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Castle Archon
United States
เข้าร่วมเมื่อ 20 พ.ค. 2006
Roleplaying, wargames, and boardgames!
วีดีโอ
All About Conventions
มุมมอง 142หลายเดือนก่อน
Go to the Slaughter at Sirion Kickstarter bit.ly/3Yb9paY Go to the Broken Empires Kickstarter bit.ly/4fjvKdF Get Julius Caesar from Columbia Games bit.ly/3NG6KS1
Game Storage Solutions
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Please Like and Subscribe! It really helps! Get the Flambeau 5007 at Wal-Mart bit.ly/4f87xqr Get the Nimbot D110 from Temu - bit.ly/3YpLSVg
The Scale of GURPS
มุมมอง 5022 หลายเดือนก่อน
HârnWorld RPG setting works great with GURPS bit.ly/4bvJ90K Go to the Dungeonrunner Kickstarter rebrand.ly/5wlijjm Get GURPS now from Steve Jackson Games rebrand.ly/5n0jqmt Get The Fantasy Trip from Steve Jackson Games rebrand.ly/ksscxzy
Quick History of GURPS
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HârnWorld RPG setting works great with GURPS bit.ly/4bvJ90K Go to the Dungeonrunner Kickstarter rebrand.ly/5wlijjm Get GURPS now from Steve Jackson Games rebrand.ly/5n0jqmt Get The Fantasy Trip from Steve Jackson Games rebrand.ly/ksscxzy
Review: Return of the Stainless Steel Rat
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Go to the Dungeonrunner Kickstarter rebrand.ly/5wlijjm
Why You Should Be Using: The Worlds Greatest Half-Sized Screen
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Get notified of launch for this screen rebrand.ly/xe7hkiy
Stealing From GURPS for The Fantasy Trip RPG
มุมมอง 5083 หลายเดือนก่อน
HârnWorld RPG setting works great with GURPS bit.ly/4bvJ90K Get GURPS now from Steve Jackson Games rebrand.ly/5n0jqmt Get The Fantasy Trip from Steve Jackson Games rebrand.ly/ksscxzy
Why EVERYONE should be using: GURPS
มุมมอง 2.1K3 หลายเดือนก่อน
HârnWorld RPG setting works great with GURPS bit.ly/4bvJ90K Get GURPS now from Steve Jackson Games rebrand.ly/5n0jqmt Get The Fantasy Trip from Steve Jackson Games rebrand.ly/ksscxzy
Dungeonrunner - 5 new decks!
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Go to the Kickstarter and watch the tutorial kck.st/3TmkMvp
Gen Con 2024 Report
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Pre-order Carnage of Kiraz bit.ly/3YB9CpO Get notified of Broken Empires RPG launch bit.ly/3WL435U
Why You Should Be Playing: Warlock Knight
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Why You Should Be Playing: Warlock Knight
OSR Treasure: The Compleat Series from Bard Games
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OSR Treasure: The Compleat Series from Bard Games
Top 25 HarnWorld Products of 2022-2023
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Top 25 HarnWorld Products of 2022-2023
Scenario Report: The Legend of Robin Hood
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Scenario Report: The Legend of Robin Hood
Why You Should Be Using: Heroic Expeditions
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Why You Should Be Using: Heroic Expeditions
Has Wizards of the Coast improved Dungeons and Dragons?
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Has Wizards of the Coast improved Dungeons and Dragons?
Why You Should Be Playing: Operation Meteor
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Why You Should Be Playing: Operation Meteor
Why You Should be Playing: Magic the Gathering - Arena
มุมมอง 68ปีที่แล้ว
Why You Should be Playing: Magic the Gathering - Arena
This vid was recommended for me today-my copy is going to arrive tomorrow! Boyoboyoboy! Happy Solstice!
In all honestly playing an Ice Age game is something I would very much like to do.
I vaguely remember this game ... I think I saw a copy at Games and Things down at Staford University, but never took a chance on it.
Be glad you didn't.
I've purchased GURPS books as references, and they are excellent writers' references. I've always wanted to play. Maybe next conention.
They are exactly that!
Republicans were the progressive party until FDR. And then it switched to the Democrats. As a progressive, I find that the Democratic party in recent times is only progressive in comparison to the Republicans. But that's a very low bar for calling oneself a progressive!
So is the game out yet?
I was the TFT Tournament DM at the convention at Texas A&M back in '82. Just found all my original DM pages and maps the other day. Nice to see people are still playing the game. Thanks for the memories!
Played the original game as a kid and recently got back into it and picked up the compendium. I've been wondering about this new edition. Really appreciate the breakdown. Maybe I'll get the new edition for my son and grandson at Christmas.
You can't go wrong with the new version for younger kids.
This one brings back some old memories!
I will be getting it back to the table someday for sure.
If you dont find ice age to be a cool concept you are a borning person. (Speaking about hypothetical person here not the person in vid) i have been looking for the perfect system and rule books for the dinosaur/prehistoric campaigns. Cavemen and dinosaurs is always fun, if you cant have fun with the ice age book, gurps dinosaurs, and some bullshittery then i feel sorry for anyone objecting.
Ice Age is available in PDF format at the very least.
@CastleArchon ye I got the PDF and the dinosaur expansion, can't wait to crack it open. The dinosaur source book even has rules for playable dinosaurs, which not sure how that will work.
@@grendel8342 Playable Dinosaurs? I don;t remember seeing that! LOL!
@@CastleArchon yep in the gurps dinosaurs and other prehistoric creatures source book on page 61 of the cretaceous section there is a small paragraph called "dinosaurs as PCs". it talks about the possibilities depending on situations in which the GM thinks its possible.
Great video. Great game. Thanks!
Awesome. Happy that you are presenting this. I am a longtime GURPS GM and player (since 1995) and a frequent playtester (as a scientist- I am a geneticist) of GURPS Books, like Low-Tech, Space, Bio-Tech, etc.. Great job with the video!!
Thanks! Yeah they do a great job of presenting tech to RPG. I'm more space opera that hard sci-fi (in RPGs anyway), but for hard sci-fi I cannot think of anything else that comes close to covering tech to such a degree.
This is an idea I've floated around, but currently only have 4 players, so haven't really needed to do this. But to scale up more players, and keep the action flowing. Use the combat cards. There are cards you can order from Warehouse23, they have all of the combat maneuvers on them. You have the players pick their maneuvers / targets. Give them X amount of time for them all to decide. Then you have them place whichever card they're going to use down, then go clockwise for their turns. They should have declared their targets before calculating everything out. This would give the fast paced 1 second per turn feeling they were going for, and not really allow changes until the next turn. This means that if PC 1 was able to shoot and take down an opponent on their phase, and PC3 was shooting at that same one, then either the shot flies over their lifeless body, or they could shoot them while they're on the ground (which of course gives them bonuses or penalties if they're behind cover now). I feel this would definitely hype up tension in battles too. Everyone sitting around the table and trying to decide what they want to do on their turn slows down any kind of game. Pathfinder 2e is a perfect example of this, since each character has three different actions they can do, it isn't always so simple / quick to go through them.
GRRM has touted GURPS as an influence of his books. While I don't know if he has officially written out the sheets you can almost see them behind each of his ASOIAF characters. Which makes me wonder if George's writing method doesn't involve him playing a solo TTRPG with all of them to see how they would react to each scene based on their individual skills, advantages, and disadvantages.
Oddly enough one of GURPS' biggest downfalls is its over encompassing genre, or specifically it's lack of one. While yes you can play any genre, world, or system with it, most players won't. Why work to make a Firefly 'verse in GURPS when you could just play the Firefly RPG? Many people buy into the name and will play whatever official game the IP produces over that which has the ability to best encapsulate the story and the mechanics of the world. Which brings up the other problem, the name. By itself GURPS doesn't ring bells to know what it means. At best it sounds like a disease or some type of phlegm or mucus. You hear Traveler, D&D, Rolemaster, Pathfinder, Star Fleet Battles, Macho Babes with Guns, TMNT, etc and you can get a good guess on what the game will be like. Hearing "GURPS" you get next to nothing. Far too late, nearly 40 years later, but it would be nice to have a name change to something that rolls better off the tongue and doesn't need an immediate breakdown of what each letter in the anagram means. Best Roleplaying Encyclopedia of Accurate Simulation in Tactical Scenarios. Calling it BREASTS would draw a lot more interest in the game. "I picked up a new BREASTS book and am so excited to start playing." (Definition needs work but you get the point.)
I haven’t even watch the whole video, but 💯. If you need to figure out how to solve a problem, GURPS likely has an answer for how you can handle it.
I’ve had the old one for a few years. I just picked up the starter and the blue/green at GenCon this year.
Ordered! Thanks for the tip. I plan to use these to better organize the dice collection. And I suspect we'll find other uses for them.
Yup I use them for dice as well!
0:17 "OSR, also known as Old School Essentials." OSR stands for Old School Revival/Old School Renaissance. It's a catch-all term for any game that is made to mimic old TTRPG games from the 70s through the 90s. There's a whole bunch of different games that fall under the OSR banner, such as Basic Fantasy, Dungeon Crawl Classics, White Box Fantasy Medieval Adventure Game, and Old School Essentials.
Right. I got that mixed up. Should have said "OSE"
Loved the mullet photo
@@Gold_Bug who doesn't? :)
Virgin Persuade and Chad Diplomacize. 😂 Fun review.
This all years ant still no gameplay wideo ?
@@adamkubica83 I have to admit that is something then I should be working on.
When I run DnD, I’m constantly telling the PCs “oh I got that idea from GURPS”. It’s a hard game to teach, but so much inspiration!
I hope to make video about bridging that gap of teaching.
I kneel
When you need balance, and you have many strategies or moves, balance these moves so they cost the same. There is nothing worse than having a game where one strategy wins the game.
Most of the straightforward wargames are like that. Also though, you have to be careful not to make the extra options feel shoehorned in.
Battletech has imperfect forces. There is a trade-off between armor, speed and firepower. It does not have the Super robots like animes where you face hordes of alien enemies..
I am SO tempted to get back into BattleTech. I hate the idea of painting and mins are super expensive.
@@CastleArchon I do not paint minis either. I just play. And I like the affordability of Battletech.
I was a player in a GURPS 3e game with 4 other players. We got in a brawl with 4 dire wolves at the beginning of one of our sessions. It took almost 3 hours. It was the last time we played GURPS. I never considered scale. Im going to give it another look
Glad to hear it!
Much like most RPG systems, you definitely want to introduce the rules as you go. Like the first session probably should skip damage multipliers, and keep the combat to 'attack skill > defense > damage resistance > damage. When I first started playing, I'd read the rules like a year before (had to wrap up the D&D game and then convince the players to play GURPS) and forgot most of the rules. But this does simplify things a lot. Introduce hit locations and multipliers after people are more used to it. We've been playing 4e/DFRPG and I threw an ettin against the 4 players. Within the first round, the ettin knocked one PC down to negative hitpoints and he went down like a chunk of meat... and then the wizard tossed his fireball, and the knight took a hefty swing and got a critical hit. Ettin was out in one turn... The group of giant spiders they fought on the next session took about 3 hours, but that's because there were a lot of them in different areas... I don't think they even killed them all either...
GURPS is the first game i saw that has default skills. A character who has not trained in a skill may be able to do it, a little less well than a similar skill, or at a value based on an attribute. For example, learning survival in one type of environment allows a character a lower chance to survive in other environments.
@@ausferret yeah I thought that was a pretty cool feature myself.
TEMU is owned by the Chinese Commies. It's hard to understand why you are promoting Communists.
I did pick up The Fantasy Trip (you're a bad influence!) and there is an absolutely insane amount of stuff in there.
Wait until you pick up the Bestiary! If you think you have counters now...
Great video ... thanks!
Thanks Mike! Just looked at your painting video. th-cam.com/video/psurA4UUj5o/w-d-xo.html Yours's turned out pretty nice. I usually hate painting, but I know I have to do it. I would much rather just play. I have to do a video on the paints I use. They are really good for speed painting for those of us who just want to get the job done and done decently.
Awesome! I didn't know people were still playing Starlet Battles. I played back in the late 80's but hadn't heard of it since then.
Yes they do, although I think a lot of people have moved to Federation Commander, which is the same game from Stephen V. Cole, just reimagined and streamlined. You can get it here... warehouse23.com/search?q=federation&options%5Bprefix%5D=last
I once ran a game for 8 characters. That was so tedious. Some people weren't even playing when other were active. And yes they do Warhammer Epic, but now it called Legiones Imperialis and it's set in times of Horus Heresy.
I was playing for a long time (before Covid hit) a cyberpunk game that grew from 4 to 6 players. It never really bogged down during combat. Ha, it was bogging down a bit when they were sitting for a few sessions trying to plot how to kidnap a girl from a hospital...
For dungeon adventurers in GURPS I usually ran it with a party of three players each with one character, plus another GM-controlled ally NPC, with their typical opposition being 1-2 major monsters e.g a dragon or vampire or whatever, or about 5-6 lesser foes like orcs, goblins, or whatever.. This is about the same level I'd use in a TFT solo adventure (where one person has to run everything). That didn't really bog down, even using advanced combat and a hexgrid and miniatures, which is what I did. In contrast, when I was running old school OSR games (AD&D 1st or Basic D&D rules), I'd be fairly comfortable engaging a party of 5-6 PCs with a group of 20-30 orcs, kobolds or whatever. Of course, I was very familiar with both GURPS and D&D. I didn't use miniatures for those, just theatre of the mind, though sometimes placed figures on a chess board or something for marching order. TFT in non-solo adventures I was comfortable with a party of 3-5 PCs vs. about 5-8 opponents, a bit more than GURPS, played on a hex grid with counters. With TFT I rarely exceeded that not because the game couldn't handle it but because TFT rules (no defenses like in GURPS, weaker armor) make outnumbering the enemy much more powerful. But I feel TFT is about 1/2 as complex as GURPS and OSR D&D at levels 1-6 about 1/4 as complex, but this rises dramatically with 3e or later with higher level characters, map-based play, and much more complex feat and power builds, and the much more resilient monsters. Traveller scaling I felt was about the same as OSR D&D in terms of difficulty, I want dropped a group of 40 NPCs against the party with eight players, it took 3 hours to play, on a grid, took 3 hours but was fun for all.
@@aqrxv thanks for the detailed explanation! You certainly have a lot of experience. The reason I went back into this dive of groups is because I wanted to try to take things from it over to tft, which you may have seen in a previous video. The verdict is I think I'm going to leave things the way they are and let gurps be gurps and let the fantasy trip be the fantasy trip.
Great point, couldn’t agree more. At 2-3 characters it’s brilliant fun and the details make the experience so rich and rewarding. At 4-5 it bogs down immediately. I’ve only been playing DFRPG, which of course is a bit more streamlined, but I still feel the same way.
I have really believed that if people were introduced to the game with this in mind it would retain a lot more players.
Thank you. Good video. Good topic. Does GURPS have rules to handle larger scale battles?
It has rules for Mass battles. It does have suggestions for larger battles, and you can even use the basic combat system which would improve things a little bit.
A friend and I have long discussed doing a 'Hamburger Hill' scenario. We'd just create some templates for characters, soldier, radio, medic, etc. Then try to take a hill with dugouts for machine guns and other infantry. We haven't done it yet, but there for sure are a lot of rules for burst fire and the range / speed / modifier would get memorized fairly quickly in such an event... But otherwise, yes, this would be a large scale battle...
I think to "fix" fantasy trip you need to split up the three functions of DX. Raising sword use should not improve spell casting. Runequest was the first game made by SCA players. Gurps is a conversion to 3d6 along with the inclusions of champions advantages.
You mean raising DX improves both spellcasting and sword skill?
@@CastleArchon As I recall, DX was used to cast spells. So yes you raise dx and your attacks, skill use, and spell casting improved. FT was a good solo system though. One of the few where a tank build actually made sense.
@@danielward7747 Attribute raises do effect everything else for that category, but I find that true in other games as well. There are specific skills to raise weapon skills that do not cause magical skills to raise. However, I do understand the idea of attributes raises being overly generic, but that is what is solved, as I see it anyway, with the GURPS skill system.
2024 is the 50th Anniversary of Starforce Alpha Centauri ! One of my earliest, and still most beloved wargames.
That was QUICK! 🤣🤣🤣
Yeah, normally I go off and make a long video. But my first videos for the fantasy trip we're actually 6 minutes or under covering a certain subject and people really like the small doses. I've just been talking a lot in one video lately. I don't have any other subjects that only go 2 minutes or less again but, I think the rest of the group's videos will be 5 minutes max.
And ironically, I'm currently working on a video on GURPS Ogre for my channel.
I'm trying hard not to start picking up old books. That would be one...
@@CastleArchon I know how you feel. I'm getting better at avoiding starting any new RPG systems, but those convention flea markets still get me every time.
Ugh...I really wish I had kept my copy of Man-to-Man.
Yeah, I got the PDF, but I want to hunt down the real one.
Well, that WAS quick. Abrupt, even.
It was some leftover footage I had. Figured it would be weird to have the ending logo at the end. I guess just cutting off is just as weird. LOL!
@@CastleArchon I'll complain more when my channel does better. Oh wait...
are the cards exclusive or can it be also found in the outdoor encounter cards?
They are exclusive. The cards are not found in any other deck.
Thanks for covering this classic. It has always been one of the SPI games I have always enjoyed. It has aged well.
Very helpful! The poker bit at the start made me rethink how I'll set up my game next week eeek lol Im designing a skirmish game and this is helping me decide what dice i wanna use.
Glad to be of help!
What is the prisoner
It was a wild psycho-drama about a secret agent that gets captured with different ways to get information out of him. Trippy. pshycho
One of the greatest pieces of narrative art. Very 60’s, but if you’re into Orwell and Huxley it’s perfect
@@michaelweigand9346 oh i love huxley
I love gurps. My group dnd. I would even play a pathfinder just to not olay dnd
I know the feeling. I am going to do a video about trying to convert players over.
I love running GURPS games. I've run GURPS games for years. My favorite genres are Science Fiction, Fantasy, and Modern Day. I'm a pro DM. What genre should I run next?
Horror would be one to try. The books on that were pretty good. Wild West too.
This is a great game. Thanks for spotlighting it!
@@captainnolan5062 totally underrated and out of the spotlight. Out of all the other games at SPI put into a box set. Although I have to admit the reason they probably didn't is because of lack of interest in the theme. Science fiction and fantasy will always sell better than history
@@CastleArchon WW1 was fairly well received at the time it was published in 1975. I was an SPI subscriber at the time when the game came out, and I spent many hours playing it. I still have my original copy, and had it on the table about 10 months ago. It was nice to find this video. Per the internet: "Critics praised the game for its short playing time, resource management focus, and clever rules." Keep in mind that WWI was only 60 years in the past when the game was published in 1975, and there was renewed interest in WW1 at that time. Avalon Hill had come out with the game 1914 in 1968, and Vera Brittan's book "Testament of Youth" had been reprinted in 1970 as well.
@@captainnolan5062 Good history. I was an 80's gamers so I'm glad for your perspective.
@@CastleArchon You bet. I worked in a bookstore in Washington State, and we carried SPI, GDW, and Gamma Two Games [later renamed Columbia Games] (as well as others). That is where I met Tom (though I doubt he remembers, as I was a teen back then) when he came into the shop, and have corresponded with [and finally met] Grant as well.
@@captainnolan5062 Yeah before Magic, the only place to get these weird and wonderful games were book stores.
Funny , I was just looking at my old Traveller books today.
I never knew that Traveller was so popular when I was a kid. Star Frontiers was my bag. Certainly different as it was more space opera feeling.
The short story that was in the magazine was great, and the game was a really solid choose your own adventure paragraph game. And unusual for its time, there was a female SSR on the game map, so you could play either version.