Silky Smooth Hado

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  • เผยแพร่เมื่อ 4 ม.ค. 2025
  • Just a fun little video I put together. Contains some nifty Evil Ryu Gimmicks.
    MUSIC: Joshua Morse - Sonic the Hedgehog 'Fifty Rings to Ride' - ocremix.org/rem...
    Free Album: sos.ocremix.org - Sonic the Hedgehog: The Sound of Speed

ความคิดเห็น • 191

  • @BlazingBlur
    @BlazingBlur 13 ปีที่แล้ว +1

    IT'S SO SMOOTH, I JUST CAN'T HANDLE IT!

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @Dyrui13 "Fifty Rings to Ride" by Joshua Morse, off the Sonic the Hedgehog: The Sound of Speed. (OCREMIX album)

  • @xBLAQU3x
    @xBLAQU3x 12 ปีที่แล้ว

    Also the reason people rely on the the kara version of the demon is because it comes out faster and if "set-up" properly is inescapable. So if a kara demon is set-up to be inescapable, then you always have time to buffer the two jabs out of something else. Other than that a regular demon would suffice for those punish or wake up situations. The lag in the first part of the regular version was meant to punish and catch jump-ins, so in those situations it'll do just fine.

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @UpcloseKill No, it's +1 before the flash, the start-up animation of the grab will grab on the first frame, thus it being 0 frame start-up. If it was 1 frame, you could jump it. You can't.

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @Shinkada You can only jump out if you do so before the demon activates. Same goes for any other one frame command grab/ultra/super, i.e. Zangief.

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @ILL777WILL Yep, I agree. He has all the basic fundamental shoto stuff, so you can play him as textbook as you want, but then he does trucks of damage and has nifty setups + a demon.

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @TheApatheticGuy doubt it, videos that are canned are CANNED for life. since I delete all source files. I don't think they're going to remove combos though, so nothing to worry about.

  • @ghettoshampoo
    @ghettoshampoo  12 ปีที่แล้ว

    @jidengcheng his kara throw and kara DP, he can chain crouch short into a special move, tatsu crosses up on wakeup, lk axe kick leaves you +1, allowing you to kara cancel demon or throw. I feel like you must have not been watching the video.

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @HiddenTriagram Eye of the beholder. He has a fireball ultra, and he uses ex meter like a glutton. he wouldn't get fireball super all that often, and the approach/setups for super demon are a complete different spectrum than a fireball punish. That makes the threat of super much greater, even if you don't use it. Also...0 frame startup. Better than 2!

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @hamiltonshinto In the corner only, such as ex fireball into ex srk/tatsu, and you can reset them from the corner too, or tatsu > sweep about 12 characters.

  • @yogenshi
    @yogenshi 13 ปีที่แล้ว

    i cant believe so many people are asking about the SONG when ITS JUST ABOVE THE SHOW MORE BUTTON.
    on a different note love the style of these video's and not to mention the other E.Ryu video: My fists bleed jazz keep up the great work dude

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @JsianSRK You can't combo into RH axe kick, you can only combo into LK axe kick (with no follow-up, it's 0 on hit), or MK axe kick (which lets you follow up after).

  • @TheRealCodeBlack
    @TheRealCodeBlack 13 ปีที่แล้ว

    @lordofultima I'd be more inclined to believe Shun Goku Satsu was more versatile than a Metsu Hadouken if it wasn't nerfed to all hell in this game. There's very few options for using it because it, among other things, pushes the opponent before actually hitting them (making use of it as a frame trap less viable) and doesn't ghost any more (making attack punishment needlessly unreliable). You basically have to either punish jumps or attacks with long recovery.

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @ryoaska1 The tatsu has nothing to do with the demon. They are separate things. It's just a setup to accompany a kara demon. If people neutral jump every time you get close to them on wakeup, you discourage them from jumping.

  • @ILL777WILL
    @ILL777WILL 13 ปีที่แล้ว

    thanks Ultima im liking E.Ryu more and more such an untapped character

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @Sephlock super is a 0 frame grab...That's the way super demon has always been (Akuma/Oni Both have this property also). It's a grab. If Zangief activates ultra point blank and you haven't jumped, it's too late to jump.

  • @ThirtyfourEC
    @ThirtyfourEC 13 ปีที่แล้ว

    eye opening.
    seems like he can combo his DP vs some characters after the crossup LK Tatsus.
    Like Rog and Sim for example

  • @ghettoshampoo
    @ghettoshampoo  12 ปีที่แล้ว

    the standing LK is fickle, you need the close one, but sometimes the normals you put before it cause you to get the far LK and it just whiffs in their face. Just more demonstrating that you can mash into a stand LK and cancel into a combo, it's not entirely practical if you can use normal hit-confirms.

  • @morocol
    @morocol 13 ปีที่แล้ว

    The first thing I noticed was Sonic´s tune. And I´m proud.

  • @YorgosEU
    @YorgosEU 6 ปีที่แล้ว +1

    That's an USF4 player with PhD! !

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @lduro3 normal dive kick can be activated before and after apex of jump (akuma's is strict), dp has less invincibility but can be kara'd, forward and backward throw set up better mixup, blahblahblah

  • @ghettoshampoo
    @ghettoshampoo  12 ปีที่แล้ว

    furthermore, the tatsu isn't the important part at all, it's just a setup to get a grab because it introduces just the correct amount of delay for your opponent to wake up. if you were to kara demon without the tatsu which is almost always what you should do, you have to do it raw out of the blue. so it's good practice to buffer it in the animating move.

  • @xBLAQU3x
    @xBLAQU3x 12 ปีที่แล้ว

    Everything works fine on my end. You probably have to execute it differently on your end since you use a joy stick but i use a fight pad. Also there is no need for any D/F input. Besides the jabs wont whiff if you buffer them at the ending frames of the tatsu animation, plus my way is much simpler and easier to understand.
    LP(x2), F+LK+MK, (all 3 punches)

  • @ShinDenjin
    @ShinDenjin 12 ปีที่แล้ว

    It just dawned on me... E.Ryu's taunt at the end was eerily similar to one of Suija's win poses in Samurai Shodown... namely, the one where he showers in the blood of his killed opponent...

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @lduro3 no air fireball, no demonflip, shorter teleport, axe kick, super damaging combos, 3rd strike low forward, typical ryu stand roundhouse, fast releasing ground fireball, ability to chain mp into shaku, jugglable SRK's in corner, faster dash, jumping mp is two hits and sets up juggle state, lk tatsu starts up faster, he's evil-er? I dunno. They're different characters, that should be the answer.

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @TheRealCodeBlack 0 frame grab...no long recovery required. if they don't jump before the flash and you're in grab range, you grab them 100%. You must be trying to combo into a demon or something which is silly, you can't combo into command grab supers. That's like complaining that Gief's ultra whiffs when you do it after connecting a fierce punch. Of course it does, because the hitstun prevents them from being grabbed, you can't be grabbed when you're in hit or block stun.

  • @ghettoshampoo
    @ghettoshampoo  12 ปีที่แล้ว

    no. if you are hitting forward in the previous input, and you input the last input on the very next frame, the forward will not register, as the game things you're holding forward. thus the d/f input is much smarter, because it's a different forward input that will for sure register on the next frame after the previous input.

  • @ew0k187
    @ew0k187 13 ปีที่แล้ว

    lookin like a true evil ryu pioneer. good stuff

  • @pokeshark
    @pokeshark 13 ปีที่แล้ว

    wow, that's some really cool E.Ryu technology.. thanks for posting

  • @Spawn223311
    @Spawn223311 13 ปีที่แล้ว

    this is some elegant music

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @SomedaysDreamersBC Thanks man, just dabbling in some E.Ryu technology!

  • @xBLAQU3x
    @xBLAQU3x 12 ปีที่แล้ว

    And to do it raw out of the blue is pointless because it is to slow to surprise anyone from a distance, unless your right next to your opponent and or waiting for them to wake up.

  • @goshtin
    @goshtin 13 ปีที่แล้ว

    @lordofultima ahh kk. was thinking it'd be fun to do that to skip over a sweep. but I guess it can work that way for Eryu

  • @static240
    @static240 13 ปีที่แล้ว

    Make a video of you doing these setups online! that crossup tatsu is pretty slick

  • @ghettoshampoo
    @ghettoshampoo  12 ปีที่แล้ว

    f+mk (hopkick) buffer super. Longer distance kara than overhead chop, avoids lows.

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @SoggyHotDoggy Evil Ryu is who I play. Certainly wouldn't waste time on a character I don't play.

  • @ghettoshampoo
    @ghettoshampoo  12 ปีที่แล้ว

    F+LP+MK (x2), D/F+LK+LP+MP+HP. It's pretty quick, just three inputs.

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @VolcanicAkuma555 Don't believe so. Evil Ryu's LK tatsu recovers quicker it seems.

  • @TheNegaFlare
    @TheNegaFlare 10 ปีที่แล้ว

    I just came from this trying to learn some Evil Ryu tech. You just got a new sub

  • @Theb0x
    @Theb0x 13 ปีที่แล้ว

    using that overhead as a hop over is sooo dirty, that and the cancel into super after conditioning people with another crossover tatsu has won me so many ranked matches against good players. i dont think evil ryu is a great character but he has soo many gimmicks that make him potent in a one game situation.

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @TheAlphanite the cr.mk kara throw is a bitch, I just show it to show it. In most instances kara with fierce works fine. Yes I am kara DP'ing with low forward, that is very easy. The range speaks for itself, both those uppercuts are done at the max range that they will hit. I split the screen on purpose, you're supposed to pause it and look at the feet!

  • @gg0wned
    @gg0wned 13 ปีที่แล้ว

    sweet little video... enjoyed it

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @sejko Street Fighter has 2D hitboxes...I'm saying MK9 has the collision system of a 3D fighting game i.e. Tekken, and not a 2D collision system like Street Fighter.

  • @TheRealCodeBlack
    @TheRealCodeBlack 13 ปีที่แล้ว

    @lordofultima Unless you modified it, the Ultra SHun Goku Satsu isn't a zero Frame Grab. The Super version is, thought.

  • @TechniqueSan
    @TechniqueSan 13 ปีที่แล้ว

    @lordofultima thanks for the info.

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @TheAlphanite I understand, it was just easier to adjust my self then to adjust the CPU guy, nudging him around. lol

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @simplelife88393 It's not a competition or anything..just an evil ryu vid. How you can say an oni video is better than an evil ryu video or vice versa...I just don't know what to say to that one. lol

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @simplelife88393 you too, I'm sure your oni would body me anyway, that match actually pretty difficult for evil ryu it seems.

  • @JokezOnU
    @JokezOnU 12 ปีที่แล้ว

    Fifty Rings to Ride - Sonic 1 bonus Stage remix

  • @Manolo2k
    @Manolo2k 13 ปีที่แล้ว

    @TherealDarthSlayden And thats how ryu gave in to the Satsui no hadou

  • @AcidGlow
    @AcidGlow 13 ปีที่แล้ว

    Always taunt before or after a combo to make yourself look more cool. =p

  • @Hayabusadrop
    @Hayabusadrop 12 ปีที่แล้ว

    i still dont get how you added the demon inputs so fast during hop kick i cant get it until after my foot's extended

  • @TheApatheticGuy
    @TheApatheticGuy 13 ปีที่แล้ว

    Gonna revise the manifesto once AE is rebalanced in November?

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @Leandrosaku I agree. Heavy Metal Caveman Evil Ryu. lol

  • @YoraiDragon
    @YoraiDragon 13 ปีที่แล้ว

    Nice! =) I've been using E.Ryu for fun lately.

  • @SeraphicKnightX
    @SeraphicKnightX 13 ปีที่แล้ว

    Great! Can't wait to see others implement this stuff!

  • @Leandrosaku
    @Leandrosaku 13 ปีที่แล้ว

    the costume is fucking dope, one of my favorite in the game.

  • @yosoybangoo
    @yosoybangoo 12 ปีที่แล้ว

    This music from Sonic felt soooo 90s cheesy R&B

  • @Xeil
    @Xeil 13 ปีที่แล้ว

    Easy breezy beautiful cover Shoru

  • @katamari84
    @katamari84 13 ปีที่แล้ว

    Hahahhahahahahha "karamel cancel" and "fancy assorted candies" I'm gonna like this video!

  • @painbottv
    @painbottv 13 ปีที่แล้ว

    @lordofultima Jeebus that does go far. I did pause it the first time but I stupidly thought they were at the same range since they both hit in the same exact way lol had an idiot moment there. Well I'll definitely start using that more since this'll make his zoning more godlike. Good job on the vid.
    -Who Is Alpha

  • @Dragoomba
    @Dragoomba 13 ปีที่แล้ว

    YES The Sound of Speed. :D Great album.

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @jelaninoel Well it's a mix-up, obviously you're not just gonna tatsu all day. And mashing srk can oft go the wrong way, when you're on one side one frame, and then the other side the next.

  • @islandbowyrev2178
    @islandbowyrev2178 11 ปีที่แล้ว

    Lol the music sooo silkayyyyy hadoooooooo me.lol good video my lord

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @TheRealCodeBlack This is evil Ryu. who is talking about Akuma's Ultra? Shun Goku Satsu is Raging Demon, it is the Super. Shin Shun Goku Satsu would be Ultra.

  • @SAlpsu
    @SAlpsu 13 ปีที่แล้ว

    I know Ryu's upset about losing his soul, but he doesn't need to beat himself up over it.

  • @akclark09
    @akclark09 13 ปีที่แล้ว

    Excellent video

  • @Hayabusadrop
    @Hayabusadrop 12 ปีที่แล้ว

    thanks and while i have your attention i cant seem to hit the c.lp or c.lk into lk tatsu like you do in this video. i get pushed back too far and the st.lk whiffs by their face. did capcom make some sort of patch?

  • @5part4
    @5part4 12 ปีที่แล้ว

    in this video u shud have shown that he can do shoryuken into his super thats cool

  • @DracobusterFlamingTiger
    @DracobusterFlamingTiger 11 ปีที่แล้ว

    lord I learned a trick where you can use an EX full charge in your combo and they cant dodge it or backdash out of it

  • @Monokeors
    @Monokeors 13 ปีที่แล้ว

    as if the first video wasn't enough, good work.

  • @AnotherCurse3
    @AnotherCurse3 13 ปีที่แล้ว

    That is the ultimate costume for E.Ryu

  • @AngelFreak_
    @AngelFreak_ 11 ปีที่แล้ว

    So am I, but I feel everything makes sense, in my heart

  • @Hitenryuify
    @Hitenryuify 13 ปีที่แล้ว

    Silky smooth indeed

  • @cakebox_
    @cakebox_ 12 ปีที่แล้ว

    Thanks!

  • @SolidSonicTH
    @SolidSonicTH 12 ปีที่แล้ว

    Is the double SK Hurricane on wakeup a legitimate crossup or an unblockable quirk?

  • @Hayabusadrop
    @Hayabusadrop 12 ปีที่แล้ว

    ahh i see i see i cant do the imputs that fast when i use that step kick my demon comes out after my foots extended thanks for the reply though

  • @wildreams
    @wildreams 13 ปีที่แล้ว

    @lordofultima Still, if that is the case, why do you need to do the tatsu before the demon? If you don't, does it work for Akuma as well?

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @MegaLol555 I don't, demon is far more versatile an option then say, another fireball.

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @Shintroy Good find, man. Character specifics!

  • @Boodendorf
    @Boodendorf 13 ปีที่แล้ว

    I want Evil Ryu's shampoo, dat hair.

  • @kinggreg41189
    @kinggreg41189 13 ปีที่แล้ว

    just let yo SOOUUUL GLOW BABAY! FEELEN OH SO SILKY SMOOTH

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @jelaninoel Yeah well, if they buff his health his damage will go down, I can guarantee it. I'd rather have his damage so, I'll take the vitality hit.

  • @painbottv
    @painbottv 13 ปีที่แล้ว

    I've been messing with the Kara stuff for a while now. I would like to use his cr mk kara throw more but its hard to pull off in the heat of battle.. to me anyway. Anyway I have a question. Are you kara canceling the cr. mk into shoryuken in this video? and also is the difference too noticeable? I'll probably start doing it when I'm zoning if its noticeable like the kara-fireball.
    - Who Is Alpha

  • @DracobusterFlamingTiger
    @DracobusterFlamingTiger 11 ปีที่แล้ว

    I learned how to instantly grab someone with demon rage move

  • @ghettoshampoo
    @ghettoshampoo  13 ปีที่แล้ว

    @SickneZZ2 Nope, color 10 has no shirt on.

  • @insanekyo
    @insanekyo 13 ปีที่แล้ว

    that was damn silky smooth!

  • @Valorios
    @Valorios 13 ปีที่แล้ว

    wow eryu has some nice mixups. can't wait people start crying about him

  • @ianmcclure1856
    @ianmcclure1856 12 ปีที่แล้ว

    That sounds like the sonic 1 bonus stage music.

  • @Hayabusadrop
    @Hayabusadrop 12 ปีที่แล้ว

    ok wait at 0:56 was that a lk tatsu into lk tatsu xx demon? please explain

  • @GoGoTimeFire
    @GoGoTimeFire 13 ปีที่แล้ว

    AWESOME vid bro!

  • @morocol
    @morocol 13 ปีที่แล้ว

    Ha! I recognized Sonic´s tune. I love myself!

  • @ghettoshampoo
    @ghettoshampoo  12 ปีที่แล้ว

    that wouldn't work. you would whiff jabs if you did that, you have to hit the jabs as the hopkick is animating, so simultaneously, or immediately after. I show the input simultaneous because that's exactly what I'm doing, you hit LP+MK twice because of ease on the muscles, less to remember. you can't demon from forward, to forward again, has to be a different forward input at that point, so you roll to down/forward.

  • @EminoMeneko
    @EminoMeneko 12 ปีที่แล้ว

    Or maybe he watched the video but cannot appreciate advanced things. As I do. I barely understood the kara throw and I think meaty tatsu, isn't it ?

  • @leondelai
    @leondelai 13 ปีที่แล้ว

    i like the BGM

  • @kinggreg41189
    @kinggreg41189 13 ปีที่แล้ว

    MmMmM look at that smooth flowing hair that makes no sense when it moves....only shotos...only shotos....and ibuki -_-

  • @Shinkada
    @Shinkada 13 ปีที่แล้ว

    So why does jumping out not work? I didn't think SF4 had pre-jump frames. Anything with invuln would still work right?

  • @Sephlock
    @Sephlock 13 ปีที่แล้ว

    So wait, why exactly couldn't Ryu jump out of the Raging Demon?

  • @watchthisoneman
    @watchthisoneman 11 ปีที่แล้ว

    did anyone mention that brick don't hit back?

  • @xBLAQU3x
    @xBLAQU3x 11 ปีที่แล้ว

    I wonder if these gimmicks actually work online because I see no ranked match uploads?