Full Analysis of Halo CE Anniversary's Beta Builds

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 168

  • @TempurpedicSofa
    @TempurpedicSofa 2 หลายเดือนก่อน +78

    50k pizza moola keep up the good work

    • @TheVengefulVadam
      @TheVengefulVadam  2 หลายเดือนก่อน +21

      Thank you so much, Sofa

    • @IWH1T30UT_xX
      @IWH1T30UT_xX 2 หลายเดือนก่อน +5

      @@TheVengefulVadam Awesome Video
      wish i had some money to give but this is my best

    • @omgiTzkitteh
      @omgiTzkitteh หลายเดือนก่อน

      Hi Sofa

  • @lytatroan
    @lytatroan 2 หลายเดือนก่อน +194

    Man, the color grading on the old CEA builds looked significantly better than retail, keeping that cold color palette really made it feel more alien

    • @realmarkinator
      @realmarkinator 2 หลายเดือนก่อน +16

      Wish we have a way to mod the graphics of CEA. Literally the only thing I have a problem with in CEA is Halo and 343 Guilty Spark. I have no problems with the other stages and found them to have a uniquely 2010s charm.

    • @Sahlan_Ahamed
      @Sahlan_Ahamed 2 หลายเดือนก่อน +8

      ​@@realmarkinator I agree. If we have a way to mod 343 GS, and all the Forerunner structures and their lighting, it'd look perfect IMO--Not the same but still unique and largy accurate nonetheless. I don't mind different looks of Elites or slightly changed look of weapons.

    • @TheRealQuenny
      @TheRealQuenny 2 หลายเดือนก่อน

      hi lyta

    • @zachbeckman5835
      @zachbeckman5835 2 หลายเดือนก่อน +4

      I pray this CE remake emulates the lighting of classic

    • @SockyNoob
      @SockyNoob หลายเดือนก่อน

      ​@@realmarkinator CEA makes The Library and other levels playable just for the fact they have arrows on the ground.

  • @cg_spiritedensemble
    @cg_spiritedensemble 2 หลายเดือนก่อน +98

    I got to admit snowing inside the Forerunner structures is an aesthetic I didn't know I liked.

    • @friendliesttaco1258
      @friendliesttaco1258 2 หลายเดือนก่อน +12

      You'll probably like playing quarantine zone from halo 2 or sacred icon

    • @coldturnipgreens
      @coldturnipgreens 2 หลายเดือนก่อน +3

      Idk why 343 make all their forerunner structures look like dull silverware when its supposed to be ancient and unique like Bungie had it

  • @somberdoc
    @somberdoc 2 หลายเดือนก่อน +97

    Keyes activating the annalise mode at 14:38 is just a call back to yelling "xbox turn off" in a public match 100% should have kept that in the retail game

    • @Fork219
      @Fork219 15 วันที่ผ่านมา

      Nice pfp

  • @gojiradestructor
    @gojiradestructor 2 หลายเดือนก่อน +40

    Ok, I love the idea of Chief just holding an entire Sentinel and firing it's beam.

    • @VimyGlide
      @VimyGlide หลายเดือนก่อน +5

      he DOES, in fact, have that dog in him. he absolutely would.

  • @agentm0368
    @agentm0368 2 หลายเดือนก่อน +78

    The lighting visuals for the environment from the betas felt somewhat better than the final release.
    But it’s really cool to see an analysis of multiple anniversary builds. Not only that, it’s the first time The Vengeful Vadam gets to analyze multiple betas for a Halo game produced by 343 Industries.

    • @Alphie_
      @Alphie_ 2 หลายเดือนก่อน

      It very much depends on the area imo.
      Some areas look way better, some have better overall VIBES, and some I think the final did better.

  • @WAcrobat19
    @WAcrobat19 2 หลายเดือนก่อน +20

    I can't believe I've been a fan of your content for nearly a decade. Been with your channel since the SPv3 2016 build

    • @TheVengefulVadam
      @TheVengefulVadam  2 หลายเดือนก่อน +9

      Really happy you’ve stuck around for as long as you have! ❤️

  • @xscoredformulax9770
    @xscoredformulax9770 2 หลายเดือนก่อน +46

    My 2010 version is happy to see one of its dreams come true.... Thank you for bringing us this masterpiece of analysis. 😭🙏

  • @dashiejinxx100
    @dashiejinxx100 2 หลายเดือนก่อน +5

    7:05 Rythaze art spotted. great video man, LOVE this series

  • @Unseen_Halo
    @Unseen_Halo 2 หลายเดือนก่อน +10

    Awesome video!

    • @TheVengefulVadam
      @TheVengefulVadam  2 หลายเดือนก่อน +4

      Thank you so much, Unseen Halo! This means a lot to me!

  • @Cawaale-c9h
    @Cawaale-c9h 2 หลายเดือนก่อน +26

    i love this series keep it going

  • @thatrandomzealot4773
    @thatrandomzealot4773 2 หลายเดือนก่อน +14

    Been watching these analysis videos for years now and kind of find it a comfort series for me, I have been seriously looking forward to this and I'm loving it so far! Thank you!

    • @TheVengefulVadam
      @TheVengefulVadam  2 หลายเดือนก่อน +4

      Aww, glad to hear my vids are so comfy for you 😊

    • @thatrandomzealot4773
      @thatrandomzealot4773 2 หลายเดือนก่อน +3

      I finished the video, thank you for making it Vengeful Vadam! Wonderful content you make

  • @devyntomlinson9349
    @devyntomlinson9349 2 หลายเดือนก่อน +46

    keep up the good work and also I enjoyed Halo 2 Uncut

    • @TheVengefulVadam
      @TheVengefulVadam  2 หลายเดือนก่อน +7

      Highly appreciate it, Devyn!

  • @heyyoumewtwo4801
    @heyyoumewtwo4801 2 หลายเดือนก่อน +14

    16:16 Masterz is pumping his fist over this right now

    • @Nighterac
      @Nighterac 2 หลายเดือนก่อน +1

      Lmao. Dude is such a weirdo

  • @brenton-_-9588
    @brenton-_-9588 2 หลายเดือนก่อน +11

    I love these retrospectives. Hope the best bro!

  • @JJAB91
    @JJAB91 2 หลายเดือนก่อน +16

    16:17
    Accidental wincest

  • @SwebHat
    @SwebHat 2 หลายเดือนก่อน +6

    its so nice to see beta builds of non muiltiplayer stuff. CEA development is very cool, they worked very hard to get the game in the state its in

  • @GameDevDevn
    @GameDevDevn 2 หลายเดือนก่อน +6

    One correction I will make is that these builds aren’t necessarily “beta” candidates.
    Given our timeline, these builds were more of the post-reveal pre-Alpha.
    Due to the amount of contributors, and various per-vendor milestones, I’m not sure that we declared a conventional, “meets definition” Beta until nearly September.
    So many pipeline gotchas, tools we needed to create to align models to geo.
    We were always referencing an original Xbox setup, and comparing behavior.
    Whether or not we fixed everything was another story.
    I continued championing things we flagged in 2010 into MCC in 2013… all the way 2018 😅

    • @Zeddikins
      @Zeddikins หลายเดือนก่อน

      Something I've wondered about CEA if you don't mind, I dug up a few audio clips of laughing that are present in at least the 360 retail version; do you remember what they were intended for? Names appear to be "vo_laugh_01" thru 04

  • @JIGgameoverSAW
    @JIGgameoverSAW 2 หลายเดือนก่อน +7

    I am glad you adressed the Kinect.
    That was a thing that was forgotten when Halo CEA came to MCC and later PC.
    I really liked how you could scan every item in the game.

    • @TheVengefulVadam
      @TheVengefulVadam  2 หลายเดือนก่อน +1

      It's oddly satisfying to use the scan feature lol, also spamming "Lightning Bolt" to throw grenades.

    • @JIGgameoverSAW
      @JIGgameoverSAW 2 หลายเดือนก่อน

      @TheVengefulVadam Yes for real lol. It always stuck with me how we didn't had the library menu with the scanned 3D models in MCC 😭

    • @banishedepsilon1802
      @banishedepsilon1802 2 หลายเดือนก่อน

      Can you use a Xbox One Kinect on CEA for the 360 via backwards compatibility?

    • @jorgezorrilla835
      @jorgezorrilla835 2 หลายเดือนก่อน

      ​@@banishedepsilon1802yes

  • @comantho7331
    @comantho7331 2 หลายเดือนก่อน +4

    yo that bathroom break made me realize I actually had to go

  • @mNucleus
    @mNucleus 2 หลายเดือนก่อน +9

    One hour full of PEAK FICTION

  • @gregorypendell9260
    @gregorypendell9260 2 หลายเดือนก่อน +9

    Honestly this gave me a lot more respect for this game.

  • @requiemagent3014
    @requiemagent3014 2 หลายเดือนก่อน +21

    Saber was really struggling with lighting and textures. In the early beta lighting look much better than in retail and it got worse with every newer beta. I don't know who was calling the shots here but anniversary lighting and textures feel over engineered in many ways. Like someone was telling them its not "modern" and "detailed" enough

  • @Duskaror
    @Duskaror 2 หลายเดือนก่อน +3

    26:28 I love how no matter the rendition Halo 1’s fuel rods are always cursed to have some mistake in their textures

  • @RedthegamingZoroark
    @RedthegamingZoroark 2 หลายเดือนก่อน +8

    It’s honestly so interesting how much more Reach inspired the June 28th build was at that point tbh!! :0
    Just not with the Reach AR and Pistol but also the Shotgun having its red iron sight lights and yellow stripe on the stock!!
    Even the Marines look more different in the June build having a white outfit color and still using the backpackless variant of the Reach army trooper too, hell even the new Human flood combat form that was made for CE Anniversary based on the Reach army trooper model was also accurate to them in the June build too!!!

    • @shasha6337
      @shasha6337 24 วันที่ผ่านมา

      I believe thats due to them straight porting over massive amounts of reach assets in bulk then working on it as time went on rather than them being inspired by reach

  • @gafrers
    @gafrers 2 หลายเดือนก่อน +1

    Quality as always. Such attention to details and the little differences.
    Interesting to see the development.

  • @SquattingxBear
    @SquattingxBear 4 วันที่ผ่านมา +1

    Excellent video Banshee Master!

  • @Bi9Clapper
    @Bi9Clapper 2 หลายเดือนก่อน

    Good to see you still making good content man love you videos and this was a good one

  • @awsomebot1
    @awsomebot1 2 หลายเดือนก่อน +6

    Congrats on the credits for the H2 e3 demo release

  • @Honre123
    @Honre123 29 นาทีที่ผ่านมา

    19:40 now I'm imagining Elites chilling on the battlefield watching videos on their plasma rifle

  • @g0rdonfreeman1
    @g0rdonfreeman1 2 หลายเดือนก่อน +1

    awesome video and congrats on 50k subs!

  • @LegoMaster_7778
    @LegoMaster_7778 2 หลายเดือนก่อน +4

    i love your analysis videos

  • @skreem6343
    @skreem6343 2 หลายเดือนก่อน +3

    i love u more vengeful vadam

  • @CoachChungus
    @CoachChungus 2 หลายเดือนก่อน +1

    Awesome video homie!!

  • @lPHOTONl
    @lPHOTONl 2 หลายเดือนก่อน +3

    You always bring me to such nice places.

  • @kabob0077
    @kabob0077 2 หลายเดือนก่อน +1

    3:54 Gonna be completely honest, I like this logo better than release.

  • @Omega4Productions
    @Omega4Productions 2 หลายเดือนก่อน +1

    I’m a simple man.
    I see a Vengeful ‘Vadam upload, and a beta analysis at that, I sit and watch it while I eat dinner.

  • @EmeraldAerith
    @EmeraldAerith 2 หลายเดือนก่อน +3

    16:17 Didn't know the Spv3 devs worked on this

  • @durrvish8376
    @durrvish8376 2 หลายเดือนก่อน

    This is awesome to finally learn about. Thanks vadam!

  • @PorkRyan
    @PorkRyan 2 หลายเดือนก่อน +2

    Congrats on 50k🎉🎉🎉 now on to 100k

  • @Yumtak01914
    @Yumtak01914 2 หลายเดือนก่อน +1

    god i love alpha and beta builds this stuff is so cool

  • @bosyogurtlight
    @bosyogurtlight 2 หลายเดือนก่อน +3

    0:45 this is how the mission should have looked

  • @rydekk-4644
    @rydekk-4644 2 หลายเดือนก่อน

    Our lord and king has returned with another glorious video!

  • @Notpoop906
    @Notpoop906 2 หลายเดือนก่อน +2

    I was legit holding in a piss when the bathroom break came up 😂

  • @meowsandstuff
    @meowsandstuff 2 หลายเดือนก่อน +2

    good timing with the bathroom break lol

  • @dustinechoes122
    @dustinechoes122 2 หลายเดือนก่อน

    Hey Vadam! Awesome to see you back again with another Halo Pre Release Analysis! You do a phenomenal job! That 2 part halo ce 1749 was insane! Maybe you can look into Halo 4 for your next instalment for this?

  • @lunchbox997
    @lunchbox997 2 หลายเดือนก่อน

    I hope we get Halo 2 Anniversary beta builds to look through at some point, i love your breakdowns of these betas.

  • @AEleven
    @AEleven 2 หลายเดือนก่อน +4

    Out of all of the places I was expecting a Beta Multiplayer title screen to take you, I wasn't expecting an *online-only* (especially Xbox LIVE only) chat room, but I guess they were experimenting?? Seriously I am so confused why that of all things.

  • @ASapphicKitsune
    @ASapphicKitsune 2 หลายเดือนก่อน +1

    Full Analysis of the Halo Beta series is back!

  • @Crepuculum
    @Crepuculum 2 หลายเดือนก่อน +1

    21:42 Not sure if this sounds like nitpicking, but I just realized that the magnum on the June 24th build had a slightly different firing sound sound, probably using the original CE Magnum sound source.

  • @Horrorpleb
    @Horrorpleb 2 หลายเดือนก่อน +1

    45:29
    Younger me would have disliked this but older me rn.. this is actually beautiful.

  • @lcee_15
    @lcee_15 2 หลายเดือนก่อน

    idk if you omitted this on purpose but i just wanted to add that based on my bit of experimenting the debug menu can be loaded on the mainmenu using LB+RB buttons on the July 08 build onwards. On the other hand, great analysis, i’ve been looking forward to this so much!

    • @TheVengefulVadam
      @TheVengefulVadam  2 หลายเดือนก่อน

      It’s not exclusive to the builds. Retail can do this too by modifying the executable to be used in debug mode.

  • @Jclarkis
    @Jclarkis 2 หลายเดือนก่อน +1

    The amount of time and effort theses must take

  • @angelcarmonarojas5240
    @angelcarmonarojas5240 2 หลายเดือนก่อน

    Really good job man.

  • @chipsdubbo5.56
    @chipsdubbo5.56 2 หลายเดือนก่อน +2

    Thank you Devon Smith!

    • @GameDevDevn
      @GameDevDevn 2 หลายเดือนก่อน +2

      Thank YOU, Pvt. Dubbo!

  • @TheAsh56
    @TheAsh56 2 หลายเดือนก่อน +1

    dear god he's back

  • @jocastadidntknew5980
    @jocastadidntknew5980 2 หลายเดือนก่อน +1

    I could have sworn I heard somewhere that they were going to give all of the Grunts their Reach Ultra helmets to mimic the old face-strap design their gasmasks used to give them.

    • @austinhinton3944
      @austinhinton3944 2 หลายเดือนก่อน

      In Reach ALL grunts were going to have a helmet you would have had to shoot off first, not just the Ultras. It was scrapped as it made the gameplay "miserable".

    • @GameDevDevn
      @GameDevDevn 2 หลายเดือนก่อน

      It might have been discussed at one point, but our main edicts were:
      1. Hitbox profile
      With the graphics switching, the silhouette shouldn’t leave extra “whiff space” where bullets look like they land, but don’t.
      2. We’re picking up post-Reach, so the enemy types should align with their similar counterpart/rank.
      3. Split the difference between the two.
      Align a hitbox, but try to keep colors and distinctive messaging/colors similar.
      If something like monocle lights (think Jackal snipers, even though they aren’t in CE) helps indicate a priority target, make sure *something* still indicates that.

  • @MidnightDubstep
    @MidnightDubstep 2 หลายเดือนก่อน

    The fact I can hear the Halo main menu music when its not there is pretty scary

  • @klimaxkid
    @klimaxkid 2 หลายเดือนก่อน +1

    I reckon the engineer skull was probably a test for adding skulls to anniversary

  • @Tenn_v1
    @Tenn_v1 2 หลายเดือนก่อน +1

    19:31 i could imagine the meme of "boring ahh halo ring" with Family Guy playing on the weapons

  • @ryu411
    @ryu411 2 หลายเดือนก่อน +4

    I despise Anniversary for what it did to my most cherished and favorite game; but I will happily watch this analysis. And proudly leave a like because the quality of your videos are spectacular!

  • @connorburris4846
    @connorburris4846 2 หลายเดือนก่อน

    I will always love 'smaller than it looks' Halo Ring.

  • @CFunk99
    @CFunk99 2 หลายเดือนก่อน

    When the world needed him most, he returned.

  • @RickySama240
    @RickySama240 2 หลายเดือนก่อน

    Hooray for another Vadam video upload! 😁

  • @JvmxMonki
    @JvmxMonki 2 หลายเดือนก่อน +1

    I’m working on 100% this game getting all of the achievements

  • @Wepospalient
    @Wepospalient 2 หลายเดือนก่อน

    "The Library only consists of a T-posing Elite."
    THE SUPERIOR BUILD.

  • @kabob0077
    @kabob0077 2 หลายเดือนก่อน

    23:11 The Needles are stored in the... Bottom plate?
    23:19 Honestly that effect is SO cool.
    25:12 I... Actually wouldn't have minded having this sound for the shotgun in CEA
    25:15 Same for this one.
    25:25 I like these bright decals better... Really gives the impression that something VERY HOT was just right there.
    26:59 You mean to tell me they were actually planning or considering adding the FLAMETHROWER to CEA?
    27:25 I like that, it's beefy and metallic...
    27:32 This one too...
    29:00 Reminds me of the sounds we hear from Cylon Raiders in the Reimagined BSG series when they fly by...
    33:20 Uh, modmaster 'Vadam, sir... What about the hole in the model?
    34:07 As Dorn would say. This is amusing.
    34:49 I think they're using the UNSC Army models as placeholder here... Which would be strange given Reach DOES have Marine models they could have used...
    35:01 That is horrifying, kill it now.
    35:07 It's a nice look.
    35:33 I kind of like him in actual combat gear, it makes more sense for him to be wearing some actual armor for a mission like this.

  • @Neros_light
    @Neros_light 2 หลายเดือนก่อน

    20:14 I honestly like that so much better than the retail sound we got
    25:12 that too

  • @BlazedBacon627
    @BlazedBacon627 2 หลายเดือนก่อน +4

    The age of internet videos was still young in 2011? TH-cam was already 6 years old and popular at that point idk what he meant by that.

    • @GameDevDevn
      @GameDevDevn 2 หลายเดือนก่อน +4

      Allow me to elaborate!
      TH-cam *had* been around for quite a few years, but its prevalence in taking over the published Game Guides market hadn’t really hit full stride.
      It wasn’t a sentiment myself, or many of our younger staff shared.
      But the framing of it from our Lead Designer is that Skulls were meant to be found and played with, and putting them in crazy places you’d have to read text descriptions of to find (in a console generation before video capture was widely common) wasn’t the direction they wanted to take.
      Hope that helps.

    • @requiemagent3014
      @requiemagent3014 2 หลายเดือนก่อน +4

      In 2011 TH-cam was nothing more than a video depository. Nobody took the side seriously. In 2011 DSP was one of the most successful channels on the platform. I think this alone says more than enough how bad TH-cam was during that time

  • @andrewperkin7192
    @andrewperkin7192 2 หลายเดือนก่อน +1

    Man wish the reach pistol model stuck I loved the dark shade to it.

  • @Those2menoverthere
    @Those2menoverthere 2 หลายเดือนก่อน

    Yoooo, a John Halo shoutout! 🎉

  • @anthony-s026
    @anthony-s026 2 หลายเดือนก่อน +1

    I might be way off but it seems like CEA started off as a quasi remake using the CE engine with a new graphics engine. It seems the graphics switch was a dev tool that let them make sure the new geo didn’t cause issues with switch, triggers, and encounters instead of remaking everything from scratch

  • @jasperfox6821
    @jasperfox6821 2 หลายเดือนก่อน +1

    Seeing how alot of geometry in the betas are way mismatched with the final game and classic graphics really messes with your head 😵‍💫

  • @benb9151
    @benb9151 2 หลายเดือนก่อน

    These videos are cool I've watched them all

  • @TheRealQuenny
    @TheRealQuenny 2 หลายเดือนก่อน

    i made popcorn before watching this

  • @gachaofthegalaxy915
    @gachaofthegalaxy915 2 หลายเดือนก่อน

    I like the thinner reach model for the magnum more, despite being less accurate

  • @mythiccarrot8523
    @mythiccarrot8523 2 หลายเดือนก่อน

    I actually think the june 24th build AR sound was kinda cool. Actually sounds like a real gun.

  • @Ghost36365
    @Ghost36365 2 หลายเดือนก่อน +1

    He's back with the milk

  • @TheRealQuenny
    @TheRealQuenny 2 หลายเดือนก่อน +7

    am i tripping or do some parts of levels and some lighting effects look way better than the final version?

    • @crashbash8549
      @crashbash8549 2 หลายเดือนก่อน +6

      yeah, it seems like they actually downgraded things in later builds

  • @TheSurvival2012
    @TheSurvival2012 2 หลายเดือนก่อน

    I arrive just in time!!

  • @jeremiahgrayest
    @jeremiahgrayest 2 หลายเดือนก่อน +1

    I actually don't hate CEA like people do nowadays

  • @oGxSKiLZz117
    @oGxSKiLZz117 2 หลายเดือนก่อน

    Wonder if the Engineer Skull was something to do with vehicle health, since the icon for it in CE was a wrench too. Maybe it made Ghosts/Banshees invincible like the Hog and Scorpion, or at least able to repair over time?

  • @chipsdubbo5.56
    @chipsdubbo5.56 2 หลายเดือนก่อน

    I like some of the older builds better than the retail

  • @Deltron37
    @Deltron37 วันที่ผ่านมา +1

    comment for the cause. you worked at this and it was awesome. so i hope a comment and like helps. hootie hoo!!!!!!!!!!!!!!!!!!!!

  • @uuvsol
    @uuvsol 2 หลายเดือนก่อน

    My assumption for the Engineer skull being a wrench would be vehicles gradually healing over time, given vehicle health also has a wrench next to it. Just spit balling.

    • @VenoMantis
      @VenoMantis 2 หลายเดือนก่อน

      Not a bad guess. I thought since it got cut so early I figured it might've been something ambitious involving the H1 engineers but maybe it was something simple involving vehicles that just didn't end up being nearly as interesting as the other skulls.

    • @uuvsol
      @uuvsol 2 หลายเดือนก่อน

      @ it could have been that as well, which would be more work than just having vehicle health go up. I just wasn’t sure if the engineers even had AI attached to them, or if they were just static models

  • @papapreston2356
    @papapreston2356 2 หลายเดือนก่อน

    Used to pray for times like these

  • @superpluper100
    @superpluper100 2 หลายเดือนก่อน +1

    Is there any Halo 2 aniversary prerelease as i am pretty sure it was only ever on mcc

  • @donavan2517
    @donavan2517 2 หลายเดือนก่อน +1

    31:51 Heretic detected!

  • @joshua-ig9vl
    @joshua-ig9vl 8 ชั่วโมงที่ผ่านมา

    miranda… is that you…?

  • @jalenmcdermaid1186
    @jalenmcdermaid1186 หลายเดือนก่อน

    Off topic, but will you ever cover the cut ark in halo 2? Also, I loved this video, I never realized CEA had such a turbulent development

  • @kabob0077
    @kabob0077 2 หลายเดือนก่อน

    18:48 I kind of like the M6G here...

  • @RedthegamingZoroark
    @RedthegamingZoroark 2 หลายเดือนก่อน +1

    I’m so excited ahhdoejeneoeejej

  • @MetaITurtle
    @MetaITurtle 2 หลายเดือนก่อน

    Thats right the original assault rifle they used looked like Reach

  • @kabob0077
    @kabob0077 2 หลายเดือนก่อน

    19:41 Important question, sir, can they run Doom?

  • @Detropolis
    @Detropolis 2 หลายเดือนก่อน +1

    Personally I think a much better job was done on halo 2 anniversary. Wonder what halo 3 would look like.

  • @connorking6852
    @connorking6852 2 หลายเดือนก่อน

    24:31 looks like an explosion in halo infinite 😢

  • @ProGremlinPlayer
    @ProGremlinPlayer หลายเดือนก่อน

    The fact that I've heard "this wasn't fixed until retail" so many times just shows me how half-assed and rushed CE Anniversary was. It's worded as if a lot of these fixes were absolute last minute changes. It really does give extra context as to why CE:A is the way it is. Who knows? Maybe a lot of games are like this and I'm just exposing my complete lack of knowledge on how game development works.

  • @omgiTzkitteh
    @omgiTzkitteh หลายเดือนก่อน

    The Vengeful Vadam

  • @CatInSuit69
    @CatInSuit69 หลายเดือนก่อน

    wish we could get a version of cea that looks closer to the july 21st build without all the jank

  • @IvanVladVodka
    @IvanVladVodka 2 หลายเดือนก่อน

    Damn, I can't believe they dropped the plot point of Keyes's schizophrenia from the early builds 😢