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CRAIY
เข้าร่วมเมื่อ 1 ก.ย. 2016
My name is CRAIY and Im a developer interested in game creation and Minecraft datapacking. On this channel I wanna share my work with you guys. Here you'll find lots of datapacks to enhance your Minecraft experience and enjoy the game even more ;)
We made MARIO KART in Minecraft
We’ve teamed up to recreate Mario Kart in Minecraft! Grazzy designs the tracks, I code the datapack with help from Howzieky, and together we raced with a group of creators at the end. Have fun!
Make sure to also checkout @Grazzyys video on building the tracks:
th-cam.com/video/mgB9DNKF73I/w-d-xo.html
Map download:
craiy.net/datapack/mariokart
Howzieky who made the master cycle and helped with gliding and physics:
@Howzieky
Thank you to Jopes, who helped me by providing some Mariokart footage (made a video on this as well):
@Jopes
And shoutout to the creators that joined us:
@Smallant
@Mogswamp
My Patreon: www.patreon.com/craiy
My Discord: discord.gg/WAKcY2hNpt
My Twitter: JustCraiy
Thank you for watching!
#mariokart #minecraft
Make sure to also checkout @Grazzyys video on building the tracks:
th-cam.com/video/mgB9DNKF73I/w-d-xo.html
Map download:
craiy.net/datapack/mariokart
Howzieky who made the master cycle and helped with gliding and physics:
@Howzieky
Thank you to Jopes, who helped me by providing some Mariokart footage (made a video on this as well):
@Jopes
And shoutout to the creators that joined us:
@Smallant
@Mogswamp
My Patreon: www.patreon.com/craiy
My Discord: discord.gg/WAKcY2hNpt
My Twitter: JustCraiy
Thank you for watching!
#mariokart #minecraft
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I have a question. When I put it on a server, all the textures aren’t there. How can I fix this?
I love this
I put the world on a server because it was too laggy in singleplayer, but when I start a solo race, Im not put on the kart so I just have to run. I didn't test with multiple players but I assume its the same Also, the karts were invisible or not there when I used paper (im now using vanilla)
Are you planing to update this to 1.20.4 map to support grazzys map?
You can use it on 1.20+ im on 1.20.1 and it works great with the new map
Is the master sword there?
Dude team up with the dude who made breath of the wild runes and terishd
How do I convert it to a Jason file
2:41 I LOVE THE RADIARC GUARDIAN THEME! That's what we used for Relics of the Past, and it's my favorite version of the guardian theme! I love this data pack, you guys did so well on it! I love the glow of the ancient tech, I can't believe TH-cam hid this from me for this long!
Is there way a to get the seperate features? I wanna play with some of the stuff on grazzzys map but the towers and and things would ruin the map.
@@diamondlevis oh they don't spawn in already generated terrain
how can i config on witch block portals will work
5:55 - Oh. I see nooby and naive programming.
This is literally just how a spline system works (well the implementation is actually just half a spline system, but you get the point). Mariokart works similar to that too. So what about it is naive in your opinion?
Spline system by itself is nothing more than a spline system. And that's fine. But it's not very performant for this use. In fact, the more splines you have on the map, the worse the performance. Just think about it. You have a racetrack and a path. This means that you only need to drive in one direction on a certain part of the track. (Well, that's pretty logical, everybody knows that.) What's naive in my opinion is. It's flawed in the way you already know. Remember what Skip Jopes did? Well, that is why it is flawed and naive. You could say it's an edge case. But to me it is clearly an oversight. Oh yeah, and one more thing. I don't know how this kind of scripting works in Minecraft. But I have looked into and I know that you can do some really complex things with it. So I would say it's possible to make that system better and fix a few bugs here and there. If you didn't already. ( It's also a "Framework barrier". Because I am using general game engine. So it's the way we think about stuff and implementations. I hope my comment wasn't that harsh )
@Golanhast Well it's written in vanilla with minecraft commands, so yea the implementation is really basic, but I brainstormed a few ideas and I think I can confidently say that this was the most suitable here, as the output is easily deterministic and doesn't have to deal with A LOT of edgecases. You are right that the algorithms time complexity scales with the amount of points on the track, but again this is how an algorithm like that simply works. Normally you'd want to apply a bezier on this path, but the process of determining the position stays the same. If you have another idea on how to solve that I'm open to hearing it To the skip that Jopes did: - The implementation of lakitu was a quick thing. It would be better to make these certain checkpoints you have to reach rather than plainly using the spline points, but I had to make a lot for this pack and in our testing before it didn't cause to many issues that way - I have to admit that a 30% tolerance value is a bit to much - The debug mode was on and Jopes really searched a while for this one
Well. I am not only have an idea, but I have two of them. With variations. But they cannot be done with a 30% tolerance rate you have right now due to how these ideas must be implemented. I am also a bit.. Bad at explaining things in text. But I will write down a short recap: 1. Your particular system can be improved. ( And that doesn't requite bezier curves as this is optional. ) ( Plus additional variations ) 2. Entire new system based not on one spline, but on collection of oriented bounding boxes. ( Plus additional variations ).
@Golanhast 1. Ok so what improvements do you have in mind? 2. You have to consider that the system doesn't only need to work, it also needs to be easy to setup. For example Minecraft doesn't offer a way to simply define a bounding box by default. There are the dx, dy, dz selectors, but these don't work with rotations. Doing the math yourself is possible but would require more commands than the current implementation and we do have to keep the number of executed commands at a limit. Btw yes your comment was harsh lol
why datapack and not mod? it'd be way better
Eh Im just a datapack guy and not a modder
Is this compatible with 1.21.1?
Pleaseeee make it so we allll can see through the portal 2:22
@@emilyeric7334 Impossible to do with a datapack unfortunately. The newer version does look a bit prettier than that one tho
Kannst du blöcke erstellen die die lienien überprüfung ausgeschaltet werden kann so das Lakitu die nicht als spawnpoint ansieht?
So funktioniert das leider nicht. Aber ich kann die Spline punkte als Lakitu positionen deaktivieren. Solltest du ein paar stellen auf der map gefunden haben kannst du mir ja mal die map auf Discord schicken und die Stellen mit irgendeinem besonderen Block markieren. Oder du versuchst es einfach zu beschreiben wie du willst
Are you planning on porting the data pack to Curseforge/Modrinth?
No. I got my own website so why should I?
hi craiy, i have a question, how i can make the zelda mods compatibles?
Thats unfortunately not to easy due to the recent changes
Whtt happen to zelda totk
Things got inbetween
how do i make a descripter file?
Why is it on 1.20.2 is there a way to play it on 1.20.1 ?
It uses macros which is a feature 1.20.2 added, so no its not playable in 1.20.1
1 word “ultra shortcut”
Yea that one is fixed ^^ Gotta admit tho that 30% might have been to big of a range in the first place
Amazing tutorial but I have only 1 question. How can I get a data value from a NEARBY entity and paste it into a macro command as of 1.21.3? EX: Say there is an armor stand with a score value of say 5, how can I paste it executing as a nearby player into BOTH OF these selectors? $execute as @s if entity @n[type=armor_stand,distance=..3,scores={test=$(score)}] run damage @s 5 player_attack by @p[scores={test=$(score}]
Create a storage for it and use it like that: /execute store result data storage tutorial:path score int 1 run scoreboard players get @n[type=armor_stand] score /function tutorial:macro with tutorial:path
@@Craiy tysm!!!
What about the resourse pack it doesent work when i use it?
Minecraft Version?
No yoshi character :(
@@MarcVisuals08x omg... I literally totally forgot about mah boy when making the characters. I remember having one last character left and being like... which char should I make? Never thought about yoshi for some reason tho (I ended up making koopa)
Wenn ich sage, unglaublichste Datapack Coder bist aller Zeiten, dann meine ich das so. Danke für jedes Deiner Datapacks!
@@libertacrescent3190 Mega sweet! Danke und immer gerne :)
where can you get this datapack it’s sick
can you update the portal gun datapack
Great vid! I tried downloading and using the datapack but absolutely nothing worked because I couldn't even get into the world!! Please fix it!!! The save file does work with modern versions, but the /function command has been changed, and it will always crash whenever it's loaded in 1.20.4
You know, it's weird because you're not the first person to tell me this, but there are also many people who got no issues with the map (including me), so its hard to tell what it is
@@Craiy I did find that you used some Optifine aspects in the resourcepack, but not much other than the emission aspect. I tried loading it with a fresh world in Optifine, but the same thing still happened with the exit code: -1073740791
@@Craiy I did see that you used some aspects of Optifine in the resourcepack, but not much other than the emission aspect. I tried loading it with Optifine (with a fresh save from the download), and it ended up crashing again, but this time it had the exit code: - 1073740791
This project is incredible!
Nice to see you here ^^
What program did you use to create the mushroom sprite at 7:28 ?
Aseprite ^^
REALLY GOOD VIDEO!!! ON PAR WITH LIKE FUNDY AND MISTICAT FR
Yooo thats a huge compliment in my book
No fr you deserve so much more attention this is heat
W
You should make the characters actually replace the player model by making the players invisible, then add a 14th character for the “Mii” that lets you play as your own player with your own skin
@@GameJam230 Oh it doesnt alter your skin, it's just the karts. However I have all these heads modeled out, but we just felt like its funnier if you can actually see the other players skin
@@Craiy I know, that’s what I’m saying, it SHOULD replace the player models, but then just give the option to use your own skin too.
@@GameJam230 oh sorry my adhd brain only read the second half of your message lol
@@Craiy no problem 😂. That’s my brain too
Please tell me you added extra delay to the end of the star jingle before it looped, it was so out of sync
Hey CRAIY So wanted to ask, are you able to convert your Data-packs into a .Jar file, so they can be used in Cursed Forge?
I... think thats possible? I dont know why youd want to do that because datapacks are usually plug and play for any World you want to have them in but I think you can put the data folder from the datapack and the assets folder from a resourcepack into a zip file and rename that zip file to .jar to have minecraft load it... I've never done that before tho
The texture pack doesn't seem to be working...... And yes, I mean texture pack. The data pack works fine.
Op
VERY GOOD, but you forgot abt the revolving items, tht make the game annoyingly fun
Oops never mind
also do it, make them once u are done with the things u want to do more
im just really good at rainbow road
19:06 my TH-cam randomly crashed here so it looked you just left the video on a cliffhanger
Exactly as planned
I found some hidden secrets on the map THE SNACK THAT SMILES BACK 2000 100 -1000 Unfinished Grazzy volcano 1500 100 -200 Test Track (with a kart) 0 100 1250 Mario Stadium 1000 100 1000 Baby Park 2000 100 2000 Yoshi Circuit -1000 100 -1000 Coconut Mall -3000 100 -3000 Bowser's Castle -4800 100 -4800 Rainbow Road -7000 100 -7000
Am I the only one who is typing /function mariokart:host and it says "Unknown function"?
Sounds like you're on the wrong version. This is 1.20.4 only rn
@@Craiy When I open in 1.20.4 it closes the game, might be my hardware
is this datapack finished? btw I love the models that have been made.
@@pyegaming2742 Tough one. Actually no, but I just dont know where to continue with it and other projects ultimately got prioritized
@@Craiy I don’t blame you
So cool!!! :D
@@Zeplington Thanks man 😁
Fun fact there's ways to manually calculate the square root of a value(or at least estimate it) only using the basic add, subtract, mutiply divide operators like the Heron's method. So should be possible to do in minecraft. But great video and great work. It's amazing that you were able to get this all running in a datapack and running smoothly performance wise.
Yea there are also some exploits you can use to make minecraft calculate the square root for you. Those are expensive data commands tho. The whole point however, was that growth doesnt matter if you only want to compare distances
thats cool i actually did this with a mod where i overwride the ItemRenderer but this works too
Jopes is really good at bowsers castle
ikr
@@Craiy don’t forget about rainbow road, specifically the first section, also is there a way to make custom tracks in this data pack?
@@RishiAggarwal-z5m Not yet but we eventually do a part 2 where track builder could be a thing ^^
@@Craiy yay!
I once tried to create a mariokart clone of my own but ended up failing making a system for tracking player progress on the track!