The FNAF 3 Springtrap Jumpscare is Good (yes really) || A FNAF 3 Analysis/Retrospective

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  • เผยแพร่เมื่อ 8 ก.ย. 2024
  • (Note: Sorry for the scuffed audio while discussing the tracks "Don't Go" and “They’re Standing”, I couldn't use the actual songs in the video. I recommend looking them up on your own time though!)
    This is something I've wanted to talk about in regard to the FNAF franchise for years, but then I also started yapping about other stuff lol
    Maybe this is will turn into a small series where I talk about specific things in all the FNAF games, let me know if that's something you'd be interested in in the comments!

ความคิดเห็น • 665

  • @RoyalBlueXIII
    @RoyalBlueXIII  หลายเดือนก่อน +555

    In case you didn't see it in the description:
    Sorry for the scuffed audio while discussing the tracks "Don't Go" and “They’re Standing”, I couldn't use the actual songs in the video. I recommend looking them up on your own time though!

    • @Gouda992
      @Gouda992 หลายเดือนก่อน +25

      Haha copyright claims haha 🫵

    • @Dylanthegreat2008
      @Dylanthegreat2008 หลายเดือนก่อน +3

      Bruh…

    • @siciddlescoodle7116
      @siciddlescoodle7116 29 วันที่ผ่านมา +20

      YT forcing a music channel to edit out all their music (they copyright struck it from the topic channel)

    • @pseudoplotinus
      @pseudoplotinus 26 วันที่ผ่านมา +1

      Isn't the song a video game song so copyright free??

    • @d0nnyr0n
      @d0nnyr0n 26 วันที่ผ่านมา +3

      ​@@pseudoplotinusthat's not how that works at all

  • @Lunarcreeper
    @Lunarcreeper หลายเดือนก่อน +2027

    Normal people would just update the jumpscare, scott cawthon decided to make 3 more games instead.

    • @jonahboris6681
      @jonahboris6681 หลายเดือนก่อน +28

      Yah, that's kind of funny. : P

    • @ibrahimismail5625
      @ibrahimismail5625 หลายเดือนก่อน +30

      It was a banger game

    • @JorgeLuiz487
      @JorgeLuiz487 หลายเดือนก่อน +48

      "And i took that personally" kinda

    • @genericname2747
      @genericname2747 หลายเดือนก่อน +5

      Scott doomed us all

    • @Ilovebuzzsaws
      @Ilovebuzzsaws หลายเดือนก่อน +18

      And then *MORE* and a movie and then *ANOTHER MOVIE*

  • @Lunarcreeper
    @Lunarcreeper หลายเดือนก่อน +1317

    i've always thought that using audio lures is painful for afton. like it physically hurts him.
    since the suit itself is still active and follows their audio lures, he feels a metal skeleton inside of his skeleton literally walking somewhere against his will, dunno if it's just me, but i feel like that would be extremely painful.

    • @CharliReef
      @CharliReef หลายเดือนก่อน +249

      I mean what's more painful, a metal endoskeleton embedded inside your rotten, decaying flesh lugging you around, or trying to move the endoskeleton, pushing and pulling with all your might to get the stupid thing to go where you want it to

    • @Lunarcreeper
      @Lunarcreeper หลายเดือนก่อน +18

      @@CharliReef don't know

    • @ExoticIsaac5839
      @ExoticIsaac5839 หลายเดือนก่อน +36

      And you literally can’t die because of your first victim

    • @bigpoggers6507
      @bigpoggers6507 หลายเดือนก่อน +48

      I mean presumably at a certain point he'd probably just start going with it instead of trying to force it in his direction

    • @ThemightyTelevision
      @ThemightyTelevision หลายเดือนก่อน +9

      Oh i love that.

  • @monobro141
    @monobro141 หลายเดือนก่อน +3254

    You can't say Springtrap is the worst jumpscare when WHITE WOMAN JUMPSCARE exist
    Edit OMG HOW DID THIS GET DO MANY LIKES 😯

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +673

      Agreed lol Vanessa's is like one of the only FNAF jumpscares I would call objectively bad
      I feel like the old type of jumpscares (repeated animation usually consisting of biting and shaking) had gotten stale and frankly doesn't work well in Security Breach. I'm glad they went for something more cinematic in RUIN where you actually see the impact of the attack like when you can see Cassie struggle to hold back Monty in his jumpscare.
      Thanks for watching!

    • @aaronjamesjackson5042
      @aaronjamesjackson5042 หลายเดือนก่อน +56

      ​@@RoyalBlueXIII wait? Vanessa has a jumpscare???

    • @didu173
      @didu173 หลายเดือนก่อน +123

      Boo you got cought by a woman booo ​@@RoyalBlueXIII

    • @Borizz183
      @Borizz183 หลายเดือนก่อน

      ok, but the Vanessa jumpscare turns me on

    • @MoonieLovegood
      @MoonieLovegood หลายเดือนก่อน +121

      @@RoyalBlueXIIIsecurity breach makes the jumpscares very predictable. I mean you see the animatronic coming 90% of the time. The jumpscare works if it’s unexpected.

  • @vrokyoto
    @vrokyoto หลายเดือนก่อน +1595

    It wouldn’t make sense for a decaying, rotted, rusty old jumble of rotten flesh springlocks and fabric to pop out from the corner going “OOGABOOGABOOGA” like litteraly every other animatronic. I’ve always felt like springtraps jumpscare made sense in universe

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +300

      I mostly agree with this, however I would still argue that Springtrap's reserved jumpscare is more him purposely holding back rather than a physical limitation. Old Man Willy may be a rotted, decades old corpse in a rotted, decades old suit, but he's still pretty mobile in FNAF 3. He gets around pretty quickly when you do catch him moving out of the corner of your eye. But yeah, he's definitely too old to do anything like the Toys or Classics lol
      Thanks for watching!

    • @Sirhc_B8207
      @Sirhc_B8207 หลายเดือนก่อน +60

      This made me imagine Springtrap jumping at you like withered foxy in fnaf 2

    • @pretendpasta4796
      @pretendpasta4796 หลายเดือนก่อน +57

      This makes me wanna boot up SFM or Garrys mod and animate a shirt of spring trap going "OOGA BOOGA" with his arms up and then falling over

    • @vrokyoto
      @vrokyoto หลายเดือนก่อน +11

      @@pretendpasta4796 that’d be hilarious

    • @sophitiaofhyrule
      @sophitiaofhyrule หลายเดือนก่อน +7

      Agreed. It wouldn't make sense for Afton to be super fast

  • @randomspider725
    @randomspider725 หลายเดือนก่อน +961

    Yeah, Springtrap’s jumpscares always scared me the most specifically because he’s an adult and his movements are so deliberate. He doesn’t jump at you because he doesn’t NEED to. He can do anything to you now, and there’s nothing you can do to stop him.
    Also fitting is that this was the first game to not show the player’s fate in the Gameover screen. It’s left entirely to the imagination, which is even scarier because it’s Springtrap. Later games lessened this because they also went to blank screens for the Gameover, but back in FNAF3, it felt like a deliberate choice.

    • @drownedzephyr
      @drownedzephyr หลายเดือนก่อน +78

      Exactly this. The deliberate movements just lend much better to the imagination as to what he does to you. I used to think that he actually grabbed you in the animation, but I later realized that it just felt so real that it had me misremember in more vivid detail. I still keep it as headcanon tho. That guy gives me the creeps.

    • @genericname2747
      @genericname2747 หลายเดือนก่อน +63

      Right?? This isn't an angry ghost kid who's barely aware of their actions. This is a grown man who wants you dead because it's fun.

    • @morganklosty3842
      @morganklosty3842 29 วันที่ผ่านมา +38

      Thank you for perfectly describing why this game specifically scared me the most. It’s not just anyone, and it’s not even creepy animatronics haunted by ghost kids. This is the corpse. Of a grown ass man. Who killed children and shoved them into suits. What freaks me out the most is how his eyes typically look half lidded until he’s looking directly at you. I have no idea what it is about it that freaked me out so much. Add that to the fact that he’s the ONLY real threat to you, and YOU are his only objective. Makes everything he does (except when he’s forced to follow audio lures, but back in the day I thought that was Afton’s murderous spirit following the sounds of children to kill them lol) feel thought out and deliberate, actually intelligent and that freaked me out more than anything. And other than the vents, jumpscare, and occasionally moans of pain, he’s dead silent. He KNOWS he needs to be as silent as possible to get to you. How ambiguous his jumpscare is and the mystery of how he kills you is just the icing on the cake.
      TLDR: Springtrap was always the scariest animatronic for me

    • @Nah_Idwin
      @Nah_Idwin 28 วันที่ผ่านมา +6

      Doesn't stop it from it being bad. He just looks at you stop trying to make it scary 😭😭

    • @genericname2747
      @genericname2747 28 วันที่ผ่านมา +13

      @Nah_Idwin Sorry some people like more subtle horror I guess

  • @AnimatedAdventures123-m5w
    @AnimatedAdventures123-m5w หลายเดือนก่อน +1123

    People say that it's just a joke, although they would be TERRIFIED if a walking corpse rabbit walked up to them like that.

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +176

      Yeah I imagine most people are exaggerating a bit when they say his jumpscare is lame, but I still get it even I don't really agree with them lol
      The second half of your comment does bring something to mind I probably should've mentioned in the video. I totally understand if Springtrap's design along doesn't scare people. Everyone sorta has a different level of immersion with each game, so while in real life I one would be terrified of Springtrap, I can get why someone would think he's lame as a game character lol But that doesn't take anything away from people who do get scared regardless, both are valid.
      Thanks for watching!

    • @AnimatedAdventures123-m5w
      @AnimatedAdventures123-m5w หลายเดือนก่อน +5

      @@RoyalBlueXIII Thx man

    • @Marcuskwok-hn5yi
      @Marcuskwok-hn5yi หลายเดือนก่อน +21

      Any animatronic would be scary

    • @AnimatedAdventures123-m5w
      @AnimatedAdventures123-m5w หลายเดือนก่อน +3

      @@Marcuskwok-hn5yi True

    • @swordfire777
      @swordfire777 หลายเดือนก่อน

      UCN jumpscare:

  • @Kyrikrliy
    @Kyrikrliy หลายเดือนก่อน +534

    I think the 'problem' with the springtrap jumpscare is that it isn't really a jumpscare. The purpose of a jumpscare is usually to briefly shock the player, few of them are actually 'scary', they just come out of nowhere and that suddenness scares the player. Springtrap's doesn't really feel like 'jumpscare' is the right word since it doesn't seem meant to give an immediate scare in that way. He doesn't leap into the player's face or anything, he just... walks towards them. And that makes sense from a story perspective, since the Springsuit is in terrible conditions even compared to the other animatronics, rotting and waterlogged springs and all that. I honestly doubt he could even leap at the player the way most of the animatronics do. So, from a story view, the rather slow movement makes sense.
    But I honestly found that, when viewed outside of immediate gameplay, Springtrap did a better job at being unsettling than the other jumpscares. The rest just do an often unnatural-looking animation, whilst springtrap moves suprisingly... human? I honestly find it creepier than 'oh killer robot bites you'.

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +102

      I agree with most of your assessment here tbh. Like as a gameplay perspective, I can understand why the player might be disappointed by the jumpscare even if I argue it makes sense contextually. But yeah, I love the way he moves in his jumpscare is so fluid and unnerving. There really aren't any other jumpscares in the series like it
      Thanks for watching!

    • @dullahan4461
      @dullahan4461 หลายเดือนก่อน +44

      Honestly if he was just closer to the camera i think people would be more freaked out by it. I think it just looks like a dude coming to say hello at the distance hes currently at

    • @ThemightyTelevision
      @ThemightyTelevision หลายเดือนก่อน +16

      His design is soo perfect for stalking, kinda of a shame there wasn't a scene on the movie about that.

    • @MossMothMyBeloved
      @MossMothMyBeloved หลายเดือนก่อน +20

      I think "slow jumpscares" are the best ones. If your scare has actual substance to it then "Wow a scary monster just popped up in my face in half a second" its a lot more disturbing and impactful.

    • @blademasterzero
      @blademasterzero 27 วันที่ผ่านมา +12

      The humanness of his movement is just so good too. It’s just so awesome how he’s actually intelligent unlike the others. If not for his suit still retaining it’s animatronic programming he would be the most dangerous animatronic simply because he’s fully aware and thinking.

  • @StarPogginum
    @StarPogginum หลายเดือนก่อน +630

    TBH, people say it's not scary, but imo a jumpscare doesn't have to be something akin to FNaF 4 to scare you. I've gotten spooked by it multiple times due to that "Where is he?!" feeling and suddenly, boom, he's in your face.

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +83

      I agree. While yeah, a grand majority of the scares from the FNAF series comes from the jumpscares, I feel like the build up created by other aspects of the games is a little underappreciated by a lot of the players. Even if I would disagree, I think it's fair to argue that that's Springtrap's problem: he's all lead up but the actually climax of the scare is a lot more reserved. The lead up's great, but it doesn't mean much if you're someone who doesn't like the jumpscare lol
      Thanks for watching!

    • @Hungary_0987
      @Hungary_0987 หลายเดือนก่อน +11

      YES, EXACTLY! I KNEW IM NOT THE ONLY ONE THINKING THAT!

    • @ThemightyTelevision
      @ThemightyTelevision หลายเดือนก่อน +4

      I swear whenever people say "it's not scary" at everything i say scares me at some point that gotta be a you issue.

  • @megasartshack
    @megasartshack 28 วันที่ผ่านมา +74

    I really like springtrap's subdued jumpscare in retrospect because it makes you think
    "Oh that's a fucking person, that's a serial killer"

    • @morgboat744
      @morgboat744 23 วันที่ผ่านมา +5

      spongebob toilet guy

    • @MegaJani
      @MegaJani 11 วันที่ผ่านมา

      @@morgboat744 LMAO

  • @wrursqsl
    @wrursqsl หลายเดือนก่อน +439

    FNAF turning 10 years old is mindbreaking

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +27

      I've spent almost half of my entire life following this series, it's crazy lol
      Thanks for wathcing!

    • @deniselopez5702
      @deniselopez5702 หลายเดือนก่อน +3

      This cant be real, this cant be right

    • @R0DBS
      @R0DBS หลายเดือนก่อน +2

      oh no… Not this song…
      “break break break my mind”

    • @marshupp
      @marshupp หลายเดือนก่อน

      I share my birthday with Fnaf

    • @richi3035
      @richi3035 หลายเดือนก่อน

      @@R0DBS You beat me to it

  • @StarboundRose
    @StarboundRose หลายเดือนก่อน +476

    I think the issue is that jumpscares in this game are a mechanic, not a fail state. When you are assaulted by jumpscares super often, they lose a lot of their impact. The “jump” part

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +103

      Totally agree, I wish I brought this up in the video lol
      It is more than likely that you're death in this game is preceded by two to three Phantoms, making it more frustrating than scary or surprising when you get attacked by Springtrap
      Thanks for watching!

  • @real4kGaming
    @real4kGaming หลายเดือนก่อน +133

    Honestly I feel like Springtraps jumpscare is more intimidating, all the other animatronics are trying to scare you and be all in your face, springtrap just kinda moves up and stares into your soul which definetely stands out against the rest

  • @brendansage6876
    @brendansage6876 หลายเดือนก่อน +20

    I've always viewed Springtrap's jumpscare as less of a "jumpscare" and more of a "death animation" - something that's not meant to scare you outright, but unsettle the player upon seeing it. Afton doesn't leap into your face and flail around, he confidently walks up to you casually with a big grin on his rotten, artificial face before the static cuts away the killing blow to our protagonist. And honestly IMO, with context that's way creepier and sticks with the player longer than a jumpscare that startles the player in the moment and then once it's over, they no longer care.
    Think RE2R and watching Leon get his throat munched on by zombies or getting impaled by Mr. X. It doesn't make you jump or scream in terror, but it does unsettle you and give you a great feeling of dread. It makes you go "Oh shit. Better not let that happen again." And for that, it works wonders.

  • @questionableresponses1836
    @questionableresponses1836 หลายเดือนก่อน +104

    i actually find this jumpscare a lot more terrifying than the others because of my fear of eye contact. i have been scared of him since i was about 9 and i'm 19 now. he haunts me. i am still afraid to look at him and that piercing stare. i still cannot walk around my house with the lights off because i subconsciously think he will kill me. when i turn the lights off before sleeping, i bolt to to my room because i feel him chasing me. he has scarred me for life with that jumpscare

    • @Kill_peter
      @Kill_peter หลายเดือนก่อน

      Get therapy no joke

    • @halinaqi2194
      @halinaqi2194 หลายเดือนก่อน +13

      Lol, u makin me feel old and I'm only in my early 20s XD
      Fnaf hasn't really scared me since I was a teenager then and in highschool, if anything made me paranoid as a kid, it would've been those undead creatures from uncharted 1, or slender man.
      But nowadays, not really scared of those stuff, I'm more afraid of getting mugged or jumped by a wild animal, such as a cayote, my nightmares at night usually consist of realistic dreams that reflect my worries in life even though they shouldn't apply, like being late to a university exam, or having to do homework.
      Yes, apparently school traumatized me

    • @RRabbit_53
      @RRabbit_53 27 วันที่ผ่านมา +5

      ​@@halinaqi2194
      Oh man, school traumatized me too. I used to just startle out of bed early in the morning for days after I graduated highschool because I thought I missed my alarm.
      Wish I could go back in time where my only fears were monsters under my bed or alien invasions. Now it's about stalkers, perverts, muggers, and finances.

    • @halinaqi2194
      @halinaqi2194 27 วันที่ผ่านมา +4

      @@RRabbit_53 Exactly, my biggest stress factor nowadays is income :

    • @woahachannel
      @woahachannel 26 วันที่ผ่านมา +5

      Man, I'd love thinking Springtrap is chasing me down every time I turn off the lights instead of that shitty jumpscare that scared me at 3 am one time and now haunts me for some reason 😭🙏

  • @halinaqi2194
    @halinaqi2194 หลายเดือนก่อน +58

    His jumpscare was in the right direction, but couldve been polished or fleshed out more. Maybe have him put a hand to his face, like a shush motion, and have the other hand go for your neck like he's about to choke you out while you can hear faint labored breathing and flesh squelching along with mechanical whirls. Point is, he sort of just walked towards you with an unbreaking gaze, like a trained killer, but it comes off as unfinished even though it isn't because its a simple animation.

    • @uncroppedsoop
      @uncroppedsoop 29 วันที่ผ่านมา +20

      yeah it almost seems too casual and friendly to me. him being nonchalant is a good idea but why isn't he actually reaching out to do anything? what's he gonna do, keep walking forwards to push you into the wall with his body?

    • @TheCompleteMental
      @TheCompleteMental 16 วันที่ผ่านมา +1

      That sounds weird, but I could see him grabbing your monitor and forcing it down himself

    • @Shadow_Mihai
      @Shadow_Mihai 16 วันที่ผ่านมา

      He could open his mouth and reveal his fleshy face behind it

    • @uncroppedsoop
      @uncroppedsoop 16 วันที่ผ่านมา +3

      @@Shadow_Mihai imagine how badly that would ruin the later reveal though

    • @Shadow_Mihai
      @Shadow_Mihai 16 วันที่ผ่านมา

      @@uncroppedsoop oof yeah...

  • @datajacked4179
    @datajacked4179 หลายเดือนก่อน +223

    In defense of UCN Springtrap and Scraptrap's Jumpscares,
    they're not meant to be the actual William Afton. They're just visions created by "The One You Should Not Have Killed" like the other animatronics in UCN. They were made to be reflections of William Afton to torment the actual William Afton, Sense the vengeful spirit in UCN is controlling all the animatronics, I think that might be why Springtrap and Scraptrap gnash their teeth.
    But I do prefer Springtrap's original jumpscare over UCN Springtrap's jumpscare.

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +82

      You know what, that's a fair point. Like frankly, I still think it was Scott Cawthon accidentally overcompensating after fans didn't like the FNAF 3 jumpscare, but I think that's a fun and reasonable explanation lol
      Thanks for watching!

    • @THGMR-ox7sd
      @THGMR-ox7sd หลายเดือนก่อน +14

      Exactly. They make sense to flail around like most animatronic jumpscares in UCN compared to William Afton when he is actually Springtrap.

    • @datajacked4179
      @datajacked4179 หลายเดือนก่อน +12

      @@RoyalBlueXIII Yea I still think that is definitely the out of universe explication for why his Jumpscare was changed. Especially with Fnaf Vr and AR Springtrap also having different Jumpscares.
      I do think the context of UCN could be a good explanation for Springtrap’s new Jumpscare, even though Springtrap in Fnaf AR is kinda a grey area depending on if Glitchtrap is William or The Mimic

  • @onlookerofthings6029
    @onlookerofthings6029 หลายเดือนก่อน +94

    What goes unseen adding scariness applies to Nightmare too. The jumpscare noise is a distorted ambulance siren and that really adds to the implications

  • @seekerblackout
    @seekerblackout หลายเดือนก่อน +52

    God this is a gratifying video. Springtrap's og jumpscares are actually really characterful, a fitting contrast from past jumpscares because he's a calm, calculated killer and not the angry confused child spirits of before, and it's been frustrating over the years seeing people write them off as "lazy". The visual characterization of Springtrap in FNAF3 is so cool to me and it's so underappreciated.
    I always hated it when UCN and SD gave Springtrap typical scream in your face jaw yapping jumpscares. It feels like sacrificing the uniqueness of his behavior to satisfy people who weren't happy that he didn't go OOGABOOGABOOGA hard enough.

  • @black.lockhart
    @black.lockhart 27 วันที่ผ่านมา +17

    I closed my eyes and suddenly I could hearing moist critikal talking about fnaf 3????

  • @ThatOneMinecraftian
    @ThatOneMinecraftian หลายเดือนก่อน +55

    Why do we never talk about the fnaf 2 toy freddy jumpscare goin’ like ‘hiiiiiiii thereeeeeeeee…’ or the withered chica jumpscare goin’ like ‘peekaboo, i see u'.

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +24

      I genuinely think the main issue with Toy Freddy's jumpscare is his eyes. Their design are too cutesy to have the same "lifeless" effect the Classics had so it looks strange. It'd probably look better if he kept the black eyes he has when in the hallway. But I think Withered Chica's is pretty good imo, brings the attention to her mouth which is her best design aspect.
      Thanks for watching!

  • @romanrytp
    @romanrytp หลายเดือนก่อน +149

    I never understood how this was a bad jumpscare and only found out about this whole discussion yesterday. Cmon, how can a still rotting undead corpse inside of a 40+ year old steel suit that is staring at you with this creepy smile be not scary?

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +13

      I already said something similar in a few comments, so I'll keep it more brief here lol
      While I agree with you and I personally find Springtrap's design to be really cool and intimidating, I think the atmosphere of the horror attraction and his general behavior carries most of his impact as a threat. So I'd get if people aren't scared of his design or jumpscare, but I still think it was purposeful design to make him more reserved. But either way, everyone's entitled to their own opinion; whether or not you find the rotted bunny scary is valid regardless.
      Thanks for watching!

    • @oryxisatthefront8338
      @oryxisatthefront8338 หลายเดือนก่อน +9

      I don’t find it scary at all. He looks goofy

    • @koolooc726
      @koolooc726 หลายเดือนก่อน +11

      Literally all characters from FNAF would be scary in real life, just because they have creepy concepts, that doesn't mean that I'll get jumpscared just because they're walking slowly towards me. People that do get scared are either really young or get easily scared in general

    • @halinaqi2194
      @halinaqi2194 หลายเดือนก่อน +1

      Lmao, its funny when he boogies thru the window in front of your office, or when he slides across your screen when you have the maintenence panel up or when he just looks at you from behind the wall like some bashful person looking at their crush haha

    • @ineedzemedic5810
      @ineedzemedic5810 26 วันที่ผ่านมา

      ​@@oryxisatthefront8338the concept of springtrap is scary but if he went up to me and started to mew I think I would die laughing before he wrapped his hands on my neck

  • @sweetmewkle
    @sweetmewkle หลายเดือนก่อน +34

    Springtrap's jump scare just feels so much more personal.

  • @Pseudo_Notfound
    @Pseudo_Notfound หลายเดือนก่อน +105

    The only thing I don't understand is the sound. Why springtrap does a scream before just looking at us (+ same as the phantom)?
    I think a good springstrap jumpscare could be the screen turning black with a loud metal sound and them see springtrap look at us when we are dying on the floor. I think it's more accurate to the character and still scary.

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +42

      While I quite like his jumpscare sound, I actually like the idea of giving him something like you described. I definitely think giving him a FNAF 1 or 2 like scream wouldn't work for him, but something more mechanical sounds really cool, especially as we're introduced to more info about the springlocks from the nighlty phonecalls as the game progresses. It'd almost be a way of foreshadowing his origins (as if his name isn't literally Springtrap lol)
      Thanks for watching!

    • @uncroppedsoop
      @uncroppedsoop 29 วันที่ผ่านมา +13

      the difference in implication too, between the original jumpscare being him approaching you, and your idea being him _already having struck you to the ground,_ implying you couldn't even manage to catch him closing in on you before being hit

  • @ShyMimiktwo
    @ShyMimiktwo หลายเดือนก่อน +43

    13:12 UCN jumpscare does what it needs to. It’s not William in the suit because you PLAY as him.
    So of course the jumpscare is completely different.

  • @Jester-rk1xn
    @Jester-rk1xn หลายเดือนก่อน +30

    The springtrap jumpscares fail to be good “jumpscares” with the good atmosphere of fnaf 3, it gives you the feeling of disgust and frustration of dying. it doesn’t give you the scare or fear that your life is in immediate danger like what jumpscares are meant to do.

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +9

      Honestly, I kinda agree lol I mentioned it in a previous reply to a comment, but I feel like the main issue is the overabundance of Phantoms jumpscares, especially before Springtrap's leading to a gameover. I can't really think of a way to remedy this tbh maybe make Springtrap more aggressive and phantoms less likely to spawn? idk lol
      Thanks for watching!

    • @Jester-rk1xn
      @Jester-rk1xn หลายเดือนก่อน +5

      @@RoyalBlueXIII no problem. I liked the video and it was well edited. (besides the part where you couldn’t get good audio for the music) but I thought it was fine.
      I haven’t noticed ∀ problem with the phantoms, but I dislike the fact that every single time you are going to be jumpscared by springtrap, he shows you that he is about to attack which takes away all of the fear of not knowing when or how he will get to you. I both like and dislike that he stares into your office from the doorway. It’s is incredibly creepy to go through the night only to see him watching you. But on the other hand, you are screwed no matter what so you are prepared to die and he doesn’t get you with ∀ scary jumpscare. I feel the same way about when he runs behind your cam when it’s up. It’s terrifying knowing that he is right there and that he can move that fast. However his jumpscare after that fact isn’t in the slightest bit scary and you are prepared to die when you put down the cams.
      It seems to me like him actually being around you are his true “jumpscares” and him killing you is just him getting closer to you. If Scott found ∀ way to increase the fright of him killing you, or making him being around you scarier, then nobody would complain that the game wasn’t scary.

  • @bingoviini
    @bingoviini หลายเดือนก่อน +20

    If he had a different sound on his jumpscare, it would probably fix it a bit.
    That scream works well for the spontanic phantoms, but not Springtrap.
    He's tactical, cunning and sinister, like said in the video.
    A more fitting sound for him would probably be like a robotic haunting wail or something.
    Similar to Planks jumpscare from Five nights at candys.

  • @Frostycrypton
    @Frostycrypton 29 วันที่ผ่านมา +10

    13:17 "Oh no! I dropped my wallet! I sure hope Scraptrap doesn't jump out at me while I'm facing away picking my wallet up!"

  • @RealTorres15
    @RealTorres15 หลายเดือนก่อน +74

    Springtraps jumpscares to me could not be changed to be "better"
    they're already really good, it would be stupid and unrealistic to have him attack any differently
    ucn's jumpscare is miles worse and i've gotten into arguments with people saying it's "better" (it's not)
    the way his face looks is good enough for me, menacing smile and the second one slightly showing the corpse but still very subtle
    also springtrap should never fully open the costumes mouth as it would ruin the fact the corpse isn't supposed to be shown often unless you're lucky enough to get the rare screens which are still pretty hidden by shadows
    good to see i'm not the only one defending springtraps jumpscare animations!

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +19

      I definitely think the worst thing post-FNAF 3 Springtrap appearances have done is constantly show off his skeleton lol
      I guess I sort of understand it since it's basically an open secret, we all know Afton's inside the suit so why hide it. But still lol
      Thanks for watching!

  • @Cosmicdev58
    @Cosmicdev58 หลายเดือนก่อน +12

    My main problem with the jumpscare is that, for a newcomer, they don’t know *who* this guy is, and why they’d behave like that. I definitely agree with most of the points made here!! This really emphasizes a lot of the reasons I love fnaf 3.

  • @CutWat
    @CutWat หลายเดือนก่อน +24

    So many people go so over the top when recreating the jumpscares, not just Springtrap, I think most of the jumpscares are fine, maybe except for like the UCN jumpscares but that gets a pass since almost every animatronic is in that game
    Also maybe Foxy from FNAF 1 since like it's just him walking in the room and not even charging at you

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +6

      Honestly I wish we had more jumpscares like Foxy's from FNAF 1. It's a nice change of pace when every other jumpscare is in your face. Honestly it makes it more surprising, to have the threat lean in from the door without warning instead behind your camera by time you realize it's too late.
      But that's just me lol thanks for watching!

  • @chrange9714
    @chrange9714 27 วันที่ผ่านมา +8

    I didn't even know people thought his junpscare was bad lol. Not every junpscare has to be violently shaking the screen to be scary. Sometimes less is more and that's what Springtrap's jumpscares in FNAF3 are. But nah Scraptrap's design is awesome it ain't "wack" at all bro is creepy. So are his jumpscares

  • @3spoons366
    @3spoons366 27 วันที่ผ่านมา +10

    0:40 fnaf 3 is so good it came out before the 1st one

  • @jeeperscreepers69
    @jeeperscreepers69 หลายเดือนก่อน +17

    as much as i love it, we wouldnt have had the rest of the games if people werent clocking into their shifts at hater central on this jumpscare

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +4

      Honestly I feel like that's kinda true. Like, I think positive attention and genuine critique is always the way you want to go over hate if you want more entries in a series you like. But in this case, it seemed like it reignited Scott Cawthon's interest in continuing the series (although, I feel like he purposely left some things open in FNAF 3 so he could come back to it later if he wanted regardless of fan feedback lol)
      Thanks for watching!

    • @jeeperscreepers69
      @jeeperscreepers69 หลายเดือนก่อน +1

      @@RoyalBlueXIII np man i enjoyed tha vid!

  • @_vapor_3866
    @_vapor_3866 หลายเดือนก่อน +23

    although the jumpscare makes sense on paper given the context, the fact of the matter is that it still is not very scary. it feels limp and disappointing in a way that most other jumpscares in the series do not, and it really pulls you out of the emersion. it's sad that this is the game's legacy in the community when imo, the rest of the experience is actually very solid (except for aggressive nightmare mode, where some flaws of the system are pronounced).

    • @uncroppedsoop
      @uncroppedsoop 29 วันที่ผ่านมา +5

      I almost think it would be better if the noise was removed entirely. you just suddenly see him approaching you and that's that. sometimes silence can actually make something more startling

    • @leaffinite2001
      @leaffinite2001 11 วันที่ผ่านมา

      Idk i think its far more unsettling and creepy than the goofy flailing in one and two. Those can be scary when you first see them, or as a kid, but they just look silly after a few plays

  • @urrrees520
    @urrrees520 25 วันที่ผ่านมา +6

    The fact that this is even a subject of discussion says enough..

  • @pretentiosaurus
    @pretentiosaurus หลายเดือนก่อน +6

    i always saw fnaf 3 springtrap as walking with purpose, something that was terrifying in its own right, and it fit him as an outlier in so many other ways
    his later presence, on the other hand, feels like an accident, and he gets blended into the rest of the heap even tho he's supposed to be an extremely distinct and significant character

  • @W2nps
    @W2nps หลายเดือนก่อน +14

    5:53 what a nice song

  • @Xanman22512
    @Xanman22512 29 วันที่ผ่านมา +4

    This is a really good analysis from different perspectives in the series.
    From the perspective of what we knew at the time, Springtrap differed from the rest of the animatronics being an adult serial killer rather than the children's souls seeking revenge. The other animatronics are lashing out at whom they believe to be the source of their suffering. On the other hand, William sees this as a chance to begin anew with his spree, with a vulnerable night guard as the perfect start. His jumpscare is the culmination of his planning and tactics throughout the night, as he knows there's nothing you can do now and he can revel in your terror.
    On the other hand, looking at this scene retroactively with what we know now about William and Michael, the jumpscare is a twisted reunion of sorts, with the perfect opportunity for what William sees as vengeance. He can't tell who's in the office until he reaches the window, and he sees Michael's face. Sure it's mangled and discolored, but it's definitely him, so William pauses for a moment. That moment passes, either with Michael using that damned audio lure to betray him once again, or William making his final moves to the office. The look on Springtrap's face at the door is one of horrible contemplation, of all the things he'll do in this new form to take revenge on the brat who killed his only other son. As he steps forward, there's almost a malicious grin within that suit, as if years of death and agony is leading up to William's big moment. He's taking his time with this little family reunion, and there's nothing Michael can do about it anymore.
    I always thought this jumpscare was underrated, and I like the way this vid sums it up.

  • @phantomkitten73
    @phantomkitten73 24 วันที่ผ่านมา +3

    This had the easiest fix in the world: make the Phantom jumpscares and Springtrap jumpscares have different sound effects. The fakeouts and death state feel the same because it's the same sound. Springtrap has a less physically intense animation, so give him a scream that enhances what you've just explained does work. Fits his creepyness, his evil, his agony.

  • @Why-ck4gf
    @Why-ck4gf หลายเดือนก่อน +4

    I remember being TERRIFIED of springtrap cause all the other animatronics jump out at you, like you know they biting your head off, but springtrap? He like staring at you like BRO WHAT DID YOU DO TO MY BOY?? He is one game genre away from being a evil scientist in a lair with a cartoony ahh plan to make monsters while twirling his mustache so you KNOW he probably got plans or ideas for you (this was something I thought BEFORE I actually got into all the lore n stuff)
    So like tl:dr when I was younger I was scared cause you know what other animatronics do but you dont know what springtrap will do because the game ends before you can see it

  • @Invy-PT
    @Invy-PT หลายเดือนก่อน +35

    I find it bizarre that we needed a 15 minute video to explain why a jumpscare that is a second long is actually good.

    • @brahillms1374
      @brahillms1374 หลายเดือนก่อน +2

      you didn’t have to watch it

    • @Invy-PT
      @Invy-PT หลายเดือนก่อน +3

      @@brahillms1374 i was bored

    • @jonahboris6681
      @jonahboris6681 หลายเดือนก่อน +7

      @@brahillms1374
      I don't think they were complaining about it, they were just saying that it's weird.

    • @koolooc726
      @koolooc726 หลายเดือนก่อน +4

      That's because it's not good 👍

    • @ineedzemedic5810
      @ineedzemedic5810 26 วันที่ผ่านมา +1

      15 minute yap session trying to justify a shit jumpscare. Its just a weird video

  • @SilentSnake1998
    @SilentSnake1998 หลายเดือนก่อน +19

    Furry: *casually enters a room*
    RoyalBlue: “Scariest shit I’ve ever seen”

    • @theman13532
      @theman13532 27 วันที่ผ่านมา +3

      i could do the funniest thing ever

    • @SqwimpyTF
      @SqwimpyTF 25 วันที่ผ่านมา +2

      It's scary, why the hell are they bothering me.

  • @builttoscalevideos
    @builttoscalevideos 23 วันที่ผ่านมา +2

    I do think Springtrap’s jumpscares are of the more goofy variety personally, but one thing I’ll always appreciate most about FNaF3 is the fact that there were jumpscares that messed with you in more ways than just giving you a game over. It kept you on your toes and made it easier to make mistakes in a fit of panic.

  • @easilyeasy
    @easilyeasy 27 วันที่ผ่านมา +3

    It's the "walk up slowly and down smash" of jumpscares

  • @makoshark7122
    @makoshark7122 13 วันที่ผ่านมา +2

    PREACH!! Fnaf 3 has always been my favorite. Nobody scares me like springtrap and his jumpscare always made me, yknow, jump

  • @isaiasaguirre342
    @isaiasaguirre342 25 วันที่ผ่านมา +5

    Personally, it doesn't matter how cheap or slow the jumpscare is.
    If it appears by suprise in front of me, i will get scared by it.

  • @carbonation10317
    @carbonation10317 25 วันที่ผ่านมา +2

    The jumpscares are animated in a very unsettling and creepy way, and I think could work really well if he just stopped and stared at you. The real issue is just that it doesn’t work as a jumpscare. It fits his character and is unnerving but it doesn’t have the speed and oomph to work as a “you just got killed” animation. It could work very well in a different context, but using it as a kill animation just feels lacking when in-game

  • @Cyynapse
    @Cyynapse หลายเดือนก่อน +3

    i really think its a shame that after fnaf 3 the series never really properly returned to the camera system. most of the later games heavily discourage actual usr of the cameras, unlike fnaf 3

    • @liptonpipton4135
      @liptonpipton4135 29 วันที่ผ่านมา

      ennard boss fight is cool, and sl custom nights

  • @makoshark7122
    @makoshark7122 13 วันที่ผ่านมา +1

    Honestly the subtlety of the jumpscare is always what made me jump. Sometimes for a split second I wouldn't even realize he's coming towards me (depending on how focused I was or if I was caught off guard), I hear his hiss before his face slowly envelopes my screen
    Jumpscares without using ear piercing can be just as, or sometimes even better than jumpscares that have a loud sound be a big part of the scare.

  • @ArztTSG
    @ArztTSG 29 วันที่ผ่านมา +2

    this lowkey feels like coming out of the closet, but i've always loved springtrap's jumpscare because of how simple it is, i haven't watched the video yet, but i've always thought that it just feels right for springtrap to not have some huge jump or some loud scary noise or maybe even just a complex animation for it, as i've always seen the character as something like an angel statue from doctor who, something that's scary because of the mistery of what it will do to you once it gets you, you don't know it even when it does and it simply leaves it to your imagination, making it even more misterious after you get to know that springtrap is the purple guy
    also because i think springtrap is like jason, too cool to run, too cool to give a fancy jumpscare

  • @LukaTerranova
    @LukaTerranova หลายเดือนก่อน +33

    I think it would of been better if the jumpscare was completely silent. The only thing you could hear is the slow footsteps of him approaching you. And once he makes it to you. Thats when he does a jumpscare that everyone is use to. But the catch would be that the screen goes black only after the first few frames. Leaving the rest to interpretation.

  • @carndela7032
    @carndela7032 27 วันที่ผ่านมา +1

    I like the premix of springtraps jump scare, he doesn’t want to kill you instantly, it’s been years since he’s been able to satisfy his lust for blood and he wants to enjoy this, additionally after the constant audio lures he has finally gotten to you, he most likely holds a grudge against you and wants to draw out your death as long as he can to give him that thrill and satisfaction in your suffering, while the animation could be improved I don’t think him leaping at you would be as good as an idea as him slowly getting closer

  • @Adriethyl
    @Adriethyl หลายเดือนก่อน +3

    tbh, to actually be scared by Springtrap regardless of his jumpscare you must've messed up royally bad if you don't even know where he is at all for him to catch you by surprise, this is just a FNaF 3 problem since it's so focused on keeping track of him at all times, plus the "danger ambience" making it super easy to tell he's nearby, and the office tells, like him running past the window, or him standing by the doorway.
    The FNaF 1 cast jumpscares don't work if you're expecting them (eg. after a door jam) and it's not because they suck lol

  • @thejaydy
    @thejaydy 25 วันที่ผ่านมา +2

    If he released this vid 9 years ago, he would’ve put a stop at the whole franchise

  • @user-lo5ct5sl5b
    @user-lo5ct5sl5b 26 วันที่ผ่านมา +3

    i always thought it woulda made no sense if he bite us like other animatronic since you know hes a human

  • @FERAATACANDO
    @FERAATACANDO หลายเดือนก่อน +3

    Personally, I never thought the issue with the jumpscare is the jumpscare itself, I just think the audio really doesnt fit, I dont think it should a feral roar to a guy whos just coming up to you makes much sense,

  • @rannynihilius8481
    @rannynihilius8481 หลายเดือนก่อน +1

    I never understood the negative reaction to the jumpscare.
    Springtrap is a silent stalker lurking in the darkest spots of the cameras and he's just so mysteriously subtle when he gets you.
    After i finished the game and realized who's in that rotten suit it gave me the chills.
    To have the killer who's responsible for everything in the story now hunt you while chasing the cries of children is terrifying enough but that jumpscare is just so reserved.
    He's simply staring at you and you don't know what he's going to do to you.
    All you know is that he's the killer and that he got you, the rest is up to your imagination which is more terrifying.
    Most fan animations and games try ramping up the brutality and always have to show to mutulation heavily but i think it's always too in your face and shows a sort of disconnect to the open ended nature to the OG jumpscare.

  • @bluefoxgalaxy6057
    @bluefoxgalaxy6057 หลายเดือนก่อน +3

    They should cut William Appleton some slack, I mean it must be hard to move when most of your body is just gone

  • @nautilusfilms2010
    @nautilusfilms2010 หลายเดือนก่อน +3

    I was four when fnaf came out and I remember VIVIDLY my first nightmare was of when fnaf 3 came out and it was phantom puppet lunging at me and I woke up sobbing. I think that’s when I gained consciousness too

  • @CriticalCrazy
    @CriticalCrazy 22 วันที่ผ่านมา

    I love springtrap's jumpscares, they're so well-animated and expressive, it's just he shares his sound with every phantom that hits you several times throughout the night before he gets you, it severely lessens his impact.

  • @HydraKittten
    @HydraKittten 24 วันที่ผ่านมา

    Springtrap's "hide until close" tactic seems to also be reminiscent of Freddy in the first game , Freddy is always shrouded in darkness, only his glowing eyes and his faint silhouette giving away his position, but when he gets to the right side of the office he makes his presence know, his head blocking the cameras view

  • @ilikepigeons6101
    @ilikepigeons6101 หลายเดือนก่อน +15

    Scott had an underrated game then threw it away without actually looking at his own work, and then made fnaf 4

    • @MissionControlDRG
      @MissionControlDRG 29 วันที่ผ่านมา +3

      Didn't people get so mad at FNAF three that Scott had to make another?

    • @ilikepigeons6101
      @ilikepigeons6101 28 วันที่ผ่านมา

      @@MissionControlDRG yeah it was unfortunate

    • @ineedzemedic5810
      @ineedzemedic5810 26 วันที่ผ่านมา +2

      ​@@MissionControlDRGpeople werent "mad" they just said his jumpscare wasnt scary. It was meant to be the final game but then scott was unhappy with people claiming it wasnt scary enough so he made FNaF 4. Scott strives to improve his work.

    • @MissionControlDRG
      @MissionControlDRG 26 วันที่ผ่านมา

      @@ineedzemedic5810 more of that Scott is very very worrying over the franchise. Every single mistake makes him panic, he saw a bad review for the movie and thought the movie was horrible and didn't want to go out of shame. Jason Blum had to tell him that the movie was good to call him. Scott technically is still running FNAF alone even with help available

  • @M3CH1E
    @M3CH1E หลายเดือนก่อน +1

    I think the slowness of the animation and all actually fits. William is resisting against a suit which actively goes against his movement, and it would only be fair for him to move slow like that; giving the "lameness" to the action.
    This animation is labeled as bad only because it is supposed to be a jumpscare. With the context behind it, if it was called as a death scene instead of a jumpscare, everyone would call it a masterpiece. The only issue is it being called a jumpscare.
    Shortly, this jumpscare is actually a masterpiece when you think about it! Better than any other jumpscare in the franchise imo given the context.

  • @BetaToonzOfficial
    @BetaToonzOfficial หลายเดือนก่อน +2

    Springtrap is literally a dead man in a rusty old spring-lock suit made of metal. It makes sense that his animation isn't very mobile and or jumps at you in FNaF 3. UCN does seem like Scott was trying to appeal to the haters tho. Nice vid my guy. :)

  • @creeperboom9813
    @creeperboom9813 หลายเดือนก่อน +6

    2:00 Erm, aktualy, Fnaf 3 takes place in Fazbear's Fright. Fazbear Frights is the book series- 🤓☝️

  • @SOBEKCrocodileGod
    @SOBEKCrocodileGod 25 วันที่ผ่านมา

    FINALLY someone says it. I always thought it was scary how casual Springtrap is just strolling up to you instead of jumping out like a tiger pouncing. It felt way too human in an unnerving way.

  • @Afton-ph9uw
    @Afton-ph9uw หลายเดือนก่อน +4

    Finally I found someone else that thinks Springtraps jumpscare isn’t that bad

  • @jujutheplayer12
    @jujutheplayer12 24 วันที่ผ่านมา

    I think the actual scare comes from watching him stare you down you dont know the exact time he's gonna come in so the little jumpscare noise he makes always gets me when im watching my doom

  • @Montgomeryyy
    @Montgomeryyy 19 วันที่ผ่านมา

    Great video. I've been saying this for years. Springtrap doesn't need to jump at you and flail around like a noodle man. He knows he's won. He knows there's nothing you can do to force him out of the office. He knows you're defenseless. And he loves it. It's why he takes his sweet time getting you when he's already in your office, it's why he stares directly at you through the window. He wants you to feel dread and know that any minute is about to be your last. That's the most terrifying way to die.

  • @zsthename2410
    @zsthename2410 27 วันที่ผ่านมา +1

    I'm glad someone stuck up for fnaf 3. It is my favorite fnaf game.

  • @madge140
    @madge140 24 วันที่ผ่านมา

    i’ve always thought this!! thank you for making this video! like he’s a cold killer, not a restless child, why would he act like them, the game, if anything, is trying to display that he’s different from the rest.

  • @Evan345gdf
    @Evan345gdf 12 วันที่ผ่านมา

    Idk why but after all these years the spring trap jumpscare is the only one that consistently gets me

  • @morgboat744
    @morgboat744 23 วันที่ผ่านมา

    i agree with a lot of the points you made about how Springtrap’s jumpscare adds to the slower and more unnerving atmosphere of FNAF3 as a whole, but i still don’t really think a death like that works in a franchise where the core gameplay loop revolves around jumpscares. i think a middle ground would have been nice

  • @heliax9924
    @heliax9924 หลายเดือนก่อน +9

    its always nice to see someone appeaciate fnaf 3 atmosphere , i dont many games having green as their main color but fnaf 3 uses that really well ,and the ambience is just amazing as you said same with the danger sound
    In my eyes the danger sound works in fnaf 3 cause its more slow paced while fnaf 2 is so fast paced that the danger sound is the only thing you be hearing which is a shame cause i do love fnaf 2 ambience a lot too
    And the jumpscare while making in sense in terms of william aftons charecter for me its not the animation that gets me, its just the unpredictability of the jumpscare ,if you get a ventilation error and pull up the maintance panel you dont know if you are ganna live or not most of the time ,so the general unpredictabilty of fnaf 3 is what makes it work for me compared to fnaf 2 where the only thing that scares me is if foxy is ganna kill me or not due to flashing him just being incosistent at times
    And yeah i do agree with The Ultimate custom night and pizzaria simulator jumpscares being a bit silly, for me pizzaria simulator jumpscares all look silly , its just a PNG staring at you while the screen shakes lmao and it doesnt help that i found the jumpscare sound just funny
    For ultimate custom night tho i kinda understand it , since all the jumpscares look silly cause clickteam can only handle so many animations and AI at once so i think scott was just pushing the limits of clickteam a lot and because of that he couldnt make the best jumpscare animations which i dont mind since ultimate custom night isnt meant to be scary obviously

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน

      That's a fair point when it comes to the UCN jumpscares, I imagine a lot of the limitations ruined a lot of jumpscares. Honestly, the fluidity of the animation of Springtrap's FNAF 3 jumpscares in comparison to any of the UCN ones definitely proves this lol
      Thanks for watching!

    • @heliax9924
      @heliax9924 หลายเดือนก่อน

      @@RoyalBlueXIII yeah even fnaf 6 jumpscares look more fluid and your welcome

  • @anotherwordly
    @anotherwordly หลายเดือนก่อน +2

    thinking about how if we would’ve had this opinion when fnaf 3 came out we literally wouldn’t have anything past fnaf 3

  • @gaminesquegambit1636
    @gaminesquegambit1636 20 วันที่ผ่านมา

    Splitting hairs, but I'd like to mention that each of the cameras are actually dedicated to a specific phantom. This means Phantom BB only appears in cams 01, 07, 09, and 10, rather than every camera. Great video, though, genuinely! Enjoyed my time quite a bit, just wanna help in case someone decides to give 3 a chance after this

  • @amanul_2474
    @amanul_2474 วันที่ผ่านมา +1

    We don't talk about Ultimate Custom Night jumpscares 👀

  • @azimlicocuk9899
    @azimlicocuk9899 22 วันที่ผ่านมา +1

    well the bad jumpscares are from ucn so you can’t expect much from them,but something between the fnaf 3 jumpscare and the ucn jumpscare would be pretty good (leaning more towards the fnaf 3 jumpscare) because the fnaf 3 jumpscare leaves too much to interpretation and shows too little emotion while the ucn jumpscare is an ucn jumpscare. I think a little bit more emotion with the jumpscare of springtrap like a little smile or showing a little anger/agression with the movement would do so much for the game in my opinion

  • @Ey-1w
    @Ey-1w 24 วันที่ผ่านมา +1

    Scott cawthon: "if you say FNaF 3 ISN'T scary, how about i make the SCARIEST game in the franchise yet? >:) (i genuinely quit horror games because of fnaf 4)

  • @nickadamski2455
    @nickadamski2455 หลายเดือนก่อน +3

    I love the FNAF 3 Springtrap jumpscares, they always felt incredibly ominous and unique, and in my opinion was the last game that had good jump scares in it. Something about the way they were handled in the subsequent games just felt a bit off, like they lasted slightly too long or held on the last frame which made it lose it's impact. FNAF 4 at least had it's audio mechanic to make the jump scares more impactful despite them lasting a bit too long, but it got really bad in Pizzeria Sim and UCN, the latter of which I don't think has a single good jump scare in it

  • @HerraHissi
    @HerraHissi 24 วันที่ผ่านมา

    The major flaw is that the jumpscare sequence waits for the sound effect to end but the animation isn't as long. There's a noticable 2 second period when Springtrap just awkwardly stops before the death screen pops up. When he stands still motionless it kills the scare. If Springtrap was moving until the death screen the feel of urgency would stay past the jumpscare. Every other jumpscare doesn't run out of animation frames but this one does.

  • @cegspace5033
    @cegspace5033 24 วันที่ผ่านมา

    Thank you SO MUCH for this video. When Fnaf 3 came out (and I was much younger), I had the same opinion as the majority of fans of the fnaf 3 springtrap jumpscares being 'bad' because they aren't conventionally scary.
    But over time I eventually changed my mind because there was clearly a reason that those jumpscares were different, I just never really put my own speculative thoughts into why Scott made the animations different in the first place.
    Which is why I feel that this video is AWESOME, you put that thought into it that I (and probably many others) did not! I find it very interesting.

  • @onioncutterninja1535
    @onioncutterninja1535 หลายเดือนก่อน +14

    this dude made an effort to try to reply to most comments, watching this and not liking the video is unreasonable (plus good editing)

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +1

      Thanks! I try to reply to comments if I have the time and actually have something to add lol I usually at least like every one I see!

  • @johnwickfromfortnite9506
    @johnwickfromfortnite9506 20 วันที่ผ่านมา

    Fnaf fans when a jumpscare is not played at 5x speed and has the animatronic jump you like a wild animal while playing an audio below 20 morbillion decibels

  • @SalineT39
    @SalineT39 26 วันที่ผ่านมา

    I think you're the only person I've seen that mentions the soundtrack in the game. I really fucking love the soundtrack, especially "Don't Go". I've always held a special place in my heart for that song. Heard it when I was a kid whenever I got sad which is funny, it's a song that comes from a silly horror mascot game, but it's the feeling and story that it carries that makes you enjoy the song more. I eventually learned to play the piano just to learn this song. Love it so much to bits.
    (Also Imma be honest, I never rly thought Springtrap's jumpscare was bad, imo if the sound of the jumpscare was as high-pitched as the other sounds through the franchise I prob would've found it more scary, but that just might be me, I tend to respond to sound more than visuals lol)

  • @CSS-Gerbrad7
    @CSS-Gerbrad7 หลายเดือนก่อน +1

    I’d like to imagine springtrap trying to lunge at you but breaks his back

  • @orangutanboi23
    @orangutanboi23 26 วันที่ผ่านมา

    In terms of story it totally makes sense. The fear you get from Springtrap is how he unsettles you, not how he jumpscares you briefly. I dont think any animation would really work for him, which is why that was picked apart by the fans while the rest of the game in which he sneaks about works really well.
    But as a jumpscare it really is weak. The point of a jumpscare is having something suddenly jump out and move loads to contrast to the slower gameplay loop and visuals of before the jumpscare occurs. Thats what makes people jump - the sudden forcefulness of it. Now of course there's something to be said about the main fear given by a jumpscare is the threat of it - not knowing when its gonna happen and feeling always on edge. Which is one of the reasons springtrap's scare doesnt work as well as others. If the jumpscare isn't, well, jumpy, and it only consists of Afton rocking up like he's about to ask if he can borrow a pencil, then some of that threat is taken away. Making the end result less scary because the player is less on edge and less likely to find the game freaks them out.
    So really any jumpscare for afton doesnt work - if its forceful and jumpy it's out of character and less unsettling, if its slow and deliberate it's less jumpy and less threatening. So its a bit of a lose lose situation. Fnaf 3 - atmosphere and unsettlingness 10/10, jumpscare - not so much. But you can't blame Scott for it.

  • @axolofa
    @axolofa หลายเดือนก่อน +1

    I'm so glad to see someone else who thinks his jumpscare isn't bad. I've felt like the only person to defend certain hated things in fandoms (Shiny Garchomp, namely) for a while so seeing I'm not alone on this at least is very good

  • @rose_ofravenclaw3221
    @rose_ofravenclaw3221 27 วันที่ผ่านมา

    I’ve always thought it was funny that people didn’t like Sprtrap’s jumpscare because it terrified me as a kid. Just watching the footage in the background of this video makes me uneasy. Glad to see someone affirm my fears haha 😂

  • @scrimmiestbingus8676
    @scrimmiestbingus8676 หลายเดือนก่อน

    Essay incoming, but I'm the guy who loves to get really immersed in horror games, put myself in the character's shoes and all that. For that reason, Fnaf3 is actually my favorite in the series. I've played it more than any of the others, and I'd say the gameplay loop is deceptively lame. You keep Springtrap in one camera-- until you lose him. The game feels like tug of war, with you and Springtrap constantly pulling to gain leverage, and when you start to lose grip on the rope? Man oh man, the panic that hits. And it feels like he's taunting you the further it slips, peeking around doorways, running through the office behind your monitor. It's total hopelessness, especially when you find out the Springtrap you thought you were containing was a hallucination, and the real one is breathing down your neck. As a result, his jumpscare almost always makes me jump clear out of my skin. It's not just the sudden sound and ugly mug up in your face, but the implication of what that means for you. He was toying with you, and the game was fun, but you lost. And his prize is getting to rearrange your face. Top tier, in my opinion.

  • @actionman9451
    @actionman9451 หลายเดือนก่อน +2

    The way I see it is unlike the other Animatronics from the first 2 games are in good condition, even the withered Animatronics are in a semi good condition whereas Springtrap is not. The Spring Bonnie suit was left in a back room because it was faulty not to mention the spring lock suits were always dangerous because of how faulty they were. So it’s been left in that room for god knows how long until Afton puts it on only for it to kill him. It’s then rotted away in that back room for 30 years.
    So it’s not going to be able to move very well like the other Animatronics because of how badly damaged and decrepit the suit has become, not to mention it’s got a half rotted corpse inside of it weighing it down. That’s why the jumpscare is what it is. I always liked FNAF 3 because the scheme, the damaged cameras and Springtrap himself go so well with the dark and miserable state Fazbear Entertainment was left in thanks to Afton. In my opinion the story should of ended at 3 FNAF 4 was ok and I did like Glamrock Freddy’s role with Gregory.

    • @RoyalBlueXIII
      @RoyalBlueXIII  หลายเดือนก่อน +1

      I do think his condition may be used to explain his jumpscare a bit, but some of his animations like when he runs in front the window shows that he may still be quite agile in his old age lol that's why I think his quiet approach in his jumpscare is more purposeful than most think.
      As for ending the series at FNAF 3 or 4, while that could've easily wrapped up the story, I think we would've missed out on so many cool concepts and story beats if we never got Sister Location or its sequels.
      Thanks for watching!

    • @actionman9451
      @actionman9451 หลายเดือนก่อน

      @@RoyalBlueXIII
      I know what you mean I always thought the story should of stopped at FNAF 3 because with how many times he’s come back he’s lost his relevance to the story now, it’s like you’ll see him supposedly die but you know he’s going to find some other way to come back it gets a bit stale.I like to think that the fire used to destroy him, lefty and the others was where Aftons spirit was freed and either went to hell or heaven and whenever we see Springtrap appear after that it’s not him just the evil that was created by Aftons actions given a form. I thought it was a bit annoying we never found out what was in that locked chest which went on for ages even after FNAF 4 ended we still didn’t know what was in there.
      Don’t get me wrong I liked Security Breach and it’s characters and story it’s just a shame that Scott’s last game for the franchise was a buggy glitchy mess in places. Kinda sad for his legacy to go out on.

  • @DiegoAlejanP
    @DiegoAlejanP 11 วันที่ผ่านมา

    I think the main problem with the springtrap's jumpscare and other jump scares in the franchise is more complex than only the animation and the sound (sorry for bad English if you see bad spelling):
    For jump scares to work all the game have to be based on they, just like FNAF 4, all the mechanics in the game are there for you to receive a jumpscare. The jumpscare in FNAF 3 (and FNAF 2 maybe) just are there to be a “Game Over”.
    Another VERY important thing is the unknown, FNAF 4 and FFPS don't show the animatronics (or you see them for very short time) but when you receive a jumpscare, just imagine FNAF 4 if you always can see the animatronics. In FNAF 3 when springtrap reaches your office you see him in the window, later you see him in the door next to you, and he kills you when the screen goes black, or you stop to see him. The point is that the game almost seems like let you know when you are going to receive the jumpscare, obviously killing the porpoise.

  • @SomeRandomVergilFanboy
    @SomeRandomVergilFanboy 27 วันที่ผ่านมา +1

    I think a Springtrap jumpscare that would be better than the actual one while still fitting the character would be one where he aggressively grabs you and slams you into a wall before you even realise what's happening and then after that he approaches you like the original FNAF 3 jumpscare, it would be a lot more scary while still portraying him as a serial killer and not a rabid animal.

  • @Battleguy02
    @Battleguy02 23 วันที่ผ่านมา

    Love this video. Nitpicking the jumpscare saying "it isn't scary" since it's not fast paced is an extremely easy thing to do and as such should be ignored due to sheer amount of phantom jumpscares that invalidate that nitpick. Scott released FNAF 3 exactly how he intended by it being more story focused rather than gameplay but the series' popularity caused it to not be general audience friendly so as a result people criticized the jumpscare. At the end of the day it really is just bored people being grumpy.

  • @maplerose5468
    @maplerose5468 26 วันที่ผ่านมา

    Honestly, Springtrap’s jumpscare was the only one that’s ever really scared me especially since I was little. Every other jumpscare didn’t scare me except his.

  • @fhirstplace9016
    @fhirstplace9016 22 วันที่ผ่านมา

    I do think that what you said about the jumpscare animations was accurate to scott's intention, but I think that it doesn't come across that way for most people. The main reason for this is probably the jumpscare noise, which is a monstrous snarl that fits the phantoms much better. If Springtrap had his own unique jumpscare sound that communicated a more sapient bloodlust, I'm sure people would find it more scary

  • @tommy9132
    @tommy9132 หลายเดือนก่อน +1

    ive heard people say Springtrap's jumpscare was probably just animated badly by mistake, but i really think it was made that way on purpose.

  • @OveniaHimself
    @OveniaHimself 17 วันที่ผ่านมา

    15 minute video for explaining why the spring trap jump scare isn't bad is wild

  • @SilentlyFalling
    @SilentlyFalling 26 วันที่ผ่านมา

    Without the audio issues, this video would be 11/10. But for now it's staying at 10/10