- 83
- 13 639
sanketsbrush
เข้าร่วมเมื่อ 12 ก.พ. 2019
I make games in Godot ,
models in blender ,
digital and physical paintings ,
Share my progress of projects on TH-cam.
models in blender ,
digital and physical paintings ,
Share my progress of projects on TH-cam.
Cube Terrain system in godot
Full explanation of project:
th-cam.com/video/voZceAnH_GE/w-d-xo.htmlsi=mpC-TZGHOw8TSJum
th-cam.com/video/voZceAnH_GE/w-d-xo.htmlsi=mpC-TZGHOw8TSJum
มุมมอง: 349
วีดีโอ
minecraft like terrain generation in godot
มุมมอง 1597 หลายเดือนก่อน
In this video I have showed how can we create terrain cave system in godot 4.2 without using procedural mesh generation. I'm not going to hide the fact that I have failed to create procedural mesh generation in godot 4.2. That's why I am using instancing and not arraymesh/immidiatemesh Also, this project is heavily inspired by minecraft. And sorry to my subscribers for the late video. I hope th...
zombie ai npc in godot 4 2 and voxel terrain demo
มุมมอง 1228 หลายเดือนก่อน
zombie ai npc in godot 4 2 and voxel terrain demo
Godot 4.2 realistic parallax shader or Parallax Occlusion Mapping POM
มุมมอง 6389 หลายเดือนก่อน
This video will show how to make parallax occlusion POM in godot easy way. I wasn't feeling good about previous (now deleted) video so here's edited version. Check Godot-docs 4.2 : docs.godotengine.org/en/stabl... Become my friend to discord : discord.gg/T8DgwYgx check my game to Itch.io : sanketsbrush.itch.io/retrodri... check my free assets on sketchfab : sketchfab.com/sanketsbrush
motion blur in godot 4.2
มุมมอง 2.6K9 หลายเดือนก่อน
explaining motion blur in godot 4.2 Check Godot-docs 4.2 : docs.godotengine.org/en/stable/classes/class_engine.html Become my friend to discord : discord.com/invite/qAyrBFqRwt check my game to Itch.io : sanketsbrush.itch.io check my free assets on sketchfab : sketchfab.com/sanketsbrush
Godot 4.2 realistic graphics demo
มุมมอง 4.3K9 หลายเดือนก่อน
Just testing the potential of godot graphics Check Godot-docs 4.2 : docs.godotengine.org/en/stable/classes/class_engine.html Become my friend to discord : discord.com/invite/qAyrBFqRwt check my game to Itch.io : sanketsbrush.itch.io/retrodriftdemo check my free assets on sketchfab : sketchfab.com/sanketsbrush
What I learned about music in 1 day
มุมมอง 259 หลายเดือนก่อน
Hi , I am Sanket Chougule. currently I am learning how to make good music I am Indi solo game developer , content creator on youtube and a diploma holder in civil engineering. I share initial ; prototypes and final releases of my games on here, Itch.io. here's my youtube:th-cam.com/channels/kvJOAOjyB57KUwTHnKNcAw.html here's my sketchfab:sketchfab.com/sanketsbrush and here's the engine which I ...
New Year New Topic 2024
มุมมอง 189 หลายเดือนก่อน
Making a car racing game named "Retro Drift" live in Godot 4 Check Godot-docs 4.2 : docs.godotengine.org/en/stable/classes/class_engine.html Become my friend to discord : discord.gg/pHsT2HrC check my game to Itch.io : sanketsbrush.itch.io/retrodriftdemo check my free assets on sketchfab : sketchfab.com/sanketsbrush
Racing game made in godot Retro drift is out on Itch.io
มุมมอง 559 หลายเดือนก่อน
here's the link of game: sanketsbrush.itch.io/retro-drift enjoy, gamers. join my discord discord.com/invite/qAyrBFqRwt
gradle build export guide in Godot 4.2
มุมมอง 8629 หลายเดือนก่อน
😅 I noticed that I an talking slower than usual in video. So please speedup the video little bit 😅. this ☝️ video will show how to export gradle build And this 👇 video will show you how to install tools : th-cam.com/video/96IX93_DxpE/w-d-xo.htmlsi=BBxwWVGz99wFvpSh ⚠️use command below instead copying from video⚠️ command that you have to write to download specific versions of tools : sdkmanager ...
quick Little update related to streaming time
มุมมอง 2110 หลายเดือนก่อน
quick Little update related to streaming time
retro drift level 9 car racing game in godot 4 first look
มุมมอง 18411 หลายเดือนก่อน
retro drift level 9 car racing game in godot 4 first look
Beginner's game dev vlog 1st with godot 4+ !
มุมมอง 7211 หลายเดือนก่อน
Beginner's game dev vlog 1st with godot 4 !
Awesome, thank you for sharing!
yooo this looks like the minecraft with rtx on demo!! cool job man
So you can just bring the .blend files into Godot? Now I feel stupid, I spent a day and a half troubleshooting manually connecting nodes and I still couldn't get the parallax occlusion effect to work properly outside of blender. I'm trying to study how to reverse engineer some free materials so that I can start making my own with this effect.
I was lucky to accidently paste word blender in editor setting . Otherwise I would've still be using .obj and .gltf files 😂
bro thank you so much, i just find your video, it works perfectly.
0:22 Spanish word pronounced "Manta-Kiya" it means butter, Mantequilla is in South Park, if you watch that clip you will figure out how to pronounce it
I thought it was man🧍♂️tequila🥂 , 😂 what a weird name to have.
My Godot version is 4.2.1
My Godot version is 4.2.2
My plane is become red when i apply the shader. And when i run the game, the screen was became red. I'm confused.
I have just found a video on better solution for motion blur in godot , yesterday. th-cam.com/video/m_KvYlYF3sA/w-d-xo.htmlsi=V93b_mTd971NBc6A
@@sanketsbrush OK
@@sanketsbrush Thanks for the info
I have problem: unsupported class file major version 65
Install jdk 17
You can solve the motion blur glitch 😂
this is pure value
Thanks man. I needed some motivation 👍
@@sanketsbrush did you have to prepare the mesh with 50 layers in blender? or is it some shader magic. I am trying to implement a workflow for this
@@wagwan0 yes , I prepared 50 layers of plane meshes in blender using mesh array modifier
enviroment settings?
In the world environment node. It's all default effects on.
Exellent video, thanks! If I want the motion blur to ignore certain objects (such as my player character) how would I do that?
You need to change VisualInstance layer of your character and render that character with the seperate camera with same cull mask layer. There are many solutions for this problem. This is one of the simple to use.
@@sanketsbrush Wow, really quick response. Thanks!
amazing ! , but i have a question : i dont have good internet and in my country gradle build is filter , how can i do gradle build i dont no what version of gradle i should download my godot is in version 4.2 please help me
But the border of the screen I means the border of the motion blur in the whole screen are glitchy
yes, that extra brightness in border is actually SSR and SDFGI's reflections which for some reason can't pass through blur effect and because this motion blur is 'screen space effect' you can see reflections where blur effect brakes , and that're very corners of screen. Sorry I'm not the best when shader stuff gets really complicated , that's when I temporarily rely on addons and godot-shaders website to get work done 😅.
@@sanketsbrush You can fix it by adding repeat disabled in screen texture and depth texture.
hello
world
I have the "assertion failed" error What i need to do?
Have you added that line I mentioned in video ? 3:00
@@sanketsbrush Sure, both of them
I can't tell what is causing the error because lack of information. But I can send you all shader code from video if you just want a quick fix.
how would i change the motion blur amount with code?
The option is in shader parameter of plane in front of camera which makes motion blur effect.
@@sanketsbrush ty :3
I have done the same method, but the error still occurs, can I send you a picture of the problem?
oh ! yeah brother , just paste error here in reply. Let me see If I can do something.
oil up lil bro ill be there in 5
Sorry brother, I have no idea what are you wanting to say. My brain ain't working right now cause of heat these days you know ? It's around 39 degrees celcius here in avg. And I'm learning to do Minecraft like terrain system. It's going well 👍
Good tutorial thanks
I'm loving all these different Godot demos. Been seeing a lot recently and this is a wonderful example of Godot which seems to me be heading in a fantastic direction.
This is really cool.
That did NOT work for me, but thank you for sharing.😔
Yeah, exporting might be the only most difficult thing to do 😅. I always follow step by step Android export guide from latest docs if it fails.
Seems a good start
I am going to love the next video and I love this video thx ❤❤❤
I love your approach to constractive and not so much critique. I just hope you maintain this high spirit outside of the comments. Most of haters wouldn't be capable to create something like this. And those who have the skills to do even better - would rather encourage you to reach new heights, that is if they are not ill-minded. In any way - this does look impressive for me, I do not know much about Gadot but the fact that you are able to do stuff like that without ray-tracing there is very cool.
Thanks man, these comments give me new energy to keep making stuff.
if possible can you make a tutorial on godot state charts plugin? the current tutorial available on youtube only uses a sprite and does not deal with how to use process or physics_process of various states
I just saw that video. And what a coincidence ! I'm also trying to make an ai zombie NPC. I don't think we even need this plugin in godot 4.2 . I'll make video on it.
@@sanketsbrush waiting thanks!
you explain very well
Thanks man.
Textures are good and lighting is awesome
Ay chat are we rockin with LMMS
Yes I'm learning basics of piano now. I guess using good DAW isn't enough to make a good music 😅.
so which part of this is realistic?
Light
not really, light in real life dont shine like that lmao, way too bright and white @@sanketsbrush
HIDEROUS, godot looks as bad as ue5 and unity now, Ive been a graphics dev for 20 years I dont know how ugly effects like TAA and fake motion blur became accepted they look SO BAD. Also WTF was all that loading time? this scene is trivial, quite a disgrace godot.
I just tweaked some graphic settings and changed some material. Everything else is from assetlib that's why it's taking too much time. And yes that motion blur is fake. But it's good or bad is up to player. Like for fps games motion blur and A.A. is big no🙅. Even I turn it off when playing fps games. But if the game is like genshin impact where high precision ain't important, then I apply motion blur and msaa, fxaa for more smooth illusion of frame rate 👍.
So you prefer jagged edges looking like shit or what? Other aa methods that kill performance?
it is up to device man. That's why I always release 3 versions with different graphics levels so players don't have to struggle adjusting graphics. web , mobile , pc@@gordon7936
@@sanketsbrush Giving players the decision is best option, but there will always be a trade-off. Either performance or visual fidelity.
@@gordon7936 There's plenty of ways to calculate coverage which don't cost you anything, I'm not sure why these are so rarely used in modern games (except that they don't work with low quality 2d lighting approximations like deferred) its like once you accept one shitty screenspace approximation before long EVERTHING has to be done at the same low quality. I know most people cant see these things but for the perceptive graphics expert this looks nightmare inducing. (note im high end PC graphics dev not a barely working console type graphics dev) Peace
Nobody in there right mind plays with motion blur anyways
Depends on game type.
Realistic Minecraft 😂
modded Minecraft looks way better than this but is significantly more performance intensive
Yes, this video is giving the vibes of Minecraft 😂
Damn Godot is getting better and better !
why yall so negative in comments, looks good, keep going brother man
Thanks man, Don't worry about negative comments. They are just telling what they felt watching demo.
That's precisely why youtube comments exist, for communicating your opinions and discourse.
"Realistic"
Nothing about this is realistic at all, there aren’t materials that look that way. “Ray traced” does not mean realistic.
Thank you for finding my mistake. It's my fault actually. I am not good at creating procedural materials. And it's not "Ray tracing" it's "SDFGI". I'm happy that you thought it's ray tracing😁.
almost as if english aint the world's first language. a monkey could deduce he meant the lighting & shading. i was also unaware they just hand out verification marks to low sub counts, the point is to mitigate imposter accounts. no one is ever pretending to be you lol
He never said that the materials look realistic. What a negative comment, look at yourself typing away.
Pin of shame
Es como un sueño 🤯
❤
The pixel textures are taking away my immersion 😨
I don't understand. Can you explain briefly ? You can join us on discord.
discord.com/invite/qAyrBFqRwt
they just did
how did you add motion blur and material based footsteps?
This is addon in asset library. Which won't work if you don't have knowledge of shader script 😅. I'm going to make quick guide video on this addon.
th-cam.com/video/bUtaEPyD3kM/w-d-xo.htmlsi=sQL5iF-FDiN3WlCs
The game is great 👍
Thanks man
I don’t really like cars game but this one is pretty good and you made it in Godot so that’s a amazing 🤩
Looks awesome❤
Wow❤
Looks good
Also your good at art
And also do you use Godot I use Godot and I am working on a game
Yes I used multiple engines but godot was best suitable for me. So for now I use only godot as my mail engine.
Looks great i not a big of car games but I hope it’s go good and is it free or no I will see about getting but I will subscribe
Final version of retro drift is not going to be free but for now anybody can play this game for free on itch.io. Thankyou for subscribe.
If you have any problem regarding this issue don't feel shy to ask 😇