Orisa HARD NERFED, but DPS passive BUFFED??? | Overwatch 2 Patch Notes
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- เผยแพร่เมื่อ 29 เม.ย. 2024
- Patch notes can be found here: overwatch.blizzard.com/en-us/...
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#overwatch #overwatch2 #emongg - เกม
1 step forward 5 steps back
That's every overwatch patch imo
Sojourn gon be EVERYWHERE NOW
There's gotta be major tank changes coming or this is going to be a rough season
Yes, more nerfs
Change the tank passive to receive reduced CC, similar to how sleep dart lasts less on them, as well as only receiving 15 or 10 percent of the dps passive.
they already announced there will be tank changes for the mid season patch!
@@QueensShieldoh that’s actually good to hear
There will be...
Rein and ramattra's piercing projectiles will now only hit 1 target and no longer pierce...What, you wanted tank changes right?
Im still so baffled they made the worst tank even worse by saying "oh you can't shoot through a FLOWER PETAL, as a giant german rocket man", these devs are braindead
Tanks need a new passive because what they have now really doesn't mean anything other than less ult gain
I think every tank needs a passive what fits their kit istead of grouping them together. Reinhardt needs a other passive then a wreckingball.
@@marcoh703 ball needs an increased knockback on enemies passive, his boop is so useless, especially on tanks, his whole identity is now "hey look at me use your abilities at me".
So tank is going to be absolutely miserable for another 2-3 weeks while the devs try to pull a miracle patch out of their butts so Hog doesn’t become the flavor of the month after nerfing orisa, how…lovely…
Hog? You mean Mauga. Mauga wins every single tank matchup except Orisa. Now she's gone, good luck.
Format issue. It’s always gonna be like this
@@Akuseru94no, it's probably going to be both of them admittedly. Orisa is the only tank that really keeps both of them in check, you take her out without taking either of those 2 with her... Well, overdrive and breather are about to go crazy.
Or, Ball will be meta purely cause he'll be able to survive and run away.
@@CruxisAngel954honestly I’ve been on the fence about that but now I’m starting to believe it would change most of the tank problems
@@balerion342 It would
Bring back JQ meta. Seeing JQ tanks just shredd each other was cooler than to Orisas/Mauga sitting and shooting each other while Supp only pumped healing to them.
I really enjoyed the gigabuffed JQ, probably not as much as others but I loved it
Reinhardt would like a word with you
@prestonmitchell9135 don't tease me man. That one week where Rein was buffed and Meta was the best overwatch ever.
@TartanOfficial right? Shit was actually cool. Especially when the shouts buffed both team with overhealth and speed. I was a more slippery mercy and bap with JQ
why can’t all the meta tanks be the fun ones
The 15->20% dps passive change isn't just a 5% change in healing received. It's larger than that. You need to use inverse multiplication to figure out the difference, same as something like stacking cooldown reduction on different items in Diablo 3 or 4.
So at 15%, you receive 85% of healing. At 20%, you receive only 80% of healing. We want to calculate the RELATIVE DIFFERENCE between these two numbers, so we use division to do that. And dividing is basically the inverse of multiplying, right?
So we ask, "how much less relative healing will I receive?"
So we take the old 85% value and divide it by the new 80%. 1.0625.
That tells us this will FEEL like a 6.25% decrease in healing received. We can know this is true if we take the 5% difference between 15 and 20% dps passive and then multiply that 5% by the 15% of the base passive.
Point is 5 * 1.15 = 6.25! Just as the math showed earlier.
Dang
just dont get shot
Kinda hard when you're the size of 2-3 regular sized characters
@@ggolden as a tank??????????
The venture nerf was pretty necessary and this is as someone who enjoys playing them. They’re going to still perform well but this mitigates a bit of that burst damage.
Disagree completely. At higher ranks she’s absolutely useless even more so now because of this nerf. You’re going to notice how her burst is completely useless. She lacks range, both her abilities are get in and out tools, now that we don’t have the dmg to clean up or take 1v1s. Idk maybe it’s just me but I feel like this was completely unnecessary. In high gm lobbies she was already hard to get value now, now she’s just complete rubbish.
@@blublu6841I mean, not really. Look at top500 especially asia and they are used. Probably not dominant like sojourn tracer but "absolutely useless"? No. But yea, I agree the nerfs were indeed uneeded.
Bad enough trying to heal tanks now with the extra 5% anti heal..dps support here we come
I'm sick of the direction this game is going.
As a old OW1 player, I just play once a season before I quit until next just because I love the game so much and the game is so shit now.
I don't even play anymore I will play the game browser once in a while but nothing else it's terrible
Absolutely no one asked for dps passive to be Increased...
I still see venture rolling lobbies, the damage numbers were not the issue, the combination of movement, constant cool downs, shield regeneration and invulnerability under ground is the issue.
I think venture shouldn't be able to stay underground for so long she can stall point forever with that movement
Me and my duo talked about Venture and both agreed that Venture is very very quiet
They could make it so the Tank passive affects the DPS passive. So DPS and Support receive 20% while Tank receives 15% instead.
Seconds before the force update I was talking to somebody about how Blizz upped the health but introduced a faster more efficient burst.
This already feels easier to deal with.
I think dmg passive is important, but maybe tanks could have a passive where after several seconds without receiving damage they get a healing bonus from supports
Problem with hog (and also doom and mauga) is there isn't really a lot you can do about them as tank. You have to rely on your supports and dps to take care of them. It's pain.
It's kind of like that for ALL tanks right now though, and that's the problem. :(
Yeah with all three of em
They are tanks that are less directly countered by tank and more countered by the other roles
That's why mauga and hog just aren't played much in pro league but played a good chunk in QP or lower ranks
Good players can play around their team and run through tanks people consider annoying
The 2 choices you have are: shoot the tank or ignore the tank
I much prefer playing tank when the meta isn't smashing your face into each other because that gets old fast. Even if I can't play Doom myself, I would rather he be meta because it gives me a chance to play my own game.
It's a team based shooter I dont think thats really a problem.
@@duvvly it's just annoying when your team is getting dumpstered, there's nothing you can do about it, then you get the inevitable 'tank diff'
I hate these last Seasons so much, I am probably only gonna play enough to complete the battle pass
I feel like the DPS passive should have a damage threshold, not just a random bullet.
Yes it's not ok to just get poked from a machine or shotgun halfway across the map to get antihealed
a nice change would be for tanks to get more healing from health packs. Give tanks a little more independence.
That's just a buff to some tanks not all
Only the dive tanks can consistently get health packs.
The passive needs to address the damage taken.
Tanks should take less damage or the damage passive should less just on tanks.
And even then health packs u rarely use during a team fight even with dive tanks.
That won't help in a fight
Bruh why? Instead of buffing tanks, they keep nerfing them
I mean fuck Orisa, but it's super frustrating that they don't just nuke her and Mauga out of existence. I guess Hog too, though in my experience he's nowhere near as oppressive as the other two.
And then it's equally as frustrating that they keep improving the DPS experience at the cost of tanks.
Orisa is the only tank people have been playing so they need to encourage not one tricking tbh
The biggest issue is that they aren't giving attention to any other tanks other than Orisa, Mauga, and Hog. I know they are trying to balance those three in some ways, but the reason they get picked so much is because all other tanks don't have their survivability. Those three are just damage sponges at this point, and the rest of the tanks just fall over. They never adjusted tanks based on the fact that they were all meant to supplement each other, not be a tank alone. It's just so frustrating. I know they are trying to pay attention to lower ranks as well, but it's just making the game suffer as a whole. Playing Tank isn't fun anymore, it feels like you have nothing to choose from. You either go meta or it's gg.
@@alicesnow4816 that the same for dps and support they always buff 4 heroes in each category it’s so annoying
An Orisa nerf is a tank buff.
If the dps passive increase was for Hog and Mauga, then they should have buffed struggling supports in return, because Mercy and Lifeweaver are barely hanging in there and are gonna be even worse now. Changes to that passive affect every support, not just a couple of tanks and I'm tired of the devs not understanding that as Mercy/Lifeweaver mains have been begging for a rework for forever.
No mercy changes is wild
This is really only an update to change two heroes dominating. Mid season patch will have more, however I doubt mercy is getting touched. She’s stuck with Rein as never being touched.
@stumbling_ as Mercy main, yeah, kinda of right. I remember having to auto-lock as Mercy cause everyone picked her. Now in games, it's usually Ana, Kiri, Bap (in that order) and then Lucio and Zen, lastly a niche pick in LW or Mercy. Though Brig might be the leasted picked than Mercy. Rein, man that guy fell off so hard, I remember the few times he was meta was great.
Lw needs a buff too
the way the dps passive works should be that it takes 20% more healing to heal the damage the _damage_ hero does. I mean, if it were up to me I'd remove role passives altogether and just increase the damage heroes', ya know, damage, but if a tracer can shoot one bullet at a hog from 50 meters away and apply a 20% healing debuff for a whole 2 seconds as they wail on whatever poor support they're diving... oh my god...
20% healing reduction on tanks ruined the game for me when it was initially revealed, and its ruined it again now. uninstalled until support is playable again
Ram, rein, sigma and dva are what they want tanks to do I feel. More shielding and team protect, so hopefully those tanks will play more team defense ?
Rein basically just falls onto shield more than anything. He isn't like the others
Cool so I’m quitting tank until mid season patch, let’s go
I just started having fun playing tank again. Whelp guess I'm just playing dps again
So should i expect to see plenty of Hogs, Bastions, and Zens?
Nope, hog gets destroyed by mauga
@@LittleBreadloaf1 Mauga will be targeted and fall before Hog does
@@Antonio-ys5zd yeah no, mauga meta again
@@Drew-fn6rq nah Mauga is ridiculously easy to take out if you are playing correctly
@@Antonio-ys5zdthat's the thing your asking ow players to play well and we know that's not happening they wanna play what they want and still complain about getting rolled by mauga when their pick sucks vs him
This is gonna be a long 2 weeks.
Cool to see I don't have to play orisa, sucks to see that there are no longer any tanks that aren't miserable
I can see what you are saying with their thought process, but I don't know how nerfing all supports and tanks somehow nerfs Mauga and Hog specifically. Sure they don't have proper mitigation, but every tank is forced to hide behind a wall even at 15% anyways....
If you actually wanna understand the logic, it's because it doesn't affect every tank equally
Hog has reduced healing = oh shit
Zarya has reduced healing = oh no, anyways I bubble if I get low
Sigma has reduced healing = oh no, anyways I use a shield, a grip, and a rock to stop damage
See how different tanks care differently?
At 20% even the tank with most mitigation, Sigma, just falls the fuck over.
It's hell to play tanks at 20% healing reduction.
They killed the best tank atm and then kneecapped the next 2 in line.
Tank will be a fking nightmare to play rn until something else hopefully changes
As a ball player, I will take what I can get, the dps passive change is actually a slight buff to ball.
We’re so back 10X
6v6 patch would help
Gonna continue to dominate on Orisa just to prove she’s not overpowered, it’s just a skill issue
They nerfed sustain by nerfing Orisa and EVERY support. Mercy now a throw pick in low ranks. 😂
Orisa nerf has made me realise how unfun hog is to fight against. The fucker is a tank that shreds tanks. Granted I only play quickplay, but hog has been one of the few times i have been like 'this isnt fun to fight'
Way to freaking destroy the only semi-decent tank in the game after the inplementation of the DPS passive. This is horrendous, of course people are just going to complain when a tank does what a tank SHOULD.
Way to get rid of even more tank players.
I do think orisa was a little to oppressive but there gonna keep doing this make a tank op nerf the tank reapeat
When Orissa is meta, it just means that something is terribly wrong with the balance of the game.
Nerfing Orissa rn is putting a bandage on an torn off limb.
It wont solve anything
It will just make things even worse for tank players who just lost the only crutch they had left. When nothing worked, rn we still had the one tank that we could go to and survive for longer than 15 seconds, even thats gone now
I think venture numbers were fine, vut all the hitboxes were too big
I hate their philosophy that with a role passive it has to be everyone or no one. Like why not just make it so it's 20% on hog and mauga and 15% on the rest? Same with discord, I feel like it could even do something completely different to tanks
Whats the point of tanks now if they can't TANK?
Venture is Junkrat 2 in metal ranks
20% dps would be fine if they make it only apply within a heroes maximum fall off
Venture burst dmg needed to be nerfed (a bit more tbh). I also disagree with emongg, a sound cue doesnt fix the issue here. Putting a bell on a shark doesnt make the shark any less dangerous. You can hear it coming before you die :D
I hate this patch. Ok nerf orisa, but she was only played because she was the only tank that could…you know…tank. Now we have no good orisa AND a bigger healing reduction? F to tanks this season
I wonder if DPS passive should be higher on everyone else except Tanks. Like a 10% healing reduction on tank and 15% on DPS/Support. Though honestly this games tank role just seems worse and worse
@@darksnytaxdoessmash8168 yeah I agree, give tank role some kind of buff like damage reduction, cc reduction, or both. Make tank great again!
Have they considered reworking her? Her gun and javelins feel good but the rest is bad
We like patches. Yes we do.
horsie gnoiphed 😢
Almost nothing changed with her
Healing already felt like it was doing nothing... can't wait to see teammates blow up even faster. Blizz devs are just so, so bad. Time to go dps I guess. Or just play another game.
They need to buff all the rest of the tanks or I'm actually going to cry. I miss having fun on tank. I miss playing D.Va and Winston and having fun on them and not immediately blowing up. I dont want to JUST be a damage sponge. I'm so sad.
Note: I'm not saying I want tanks to dominate or be overpowered. I just want to be able to actually play the game, not hide and seek.
I think simply changing the tank passive to receive reduced CC times and decrease effect of dps passive on them and they’d be greatly improved.
Venture is literally so useless now. The nerf imo wasn’t necessary.
emongg edging challenge impossible
when enemy play venture i don't notice when i do i get potg every game practicality role queue bronze open is gold. eomm didnt grind 200+ skill issue i carry gold still could probably peak plat until i improve
venture just needed love taps no gutting skill issue fucks literally play mpora and i 1trick genji
what
Yeah I feal like orisa is still gonna be relatively but there definitely going to be easier counter play to her
You don’t have to rely on anti and discord orb anymore
They killed the whole tank player base. Good luck trying to find tank players i can just see dps players searching for 1hr because there is no tank players lol.
What tanks need is a new passive that will only allow a status effect at one time. So you can't be naded and slept and stunned and frozen and hacked at the same time. Every new status effect will override the previous.
God this game just gets worse and worse for tanks. Ugh. Yep, still not feeling like playing OW2. I probably won't ever come back due to 5v5 and tank problems. I'm a former tank main who just watches Emongg now. Keep hoping to see big tank changes, but nope. Never.
I know how you feel, and it's so sad. I used to flex between tank and support, but now I can't do that because Tank just feels so bad now. I've become a support main completely and I miss having fun on Tank. I keep taking large breaks from the game hoping when I come back it'll be better but it never is.
But double barrier is gone so tank is so much better now right? Removing a tank isn't that big of a deal, and it just means the roster will be easier to balance right? You can tell because OW2 has never been close to balanced, clearly you tank players just need to git gud and quit complaining...
Wait no please don't leave, MY QUEUE TIMES, NOOOOOOOOOO!
REST IN PIECES ORISA
L patch notes venture didn’t need any nerfs you can literally use an escape ability in the middle of her “1 shot combo” orisa didn’t need as hard as nerfs if they were gonna buff the dps passive classic blizzard L
Well I agree the burst damage was fine due to it taking three abilities, their ult was a bit dominating (I’ve basically only played venture this season). I think Orisa getting fortified reduced by a second alone would have been fine, then nuking her like this feels like when they greatly overbuffed Junker Queen a few seasons ago.
L take. Venture is silent and basically a stealth hero with a 1 shot. Orisa sucks all the fun out of playing tank because the window between her abilities is so small it's almost impossible to punish her, this change keeps the abilities impactful and means she is a little less brain-dead.
Now revert that Tree of life buff and we chillin
Just reduce the health back to 1000. nobody ever bothers to shoot the tree because it has way too much health and can't be crit either (Bastion can't even kill it by himself). if it had less health it would be destroyed more often and lose some of its value.
Bring back EMP destroying tree :/
damage buffs💪😏👍
If theyre gonna nerf venture can they atleast remove the windup time for burrow all other characters witha get out of jail free card dont have start up why do they???
I think it’s because Venture’s can do damage as well as hides them better
Taking away ventures 1 shot 4 hit combo kinda kills her identity and threat. She is already very easily countered. Trash tier hero.
Also, this is a direct nerf to Rein
She's only strong when nobody focuses her since her cooldowns are pretty exploitable, but the metal ranks have the most braindead players I've ever seen.
They nerfed orisa, one of his main counters. How the fuck is this a direct nerf to him besides the passive which applies to everyone anyway?
This literally has nothing to do with Rein.
@@bigfudge2031 So when one of Reins best DPS pairs gets nerfed and he's in an already weak state it has nothing to do with him?
@@ChickenSoupMusic he was not playable to begin with, so calling it a pairing is very generous considering that nobody is playing them together anyway.
Sigma meta?
Hog is good, Ram is good, Orisa might still be good, Sig is good, Mauga is good, Winston is good, relax people. Orisa was busted and got nerfed. Be happy.
They overdid the orisa nerfs.
Fucking hell man.
Dps passive buffed let's goooooo!!!!
Venture is pretty strong if nobody focuses her. She can pop up and deal decent AOE on the jump, and dive into someone to assassinate them or drill dash back to the team. Her kit is pretty strong, so the nerfs seem fair enough
Omg this is terrible they really want tank and support players to quit
It's barely a nerf to Orisa.
A few more of these kind of seasons and the game will die
if you think ventures op you’re telling on yourself.
I’m happy the DPS passive is reverted. This makes dive tanks better. Hog isn’t going to be meta. Hog, Orisa, and Mauga suffer when the DPS passive is high.
Damage passive should scale to rank. Healing abilities don't require aim. Shooting abilities do (Moira withstanding). So the lower the rank, the less the damage passive is felt.
You just have to take any kind of damage every 2 sec.... Even in bronze you will feel it.... Especially as everyone shooting the tank in lower ranks
That is probably impossible for them to code, especially considering that "wide queue" is a thing now.
@@bigfudge2031 Just take an average. The scale doesn't need to be wide.
@jucoutant Active passive isn't the whole story. The passive compounds many variables. Lower ranks don't concentrate as much fire, do as much damage as supports, or do as much dps total. They have far worse target prioritization, and game sense in general, so they are more likely to shoot what is in front of them, or what is shooting them.
At 15% single healers still just immortalize their targets. Mind you, I'm also a tank main, and love having a reason to play better, and not be expected to just live out in the open and soak up fire, so my team can slowly learn how to aim.
New player POV (started last season): tanks are super strong. The whole game revolves around the tanks and they're typically very hard to take down, even the squishier ones.
Everyone is always talking about how tanks suck and I'm kind of sick of hearing about it. I don't see it. I guess they used to be even stronger, but what I can't work out is how that is seen as better than this.
Also, the DPS passive makes perfect sense to me. They're clearly the least important role and by some margin even with this passive, so when I hear people sometimes making comments about how DPS are OP now (I haven't heard it that much TBF), it's clear that these people's perspective needs a change.
Anyway, that's just this ~50 hour Silver support's POV.
Yes you are correct - this is a low tier players perspective. In tier of any decent players capable of mechanics and basic game strategy tanks eat most CDs in at least a semi coordinated way and feel absolutely aweful/pigeon holed.
the reason you think this is because you are a silver support player. gold and upwards tanks are just there to be CC’d off cooldown and are miserable to play with little to not impact on the game, additionally they are often forced into counterswapping and playing heroes that they don’t like which is barely an issue for support or dps
@@gus-df2bv “Yeah sure ill queue tank”
Tank experience: Stunned. Slept. Hindered. Hacked. Slept again. Anti. Back to spawn. Rinse and repeat.
None of the logic here holds up. You're all just stating the obvious. You're all stating that tanks eat all the cooldowns and the fire.
The reason for this is that tanks are very strong. That's the only logical conclusion I can see as to why everybody targets them in this way.
This is the opposite of having "little to no impact" on the game. In fact, you guys have simply backed up everything I've said. Tanks are the centre of the game. Tanks are strong and therefore are the ones CDs are used on and attacks are coordinated around.
None of you have criticised the DPS passive or complained that tanks are weak. All you've done is complain that playing tank isn't fun, which isn't something I commented on at all.
I talked purely about game balance and I came in from a new perspective that you won't have thought about - a perspective of having not played before the DPS passive, so I'm not comparing the game to how it was before and therefore maybe being somewhat more objective. All you guys are interested in doing is giggling like school children about how the silver noob thinks anything they say matters.
@@overratedfool6900 from what I've read it's not that tanks are overpowered. It's that they have big hit boxes, making them easy targets as the other roles have more tools to get out of those situations.
Nerfing the 1 tank that can survive against all the bs in yhe game and then kneecaping the next 2 in line
This season is gonna be tough
What are Blizzard mentally challenged or something?
Orisa nerf is fine but going back to 20% DPS-P?
dude… what r they doing….