Mike Hopley
Mike Hopley
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REEEE
And you thought the clone bay alarm was bad.
มุมมอง: 1 130

วีดีโอ

Burst 3 vs 3 Shield Charge Boosters
มุมมอง 8718 หลายเดือนก่อน
I was just curious. Video is a bit choppy because my current PC is crap.
The strongest weapons you never use | FTL tips
มุมมอง 9Kปีที่แล้ว
00:00 Intro 01:20 Phase 1 06:40 Phase 2 09:15 Phase 3
Defending combat drone + heavy laser | FTL tips
มุมมอง 1.2Kปีที่แล้ว
00:00 Intro 03:13 Worst case RNG 04:31 Low O2 might be bad 08:01 Blocking the Heavy Laser 14:29 Timing against O2 instead 16:57 Timing against crew movement 18:02 Timing against teleporter cooldown 19:21 Manning shields for the Heavy Laser 20:44 What if you don't have a shields buffer? 23:02 Using the tactic multiple times
No pause lockdown
มุมมอง 692ปีที่แล้ว
Just a proof of concept. This is me playing left-handed (as I normally do) and with no special hotkeys. With practice I think this could maybe be consistent and it could be made tighter with individual crew hotkeys if you REALLY practised.
Boarding drone tactics | FTL tips
มุมมอง 2.3Kปีที่แล้ว
00:00 Intro 01:53 Mantis Scout (medbay), drone into weapons room 05:38 Into teleporter 07:05 Into piloting 08:39 Into shields 10:30 Into medbay 11:53 Into engines or O2 14:56 Without using a drone 17:20 Boarding overflow explanation 18:39 Rebel Fighter (medbay), into shields room 19:33 Into weapons 19:58 Into medbay 21:24 Rebel Fighter summary 23:17 Rebel Invader (clonebay), without the drone 2...
DRA hacking. No, it does not work.
มุมมอง 1Kปีที่แล้ว
This discussion came up on Rand's stream. Accidentally recorded his voice in the background!
Zoltan B starting weapons
มุมมอง 859ปีที่แล้ว
00:00 Phase 1 52:40 Phase 2 1:01:40 Phase 3 Not exactly a challenge run, I just wanted a better idea of how urgently the ship "needs" a weapons upgrade. Then I carried on playing that way. I'd say sector 6 is where you really start to feel the offensive weakness, though obviously starting weapons are not great in sector 5. Despite that, the run never felt in danger. Hull Repair Drone was from t...
Auto-ship manning symbols are lies
มุมมอง 1.6Kปีที่แล้ว
The console and "manning heads" suggest that manning is removed (in this case by boarders), but the actual evasion shows otherwise.
Mantis B advanced missile defence | FTL tips
มุมมอง 1.2Kปีที่แล้ว
00:00 The defence drone blind spot 02:29 Using the boarding drone 05:49 Visualising it with translucency 09:55 Summary
Mantis B combat basics | FTL tips
มุมมอง 2.8Kปีที่แล้ว
00:00 Intro 00:23 Automated ships 03:05 Teleporter-2 discussion 05:03 Crewed ships boarding intro 06:40 Beating three Mantis with just boarders 11:26 Using the boarding drone for more safety 13:43 Boarding vs. medbay 17:23 Boarding vs. clone bay 21:50 Boarding medbay dangerous weapons 24:29 Running away instead 25:42 Enemy running away, with doors and a shield drone 28:54 Enemy with a missile, ...
If in doubt, do more and more micro
มุมมอง 611ปีที่แล้ว
I should have planned better around the anti-drone timing, especially for my first volley. The DD2 snipe was pretty good though.
Crew damage happens first
มุมมอง 635ปีที่แล้ว
That's why they ran to the medbay.
Drone trolling
มุมมอง 505ปีที่แล้ว
Drone trolling
Interesting boarder behaviour / defence
มุมมอง 502ปีที่แล้ว
Obviously this is modded for testing, not a real game. I think this is simply the AI wanting to stay together, but it's not a specific anti-boarding tactic I can recall using or seeing much. I have used it before but it's easy to forget about.
Engi B Zoltan fight demo
มุมมอง 477ปีที่แล้ว
Engi B Zoltan fight demo
Mantis B fire safety | FTL tips
มุมมอง 2.6Kปีที่แล้ว
Mantis B fire safety | FTL tips
I forgot to man engines. Oh no! Anyway...
มุมมอง 771ปีที่แล้ว
I forgot to man engines. Oh no! Anyway...
Nice
มุมมอง 536ปีที่แล้ว
Nice
Close on the sniping limit
มุมมอง 449ปีที่แล้ว
Close on the sniping limit
Calculated
มุมมอง 489ปีที่แล้ว
Calculated
Ion intruder room skip
มุมมอง 506ปีที่แล้ว
Ion intruder room skip
Pulsar graphics in backgrounds mod 1.7
มุมมอง 389ปีที่แล้ว
Pulsar graphics in backgrounds mod 1.7
Storm graphics in backgrounds mod 1.7
มุมมอง 212ปีที่แล้ว
Storm graphics in backgrounds mod 1.7
Using Cheatengine with FTL
มุมมอง 6Kปีที่แล้ว
Using Cheatengine with FTL
Boarding the Flagship without support | FTL tips
มุมมอง 7Kปีที่แล้ว
Boarding the Flagship without support | FTL tips
Nebula clouds in backgrounds mod 1.6
มุมมอง 223ปีที่แล้ว
Nebula clouds in backgrounds mod 1.6
Nebula graphics, background mod v1.5
มุมมอง 226ปีที่แล้ว
Nebula graphics, background mod v1.5
Two in a row
มุมมอง 6512 ปีที่แล้ว
Two in a row
Heavy pierce with hacking | FTL tips
มุมมอง 1.8K2 ปีที่แล้ว
Heavy pierce with hacking | FTL tips

ความคิดเห็น

  • @thorizon2187
    @thorizon2187 วันที่ผ่านมา

    That sounds like my PC when failed to boot the BIOS.

  • @jorgefreitas5983
    @jorgefreitas5983 10 วันที่ผ่านมา

    ... I have never considered it was possible to do crew kiddnaping on that ship without mind control... Really clever strategy of yours! Is there a video like this for the Hard version of the Flagship?

  • @Stevenzao
    @Stevenzao 10 วันที่ผ่านมา

    I've never seen / heard anyone talk about this (correct me if I'm wrong), but if you're about to go through nebula beacons it is a good idea to have an odd number of power bars in the reactor. Since ion storms cut your power in half, rounding it up to the next integer, you would have the same power with an odd number of bars as the next even number. Say you enter an ion storm with 9 power bars. You'll still get the same 5 as you would if you had 10. Any thoughts on this?

  • @mattmorgan-moriarty4445
    @mattmorgan-moriarty4445 11 วันที่ผ่านมา

    "I don't want to spoil your first experience of fighting the boss" - Translation: I want you to experience the sensation of every atom of hope you've ever had be instantly blinked out of existence without any chance of emotionally preparing yourself

  • @florinadrian5174
    @florinadrian5174 12 วันที่ผ่านมา

    6:00 Pulls them out of cloak - is that a bug?

    • @mikehopley
      @mikehopley 8 วันที่ผ่านมา

      Nope, that's a tactic. You can fire beams during their cloak if you already started placing them. Or if you have "vision" on their ship -- which means mind controlled crew or your own boarders -- you can fire any weapon regardless.

  • @wheeI
    @wheeI 12 วันที่ผ่านมา

    just won my first game after like 80 hours by just... taking the first sectors slow and watching this video for the flagship. crazy how easy this game is with basic micro and patience

  • @gregmcmill1798
    @gregmcmill1798 15 วันที่ผ่านมา

    Where are you?

  • @josearmandozapatacortes1462
    @josearmandozapatacortes1462 18 วันที่ผ่านมา

    i love and hate this game xd

  • @dcorman
    @dcorman 21 วันที่ผ่านมา

    I've never been able to amass enough scrap to do any of this.

  • @cason1029
    @cason1029 25 วันที่ผ่านมา

    Now I remember why I stopped playing this game lol

  • @patrick2307
    @patrick2307 28 วันที่ผ่านมา

    Thank you for your tipps. Although I try to follow your advice, I always, always die, even on easy. 😞😖 I just don't have enough scrap to repair my ship and upgrade anything.

    • @mikehopley
      @mikehopley 26 วันที่ผ่านมา

      It's a tough game! Use this as a starting point, and you'll get better with time. Also you might want to join the Discord if you'd like more help.

  • @NoNo-u4t
    @NoNo-u4t 28 วันที่ผ่านมา

    Hitting their o2 usually gets them to stop repairing other systems. Most times they prioritize things as o2, weapons, then shields. So slap the o2 any time you can to slow their returning to the fight.

  • @djason338
    @djason338 หลายเดือนก่อน

    Great video Mike. I've been playing this game at a relatively high level for about 8 years, but it wasn't until seeing your ion stacking in practice here that it became clear why you and other players are always advocating for these types of builds. Once the ions are stacked, it takes the full cooldown time for even a single shield bubble to reappear. It seems so obvious now - after all, it's why pulsars are so scary

    • @mikehopley
      @mikehopley 8 วันที่ผ่านมา

      It's definitely very strong in the right circumstances. I'll still admit that ion builds tend to be a little more "situational", especially the decision to buy the first ion.

  • @volupte7605
    @volupte7605 หลายเดือนก่อน

    my main issue when i play is bad rng when it comes to stores... i get an ass load of scraps every game but i very rarely get weapons in my stores, its always crew, ship modules and if i get weapons its usually ion, i dont get it

  • @josearmandozapatacortes1462
    @josearmandozapatacortes1462 หลายเดือนก่อน

    WOWWWW awsome techniques! I love this game xd hi from mexico!

  • @PickleOoze
    @PickleOoze หลายเดือนก่อน

    "I twiddle my Zoltan around" is one of my new favourite Sentences from now on

  • @josearmandozapatacortes1462
    @josearmandozapatacortes1462 หลายเดือนก่อน

    Whoaaaa🎉

  • @bufar
    @bufar หลายเดือนก่อน

    Amazing guide. Came back to FTL after a few years and these tips got me to the flagship for the first time ever. Whenever I engage an enemy ship I hear your voice telling me to "shoot them, in the weapons". Whenever I pillage vaccinations for a local plague, I think back to your advice about not being the good guys.

  • @walden9612
    @walden9612 หลายเดือนก่อน

    huh? where is your shields? is this a mod?

  • @darkhobo
    @darkhobo หลายเดือนก่อน

    I remember finally having a few games under my belt... I was rocking in a Mantis boarding ship. Excellent game. One of my best. Everything going my way. Perfect crew. Ship is in great shape. Got scrap to spare. And yeah... I killed all the crew on the flagship... Thinking that would be that. Best ending right? Heh. Proceded to get WRECKED by that flagship AI. Nothing I could do. I didnt have much in the way of weaponry. I had a bio laser and a burst 1 i think. Thats all i needed for my boarders. I had 4 mantis! I Didnt need guns... Oh FTL you cruel mistress. Never made that mistake again.

  • @Chunes3
    @Chunes3 หลายเดือนก่อน

    Reddit taught me not to undervalue engines but here you are, with your impressive win streak telling me to. I don't know what to do lol

  • @TheJemShuffle
    @TheJemShuffle หลายเดือนก่อน

    Great video, sent it to my newbie friends! My only criticism of this video is saying not to upgrade engines. Now you shouldn't upgrade too early, or past lvl 5 because it gives diminishing returns, but if you have lvl 5 engines and someone manning it, not only do you have around a 45% chance to dodge which is insanely powerful, but going invisible makes you have 100% evasion. This is how I managed to win my first runs, not having that evasion can be deadly when facing the flagship.

    • @mikehopley
      @mikehopley 26 วันที่ผ่านมา

      Glad it was helpful! Maybe watch the part about engines again though, I'm saying almost exactly what you just said. The only real difference is that I probably see level engines-5 as a lower priority than you do. I like engines-5 but it's a bit of a luxury, and I'm comfortable on engines-4 for the Flagship. That's still 100% evasion in cloaking too.

    • @TheJemShuffle
      @TheJemShuffle 26 วันที่ผ่านมา

      @@mikehopley Yeah I was typing that about halfway through the video and I lost my comment, my bad. I know it is 100% but that's with external factors. I am just much more of a ship oriented player than a crew one, in terms of skills specifically

    • @mikehopley
      @mikehopley 26 วันที่ผ่านมา

      @@TheJemShuffle Without trained crew, you'd need level 7 engines for 100% evasion during cloak. Or with partial training, you can get that with level 6 or even level 5 engines. 100% cloaked evasion isn't essential either. 95% evasion is also very reliable, although guarantees do help with tactics.

  • @benmunn7481
    @benmunn7481 หลายเดือนก่อน

    I have 100 hrs in ftl and have won easy 4 times now. I still cant beat normal 😭

  • @PeggyHill90210
    @PeggyHill90210 หลายเดือนก่อน

    I did this with a Glaive Beam on engi ship. Glaive beam with pre ignite is so OP.

  • @ralden2691
    @ralden2691 หลายเดือนก่อน

    I feel foolish because I just realized that manning only affects the "system power level, S" for Doors and Sensors, not for Piloting. Piloting is also a "subsystem" so my brain just latched onto the notion that it behaves like Doors and Sensors, but the level doesn't get increased by manning, you get a manning bonus. I've been in the habit of walking my pilot away from the console just before the pulsar hits, thinking I was sparing myself from a possible extra ion damage 🤦‍♂ I don't think I've ever made that decision while receiving incoming fire, so I don't think it's actually cost me anything other than time/attention to execute moving them away and then moving them back. I'll continue to consider doing this for Sensors and Doors, but will stop needlessly doing this for Piloting 🥲

  • @4ytonly
    @4ytonly 2 หลายเดือนก่อน

    What mod are you using that gives you all that scrap and missiles and stuff?

    • @mikehopley
      @mikehopley 26 วันที่ผ่านมา

      It's just a "template" mod I made for convenience when testing stuff or making some video content.

  • @saxeladude
    @saxeladude 2 หลายเดือนก่อน

    Mike Hopley why do defense 2 drones miss their shots often?

  • @diegocabral1610
    @diegocabral1610 2 หลายเดือนก่อน

    God I can’t believe I never thought about teleporting boarders onto weapon system rooms, and the class B mantis ship is my favorite one !

  • @Jack-sy6di
    @Jack-sy6di 2 หลายเดือนก่อน

    The referenced video is 9n7Q2KvVNkQ at about 12:05

  • @gamingin-betweengaming3499
    @gamingin-betweengaming3499 2 หลายเดือนก่อน

    This helped me A LOT to get my first Mantis B win! TYSM!!

  • @Jack-sy6di
    @Jack-sy6di 2 หลายเดือนก่อน

    How does this setup fair during the run though, not against the flagship? My immediate gut reaction is that it seems too resource hungry to be sustainable. In later sectors you are very dependent on the Ion bomb hitting, since if it misses you're punished with a ~20 second wait before being able to try to do damage again, so it seems like you'd end up hacking piloting every time. So now you're spending a missile and a drone part each fight, maybe even a couple of missiles. Meanwhile, my instinct is that you're going to struggle to back up the ion attack with physical damage, because you'll need to get up to 5 power to run any other weapons, so against late game enemies against whom you need to put like 4 damage into their weapon system to keep them neutralized, I feel like you'd really struggle.

    • @mikehopley
      @mikehopley 8 วันที่ผ่านมา

      Good question. To start with you don't necessarily use the exact same setup the whole run. For example I might go with something like double Charge Ion + Heavy Laser first, then add the Ion Bomb, then later swap out one of the Charge Ions for the Pike. I think my progression in this run was something like that. Using a drone part every fight is not really an issue, I mostly plan around that anyway on most runs, because being able to use hacking all the time is so good. And you don't need a drone part every fight anyway, especially with the double Charge Ion setup for example. Missile usage is also just not a problem in practice. Ion Bomb hits hard for its missile use, and as I mentioned, I'm not necessarily using it the whole game long. If you're running an ion-stacking setup like double Charge Ion, you also don't just leave them on shields. Once you have a stack on shields, one of them is enough to maintain it, and the other can suppress weapons, so the enemy ship really can't do much at all. For a similar reason, you can run ion + damage setups before you even have "enough" upgrades. For example, double Charge Ion + Pike can run off weapons level 4, stack ion rapidly, and then swap one of them for the Pike. One important idea is that in regular fights, mostly I don't want to use the Ion Bomb on shields. I want to use it on weapons, which is devastating when it lands. It will switch off a lot of weapons, often all of them, for 20 seconds. With these setups there's a lot of flexibility to hack evasion or weapons, or even shields. For example, Charge Ion + Pike Beam + shield hack, hit weapons with the Pike and scatter crew to drop evasion, then land 3 ions into weapons. Now you switched off all their weapons for 15 seconds.

  • @mikehopley
    @mikehopley 2 หลายเดือนก่อน

    Probably the best way to use this tactic over multiple volleys is starting O2 at 100% and just leaving it off. That gives you a timer for every volley. You can use the "arbitrary time" option at ftl-timing.mikehopley.org/ . The formula for volley N would be (8.1 * N) - 0.9, i.e. 7.2 seconds for the first volley, 15.3 for the second, etc. This will also work with different venting patterns as described in the app documentation. Without the shields buffer against this specific enemy, I now would NOT use the tactic, because blocking the Heavy Laser just opens you up to the Mini Beam hitting shields instead. If the Mini Beam is removed, I would use the tactic.

  • @mikehopley
    @mikehopley 2 หลายเดือนก่อน

    Mod available here: www.dropbox.com/s/fd91ymv42dr0eqi/Double%20TP.ftl?dl=0

  • @mikehopley
    @mikehopley 2 หลายเดือนก่อน

    I forgot -- Kazaaak is also an all-Mantis crew. Thanks Ray. Also I just remembered that "interfere and help the Zoltan ship" is all-Mantis too. - EDIT - There are five events in total with all-Mantis crew, see here: ftl.fandom.com/wiki/Mantis_Ships

    • @ralden2691
      @ralden2691 หลายเดือนก่อน

      I ran into the Zoltan wise man the other day which also gave me an all-Mantis ship. The wiki page on "Mantis Ships" has the full list of exceptions (for any who come back to this video and are curious)

    • @mikehopley
      @mikehopley หลายเดือนก่อน

      @@ralden2691 Good spot, I've edited my comment to reflect that

  • @mikehopley
    @mikehopley 2 หลายเดือนก่อน

    I missed a few things for this video, see the additions in part 2: th-cam.com/video/55k5WmtR3V4/w-d-xo.html

  • @mikehopley
    @mikehopley 3 หลายเดือนก่อน

    Turns out you don't need to keep the drone "warm", you just need to let it fully recharge before depowering (a second or more). If you do that, it will store its charge until you turn it on. This makes the micro very clean. Thanks to mekloz for that.

  • @semicedevine6918
    @semicedevine6918 3 หลายเดือนก่อน

    7:09 crazy coincidence today I was also playing an engi B with triple defense drone build, it was two defense II for me

  • @Dtuojcxr
    @Dtuojcxr 3 หลายเดือนก่อน

    Scrap recovery arm is overrated. It's proven that it's unefficient if it was bought in mid sectors and risky in early sectors. Also it does take 1 augment slot, so don't buy it.

  • @jodben6063
    @jodben6063 3 หลายเดือนก่อน

    i've spent weeks and 30 hours playing FTL with no succesful runs - i watched your video last night and my first attempt the next day i beat it for the first time thanks to your advice. great video man

    • @mikehopley
      @mikehopley 26 วันที่ผ่านมา

      Missed this comment before, sorry. That's great to hear, glad I could help out and well done!

  • @mj-lp5eb
    @mj-lp5eb 3 หลายเดือนก่อน

    You reloaded the save? how? what am i missing here?

    • @cat11112222
      @cat11112222 2 หลายเดือนก่อน

      Hit continue

  • @illeagle666
    @illeagle666 3 หลายเดือนก่อน

    Nice thanks :-)

  • @cptnqusr
    @cptnqusr 3 หลายเดือนก่อน

    watched this video while farming engine and pilot exp, thank you!

  • @shallowgod5539
    @shallowgod5539 3 หลายเดือนก่อน

    >easy mode

  • @MapidWarrior
    @MapidWarrior 3 หลายเดือนก่อน

    It's a perfect introduction video!

    • @mikehopley
      @mikehopley 3 หลายเดือนก่อน

      Thank you!

  • @arisumego
    @arisumego 4 หลายเดือนก่อน

    great videos man. quick question: would you ever analyze multiverse?

  • @saxeladude
    @saxeladude 4 หลายเดือนก่อน

    9:52 honestly kinda wish the sheild drone did this instead; where it would surround the enemy ship and on it's intervals duplicate up to 5 times to reduce the chances of an enemy shot going off. also for it's design just if the 8 + 2 second formula wasn't so bad and just be like 8 seconds consistently or maybe just start at 6 seconds before ramping so you don't need to be frame perect againt heavy lasers with the stealth c. the design is so bad makes long battles easier but requires stalling with both cloaking and hacking to get full use a tool only useful duing in fight repairs. might as well just be an augment Phase Shift when cloak ends you have 2 super shield layers

  • @ianallen738
    @ianallen738 4 หลายเดือนก่อน

    And only one bar in cloning. That must have been sooooo fun.

  • @PizzaMineKing
    @PizzaMineKing 4 หลายเดือนก่อน

    I think the shield thing needs an asterisk: Upgrade shields early IF you don't have zoltan shields. Zoltan always goes first, and engine with zoltan can make it so you don't need the shields at all.

    • @mikehopley
      @mikehopley 3 หลายเดือนก่อน

      Yes, there are exceptions but I'm glossing over those in a beginners' guide. Other cases are Stealth cruisers, which don't have shields (weapons buffer for A & C, cloaking-3 for B) and Mantis B, which has two shields already (rush engines-3). I don't actually recommend engine upgrades on Zoltan ships before shield upgrades, that's not the most consistent play. Bad fights (drones, asteroids) will strip your ZS really fast and then you'll regret it. On Zoltan A I rush a weapons buffer then hoard, on Zoltan B I rush the *first* shield then hoard, and on Zoltan C I just hoard. I'll still make sure I have two shields for sector 3. Rock A is another example where I don't rush shields ASAP. On that ship I'm floating 18 scrap for stores, so I can buy a teleporter without selling Artemis. There's a lot of thought that goes into optimising early game strategy for different ships, and again that's not for a beginners' guide. I cover many ideas in more depth here: ftl-ships-guide.netlify.app/

  • @ralden2691
    @ralden2691 4 หลายเดือนก่อน

    thanks to a rabbit-hole of research (and significant help + brainpower from kajelad), I can (annoyingly, maybe) point out that 29:56 to 30:04 (deleting 2 crew by ending the phase when they are sitting in Cloaking and Doors, and then the clarification that this doesn't work on hard) needs a small qualifier: on hard mode, any crew in Cloaking (or in the empty room between Cloaking and Hacking) at the end of P1 will survive, and will be deposited into the empty room between shields and lasers (empty room between Cloaking and Hacking will go to the empty room between shields and missiles) at the beginning of P2 any crew in the doors room at the end of P1 (even on Hard) will be deleted (or will die, whatever) in P2, the Drone Control room and the empty room between drones and the rest of the ship are "safe" -> they will be transported to the extra rooms flanking shields. the vertical empty room next to drone control (the one that is the mirror of Doors from P1) is "unsafe" -> any crew here at the end of P2 will die

  • @deathby1808
    @deathby1808 4 หลายเดือนก่อน

    I was just curious what your tips would be, and I never knew you could auto-fire a specific weapon. I can think of countless weapons that would work well on