"can you crouch?" "No, it'll crouch automatically when you get close to cover" *Me, playing the game, standing awkwardly next to a half wall getting shot at... Press C to crouch.* "They lied to me,"
Diggin this game. I love how the voice actor for Max Payne is in the game as well. Hell yeah. Game design reminds me of Dead Space the way you navigate one giant area. In DS its the Ship in this its the Building. I love it
Yup, it's James McCaffrey, who tends to work with Remedy on most of their games. He's one of my favorite voice actors. He was even in Alan Wake as Thomas Zane and Alex Casey, just wasn't the main character like in the Max Payne games ;)
Look up Sam Lake, one of Remedy's top devs, lead writer/Narrative desinger (last I checked) he has a unique sense of humor. If you've ever played Max Payne 1 you've seen him, it was his face on the char. model lol. Love Remedy games, still holding out some hope that we eventually get an Alan Wake sequel/spiritual successor/Prequel, something AW! Control looks great so far.
Yes, but even more extreme than him, especially when speaking in another language. We understand and write english quite well, but because our mother tongue is so different from most, we try to just repeat the words we are confident you'll understand (mostly "yes" and "no").
You can come back and fight old bosses with te AWE dlc. Theres an arcade machine that teleports you to previous big fights which i guess its kind of a jew game plus
I’m just saying.. been playing control now for about 5 hours.. I am in love with this game.. the crazy almost mind altering weirdness of all the characters & the oldest house is REALLY tripping me out. Love the combat as well. It’s great. Everybody needs to play this game
I freaking love these :) please do more often, one a month hehe not only it's very entertaining but it's a fun way to hear game developers talking about their games, the craft and whatnot. great stuff.
This game is pretty incredible. The docs you pick up are so well done. Also Darling's acting might be the best part. The building morphing is some of the coolest shit I've seen
8:01 So perfectly put. I think it starts out as a quasi-horror game and becomes less so at an inverse correlation to the character progression as you develop that power to basically Magneto everything in your path. (But the fact that they were self aware about this was something that helped make its design aesthetic so effective.) Rant: Incidentally I think this is also why so many horror games with combat components lose a lot of tension once you get a shotgun. It's tricky to do something between the more modern school of horror games (Amnesia, Outlast, etc) that have no combat at all and thus imo lose some dynamicity in gameplay, and the older school of horror games that have a lot of action so once you get better weapons like shotguns and flamethrowers the horror disappears. Of course the early Silent Hill games were really effective at straddling that line; the best I've seen in the last few years was The Assignment and The Consequence DLC for The Evil Within 1. You rarely use a gun but your flashlight performs a lot of gun-like functions which I thought was super cool and made for really solid horror gameplay.
I bought the Quantum Break Timeless collector edition for PC, it had a Beautifully designed diary in it, Remedy covered their entire journey in it. They explained why they had to sell Max Payne rights to 3D Realms and 2K. Despite being in this industry for almost 20 years now, they are still somewhat of a small independent yet super talented studio consisting of 50 odd people. They have to work on an idea than pitch that idea to bigger publishers. If a particular game such as Quantum Break didn't do well in terms of sale, they'd be unable to continue with the franchise. Microsoft is not Sony! If you can remember, Killzone 1 was a terrible game but Sony gave Guerilla Games a second chance and later on that studio did wonders by creating masterpieces such as Killzone 2,3 and Horizon Zero Dawn.
Yeah...except, you know, it's the exact same game Remedy has been making for the past 18 years and the same one they released has a web series with short gameplay parts on X1 and PC.
Strider Zessei a game doesn't have to have violence and explicit language to deal in maturity. Presentation and/or themes alone can carry a game into mature territory. The Last Guardian is one random example that comes to mind. There's extremely minimal violence and no course language to think of, but it's definitely not a game for children.
@@DragonBallG69 that's true, but for some reason, the ESRB doesn't take such things into account when rating a game; they only look at things like nudity, language, etc.
Strider Zessei yea here in Australia we get 'Mature Themes' on the classification label, but it's literally meaningless as pretty much all games warrant it.
So you gonna do the in depth interviews with this game or another like you did with outer worlds? Honestly that's the kind of video I want to see more of !
Now I go back to these type of interviews and watch them for some reason I'm not sure why but I can't shake the image of them as LA noire style interrogations but on steroids
"How much money do you have on you right now?" "I don't have my wallet with me." Missed opportunity "Where can I find your wallet?" ..."Give me your wallet."
Glad they talk about Mad Max, since it’s one of the most underrated games and just doesn’t get a lot of attention. They’ve done a good job on all of the games they’ve been involved with.
I bought the Quantum Break Timeless collector edition for PC, it had a Beautifully designed diary in it, Remedy covered their entire journey in it. They explained why they had to sell Max Payne rights to 3D Realms and 2K. Despite being in this industry for almost 20 years now, they are still somewhat of a small independent yet super talented studio consisting of 50 odd people. They have to work on an idea than pitch that idea to bigger publishers. If a particular game such as Quantum Break didn't do well in terms of sale, they'd be unable to continue with the franchise. Microsoft is not Sony! If you can remember, Killzone 1 was a terrible game but Sony gave Guerilla Games a second chance and later on that studio did wonders by creating masterpieces such as Killzone 2,3 and Horizon Zero Dawn.
That comment about Cory Balrog wanting to make Mad Max a single cut like God of War (PS4) is so interesting! Impressive vision and I'm glad he challenged Sony Santa Monica to fully realize it because I honestly think that The Last of Us and God of War (PS4) are so immersive because they pulled it off. edit: For some reason I wrote Max Payne not Mad Max lmao
I agree. GoW was my number one game last year and I'm so excited for where theyll take it next. I remember hearing Cory say in an interview it took him 5 years to get Sony to even agree to letting him make it!
Doubtful. He seems like a pretty smart individual, plus I think even if he messed up by divulging something like that they would of done a retake, no way they would let that slip out. Then again, it could be one "ending"/choice(s) that lead to that finale among multiple others, so if for arguments sake let's say he was telling the truth, the game could have 3-4 paths/endings. IDK, one way of looking at it.
i'm addicted to these rapid fire interviews.
@penalcrack What a waste of a retort lol
@penalcrack Are you a good sport?
should have been addicted to being a better movie. BAM
@@thecursed01 You tried.
@@dreamerabe mackie messer was a terrible movie though
"can you crouch?"
"No, it'll crouch automatically when you get close to cover"
*Me, playing the game, standing awkwardly next to a half wall getting shot at... Press C to crouch.*
"They lied to me,"
i need walk button on pc :(
@@manxsalim saaaaaaaaaaaaaaaame
Even I heard the same thing about this game in many yt videos and $ame thing happened with me
@@manxsalim this might be a very late answer but that button is "/" in your num pad
@@superchirimoya to walk? Thanks brother
“Did you know if your stop staring at me this interview end?”
Didn’t know game informer was a fridge
hahaha.... wait that reminds me, HOLY SHIT the poor guy, I need to go...
@@yellowbat79 these comments so far have been too good
Hope you make it in time
@@yellowbat79 Man, I always had the guy in my mind, I go there in time and then the fucking fridge gets him. I got so sad.
Jesseeee...THE FRIDGE IS DOING SOMETHING!!!
Always wanted to know what it was doing.
Sometimes I try to guess who wrote which question, but I just need to know who "now that I'm here, what are your other two wishes?" came from
Reeves, of course.
Sony went with control instead of anthem at e3. What a great decision.
Imagine this Interview Style with HIDEO KOJIMA please do it with DEATH STRANDING! Thanks for all the Cover Storys!
Kojima would be asking more questions
GI: Wha..
KOJIMA: YES
GI: Ho..
KOJIMA: MADS MIKKELSEN IS HOT
GI: But..
KOJIMA: I'm gay
they will
GI: What is with all of the rainbows?
Kojima: I am not a gay.
Neil Druckmann and Hideo Kojima would make for such amazing Rapid Fire Interviews
"LEO" is short for Law Enforcement Officer
Law enforcement officer Vader?
no, they are called the PO-PO
WeeWeeJumbo dicaprio
In Resident Evil 7, "Mia" is short for Missing In Action BOOM YOU'RE WELCOME *drops mic*
No it's an acronym
I will buy this just based on how cool this interview is.
I'm just a licorice comment passing by.
I see you there....
Wtf?
Absolutely love the game! You should totally tag up with Christopher Nolan..
Hahahaha, they really did it
Hello there
"Are there microtransactions? No." Okay I'm sold. And this interview was great.
And they were actually telling the truth.
I mean it's a single player game so
-Can I use your mocap studio?
-For what? 😕
-Dickin around.
-Sure.😎
When the last time a game made you cry?
Answer:Dark Souls it was so hard
😢 I feel the same way
No wonder Mad Max was so awesome, this guy did an amazing job with the combat, probably my favorite hand to hand combat in a video game!
Kauan Santos Batman Arkham.
Sir Galahad who the fuck asked you?
S B oh yeah?!?!? well WHO asked YOU. fucken got em.
Same. I loved how brutal and impactful it was.
S B wow your fatherless insecurities are really glowing in the youtube comment section. You must be proud :)
Diggin this game. I love how the voice actor for Max Payne is in the game as well. Hell yeah. Game design reminds me of Dead Space the way you navigate one giant area. In DS its the Ship in this its the Building. I love it
I knew I had heard that voice somewhere before
Oh shit instant buy.
Yup, it's James McCaffrey, who tends to work with Remedy on most of their games. He's one of my favorite voice actors. He was even in Alan Wake as Thomas Zane and Alex Casey, just wasn't the main character like in the Max Payne games ;)
Alan Wake and Max Payne both in this.
Even Matthew Porretta who voiced Alan Wake and Courtney Hope who voiced Beth Wilder in Quantum Break
I loved the interviewee's dry, dour demeanor. Are all Finns like this? Dry and dour always seems like The Finnish Persona
Look up Sam Lake, one of Remedy's top devs, lead writer/Narrative desinger (last I checked) he has a unique sense of humor. If you've ever played Max Payne 1 you've seen him, it was his face on the char. model lol. Love Remedy games, still holding out some hope that we eventually get an Alan Wake sequel/spiritual successor/Prequel, something AW! Control looks great so far.
Yes, but even more extreme than him, especially when speaking in another language.
We understand and write english quite well, but because our mother tongue is so different from most, we try to just repeat the words we are confident you'll understand (mostly "yes" and "no").
he talks and doesn't hold a knife. not a real fin
Yes.
I think they're just so nervous
3:19 Bummer, I love it when games have a cool New Game Plus mode.
We just need to rally for it when the game comes out
You can come back and fight old bosses with te AWE dlc. Theres an arcade machine that teleports you to previous big fights which i guess its kind of a jew game plus
really curious about this game
El Khan same
Remedy knows how to make a really fun game. I'm so pumped!
@@jonathanseegers1211 I preordered it this morning!
Game is excelent
Buy it. NOW. But play Alan Wake first so remedy can keep making gamessss babyyyyy
I’m just saying.. been playing control now for about 5 hours.. I am in love with this game.. the crazy almost mind altering weirdness of all the characters & the oldest house is REALLY tripping me out. Love the combat as well. It’s great. Everybody needs to play this game
These are the best kind of interview ever
I freaking love these :) please do more often, one a month hehe not only it's very entertaining but it's a fun way to hear game developers talking about their games, the craft and whatnot. great stuff.
This game is pretty incredible. The docs you pick up are so well done. Also Darling's acting might be the best part. The building morphing is some of the coolest shit I've seen
8:01 So perfectly put. I think it starts out as a quasi-horror game and becomes less so at an inverse correlation to the character progression as you develop that power to basically Magneto everything in your path. (But the fact that they were self aware about this was something that helped make its design aesthetic so effective.)
Rant:
Incidentally I think this is also why so many horror games with combat components lose a lot of tension once you get a shotgun.
It's tricky to do something between the more modern school of horror games (Amnesia, Outlast, etc) that have no combat at all and thus imo lose some dynamicity in gameplay, and the older school of horror games that have a lot of action so once you get better weapons like shotguns and flamethrowers the horror disappears.
Of course the early Silent Hill games were really effective at straddling that line; the best I've seen in the last few years was The Assignment and The Consequence DLC for The Evil Within 1. You rarely use a gun but your flashlight performs a lot of gun-like functions which I thought was super cool and made for really solid horror gameplay.
These rapid fire interviews are the best thing on TH-cam. I wish they had been happening for years, so there was a giant backlog I could binge-watch.
I like that Remedy's games aren't too scary. So you can actually enjoy the game.
And he says this isn't a horror game either which is promising.
" we'll leave that for the sequel " now I'm hypel
Rapid fire interviews are your new jam now Game Informer. Control is a low key one on my radar but still I love this style of interviewing.
I bought the Quantum Break Timeless collector edition for PC, it had a Beautifully designed diary in it, Remedy covered their entire journey in it. They explained why they had to sell Max Payne rights to 3D Realms and 2K. Despite being in this industry for almost 20 years now, they are still somewhat of a small independent yet super talented studio consisting of 50 odd people. They have to work on an idea than pitch that idea to bigger publishers. If a particular game such as Quantum Break didn't do well in terms of sale, they'd be unable to continue with the franchise. Microsoft is not Sony! If you can remember, Killzone 1 was a terrible game but Sony gave Guerilla Games a second chance and later on that studio did wonders by creating masterpieces such as Killzone 2,3 and Horizon Zero Dawn.
In the interview, they did say they dont like to make sequels so I think they don't want to do one in the first place
@@Epcvan_LvC They wanted to make a sequel to Alan Wake but couldn't because of Microsoft, so it's probably a bit of both.
Remedy and Sam Lake, living legends! I love how this game is shaping up, I hope we have a release date soon!
This game looks so fucking cool. It really looks like it's trying to do shit different from everyone else, and that's exciting to me.
I think it's interesting he said it will be Mature. Gameplay videos I've seen look much more like a T, as far as language, blood and gore go.
Yeah...except, you know, it's the exact same game Remedy has been making for the past 18 years and the same one they released has a web series with short gameplay parts on X1 and PC.
Strider Zessei a game doesn't have to have violence and explicit language to deal in maturity. Presentation and/or themes alone can carry a game into mature territory. The Last Guardian is one random example that comes to mind. There's extremely minimal violence and no course language to think of, but it's definitely not a game for children.
@@DragonBallG69 that's true, but for some reason, the ESRB doesn't take such things into account when rating a game; they only look at things like nudity, language, etc.
Strider Zessei yea here in Australia we get 'Mature Themes' on the classification label, but it's literally meaningless as pretty much all games warrant it.
I like how his eyes shone when he spoke highly of the people he worked with
I love the last question - callback to 'The Fridge Duty'
I'm so hyped for this. It looks extremely intriguing. Plus that rapid fire interview felt like 200 questions shockingly its only 94.
It’s really interesting to learn that this guy also worked on mad max. That and control are two of my favorite games.
Bless you bud, that is interesting. I think Corey Barlog worked on Mad Max too right?
Holy shit that guy was so serious but somehow the interviene was funny
Perfect interview: equal parts silly, funny and informative. And idk why exactly but this interview made me more excited for the game.
Ironically, the caterpillar eating plants game does exit, and it’s called….. “Caterpillar” 😂
Are you sure that’s a game because it sounds like a dream I had?
These interviews are the best!! You can't spell Love without Leo V!
Wait... is the board the “oldest landlord” he alludes to?
Mikael:the game only takes place in the oldest house
The astral plane: im I a joke to you
Rapid fire interviews are the best thing since sliced bread.
Denver James Harward girl givin head better than sliced bread
"Can you make with your mouth the volume that my PS4 fan will be at playing this game?" What a great question.
I've always been fascinated with Telekinesis. Really looking forward to this game :)
Rapid-Fire Interviews are the best. Leo is the best. Which makes this video... VERY BEST
@Wyatt Cheng you just brought my world to its knees
Kudos to GI for making an entertaining AND informative format. I love these.
Excellent. Im definitely sold on this game now. Count me in.
I always enjoy these but his accent plus the deadpan style of the video just takes this to a whole other level
Quantum Break is amazing! I hope Remedy makes a sequel!
I love how rude some of the questions are LOLOL
These rapid-fire interviews are like consistently my favorite thing
Control is the game for people that loved Alan Wake but were dissapointed in Quantum break not being as weird as Alan Wake, it's fucking amazing!
Remedy rocks. I always am excited for their next game.
And now Alan Wake 2 is confirmed.
So you gonna do the in depth interviews with this game or another like you did with outer worlds? Honestly that's the kind of video I want to see more of !
Join the club
Yup!
Man, these videos end way too quickly. They are so much fun!
A video game taking inspiration from Stanley Kubrick filmography? Sign me the hell up.
The whole vibes from this games reminds me alot of psi ops
Clutch save with the “Munch.”
The ability to throw humans is my favorite thing to
Now I go back to these type of interviews and watch them for some reason I'm not sure why but I can't shake the image of them as LA noire style interrogations but on steroids
This game looks really cool, I've been a Remedy fan for years.
"How much money do you have on you right now?"
"I don't have my wallet with me."
Missed opportunity
"Where can I find your wallet?"
..."Give me your wallet."
Looks great but still waiting for a dying light 2 cover story
I fucking love Game Informer now. Thanks for the Sekiro coverage, now I know about you.
This is the only relevant game news channel on YT.
I love these interviews. I get so much info out of them even with all the silly stuff
6:53
*I’m sold.*
Glad they talk about Mad Max, since it’s one of the most underrated games and just doesn’t get a lot of attention. They’ve done a good job on all of the games they’ve been involved with.
Game Informer's rapid fire interviews make me happy 👌
Wow this interview is amazing
please do these rapid fire interviews for every new game
The place with the broken time is my favorite one in Quantum Break
I love these interviews so much
interviewer: is there any multiplayer?
Mikael: no
me: FUCK YES
You guys always do great work with these interviews
no new game plus WHAT?! i want to play through it again with all my powers upgraded and what not
Right?
Just makes zero sense
Get Leo on everyone of these videos he's great
These are the best videos on the internet......prove me wrong
Time to turn the notification bell back on
Please make Control into a TV Drama! This needs to be an X-Files for the 2020's!
Remedy another great pro consumer company, a shame they don't own Max Payne series. Hope to see an Allen Wake 2!
I bought the Quantum Break Timeless collector edition for PC, it had a Beautifully designed diary in it, Remedy covered their entire journey in it. They explained why they had to sell Max Payne rights to 3D Realms and 2K. Despite being in this industry for almost 20 years now, they are still somewhat of a small independent yet super talented studio consisting of 50 odd people. They have to work on an idea than pitch that idea to bigger publishers. If a particular game such as Quantum Break didn't do well in terms of sale, they'd be unable to continue with the franchise. Microsoft is not Sony! If you can remember, Killzone 1 was a terrible game but Sony gave Guerilla Games a second chance and later on that studio did wonders by creating masterpieces such as Killzone 2,3 and Horizon Zero Dawn.
Hold up.
He's Mr. Vader.
Can’t wait for rapid fire questions on
TLOU PART 2
DEATH STRANDING
GHOST OF SUSHI
Jorge Marquez sushi ghost, god l hate sushi, and everyone who eat that shit
navarrolevel7 sushi is 🔥
navarrolevel7 who hurt you
O... Kay... That was kinda weird but fun.
I love these interviews. Do more pls.
actually cant wait for this game, hopefully it comes by the summer.....and then Cyberpunk 2077 later on this year and MY DECADE HAS BEEN MADE 2020.
Ahti was apparently right about how important vacations are to Finns. The guy is willing to dedicate both of his remaining wishes to vacations lol
lolz at this whole interview, including the Missy Elliott question :)
I watch these for every game even though I won't play
Out of all questions he doesn't ask if the main protagonist character facial design was modeled after Lauren Cohan
i really hope this game turns out good because im very interested in it
That comment about Cory Balrog wanting to make Mad Max a single cut like God of War (PS4) is so interesting! Impressive vision and I'm glad he challenged Sony Santa Monica to fully realize it because I honestly think that The Last of Us and God of War (PS4) are so immersive because they pulled it off.
edit: For some reason I wrote Max Payne not Mad Max lmao
Cory also wanted to do the same thing for Tomb Raider 2013. When he wasn't given the chance to make it all one take he left the project.
I didn't know that, thank you!
@@apotsmokinjedi No problem! I'm glad he wasn't given the chance, as otherwise we wouldn't have gotten GoW made by him.
I agree. GoW was my number one game last year and I'm so excited for where theyll take it next. I remember hearing Cory say in an interview it took him 5 years to get Sony to even agree to letting him make it!
Lol, that was a cool interview. Do want this game!
I have happy it's not exclusive so that they can make more money and keep making awesome games 👍
"Have less control"
Interviewer not found
"What are the chances you are the bad guy by the end?" "Pretty high"
Lol spoilers??
Doubtful. He seems like a pretty smart individual, plus I think even if he messed up by divulging something like that they would of done a retake, no way they would let that slip out. Then again, it could be one "ending"/choice(s) that lead to that finale among multiple others, so if for arguments sake let's say he was telling the truth, the game could have 3-4 paths/endings. IDK, one way of looking at it.
Cpt Clown a good answer would’ve been “I didn’t get that far”
I love this guy so much 😂
Lmao the ending killed me
Since there was never a Psi Ops 2. Guess u get this. Looks pretty cool
i cant wait to play this!
the graphics are really good, i might ve an eyegasmn when playing this game
Can't wait for this game.