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Kalanakila
เข้าร่วมเมื่อ 2 ก.ค. 2020
Use Tile Swapping to Create Animated Backgrounds in GB Studio 3.2
Here's the text needed for the GBVM Script:
VM_REPLACE_TILE_XY 0,0, ___bank_bg_nameofbackground_tileset, _bg_nameofbackground_tileset, VAR_LOOP_INDEX
Replace "nameofbackground" with your own file's name.
Don't forget the variable "Loop_Index" and make sure it's global, and you should be good to go!
VM_REPLACE_TILE_XY 0,0, ___bank_bg_nameofbackground_tileset, _bg_nameofbackground_tileset, VAR_LOOP_INDEX
Replace "nameofbackground" with your own file's name.
Don't forget the variable "Loop_Index" and make sure it's global, and you should be good to go!
มุมมอง: 879
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Enemy AI Part 2: Shooter in GB Studio 3.2
มุมมอง 1973 หลายเดือนก่อน
Building upon the basic enemy mechanics, we can now add in the projectile. For extra fun, I have enabled the ability for enemies to shoot each other.
Enemy AI Part1: Basics in GB Studio 3.2
มุมมอง 5703 หลายเดือนก่อน
How to set up an enemy with its own HP, Movement Patterns, and Death Animation. These are the primary mechanics for all enemy types, so it would be best to get this stuff down before moving on to more complex enemy topics.
Bridges Part 2: Swim Under Bridges in GB Studio 3.1
มุมมอง 2105 หลายเดือนก่อน
Bridges Part 2: Swim Under Bridges in GB Studio 3.1
Bridges Part 1: Over & Under in GB Studio 3.1
มุมมอง 3365 หลายเดือนก่อน
Learn my secret technique of using triggers, sprite states and actor collisions to pass below an object that you can also walk above.
Create Cliff Drops Using Sprite Sheet Swapping & Animation States in GB Studio 3.1
มุมมอง 730ปีที่แล้ว
Learn how to create Zelda-looking cliff drops using Triggers, Sprite Sheet Swapping, Animation States, Wait, Actor Move Relative and Movement Speed. This adds a bit more flavor than just moving the player to the desired tile, and serves as a solid foundation for further customization as you see fit. As mentioned in the video, there are a ton of other things I have learned in the past month that...
Keep Track Of Your Variables!! GB Studio 3.1
มุมมอง 602ปีที่แล้ว
As your game gets bigger, it also gets more complicated. It will also take longer to build the play test, and you don't want to keep re-playing the first part of your game over and over. After watching my intro scene 50 times I finally figured out the solution: keep track of the variables and make a title screen. This is especially important if you are a fly by the seat of your pants developer ...
How To Start Quest, Require Item and Control Game Progression in GB Studio 3.1
มุมมอง 1.3Kปีที่แล้ว
This video builds on the change dialog tutorial (Tutorial 1). Learn how to control events by requiring certain interactions to happen in a way that also allows for fun dialog and character expression. Rather than use true/false variables like in Lesson 1, using incremental variables allows for more complex interactions. Again, hope this helps you save time. Let me know if you have any other que...
How To Make NPC Change Dialog After First Interaction in GB Studio 3.1
มุมมอง 1.2Kปีที่แล้ว
Learn how to use variables to have an NPC say something different the next time you speak to them in GB Studio 3. Specifically, how to have them not repeat the first dialog once it has been completed. I kept screwing up the variables and had searched for help on this and couldn't find it, so figured I would share what I have learned. Let me know if you have any other questions, I am currently l...