Unreal Engine 4 - Player Built Structures Part 7: Cycling Meshes

แชร์
ฝัง
  • เผยแพร่เมื่อ 15 ต.ค. 2024
  • In this video we finish off the player built structures system by allowing the player to cycle through different types of wall and floor meshes.

ความคิดเห็น • 23

  • @50shadesofskittles9
    @50shadesofskittles9 2 ปีที่แล้ว

    Loved this series. Hope you will be back for more tuts!

  • @TheEmptyT
    @TheEmptyT 6 ปีที่แล้ว +1

    Excellent! - As a total noob I found these tutorials to be the most educational I have found so far. You take time to explain what each node is doing in a way I could understand or begin to understand shall I say (don't want to get ahead of ourselves :D ) I vote for continuing the series with editable/deletable meshes also. Thank you for these tutorials.

    • @gamedevsocietybu6179
      @gamedevsocietybu6179  6 ปีที่แล้ว

      Thank you. I will be able to make more videos soon but I am in a length process of moving house at the moment. Soon I will have a new desk with mic and everything though :)

  • @pascalvlaminck1340
    @pascalvlaminck1340 4 ปีที่แล้ว

    Thanks for the series, I followed them from 1 to 7, learned a lot and it works fine!

  • @petrbubik4322
    @petrbubik4322 6 ปีที่แล้ว +1

    Awesome tutorial series, thanks for that. I was breaking my head on system using collision components as grids and i didn't even think of be trying it in another way like adjusting offsets of "rendered actor" based on vector pointing to already built actor. Now just add some conditions for disabling placement, add pillars as a needed support for roof to give it a more realistic feel. Thanks a lot

  • @XFX4JOHN
    @XFX4JOHN 5 ปีที่แล้ว +1

    Awesome, Thanks very much, looking forward for more tutorials like this

  • @yurikoma1571
    @yurikoma1571 5 ปีที่แล้ว

    I really liked seeing your method of creating a building system

  • @CinematographyDatabase
    @CinematographyDatabase 6 ปีที่แล้ว

    This series is amazing! Can you make a video on how to make the objects editable/deletable once they are down?

    • @gamedevsocietybu6179
      @gamedevsocietybu6179  6 ปีที่แล้ว

      You mean to be able to change the mesh after placing?
      I'll see what I can do but I'm going to be busy over the summer.

    • @hoxi3d
      @hoxi3d 4 ปีที่แล้ว +1

      Fancy seeing you here! Haha. I figured it out in case you needed it, even though it's 2 years past your original comment and I see you've already released your product. In case anyone is curious in the future, create an input action mapping (mine was T). Place "InputAction (DeleteBuilding) and drag off of pressed and grab your camera trace function. Drag off of that and hit select destroy actor. Your object reference from the camera trace should connect into the target of destroy actor, and bam. No more mesh.

  • @robnhood3214
    @robnhood3214 5 ปีที่แล้ว

    Nice series. Very informative. I understand that this series was posted almost 2 years ago but any idea on how to store placed items in an array so they can be selectable AFTER placement for possible deletion or relocating?

  • @Boorgir95
    @Boorgir95 5 ปีที่แล้ว

    Awesome tutorial and helped me tons. Im working on a room editor in VR. I'd be awesome if you know about VR and could help through making a VR HUI or something similar.

  • @JHNWLLAMSN
    @JHNWLLAMSN 4 ปีที่แล้ว

    great series made a complicated job easy ive got just one question any idea on how to upgrade this to remove placed meshs or change health/mat for upgrading??

  • @camelhand
    @camelhand 3 ปีที่แล้ว

    @Game Dev Society BU Not sure if you'll see this but if I wanted to implement a system where I could increase/decrease the width and height of objects would you recommend I change the mesh scale property or is there a way to say make the floor mesh 200x200cm (instead of 400x400). Any insight would help thanks!

    • @TheMANONIO
      @TheMANONIO 3 ปีที่แล้ว

      Since your comment is from 4 weeks ago i asume you might read this. At the moment i am working on something likewise. Is you have figures out a way to do so i would love to come in contact with you!

  • @LuizzSoares
    @LuizzSoares 2 ปีที่แล้ว

    Perfeito. Adicionei salvar e carregar. Porém esta salvando somente a base os demais elementos que coloco na cena que são os indices não salva

  • @epicbattles3887
    @epicbattles3887 3 ปีที่แล้ว

    how can you not spawn when placing the item over another?

  • @3dchuy
    @3dchuy 5 ปีที่แล้ว

    Any plans on putting the blueprint up on the marketplace? Thanks!

    • @gamedevsocietybu6179
      @gamedevsocietybu6179  5 ปีที่แล้ว

      I don't think I even have the BP anymore! Was a few PC wipes ago and some files may have been lost!

    • @wazzuppoo
      @wazzuppoo 4 ปีที่แล้ว

      @@gamedevsocietybu6179 You need to do this! You would make so much money!

  • @XFX4JOHN
    @XFX4JOHN 5 ปีที่แล้ว

    Could you please upload the project files?

    • @gamedevsocietybu6179
      @gamedevsocietybu6179  5 ปีที่แล้ว +1

      I'll have a look for them but it's been so long since I did these videos that I may no longer have the files :(