Awesome Keep em coming! I am having some instability spawning level instances(made a blueprint subclass) with pcg in 5.3.2. Would be cool to see a video if there are any best practices with this :) Have a wonderful day! - Chris Cole
hi thx you for all your tutorial . Do you know if there is way so pcg detect staticmesh placed manually on the landscape . so it doesnt spawn point there. it will prevent tree spawing inside it. THX
@@adrien_logut Which version did you use? I tried 5.2, 5.3, even the test 5.4. In none of this, if you compile the shipping version, the "Mesh Sampler" does not work
Awesome Keep em coming!
I am having some instability spawning level instances(made a blueprint subclass) with pcg in 5.3.2.
Would be cool to see a video if there are any best practices with this :)
Have a wonderful day! - Chris Cole
hi thx you for all your tutorial . Do you know if there is way so pcg detect staticmesh placed manually on the landscape . so it doesnt spawn point there. it will prevent tree spawing inside it. THX
Yes, you can have a look at the Episode 4 close to the end, I show how to exclude a house from the generation.
@@adrien_logut thx you i will check
PCG are still not working in the release version, which is frustrating
Not working? How so?
@@adrien_logut Try to compile the shipping version and spawn from class a new object that contains PCG. PCG will not be created.
I did and it worked?
@@adrien_logut Which version did you use? I tried 5.2, 5.3, even the test 5.4. In none of this, if you compile the shipping version, the "Mesh Sampler" does not work
It is necessary to dynamically create an Actor with the SpawnAcotrFromClass command