ว

    Thanks for the advice Seth.

  • @WallyDM
    @WallyDM 5 ปีที่แล้ว

    Clicked on this video when I saw "Against the Cult of the Reptile God" in the thumbnail. I dig nostalgia and that module does it for me.

  • @squeethemog213
    @squeethemog213 5 ปีที่แล้ว

    Interesting. Thank you for the tips Seth. I had to put a campaign of mine on hold for a bit due to crunch time at college but I will utilize these tips when I resume it this coming winter break :)

  • @gothmissstress
    @gothmissstress 2 ปีที่แล้ว +2

    I laughed out loud at the bugbears part
    Something similar happened to our group once. It was hilarious

  • @kilroy987
    @kilroy987 5 ปีที่แล้ว +1

    I've gotten my fill of running and playing long adventure paths. I related best with the game when I started out as a no name in a world that knew nothing about me, and I went from place to place (that is, module to module) making things better for others by what I did. I didn't want a story personal to me except for the episodic hero's path. If eventually I got the attention of a central being with power that sent me on more quests to make me feel like a policeman in the world, all the better.

  • @zarell1000
    @zarell1000 5 ปีที่แล้ว

    Thanks for another impressive video!

  • @Eron_the_Relentless
    @Eron_the_Relentless 4 ปีที่แล้ว

    Solid map tips, I'm going to start doing that.

  • @cuniving7831
    @cuniving7831 5 ปีที่แล้ว +2

    Would love more videos that a new gm can use to help train themselves up

  • @wsco2486
    @wsco2486 5 ปีที่แล้ว

    Great video, love the shirt.

  • @gimpzilla
    @gimpzilla 4 ปีที่แล้ว

    Good info thanks Seth

  • @richmcgee434
    @richmcgee434 5 ปีที่แล้ว

    Well thought out as usual.

  • @evanmc.7557
    @evanmc.7557 4 ปีที่แล้ว

    About to run my first module, excellent tips.

  • @br0wneyedsusan
    @br0wneyedsusan 5 ปีที่แล้ว +2

    I gotta say Seth. I thought I would hate the whole Slavelords AD&D module series. On skim it seemed dry and having only a few shining moments/baddies (like the lords themselves). But, it turned out to be a better time than I could ever have hoped / expected.

  • @MaxWriter
    @MaxWriter 5 ปีที่แล้ว +1

    Nice. I especially like your map/monster note ideas. Personally, I find published scenarios much easier to prepare than making my own.

  • @MissAnimegrl
    @MissAnimegrl 5 ปีที่แล้ว

    Great vid, Seth! I love using modules and adapting them as needed, either with a name change for a town or NPCs, having a PC be from that town (through clever suggestions) or by introducing NPCs from one location in a different area or different module and then leading the party eventually to that NPC's home module. That's how I linked Cult if the Reptile God, The Village of Hommlet, Ravenloft, and Keep on The Shadowfell together in a huge overarching campaign. Just don't tell my players this haha

    • @SSkorkowsky
      @SSkorkowsky  5 ปีที่แล้ว +2

      My lips are sealed.

  • @foolishsamurai9046
    @foolishsamurai9046 5 ปีที่แล้ว

    Thanks for the video!

  • @lt32p1
    @lt32p1 5 ปีที่แล้ว +1

    When we were on a boat a DM explained a dragon looking head emerge, but not really a dragon. it was described as an overgrown turtle. It demanded us pay up for the passage as this is its sea. We were discussing if we should try an kill it. Later we got revealed it was Aremag, a gargantuan dragon turtle. We were quite pissed at the DM for not telling us its a monster of a size of 10 medium ships.

    • @poltergaist94
      @poltergaist94 5 ปีที่แล้ว

      What part of "dragon looking head" and "overgrown turtle" implied it is of any size other that "holy shit, we're gonna die"? :D

    • @lt32p1
      @lt32p1 5 ปีที่แล้ว

      @@poltergaist94 so the shore had quite some big turtles. Human something sized. We just assumed overgrown would be like 1.5 to 2 times larger than that. Gargantuan would be like 100 times the size.

    • @poltergaist94
      @poltergaist94 5 ปีที่แล้ว

      @@lt32p1 Okay, that seems like a valid reason... At least you managed to get out of the fight... Unlike that time I described Purple Worms as "giant worms that make tunnels up to 20 feet wide", forgetting to add they have a stinger, an armoured shell, and huge ass teeth and spikes... One of my players almost died there :(

  • @Raknarroth
    @Raknarroth 5 ปีที่แล้ว +1

    Currently ad hocing Red Hand of Doom. It was similar to my original concept and it's the 1st module I've tried. We seem to enjoy it but there's a lot to take in and adjust to fit but still we like it.

  • @knoedelchen3316
    @knoedelchen3316 5 ปีที่แล้ว +8

    Me and my friends played the quickstart rules of CoC yesterday with me as the keeper. Today I bought the rules book. I want to run a campaign with them. Are there any recommendations where to start? I am a bit overwhelmed. I will play the 2 scenarios in the rulebook first, but after them?

    • @SSkorkowsky
      @SSkorkowsky  5 ปีที่แล้ว +6

      Welcome to Call of Cthulhu. My favorite intro scenarios are Dead Light, and Edge of Darkness. Blackwater Creek was also a big hit with us. If you're up for an older scenario from a previous edition, I'm also a huge fan of The Auction. Good luck and have fun.

  • @MajorSebbaa
    @MajorSebbaa 5 ปีที่แล้ว

    I did a video on the exact same topic. Yours is much better. Keep it up!

  • @nickwilliams8302
    @nickwilliams8302 5 ปีที่แล้ว +1

    Glad you mentioned post-it notes. I honestly don't know what I'd do without them. Whether as an additional bit of info attached to a page or just a handy labelled bookmark, they're indispensable.
    On the subject of modules generally, I quite like the way that 5e D&D modules are written. Basically a location or situation and some NPCs. I know it throws a lot of people who are expecting a more step-by-step presentation, but I think that writing modules as a _resource_ for an adventure is a much better approach than just presenting a "canned" adventure.

  • @thereluctanthireling
    @thereluctanthireling 5 ปีที่แล้ว +1

    You're doing the lord's work....great advice. Now, can you help me with another problem....my module collecting addiction......

    • @SSkorkowsky
      @SSkorkowsky  5 ปีที่แล้ว +3

      I... I can't help you with that. Have you seen the bookshelf behind me in the videos? That's just 1 of 2 and then there's the boxes of them in my closet. And the PDFs.... so many sweet, sweet PDF modules filling my hard drive.

  • @neverclever0
    @neverclever0 4 ปีที่แล้ว

    Hi, Seth. Thanks for making all these videos, and making them entertaining. I am trying to get back into GMing after a long hiatus. (I'm in my thirties now, and last was part of the hobby in high school.) I am new to Call of Cthulhu, and your videos were a big help.
    I was wondering if you had any advice about this topic, but applied to sourcebooks? I got the Berlin sourcebook for CoC, and there's a lot of information to process in it. Thanks in advance for any thoughts.
    Keep up the great content!

  • @fhuber7507
    @fhuber7507 5 ปีที่แล้ว +1

    I use the modules as a source of maps and ideas.. then run something loosely based on the module.
    And then there was the bugbear brothel in Bone Hill...

  • @ChrisMoneymakerDHRG
    @ChrisMoneymakerDHRG 5 ปีที่แล้ว

    Good video. I’m writing an adventure, for Ravenloft, that I’m going to post on the DM’s Guild. Stuff like this helps me to format it. Thanks.

  • @paulcrosslin6011
    @paulcrosslin6011 ปีที่แล้ว

    It's all about your home game. Homebrew is inevitable no matter what you want to run. CoC or D&D or anything. As players you want to make the most of your environment. As a DM you want to make the most of your players. So there is always a balance between what your players can do and what the environment they are in dictates. Narrative is key, always is. Never forget your job to describe everything. Players make meaningful choices based on their environment. A good Judge is an impartial one as long as the field is even.

  • @rodpeterson4485
    @rodpeterson4485 5 ปีที่แล้ว

    I totally get what you are saying about modules. Altering and mixing things to fit your Dungeon Mastering style. Mixing 3 or 5 modules into a single adventure cutting out all the fluff by connecting areas via tunnels or adding another level or levels to whatever module you are starting with.
    I run 1st edition modules and the One Shots from my own tie in story line for filler. I have been interlacing together Modules B 9, N 1-2, U 1-3, A 1-4, L 1-3, L 4 & 5 from Dragons Foot, I 1-6, S 1-4, G 1-3, D 1-3 DA 1-4 ( Thank Drive Thru RPG and other sources for PDF files ) all are Puppet Mastered by an Evil Paladin. who pretends to be a helpless victim of circumstances who has known the players from the beginning of their 1st introductory One Shot quest. The players keep getting little clues like all the Cultists, Slavers, etc... all have the same tattoo, tavern talk mentions an black figure on a Nightmare, late night raids and kidnappings in the direction that the party is adventuring, and lots cookie crumbs to the big reveal.

  • @rickeymariu1
    @rickeymariu1 5 ปีที่แล้ว

    I love this vid. I use modules as mine fodder, but I prefer to make up most stuff as I go. Prep time for modules can be heinous.

  • @matthewmcmanus1274
    @matthewmcmanus1274 หลายเดือนก่อน

    Don't forget Not Workable, but Let's Do It Anyway. Tomb of Horrors is an example of this, a meat grinder you run as a one shot with characters rolled specifically to experience the module without needlessly killing beloved characters. Otherwise it is just a great source for trap ideas.

  • @wendigo1619
    @wendigo1619 2 ปีที่แล้ว +1

    I've only run two or three modules without serious modification almost to the point of total overhaul... because we only play evil campains

  • @Sofus.
    @Sofus. 5 ปีที่แล้ว +1

    Have you thought about making a GM Toolbox mood video? lighting sound miniature etc.

  • @krzysztofwrona2426
    @krzysztofwrona2426 5 ปีที่แล้ว

    What I end up doing is pretty much rewritting the scenario. That's mostly because my players, are Polish, and so am I, while the scenarios are in English.
    I end up prewritting descriptions of rooms, environments, I usually add some of my own flair, and I prewrite some dialogue lines for NPCs. Not whole conversations, just some lines, to remember what the character says, and maybe come up with an interesting way of phrasing that beforehand. When I run into something I haven't foreseen, I will come up with ideas on the spot.
    Also I add variance to enemies(so that not all servants of glaaki have the same stats) which I preroll, and write down so i can track damage etc, and let every one have different skills, and inventory.
    Then I rewrite handouts, come up with things that might need a visual aid, and try to replicate those.
    It's a lot of work, but I like to feel prepared.

  • @vernonhampton5863
    @vernonhampton5863 4 ปีที่แล้ว

    I dig that Cult of Doom shirt

  • @ravenlake9873
    @ravenlake9873 5 ปีที่แล้ว

    This is really helpful, thanks. I'm running a group for the first time in years, running my first module ever, oh, and I have to start next week and I just got the thing in the mail. Any ideas for a rusty DM on a really short time schedule? I'm thinking skim read the whole thing, read the first few encounters in depth, and read the rest in depth as time permits.

  • @Digger318
    @Digger318 5 ปีที่แล้ว +1

    I ran the short Dead Light for COC after seeing ur review. Was good but my friends didn't play it in english.
    Just an interesting insight, it is a LOT harder to make something sound creepy in chinese than english...

  • @lukegood8802
    @lukegood8802 5 ปีที่แล้ว +1

    Hey Seth, I and perhaps a few other are curios as to your go too for music to play during a game (particularly Call of Cthulhu). Getting a good playlist (or collection of) is a pain and id love some recommendations or pointers.

  • @leorblumenthal5239
    @leorblumenthal5239 5 ปีที่แล้ว

    I'm currently running Tomb of Annihilation for my group, and I've made some minor variations to the way the hexcrawl appears in the module. Rather than rolling the random encounters for each hex, I drop in preplanned encounters that fit the jungle setting. I only roll randomly when I have time and nothing planned. Given the size of my group (7 players and four of the module's NPCs) I find it necessary to use my own encounters to keep this group challenged.

  • @Gworeldoreriverpass
    @Gworeldoreriverpass ปีที่แล้ว

    u r great i used yor advice to run the new dragon lance adventer it was great

  • @davidgriffin9412
    @davidgriffin9412 4 ปีที่แล้ว

    I used the GURPS horror module Flight 13 in my Star Trek game. It didn't take much to modify it and the players had a ball.

  • @russellhowes1359
    @russellhowes1359 3 ปีที่แล้ว

    Please kickstart your own modules? I am sure that most people on your channel would back your work. You are the reason I started using modules.

  • @Zanji1234
    @Zanji1234 5 ปีที่แล้ว +2

    my problem with older ADnD Modules is the "loose structre" imho. I'm from Germany and used to the "Das Schwarze Auge" RPG which seperates "GM Info" with general info and the flow of the adventure is way more clear for me.
    for example i've tried to get into the "Temple of Elemental Evil" and... even after reading the first part.... i'm completly lost, don't know the story or the whole "what is the temple and what are their goal" exepct for go there kill that

    • @BanjoSick
      @BanjoSick ปีที่แล้ว +1

      Das Schwarze Auge is called the Dark Eye in English.

  • @MitchellTF
    @MitchellTF 5 ปีที่แล้ว

    My gigantic 40K game running for 10 years...has been run mostly using modules, with minor supplements. It's worked GREAT.

  • @coldstar5352
    @coldstar5352 3 ปีที่แล้ว +1

    R-A-M-O-N-E-S!!

  • @Entropy3ko
    @Entropy3ko 5 ปีที่แล้ว

    I love modules... it simply makes it easier often to run an adventure - most of the work is done for you at least for Call of Chtulhu.... DnD is a different story altogether.

  • @keithparker1346
    @keithparker1346 10 หลายเดือนก่อน

    Great video. I wonder if theres any general improvements module writers can make to help gms? The location of characters on maps should be a no brainer.ive been reading through scenarios and im amazed at how choppy or badly laid out some are