Stupid EA great at ruining so many great software CV companies they bought out. Only time EA was great was the 1980s before they started buying up the competition.
This was my childhood. Sitting at the computer in my mom's kitchen and sailing around the world trying to find the coordinates I got from hitting a parrot in the head with a mallet. Good times.
@Ceaker247 Nope, this is the real thing. The original music was in MIDI format, and sounded vastly different depending on what soundcard you had installed. There are also other variations of this theme from the other Ultima games, including one that had an additional stanza.
Google "Mysterious Sosaria" and it will be the first link. Look under it for the sublinks, and the one you want is The Bard's Library. From there, click The Black Gate, and you'll see all the MIDI files for Ultima 7.
@THISSONGISBULSHIT I would place them in two different categories. I've loved both of these games, but for much different reasons. Ultima was the panacea of free world RPG. Final Fantasy was the king of story telling.
Despite what you may hear, even from Ultima fans, "Ultima VIII: Pagan" had a fantastic story, deep plots, and rounded characters. The complaints with VIII came in the form of playability changes, namely a jumping Avatar, a climbing Avatar, and an Avatar that had to function with the game in real time with NPCs for the first time. Like all new things, it came with some great criticism, but if I am being honest, I would count VIII as one of my favorite Ultima sagas. LB Productions and Origin...
...in how they felt about Ultima IX. I loved it. Many did not. Its very premature release in time for Christmas of 1999 was probably the most anticipated release of a series finale in RPG history, and it flopped. It was buggy as hell, people were pissed, and EA did not care, only scrambling to create a patch disk for people who were desperate for a game that would bring closure, which came out in February of 2000. It fixed most of the bugs, but the plot was completely contrived. For the first...
Frankly, it is an egregious injustice to compare the two series of games at all. "Final Fantasy" was, and continues to be, one Asian-inspired acid trip after another; the products are essentially the pedantic musings of a collection of automatons more concerned with getting games out than developing a coherent and time-weathered storyline that stands out as much independently as it should multilaterally with its companions. "FF" games pass the time. One finds total fulfillment with "Ultima."
@lisztzstil Go to google (since YT hates it when people posts links in comments) and search for: Ultima "mysterious sosaria" (with the quotes) Mysterious Sosaria will be the first link on the search. Go there, click on the main image, then click on The Bardic Library. There, you will have access to every single piece of music made by an Ultima game, including Shattered Legacy (UO), the non-canon U6 games (Martian and Savage), as well as the Underworld games.
@MageSutek So where do you place Ultima VIII then? Wasn't Origin bought by EA at this point? You make me want to replay some Ultima games that I used to play when I was a kid (bear in mind, English is my second language). Only played VI on SNES (it wasn't that bad), but I loved VII both the original and Serpent's Isle along with their expension packs.
Oh, I must emphatically disagree with you there. Holding "FF" up to "Ultima" and comparing them on any level is like holding up the artwork of a university baccalaureate to the masterpieces of da Vinci, respectively. Ultima was not only the "panacea of free world RPG," but it also proved to follow the most immersive and maturely developed stories that interconnected throughout more than 25 years of plots, subplots, and familiar dynamic character development and presentation in RPG history.
Now, in what will soon be 2011, the Ultima franchise has been dead for a decade, Lord British (Richard Garriott) is probably crying in his castle in Texas wishing he had not sold his company to the boobs at EA, and diehard fans like me and some select others play again through the miracles of computer engineering. Sadly, I fear Ultima will only ever exist in memories, so I hope you do replay the games and relive an awesome creation of minds that managed to "create worlds."
...Systems still owned the Ultima franchise, but the development team had changed along with the changes being made in technology of the times. Graphics engines were improving, gameplay styles were changing, and Garriott saw wisdom in sticking with the times. The timing was poor, but the sentiment was in the right place. EA would not begin to take control over "Ultima" until it purchased Origin Systems in 1992 and had its way with Ultima VIII and eventually Ultima IX in 1999. Fans are mixed...
@WildBuck007 No your quite wrong, Origin sold out to EA as they couldn't afford to produce games anymore because of the cost of disks/storage space(this was before CDs were common).
...MMORPG in history, but true Ultima fans (like me) missed what was had in U:V, U:VI, U:VII, and U:VII.II. UO never really compensated well. So after the bum release of U:IX in 1999-2000, EA let Origin dangle until 2004, at which point it doused the Ultima legacy in gas and lit a match under it, "disbanding" Origin Systems and all of its impending projects, including Ultima X. In my opinion, it would not have mattered, as Richard Garriott had left Origin to the dogs at EA in 2000.
...time in Ultima history, fans were not impressed, and the Ultima legacy was badly beaten down by some greedy miscreants at EA. The truth is that EA was never interested in Origin Systems, which was the real problem. They really wanted Ultima and its fan base, but they wanted everything to be a MMORPG, and so Ultima Online was born in 1997 like a phoenix from the ashes of what would be the end of the smoldering legacy that was Ultima. To its credit, UO was the earliest and most successful...
@WildBuck007 Whatever I'm not going to argue with you as your obviously hell bent on thinking whatever it is you think happened. I know what happened from having talked to Garriott and having had a friend who was working at Origin when the EA takeover happened.
Epic soundtrack. RIP, Ultima and Origin. You were too good for the market.
Stupid EA great at ruining so many great software CV companies they bought out. Only time EA was great was the 1980s before they started buying up the competition.
This was my childhood. Sitting at the computer in my mom's kitchen and sailing around the world trying to find the coordinates I got from hitting a parrot in the head with a mallet. Good times.
169S, 28E!
Lol when I finally found it I had to check my pants. It helped me train all my characters!
I feel nostalgic and I'm just 21. This game is the most underrated ever.
So many memories.. I LOVED this game so much..
@Ceaker247
Nope, this is the real thing. The original music was in MIDI format, and sounded vastly different depending on what soundcard you had installed. There are also other variations of this theme from the other Ultima games, including one that had an additional stanza.
Happy happy epic song
Google "Mysterious Sosaria" and it will be the first link. Look under it for the sublinks, and the one you want is The Bard's Library. From there, click The Black Gate, and you'll see all the MIDI files for Ultima 7.
@THISSONGISBULSHIT I would place them in two different categories. I've loved both of these games, but for much different reasons. Ultima was the panacea of free world RPG. Final Fantasy was the king of story telling.
ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhmazing
Despite what you may hear, even from Ultima fans, "Ultima VIII: Pagan" had a fantastic story, deep plots, and rounded characters. The complaints with VIII came in the form of playability changes, namely a jumping Avatar, a climbing Avatar, and an Avatar that had to function with the game in real time with NPCs for the first time. Like all new things, it came with some great criticism, but if I am being honest, I would count VIII as one of my favorite Ultima sagas. LB Productions and Origin...
Many thanks.
Oh, that's right. I just remember that it sounded different on my computer. Thanks for telling that.
...in how they felt about Ultima IX. I loved it. Many did not. Its very premature release in time for Christmas of 1999 was probably the most anticipated release of a series finale in RPG history, and it flopped. It was buggy as hell, people were pissed, and EA did not care, only scrambling to create a patch disk for people who were desperate for a game that would bring closure, which came out in February of 2000. It fixed most of the bugs, but the plot was completely contrived. For the first...
Goddamnit i love this music!! anyone remember the track playing when you enter the central Britannia? The happy flute music
Awesome to find even some of U7's music in youtube! Sounds great! it's edited, isn't it? Anyway, thanks a bunch, dude!
This song also appears in ultima 7 part 1.It appears during the forge of virtue in the test of compassion.
Frankly, it is an egregious injustice to compare the two series of games at all. "Final Fantasy" was, and continues to be, one Asian-inspired acid trip after another; the products are essentially the pedantic musings of a collection of automatons more concerned with getting games out than developing a coherent and time-weathered storyline that stands out as much independently as it should multilaterally with its companions. "FF" games pass the time. One finds total fulfillment with "Ultima."
@lisztzstil Go to google (since YT hates it when people posts links in comments) and search for: Ultima "mysterious sosaria" (with the quotes)
Mysterious Sosaria will be the first link on the search. Go there, click on the main image, then click on The Bardic Library. There, you will have access to every single piece of music made by an Ultima game, including Shattered Legacy (UO), the non-canon U6 games (Martian and Savage), as well as the Underworld games.
@MageSutek
So where do you place Ultima VIII then? Wasn't Origin bought by EA at this point? You make me want to replay some Ultima games that I used to play when I was a kid (bear in mind, English is my second language). Only played VI on SNES (it wasn't that bad), but I loved VII both the original and Serpent's Isle along with their expension packs.
ULTIMA RPG - FINAL FANTSY J-RPG, it's like compare an real time strategy game with a turn based
Oh, I must emphatically disagree with you there. Holding "FF" up to "Ultima" and comparing them on any level is like holding up the artwork of a university baccalaureate to the masterpieces of da Vinci, respectively. Ultima was not only the "panacea of free world RPG," but it also proved to follow the most immersive and maturely developed stories that interconnected throughout more than 25 years of plots, subplots, and familiar dynamic character development and presentation in RPG history.
Including somehow making an evil computer part of a very fantasy universe... I love the programming code on scrolls in Forge of Virtue!
Now, in what will soon be 2011, the Ultima franchise has been dead for a decade, Lord British (Richard Garriott) is probably crying in his castle in Texas wishing he had not sold his company to the boobs at EA, and diehard fans like me and some select others play again through the miracles of computer engineering. Sadly, I fear Ultima will only ever exist in memories, so I hope you do replay the games and relive an awesome creation of minds that managed to "create worlds."
...Systems still owned the Ultima franchise, but the development team had changed along with the changes being made in technology of the times. Graphics engines were improving, gameplay styles were changing, and Garriott saw wisdom in sticking with the times. The timing was poor, but the sentiment was in the right place. EA would not begin to take control over "Ultima" until it purchased Origin Systems in 1992 and had its way with Ultima VIII and eventually Ultima IX in 1999. Fans are mixed...
@WildBuck007 No your quite wrong, Origin sold out to EA as they couldn't afford to produce games anymore because of the cost of disks/storage space(this was before CDs were common).
ahhhhhhhh not stones again! just kidding. love it
...MMORPG in history, but true Ultima fans (like me) missed what was had in U:V, U:VI, U:VII, and U:VII.II. UO never really compensated well. So after the bum release of U:IX in 1999-2000, EA let Origin dangle until 2004, at which point it doused the Ultima legacy in gas and lit a match under it, "disbanding" Origin Systems and all of its impending projects, including Ultima X. In my opinion, it would not have mattered, as Richard Garriott had left Origin to the dogs at EA in 2000.
...time in Ultima history, fans were not impressed, and the Ultima legacy was badly beaten down by some greedy miscreants at EA. The truth is that EA was never interested in Origin Systems, which was the real problem. They really wanted Ultima and its fan base, but they wanted everything to be a MMORPG, and so Ultima Online was born in 1997 like a phoenix from the ashes of what would be the end of the smoldering legacy that was Ultima. To its credit, UO was the earliest and most successful...
@WildBuck007 EA is a shame to the history of video games. Except Origin, they also disgraced Westwood and Bullfrog.
Around 0:40-1:03, this sounds exactly like To Zanarkind from Final Fantasy X
@WildBuck007 Whatever I'm not going to argue with you as your obviously hell bent on thinking whatever it is you think happened. I know what happened from having talked to Garriott and having had a friend who was working at Origin when the EA takeover happened.
it sounded better with soundblaster 16.