Star Wars: Legion Empire Breakdown | Notorious Scoundrels S3E61

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  • เผยแพร่เมื่อ 14 พ.ย. 2024
  • Jay and Mike to breakdown the new Empire for Star Wars Legion and what that means to you!
    Kickstarter: www.kickstarte...

ความคิดเห็น • 40

  • @NewDadWhoDis
    @NewDadWhoDis 15 วันที่ผ่านมา +1

    Give the LAAT some love! It got a second ordinance slot, which I think is great, and really needed before the main weapon also got upgraded. Either way, still increases utility a bit. Dark troopers definitely needed an armor amount though, they still get double activations compared to other heavies.

  • @ejdLB
    @ejdLB หลายเดือนก่อน +2

    I think Dark Troopers could be fixed if they change the rules to allow them to be transported like corp and special forces, or if they removed Plodding. If not, then 2.6 marks the end of double Darks. You can only run one unit now, and it only works with Gideon and his 2-pip.

  • @nrrrdking
    @nrrrdking 3 หลายเดือนก่อน +9

    In regards to armored vehicle units. In the few games I've played the Ion keyword is actually more relevant than impact. This is mainly because of the points that Mike outlined. It's very difficult (unless you're bringing tons of impact with long range) to remove armored vehicles from the board. It takes a lot of focus and you're sacrificing "lethality" that would perhaps be better served removing infantry activations. Ion, on the other hand, is more accessible than ever now with less opportunity cost overall. While ion itself is more random, if you can get 2 ion tokens on a heavy the chances of losing half your activation is high. Even one Ion token is probably enough. Losing that one action in turn 2 or 3 (or both!) can be meaningful in a game that is now much more about mobility and action efficiency. That all said, Veers does cleverly get around this with his guidance keyword which preserves the action economy on vehicles that are dealing with Ion. I think this was intentional to keep Empire supremacy as the "armored vehicle" faction.

  • @joshuapicaro8726
    @joshuapicaro8726 3 หลายเดือนก่อน +7

    35:44 False Prepared Postion is optional for all unit except if they have stationary

  • @mr.jackpots6720
    @mr.jackpots6720 3 หลายเดือนก่อน +8

    You can use the IRG to Guardian Dark Troopers again. 😊
    Tinfoil hat time. Kyle isn't "on vacation". That's a cover by his corporate overlords. He's really being held captive in Jay's basement and is being Clockwork Orange'd into running exclusively 2+ (where applicable) heavy units for Nova (or whichever big event he visits next).

  • @GHOSTDOG58
    @GHOSTDOG58 3 หลายเดือนก่อน +1

    Very interesting breakdown. Excited to watch the rest !

  • @TheXboxlive5
    @TheXboxlive5 3 หลายเดือนก่อน +4

    Idk how hard it is but labeling sections of the video with timestamps so we can find our favorite topics would be cool

  • @TKrakowski1
    @TKrakowski1 3 หลายเดือนก่อน +5

    Wow. Jay opening with shade.

  • @drbasseri
    @drbasseri 3 หลายเดือนก่อน +1

    I've been waiting for an Empire podcast!!

  • @skylord2331
    @skylord2331 3 หลายเดือนก่อน +1

    I had look at the Prepared position - you may - so you can use it to deploy or walk on . looks you have option

  • @johnb.2107
    @johnb.2107 3 หลายเดือนก่อน +3

    Man is an infantry based Tempest Force looking good in this edition of Legion.
    That much Scout is wild.

    • @Dkrigdon
      @Dkrigdon 3 หลายเดือนก่อน

      I’ve been playing TF since its inception. Took it to worlds and went 2-2. I’ve played it on a TH-cam battle report series with the new rules and yes, it can get into position and hunker down much faster than most lists. Of the 14 activations, 10 had scout including the vehicles.

    • @johnb.2107
      @johnb.2107 3 หลายเดือนก่อน +2

      @@Dkrigdon Would you mind sharing which channel that was on and your list?
      999/1000
      13 Activations
      2x Imperial Officer
      3x Stormtroopers (T-21 Stormtrooper, Stormtrooper Specialist)
      6x Scout Troopers (DLT-19x Sniper)
      2x 74-Z Speeder Bikes
      That is what I am finishing up.

  • @nrrrdking
    @nrrrdking 3 หลายเดือนก่อน +2

    I do miss old transport and it is also my least favorite change from the old rules. That said, I don't think it's instant doom for the transported unit. For Empire, the best units for this are probably Snowtroopers (speed 1 lol) and maybe Death troopers since their range 2 config is pretty good. The main idea being that, sure your opponent gets one activation to shoot at them before they activate but like Mike mentioned, it's pretty easy to stall the heavy's deployment until the end of the round to limit exposure. If there's a line of sight blocker in the right place then you'll probably be fine.

  • @bradlaplante6518
    @bradlaplante6518 3 หลายเดือนก่อน +2

    Kyle isn't on vacation...he had to come out of retirement...
    Kyle is John Wick
    Legion is his dog
    AMG is Russian Mafia leader son
    Asmodee is the Russian Mafia leader

  • @bleachorange
    @bleachorange 3 หลายเดือนก่อน +1

    Observe, the imperial 1pip can also put suppression on something t1 off the board before it goes.

  • @shaunkrogulski9619
    @shaunkrogulski9619 3 หลายเดือนก่อน +1

    Empire seems in a pretty good place now.

  • @Dkrigdon
    @Dkrigdon 3 หลายเดือนก่อน +4

    So Kyle is off developing a new game?

  • @jordanhamm9175
    @jordanhamm9175 3 หลายเดือนก่อน +3

    Is it just me or does to seem that the only reason Jay likes or doesn’t like a rule is because it only benefits or lack there of exact play style? Instead what is best and balanced for all factions and play styles?

  • @nathannicholson6032
    @nathannicholson6032 3 หลายเดือนก่อน +2

    I’m pretty sure prepared positions *is* optional, no?

  • @heathspielman464
    @heathspielman464 3 หลายเดือนก่อน +3

    i would say your paying more points for snipers for high velocity and pierce..mainly pierce as thats still a really strong keyword in the new edition

    • @seanalonzo9244
      @seanalonzo9244 3 หลายเดือนก่อน

      I ran into issues with my opponent having backup on the characters I wanted to snipe.

    • @heathspielman464
      @heathspielman464 3 หลายเดือนก่อน

      @@seanalonzo9244 well the DLT would run into the same issue…..but on a side note I usually am using my snipers to weaken units not attack characters

    • @seanalonzo9244
      @seanalonzo9244 3 หลายเดือนก่อน

      @@heathspielman464 yeah. I've been having to change my mindset with the new rules.

  • @JustinPivinski-cm2rh
    @JustinPivinski-cm2rh 3 หลายเดือนก่อน

    Empire breakdown without kyle?

  • @liamalford1782
    @liamalford1782 3 หลายเดือนก่อน +1

    Further down the podcast 🙈 old Barry again clearly showing he hasn’t got a clue about how things work again…. Shoretroopers with PP is fantastic

  • @joshuadempsey5281
    @joshuadempsey5281 3 หลายเดือนก่อน +1

    Genuine question. How is armor stronger now? You guys say this multiple times. You even say that critical X isn’t as strong against armor as well. Is it because of avoiding turn 1 shots? Or is there something else; you also mention not having a corp unit shoot at armor and shoot infantry instead (so in this case it’s not hiding turn 1 off the board).

    • @StevenSmith-wx9ps
      @StevenSmith-wx9ps 3 หลายเดือนก่อน +3

      I believe there were 2 reason Mike mentioned for this:
      1) there are fewer turns to kill the armored unit (especially if they are deployed at or near the end of turn 1 where there is little to no chance to put wounds on them) and
      2) because of the increased lethality of the game, with the cover rules change, your dice pools are often going to be better spent shooting and killing activations that can score PoI's rather than trying to overwhelm the armor values of an armored unit in the hopes of killing it a couple turns later.

    • @iqpok
      @iqpok 3 หลายเดือนก่อน +2

      Few things.
      1) Armor can now do all objectives and side objectives. Pretty big change as certain Side objectives can force you to take out armor now
      2. Lethality is much higher against troopers, not as much against the big armor pieces since Armor 5 is basically full armor against 90% of units.
      3. Less rounds to shoot armor that matter. Games can end on turn four, meaning you have way less time to take them out on top of turn 1 invulnerability with them probably coming out last.
      4. Much closer to start, which means armor can start unloading their full boat round 1
      Here are a few reasons armor got huge buffs.

    • @joshuadempsey5281
      @joshuadempsey5281 3 หลายเดือนก่อน +1

      @@StevenSmith-wx9ps thank you!

    • @joshuadempsey5281
      @joshuadempsey5281 3 หลายเดือนก่อน +1

      @@iqpok Thank you!

    • @nathanfigueroa2099
      @nathanfigueroa2099 3 หลายเดือนก่อน +3

      To be fair, that’s not remotely close to how the scoundrels talk about it. Especially Jay, who explicitly says he’d get blown off the board in 1 turn due to critical in the old rules, but that’s okay because Jay doesn’t have the competitive mindset.
      But this other guy also talks about how difficult it is to “get over the top” of the armor “now” when objectively, empirically, it’s never been easier. On top of the inflation of dice pools. They don’t talk about how more likely armor is to survive a game. They talk about how difficult it is to kill armor. Which, that specifically, just isn’t true.

  • @liamalford1782
    @liamalford1782 3 หลายเดือนก่อน

    Oh it’s a shame Kyle ain’t left. He’s needs to cheer up abit when he comes back.

  • @danieldosso2455
    @danieldosso2455 3 หลายเดือนก่อน +3

    I think I'll still be playing with the old rules at home...

    • @TKrakowski1
      @TKrakowski1 3 หลายเดือนก่อน

      May as well try it. I played a new rules game. It was fun. It’s a different game for sure, but still fun.