Warhammer 40k List Review: Retaliation Cadre 2.1 (June Balance Data slate)

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
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    Updated list for the Retaliation Cadre. Battle suit focused after the new balance data slate. The new mission layouts leave a lot to be desired for shooting armies. Is RT the answer?

ความคิดเห็น • 17

  • @craigbrown3778
    @craigbrown3778 3 หลายเดือนก่อน +1

    Love the list !

  • @Khobai
    @Khobai 3 หลายเดือนก่อน +1

    do you really think ghostkeels are worth it? I dont think they pack enough firepower to justify their high points cost. And lone operative is easily countered by an opponent that just plays aggressively. Shadowsun on the other hand is great and a much better option all around for lone operative, good to see her in the list. But I think id much rather have 3 riptides than 2 ghost keels and 1 riptide. 40 points isnt that hard to free up.

    • @Woundedon6s
      @Woundedon6s  3 หลายเดือนก่อน

      The Tripetides are great. Not doubting that for a second. But I like the ghostkeel , Ghostkeel fanboy. I think its better with changes to tank shock rules. I think its better with the new layouts. I think the points I saved giving me enhancments on my crisis suits gives me more options. I have only played 2 games with new points, maps and missions so very much a work in progress but whenever testing begins it starts with my stealthy friends.

  • @chrisvoss4465
    @chrisvoss4465 3 หลายเดือนก่อน +1

    Piranhas and riptides have been my vips in Any detachment

  • @cecomasta
    @cecomasta 3 หลายเดือนก่อน

    Nice list but i dont like krootox and sky rey. I would swap them for something that can do action like strike teams or kroot warriors.
    I dont think you need sky rey becouse you could just give one ghoskeel fusion and you have amazing anti-tank.

    • @Khobai
      @Khobai 3 หลายเดือนก่อน

      I agree the krootox and skyray probably dont belong in the list. The pirahna should get cut too. Ghostkeel fusion is also pretty lousy anti-tank as well. Id get rid of krootox, skyray, pirahna, both ghostkeels, then bring in two more riptides and two or three missile broadsides. Missile broadsides are absolutely incredible right now.

    • @Woundedon6s
      @Woundedon6s  3 หลายเดือนก่อน

      My reasons for trying these less then meta choices is really due to the new mission layouts as I have found it hard to get reliable long range firing lanes . This makes the shooting much more close quarters. Having a good melee charge option or a lone op that can remain in one of the many terrain cubby holes the new missions have feels like a better strategic options even if the data sheet is inferior to others on the paper.

    • @Khobai
      @Khobai 3 หลายเดือนก่อน +1

      ​@@Woundedon6sI just find ghostkeels a bit counterintuitive with retaliation cadre since they want to stay more than 12" away and retaliation cadre wants everything within 12". Retaliation cadre needs to play a lot like montka where you play very aggressively with your battlesuits. I think the best retaliation cadre lists put as many battlesuits in your opponents face as quickly as possible. i definitely think triptide is the way to go for that reason.

    • @Reqqles
      @Reqqles 3 หลายเดือนก่อน

      in my experience fielding both riptides and ghostkeels: both have swingy damage output, but the ghostkeel tends to live for far longer. maybe it's just bad luck on my part but I have yet to have a game where the riptide doesn't immediately fold once it has to start making invul saves. imo the ghostkeel is a little pricy, but it's a unit that forces your opponent to come out and deal with it or risk the ghostkeel scoring points all game.

    • @Khobai
      @Khobai 3 หลายเดือนก่อน

      ​@@Reqqlesghostkeels are very easy to deal with if your opponent is just the tiniest bit aggressive though. the ghostkeel is really only good against non-aggressive opponents and those are games tau should win regardless. the ghostkeel is a unit that helps you win harder if youre already winning anyway. It doesnt help you hold the board against aggressive opponents or aggressively push back. Riptides are much better at that. Riptides statistically do over twice as much damage as ghostkeels. Id feel a lot better about ghostkeels if they were 140 points instead of 160. 160 is just way too much.

  • @milkandcereal111
    @milkandcereal111 2 หลายเดือนก่อน

    love the video, what colors did you use for your units. love the look.

    • @Woundedon6s
      @Woundedon6s  2 หลายเดือนก่อน +1

      My tau are mostly painted in Vallejo paint. basalt Gray, Neutral and sky grey, cold white and Scarlett over black primer.

    • @milkandcereal111
      @milkandcereal111 2 หลายเดือนก่อน

      @@Woundedon6s Thanks! Looks great!

  • @In_Purple_Clad
    @In_Purple_Clad 3 หลายเดือนก่อน

    Great to see some experimentation going on. Always good to try out new ideas and see if things go beyond our expectations 😊

  • @jazzj2
    @jazzj2 3 หลายเดือนก่อน

    If youre itching for kroot, maybe consider a trail shaper, farstalkers and some other cheap kroot unit for the trail shaper redeploy as screening units. Granted the redeploy is worse now, but it still seems more reliable than hopng rampagers live long enough to get to melee

    • @Khobai
      @Khobai 3 หลายเดือนก่อน

      problem with kroot is they dont synergize at all with retaliation cadre. they cant even spot for your units. youre better off just taking devilfish with breachers or pathfinders. two breacherfish can move a tremendous amount of firepower up the board on turn 1 or turn 2. thats hard to pass up in any tau detachment.

    • @jazzj2
      @jazzj2 3 หลายเดือนก่อน

      @@Khobai neither can krootox rampagers, I'm just suggesting the other kroot as better alternatives to the rampagers