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Rangelukaz
เข้าร่วมเมื่อ 9 ม.ค. 2013
Super Bomberman 5 Unity - Misc Powerups
Hello everyone, today I bring you a demonstration of how the progress of the Super Bomberman 5 engine that I am developing in Unity is going. As you can see in the video, I already have the mechanics of basic items fully functional such as glove, punch, bomb kick, etc..
#bomberman #superbomberman #unity #snes #unityengine #fangame #superbomberman5
#bomberman #superbomberman #unity #snes #unityengine #fangame #superbomberman5
มุมมอง: 215
วีดีโอ
DKC4 - Night Time Trail
มุมมอง 8Kหลายเดือนก่อน
That was the last level I worked on on the DKC4 project a few years ago. The level consists of a trail through the dense forest at night and would be the last section of world 1, and would precede a boss. The level design would be around barrels that turn on lights in the first half and moving platforms in the second half, but as it is not yet finished, some of these mechanics are not yet prese...
DKC4 - Starblast Speedway
มุมมอง 40K3 หลายเดือนก่อน
This was a level created for the second Speedrun event of the DKC4 community, in the final version it has a Timer that measures the Run time. The entire theme and level design was developed by me, trying to mix some barrel shooting mechanics into a completely vertical level. Level Design and Concept: @Rangelukaz. DKC4 Engine: Kalango, Leocore, Necrotoad. Custom Animal Tokens 3D Models: Vege, Je...
DKC4 - Pine Valley
มุมมอง 22K4 หลายเดือนก่อน
Concept for what would be a level that appears at the beginning of the game with an easier progression taking place in a beautiful natural environment. Level Design and Concept: @Rangelukaz, Necrotoad. DKC4 Engine: Kalango, Leocore, Necrotoad. Music: Rodrigo Boechat - Enchanted Forest #donkeykongcountry #donkeykong #fangame #snes
DKC4 - Revelation Ruins
มุมมอง 6K4 หลายเดือนก่อน
In this video I bring a demonstration of the section that would be for a level of ruins of a lost temple, few things were still defined for this level at the time I was developing it, so it was still in the production phase containing only the scenery and a few elements. The level design would be specifically inspired by darker stages of DKC1 with a variation in ambient light as you progress, m...
Super Bomberman 5 Unity - Bombs, Bricks and Powerups
มุมมอง 5545 หลายเดือนก่อน
In this video I bring some updates about the Super Bomberman 5 engine in Unity that I am developing as a hobby. #bomberman #superbomberman #unity #unityengine #superbomberman5 #engine #showcase
DKC4 - Harmony Heaven
มุมมอง 45K5 หลายเดือนก่อน
Trying to imagine scenarios that don't exist in the original SNES trilogy, we developed this theme that involves the heavens. As it was just a concept to validate a composition idea, the level design is not very advanced. Level Design and Concept: @Rangelukaz. DKC4 Engine: Kalango, Leocore, Necrotoad. Music: MrModez Pineapple - Artisans Home (remake of track made by SounDragon). #donkeykongcoun...
Super Bomberman 5 Unity - Movement physics showcase
มุมมอง 3555 หลายเดือนก่อน
This is a demonstration for my portfolio of the super bomberman 5 engine that is being developed in Unity. The movement is all done through tansform.Translate, and raycasts that serve to detect collisions and align the player's position so that contact with the corners of obstacles is smoothed. #bomberman #superbomberman #unity #unityengine #superbomberman5 #engine #showcase
DKC4 - Monkey's Marathon
มุมมอง 25K5 หลายเดือนก่อน
Level created for the first Speedrun challenge in 2020 our team launched. The idea is to create a marathon with several different obstacles and mechanics that force the player to show their skill in them and be as fast as possible. Level Design and Concept: @Rangelukaz. DKC4 Engine: Kalango, Leocore, Necrotoad. Custom enemy 'Nemo' : Edu Alves. #donkeykongcountry #donkeykong #fangame #snes
DKC4 - Cold Cliffs
มุมมอง 19K6 หลายเดือนก่อน
Cold Cliffs is one of the first levels I made for the project, the idea would be to divide the level into 2 parts, the first would just be climbing mountains and passing through ropes, and after the checkpoint a blizzard would start and the main feature of the level would be to ride cable cars through ropes and avoid obstacles while still continuing to climb the mountain until reaching the top ...
DKC4 - Greenleaf Grove
มุมมอง 59K7 หลายเดือนก่อน
This level was initially developed to be the first level of the final version of the fan gamez Donkey Kong Country 4, but later ended up being released separately as a demo before the physics overhaul that the project underwent. Some bugs can be seen, as this was still the initial version of the level, before undergoing adjustments. Level Design and Concept: @Rangelukaz. DKC4 Engine: Kalango, L...
DKC4 - Jumbled Jungle Jaunt
มุมมอง 19K7 หลายเดือนก่อน
This Level was designed to be very simple and easy. just a jungle trail. Level Design and Concept: @Rangelukaz, Necrotoad. DKC4 Engine: Kalango, Leocore, Necrotoad. Music: Rodrigo Boechat - Wild Action. #donkeykongcountry #donkeykong #fangame #snes
DKC4 - KONKRETO (Full Stage)
มุมมอง 49K7 หลายเดือนก่อน
This is a demonstration of the level that was originally going to be in Demo 3 of the Donkey Kong Country 4 fan game, called "Konkreto". As demo 3 ended up being cancelled, the map was not completely finished and was still in the visual finishing phase, as you can see there were still many 'placeholders' of graphics from other games. Level Design and Concept: @Rangelukaz DKC4 Engine: Kalango, L...
DKC4 - Tallest Temple
มุมมอง 24K8 หลายเดือนก่อน
A small sample of a level initially developed for the fan game Donkey Kong Country 4 and which was cancelled. It would take place in a temple in the mountains. Level Design and Concept: @Rangelukaz DKC4 Engine: Kalango, Leocore, Necrotoad. Music: Peritune - Deep Valley 2
so you continue what kalango started years ago ? did he quit working on this ? if so firstly THANK YOU, and what do you think this would be finished approximately ?
These are all so great. The only thing missing from this project is world maps to tie the stages together. I can't describe the genius of those worlds, Vine Valley,Gloomy Gulch, Krazy Kremland, and Razor Ridge.
An entire level preceding a boss fight! THAT IS AWESOME!!!
Peeak Level!
Holy, moly, I really love everything in this level!
🤓☝ Donkey Kong Land has a scenario for that. Other than that, the graphics are really outstanding! Awesome video!
3:19 AN ENEMY FROM DONKEY KONG LAND! DONKEY KONG LAND FANS RISE UP!
That level is AWESOME. I really love how the grass is colored!
My God! This gives me nostalgia from when I got the notification of the DKC 4 Team showing this level! Epic level and I'm happy to see it in it's full glory!
Did you have download links?
Oh God this level's depressing. Ill just stick to the space one
I find it ironic how Heaven would have all those enemies and traps.
1:35 Well that was a cheap shot lol
download when
Deve ficar muito lindo numa TV CRT ( tv de tubo )
Who did all this???? And how???? Huge fan of the Trilogy
Download? o_ O
Nice job is this for the PC?
What's the name of the song? Beautiful
1:26 Sonic fandom and their horrible cosplays...
Is good You Game My favorit they boys new world es amazing
899 Muller Walk
are u guys still working on this project or is dead in the water?
I can’t wait to see more! And this time, could you put Chunky and Lanky and Tiny in it?
Is there a demo or link where i could download this game? Looks really fun
Not only is this rom hack the most faithful one I’ve seen to the gameplay of DKC 1-3, the music is as faithful as I’ve heard from David Wise from the originals as well. This is a masterclass is rom hacking 😍 Kaizo Mario may get all of the press for being ridiculous, but this could have been an actual retail game, and we all would have been 100% in love with it!
Esses kongs já foram pra lua, agora no céu , onde mais irão procurar bananas? Kkkk muito bom isso tudo, de verdade, Good job.
We must support this man ❤
Is this project still going?
When you think about it, there really weren't any true sky levels in Donkey Kong Country, unless you count the Golden Temple or Secret Seclusion.
Está ficando lindo, parabéns. Ansioso para jogá-lo 👏👏👏👏
Such a shame this not for snes this game looks fun
❤ the music
Nossa, isso foi de 0 a 100 man, isso é muito maneiro.
Beautiful PixelArt Bomberman Unity
Love seeing your level design and art. You really captured the signature look.
This is beautiful
Where we can find it? I wanna do a livestream of this fangame.
I love the content you upload man. Ive been going through alot and i was super happy to see this upload. Everybody working on this project is talented and it should never be underestimated
Even when the level looks beautiful, I would like to say that the dificulty is pretty inconsistent, it starts being hell but then it goes chill, I'd reduce the difficulty at the start and increase it at the end of the level I really like this project, I really hope it outcomes well
Esto no es nuevo que yo sepa tiene años
Gorgeous.
Muito Daora a Fase! E muito Bonita! Legal os Crocodilos de Pedra serem Usados como "Zumbis". Então, O Fangame está Cancelado ou ainda está se do Trabalhado depois de todos esses Anos?
Como hago para descargarlo
well there's a REASON why this scenario isn't really a thing due to religious reasons (notably Christian) this is quite the bold theme take
I had a little inspiration from Christian aesthetics, as it is in the clouds and has representations of angel statues, but I didn't want it to be explicit, so I mixed a little bit of every cliché thing that represents heaven. But there is no other reason other than aesthetics, I don't want to involve religion in the game.
Always on Rock Crocs?! dang bold choice there THIS MUSIC THOUGH!
The level design is so random
Very good.
spectacle if was version official of SNES
El nivel se ve hermoso enverdad parece que fuera un nivel de DKC, lo unico malo que puedo señalar es la dificultad ya que es absurdamente elevada y decequilibrada, en un inicio es casi imposible pasar sin perder a los DKs y despues se vuelve mucho mas relajada.