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PotatoBagel
United States
เข้าร่วมเมื่อ 7 มิ.ย. 2013
What is up ghouls, gamers, and goblins, I'm the PotatoBagel, but you can call me Higgles. I enjoy playing video games and delving into some of the design aspects of them, including character design, gameplay, and music.
ALAKAZAM CLEANS HOUSE | Pokémon TCG Pocket
What is up ghouls, gamers, and goblins. I made a deck, and this video is consists of a few matches I played with it. Enjoy!
Chapters
00:00 Intro
02:53 Match 1
08:30 Match 2
14:22 Match 3
16:45 Match 4
23:59 Outro
Chapters
00:00 Intro
02:53 Match 1
08:30 Match 2
14:22 Match 3
16:45 Match 4
23:59 Outro
มุมมอง: 53
วีดีโอ
"YOU CAN BURN YOUR OPPONENTS?!" | Pokémon TCG Pocket What If
มุมมอง 394วันที่ผ่านมา
Hey all, PotatoBagel here. This video is me sharing my thoughts on how the status conditions work, and how they could be reworked, including some cards I'd like to see them on. Card Maker:pokecardmaker.net/creator I do not own any of the artwork used in this video, all rights go to their original owners. I do not own any rights to Pokémon, the Pokémon Trading Card Game, or TCG Pocket. Chapters ...
"WHAT'S THE DEAL WITH THUNDER PUNCH?" | Fixing Physical Electric Moves
มุมมอง 597หลายเดือนก่อน
Hey all, PotatoBagel here. I like Electric Types, and I'm sure you do too. Too bad they stink. Anyway, I try to fix that in the simplest way possible. Enjoy! 00:00 Preface 00:55 Main Video
The Wait is Almost Over | Pokémon Crystal Mirror
มุมมอง 1704 หลายเดือนก่อน
Hey all, PotatoBagel here. This video will go over the changes made to the Rival and Team Rocket story in my Crystal Mirror ROM Hack. Enjoy! Intro 00:00 Map Changes 00:55 Decorations 03:45 Items 04:11 Shiny Pokémon 04:48 Miscellaneous Changes 05:25 Outro 07:12 Any and all aspects used in this video belong to their rightful owners, including, but not limited to: Game Freak, the Pokémon Company, ...
Adding Even More NEW Pokémon | Pokémon Unite What If
มุมมอง 1.4K4 หลายเดือนก่อน
Hey, all PotatoBagel here. Glad you all liked the first video about this. I'll definitely do more. Hope this one is just as enjoyable. In this video, I talk about Minior, Plusle & Minun, and Kingambit. Images used in the video include official artwork for the Pokémon, owned by the Pokémon Company, as well as icons used in-game for Pokémon Unite, which I got from unite-db.com I do not own the ri...
The Rival & Team Rocket | Pokémon Crystal Mirror
มุมมอง 874 หลายเดือนก่อน
Hey all, PotatoBagel here. This video will go over the changes made to the Rival and Team Rocket story in my Crystal Mirror ROM Hack. Enjoy! Intro 00:00 Rival 01:25 Rocket 05:20 Outro 08:12 Any and all aspects used in this video belong to their rightful owners, including, but not limited to: Game Freak, the Pokémon Company, Creatures, Inc., and serebii.net
Adding NEW Playable Pokémon | Pokémon Unite What If
มุมมอง 2.9K4 หลายเดือนก่อน
Hey, all PotatoBagel here. This is a video where I go over new Pokémon that could be cool additions to the game Pokémon Unite (Swalot, Noivern, and Starmie). This is live commentary, which I'm not the best at, so please be patient with me. Images used in the video include official artwork for the Pokemon, owned by the Pokemon Company, as well as icons used in-game for Pokemon Unite, which I got...
Fixing Machamp | Pokémon Unite What If
มุมมอง 655 หลายเดือนก่อน
Fixing Machamp | Pokémon Unite What If
Actually Good Johto Gyms | Pokémon Crystal Mirror
มุมมอง 2.2K6 หลายเดือนก่อน
Actually Good Johto Gyms | Pokémon Crystal Mirror
Buffs Galore | Pokémon Crystal Mirror
มุมมอง 1506 หลายเดือนก่อน
Buffs Galore | Pokémon Crystal Mirror
Making Type Changes | Pokémon Crystal Mirror
มุมมอง 1446 หลายเดือนก่อน
Making Type Changes | Pokémon Crystal Mirror
The Physical Special Split | Pokémon Crystal Mirror
มุมมอง 4697 หลายเดือนก่อน
The Physical Special Split | Pokémon Crystal Mirror
ABRA IN POKEMON UNITE?! | Pokemon Unite What If
มุมมอง 1427 หลายเดือนก่อน
ABRA IN POKEMON UNITE?! | Pokemon Unite What If
I get your point with Blue in MTG, but tbh all colours can do control in that game. Especially if you expand the control archetype to include proactive prison decks (D&T, Stompy, etc.)
Happy Thanksgiving PotatoBagel. I couldn't watch much of the newer video because I haven't had the means to play the newer games yet and am avoiding learning about the new Pokemon and moves, but I can still understand the issues presented. I hope you have a great day.
@@cinder-k2l check the community tab on my channel
Hopefully we get some new dual type luxray variant in legends ZA, they fixed a lot of pokemon with hisuan variants.
There's no reason for Fire/Ice/Thunder Punch to be weaker than Flamethrower/Ice Beam/Thunderbolt. Intimidate and Rocky Helmet already make physical worse, so this is just the devs being stubborn for no reason. "What about iron fist or tough claws?" Okay nerf those to make up the difference or don't idk. I don't think 108 BP punches would even be that crazy considering we have shit Close Combat.
Luxray could really benefit from an electric version of Dragon Claw. The same goes for fire-types who have a similar problem
"Thunder Claw" would be a cool move, especially from an anatomical standpoint too, opening up future design possibilities. Someone else mentioned fire-types, and my suggestion would be to buff Flame Wheel in the same way.
Same argument for phisical fire types with no puches, stucked with fire fang (not 100% accuracy) or flame charge (50 Base power move) fire blitz (recoil) or rageing fury (confusion after 2 turns and 2 pokémon can learn it)
That's a good point. My argument would be to buff Flame Wheel to be 85 power, like I did for Spark. The mid-tier move of Fire Fang stays, and Flame Charge would take the spot of any Pokemon that learned Flame Wheel (like Quilava). This allows Flame Wheel to be learned later. Off the top of my head, this would make Flareon better, but I feel that the issue isn't as prominent for fire-types. Good catch, though.
Supercell is ass.
That move should not have existed.
Wider distribution of Zekrom Kick would really benefit a lot of electric types
That’s a very fair point, but out of respect for game balance, it makes more sense to give more Pokémon access to Zekrom Punch
That'd kick Miraidon into OU though
The funny thing about the Electric type is that it is an extremely solid type, but it's hard to see that when honestly most physical electric types are pretty lacklustre aside from legendaries and mythicals. Electric only has ONE weakness naturally, and although it also doesn't resist much, electric also hits those common bulky water types super effectively and in VGC hitting Flying types hard is also important because they are omnipresent in the format with their access to Tailwind being one of the most popular forms of speed control. Similar to how Gamefreak seems to keep making bulky, slow ice types, Electric types keep getting fumbled with lacklustre movesets and abilities. I also find it insane that Electric, which is thematically associated with being fast, only has ONE priority move and it's a signature move. We desperately need a universal Electric priority move, preferably one that is physical.
Happy Halloween PotatoBagel, I hope you are having a great day. I wanted to tell you that I am still looking forward to this romhack and still check on your channel frequently. Thank you for your hard work.
Swirlix: Basic Attacks: Deals two close ranged swipes, the third attack having the user smack the opponent with their tail, dealing increased damge and giving you an unburden counter Passive: Unburden: Store up to three unburden counters, gained through methods such as boosted basic attacks. These counters do nothing until you have three, in which it will buff both of your moves a touch, then giving a small, short speed buff to itself and nearby allies. For its level 1 and 3 moves, we have sweet scent and lick. (Physical ranged) Sweet Scent: Swirlix omits a small scent around itself in a circle, slowing enemies and dealing a small amount of damage (Like clefables disarming voice) Unburden boost: Slightly increases the range Lick: Your tounge is extended in any certain direction, dealing residual damage to any enemies hit. If Unburden boosted: Lick will also stun enemies for a short amount of time. Starting at level four, Swirlix evolves into slurpuff, and sweet scent is changed into either Bite or Belly Drum, as well as its basic attacks changing: Basic Attacks: Slurpuff punches opposing pokemon, becoming a boosted attack every four punches, slightly increasing range and damge. Every boosted attack gives slurpuff an unburden counter, as well as leaving some cake on the ground, which slows enemies when they walk in it. Bite: The user leaps high into the air, befire landing on an enemies head. When on an enemies head, they have blindness and deal less damage. You only get to stay on their head for a short time, and while on their head, you can press bite three more times. If slurpuff successfully lands three bites, they gain an unburden counter. Unburden boosted: Increase the range in which slurpuff can leap. (I know its a bit hard to visualise this, imagine cramorants hurricane, but with a little lower range. This is a skill shot move, where, rather then a hurricane forming, slurpuff will jump up and then fly down to their targeted area. ALSO, if slurpuff misses all targets, they leave around a large splash of cake, which slows enemies.) Bite+: Increases bites damage, range, and the small landing circle area (Making it easier to hit targets). Belly Drum: At the cost of the slurpuffs Health, gain 1 unburden counter, greatly increase your attack and special attack, slurpuffs next basic attack becoming a boosted. However, this is actually a sure-hit move, similar to darkrais dark void, instead you target teamates, and also give them great damage buffs. The amount of health sacrificed is dependent on the amount of allies present: O = 10% 1 = 15% 2 = 20% 3 = 35% 4 = 50% If Unburden boosted: Reduces the amount of health lost at each interval by 5% Belly Drum+: Increase the amount of damge buff you gain, as well as reducing the amount of damage taken by 10 % (With 0 teamates its only reduced by 5%) Sorry, that was a lot of words heh, hopefully that made sense. Thes are both some pretty good moves if you ask me, so Ill try make the next ones less convoluted. Alright, its other moves are going to be sticky web and covet. Sticky web: Hurls a large blob of webs on to the ground (Think the same way venasaurs sludge bomb works), greatly slowing enemies down, as well as reducing enemies attack and special attack. This move can be stored up to two times. If slurpuff is hit by a pokemon affected by sticky web, slurpuff gains an unburden counter Unburden boosted: Increases the durationnthe sticky webs are on the ground for. Sticky Web+: Increase the capacity of sticky web uses from 2 to 3. Covet: Deals more damage the lower the users hp is. Slurpuff walks in a slowly in a set direction, a small area follwing around it. Any pokemon that touch this area are immediately incapacitated, before slurpuff does a big spin around itself, dealing damage and recovering either your own or teamates health, also giving slurpuff an unburden counter. (This IS countered by swalots liquid ooze). Unburden boosted: Increases slurpuffs walk speed, and the range of the area around it. Covet+: Increases slurpuffs recovery. And thats about it! Other then, of course, his unite move.Im not actually to sure, But I was thinking about doing something like aromatherapy, which would give a small team wide heal, as well as a speed buff or something idk. Alright then, SAWSBUCK time! (Slurpuff was fairly simple, this guys is overtly complex.) You will begin as deerling, in any random form, whether it be spring or winter. (Melee, All rounder) Basic Attacks: The user smashes opponents with its head or horns, becoming a boosted attack on every third attack, which deals more damage, and a bit more splash damage. Passive: Seasons Greetings; (Oh boy, here we go) After using certain moves, deerling or sawsbucks pattern changes seasons, affecting its moves. (45 SEC COOLDOWN) (Autumn -> Winter Winter -> Spring Spring -> Summer Summer -> Autumn) Oh boy, I am so sorry. Its first moves are simple, growl and tackle. Growl: The user growls in a cone shape, all opposing pokemon within this cone have weakend attack and defence stats. If deerling successfully hits an opposing pokemon, and it is able to, it changes seasonal form. Tackle: *Dependent on Deerlings current form.* Autumn: The user charges forward, dealing damage to enemies Winter: The move becomes a sure hit, in which the user will run at a highlighted pokemon, dealing damage and shoving them slightly. Spring: The user moves at a blinding pace, not actually moving at all, but sending a shadow copy of itself to run forwards and damage enemies that are hit by this move. (Think like original baby doll eyes on sylveon, or ember from litwik) Summer: the user jumps forward slightly and headbuts the ground, slightly dragging opposing pokemon towards it. See what I mean? It isnt too complicated as a deerling but... anyway, moving on, at level 5, deerling evolves, and we have headbutt and horn leech. Headbutt: *This move is seasonal dependant* Autumn: The user charges forwards, dealing damage and incapacitating enemies, also giving Sawsbuck a speed boost. Winter: Headbutt becomes a large sure hit move, taking a few seconds to charge up, before Sawsbuck dashes towards enemies, dealing damage and throwing them Spring: the user dashes a small amount in any direction, before releasing a shadow clone of itself running ahead. The shadow clobe deals damage and pierces through enemies (It doesnt stop when it hits someone), leaving them slightly stunned. Summer: Sawsbuck jumps into the air, landing with a lrage circular pattern around the headbutted floor. The floor cracks slightly, and headbutt drags enemies towards sawsbuck. When in the cracked area, enemies take small residual damage, and stunning enemies. Headbutt+: Increases the stun and throw times, also decresing this moves cooldown. Horn Leech: *Dependent on the users current form* Autumn: Sawsbuck runs in erratic patterns, dealing damge to enemies hit by the move, while also slightly recovering hp. Winter: The users antlers expand in size, as Sawsbuck shakes them wildly. Hit opposing pokemon are shoved, and sawsbuck sloghtly recovers hp (Does not deal any damage) Spring: Sawsbuck uses the flowers on its horns to absorb sunlight, rapidly recovering a small amount of hp, giving sawsbuck a small movement speed and attack spped buff. (Does not deal damage) Summer: The user charges forwards with its leafy antlers, piercing through enemies but dealing no damage. Instead, seeds fall out of Sawsbucks antlers, slowly sapping enemy HP, and recovering sawsbucks. Horn Leech+ Increases HP recovery, on all forms, as well as lowering this moves cooldown. Hopefully this isnt too confusing! Ive tried to explain everything as simply as I can, Ive tried my hardest to paint a clear, visual image. Its next two moves are weather ball and agility. Weather Ball: *Changes depends on sawsbuck form, also changes sawsbucks form if the ability is not on cooldown* Autumn: Sawsbuck summons a small ball of energy in front of it, which attracts rocks. When this move hits an oppent, it explodes, sending shrapnel flying everywhere, dealing damge and changing sawsbucks form. Winter: Sawsbuck summons a small ball of energy in front of it, which covers itself in snow. The further away it flies from Sawsbuck, the larger and more damage it deals. If this move hits an opponent, sawsbuck changes form. Spring: Sawsbuck summons a small raincloud, that deals damage to enemies, but increases Sawsbucks damage for a short time. Summer: A small ball of fire is summoned, falling from the sky, and exploding whenever it hits an opponent, or the ground, burning amy enemies hit by the explosion. Weather Ball+: Increases the size and damge of all weather balls. Springs rainclouds size increases, as well as increasing the attack buffs from walking into it Agility: *Changes dependant on Sawsbucks form, as well as changing sawsbucks form.* Autumn: Has the user dash forward, changing Sawsbucks form and increasing movement speed for a short time. Winter: Sawsbuck starts to run, which creates a small timer. You get 2 seconds after reaching mach speeds to hit an enemy, before your speed increase dissapears. If you run out of time, hit an obstacle, or an enemy, the effects of agility end and you change forms. If you run into an enemy while using agility, you will deal damage and a minor stun. Spring: Sawsbuck bows its head, allowing its antlers to touch the ground, giving a speed boost to all alies, including yourself, while changing your form. Summer: (Sure-hit move) Basically, teleport in front of either an enemy or ally, either slowing down the enemy or increasing the allies speed, while you change forms. Agility+: Increases the speed boost gained from using this move. Alright, FINALLY done with all of sawsbucks studf, just his unite, which In free to take suggestions for. Any ideas? *Insert Cool sounding Name Here* I will gladly take any additions or suggestions!
Alright Yall, sorry to post a comment with like no intro or anything, but aparntely, youtube comments have a character limit, what the hack!?!! Whatever, these are just some pokemon I would like to see added to pokemon unite, as well as what all their attavks and junk do
I know its all held together with bandages and dreams, but I will gladly take anyone elses perspectice!
Love to see the passion, but respectfully, not reading all that right now. It seems conceptually put together, so I won't put it in a video, but at some point, I will have my template slides available for download so you can use that and share these wherever else you want.
@@PotatoBagel23 oh no no no, don't you worry about it lol, I was mainly just writing it out on paper so I could visualise it in my head, while also possibly seeking ideas from others, don't stress at all dude
I think a level 4 ego for swallow could also work very well
Very interesting ideas, swalot is my favorite here, a poison defender would be amazing to stop healing Noivern makes since as an attacker, it would be hard to make it a speedster dew to no melee basic attacks plus its more of a ranged pokemon so i see what your saying Starmie as a supporter is a cool idea, tho it would also make since as a speedster. dew to it slapping with its spikes for a basic attack and its many dash moves but i could see it as a supporter.
Nidoqueen, typhlosion and suicune are my top picks
I think Swalot's Unite move would be more fitting and unique if it was like Tahm Kench's Ult in LoL where he can swallow an ally or enemy to reposition them in order to save them or put them in a worse spot respectevely.
oh that's a good idea
Corsola support when
I fully support Staryu/Starmie on the condition that they say Hiya like in the anime.
Minior: Look up "Aurelion Sol" from League of Legends, his Ult might be the sorta "Dragonite Sidegrade" you're looking for. Instead of a delayed tellyport + AoE, you could have it be a super long, pbstacle ignoring dash that ends with an AoE. Instead of a meteor crashing down on targets, it'd be more akin to a shooting star, sailing overhead. Except this shooting star can end the Unite early and land sooner. The AoE "cluster bomb" effect could just be little bits of meteor and pretty stars that flew alongside the Minior. Plusle & Minun: Very similar to what me and my friend cooked up, except Minun was more "miniature frontliner" while Plusle was more "minature sniper". Minun's Quick Attack had it fly forward and leave Plusle behind, who would then begin launching out boosted-range auto-attacks. Plusle's Volt Switch would similarly be a dash (like Azumarill's Water Pulse), while Minun would move in the opposite direction (ideally you fall back and Minun moves towards the enemy). Baton Pass and Nuzzle were their second moves. Baton Pass increasing all of the user's stats as well as those of a targeted ally, while attaching Plusle to that ally. Plusle would then perform normal attacks when the attached ally did, and perform boosteds whenever they used a move. Using Quick Attack while Plusle was attached would cause all of its attacks to become boosteds, and they'd deal bonus damage when triggering off of the ally's moves. Nuzzle sent Minun ahead, chasing down enemies and constantly shooting off AoEs of Paralyzing electricity. It also gains movement speed and damage resistance, and using Volt Switch while Nuzzle i ctive made it send off an electircal pulse that stuns instead, before returning to Plusle. You did not choose moves for these Pokémon, Plusle had Volt Switch and Nuzzle while Minun had Quick Attack and Baton Pass. Instead, you would activate their Ability to switch between the two movesets. Plusle's boosted attacks would be lines of lightning that pierce enemies and continue beyond their typical range (so they could hit behind their target even at max range), while Minun's boosted attacks were slowing AoEs. Their Unite was effectively Miraidon's Electric Terrain, increasing allies' movement speed, attack speed and damage output while within a wide zone Plusle and Minun create. All of Plusle's and Minun's basic attacks were boosted while within this zone. - - - Apologies if this was a hassle to read.
Definitely not a hassle to read, I just skimmed through it to understand your intentions. It never crossed my mind to use the Right stick to switch between Plusle and Minun, that's genius. (At least I don't think it crossed my mind, it's been a while since I've worked on this video.) There's definitely a middle ground between these ideas that would make them ideal. I'll have to look into that character from League for comparison to Minior. I actually don't have a lot of experience with MOBAs. All my ideas come from the Pokemon side of things. I know it's natural to make comparisons to characters across the games, but i try to come up with original designs first, as to not just have a carbon copy of another character.
God, I remember doing a ton of these way back when the game first launched. Off the top of my head, I remenber really liking Weezing (Support), Vikavolt (Attacker), Nidoking (All-Rounder), Falinks (Defender), Stonjourner (Defender) and Porygon (All-Rounder*). Of them, Weezing and Porygon were my favorite- with Porygon in particular being a Scyther/Scizor situation, with Porygon 2 being more of a ranged Support while Porygon Z was a burst mage Attacker.
I thought of shitto in the silence trying not to crack up and then you said it and I just fucking burst out laughing
Man wtf
for those curious, this is Pokémon Crystal Mirror, a ROM Hack I am making. Be sure to subscribe for more and follow me on twitch to catch the streams
I am really interested in these changes, and I am happy to know that the wait is almost over. If I were to make any requests, it would be that I always felt like there were too few rival battles compared to gen 1. Especially when you consider that the last two are optional and I sometimes finish my run just after johto. I feel like just one more in johto would make the difference, but I'm only mentioning it on the off chance it would be considered. I am very excited for this ROM hack either way. If it were to be implemented though I think that I would have it be another optional battle, but earlier in the game, maybe between the first and second rival battles since he goes from a level 5 ace pokemon to level 16, or maybe elsewhere. And sorry for the late response, I had a long day yesterday.
I’m sure we will be getting them eventually because we have all the other Eevees but I’d like it if we get an Eevee for every role, Flareon for All-Rounder, Vaporeon for Supporter, and Jolteon for any attacking role.
speak up, boy
ABOUT SHINY CHANGES: Keep in mind the original colors on the sprite. Some pokemon are two-toned, others are a solid color with shading. If you are going to suggest a new shiny, please specify colors, and make sure it aligns with the original colors. I can't make Heracross Red and Green because it is solid blue.
As far as I know, sprites use palettes, right? This means that you don't adjust the colors of the Pokemon, you change the colors of the palette and the game puts said palette on the Pokemon. Shiny Pokemon use the same sprite but a different palette. This means that there's only so much you can change for a Pokemon's shiny sprite.
@@xangelmoonx it’s black, white and two predesignated colors. Because I have the disassembled version of this game, I am able to change those two colors, just not the black and white. I simply want people to say “Make Electabuzz’s shiny blue” vs “change electabuzz’s shiny bc it’s bad”
@@PotatoBagel23 Okay, seems simple. I've been modding Pokemon Emerald and it has a larger variety of about 16 colors for every mon (really 15). So I think I understand how it works.
Congratulations on reaching 100 subscribers! I was wondering why it doesn't seem like the game has been advertised much, a direct search brings up a bunch of unrelated things and it doesn't seem like any of the videos have tags as far as I can tell, and no reddit posts or the like. Are you waiting until closer to release or trying to avoid too much attention because of Nintendo or something?
@@cinder-k2l I stay away from posting stuff on Reddit if I can help it. I’m sure there’s a few places where I could safely advertise this, but most I’ve seen have a “no self promo” rule that immediately flags the post if it were to have a direct TH-cam link. As for tags, when uploading a video, I have a space to put tags for the algorithm, so it doesn’t flood the description with a bunch of hashtags. I may have to change that, I don’t know. I also don’t know what you searched that made my videos difficult to find, but for me “Pokémon Crystal Mirror” brings up my videos. I have another video coming out, either tomorrow or Monday (EST), that should answer your question about a release date. A lot of this is also very new to me, so I’m simply being cautious. I’m personally not a fan of having to go to all these different places just to sound like a robot attempting to advertise this, so I rely on these videos for a more organic approach. That being said, it is because of fans like you that these projects gain traction. If you see an opportunity to talk about my project, you always can, as long as it abides by whatever rules apply. P.S. I wouldn’t have known I reached 100 subs if you didn’t say something.
That's understandable. I meant that I did a general search for Pokemon crystal mirror a few different times on Bing and only one of the videos sometimes appeared, not always oddly enough and I had to scroll a ways. And I'm excited for the new video, I've checked your channel everyday to see if their was a new one yet.
@@cinder-k2l Bing is definitely the issue here. Switching to Google gets better results, and you can always turn on the notification bell. It’s right next to the subscribe button, and that’s why it’s there.
I see. And I know I should get notified, I just like to double check just in case. I hope you've been having a great day.
The plusle and minun idea is dope af hope they add that
Vaporeon support, you could put an Aqua ring on an ally and it would heal them like clefs moonlight, and Vaporeon could have 3 aqua rings ready to use like decidueyes arrow.
Melmetal all-rounder Pokemon unite concept : *Basic attacks*: the user does 3 basic attacks, the 3rd being a boosted attack, slamming on the ground and dealing damage In an area *Meltan evolves at level 5* *Melmetal passive: Iron fist* The closer the user is to the enemy the more damage it does *First move: gyro ball* The user swings its arms in a circle *second move: defence curl* Basically just the same move as Jigglypuff *Third move: double iron bash* The user spins like metagross and then will do a swing in front of itself like trevanet, it also stuns *Fourth move: brutal swing* The user swings their arms in a small area, this move lowers the opponent's defence, and a maximum of two can be stored. *fifth move: high horsepower* The user slams their arms on the ground dealing damage In an area, and also giving a shield. *sixth move: steel roller* The user rolls into a ball and rolls forward slowly, any enemy caught in the ball will be stunned and dragged with the ball, and the user also gets a shield after. *Unite move: mega metal spin* The user starts to spin Like a beyblade and anything caught will be stunned and spun alongside Melmetal
Houndoom mage specializing in anti heal
Nice, I particularly like the setting of spoons to give battlefield control. Would actually like to see that become a key feature to most Defenders in various unique ways. You were thinking of doing Araquanid?! One of my favorites. Made a moveset for it awhile ago that utilizes summoning Dewpider in one of its moves like it does as an NPC in Unite.
Interesting idea. I'd still love to do Araquanid, but I want to utilize what already exists in the game to do a deeper dive into what could've been. All the new Pokémon I've designed are more of a what could be by comparison. The downside to this video is that I takes a whole lot of time, and is generally not that interesting to people.
Great ideas! The passives for all of them I thought were especially neat and creative! - I like how Minior is made with both jungle and lane movesets in mind! - Plusle/Minun seem like so much fun and a very creative Support addition! Always like seeing multi-fighters like this or Phalanx included. Even Double Team users. - While I thought Kingambit could have been included in a more interesting way the final result in this video works too and is the safer way to avoid balancing headaches. I like how Taunt is made more specifically for attack-damage fighters, making it so people are encouraged to pick Metal Sound for other situations.
I chose to avoid spoilers, but I figured comments are good for the algorithm, and I was wondering if you will be making tms reusable, hms forgettable without the move deleter, or adding a move reminder
TMs are reusable and had their prices adjusted accordingly. By the time you get to goldenrod, you should have enough money for one of the elemental punches. HMs still require the move deleter, but that has been moved to Olivine City, along with a Move Reminder. The goldenrod move tutor is permanently available as well.
@@PotatoBagel23 Sounds great, thank you for your work
Everything sounds great, I can't wait to play it. I appreciate the work you're putting in and hope everything is going well
I'm really looking forward to how much this ROM hack is going to shake things up while still feeling like gen 2, it already sounds awesome. I found your channel looking for a crystal hack with the physical special split, and this looks like it will have so much more, in a good way. Also, I am 100% on board with making the hms more useful, like you've done with making strength rock type and flash a damaging fairy type move. Are you going to change cut as well?
I decided to leave cut as a normal type move, but it is 50 BP 100% accurate with a high crit rate. The amount of Pokémon that learn it is too great for me to change its type.
@@PotatoBagel23 That's good, this hack sounds like it might become my new favorite
EX pokemon are no longer a thing my dude. Also I think I preferred the mic setting before, it’s a bit too quiet and muffled now. Nevertheless, freaking great work on the theory crafting, love it !
Ps. Camerupt as a supporter that uses smoke to hinder enemies vision, and Forretress as a defender that places spikes on field to zone enemies and deals DOT.
@@coziekun great ideas. I do keep up with the game, so I’m aware about the EX Pokémon, but I will still refer to them as EX Pokémon.
No slurpuff??!!??!? No im just kidding, this is great dude keep it up! Why is there so little of this content on youtube?
Im so happy to see someone talk about Minior! I would die if it was added to Unite!
in my opinion rillaboom(attaker) luxray(spedster) and ampharos(defender) should be in unite
I would love to see your take on Jirachi as an offensive support! I've had thoughts about Doom Desire being a Wish/Future Sight hybrid move that basically attaches the AOE hitbox to Jirachi or an ally. It would be insane to put it on an All Rounder or Speedster while they dive the enemy team.
@@pumpkin7446 I’m sold
@@PotatoBagel23 Thanks! I've talked about extra moves with some Unite buds and we can't really decide on a fixed set. But everyone was sold on my Doom Desire idea so I was proud. 😅 I'd love to see your ideas in another video if you're interested in brainstorming it!
Can you do concept of hydrapple(preferably as a defender)
Dondozo x tatsugiri would be cool. Idk how it’d work out if they’d be two separate mons but i think it’d be interesting
Something similar to Comfey mechanic I would assume. With Tatsugiri having more agency maybe since they can only attach to one Pokemon. Great for Duo-Trio-5s I'm sure.
I would kill to see Noivern, corviknight, and sceptile in this game
@@anthonyserna2710 noivern is in the first video, already got you covered on that one
@@PotatoBagel23 A perfect video I’ll never get tired of stating these beasts should be in the game
Can I request you to do defender role Ferrothorn? I though Unova/Gen V could use more representation in Pokemon Unite. Thanks!❤
Great idea! I love Ferrothorn
Ive cooked on this kind of thing and ive had ideas for Drednaw as a Zone-based and Goal Zone Defender using moves like Sticky Web and Infestation alongside Bubblebeam and Aqua Ring, and then an idea for Gourgeist as a sort of Gimmick-All Rounder that starts off small, fast and fragile but can use the move "Growth" to change their size, trading speed for bulk and eventually releasing its growth energy to return to its small state. Would def share more in replies.