Hey guys the ingame audio was out of sync by a full 2 seconds in the first video which was pretty jarring so we've fixed it and re-uploaded. Thanks for the patiencee!
Glad to see you doing good PiG! Been away from the SC2 for a hot minute, got a new job. Saw new balance patch, Clem and Scarlett and said yes I have beer to drink and watch this!
Re-posting this comment because it got a lot of attention in the first upload. I dare say @PiGstarcraft, I think the team might be onto something with the Caduceus Reactor increasing the energy regeneration rate of the Medivac. Might that be something to experiment with with other units? For example, have Pathogen Glands do a similar thing for Infestors, since once they get EMP'd, they can't do anything until they get 75 energy again and are just dead weight, whereas an upgrade that increases the energy regeneration rate would allow them to enter the fight again sooner, since currently it might be an option to simply sack them and build fresh ones.
Having upgrades like that would feel a lot more like BW, with their energy-increasing upgrade for each spellcaster unit. Instead of going to 250/250, make units regen energy faster? It's not a crazy idea. Seems like giving it to just one or two spellcasters could be a targeted way to help a unit vs EMP, but then, every caster is subject to EMP. If every caster unit had an upgrade like that, would that be too much? Would it be fair? What about already oppressive-feeling spellcasters? Phoenixes that never run out of energy for lifts, Ghosts that never spend out their energy and just keep sniping all your units, Vipers that can blinding cloud the whole battlefield for the entire fight... things like that? Should this just be for a few units?
@@broastedgarlic7354 I would say it shouldn't be for every unit. If I had to suggest other units that could see it be tested on: - Sentry (Khaydarin Matrix... Cybernetics Core for 150m 150g, ~85 seconds (120 units)... would compete with Warp Gate research and is rather expensive so it's mid-game at the earliest) - Oracle (Argus Jewel... Fleet Beacon for 100m 100g, ~57 seconds (80 units)) - Infestor (Pathogen Glands... Infestation Pit for 150m 150g, ~ 57 seconds (80 units)) (Before its spells were changed to abilities, I would have suggested the Mothership too (Khaydarin Core)) Phoenixes (Argus Jewel again? Oracle upgrade could be named to Bosonic Core, which is what Blizzard named it originally... granted, Bosonic Core or Bosonic Generator would work on the Phoenix too because Gravitons are spin-2 bosons... granted, so are the neutrons in the Oracle's Pulsar Beam) fall off in the late-game due to the size of the armies and/or the number of massive units on the field, although they find uses in air-to-air engagements still - I can't see it being useful even in low leagues. Banshees (Apollo Reactor) too don't need it as they have enough upgrades already and a Banshee that's both fast, cloaked and has fast energy regeneration might be too strong. High Templars (Khaydarin Amulet) may or may not be too strong due to how high up the tech tree the upgrade would be (after Psionic Storm) and spent Templars tend to be merged into Archons anyway. They still start with 50 energy though so they can't use it right off the bat. Queens (Gamete Meiosis) would have to be Hive-tech because it would cause creep spread to explode in the mid-game... buffing Ghosts' Steady Targetting to 130 (+45 vs. Psionic) would be one possible answer though, allowing them to one-shot Queens, which might make for some interesting Ghost openings in TvZ. Vipers (Metasynaptic Node) don't need it because of Consume. Ghosts (Moebius Reactor) I don't know because it's mostly the strength of EMP that's a concern rather than their energy. The Raven (Corvid Reactor) might be okay if its price were increased to 200m 200g, but it may encourage Raven spam again in the endgame.
@@eagle-w3l Honestly, EMP probably shouldn't be on a unit that already does so much damage. Snipe is big damage. Nukes are great for zoning - as well as being able to potentially do the most damage of any effect in the game (assuming somehow the entire army walks out into a nuke, which really doesn't happen that often)... The ghost attack is honestly pretty decent, too. But, since EMP is on the Ghost and I doubt it'll ever move maybe yea, it should effect a slightly smaller area? 10 cast range + 1.5 radius means it still effects up to 11.5 range away, while feedback has a range of 10.
I was pretty excited to see the changes to cyclone. This game has changed that a bit though. Seeing the mass of queens fight the mass of cyclones was actually tedious to watch. Then I hear about nerfing of AOE spells to reduce "frustration". Is all of this just a way to make the professional games more predictable and dull, like what's happened to professional soccer? Why have different races at all? Standardise it all. The whole thing is just looking a bit sour to me.
This was a very demonstrative game of the new strengths and weaknesses of aggressive Terran Mech, both with a variety of unit compositions and a variety of economy strengths, against a variety of Zerg unit compositions and economies. I think seeing how the Cyclone plays with other Mech units will be the big take-aways from this Cyclone experiment. Even alone in Stalker-sized packs it's already enabling a lot more map control for more aggressive Terran Mech play. Very cool to see Zerg burrow and burrow move being utilized to great effect as well. Sneaky Scarlett best Scarlett.
This is ridiculous, Zerg can't win a straight up fight against a Terran army. They have to try for the best possible engagements and taking the Terran by surprise while the Terran has become the most brain dead race in RTS history. We are going to see some really hilarious win-rates of Terrans vs both Zerg and Protoss, and the kids will still cry whenever Serral and Reynor win everything.
I dont know why terran players are seemingly the most vocal (loud in another word) when it comes to balance whining. Is it because terran attracts kids and weak-mental people who do not have balls, or playing terran making people just so? Got 5 friends play SC2 and it seem 2 terrans guys in my friend group whine the most in real life about unfairness, real or imaginative.
Hola, Can you do new videos about Protoss? im watching your videos and the NEWEST video about Protoss is from 1 year ago xD !! Saludos From Madrid Spain
Zerg been nerfed so much its just terrible now always splattering how about nerf tank damage or liberator radius or something see how they like it, plz blizzard double ling health triple queen health make banes explosion radius bigger and more damage also make roach have 30% more move speed and mutas 4x health also lurkers have range by default and hydras cheaper if u think about how sieged tanks can obliterate double their supply without taking damage in seconds or bc is even worse id say make the bugs able to swarm more than splatter so your 6 bases vs 2 isn't somehow a shitshow just because u wanted to attack and they camped a position with overpowered units ty. Starcraft 1 balance was amazing a couple creep colonies and a handful of ling could easily rock a tank marine push now u gotta sit there watching everything take WAY too much damage and try to set up some complicated surround with nerfed banes and all the tanks go Gah gah gah with mad splash damage making the game end andddd thats it... makes u hate playing as zerg when it could be more fun and swarmy if the units were bulkier i know its about numbers but if u cant even get in engage range then the bugs r too weak even scarlett struggling at this point ffs P.S. bring back original drone mining noise and birth noise from sc1 was extremely immersive / lit actually all the sound effects the zealot attack too
Hey guys the ingame audio was out of sync by a full 2 seconds in the first video which was pretty jarring so we've fixed it and re-uploaded. Thanks for the patiencee!
My man
Glad to see you doing good PiG! Been away from the SC2 for a hot minute, got a new job. Saw new balance patch, Clem and Scarlett and said yes I have beer to drink and watch this!
Congrats on the new job! Welcome back mate
Where can I find the latest state of the balance update? I know where to find the original post, but I know changes have been made to it.
rentry.co/5012balancetest
glad you got the new monitor figured out, the video quality on these recent videos has been fantastic!
Thanks mate!
After the patch, the cyclones look even more mediocre than before
Thanks for reuploading.
Are mass cyclones a winner vs mass bc??
it'd be pretty hard to get them all to lock on without getting blasted down, I think viking + ravens with interference matrix is much more efficient
So if u spend ur minerals to get m0re units hp and damage ucud take am obvious route to thore desrruction
Re-posting this comment because it got a lot of attention in the first upload.
I dare say @PiGstarcraft, I think the team might be onto something with the Caduceus Reactor increasing the energy regeneration rate of the Medivac. Might that be something to experiment with with other units? For example, have Pathogen Glands do a similar thing for Infestors, since once they get EMP'd, they can't do anything until they get 75 energy again and are just dead weight, whereas an upgrade that increases the energy regeneration rate would allow them to enter the fight again sooner, since currently it might be an option to simply sack them and build fresh ones.
Having upgrades like that would feel a lot more like BW, with their energy-increasing upgrade for each spellcaster unit. Instead of going to 250/250, make units regen energy faster? It's not a crazy idea. Seems like giving it to just one or two spellcasters could be a targeted way to help a unit vs EMP, but then, every caster is subject to EMP. If every caster unit had an upgrade like that, would that be too much? Would it be fair?
What about already oppressive-feeling spellcasters? Phoenixes that never run out of energy for lifts, Ghosts that never spend out their energy and just keep sniping all your units, Vipers that can blinding cloud the whole battlefield for the entire fight... things like that?
Should this just be for a few units?
@@broastedgarlic7354may be we should just nerf emp more?)) What about range?)
@@broastedgarlic7354 I would say it shouldn't be for every unit. If I had to suggest other units that could see it be tested on:
- Sentry (Khaydarin Matrix... Cybernetics Core for 150m 150g, ~85 seconds (120 units)... would compete with Warp Gate research and is rather expensive so it's mid-game at the earliest)
- Oracle (Argus Jewel... Fleet Beacon for 100m 100g, ~57 seconds (80 units))
- Infestor (Pathogen Glands... Infestation Pit for 150m 150g, ~ 57 seconds (80 units))
(Before its spells were changed to abilities, I would have suggested the Mothership too (Khaydarin Core))
Phoenixes (Argus Jewel again? Oracle upgrade could be named to Bosonic Core, which is what Blizzard named it originally... granted, Bosonic Core or Bosonic Generator would work on the Phoenix too because Gravitons are spin-2 bosons... granted, so are the neutrons in the Oracle's Pulsar Beam) fall off in the late-game due to the size of the armies and/or the number of massive units on the field, although they find uses in air-to-air engagements still - I can't see it being useful even in low leagues. Banshees (Apollo Reactor) too don't need it as they have enough upgrades already and a Banshee that's both fast, cloaked and has fast energy regeneration might be too strong. High Templars (Khaydarin Amulet) may or may not be too strong due to how high up the tech tree the upgrade would be (after Psionic Storm) and spent Templars tend to be merged into Archons anyway. They still start with 50 energy though so they can't use it right off the bat. Queens (Gamete Meiosis) would have to be Hive-tech because it would cause creep spread to explode in the mid-game... buffing Ghosts' Steady Targetting to 130 (+45 vs. Psionic) would be one possible answer though, allowing them to one-shot Queens, which might make for some interesting Ghost openings in TvZ. Vipers (Metasynaptic Node) don't need it because of Consume. Ghosts (Moebius Reactor) I don't know because it's mostly the strength of EMP that's a concern rather than their energy. The Raven (Corvid Reactor) might be okay if its price were increased to 200m 200g, but it may encourage Raven spam again in the endgame.
@@eagle-w3l Honestly, EMP probably shouldn't be on a unit that already does so much damage. Snipe is big damage. Nukes are great for zoning - as well as being able to potentially do the most damage of any effect in the game (assuming somehow the entire army walks out into a nuke, which really doesn't happen that often)... The ghost attack is honestly pretty decent, too. But, since EMP is on the Ghost and I doubt it'll ever move maybe yea, it should effect a slightly smaller area? 10 cast range + 1.5 radius means it still effects up to 11.5 range away, while feedback has a range of 10.
are there ways to get on the patch test realm?
Epic match! Thanks for uploading ❤
So now Hydras aren’t really getting much of a buff and banes are still getting gutted, awesome can’t wait for the new patch….
Thanks Pig good game really close.
We need more mech vs toss videos!!!! Thanks :D
I was pretty excited to see the changes to cyclone. This game has changed that a bit though. Seeing the mass of queens fight the mass of cyclones was actually tedious to watch. Then I hear about nerfing of AOE spells to reduce "frustration". Is all of this just a way to make the professional games more predictable and dull, like what's happened to professional soccer? Why have different races at all? Standardise it all.
The whole thing is just looking a bit sour to me.
why reupload?
I fell asleep originally watching the video. Went to try to find it after I woke up and it was gone sad days
There was an audio/video desynchronisation problem on the last video.
Because gae
Magnifique gamme ❤❤❤
Really epic game
This was a very demonstrative game of the new strengths and weaknesses of aggressive Terran Mech, both with a variety of unit compositions and a variety of economy strengths, against a variety of Zerg unit compositions and economies. I think seeing how the Cyclone plays with other Mech units will be the big take-aways from this Cyclone experiment. Even alone in Stalker-sized packs it's already enabling a lot more map control for more aggressive Terran Mech play. Very cool to see Zerg burrow and burrow move being utilized to great effect as well. Sneaky Scarlett best Scarlett.
This is ridiculous, Zerg can't win a straight up fight against a Terran army. They have to try for the best possible engagements and taking the Terran by surprise while the Terran has become the most brain dead race in RTS history.
We are going to see some really hilarious win-rates of Terrans vs both Zerg and Protoss, and the kids will still cry whenever Serral and Reynor win everything.
I dont know why terran players are seemingly the most vocal (loud in another word) when it comes to balance whining. Is it because terran attracts kids and weak-mental people who do not have balls, or playing terran making people just so? Got 5 friends play SC2 and it seem 2 terrans guys in my friend group whine the most in real life about unfairness, real or imaginative.
Zerg has won most if not all recent championships so yeah ded zerg is underpowered
Hola, Can you do new videos about Protoss? im watching your videos and the NEWEST video about Protoss is from 1 year ago xD !! Saludos From Madrid Spain
Ur buying damag3 and hp
Roaches wud of made u win
Zerg been nerfed so much its just terrible now always splattering how about nerf tank damage or liberator radius or something see how they like it, plz blizzard double ling health triple queen health make banes explosion radius bigger and more damage also make roach have 30% more move speed and mutas 4x health also lurkers have range by default and hydras cheaper if u think about how sieged tanks can obliterate double their supply without taking damage in seconds or bc is even worse id say make the bugs able to swarm more than splatter so your 6 bases vs 2 isn't somehow a shitshow just because u wanted to attack and they camped a position with overpowered units ty. Starcraft 1 balance was amazing a couple creep colonies and a handful of ling could easily rock a tank marine push now u gotta sit there watching everything take WAY too much damage and try to set up some complicated surround with nerfed banes and all the tanks go Gah gah gah with mad splash damage making the game end andddd thats it... makes u hate playing as zerg when it could be more fun and swarmy if the units were bulkier i know its about numbers but if u cant even get in engage range then the bugs r too weak even scarlett struggling at this point ffs P.S. bring back original drone mining noise and birth noise from sc1 was extremely immersive / lit actually all the sound effects the zealot attack too
First 🎉🎉