Plasticity | Create Knurling

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  • เผยแพร่เมื่อ 11 พ.ค. 2023
  • This video takes a quick look at generating Knurling in Plasticity.

ความคิดเห็น • 15

  • @CarlosPrGr
    @CarlosPrGr ปีที่แล้ว +5

    An additional tip is that you can create a pipe directly with the projected edge, without the need to duplicate a curve. Correct me if you already knew 😄

  • @dickconley2706
    @dickconley2706 ปีที่แล้ว +3

    True knurling forms a helix. There are three sizes of knurling rolls. Course has 34 teeth and helix angle of 36 degrees. Medium has 50 teeth and helix angle of 29.5 degrees. Fine has 80 teeth and helix angle of 25.75 degrees.

  • @arr84.design

    I have an issue with Pipe action. When I do it there is a small tiny hole inside my tube. Even if I enter a very small Section Size, there's still a tiny hole and when I validate and make a boolean difference, there is a small sheet remaining, so..quiet annoying. And I can't enter 0 in the section Size.

  • @systemG3000
    @systemG3000 ปีที่แล้ว

    There is a way to keep the arrayed items selected and then trigger the boolean tool, and then somehow you have the option of selecting the target. But I haven't gotten it to work for me, it always leaves one object. If you figure it out I'd love to see a video. Thanks!

  • @rajendrameena150
    @rajendrameena150 ปีที่แล้ว

    Is there something as createUV surface tool so we can create anything on planar surface and then flow over the cylinder just like rhino and moi 3d.

  • @gustavodutra8578

    Can you model with a vertical knurling with a horizontal cylinder ?

  • @asd-fw7yb

    This is good!...but!! - too fast, too fast!! - I can't understand why after turning on Shift+x on the mirror of this pipe there is the brown stripe that you are moving, it is not there for me (it takes 2 seconds