We haven't gotten Roman city builders for 15 years and now we're getting a bunch. What do you think of this one? Seriously try the demo on Steam: tinyurl.com/GamerZakhRTdemo [ad] This is a sponsor that couldn't be more fitting. It's for a free demo and an ancient roman city-builder, it's just what we're always looking for!
Watching a long gameplay session like this is fantastic! It’s so interesting to see how battles unfold and how the city develops in a unique way. This perspective is really valuable for our development!
In games that can build walls, they rarely address the issue when walls meet natural barriers in the terrain like water bodies or mountains. There are gaps between them. It always makes me unsure of whether my wall placement is effective or not.
Yeah it's usually unclear but mechanically it's solved here because there's the 'enemy traversable terrain' overlay thing. You can at least see which part of the hill they can't walk on and build up to that. It'd be nice if it was visually represented without the filter too though.
This seems a lot like Settlement Survival (I actually checked whether it's from the same devs - guess they both are just heavily inspired by Banished), though certainly the military aspect is different (Roman theme aside; Settlement Survival is more generic with interesting bits of Chinese). ... as for the break in Roman city builders; true, but also, there were almost no city builders, Roman or otherwise. Some, but very few. Genre really managed to revive itself, and there's quite a few that aren't like any others. It's really nice to see.
1:07:43 hmm in most RTSes placing TOWER behind a wall is most strategic place since - tower is covered ;) but sometimes dunno how mechanics works in some RTSes and for example lets assume if tower is behind something it won't fire which is dumb as hell if that happens :)
I still don't understand how some developers dare to deliver such awful graphics 26 years after Caesar 3 and years after the first releases of Manor Lords and Farthest Frontier. Is like city builder developers live in a time bubble, stuck in between Minecraft (2011) and Banished (2014), aka a decade ago.
We haven't gotten Roman city builders for 15 years and now we're getting a bunch. What do you think of this one? Seriously try the demo on Steam: tinyurl.com/GamerZakhRTdemo [ad] This is a sponsor that couldn't be more fitting. It's for a free demo and an ancient roman city-builder, it's just what we're always looking for!
Reminds me of Banished but in the roman era, I am playing this right now!
Thanks for playing Roman Triumph (im the dev), i really enjoyed watching the playthrough and listening to your feedback :)
Watching a long gameplay session like this is fantastic! It’s so interesting to see how battles unfold and how the city develops in a unique way. This perspective is really valuable for our development!
In games that can build walls, they rarely address the issue when walls meet natural barriers in the terrain like water bodies or mountains. There are gaps between them. It always makes me unsure of whether my wall placement is effective or not.
Yeah it's usually unclear but mechanically it's solved here because there's the 'enemy traversable terrain' overlay thing. You can at least see which part of the hill they can't walk on and build up to that. It'd be nice if it was visually represented without the filter too though.
At least the guy in the tower has an awesome view! He should have picnic lunch! They need a forester to plant new trees!
My initial complaint is that is does NOT look like an ancient Roman City...looks more Medieval..
I like city builders and Rome. I think I'd like this for about an hour or two before everything starts falling apart.
15 years??!? Craziness!!
Right? When I thought about it I couldn't believe it, so I double checked and yeah. No Roman city builder since 2009 until 2024.
Great game, Thank you. Started playing couple hours ago.
On mine the sound of miner hitting stone delayed by a sec lol.
Spend all game building walls, game sends a flying dragon and a plague. 😅
Lol a lesson was learned.
This seems a lot like Settlement Survival (I actually checked whether it's from the same devs - guess they both are just heavily inspired by Banished), though certainly the military aspect is different (Roman theme aside; Settlement Survival is more generic with interesting bits of Chinese).
... as for the break in Roman city builders; true, but also, there were almost no city builders, Roman or otherwise. Some, but very few. Genre really managed to revive itself, and there's quite a few that aren't like any others. It's really nice to see.
A bit like impressions games' Zeus, but 3D. I haven't watched the whole video, but on first impressions, looks nice.
Hello Zahk. It would be lovely to hear from you regarding my little roman game ❤😊
1:07:43 hmm in most RTSes placing TOWER behind a wall is most strategic place since - tower is covered ;) but sometimes dunno how mechanics works in some RTSes and for example lets assume if tower is behind something it won't fire which is dumb as hell if that happens :)
Are you wearing some Clint Eastwood outfit?
@@brocklanders3308 It's a shawl from Uniqlo, so it's more Japanese than anything.
Thanks Zakh
By Mars!!! Bro isn't wearing glasses...whats next?
Haha I finally got a bigger screen and the green reflections were making my eyes disappear. Trying contacts for the first time.
So you're saying i can touch grass while playing videogames instead of going outside?
Dude, stop beating around the bush. We want Caesar 3 Augustus. ;)
4:23
More like *touch grass* lol
Hmmm visually it doesn't feel very Roman to me.
I still don't understand how some developers dare to deliver such awful graphics 26 years after Caesar 3 and years after the first releases of Manor Lords and Farthest Frontier.
Is like city builder developers live in a time bubble, stuck in between Minecraft (2011) and Banished (2014), aka a decade ago.
Manor Lords is still a better game than this tbh.