Teaching SC2 Editor; Arcade Trigger Basics
ฝัง
- เผยแพร่เมื่อ 5 ก.พ. 2025
- Trying out streaming for the second time in an attempt to teach others how to use the SC2 editor, being that apparently people want to see that.
I don't claim to know everything about the editor, but I know enough to get by and make most things.
not sure your gonna respond I'm trying to add the maps from hos void and nova's nightmare maps into wings of lib to play as wom so i don't have to swap between campaign's every time i know there's a way to add a button to the Hyperion to load them but i can't find out how to.
Oh wow, I think I finally understand functions lol - you're a savior
oh I missed a live tutorial class again. Is there any schedule on the upcoming tutorial class? Just don't wanna miss them
1. Everytime a warpgate warp in a unit, it requires cooldown to warp in next time. How to adjust that cooldown time?
2. How to change the warp in speed of warpgates and make warpgates can warp in unit that stack up in more times?
You can make a generic "speed hack" via Triggers but for changing individual unit stats Data is the way to go. There's a dedicated "Warp Train" ability type handling this stuff, should also be listed on the Warpgate structure under Abilities. For all these training, building, research, interceptors etc. type abilities there's an "Info" array containing the entries for individual units (usually 20-30 max). Select the unit you want to change from the list and double-click it to open _another_ window with all the individual production stats, then scroll all the way down in this case. Note that production _resource costs_ tend to be defined on the units rather than the Ability.
1. The "Charge - Time Use" field is applied to the "Charge - Link" every time that particular training slot is used. For Warpgate this means the exact time varies based on which unit is created, but since they all share the Link value of "WarpGateTrain" that cooldown will be applied to all of them at the same time. "Charge - Location" defines how far this sharing can go, the default value of "Ability" means you could have the Super Warp Gate version on the same structure using a different coouldown (but again shared between all of _its_ entries if it also assigns the same Link to them). Cooldown works much the same way (bit simpler) but independently, e.g. you can have campaign-style Warpgates with 3 charges but add a cooldown of 4s between each charge of the same unit on the same Warpgate to nerf rapidfire spam.
2. The "Time" field in that Info entry is the time between clicking to warp-in and the unit becoming fully operational. The triplet of "Charge - Count" integer fields ("Max", "Start", "Use") control how charges/"stacks" work on the ability. Regenerating more than 1 per "Time Use" cycle doesn't seem possible with this Ability, the typical "Cost" field can restore all charges per cycle and you can use Modify Unit effects for more control. Training more than 1 unit within a single entry is not supported by the Warp Train ability specifically, others of this type provide an array of output units where you can just keep adding more entries. Alarak's Supplicants use a Trigger-based hack to fake it, see "Mission (COOP) -> Data Utilities -> Supplicant".
hi Rhyme! Here thanks to Grant! Amazing work on the RealScale mod. Any chance you could share where you got the size/stats info for real scale... I'm so into the lore that I'm looking for information like that! much appreciate this knowledge share too!
Thanks for the tutorial, The starcraft Editor can be... not very intuitive at times
Thanks for the stream Rhyme
Watching the Trigger part I wanted to ask
I want to create my own Zerg edition of WoL by editing Nightmare mod for now I'm only on brainstorming ideas
And I wanted to edit larvas/Hives so it's easier to spawn my own unit but I'm scared it would messed up with AI, so I tried to duplicate but goes wrong and tricky
Does every spawn of enemies in campaign are by Triggers or I have to create my own Larvas and Hives ?