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Bobby Bionic
United States
เข้าร่วมเมื่อ 19 มี.ค. 2018
Astro Bot Is A Platforming Masterpiece
Astro's Big Adventure
---
Chapters:
00:00 Intro & Astro's Playroom
01:49 Playroom Update
03:59 Astro Bot Introduction
04:53 Game Structure: Playroom vs. Bot
07:01 Bot Gathering
08:20 Crash Site & Collectables
09:56 Technical Showcase
14:11 Simplicity
15:11 Gadget Mechanics
16:15 Level Themes & Charm
18:24 Ongoing Fun
19:43 Gripes: One-hit & Costume Unlock
21:50 Conclusion
---
Heyo. It's not uncommon for me to be "gone" for two or three months between uploads, but usually when i come back it's with a huge 1-2 hour video... not a twenty minute one. The longer videos really do take that long to make, and i release them as soon as i'm able to. This one here, it was meant to be a really quick and easy vid. (i think we've been through this before...) It should have been 3 weeks, maybe four tops. I hit the ground running with this video, getting all my Playroom footage before the game came out, then recorded the new game footage right away, and had a script within the week. Recorded all the voiceover, even edited most of the audio and some of the video. And then... Well i just couldn't keep in it. Burn-out be like that sometimes. I couldn't focus on the project, or get more than a few minutes into editing before totally cashing out. I even contemplated scrapping the video altogether, i mean, the Astro-hype had already died down. Not even sure much of that would trickle down to my lowly channel anyway, but still. It's kinda discouraging when some of my favorite videos i've worked on can't even scrape together 1k views, but it is what it is. This is actually the second of two videos i've started after the Mario Sunshine vids. The other one was also meant to be a quick and short video, i even got it all recorded and the audio edited too. But that one was scrapped when Astro came out. I wasn't super into it, and the game footage placement would be kinda vague as it's not pertaining to one specific game. But idk, maybe i'll bodge it together as a lost video or something. Generations is next anyway. That should be fun. Oh yeah, i didn't even finish my story, not that it's all that interesting anyway. but yeah, i somehow veered the ship back on course after a few weeks and really got into the Astro project again. And i'm glad i did, This game really was a joy to play through. There's plenty of great games out there, but not many as special as this game was. That's really it i think. There's no moral to this story, i'm just rambling like i do. Oh yeah, i actually did go out and get that new computer i mentioned before. It's slick. No longer do i have to wait ninety seconds for Premiere to do a simple video playback. yay. Along with that i tried out a new recording program and changed up the mic set-up, which is why the voice over may sound different in this video. In fact, the VO in the scrapped video i mentioned was pretty rough but i cleaned it up as best i could. The astro vo was much better, but i still have quite a bit fine-tuning to do. Maybe one day i'll have professional quality audio, but that's for another day or something. idk. Cheers.
---
Chapters:
00:00 Intro & Astro's Playroom
01:49 Playroom Update
03:59 Astro Bot Introduction
04:53 Game Structure: Playroom vs. Bot
07:01 Bot Gathering
08:20 Crash Site & Collectables
09:56 Technical Showcase
14:11 Simplicity
15:11 Gadget Mechanics
16:15 Level Themes & Charm
18:24 Ongoing Fun
19:43 Gripes: One-hit & Costume Unlock
21:50 Conclusion
---
Heyo. It's not uncommon for me to be "gone" for two or three months between uploads, but usually when i come back it's with a huge 1-2 hour video... not a twenty minute one. The longer videos really do take that long to make, and i release them as soon as i'm able to. This one here, it was meant to be a really quick and easy vid. (i think we've been through this before...) It should have been 3 weeks, maybe four tops. I hit the ground running with this video, getting all my Playroom footage before the game came out, then recorded the new game footage right away, and had a script within the week. Recorded all the voiceover, even edited most of the audio and some of the video. And then... Well i just couldn't keep in it. Burn-out be like that sometimes. I couldn't focus on the project, or get more than a few minutes into editing before totally cashing out. I even contemplated scrapping the video altogether, i mean, the Astro-hype had already died down. Not even sure much of that would trickle down to my lowly channel anyway, but still. It's kinda discouraging when some of my favorite videos i've worked on can't even scrape together 1k views, but it is what it is. This is actually the second of two videos i've started after the Mario Sunshine vids. The other one was also meant to be a quick and short video, i even got it all recorded and the audio edited too. But that one was scrapped when Astro came out. I wasn't super into it, and the game footage placement would be kinda vague as it's not pertaining to one specific game. But idk, maybe i'll bodge it together as a lost video or something. Generations is next anyway. That should be fun. Oh yeah, i didn't even finish my story, not that it's all that interesting anyway. but yeah, i somehow veered the ship back on course after a few weeks and really got into the Astro project again. And i'm glad i did, This game really was a joy to play through. There's plenty of great games out there, but not many as special as this game was. That's really it i think. There's no moral to this story, i'm just rambling like i do. Oh yeah, i actually did go out and get that new computer i mentioned before. It's slick. No longer do i have to wait ninety seconds for Premiere to do a simple video playback. yay. Along with that i tried out a new recording program and changed up the mic set-up, which is why the voice over may sound different in this video. In fact, the VO in the scrapped video i mentioned was pretty rough but i cleaned it up as best i could. The astro vo was much better, but i still have quite a bit fine-tuning to do. Maybe one day i'll have professional quality audio, but that's for another day or something. idk. Cheers.
มุมมอง: 220
วีดีโอ
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I am Error. Origins Comparison Video: th-cam.com/video/BDOyhjWqFfM/w-d-xo.html Origins Plus Video: th-cam.com/video/W7YOh7gGv4A/w-d-xo.html Super Vs. Hyper Form: th-cam.com/video/DfrpGq0ITNM/w-d-xo.html Knuckles & Tails Team : th-cam.com/video/kpvTPG_UVPs/w-d-xo.html Sonic Signposts : th-cam.com/video/lfEFwaw2cxg/w-d-xo.html Chapters: 00:00 Intro 00:22 The Context 01:49 Sonic CD 06:49 Sonic 2 0...
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This vid's been out awhile, but can I make a suggestion about the random Sign in the 8 bit Sonic games, in video games, random results are achieved by having a background predetermined stat of nonsensical numbers and whenever RNG is called, it will just choose the next available number. With using Save states, you weren't changing the RNG stat at all, so the game had no reason to change the result. I believe even minor actions like hopping around can change this number in some games. Presumably, the random factor in Sonic Blast has some extra event within the code that made it more random. Such as changing the stat every tic, so reloading had more of an effect then the other games.
This has been brought up in other comments, and is addressed in the pinned comment. Seeds and RNG were taken into consideration when testing this, it just wouldn't be interesting to watch all the changed variables that lead to the exact same result each time. I followed up this assessment with explaining what actually does change the sign, so i figured that was sufficient enough to show that it isn't random after all.
I kind of like that Super Sonic is only in Sonic 2 and 3 so it feels more like the old one, but I feel like there should be at least an option to have that implemented. Like, a mode called "Modern Orgins" or something.
There are 3 different modes in Origins, the problem is none of them really serve their purpose fully. Anniversary Mode does add plenty that wasn't in the original releases, but holds back on some things that conflict with the lore while ignoring others. Classic Mode could have featured the original roms, but they instead tried to recreate the old games poorly. Then there's Story mode, which could be a good compromise between the two, offering only the new features that don't conflict with the lore. Instead it's just a way to play all the games without returning to the collection screen.
oh boy oh boy oh boy oy boh ob hoy oo bhy
The first time I played Sonic CD was on one of those online emulators
The reason why there a brige piece in hydrocity zone bc yuji naka found so many player back tracking to the beginning so thats why there is a brige pice hope that answer you question
This feels like a deep dive into an old prototype but no this is a modern day 30 dollar game
Didn't know that a sign in sonic was so important!
the way you narrate makes is hard to watch. is is sad because your content is very good
Not sure what to tell you. I narrate them the only way i know how, and put the videos together the best i can within reason. If it's not for you that's fine
Nice!
Why Those Sonic Signs Looks Boring?
This game is awesome! I still play it and have poured hundreds of hours into it! I just love running around the open zones and completing those platforming challenges! While the platforms are scattered around with seemingly no cohesion, I think they're still well designed and add to that mystery of looking AI generated, which helps with the backstory of Sage, and I don't mind the platforms being suspended above the ground, as I still think the game looks great. There's just something about it, the aesthetic and the music, and especially the story, that makes me want to keep playing it. The enemy and boss designs are stellar. The titan fights are highlights, though gameplay wise, they are really easy. I agree about Cyberspace, and I don't mind them reusing old levels as long as they are fun. I wish the combat was a little better, and Sonic's parry timing should be changed across each difficulty. It's bizarre that they didn't do it for Sonic yet for other characters they did. With the latest patch, the physics are better, it's less buggy, but the difficulty has been eased, which was in response to the complaints from fans, but I wish they did that as a choice, rather than replacing the previous difficulty. But despite that, I think this is better than Shadow Generations. I think it has the soul of an open world Sonic game. Though I do wish they'd further update it a little more, as it would be perfect for me. Do you think they'll still update or patch this in the near future? I'd love it if they could fix the pop-in. I can't believe it's been a year since the best Sonic game got the best update! I find all playable characters fun to play, though not as much as Sonic, of course. They made the platforming challenges much harder and more open-ended, less linear than previous ones, which were too simple and automated. The new ending is a mixed bag for me. But the story is even better than before. What makes this game better than others is that I think it does playable characters the best. It also doesn't waste your playtime with non Sonic gimmicks as much as otherSonic games, especially Adventures 1 and 2, and Sonic feels great and fast to control. I disagree heavily when people say it's a Breath of the Wild ripoff as while it's clearly inspired, it also has a lot of differences, and I think I like it more. I even like that some challenges make use of momentum and make you think outside the box. The puzzles are mostly not challenging, but more like movement exercises, and i don't mind doing them. Overall, a masterpiece ✨️ Yeah, I don't mind the reusing of level layouts as the new movement makes it feel different. I similarly don't mind the koco quests, with most being optional, as long as they're not too annoying or pacebreaking. The worst part is probably the pinball minigame or the laser puzzle or the crane task. Cyberspace looks exactly like Generations, but I do like how they at least added the digital effect to make it feel new. Also, I like the presentation. I think the animations are quite good in general, better than in previous games, and I don't mind the realistic artstyle. While it's a triple A game, I do wish there were some CGI cutscenes, but that's probably because of the day-night system, so everything runs in real-time. As I said before, I really liked Frontiers, and it was almost perfect. In my opinion, it can only get better, not worse. Forces, while I think it's very overhated, and I kinda like it, I also find it kinda hard to defend, and I feel it was the dip in budget and quality and passion, it terms of both gameplay, design, story, and presentation, even though I don't think it's souless or lazy like many say. Frontiers, to me, felt like a high budget game, even though some corners were clearly cut. Not to be a blatant hater, but I don't think we'll ever return to that dip of content in the 2010s, as while I think saying it was the definition of mediocrity is a bit harsh, I don't think you could get worse than that. The next mainline game might not always be better than the last, but at least it won't ever be of that quality, let alone worse. Frontiers might have been great, but it can only get better, and that's hard to imagine!
went to pamtree panic 1 with sonic
Will you be making a video on “Every Change in Sonic Gens remaster” could be a direct comparison with both games 2011 vs 2024 side by side, with maybe Tool assisted inputs so both games would be doing the same exact run.
I am working on a video of Generations, and the changes are mentioned. But it won't be that precise of a comparison. Much of the focus will be on the Shadow portion of the game
i just got back to the sonic fandom and went to watch this video for the first time, and seeing- or better, hearing, the fact that the sonic 3 soundtrack has been changed really bummed me out.. carnival night and ice cap’s ost’s were my favorites!! (i never even reached ice cap because i always got stuck on that part you were supposed to look up and down to move the barrel :P)
Please don't stop the series
5:40, funnily enough, realism would probably have you match the bird's speed, not be pushed back. When a skateboarder flips his board, the momentum carries him with it even while he's airborne, and the same should happen here. SM64 had the same problem, there it mostly shows up with rainbow ride.
Please tell me there is a bug in the boss rush to end in the leftovers of final fever from the 2013 christian remake
The only ps5 exclusive i finished and actually liked was Ratchet and Clank Rift apart, i cant wait to play this game
Does anyone still play Astro? Thanks for watching!!
nobody gunna wonder why angel is on fire in 1:09
1 year later and there is still no level select in a normal way. it seems headcannon has moved on. or sega isnt letting headcannon fix origins.
The Sonic 3 and knuckles remaster is Sonic 3 a.i.r
Robotnik's mustache went super sayin 😭😭😭😭
The way knuckles becomes blue And sometimes sonic and misc becomes red Is because knuckles and sonic&tails and some of the misc things use the same palette except when you play as knuckles 3 shades of blue are replaced with 3 shades of red
Imagine if they had included the Master System original versions, in full resolution, AND updated the Game Gear only titles to the same MS resolution as well. The collection would have been worth buying just for that! Instead, it's basically worthless compared to any standard Master System emulator.
I NEVER KNEW WHAT THE UNDERWATER CHIME MEANT. I just figured it was the sound of whatever made the bubbles
I never thought about the choppy scrolling of Sonic 1's bonus stages. I'm sure that back then that was all the game could handle
8:00 #redhotsonic
I’m pretty sure you can summon knuckles up there by killing egg man with tails in 2 player though I can’t test this because I don’t have the game
they should have kept the 2011 menus tbh i see it in an alternate universe where the achievements could unlock something in the museum
*ails got through a* 2:45
8:24 seeing this knowing that Shadow generations is a little over 12 hours away from release is kinda ironic
Did someone say sonic bonus? Someone call cybershell
Hyper Sonic actually is faster, if only due to his double jump dash acceleration in any direction.
I wont ever forgive them for butchering Sonic 3 and Knuckles's soundtrack like they did. They should be arrested for cultural sabotage.
Say what you want about Sonic origins but I think it’s great
I know this is controversal, but I could have done without the mandatory Sonic CD for that one mode. Just hate the levels.
Blue knuckles it's a legendary secret character
Sega Fan: sigh Sega has FUCING RUINED SONIC 3 Knuckles but blue: HOW DO YOU THINK I FEEL THEY TURNED ME BLUE IM NOW SONIC’S COUSIN
1:01:54 bro predicted it
bro knew
I wish i was cool like you
Super sonic isn’t in sonic 1, due to there not being enough emeralds yet, which is why you need to enable 7
52:09 What about Sonic Adventure?
49:28 It is in Sonic Origins just use the level select cheat code
I’m not going to argue with how catchy the ice cap zone music was and launch base zone and even carnival night zone but as someone who grew up playing sonic 3 with the OG soundtrack the semi new music just makes those zones feel out of place like your not getting a feel of a carnival, ice cap, or a base I feel sega really did a disservice not adding the original music your not telling me they couldn’t have at least given us the option to switch between OG music and the prototype music?
Now imagine if ultrafix mod added a extra slot
Reused levels are an interesting topic, especially now that Sonic x Shadow Generations revived the discussion around it... I don't think my opinion is unpopular, or a hot take by any means of measurement, but I believe the real issue is in the lack of innovation... that aside, I really like when levels are reused to add something new and interesting onto them, or even keeping them similar with the difference of approaching them with a completely new perspective, like Green Hill in SA2 and Gens. My issue with Frontiers isn't really bringing back 3 levels, it's the nigh-absolute lack of variety in themes, all islands share the 4 level aesthetics when they could've easily used each a set of its own.
you just choose your level
super sonic needs you to acses
8:11 it's because the water uses different palettes
I don't get why they didn't just alter like 2 seconds in the Carnival Night music to remove the small bit that's actually sampled from MJ, the bulk of the melody is in public domain. Too bad the same can't be said for Ice Cap though, it's pretty much a complete midi cover of Hard Times.