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REIJI_VT
เข้าร่วมเมื่อ 4 ม.ค. 2017
What's Goodie! I'm Reiji!! I mainly stream a lot of YUGIOH and other TCG related content, as well as various over the top action games and Just Chatting over on my Twitch channel where I am most active! I also do lot's of art!! I just want to do cool things and create cool stuff!!
Thanks so much for dropping by my channel!! :)
Thanks so much for dropping by my channel!! :)
THE CONTINUED TROUBLES OF THE YU-GI-OH! TCG
Most of the conversations surrounding YU-GI-OH! the past few months have been less than favorable. Though the game is still going strong, plenty of issues remain that are not being addressed or haven't been addressed well. Today, we take a look at it ALL and discuss some of the issues surrounding the game, as well as solutions!
Swing by and check out my stuffs when you can!
Socials
Twitter: I_Am_Reiji1
Music by the GOAT RUKU!!
End screen art in part by @anzai
Swing by and check out my stuffs when you can!
Socials
Twitter: I_Am_Reiji1
Music by the GOAT RUKU!!
End screen art in part by @anzai
มุมมอง: 2 531
วีดีโอ
THE UNFORTUNATE DEATH OF YUGIOH SPEED DUELS. THE LAST HOPE
มุมมอง 98721 วันที่ผ่านมา
The Game of Yu-Gi-Oh! has been under much heat lately with a number of things that have sparked frustration in the community. Chief among them all for me, is the unfortunate death of Speed Duels and how KONAMI has chosen to handle them overtime. Join me as we take a look into what exactly caused this! Swing by and check out my stuffs when you can! Socials Twitter: / i_am_reiji1 End screen art b...
AMAZONESS PRIME!! - AMAZONESS DECK PROFILE | YU-GI-OH!
มุมมอง 1.6K4 หลายเดือนก่อน
Welcome back to the jungle! This time we return to see the Amazoness tribe at FULL POWER with a full deck and a full arsenal of fusion boss monsters. This deck is power packed and a lot of fun! Socials Twitter: / i_am_reiji1 End screen art by @anzai Music from: SONIC THE HEDGEHOG STREET FIGHTER
CALL OF THE TRIBE!! - AMAZONESS SPEED DUEL DECK PROFILE | YU-GI-OH!
มุมมอง 3414 หลายเดือนก่อน
Speed Duels have been my gateway into trying some decks I wouldn't have thought of playing, and Amazoness have by far been my favourite archetype to play in this format. So today, I present my first Speed Duel deck profile with the AMAZONESS TRIBAL deck profile Swing by and check out my stuffs when you can! Streams at Twitch: twitch.tv/reiji_vt Socials Twitter: / i_am_reiji1 End screen art by @...
ARMED AND THUNDEROUS!! - ARMED DRAGON THUNDER | YU-GI-OH MASTER DUEL: ARCHETYPE ARSENAL - SEASON 2
มุมมอง 3444 หลายเดือนก่อน
Welcome back to this series! Been on ice for a while but we're back and we actually have a name for it now almost a year later. Presenting Archetype Arsenal. A not so new series where I take a look at different archetypes in the game of YUGIOH and put a spotlight on some of the lesser known or lower tier ones and see just how capable they are on their own Today, it's Armed Dragon Thunders. Do t...
THE LEGEND OF YUGI!! LEGENDARY LEGACY - LEGACY OF DESTRUCTION SET ANALYSIS
มุมมอง 1224 หลายเดือนก่อน
The continued Legacy of Yugi Muto continues with the next YuGiOh set with Legacy of Destruction. And from the heavens come one of my personal favourite decks in Lightsworn. Finally time to cover our next main set with Legacy of Destruction Swing by and check out my stuffs when you can! Streams at Twitch: / reiji_vt Socials Twitter: / i_am_reiji1 End screen art by @anzai Music from: RUKUNETSU
LESSONS LEARNED IN COMPETITIVE YUGIOH - MY YCS SYDNEY EXPERIENCE
มุมมอง 1965 หลายเดือนก่อน
Since starting to take this journey in this game just a little more seriously, there's many things that I've learned along the way. Advancement in progress requires advancement in your midset too. Here's a few things that I've learned along the way and my overall experience at my most recent competition setting in YCS Sydney! Swing by and check out my stuffs when you can! Socials Twitter: @/I_A...
BARIAN'S ABYSS!! - BARIAN SHARK XYZ YUGIOH DECK PROFILE | YU-GI-OH!
มุมมอง 4K6 หลายเดือนก่อน
BARIAN'S ABYSS!! - BARIAN SHARK XYZ YUGIOH DECK PROFILE | YU-GI-OH!
FULL ARMORED DIVER!! - ARMORED XYZ DECK PROFILE [POST PHANTOM NIGHTMARE] | YU-GI-OH!
มุมมอง 2.7K6 หลายเดือนก่อน
FULL ARMORED DIVER!! - ARMORED XYZ DECK PROFILE [POST PHANTOM NIGHTMARE] | YU-GI-OH!
SWORDSOUL SUPREME! - MY NEW FAVOURITE DECK | YU-GI-OH!
มุมมอง 5166 หลายเดือนก่อน
SWORDSOUL SUPREME! - MY NEW FAVOURITE DECK | YU-GI-OH!
IS THE 2 PLAYER STARTER SET A GOOD BEGINNER PRODUCT ?
มุมมอง 7177 หลายเดือนก่อน
IS THE 2 PLAYER STARTER SET A GOOD BEGINNER PRODUCT ?
RETURNING NIGHTMARE!! PHANTOM FUSION - PHANTOM NIGHTMARE SET ANALYSIS | YU-GI-OH!
มุมมอง 1377 หลายเดือนก่อน
RETURNING NIGHTMARE!! PHANTOM FUSION - PHANTOM NIGHTMARE SET ANALYSIS | YU-GI-OH!
The WORST Duelist Ever! | Yu-Gi-Oh! Master Duel. Duelist Cup Run [STREAM HIGHLIGHT]
มุมมอง 13010 หลายเดือนก่อน
The WORST Duelist Ever! | Yu-Gi-Oh! Master Duel. Duelist Cup Run [STREAM HIGHLIGHT]
I PLAYED THE MOST MID MASTER DUEL DECKS! - YU-GI-OH! MASTER DUEL
มุมมอง 22110 หลายเดือนก่อน
I PLAYED THE MOST MID MASTER DUEL DECKS! - YU-GI-OH! MASTER DUEL
SUPREME PENDULUM!! PENDULUM POWER - AGE OF OVERLORD SET ANALYSIS | YU-GI-OH!
มุมมอง 22910 หลายเดือนก่อน
SUPREME PENDULUM!! PENDULUM POWER - AGE OF OVERLORD SET ANALYSIS | YU-GI-OH!
FINALLY GETTING TO THOSE MEGA TINS!! - YU-GI-OH! STREAM UNBOXING
มุมมอง 6610 หลายเดือนก่อน
FINALLY GETTING TO THOSE MEGA TINS!! - YU-GI-OH! STREAM UNBOXING
FIREWALL FULL BURST!! - FIREWALL-MATHMECH-IGNISTER DECK PROFILE | YU-GI-OH!
มุมมอง 2K11 หลายเดือนก่อน
FIREWALL FULL BURST!! - FIREWALL-MATHMECH-IGNISTER DECK PROFILE | YU-GI-OH!
FIREWALL NETWORK!! || FIREWALL-CODE TALKER DECK PROFILE | YU-GI-OH!
มุมมอง 7K11 หลายเดือนก่อน
FIREWALL NETWORK!! || FIREWALL-CODE TALKER DECK PROFILE | YU-GI-OH!
THE MANY COMPLEXITIES OF THE YU-GI-OH! TCG
มุมมอง 189ปีที่แล้ว
THE MANY COMPLEXITIES OF THE YU-GI-OH! TCG
ALL ACCESS! LINK INTO THE NETWORK! - CODE TALKERS | YU-GI-OH! MASTER DUEL
มุมมอง 342ปีที่แล้ว
ALL ACCESS! LINK INTO THE NETWORK! - CODE TALKERS | YU-GI-OH! MASTER DUEL
DIGITAL VS PHYSICAL TCG'S AND THE PROS AND CONS OF EACH SIDES
มุมมอง 1.5Kปีที่แล้ว
DIGITAL VS PHYSICAL TCG'S AND THE PROS AND CONS OF EACH SIDES
ACCEL SPEED!! THE NEXT ERA OF YUGIOH - DUELIST NEXUS SET ANALYSIS
มุมมอง 283ปีที่แล้ว
ACCEL SPEED!! THE NEXT ERA OF YUGIOH - DUELIST NEXUS SET ANALYSIS
200 SUB CELEBRATION!! - BATTLES OF LEGEND: MONSTROUS REVENGE UNBOXING
มุมมอง 62ปีที่แล้ว
200 SUB CELEBRATION!! - BATTLES OF LEGEND: MONSTROUS REVENGE UNBOXING
SEIZE THE WIND AGAIN!! A CYBERSTORM IS COMING - CYBERSTORM ACCESS SET ANALYSIS
มุมมอง 274ปีที่แล้ว
SEIZE THE WIND AGAIN!! A CYBERSTORM IS COMING - CYBERSTORM ACCESS SET ANALYSIS
CIPHER SPIRAL!! - Galaxy-Eyes Cipher Deck Profile | Yu-Gi-Oh!
มุมมอง 2.8Kปีที่แล้ว
CIPHER SPIRAL!! - Galaxy-Eyes Cipher Deck Profile | Yu-Gi-Oh!
GO GALACTIC!! || Galaxy-Eyes Deck Profile [POST PHOTON HYPERNOVA] - Yu-Gi-Oh!
มุมมอง 2.6Kปีที่แล้ว
GO GALACTIC!! || Galaxy-Eyes Deck Profile [POST PHOTON HYPERNOVA] - Yu-Gi-Oh!
Crossing to the COMPETITIVE! [THE YCS SYDNEY VID & EXPERIENCE]
มุมมอง 98ปีที่แล้ว
Crossing to the COMPETITIVE! [THE YCS SYDNEY VID & EXPERIENCE]
RING IN THE NEW META!! - PHOTON HYPERNOVA UNBOXING
มุมมอง 87ปีที่แล้ว
RING IN THE NEW META!! - PHOTON HYPERNOVA UNBOXING
TAKE TO THE STARS ONCE MORE!! - PHOTON HYPERNOVA SET ANALYSIS
มุมมอง 568ปีที่แล้ว
TAKE TO THE STARS ONCE MORE!! - PHOTON HYPERNOVA SET ANALYSIS
And at 2:34 you know why I just play the simulators...
Genuinely understandable
Power Creep is normal, but yes if the increase of power creep shortens/outpaces the longevity of a given archetype, that becomes a issue. Banlist should be about game balancing, and it still feels unbalanced- its typically designed in Konami's favor to push sales of "certain sets or archetypes". I don't think yu-gi-oh is too complex, but also play other tcgs, but what yugioh does need are Effect indicators or a Effect icons on the monster cards, to give the timing and effect activation window- for instance lets say we add a little lightning bolt on monster effects that can be used on either players turn, just like a quick play spells (same spell speed). And do the same for continuous effects with a little infinity symbol next to the text, and a star icon for ignition effects, a little tombstone symbol on graveyard effects etc.
Yeah the way the banlist is catered more to Konami's sales is what's always made me just sigh almost every time. As someone that's played almost every other main TCG on the market, I do have to say YuGiOh isn't too hard, but that's because I've been playing it since the GX era. As a newcomer entering the game today, I think there's some issues that might deter new players, but I always do recommend people just give it a chance and spend some time with it and then decide after you've given it enough time. Simplified text on cards would definitely help with that. Maybe not icons like in other games, but just streamline the text a little more
Hey this is honestly crazy, I am also a yugi-vtuber and I was just about to start making speed duel content because the tcg banlist disapointed me! Guess thats not really a viable option anymore especially since I am in Europe 😢
You and me both friend...You and me both. I think still work on the Speed Duel content still tho. The only problem I have with Speed Duels going on standby is that the format will come to a halt because there's no cards or changes being made
@@reiji_vt4262 Yeah it’s something I worry about too, it is a shame that the closest thing we have to speed duel digitally is a Konami cash grab that has developed way to far (Duel Links)
Konami is never going to change 90% of the large problems with this games. Konami does not care about anyone outside of Japan so they are not even listening to problems.
It's the unfortunate truth. These issues have been talked about numerous times before but it just feels like lately, this year especially, it's all been coming to a critical point. But even with that, it's sucks to know that they're just gonna do they're own thing anyways
Another option is to play w/e you want with a buddy of yours and just have fun seeing who can make the most fun jank possible
This is all I ever want to do like 90% of the time I play this game. Unfortunately, I don't really have any friends that play or are into YuGiOh. Being online and streaming has kinda helped tho. Community is always important, whether in-person or online
@@reiji_vt4262 Well shit man, I'll play some.
Though I still like playing Yu-Gi-Oh! from time to time, I figured making my own card game would be something more fun to do and use Yu-Gi-Oh! as a learning tool. Both for what not to do or to do something similar with tweaks.
This is great! There's definitely a lot that could be learned and taken just from observation of this game alone. All the best in the creation of that card game too. That's super cool
Whats the song that starts playing @19:55 :o
Wish they got to do stuff with the orichalcos arc or hell a yugioh R themed set wouldve been cool. I really liked these sets, since they helped me make character decks
The trouble is 30 minute turns. Makes me not want to play. I can only imagine how this looks IRL. Yeah, it's lame af.
As someone who's experienced this both digitally and in-person, I can confirm it sucks to sit there and watch your opponent just pop off for minutes and minutes on end. It's like speedrunning my mood dying
FELLOW DRAGON LINK ENJOYERS: We must band together and REVOLT against big Komoney! I also play(ed) mathmechs. DO THEY LOVE SCREWING ME OVER??? BAN CIRCULAR WHILE FALMEBERGE IS COMPLETELY LEGAL????
RIGHT!!!??? RISE UP DRAGON LINK ENJOYERS! Also as a Cyberse fanatic, the Circular hit really put a hole in us for real too
Stop calculating the price using the max rarity versions of cards and acting like you need to buy staple cards for every new deck and the price is the same as it always was.
I think that powercreep is inevitable. First, having the same deck be meta for 5-6 years would be boring. And banning a deck just because it's old is annoying. Second, when exploring new design space, it is natural that OP cards will emerge. For example, how do you predict how big of a drawback Lightsworn's self mill is ? It's easy to get that wrong. The third reason is simply money.
I fully agree with point one of having the same deck in the meta being boring, and banning a deck because its old is super annoying. I understand new cards and strategies need to happen and with that brings some busted cards. That can be hard to check in conception. I think its just how quickly players figure out how they can use or break these mechanics so that's a tough one sometimes. And money will always talk louder than words unfortunately...
If I were to describe yugioh is one sentence, it would be this: A children's card game that is not for children.
Seriously, for real! Don't let the marketing fool you 😅
Frankly I think the rules of the game are too confusing. If <CONDITION>: You can Special Summon this card from your hand. If <CONDITION>, you can Special Summon this card (from your hand.) Now tell me, which one can Solemn Judgment negate?
Uuhhhh...JUDGE!!! (Great point tho, honestly)
idk if that footage of cards is of you and your apparently shark based deck but if it is you, I want to nerd out over the fact that I see buzzsaw sharks. I play mostly master duuel and recently I have been enjoying a shark filled build. It has 3 buzzsaw sharks, 2 electric jellyfish, 3 silent sea nettles, 2 abyss sharks, 2 right hand and 1 left hand sharks, 3 beautunaful princesses, 2 Minairuka 1 xyz ramora 1 kashtira ogre 1 barrier statue of torrent 1 mermail abyssslung 2 kaiju gamaceil 1 swift scarecrow 2 astral kuriboh utilizes 1 sea stealth II, 1 Whitefish salvage, 1 arbitration of white and, 2 Magellanica, the Deep Sea City to support the main deck fish and sea creatures Extra dexk: 3 stealth kragen and 2 stealth kragen spawn 1 abyss dweller 1 silent honor arc 1 tornado dragon 2 dvine arsenal AA-ZEUS - Sky Thunder 1 crooked cook 1 blackship of corn 1 white auraa whale 1 diamond crab king 1 dreadnought dreadnoid miscellaneous cards 1 draco utopian aura 1 number wall 1 one day of peace 1 snake eyes subversion 1 heat wave 1 monster reborn 1 lightning storm This build is hyper consistent and can play through hand traps like ash blossom. Stealth kragen have a 1pt quick effect to blow up a targeted monster of your opponents and thus control the field. If destroyed, stealth kragen becomes two kragen that can do the same quick effect once each per turn. Mermail abysslung can be summoned to increase the attack of other monsters you control and help protect the other monsters by assuming atack target priority Electric jellyfish is versatile and can help summon any of the xyz monsters in deck similarly to buzzsaw shark. Silent sea nettle can be special summoned if there are any other water monsters on the field like abyss shark can Minairuka can special summon itself if any water monster activates their effect. Arbitration of white allows me to turn my fish into tuners and subsequently synchro summon white aura whale OR in most cases ust get my fish back from the gy after using them. Whitefish salvage also is there for graveyard shenanigans. It is so consistent that it will be rare to ever have an opening hand that will disappoint me. Almost all the monsters help summon each other in synergy so that almost every turn a stealth kragen or other xyz threat could be summoned and usually with support buffs like from astral kuriboh or number wall. The xyz toolbox can help deal with almost any situation and turn the duel in my favor It feels fun to run this deck and turns dont take forever to play out as its not focused on long tedious combos to do it's thing: control the board via primarily destruction of monsters before said monsters can do stuff and subsequently parry and attack over a few turns to win
It is indeed my list! I made 2 different versions and videos of the profile you can find on my channel if you like You have a solid list and I have to give this a try in Master Duel real soon. I'm extra keen for the new Shark support coming in the next booster as well. The XYZ monsters and support sor Sharks is honestly so cool This deck is just super fun and simple in its objective. I like to pull out every so often when I just want to have fun. Appreciate the support fellow Shark enjoyer 🤝
Speed duels was the only way I was able to get anyone into this game. How you gonna teach someone modern TCG?
For real. The decision to put them on hold is mad frustrating because trying to teach someone the game through the main master format can be all sorts of problematic sometimes. Speed Duels is the game simplified down to its core and that's what make it so much easier for people to then transition into the main master format. Just gonna have to do our best until Konami decides to kick them back into gear
My kamioshi card jumpscare at 1:59
Mathmech igniter free circular
FREE CIRCULAR!! HE DID NOTHING WRONG FREE CIRCULAR!! HE DID NOTHING WRONG FREE CIRCULAR!! HE DID NOTHING WRONG FREE CIRCULAR!! HE DID NOTHING WRONG FREE CIRCULAR!! HE DID NOTHING WRONG FREE CIRCULAR!! HE DID NOTHING WRONG (ALSO WE NEED HIM FOR OUR IGNISTER AND CYBERSE DECKS)
The SS Mechanics with no SS Cap, Cards be played on your turn, Full Negation boards, Adding cards from deck to hand, 1 Card Combo with FTK, OTK 1st, 2nd turn wins. You can't play YuGiOh. No interaction with playing with opponents. That's why I do not play YuGiOh in Tournaments anymore. Starting to realize if your not playing with the new cards. Then just lose. I been saying this for a long time. I think it's time to start changing rules. People can disagree with all you want, but KoMoney has change the Game a couple times. They Got rid of Priority, They have errata cards, the nerfed Pendulums, The changed the ruling on Extra Monster Zone twice, and the Extra Deck rules that your only allowed 15 Extra deck Monsters. (Though you can exceed over the 15 card limit with pendulum monsters) KoMoney needs to look at the game as a whole and decide what need to be done in order to keep YuGiOh in check of its self. I don't see this happening the near future. I don't see myself playing this game very much longer.
They've made some wrong moves for sure. Though the core of the game is still intact, changes need to be made in various places because the game is such a ROUGH experience sometimes. And though I'm a genuine fan of the LINK era and LINK monsters and stuff, I can't deny that they bought some crazy issues to the game. Pendulums changed the direction of the game, but I think once we hit the LINK era, thats when things hit the fan. I'll admit that I also don't go to as many tournaments as I used to as well because of all of that too, but yes, changes need to be made somewhere for sure.....but people would riot if they changed anything with the existing mechanics
Problems: They've reduced the game to trying to locking your opponent out of playing the game and no interaction. The ban list keeps hitting new decks after 4 months because they're so oppressively broken and contain 1 card full combos. Powercreep has removed the usefulness of traps (1/3 the game) , tributing, and attacking monsters. Goat and Edison formats are popular because the base mechanics of the game are still intact but are not present in current meta. The game could benefit greatly from having horizontal expansion. Raise everything up not make more and more decks that are “5 hand trap it , top deck a 1 card full combo or die” Also no deck should be $1k
Locking your opponant out was always the name of the game. The way you did it just changed. And it’s not that less interactive, just all that interaction is much more condensed
My biggest worries for the game are the introduction of new cards with no direct counter. The trend towards "placing" cards to get around ash, putting your monsters in the spell/trap zones as removal, cards that work no matter where they are so there's no way to stop them doing their thing etc. It just feels like shit to run into this type of thing. I really think they have to stop letting the banish pile become a third hand too. It should mean that those cards are gone, but right now there's plenty of ways to fish cards back out of the banish pile and reuse them.
They have counters. Start playing S/t removal in your decks and the fact that cards can be placed is not a big issue
@@mrbubbles6468 I refuse to believe I should be expected to run spell/trap removal TO REMOVE MY OWN MONSTERS. That's a mental requirement for a deck to put on its opponent
Banish pile has been a third hand since 2012 -- that's not an issue. The problem are the triple effects in every card and combo loops.
Heh, fish, ghoti
Any summon that's not fusion is for pu$$!3$
Pendulums may not have ruined the game, but it certainly isn't nice that the way they're designed make them not play nice with anything outside of themselves. Konami hasn't done anything innovative with the fact that they're both monsters _and_ continuous traps, instead they only work within their own limited pool most of the time, and just play like any other deck but with an extra mechanic tacked on.
Wdym ? Half of the pend deck make good use of the pend mechanic. Vaylantz moves cards around, which involves the pend zones. Endymion exploit the fact scaling a pend is activating a spell. Solfachord uses whether the scale is even or odd (ok this one is a stretch). Nemleria mainly uses the pend mechanic to make Dreaming Nemleria hard to interact with (also she sleeps on the Extra Deck and that's cute).
@@dudono1744 You seem to have misread what I said. I'm saying that Pendulums _do not play well outside of their own box._ Unlike the other mechanics, you're either playing Pendulums, or you're not. There are definitely ways to rectify this, and we've seen instances of Pendulums being used outside of Pendulums focused decks, but those are few and far in between. The idea that a mechanic can be divorced from the rest of the game is utterly baffling to me, I understand the need for game balance and needing to limit generic staples, but there has to be a limit when _this_ is the end result, an utterly complicated mess of a mechanic(to most people) that's completely irrelevant to learn about until the moment it's not.
@@aliesterus1.023 Oh, I see. That's inherent to how Pendulum Summon works. You need 2 pends, so a high density of pends to be consistent.
@@dudono1744 you need two Pends to Pendulum Summon, but you don't necessarily need to Pendulum Summon to use Pends. Pendulum Summoning isn't the only mechanic Pendulum Monsters have.
@@aliesterus1.023 Yes, but it's one of the biggest appeal. Though there are some decks that only run 1 Pend monster.
No way are you implying Chaos Angel power creeped Chaos Ruler
Fr bro... 💀
Power Creep used to be understandable, but after Tear showed us the ceiling of Yu-Gi-Oh, it feels like Konami are seeing how far they can push. I really noticed it when building new decks that solid monsters were no longer cutting it for whatever deck I was building. Now every monster needs to either be a starter or justifiable combo piece. Take my Ancient Gears, when I started Master Duel I was able to build a great deck with the best AG cards plus some good earth machines like Regulus and Citadel. Now however that deck just isn’t cutting it. I remember when we got new Ancient Gear cards announced I thought it was odd since I felt the deck was in a good place, but with all this crazy power spiking I’m now clamoring for them to be released in MD. It’s a bit sad too because AG Statue is a one card combo into AG Chaos Giant. Don’t get me wrong, before I used to be able to make Chaos Giant in one turn if I had the right cards, but in order to do so I needed to pull of a perfect combo and interact with my opponent’s interrupts while doing so. Now there are 2 one card combos within the deck, and it’s still basically rogue. I enjoy the complexity of the game quite a bit. However, we clearly need something for other players. With Speed Duels gone the western fanbase needs something to help make a more simplified casual game state. MTG is just as complex as Yu-Gi-Oh, but they made Commander as a lower stakes version for normies to enjoy. Does Commander have problems? Yes, too many to list and it’s caused so much damage to itself and even competitive Magic. Still, it’s an effort, something to give players a more low stakes environment to just fool around with game mechanics. With no more Speed Duels we’re in need of a way to address the fact that unlike Japan where most people grew up with every version of the show and got to see it evolve, a lot of people just come in either knowing nothing or only remembering the DM era. Time Wizard helps, but playing the same format with the same cards all the time gets old fast, so it’s not super sustainable. At the very least if competitive modern advanced format is all there is (which to be fair I do believe that should be the main format) then we at least need a better on boarding product. The two player starter set was interesting, but failed to hit its mark. If they can improve on that and make something better it will be a big step in the right direction. Cost, I don’t have much to say. Unless they finally unite the TCG and OCG, that’s never going to change. Western card games are now governed by the speculator market and hooking whales. Reprints are nice, but the fundamentals are suffocating. Japan has many different card games popular at one time so they need competitive pricing. My strategy for playing on a budget is picking second tier staples. Usually they’re just as good about 80% of the time as top tier cards. Same thing I do in master Duel. Nothing to say about prizing, everyone has said it already. Frankly we don’t even need it to be cash, just make it feel more worth it if you manage to top an event. Heck use those platinum cards you can’t seem to sell Konami. As for the root of these problems, I think it comes down to this. Yu-Gi-Oh is not doing good in Japan… it’s doing amazing. Currently the game saw some of its biggest growth in years, even surpassing Duel Masters in popularization. Just this quarter we saw a 125% profit margin, the biggest out of any major legacy card game. THat’s just Japan too, factor in the rest of Asia and the OCG is making Konami dummy amounts of money. Us here in the TCG barely account for a fraction of that profit. In that regard Konami Japan has no incentive to make changes for us. All that work for the lower profit margin makes no business sense. Any changes will have to come directly from Konami TCG, and it’s going to need to be something that can be down within their own domain with whatever power they have. Do they care? Hard to say. All I know is unless we become like other Japanese TCGs and see the OCG take control of our territories, we likely won’t see much change since our problems come from the TCG (not all of them but a lot of them) and Japan just has no reason to invest in us right now. One thing I do believe we can change is the community. The TCG does not control that, we do, because we are the community. I think some of the problems come from content creators up top just coasting by with low effort low IQ memes. Unless you are a super competitive focused channel you’re probably communicating with the larger audience through memes and low effort humor. Again, we are not like the OCG who grew up with the show and wider media, so we need a common language that spreads across multiple regions. As it goes, that’s the same language that we use to communicate with Konami, hence us well….horsing around. Don’t get me wrong OCG players love memes, they love to joke, they’re just like the rest of us, but they clearly have more reverence. For them, this is a life style. I watched team Hero’s Future stream before leaving for America, and in the intro each on of them read off a deep speech regarding their feelings as wanting to be strong representatives of the game they love (one of them even used one of the intros from one of the anime). So they have a strong balance between miming and treating this as a serious life style game. Heck the reason I seek out and support channels like yours is because I like content like this, where it’s either a fun video highlighting some of the great things about this game and the community, or a video like this which is a deep dive and a serious introspective look at things. Plus for all the problems I still find so much to love (frankly I’m on top of the world just thinking about tomorrow’s worlds finals!) so while I obviously have a lot of critical thought like everything above, I still try to never loose sight of the fact that I have the time of my life playing this game and meeting some super cool people. (Sorry for the long comment, just like you I’m quite passionate).
@@CaptainMarvel4Ever The thing is, I _liked_ Tear. Or, rather I specifically like the _concept_ of Tear. I've stated this so many times and on multiple different channels, but the idea of having a turn has been dying since at least as far back as Duelist Alliance Format, and probably died somewhere through MR4, and _definitely_ died upon the advent of Orcust. Going first didn't just allow a player to set up going first, a multitude of decks also allowed you to set up additional combos on your opponent's turn. I hope you haven't missed the multitude of videos post MR4 _where people are dropping Nibiru on their own turn._ Even _rogue_ decks could do it. At its peak, _Dragonmaids_ could swarm the field from the deck and graveyard to make additional synchro plays while ripping a card from the opponent's hand or drawing a card while making additional searches from the deck during the opponent's turn after setting up an interruption and two-three negates. _Dragonmaids._ Konami should _absolutely_ break down the walls and just shoot the rotting corpse we've been kicking over and over we pretend is a turn and just let people play on each other's turn starting turn one, _because turn one players have not been offering turn two players that same courtesy for nearly a decade._ Hell, _I_ have been guilty of doing that with some of my deck building choices, I know exactly what it's like on both sides of the experience! Konami's mistake with Tear wasn't making them, their mistake was that they didn't commit and give them peers who could perform the same thing outside of Bystials, who were far too narrow in scope to be usable outside of specific formats.
Such an good video in a such small channel... Congrats man, I wish you success! :D
I've learned to just roll with the banlist and update decks according to the reason I don't do reginals or ycs anymore. It's not worth it, also locals for the win
i was hoping they would push through to 5Ds and eventually be paper duel links .... wishful thinkin i guess
Can you imagine this card link summon using 4 link monster with link-4
you gotta run three calls
I’m surprised they never made a Vrains tie in given how closely this format was tied to that anime. Yu-Gi-Oh has been booming in Japan, and while the numbers are technically going up here in the west, it’s clear players have many issues. Speed Duels being a western only product was such a smart way to address all the issues western players have. The death of Speed Duels feels two fold. One part on fans for not embracing it more (it’s everything boomers have asked for) and then also on Konami for not only failing to advertise more, but making almost every product a DM nostalgia set. The idea to transition to a box set was a genius move, but in the end it seems the writing is on the wall. Good news is even if it’s gone, there’s nothing to stop us fans from continuing the product. This isn’t a digital game, so being snapped away won’t erase all the. Cards we own. As long as us fans exist, so too does the format. My hope is they release Rush Duels but keep the box format. I can’t see Rush Duels surviving as a standard TCG here in the west, but as a box product where you get the full set(s) in just one box to either play with friends or competitively? Hell yeah! P.S. Glad to see you happy with the content, this is one of my favorite YugiTube channels by a mile, keep making fun content!
Absolutely agree and couldn't have said it better. A lot could've been done different to save this format because it's genuinely so much fun. But I guess we'll have to just really wait and see what they do Also, tha kyou so much for the support and kind words. It genuinely means so much knowing that my content is being enjoyed. Really appreciate it. More to come for sure!!
i think the biggest thing is the cards arnt worth anything. so no incentive for people to buy
Are we SURE it’s not just a hiatus? Speed Duels went on a 2-year break just a couple of uears ago.
The way they worded it, it sounds very unclear when they'll actually revive them. We just have to wait in suspense to see what they'll do. Hopefully we won't be waiting too long. I love Speed Duels
I liked speed duel, mainly because I started yugioh in the Arc v era and my favourite series is GX, so it was an easy way get the old cards GX characters. But I like Rush Duel too, it's a better side format and the card arts of the new and old cards are beautiful. So I'm sad because speed duel ending, but happy because there's a change we finally get rush duel in the tcg, but I'm saw what konami did in tcg I'm not sure they will not screw it too. I'm afraid they made short prints, worse sets and after Dragon Master Magia it seems really likely.
Here's hoping that we do see Ruah Duels come to the west because Rush Duels are actually super fun. Hopefully if they do come around, Konami doesn't fumble it with short prints and rarity locked cards. But here's hoping 🙏🏾
"Pausing for a rest". So not all hope is lost.
That's the hope. Let's hope we see Speed Duels make a comeback in the near future 🤞🏾
MANN R.I.P Speeds duels, Great Video <3 G
Thanks yo. Appreciate it heaps! 🙏🏾
@@reiji_vt4262 I got you homie. Gotta support the brothers in Christ!
@JettyYuki That's it brothaa! Glory to Him! 🔥
@@reiji_vt4262 praise be to him the one and only God! (If you ever wanna Collab or need a homie for a video hmu)
Great video, very informative!
Thank you!
Amazoness is one of the best archetypes in the game, only thing these beautiful muscle mommies are lacking in is banishment defense, which is why I added Yubel cards because Mature Chronical can bring back banished cards.
👍👍👍
Speed Duels best format. I'll hold onto the hope that Konami picks it back up in the future. Great video covering the place Speed Duels is at right now. Load up the videos! Always fun to see new deck profiles.
Yo, appreciate the support for real! Will definitely be cracking onto some new profiles soon
This is a great opportunity to bring over Rush Duels instead.
Fingers crossed for Rush Duels...
Access intergrate b**** 😂😂😂
Finally! the CXYZ Barian build I want to play!
Glad it could be of help!
Bit late as viewing today as i said on the stream but one tip is to steal opponents monster with GE Cipher Dragon then go into X Cipher to stop opponent getting their monster back at the end of the turn. Not sure if it works with Neo Cipher though. An up to date version would be good at some point.
Thanks for the tips. I'll definitely be making an updates profile at some point, especially with the new Galaxy support dropping in a bit
my boy! he lives!
I'm a Cyberse duelist, but Accesscode is better than the Arrival.
I AGREE 🫱🏾🫲🏼
The jumpscare didn't work 😂😂😂 but maybe one day, this card could also get power crept
Yeah I think it still definitely has its uses in some places, but the options are available to us outpower this card already