ArcGIS Maps SDK For Unity, Extracting Terrain Mesh with FBX Exporter

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

ความคิดเห็น • 7

  • @rafaelskiarteportfolio1098
    @rafaelskiarteportfolio1098 2 ปีที่แล้ว +1

    Man, this is Amazing!!!

    • @treesandcode8259
      @treesandcode8259  2 ปีที่แล้ว +3

      thanks!!! I was going to post an updated video soon. The new SDK has mesh colliders built in to it now.
      While the extraction information on my video can still be useful, you no longer need to overlay a separate mesh with collider on the live SDK anymore. Extraction is still good for offline use or many other reasons though.

    • @orhankrc1106
      @orhankrc1106 2 ปีที่แล้ว

      @@treesandcode8259 waiting bro

    • @henryqng
      @henryqng 2 ปีที่แล้ว

      @@treesandcode8259 Please post another video how to use the new SDK with mesh colliders. Thanks!

  • @TheInSinging
    @TheInSinging 2 ปีที่แล้ว +1

    Hey, thanks for the tutorial. quick question: on minute 1:05 I see that under the ArcGISMap object in the hierarchy shows many child objects. In my scene view there's no child objects under map GIS object, even though the terrain and the buildings of the map are created and its possible to choose a map segment in the scene view. How did you manage unity to "show" the shield objects of the map in the hierarchy? Is it a paid feature? Thanks

    • @Shaqtapus
      @Shaqtapus 2 ปีที่แล้ว

      The SDK updated in the 1.0 release, it sounds like @trees and code is looking to post an updated video

  • @bryanatahuichi5501
    @bryanatahuichi5501 2 ปีที่แล้ว

    Buena ayuda