Starting Your Campaign - Running RPGs

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  • เผยแพร่เมื่อ 2 ก.พ. 2025

ความคิดเห็น • 675

  • @jeffreyadamo
    @jeffreyadamo 2 ปีที่แล้ว +382

    I think Seth is the best RPG TH-camr hands down. I'm always shocked at how much exposure he gets compared to some of the bigger names.

    • @dirus3142
      @dirus3142 2 ปีที่แล้ว +32

      You are right. He is easy top three of the rpg channels I've seen. I've even seen non rpg channels reference Seth and made Scott Brown apart of there world.

    • @markusnixon3156
      @markusnixon3156 2 ปีที่แล้ว +23

      He's amazing, but I can see why he's not as popular as some, he's not quite as flashy as other TH-camrs, he's more like you're favorite uncle to me, awesome, but not necessarly as crowd pulling.

    • @rpeterson9182
      @rpeterson9182 2 ปีที่แล้ว +13

      @Jeff Adamo Are you “Jeff: The greatest dungeon master of all time?”

    • @samsampier7147
      @samsampier7147 2 ปีที่แล้ว +4

      Best videos. I come for the funny skits and for stay great content.

    • @jeffreyadamo
      @jeffreyadamo 2 ปีที่แล้ว +12

      @@rpeterson9182 No I'm Jeff the worst DM of all time lol

  • @03dashk64
    @03dashk64 2 ปีที่แล้ว +80

    “Maybe they’re all Juggalos”
    I can’t stress enough how you just described my absolute nightmare of a party.

    • @thebolas000
      @thebolas000 2 ปีที่แล้ว +12

      On a quest to discover how magnets work.

    • @oz_jones
      @oz_jones 2 ปีที่แล้ว +2

      @@thebolas000 i laughed way hard at this

    • @solouno2280
      @solouno2280 2 ปีที่แล้ว

      God sometimes is chaotic... deal with it

    • @zombifiedoll1388
      @zombifiedoll1388 ปีที่แล้ว

      There's an official Insane Clown Posse TTRPG

  • @Chuckler127
    @Chuckler127 2 ปีที่แล้ว +305

    Eating the character sheet had me laughing out loud for real. Way to commit to the joke, my man!

    • @oz_jones
      @oz_jones 2 ปีที่แล้ว +16

      Seth is method, gotta respect that.

    • @tunkatodd4539
      @tunkatodd4539 2 ปีที่แล้ว +2

      I would have to ditto this comment. 😂🤣😂

    • @kirkkerman
      @kirkkerman 2 ปีที่แล้ว +29

      @@oz_jones How is it that I keep forgetting that all of those characters are just Seth in different outfits?

    • @fallocritico
      @fallocritico 2 ปีที่แล้ว +4

      @@kirkkerman dude, i got the same problem D:

    • @smeefman6923
      @smeefman6923 2 ปีที่แล้ว +6

      One of my players died in game so he just decided to eat his character sheet

  • @TalonBrush
    @TalonBrush 2 ปีที่แล้ว +59

    Things I appreciate in Seth's videos:
    * The gang
    * The insightful tour of our common tropes, misconceptions and the pitfalls in RPG gaming.
    * The unsung Photoshop skills.
    * Seth's awesome advice and suggestions.
    * The gang!
    * The sharing of experience from a veteran Gamemaster.
    * Jack
    * Seriously, how does he even get the GM screens into some of those pictures
    * The realization that Mike ate Dwibbles' character sheet all along (ah, the classic adventure, "Betrayal at the Tavern!", where one of the PCs was eaten... By another PC!)
    * Seth Skorkowsky
    * THE GANG!
    * The little "...You know..." segments at the end

    • @MonkeyJedi99
      @MonkeyJedi99 2 ปีที่แล้ว +8

      I eagerly watch for the "You know..." segments.

  • @Pile_of_carbon
    @Pile_of_carbon 2 ปีที่แล้ว +111

    Seth's banter with his characters is so on point I almost forget they're the same guy.

    • @oz_jones
      @oz_jones ปีที่แล้ว

      I mean, the DM is also a charcater

  • @Jasonwolf1495
    @Jasonwolf1495 2 ปีที่แล้ว +66

    My classic for a good surprise to a group is "You are in a tavern. It is on fire." It starts us off in a dramatic moment and we quickly see character's priorities. Some will try to help other patrons, some may try for the gold behind the counter before they run out, others will just leave caring only for their own safety.

    • @NoizeViolation
      @NoizeViolation 2 ปีที่แล้ว +5

      My last one started with a cannonball crashing through the roof.

    • @thor30013
      @thor30013 2 ปีที่แล้ว +1

      Love that. Might have to use it at some point.

    • @procrastinatinggamer
      @procrastinatinggamer 2 ปีที่แล้ว +8

      That sounds like a cool way to do it. Though I’d extend it to “You are in a tavern. It’s on fire and it’s not your fault.” Mostly as a reference to how the opening line of one novel in *The Dresden Files* was “The building was on fire and it wasn’t my fault.” Yeah, the protagonist of that series has something of a reputation.

    • @MonkeyJedi99
      @MonkeyJedi99 2 ปีที่แล้ว +1

      @@NoizeViolation Change that cannonball to a ship, and you have a VERY interesting open.

    • @MonkeyJedi99
      @MonkeyJedi99 2 ปีที่แล้ว

      @@procrastinatinggamer Man, I love those books and the characters.

  • @mathsalot8099
    @mathsalot8099 2 ปีที่แล้ว +83

    I love tropes. When introducing a group to their first DnD campaign, I try to cram as many tropes as possible into the first couple sessions because 1. They haven't played before so they arent sick of the tropes yet. 2. I believe EVERYONE should play the tropes at least once because they are part of the shared experience that all RPGers get to have, and 3. Tropes have been around so long and used so often for a reason... namely because THEY WORK. Tropes are often the easiest, most reliable way to tell a story and that's why they are used all the time. Dont make it harder on yourself... use the formula that works: Tropes!

    • @spacedinosaur8733
      @spacedinosaur8733 2 ปีที่แล้ว +24

      “The reason that clichés become clichés is that they are the hammers and screwdrivers in the toolbox of communication.” ― Terry Pratchett, Guards! Guards!

    • @hangarrat
      @hangarrat 2 ปีที่แล้ว +9

      I cannot fault you. I’ve got some newbies starting out on their first adventure and they WANT that well worn fantasy experience. I’m happy to oblige.

  • @DjigitDaniel
    @DjigitDaniel 2 ปีที่แล้ว +75

    I don't care how great this video turns out: best intro in ages. ❤

  • @ForeverYoungKickboxer
    @ForeverYoungKickboxer 2 ปีที่แล้ว +36

    I spent over 15 years working as the head of security in a seedy nightclub along with my right hand man, best friend, and long time companion at the DnD table. Seth, you hit it on the head, as usual. All of the necessary elements are there; locals, out of towners, people with hidden agendas, people on missions, people with secrets, and various substances on hand to loosen tongues and lower inhibitions are a good recipe for excitement.

    • @OgamiItto70
      @OgamiItto70 2 ปีที่แล้ว +11

      Plus, medieval taverns (or at least their fantasy/sci-fi world counterparts) are/were more than just "bars." They were hotels, restaurants, local meeting-halls, conference-rooms-for-rent, stables, assembly points for local guards and militias and more.

    • @Atariese
      @Atariese 2 ปีที่แล้ว +9

      @@OgamiItto70 Good point. The friendly local tavern tends to be one of the safer parts in a seedy city. Many travelers end up there out of necessity, no matter their business or social class. Modern day this is true as well.

    • @oz_jones
      @oz_jones ปีที่แล้ว +2

      ​@@OgamiItto70 taverns arent inns

  • @shaddonon
    @shaddonon 2 ปีที่แล้ว +2

    10:50 just choked on my coffee at Seth casually slipping in “MAYBE THEY’RE ALL JUGGALOS” among a bunch of innocuous backstories. Imagine a troupe of juggalos bumbling around Walter Corbitt’s basement, or gathering at Rupert Merriweather’s hospital room to hear his last words? Could make for a fun Halloween one shot!

  • @FuriousJorge
    @FuriousJorge 2 ปีที่แล้ว +65

    I love the Traveller method of tying in back stories. Makes for a great way to build stories around how they know each other!

    • @ljmiller96
      @ljmiller96 2 ปีที่แล้ว +2

      I started the current D&D campaign with a kind of connections montage that built a connection between each character and two others in the group, as well as allowing the players to narrate what happened in a kind of "tall tale told after a few beers in the bar with friends" style. They rescued a hound from 40 goblins who were tormenting it, explored a haunted house, fought a huge giant rat that was raiding a bakery's basement, catapulted a bunch of drunken goats over the city wall and so on. And they loved it!

    • @NefariousKoel
      @NefariousKoel 2 ปีที่แล้ว +2

      For other systems without such extensive background building in character creation, I'd also recommend the Year Zero method from the Free League games. Having each player describe how their character is connected to one or more of the others from the past. Collecting the listed options and letting them choose and do a short elaboration on whichever sounds good to each of them.

    • @davidwright7193
      @davidwright7193 2 ปีที่แล้ว +1

      That works but “you were just hired on to this ship as pilot/navigator/engineer/super cargo/target in a red shirt” is almost as cliché as the D&D “you meet in a tavern”

    • @dutch6857
      @dutch6857 2 ปีที่แล้ว +2

      Monster of the Week also has a baked in backstory mechanic.

    • @AGrumpyPanda
      @AGrumpyPanda 2 ปีที่แล้ว +1

      I co-opted it into an L5R adventure, it works great.

  • @PuzzleHeaded_Dust
    @PuzzleHeaded_Dust 2 ปีที่แล้ว +3

    Every @sethskorkowsky video, summarized:
    "Be excellent to each other... and have fun."
    Like a dice-rolling Mr. Rogers.

  • @goofygoober9719
    @goofygoober9719 2 ปีที่แล้ว +70

    I started my current campaign by having a zero one on one session, with every player having their own small stories, related to their background. The trick was that they all have gotten a reason to go to a hospital, or were taken there by the end of each session. That way i had time to make them feel special, introduced NPC's and i dropped hints and easter eggs for the keen eyed one's.
    Luckily my players are a great bunch, so i had no problem with them interacting with each other, especially when cancer patients went berserk and started swarming them. And yes, i forced my players to beat the cancer patients to death in self defense

    • @JamesSkemp
      @JamesSkemp 2 ปีที่แล้ว

      What system? Call?

    • @TheDarkOne629
      @TheDarkOne629 2 ปีที่แล้ว +4

      Doing the reasons for each to be there in session zero is a great idea which many DMs forget.

    • @goofygoober9719
      @goofygoober9719 2 ปีที่แล้ว +4

      @@JamesSkemp No, Unisystems, more specially Witchcraft. It's a d10, skill based. All the players were new to it, so i decided to ease each with a session zero. Best decision i ever made. Got to see their play style, evaluate their weaknesses, see where they excel and tweak the gameplay to make sure they didn't die, while had challenges. Also tested traps i designed in a controlled environment, since it's easier to see how an unconventional trap works mechanically one on one. I honestly want to start all my campaigns like that, but the biggest downside is organization, which is a pain

    • @goofygoober9719
      @goofygoober9719 2 ปีที่แล้ว +2

      @@TheDarkOne629 it also allows for spreading of clues that can be called upon in later session, making the players who paid attention in their zero session feel important, without taking spotlight away from others

    • @kevinsullivan3448
      @kevinsullivan3448 2 ปีที่แล้ว +1

      I have a session Zero with each player for character creation. I guild, not railroad, by players in creating a character that is both optimized for the rules AND that meshes with character background. To often players who are left to their own devices pick abilities that don't work they way they think they work and I help them craft a backstory with goals and motivations that will suit the game world and upcoming campaign. I also do not run D&D so players need help to not create munchkin characters.

  • @quark_in_space
    @quark_in_space 2 ปีที่แล้ว +66

    Great advice as always ! I like to begin my games / campaigns with the players already knowing each other, or being given a job and being introduced to the other team members. And then, an action scene !
    One introduction I liked was for a Star Wars game where we were tasked with extracting a noble from an Imperial base: half of the team was the extraction team, and the other was the noble in question and his bodyguard. What a great way to team up !

    • @toko099o
      @toko099o 2 ปีที่แล้ว +2

      Sowing a false history in a session 0 is always a good idea. I do love the idea of the first mission being to protect one of the other PC's. The 2e dnd DM in me wishes they did that with a level 1 magic user (wizard) because of the d4 of hp.

    • @jackmalin2528
      @jackmalin2528 2 ปีที่แล้ว +1

      Depends on the system, in most games action= combat and combat in those games is a tarpit of waiting rather than excitement.

    • @quark_in_space
      @quark_in_space 2 ปีที่แล้ว +1

      @@jackmalin2528True ! I like games where the action is rather fast-paced, but that would not be a good solution if it was slow or boring

  • @DrFranklynAnderson
    @DrFranklynAnderson 2 ปีที่แล้ว +23

    I’ve been struggling with this idea for years, so I’m gonna leave it here in case someone with actual writing talent comes across this comment and can make use of it.
    A Cheers-style story about the regulars who patronize the tavern where all D&D adventures begin. They generally look down on the revolving door of heroes who only visit their local pub to start quests, until one day the heroes fail to defeat the BBEG and it’s up to the regulars to save the world.

    • @EpicFailLawlKat
      @EpicFailLawlKat 2 ปีที่แล้ว +3

      One of my groups did something similar to this. The adventurers made a specific tavern/inn their base of operations, eventually having to rescue the place from some loan sharks snd practically owning it outright after. They didn't want to deal with running it themselves, so they handed it back to the original family running it and basically got free and permanent room/board for the rest of their careers.

    • @dutch6857
      @dutch6857 2 ปีที่แล้ว +7

      I really dig this.
      "Any minute a barbarian, a priest, and a warlock will come through that door so we can tell them about The Souleater."
      "They haven't come yet and it's been days, Cliff."
      "Well crap. Do ya have any spare knives, there, Sammy?"

    • @Atariese
      @Atariese 2 ปีที่แล้ว +7

      A few years ago we did a short commoner campaign (like 5 or 6 sessions.) I was a door maker. My entire profession was just making good solid doors. And i loved adventurers, they kept me in business with all the doors they break down. I would brag about making 14g last month.

  • @foxross
    @foxross 2 ปีที่แล้ว +26

    I once had a game where the whole campaign was set in a tavern. It was a lot of fun.

    • @alejandrorivas4585
      @alejandrorivas4585 2 ปีที่แล้ว +3

      Oooooo tell me more

    • @foxross
      @foxross 2 ปีที่แล้ว +3

      ​@@alejandrorivas4585 The House of Mystery is the setting of a dream. The dream belongs to one of the characters and the others are all bystanders from different settings and eras who are caught up during moments of confusion and strife. The House lies in a forest but all roads lead back on themselves. The creepy fey bartender is just as trapped as the party but the patrons come and go through their own dreams as they please.
      Throughout the campaign the players explored the House and its backrooms, antechambers, cellar/attics and twisting book-lined corridors piecing together clues as to what exactly they are dealing with andhow to escape. As the party delve deeper into the weird regions of the house, the architecture gets more abstract and dreamlike and the rooms turn into a puzzle-filled nightmarish labrynth.
      Eventually, each member of the party solved their own personal problems and found their own unique exit. All of my games that I have run since have been built on the backstory of one of the characters of that game.

  • @Rodrigo_Vega
    @Rodrigo_Vega 2 ปีที่แล้ว +42

    I use festivals and public celebrations a lot. Wherever the players arrive there's a big party going on in the streets. There's all sorts of reasons a character might be there, It's the perfect chance to bump into strange characters from all around the world. There's all kinds of curious items for sale, and a bunch of things that can go wrong. From pickpockets, to brawls, to t3errorist attacks, riots, assassinations of a public figure making an appearance and the reason for the festival or celebrarion itself is a great way to introduce the basic concepts of the settings, like maybe it's religious, or a coronation or the return of a triumphant army.

    • @MindOfGenius
      @MindOfGenius 2 ปีที่แล้ว +3

      And hey, don't forget free food and drinks from shops giving out free samples! players LOVE free stuff.

    • @MonkeyJedi99
      @MonkeyJedi99 2 ปีที่แล้ว +1

      @@MindOfGenius Pickpockets, grifters and whores, oh my!

    • @MindOfGenius
      @MindOfGenius 2 ปีที่แล้ว +2

      Another thing to add- games of chance or skill are ways to introduce skill checks to the players, and how the difficulty influences the roll/result.

    • @Rodrigo_Vega
      @Rodrigo_Vega 2 ปีที่แล้ว +2

      @@MindOfGenius Yea! I've done that! High striker for str. ring throwing for dex. shell games for wis. etc. Players have a lot of fun and they love winning make-believe prices that don't even give them much mechanical advantage. It's all just wholesome fun.

    • @MonkeyJedi99
      @MonkeyJedi99 2 ปีที่แล้ว +1

      @@MindOfGenius Ooh, yes!

  • @TheSmart-CasualGamer
    @TheSmart-CasualGamer 2 ปีที่แล้ว +9

    So, the Gang managed to get through Mike's cheating phase, Todd's overly edgy characters, the debate about Kirk and Picard, basically everything from the "annoying player traits episode", and THIS is what crosses the line?!
    God, I love this series.

  • @robweb2928
    @robweb2928 3 หลายเดือนก่อน +1

    My most successful campaign opener started with all the players being members of the same family. It really did help give them all a reason to work together.

  • @peterz7752
    @peterz7752 2 ปีที่แล้ว +3

    To make it interesting, start with:
    "You're meat in a tavern." small pause "No, you heard me right. You are suspended on meathooks in a frigid environment. All your clothes and belongings are missing. What do you do?"

  • @sindarpeacheyeisacommie8688
    @sindarpeacheyeisacommie8688 2 ปีที่แล้ว +20

    Seth, you rule. The eating of the character sheet was funny stuff.

    • @larsdahl5528
      @larsdahl5528 2 ปีที่แล้ว +3

      Trust me on this one:
      A character sheet is a dry food.
      You better have some liquid to wash it down!

  • @jts8053
    @jts8053 2 ปีที่แล้ว +3

    PC1: "Greetings! You look dangerous and heavily armed. What say we rob tombs and camp together for the rest of our lives?"
    PC2: "Verily!"

    • @richmcgee434
      @richmcgee434 2 ปีที่แล้ว +1

      Note the distinct lack of time frame reference for how long "rest of our lives" might be. :)

  • @plastickhero
    @plastickhero 2 ปีที่แล้ว +24

    I've always been a sucker for the group-of-prisoners beginning - probably The Elder Scrolls' fault. It has the added "benefit" of not needing to worry about starting equipment. My most successful instance was a low fantasy game that began with the PC's shackled to each other behind a caravan a la Mad Mardigan. When they made their escape each PC was shacked to a "partner," with one being shackled to an ill-fated NPC who caught an arrow and then had to drag the lifeless body into combat.
    I also love a good in media res. Last week we kicked off an Alternity (sci-fi) game the PCs starting in a standoff - pointing weapons at each other in the middle of a terrace restaurant; while security drones are bearing down on the whole group and the NPC they're all after making a run for it.

  • @nolgroth
    @nolgroth 2 ปีที่แล้ว +23

    My favorite start, to any campaign I've ever run, started on a space station that was intentionally struck by an incoming ship.
    The characters were all in a "tavern" (more like a USO-ish club for spacers) and had to team up in order to escape the de-orbiting station. Along the way they had to fight a team of operatives that crossed paths with them and wanted no witnesses.
    Another one was having the tavern be one of the mission locations where the priest and fighter characters were going to meet with members of resistance movement to pass on some strategic plans. The other characters were part of the resistance. Of course the meeting was interrupted by the security forces of the tyrannical regime that the Resistance was fighting.
    Both good starts. Strange that neither campaign progressed along the way I had planned. The first one saw the player characters hugging the frontier worlds of the setting. The second became a more traditional "murder hobo" fantasy game with occasional appearances of the tyrants agents.

    • @mrprogamer96109
      @mrprogamer96109 2 ปีที่แล้ว

      The first one sounds like a thing that would happen in SS13.

    • @nolgroth
      @nolgroth 2 ปีที่แล้ว

      @@mrprogamer96109 SS13?

  • @gnarthdarkanen7464
    @gnarthdarkanen7464 ปีที่แล้ว +2

    Worth telling...
    About 8 or 10 years ago now, I was "the new guy" being introduced to a group that had quite recently taken a 2-week hiatus from RP because of a Player who had a total meltdown. It had been toxic awhile and just came to a head, as it were... SO they'd agreed to take a long-break, during which one of the Players that knew me had brought me up to the GM, who also knew me (some coincidence, but nothing serious)... SO I was given a chance to throw together a Character and try their "play style" on for size... AND for S&G-factor, I did exactly that...
    SO the GM met with me after only ONE week, and we RP'ed my Character through a couple levels since they'd played the Campaign long enough to get to 3rd, but the GM didn't like dumping the WHOLE of that sized backstory on a "New Player" to his Table. We obviously accelerated the whole idea, while he worked out a clever intro' for my Character, and then arranged "the crossroads meeting" as he put it with his other Players. It was a crossroads, because that meltdown had been really something, and there were questions whether any of them would even want to continue playing at all, let alone complete the Campaign... AND if things were that far off the rails, the GM wanted a relatively easy alternative to railroading an adventure onto anyone, so I was already in the thick of my own adventure, and they were dubiously "finishing and cleaning up" from theirs at the time of the meltdown... such as it was.
    ANYWAYS... I get to the Game Session, and everybody's calmed down and processed the situation to date. One Player's officially gone (banned for the meltdown) and I'm "The New Player" coming to replace them... AND the GM simply explained that as I was being chased into town and found a building up ahead for cover (all while pausing mid-step to take the occasional shot behind me) I'd taken cover in the Tavern where the rest of the Party was apparently drinking their last toasts to a fallen comerade... AND with Orcs and Gnolls teaming up after me, it was already summing up to a knock-down, drag-out, barn burning fight...
    That was clever and slick, allowing the purposed uses of NPC's to aid us while we tried desperately to hold off the approaching mob, and allowing us just enough time to "quick intro" ourselves along the way, while the conflict played itself out, and we could test and exhibit our own Character's abilities for the Table to see and at least try to work with. The pace was 0 to 100 in a heartbeat, but it was "the right kind of jarring" to offset the shift in Campaign tone and bring us around to the new directions. It's also one of a VERY FEW Campaigns where I can actually remember how we met and started as a Party... bonus that the memory's not for a bad reason. ;o)

  • @stratacastor4720
    @stratacastor4720 5 หลายเดือนก่อน

    Can always count on Seth to dish out some fresh inspiration and words of encouragement. 👏👏

    • @SSkorkowsky
      @SSkorkowsky  5 หลายเดือนก่อน +1

      Thank you very much!

  • @MemphiStig
    @MemphiStig 2 ปีที่แล้ว +2

    Even Gygax suggested you start the adventure after the characters have already met, just before they stock up and head out to the dungeon. I like in medias res, personally. A lot of tv shows and movies have used this as a hook, especially the ones that have a serial vibe to them. Like Sliders: they start near the end of some adventure, there's a quick resolution, then they slide into this week's episode, and have to figure out the new world from there. Hit the ground running.

  • @chromeego7903
    @chromeego7903 2 ปีที่แล้ว +1

    Beyond the Wall RPG has a cool 'call to adventure'. As low level adventurers you all start out from the same village and one of your back story rolls is directly linked to the person/player to your right "When we were 12 You saved my life when I fell into quicksand (gain 1 Strength & the Quick Thinking trait) ..." Everyone then has a reason to KNOW and OWE each other. Also the GM builds the adventure with reference to the rolled backstories - gets the players invested right away by building on what they know of the world which is meant to be a close knit fantasy village best by troubles.

  • @cameronjohnson918
    @cameronjohnson918 2 ปีที่แล้ว +2

    This channel is honestly one of the best for RPG stuff around. Seth knows what he's talking about, and knows how to present these ideas with enough elaboration that you know why something is important, without dragging down the length of a video. Excellent stuff

  • @RAD-ju1ru
    @RAD-ju1ru 9 หลายเดือนก่อน +1

    Started my most memorable campaign as a GURPS GM in a tavern. It was a festival day celebrated with traditional drinks and wild stories from the crowd. The stories involved numerous adventure hooks and the PCs even joined in with a few tales of their own. Fantastic and still talked about 20+ years later even though the campaign ended in a TPK. LOL

  • @craigkuhlman6869
    @craigkuhlman6869 2 ปีที่แล้ว +3

    I had to look super close, but Mike really did have Dweeble's character-sheet in that intro-skit.
    Joke's on Mike, though. Dweebles can get the Omicrons and Scott Brown to repossess Mike's place.

  • @vanessaeve925
    @vanessaeve925 2 ปีที่แล้ว +22

    Taverns are great for first time DMs or players. Makes it super easy to get everyone together.
    One of my favorite campaigns I've ran started by all the characters waking up on an island after a shipwreck. They are the only survivors, but they weren't alone on the island... 😏

    • @telemarkaeology
      @telemarkaeology 2 ปีที่แล้ว +5

      Roll Perception. (consults notes)
      You wring salt water from your sodden socks, staring forlornly at the wreck half-submerged on the distant reef. The hairs on the back of your neck begin to prickle, and you slowly crane your head around to look at the hazy dunes behind you.
      Suddenly, throwing sand in every direction, a Dire Tavern bursts from its hiding place, foamy slobber flying from its fanged maw, and bounds down the dunes toward you and the other survivors.
      Roll for Initiative!

    • @kasane1337
      @kasane1337 2 ปีที่แล้ว

      So, you're saying that they wake up on an island, and there are no coconuts left...?

    • @MonkeyJedi99
      @MonkeyJedi99 2 ปีที่แล้ว

      @@telemarkaeology Bard: I try to enlist the aid of the gazebo on the overlook.

  • @MindOfGenius
    @MindOfGenius 2 ปีที่แล้ว +2

    The Waterdeep campaign starts in one of the most famous taverns in D&D, The Yawning Portal. Thankfully, when I ran it I had done a Session 0.5 (3 mini sessions between 2 pairs of players, with the third group being a solo player getting an inside-scoop on the Noble [Background] PC). Two of the players had known each other socially; one was a Warforged Alchemist who was eating with his crew and his Goblin boss had invited the Warforged's friend, a Kobold Monk who was going for a rare meal here, and was having a grand feast with his other construction company crewmates. Another pair of players were the Noble PC and his half-orc bodyguard with a heart of gold and fists of steel. The remaining player trailed the Noble PC, since the Noble PC was a bit of a recluse and didn't go out much during the day, what was he up to?
    That's when the attack came (no spoilers on what or how).
    After the enemies are defeated, the back door opens to see the constantly half-drunk Volo come from out back, tightening up his pants. "Ah! [Noble PC]! I see you've gathered yourself a group of capable fighters! Ahh, I knew I could count on you for this task. Listen, I'll pay each of you *very well* for this little thing I need help with. Come, come, let me get some more wine..."
    Still my favorite intro yet.

  • @damienblauwald
    @damienblauwald 2 ปีที่แล้ว +7

    I agree with you on the tavern. Especially if the characters are the types to ever go in a group to a tavern, certainly seems reasonable to start off a story at one.

  • @MrSadness_
    @MrSadness_ 2 ปีที่แล้ว +1

    I appreciate the attention to detail on both character sheets. Poor Willer Blufed, he was eaten before his time.

  • @mishmashmedley
    @mishmashmedley 2 ปีที่แล้ว +5

    I was recently part of a very sad group of D&D players. The DM had us "meet in the tavern" and one by one, each character came in and "sat at a table by themselves, back to the wall, watching others" and my character came in and looked around and said "Damn! Not enough corners for everyone! Guess I'll sit at the bar!"

  • @RoninRaconteur
    @RoninRaconteur 2 ปีที่แล้ว +6

    This video is spot on! When dealing with new GMs I explain the same thing. So many of them come with the, "I don't want to start it off at a tavern I heard its just too played out." Then you explain the fun of a tavern and why they can be some the best places to start. But after many years of running games of different types I found for me character creation is where I start forming things for the story along with my players. They can help each other and it feels like everyone ends up wanting to know one another in some way and it really helps with the introductions. There's something to be said to having a similiar destination, being hired by a mystery host, or them already a group who were on their fist mission at the start of it all.
    Watching Dimension 20 and Brennon Lee Mulligan has done different types of getting to know the players while each intro leads to the other characters it gives each individual an interesting start. It helps the players see who they are as well was a small bit of their backstory so they can feel connected to the other players characters. Some have relationships some don't but ultimately he brings them together with a need waiting in the wings and they were all brought there due to some connection. It's not easy but it is brilliant. Just have to figure out what kind of starting point works for you and don't listen to reddit or facebook groups that try to tear it down....same with splitting the party, it's just a saying and a good GM can handle it and it can make for interesting play.

  • @michaelramon2411
    @michaelramon2411 2 ปีที่แล้ว +2

    My general theory is that you should give the players the first plot hook during character creation, so they can build in motivations to team up then. For example, I had a campaign where a meteorite crashed into a nearby island, and Session 1 started with all the PCs standing on a dock waiting for the one ship that is willing to take people to that island to get ready. Each PC already had a motivation to go there (wanting treasure, wanting knowledge, rumors of monsters, concern about someone from that exploration team that hasn't come back...) which could also be spun into a longer-term motivation, and they all had an obvious incentive to work together. I think it's much better to give players something to latch onto to start with when they are designing characters, rather than say "make whatever you feel like playing and we'll figure something out."
    One campaign opening I really want to use someday but haven't yet is a cold open where the PCs are raiding a nightclub that's a front for crime. The enemies are way underleveled, so the actual encounters should be a cakewalk, but the point is the presentation style. As the GM, I first show the charismatic PCs entering the club, then "MEANWHILE" to the sneaky ones breaking in the back, and then, once goons inevitably confront one of those groups, the strong PCs kick down the door. The implication is supposed to be that all of the PCs had this elaborate, A-Team like plan, and the audience (the players) get introduced to all the characters by seeing it unfold. There are definitely some ways it could go wrong (if the players get too confused), but I think it could be a really snazzy opening.
    I have another variant for a particular campaign concept where the PCs are individually wandering around this small town's fall festival, and after a PC interacts with an NPC or plays a festival game or buys something, the GM says something like "you don't see any sign of the target" or "this area looks clear" and things like that, to slowly reveal that the PCs are there not to have fun, but to track down a bad guy.

  • @DanielMcGillis-f3w
    @DanielMcGillis-f3w 4 หลายเดือนก่อน +1

    Funny thing, our Traveller group was working together for two years doing Traveller stuff, then we got betrayed by a crime boss that sent us to a low-tech backwater planet then stranded us there by taking our ship wile we were out hunting some strange peacock bird/lizerd thing. We were stuck for 3 months when we were aproched by a representiive of Drinex with an offer for us. The funny part is we met in a bar. Coolist way I have ever met a group of adventureres in a bar.

  • @DjigitDaniel
    @DjigitDaniel 2 ปีที่แล้ว +3

    I know I'm not alone or at the forefront in saying this video is one of Mr Skorkowsky's finest, despite this channel objectively providing some of the best RPG content on the internet since its inception.
    Bravo, sir. Mandatory viewing for anyone in the hobby.

  • @bigteej5821
    @bigteej5821 2 ปีที่แล้ว

    I deeply appreciate the commitment to Mike's Character devouring.....

  • @magosdominusplutos5131
    @magosdominusplutos5131 2 ปีที่แล้ว +1

    Telling the players that the characters already know each other is something I always use. They can know the members from past adventure - "We killed rats in the sewer one time", or the classic "We are childhood friends". Communication is the key for a good start.

  • @rogue109
    @rogue109 2 ปีที่แล้ว +3

    I did exactly as you suggested when starting my first Traveller campaign a few weeks ago with Flatlined as the start. We haven't played again yet (hard to get everyone together at the same time) but I'm thinking of running Death Station next, then Islands in the Rift, then High and Dry (to finally give them a ship). But I love how Flatlined starts out with the players waking up from low birth hibernation on a wrecked ship with claxons going off and water seeping in. I really played it up with the ship shifting and groaning once in a while to keep them moving and eventually the lights go out. It was a fantastic start to a campaign, so thanks for the suggestion!

  • @Lcirex
    @Lcirex 2 ปีที่แล้ว +7

    One of my favorite game openings I ran was a funeral for a Dwarf were I asked all the players to tell me how they knew him and why they all came to this small personal funeral for a group of 10 people.

    • @Atariese
      @Atariese 2 ปีที่แล้ว +2

      oh... im stealing this one!

    • @MonkeyJedi99
      @MonkeyJedi99 2 ปีที่แล้ว +2

      @@Atariese For legal reasons, I can only say that my client is inspired by the funeral for a dwarf, and if my client ends up running a 75% similar campaign opening, it is only a matter of homage, not theft.

  • @MarSprite
    @MarSprite 2 ปีที่แล้ว +1

    I didn't realize you were an author. Then I was surprised to realize I'd already read one of your books.

  • @GhostWolf743
    @GhostWolf743 2 ปีที่แล้ว +4

    I remember my character starting out trekking through one of the largest deserts in our game's world, and he ran out of water and was found by another member of our party who dug him out of the sand and game him some of their own water... ahhh memories.

  • @stonerocks0
    @stonerocks0 2 ปีที่แล้ว +1

    Valuable messages, inspiring ideas and uplifting humour - another great video, Mr Skorkowsky

  • @kevinkrueger7479
    @kevinkrueger7479 2 ปีที่แล้ว +3

    I love this shit! As a grognard, I absolutely love an "in situ" beginning. Put them in a moving scene where it's easy to get them going. I like the idea of the PC's knowing each other for various reasons, and possibly being part of one of my canned adventures or being together, whatever it may be. They're in a slave pen, at a party, or a festival, in an arena situation, anything that will make them natural allies.

  • @lucas23453
    @lucas23453 2 ปีที่แล้ว

    I love starting my players miles away from one another, and gradually guiding the party together.

  • @Tecmaster96
    @Tecmaster96 ปีที่แล้ว

    I’ll be honest, I usually don’t love the skits, but the opening one here was so hilarious.

  • @Iridium-77-g
    @Iridium-77-g 2 ปีที่แล้ว

    Hopefully you hit 100k real soon, Seth. No one deserves it more. Thanks so much for giving us such quality content.

  • @NoizeViolation
    @NoizeViolation 2 ปีที่แล้ว +3

    I like to start a lot of games in the middle of a heist, either as the crooks or the ones trying to stop the crooks. I think the most important part is to have a situation where the characters get to showcase what they can do, that way everyone is jumping into what they want to do off the bat. This also helps weed out problems a character build might have in actually being able to do the thing that the player wishes to do with that character, rather than finding out 3 sessions in.

  • @humbertoquadros9384
    @humbertoquadros9384 2 ปีที่แล้ว

    Always a joy to click on a non-review video by Seth. Specially featuring the Gang, these are my favorites.

  • @Deveyus
    @Deveyus 2 ปีที่แล้ว

    I admire both the writing commitment and the physical commitment to the eating the character sheet gag. While I"m under no illusion that you swallowed an entire character sheet, I enjoyed you eating it WAY to much. Made me laugh.

  • @violetsunprops
    @violetsunprops 2 ปีที่แล้ว +3

    Some great tips. Thanks Seth!
    The end skit made me laugh a lot, poor Dweebles 😂

  • @CommadoreGothnogDragonheart
    @CommadoreGothnogDragonheart 2 ปีที่แล้ว +4

    I once started a campaign with the characters regaining consciousness in the ruins of a tavern surrounded by dead and wounded patrons. They had no memory of what happened, how they came to be there. They didn't even remember each other. All they knew is that they were sitting at the table together with a locked coffer of gold, and that the explosion originated on the far side of the tavern.

  • @ratholin
    @ratholin 2 ปีที่แล้ว +3

    one of my all time favourite game hooks was in a shadowrun game. All the characters were in a street gang together as teens the player character all moved on to get the education and experience that made them full on shadowrunners. College, magical initiations, military, or corporate service, joining the mob etc. But they all get a message from a former gang comrade that another member of their gang who never left the hood has gone missing. So these big guns come back to the slum they all started out in which has gotten much worse since they left and they're working to find her. It was a total blast.

    • @larsdahl5528
      @larsdahl5528 2 ปีที่แล้ว +1

      In this case, it is a "mission from the beginning" start.
      As you have experienced: It can be a great way of starting out.
      The tough part of such a start is on the GM, as the GM has to figure out that starter plot, that works.
      The easy part is to look at the characters and then use what they have in common.
      The hard part is (in far too many cases) to (not) run what the GM wants to run.
      At least it is a quite common reason why campaigns die at the start-up phase: The GM wants a wargame (thus being a DM instead), but the players want to role-play.

  • @thor30013
    @thor30013 2 ปีที่แล้ว +2

    I started GMing a few years ago, and I've run a few campaigns (many of which fell apart, but that's neither here nor there), and by far, my *favorite* opening has to be from the 5e campaign Waterdeep: Dragon Heist.
    It starts in a tavern, but it's an *adventurers'* tavern, which I felt was the perfect excuse for the PCs to have met and know each other - they're all starting adventurers, and this is the place where adventurers hang out. I even decided there was a "Looking for Group" board in one corner.

  • @zenovkayos5811
    @zenovkayos5811 2 ปีที่แล้ว +3

    Yes. I had that scenario where a player actually conflicts with another player at the beginning of the session.
    It is both the responsibility of the players first and then the DM to establish cohesion and comraterie

  • @wesleywalker2831
    @wesleywalker2831 2 ปีที่แล้ว

    I really enjoyed that opening scene! It truly has to be watched twice to appreciate the nuanced brilliance. I may have enjoyed it even more the second time! Absolutely brilliant.😎

  • @sagamer3594
    @sagamer3594 2 ปีที่แล้ว

    Great advice Seth, especially your point that it's the adventure which matters, not the opening.

  • @bensaylor9093
    @bensaylor9093 2 ปีที่แล้ว

    Ok pointing out that A Clockwork Orange starts in a tavern was the coolest thing. So well done.

  • @AndyCandyZeroSugar
    @AndyCandyZeroSugar 2 ปีที่แล้ว

    While watching another video I put TH-cam to AutoPlay and wasn't looking at the screen. Suddenly out of nowhere a familiar, beloved voice started talking and I immediately had to smile. What a wonderful surprise, I wasn't expecting you at all Seth! I was already cheerful but now I can't wait to watch this!! Though I don't play D&D and will likely never will, these instructional videos are very close to my heart.
    The more I watch them the more they teach me about real life and real people, lessons and insight into not only the gaming world and around the table, but other aspects of real life as well. For example I've got you to thank for helping me understand unhealthy friend groups and their effects that I was part of in the past. Videos such as focused on the murder hobo, player/game master sins and the player compatibility especially.
    Only recently did I start watching every module video and I have been having a blast, I may have already commented this. Thank you for your continued work. You deserve lots of recognition for all the heart and soul that you put into these videos. Cheers to the gang as well, I wouldn't want them to feel left out of my heartfelt thanks. Take care Seth! Greetings from Hungary.

  • @electricrancid
    @electricrancid 2 ปีที่แล้ว

    I'm glad you're finally promoting your stuff!!!

  • @Imerias2
    @Imerias2 ปีที่แล้ว

    I love the attention to detail on the skit. I just noticed that you can see the two different character sheets. The descriptions are funny too.

  • @t3chblog296
    @t3chblog296 2 ปีที่แล้ว +1

    Thank you, Seth! Just the info I've been looking for! And I ordered the dice! Looking forward to them!

  • @lucashenriques322
    @lucashenriques322 2 ปีที่แล้ว

    It's honestly incredible how consistently amazing your videos are. Good subjects and SO WELL WRITTEN! Loved this!

    • @SSkorkowsky
      @SSkorkowsky  2 ปีที่แล้ว

      Thank you very much.

  • @AkukAkuku
    @AkukAkuku หลายเดือนก่อน

    This video made me rethink how to start a campaign I'm planning.
    I'm not going to change the location from a tavern, but I definitely won't just wait till few brooding loners start acknowledging each other.

  • @jameskerr3258
    @jameskerr3258 2 ปีที่แล้ว

    I literally wait until the weekend to watch and enjoy these. Another fantastic video!

  • @ArcNeoMasato
    @ArcNeoMasato 2 ปีที่แล้ว +1

    Okay, for real though, I could NOT keep such a serious face while shoving paper in my mouth like that. I had to re-watch the opening skit here about 6 times before actually watching the video. Major kudos!

  • @robwalker4452
    @robwalker4452 2 ปีที่แล้ว +13

    Oh Man! I concur; do not let your characters wander into a bar separately and have them roleplay meeting the other players! That can and will NOT go as you hope. Definitely have them start already knowing each other.

    • @punishedwhispers1218
      @punishedwhispers1218 2 ปีที่แล้ว

      It depends

    • @RobKinneySouthpaw
      @RobKinneySouthpaw 2 ปีที่แล้ว +1

      The meet in a tavern "in the action" bait n switch:
      "You four notice each other in the tavern. You notice each other because you are the only ones moving, surrounded as you are by dust, debris, collapsed beams and mangled bodies. Your ears still ringing from the blast, see the broad back of a hobgoblin dragging the limp form of the proprietor out the door."

    • @dirus3142
      @dirus3142 2 ปีที่แล้ว

      It can work of the players have a connection to the plot hook that starts in the tavern.

    • @Quandry1
      @Quandry1 2 ปีที่แล้ว

      @@dirus3142 that Connection is why even if i start them in the tavern I give them a reason for being there. Word of work to be had. A Town meeting being held there that sounds important, A Contact they need to meet. Or various other things based on how much the party might know each other.

  • @moodymac
    @moodymac 2 ปีที่แล้ว

    I started the game at a festive hurley match between two neighbouring villages, where the characters could get a good chance to ask questions about the villages, meet local people, get a look at the local environment and get a first glimpse of the antagonists. One of players didn't get the odds he wanted from the local bookie, so they all went to the nearest tavern for a beer.

  • @mikegould6590
    @mikegould6590 2 ปีที่แล้ว +3

    There's lots of "system neutral" starts, and I've used a few. Having the players split off into groups of two, each "pod" knows their buddy. One of each "pod" either knows or is at least acquainted with one other of another "pod". The grants enough familiarity to hold a group together while still allowing for the freedom to have inner party drama.
    Weddings and funerals are also great starts. As guests or mourners, they have shared reasons for being there. Simply place the PCs at the same "table" and let them improv how they know the wedding couple or deceased.
    Then endangering the happy couple, or solving the mysterious death of their lost lived one sets the tone of the adventure.
    I've done the "hot start" as well, having them transported in boxes as slaves under magical stasis. The vehicle carrying them crashes, breaking open these crates and releasing the captives in a pile, awakened.
    Now they're figuring out how they were captured in the first place, where they were going and why.
    Having them as the last survivors on a bus, train, sailing ship or plane is also good. They might awaken aboard a sailing vessel and everyone else is gone...no bodies, no signs of violence. The ship flounders in the wind, with an island in the distance.
    Now they have to band together to survive and solve the mystery. Its imperative that you make sure at least one player knows how to operate the abandoned craft during character creation, especially if this craft is a flying vessel. This translates well for Sci Fi settings as well. A transport floating aimlessly with no escape pods and a missing crew as the PCs awaken from hypersleep.
    A "Mary Celeste" start makes the vehicle the first dungeon, so to speak, and sets up the campaign as a mystery with any sort of antagonist force from something magical to disease, to murdering creatures or more.
    In fact, my next campaign will start this way. Too many options not to. :)

  • @thedndwannabe
    @thedndwannabe 2 ปีที่แล้ว

    This is some of your best work, Seth! You're an inspiration to those of us just starting out on the platform, and still have great advice for those of us who have been running for years!

  • @seacreacherdiet
    @seacreacherdiet 2 ปีที่แล้ว

    The repeat of the paper eating scene is pure perfection.

  • @drakevegas7073
    @drakevegas7073 ปีที่แล้ว

    I flipped the tavern trope on its head by having the players decide why they were a traveling band of adventures before session one and have the tavern be en route to their initial discussed objective. It let us play up every strength and skip the weaknesses.
    Fun game!

  • @smeefman6923
    @smeefman6923 2 ปีที่แล้ว +1

    Man when you mentioned dragonlance we're like a wave of nostalgia hitting me

  • @robbabcock_
    @robbabcock_ 2 ปีที่แล้ว

    It's always a great day when one your videos shows up in my notifications! 👻😎👍

  • @jalzahn4404
    @jalzahn4404 2 ปีที่แล้ว

    Great video. Helpful too. In my most recent Star Wars d6 game, I made all of the characters for my players and had them know each other at the start. They were all Mandalorians with specific skills. My group gelled well not only with each other, but with the characters.
    I took that risk with this group and it paid off. I'm so grateful for them. 🥺 Other groups I've had wouldn't have gone so well.

  • @fran3ro
    @fran3ro 2 ปีที่แล้ว

    I have this idea for a tavern campaing start, for anyone who wants to read it:
    - PCs start as regular people with their own background.
    - Each one is in the tavern for their own reasons, some may be there to do bussiness, others to drink their sorrows, others may work there, or are meeting with friends, etc.
    - Suddenly there's a big commotion, one of the tenants was found dead with almost no blood while a man was killed with his throat slashed.
    - One man runs out and alert the local autorities, who were waiting outside for a sign... now they quarentine the place, surrounding it, and forbid anyone to go out.
    - The man comes back and says: "there's a vampire here, and no one leaves until I find it". He identifies himself as vampire hunter or inquisitor or whatever you like. He was investigating the bloodless man thinking he was the vampire but it seems he was wrong.
    - A day pass and the hunter/inquisitor is found dead (not necesarily without blood). Now the authorities are less inclined to let people out, opting for letting the vampire feed to identify it or, maybe, burn the whole place down with the people inside.
    - The players have to find out who is the vampire from the people in the tavern, and convince the authorities to not burn them all. Ideally the vampire escapes.

  • @LegendOfMoriad
    @LegendOfMoriad 2 ปีที่แล้ว

    I think my favorite intro to a campaign was building up the players as a team of space explorers as part of a much larger expedition. The characters barely knew each other, but they had a goal of exploration of the first new star system beyond Sol.
    Session one started with them waking from cryosleep onboard their carrier with all the alarms going off, and immediately having to abandon ship. Campaign went on pause before they had to chance to do more than semi-stabilize on a nearby planet after a crash landing. Looking forward to getting back to that campaign someday.

  • @paulh3892
    @paulh3892 2 ปีที่แล้ว

    Great advice! Tavern openings are awesome, and thanks to your advice my next one will be even easier to run. You rule, Seth. Your videos are entertaining and helpful for those of us who like board games and group story telling

  • @Fredministrator
    @Fredministrator 2 ปีที่แล้ว

    Man the sketch intro/outro where just gold. I would like to add one point to starting in the action. You should be careful that whatever leads to the action doesn't seem much more interesing than the adventure itself to the players.

  • @l0stndamned
    @l0stndamned 2 ปีที่แล้ว +1

    Some good points there. I think I might have to try the "introduced though car-chase" thing.
    Started a game where the PCs were going to be members of a "company of adventure" (fancy mercenary organisation). Introduced the setting with several companies running a big recruitment event that had grown into a festival (described as a hybrid of comicon and a special-forces selection test). The PCs first met as they were standing next to each other on the queue to get in and things were taking a while.

  • @Aaronwdb
    @Aaronwdb 2 ปีที่แล้ว

    Loved this one. Great vid, Seth. Sometimes the classics are classics for a reason!

  • @zenovkayos5811
    @zenovkayos5811 2 ปีที่แล้ว +5

    You can start the game with the characters already on their first quest. Like Phandelver starts with a transport quest

  • @maproomgaming6886
    @maproomgaming6886 2 ปีที่แล้ว

    My current fantasy game had the party meet in a tavern but with a catch. They had been called their by a friend, Irvold, to whom each of them felt some kind of loyalty or indebtedness and he had left a quest for them. It worked out really well and now I have a patron character to pass intel or resources to the party as needed.

  • @LegendOfMoriad
    @LegendOfMoriad 2 ปีที่แล้ว

    I both love that t-shirt, and have mixed feeling of how accurate it feels...

  • @doompocalypse842
    @doompocalypse842 2 ปีที่แล้ว

    been waiting all day for a chance to watch!

  • @lilcwa
    @lilcwa 2 ปีที่แล้ว

    Great video, as always, sir! A couple of months ago I ran a sci-fi one-shot for my players as a “palette cleanser” between arcs in our regular medieval fantasy campaign. The PCs were all independent notorious outlaws, roused from hypersleep on a prison shuttle after each of them had been apprehended when the transport vessel was forced to set down at a correctional outpost on a remote planetoid in order to effect repairs. During their transfer to the planetside cell block, the outlaws seized their opportunity to surprise and overpower their attending guards in a covert fashion. I started the game and allowed the players to introduce their characters by describing their “finishing moves” on their respective prison guards as they overpowered/murdered teem. Then, free of their cells but they are still weary from hypersleep, the group now had none of the belongings listed on their character sheets (presumably in evidence lockup somewhere back on the shuttle or around the outpost), and they needed to work together to find a way out of the secure cell block and devise a plan to get offworld gain their freedom before they were discovered and recaptured. It was a pretty fun and somewhat unusual “hot start” that led to some fun and memorable RP.

  • @gossamera4665
    @gossamera4665 2 ปีที่แล้ว +1

    On the topic of starting campaigns. My planned setup is that about HALF or 75% thereabouts of the PCs are all bailed out of prison into servitude by the adoptive son of a noble house, the noble in question is now indebted and the house in question lost its noble status during his adoptive father's reign. The rest of the PCs are retainers, allies/loyals of the nobleman, basically specialists that it wouldn't make sense to start out imprisoned with. His reason for the bailout is to create a team of monster hunters, as his house was famed for, but basically the new monarch didn't believe in monsters and thought it was stupid to pay someone for that service.
    ANYWAYS, the first mission that I've planned, will be to infiltrate a feast, and through various means sway or falsify in writing the nobles present to support the restoration of noble status to the house of the PCs benefactor.
    About half the PCs or thereabouts will start on the inside, having either infiltrated the noble house throwing the feast as temporary serving staff, or arrived as guests pretending to belong to the retinues of the other invited nobles.
    The other half will skulk about outside, trying to discreetly find their way into office chambers and try to find documents and signet rings in order to falsify letters of approval. The inside PCs will have to help the outside ones by unlocking doors, causing distractions etc.
    Meanwhile, the noble house throwing the party is currently in a feud with another house, whose agents have also infiltrated the feast, and during the night will set off an event that lets that house attack this one in retaliation.
    So the PCs path to victory will be;
    -Talk to nobles and sway them to your cause, this in itself could be a huge thing, like that noble won't talk to you but maybe if you bring him cigars or what not, noble A will not support anything that noble B approves of, you can't bring up the subject because this noble has different woes, you learn from noble A that noble B is really into jousting etc, one big social puzzle
    -Falsify documents to make it seem like unwilling nobles approve of your cause
    -Find material to blackmail with
    - Manuever the manor successfully, cause distractions, sneaky sneaky
    -Decide on how to deal with the agents of the attacking house, preferably discreetly
    -Deal with or escape from the attacking house, which will likely be the end result no matter what, the only difference will be if they're at an advantage or not (not dealing with them could result in supporters dying)
    I would welcome any ideas or pointers, as I feel like I'm either trying to do too much or too little, not sure how to tie everything up neatly so it becomes playable.

    • @LeDingueDeJeuxVideos
      @LeDingueDeJeuxVideos 3 หลายเดือนก่อน

      Hey I hope you could do that and that it went well despite the lack of response, this seemed quite an exiting task to me

    • @gossamera4665
      @gossamera4665 3 หลายเดือนก่อน

      @@LeDingueDeJeuxVideos Hi, no unfortunately I haven't gotten around to finishing it, real life got in the way and it's still in the works so to speak. Wow, 2 years ago. Do you have any other feedback or ideas? Do you think it might be a little much for a first mission?

    • @LeDingueDeJeuxVideos
      @LeDingueDeJeuxVideos 3 หลายเดือนก่อน

      @@gossamera4665 I don't know frankly, the only thing that comes to my mind is that the social puzzle could go over the head of some players so I'd try to prevent them going in circles with no idea of what they're supposed to do. So, generous sprinkling of clues and maybe even flat out telling them (through an npc maybe) about some of their options if they seem lost. If they get it and move quickly through the puzzle you might tune down the sprinkling of clues at that point.
      Also I have trouble imagining a noble go from "Im not talking to you" to "Ok I'll support your cause" just because of a cigar haha, but it could be part of a package of other "arguments". Or I guess it might be a lot of very good and expensive cigars if he's really into it.
      Depending on your players this might also be not what they're looking for in a first session if they gotta get used to their chars and the rpg, but maybe you can give them a session 0 for them to do so instead or use the first session to plant some clues and foreshadowing. Or have the first session start as planned, but have them do the social puzzle later and put another smallish event on the way there to conclude the first session.
      But If you know your players will be well disposed to play that game go for it, personally I really love your ideas and I seriously might steal them.

    • @gossamera4665
      @gossamera4665 3 หลายเดือนก่อน +1

      @@LeDingueDeJeuxVideos Definitely! Alternative solutions is a must. I am a bit worried about some of the potential fail states of this mission, if they don't manage to drum up enough support, but that could always be another mission later depending on the outcome.
      The cigars were just an example of an easy fetch quest, although if someone were under that vice and hadn't smoked for a while, I'd imagine it'd go a long way towards making them go from irritable to be more receptive. But you're right that they would likely want some additional promises of future favours to go along with it, if there's something preventing them from helping (like another noble) then that needs to be addressed first.
      It could also be that they're not available to talk, maybe some other noble is droning on and on keeping them occupied.
      Splitting it into two sessions is an interesting idea, it would certainly help towards digesting things for the players and give them more time to plan things out, the only problem I see is that I want to preferably include at least one battle in the first session, that's the whole reason for the feud. And inserting another one midway is difficult, since it would disrupt the party. It would also require the player characters to gather in one place organically, which goes against what they're trying to do.
      Maybe if a mock battle is part of the party schedule, just a melee free-for-all for fun, it's just that I wanted it to be storming and raining to make infiltration easier and to make it more dramatic, so it would be a pretty muddy affair unless it was held indoors.
      Thank you for the pointers! If you do end up running something similar, I'd like to know how it went. :)

  • @dertseha
    @dertseha 2 ปีที่แล้ว

    Great punchline in the end :)
    The Cypher System games (Numenéra, ...) also provide ideas how your character would be connected to another, as well as already giving ideas why they would be interested in the campaign or initial adventure.

  • @alessandroraviolo1305
    @alessandroraviolo1305 2 ปีที่แล้ว

    Great content and great insight on the topic, as usual!
    Personally I'm a fan of the "coworkers" start (9:30): this way PCs don't have to know each other from before the adventure and they don't have to like each other, allowing for different jobs/races/morality to coexist; not only that, but I found out that this kind of beginning encourages players to give exposition about their character motivations and backstories in-game, which I always find a good way to stimulate roleplay.

  • @johncrowe6470
    @johncrowe6470 2 ปีที่แล้ว

    More interesting anecdotes, and good advice, thanks Seth

  • @sequoyahwright
    @sequoyahwright 2 ปีที่แล้ว +1

    Juggalos... Yes, you are all Juggalos!
    Genius! Thanks for that one, Seth.

  • @subgum3403
    @subgum3403 2 ปีที่แล้ว +1

    Love tavern starts

  • @earlkriewall7251
    @earlkriewall7251 2 ปีที่แล้ว

    Thank you. This was one of the most helpful videos I've watched in a while. You've provided some very useful take-aways.

  • @cobaltkoboldgames5207
    @cobaltkoboldgames5207 2 ปีที่แล้ว +2

    I run pf2e adventure paths mostly and I have had fantastic results running Decuma (golden lasso games) during session 0. It is really good at creating connections between all the characters and between locations and it’s a lot of fun on its own.

  • @vincenttranchida3254
    @vincenttranchida3254 2 ปีที่แล้ว

    Just discovered this page -- terrific advice and ideas, and what a great voice! Well done sir.

  • @charlesmartinez5869
    @charlesmartinez5869 9 หลายเดือนก่อน

    I like the idea of a prompt based start. I've always wanted to start a game with the first encounter.
    "A small village tavern is attacked by a trio of minotaurs. Four people stand up from their tables and leap into action."