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Pete Ulibarri
United States
เข้าร่วมเมื่อ 20 พ.ย. 2012
Caution, Flying objects!
I play disc golf, fly rc gliders, and goof off, I enjoy teaching and sharing those experiences. Now and again I catch it on video.
Welcome to my channel of flying things.
I play disc golf, fly rc gliders, and goof off, I enjoy teaching and sharing those experiences. Now and again I catch it on video.
Welcome to my channel of flying things.
วีดีโอ
Roller Physics 101
มุมมอง 8K8 หลายเดือนก่อน
Today we discus the basic physics principles that cause the disc golf roller to behave in its magical way. I am not claiming to know all the technical details, as I am not a physicists. Im simply seeking knowledge and sharing what I find, often asking friends and engineers whom I know to be far more educated in the subject matter than I am, for guidance and greater understanding. I just am just...
Goodness Grip!
มุมมอง 8K9 หลายเดือนก่อน
Nose down? Pour the coffee? Turn the key? Flip the disc? Suitcase ? Lots of ideas and ways coaches try to get us to feel the proper relationship between grip and throwing. Here are a couple grip thoughts on how pressure in the proper places could help us arrive at a great nose angle.
Why do Discs golf Discs Turn and Fade?
มุมมอง 20K9 หลายเดือนก่อน
Why high speed turn? Why no turn from stable discs? Lets explore the basics of this super complex physics story.
Thoughts on Nose angle and gyroscopic precession
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Just some thoughts on what causes the disc nose to pop up or down at the release point. Check out Tech Disc! alnk.to/dLfF8pa
The last point of contact dictates disc nose angle
มุมมอง 6K10 หลายเดือนก่อน
Some thoughts on why last point of contact dictates nose angle. The disc acts as a gyro. Because its gyroscopic stability is governed by spin, the torque imparted to the disc at the last moment of contact be it upward or downward, should take effect 90 degrees away on the direction of rotation. Wrist angle is important to get the nose right, but it’s important to know “what” is the actual nose ...
Discraft Kratos First look
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First look at the Test Flight Discraft Kratos Was filming for Instagram in vertical so I apologize for not being in Landscape mode.
Arizona State disc golf Championships Presented by Discraft Final round Back 9
มุมมอง 4Kปีที่แล้ว
Arizona State disc golf Championships Presented by Discraft , Final round, Back 9, Featuring: Christopher Robbins, Bhrahsten Waugh, Jeremy Novak, Nicholas Duran Location: Wilderness Ranch disc golf course in Pinetop, Arizona Commentary : Pete Ulibarri
Arizona States championships Presented by Discraft final round F9
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Arizona state disc golf championships @ wilderness ranch disc golf course Lead card: Christopher Robbins Bhrahsten Waugh Jermey Novak Nicholas Duran
Arizona State Championships Presented by Discraft Round 2 Back 9
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Lead card 2nd round back 9 of the Arizona State Championships @ Wilderness Ranch dgc Pdga A-tier Pro Weekend Players: Christopher Robbins Jeremy Novak Owen Bare Cameron Messerschmidt Commentary: Pete Ulibarri
Arizona State Disc Golf Championships Presented by Discraft Pro Weekend Round 2 Front 9
มุมมอง 6Kปีที่แล้ว
Lead card 2nd round of theArizona State Championships @ Wilderness Ranch dgc Pdga A-tier Pro Weekend Christopher Robbins Jeremy Novak Owen Bare Cameron Messerschmidt
Red Mountain North 2.0 tour with Pete Ulibarri
มุมมอง 760ปีที่แล้ว
Went out to play a round, decided to film a few shots after the first two holes because the light was looking nice. It turned into a quite special evening that I'll always remember. A couple friends joined about halfway through and that made the evening even better. Disc golf shared with friends is the best, Thanks for hanging Brody and Phil!
Uli's Skins 2 At Wilderness Ranch dgc Newton, Johnson, Herr, Wilson, Robbins
มุมมอง 7882 ปีที่แล้ว
The second Installment of the Uli's skins match at Wilderness Ranch dgc where we invited some of the best Pros in Arizona to compete for skins. Their partners bid for a spot in the match and the pro they wished to play with.
Reading the wind Part 1: Airspeed & Disc speed
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Reading the wind Part 1: Airspeed & Disc speed
Woods golf! Wilderness Ranch dgc from the short tees
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Woods golf! Wilderness Ranch dgc from the short tees
Discraft's New Test Flight Disc first impressions with Pete Ulibarri
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Discraft's New Test Flight Disc first impressions with Pete Ulibarri
Best shot Stories Guest: Ray Hill pdga #25183
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Best shot Stories Guest: Ray Hill pdga #25183
Best shot Stories #2 with special guest Harvey Brandt #299
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Best shot Stories #2 with special guest Harvey Brandt #299
Thanks for the explanation - as many commenters mentioned: Very helpful to understand basic physics of the discs. Now what I need as a discgolf beginner: The hook to the flight numbers on our beloved pieces of plastic :D
@@DavidMa-s2b what do you mean by “the hook”? I assume you mean what amounts to, the unified quantum field theory of flight numbers?
I get it and it makes sense. But how do i make use of this in my throw? How do i apply this upwards force at the end of my throw to create this gyroscopic nose down effect?
@@bjornekloo I made another video called “goodness grip”. Check it out if you get a chance. With an assumed starting point of having decent form mechanics: Pronation of the wrist during the release point causes nose up. This is most often caused by higher thumb pressure downward and/or finger pressure pulling into the palm. It’s common for folks to roll their wrists inward because holding tension towards supination while holding the elbow up can be challenging. In the “goodness grip” video, I’m making the case that proper grip pressure helps keep the wrist in supination during the hit point, as well as allowing for each finger to release cleaner with a natural upward pressure, as well as keeping the thumb/index finger pressure neutral at the final point of release. It also allow for greater and faster wrist movement, whereas dominant thumb/index finger pressure tends to lock the wrist into one position limiting flexion and extension.
Wow you're amazing been watching your stuff in DG academy but you really know this stuff even the physics that's awesome man. Whole new respect for your knowledge (already had tons of respect)
@@davidk6546 thanks for watching and for the comment! Power DGA is my brother Paul “Uli”, he also has a great understanding of disc physics also.
Can you explain why the center of gravity changes ?
@@kennydon thanks for watching and the question! I don’t believe I stated the center of gravity changes. I imagine you are referring to the part of the video where I stated that “the moment the disc comes in contact with the ground, the point of contact becomes the fulcrum point”. A disc in flight has its center of gravity or center of mass at its center. This doesn’t change, weather the flight is flat, hyzer, or an-hyzer, its flight properties will be subjected to the forces of spin, gravity, lift, velocity, and drag. During flight, the air pressure over the disc changes with speed, and thus how the disc moves in relation to the forces disrupting and tipping its balance towards turn and fade. When the disc comes in contact with the ground, the discs center of mass doesn’t change, and its normal flight properties of lift, drag, velocity, spin, and gravity are still acting upon it. As the Weight of the disc pushes down into the ground, the ground pushes up. This contact point now becomes the fulcrum point for all those other forces to act and react to. What changes is where we are balancing it from. Another analogy could be: we can balance a broomstick at is center of gravity lengthways, or we can balance it on its end. Its center of gravity doesn’t change, where we measure its center does change. A disc can be balanced on its injection point, or upright on its edge. I hope that answers your question!
@ you should work for Area 51 designing ufo. Thanks man imma reread this again.
Does this mean, that glide, turn and fade are all just different models of lift?
@@loreno1317 yes, they are all variations on the fluid dynamics of lift, drag, and gyroscopic precession.
Gripping harder with the pinky and ring finger will give the push up in the back. Not sure if anyone has mentioned this yet.
@@mattbraam6357 depends on the direction you are squeezing your pinky and ring finger. If they are squeezing harder into the palm in a pulling motion, it can lead to wrist pronation. If the squeezing motion is upward into the meat of the palm below the thumb, it helps hold the wrist toward supination.. I did a video just after this one called “goodness grip” where I cover this. Please check it out.!
I want to do more research on the CP moving forward as the speed of the disk slows. Is there an official name for this phenomenon?
@@triptaylor2509 thanks for commenting and asking:) as simply put as possible, when speed decreases AOA (Angle of attack) increases. This is what leads to a stall on a traditional wing. The center of pressure moves towards the front as AOA increases. Speed changes the center of pressure (where lift is acting on the wing). I’ve taken what I’ve learned from building rc model gliders, and what I’ve gleaned from many lengthy discussions with fluid dynamics engineers to arrive at this current understanding. I’m always learning, revising, growing in understanding, and improving on articulating what I’m seeing to others. Here is a link to some of the bests study’s ever done on the subject for discs. Most everyone references this research. www.researchgate.net/profile/William-Crowther-6/publication/268559957_FrisbeeTM_Aerodynamics/links/552fb5af0cf27acb0de627b8/FrisbeeTM-Aerodynamics.pdf www.researchgate.net/profile/William-Crowther-6/publication/225330184_Simulation_of_a_spinstabilised_sports_disc/links/54dc61150cf28d3de65f9d3d/Simulation-of-a-spinstabilised-sports-disc.pdf
Thank you for your video! I have a couple og questions I hope you Can answer: Why dont you talk about the angle of attack when talking about the shape of a disc fx. An over stable disc instead of diverting the Air under or over the disc? And how come diverting Air over the disc creates more lift instead of underneath?
Thanks for your comment! Ok, for your first question, for simplicity sake and for introducing the basics in this video, I’m discussing and assuming an angle of attack of 0. This helps us visualize what is going on as the airfoil is interacting with the air at both the front and back of the disc. Common vernacular in disc golf for a high angle of attack would “nose up”. A good AOA would typically be 0 anyhow. The other thing I did not discuss which really weighs into the equation, is what happens at the trailing edge of the disc, which is twofold, drag (which determines disc speed), and the manner in which the airflow is finally diverted and brought back together. I suppose this is for a future video. For your second question we need to take a look at “Why does a wing generate lift”? Let’s think of a traditional wing, an airplane wing like a Cessna to start with. If we assume Bernoulli’s principle: as the wing passes through the air, it’s diverted above and below the airfoil. Air passing over the curved top of an airfoil must travel faster than air passing under the bottom which creates higher pressure and so the airfoil moves upwards from low to high. Next, a traditional wings balance point is typically set at 1/3 the chord of the wing. This is where its optimal Lift/Drag for its particular wing speed would balanced to fly efficiently and carry its load. If the airspeed for the wing would begin to exceed the optimum L/D, the drag would begin to pull the center of lift behind the balance point and cause the wing to begin to tip forward. If the wing were to be flown too fast, the aircraft would begin to move into a steep dive. On the opposite side of this understanding, if a wing begins to fly slower than the optimal L/D, the lift pressure would move in front of the CG; the wing would also be moving towards a higher AOA and if flown too slow it would eventually stall. With a disc, unlike a traditional aircraft wing, the leading edge of the disc/wing is exactly the same as the trailing edge and the center of balance is the center of the disc. With an over-stable disc like a Raptor, the air diverted over the top is near the same as below, and the wing shape doesn’t allow for the center of lift to move behind the center of balance. This means that its optimal L/D for its designed airspeed is at, or in front of, of the CG. We must understand also that a discs airspeed is dynamically changing and slowing down throughout its flight due to drag. Which means that the center of lift pressure is also dynamically moving or changing also. With a disc like a raptor, very few people can throw the disc fast enough to cause it to “turn”, meaning, throw it fast enough that the induced drag will cause the center of lift to move behind the center of balance. If we consider a Captain raptor, we will notice that more airflow is diverted below the part line than above, this means the disc was designed so the center of lift will typically always be in front of the center of balance or CG. Worthy of note and for understanding. With a disc like the tilt, the air at the front is all diverted downward. This force pushes up on the nose of the disc, the assumption would be a direct change to Angle of attack, however, this force is transferred 90degrees away in the direction of the discs spin due to gyroscopic precession and the effect is seen as instant fade and over-stability (similar to lift acting in front of CG but far more pronounced)
@@DiscgliderPete awesome! Thank you for taking the time to explain it in more detail🙏
@@madsbundgaard9014 hopefully that helped
@ it truely did!
great explanation!
@@tylerharper819 thank you!
Great video, as a newer player i try to avoid rollers (ultimate Frisbee habits i guess) but it was really cool to learn about why the disc acts differently under the different circumstances
Thank you!
Whoa. I’ve been playing for a few years now. Just moving into MA1 at about 910 rated play avg. I just tried holding the disc following these tips and it feel WAY different than it’s ever felt. It feels so much more natural and strong. The idea of not having tense muscles from forcing a less natural grip is a breakthrough for me. Also for nose angle, I was really trying to force the nose down with my wrist when gripping but this lead to constant muscular tension. I look forward to trying this out and actually throwing it. This year I’ve focused 90% on forehand because it’s more natural to me but my goal is to be more of a 50/50 player and this may just be a strong catalyst in that. Thanks Pete
@@trevormenard thank you! Reach out to me via IG and let me know how it works and if you have questions.
To take it one layer deeper, why does the center of lift move depending on speed of the disc?
@@Element108Hs thank you for the question! it’s based on speed, lift,and drag. A blunt edge disc like a putter or midrange disc is slower, because its shape creates more drag at the back of the disc. The wing shape dictates how much airflow moves over the top of the disc and therefore how much lift is or is not generated. Throw the disc slowly and the lift generated is low, thus the drag is less because its speed is slow. Throw it faster where its speed is greater than it optimum designed lift/drag ratio and the lift moves backwards from center of lift/balance due to drag. The faster or sharper a disc is, the faster it needs to move in order to keep the optimal lift/drag ratio to fly. The optimal lift/drag ratio is dictated by the shape of the “wing of the disc, the height and shape of the parting line, and how much airflow is diverted over the top compared to the bottom. A fast disc (speed 13), and a slow disc (speed 2), both have a similar diameter of 21.4mm and rim depth at let’s say 1.3cm, so technically they both displace the same amount of air. The first part of this is understanding that, the greatest difference to the sharp edge disc is not that it’s “cuts” through the air faster, but that is trailing edge generates significantly less drag, than a blunt edge disc. The second is understanding that the leading edges shape, dictates its lift, its angle of attack, and is stability in tandem with what happens with its trailing edge. Because a discs flight is not one static airspeed, but dynamically changes throughout its flight, its lift, drag, and angle of attack (nose angle) is dynamically changing based on is initiated speed until its velocity is no longer able to sustain flight and either hits the ground or stalls and falls to the ground. I hope this helps you:)
@@DiscgliderPete Ah, sorry, should have worded my question more clearly. By "speed of the disc," I didn't mean it's speed rating but rather the speed at which it is flying through the air. So to rephrase, why does the center of lift move depending on how fast the disc is flying?
@@Element108Hs I think the answer is still in my last comment, but I’ll try to simplify. The short answer is: the position of where lift and drag affects a wing is dependent on its airspeed. Longer explanation: Let’s look at a traditional airfoil/wing. If we observe an airplane wing, we will see that, if we fly it too slow the leading edge will pitch upwards and the airplane will begin to stall. Meaning that the Lift has moved too far ahead of the center of balance. If we fly the airplane too fast the leading edge will tip downwards pushing the plane into a dive due to lift pulling upward on the back of the wing. An airplane balances is L/D by maintaining its optimal airspeed via its motor. For our purposes lest assume we are talking about an under-stable fairway driver, something akin to an Undertaker or Heat. A disc has several forces acting upon it during flight: Inertia, Lift, drag, gravity, and angular momentum which is spin. Every disc has its optimum flight speed where its lift to drag ratio is acting over its center of balance. Because a disc’s speed is constantly changing due to drag, a disc is never flying a constant speed. If it leaves the hand at 60mph, it begins slow down until it stalls and falls or hits the ground. Let’s assume that the Discraft Heat’s optimum flight speed for perfectly straight flight is 55mph. If I throw it exactly 55mph, it will begin slowing down immediately due to the resistance of the air and its drag, so the time the disc is at it’s optimal Performance is very short. As the disc slows down, the center of lift moves forward of the center of balance because the air is moving slower and therefore there is less drag and subsequently less lift. Let’s say we throw the Heat 65 mph. Now the air is passing over the wing much faster, there is much more drag acting on the back of the disc, and thus the center of lift is pulled/dragged behind the center of balance. Because the lift is pulling up on the back of the disc, the disc begins to turn during the first portion of the flight, however the disc is constantly slowing down due to drag so the position of lift is dynamically shifting from the back of the disc towards the front of the disc, so that at some point it’s glide is 55mph, then 40, then 25, and so on. If we throw a very over-stable disc like a Captain Raptor, the shape of the wing doesn’t allow for much air to pass over the top of the disc, so very little lift is generated, thus the drag at the back of the disc is minimized and thus the lift never moves behind the center of balance. The disc is constantly in fade because the lift vector is only acting ahead of the CG.
This is the explanation I have been looking for thanks!
the front of the disc acts like an airfoil on an understable disc and will create the most lift on the front of the disc during the beginning of the flight at the highest speed, not the end of the flight at low speed. more drag means more lift, more speed means more drag and more lift. what you're describing in this video would only happen during something like an airbounce where the angle of incidence is drastically different from the angle of attack. for a flat release the downwards force of gravity opposing the upward force of the bottom of the disc is way less than the forces of the air affecting the airfoil, but we still see the lift and turn/fade happen on flat releases.
I am describing a disc released with a flat release and perfect nose angle or angle of attack of 0. I appreciate you posting your comment, but I do disagree with you on a few points. The front of the disc is only part of the story. The front of the disc is the leading edge of an airfoil, but it’s not an airfoil all by itself. An “airfoil” is a complete wing. Wing physics and flight rely on a balance point, be it a traditional airplane wing or a disc golf disc. The leading edge of an airfoil dictates the stability and the overall lift capability of a wing in high speed and low speed flight. The wing of a small Cessna 182 is a slow flight high lift airfoil. It does not perform well at high speed and becomes dangerous if flown too fast. The wing of a leer jet has a more symmetrical airfoil that’s designed for very high speeds and becomes dangerous if flown too slow. The leading edge of each of these aircraft are designed for very different flight characteristics, but the leading edge is very important in where and how it diverts the air above and below the wing. Note that a traditional aircraft wing is typically balanced at around 30% of the wing cord. A disc golf discs balanced point is at its center. Spin is what creates its stability rather than a fulcrum balance point on a traditional airfoil. Same as a disc golf putter and disc golf driver, one is slow with higher lift and one is fast and does not perform well at slow speed flight. The reason the lower parting line of a discs leading edge generates more lift is because more air is diverted over the top of the disc. The far less discussed part of an airfoil is what happens at the trailing edge of a wing/disc. As air passes over the top curve of the wing it first is diverted upward then passes over the top then travels down the curve of the trailing edge, then off of the disc/wing at the angle of the bevel. This is the location of drag. Drag is what dictates a discs speed, which is to say that it’s not what happens at the leading edge that dictates a discs speed, but what happens at the back of the disc. In our case, because our discs diameters and depths are relatively the same, our discs “displace” the same amount of air in flight. So the second part of understanding flight, is that lift always comes with drag. Back to the airplane wing analogy. The balance point of a wing is typically married to it airspeed. If you fly faster the lift will move behind the balance point of the wing and tip the plane forward towards a dive, this is offset by adding up on the elevator to maintain level flight. If a Cessna were to go into a steep dive and fly far past the wings airspeed the wings lift force would move towards the rear of the wing beyond a point where it could be corrected by elevator input. This happens because of drag, the faster you go, the more lift is generated, and the more drag is increased. Back to a disc, talking about a disc with an angle of attack of 0. Our under-stable driver generates more lift at higher speeds and thus more drag. Because our wing is symmetrical (round), and because the leading edge is the same as the trailing edge (different than an airplane wing), our airfoils balance point is the center, and this it’s optimal lift/drag ratio would be when its lift is acting directly over is center. This is a temporary moment in time when this occurs though. When we throw a disc faster that it’s optimal Lift/drag ratio, its lift vector moves behind its CG, this means that lift is acting further towards the trailing edge of the disc. This is what causes high speed “turn”. As the disc slows down due to drag, the lift vector temporarily passes back over the CG and as it slows more, the lift moves ahead of the CG which then results in fade. During the slower portion of flight the lift is no longer able to sustain flight and the angle of attack increases as the fade increases.
Well I’ll be dammed. 🧐 thanks Doc. I think I’m cured
If this is the first step in the revolution against pouring the coffee/tea/water/beer I am so ready for it.
@@kevinkevinholt I think this is the beginning of it. The more I get into this, the more I believe getting the grip right early and one’s Disc golf career Will save a world of retraining.
It took me half the video to realize this is Pete not Paul with some sickness making his voice deeper
Most painless physics class I've ever had
Thank you!!
Best video I've seen on grip
Thank you!
Awesome way to do it!!
We talked about this at LVC and it has so drastically helped with nose angle and hitting lines.
At 5:19, why does the center of lift move forward with slowe air speed?
That’s a wonderful question. It’s air airspeed and pressure issue. Let’s think of it this way. Imagine a boat moving slowly through the water. Now imagine its wake moving out alongside and behind it. The wake is small because the pressure of the boat against the water is small. Now let’s make the boat go fast. The boat now raises out of the water and rides higher because the pressure is greater and as a result the wake is greater also. If our boat goes fast enough the pressure will increase and the entire boat will skim across the surface because the center of pressure is well behind the center of the boat’s balance. Now let’s slow the boat back down. As the boat slows, the pressure below it decreases and the bow begins to pitch upwards because the center of pressure moves forward of the center of the boats balance. With our boat analogy we can see how the speed of an object within a fluid can change pressures, how that center of pressure can be forward or behind the objects depending on its speed. With a disc, the principle is basically the same. The faster a disc moves through the air, the greater the pressure, and the more that pressure slips behind the center of balance. When the disc slows, the center of pressure/lift decreases and moves ahead of our discs center of balance, and much like our boat, the nose pitches upwards increasing the angle of attack as the disc begins to fall. I hope that helps answer you question:)
@@DiscgliderPetedude thanks for taking the time to educate. Super mind blowing and insightful!
Good job except you have it backwards with nose and lift. Nose up disc goes up. Down goes down. Hold your hand out car window and find out.
@@beenschmokin thank you for your comment , however, I beg to differ. I believe You’re talking about angle of attack. Angle of attack is different than the shape of a wing And how the wings divert air over the top and bottom and more importantly diverts air at its “tail”. What I mainly discussed in this video is how a Disc interacts with the air based on a 0° angle of attack. A disc thrown with a positive angle attack will pitch upward and slow down quicker, and bringing the disc into the fade portion of light, faster, which limits distance, a drastic version of this we would call an air-bounce. When throwing for distance a negative angle of attack somewhere in the neighborhood of 2 to 4° is preferable, in that the nose angle is calculated against the launch angle (typically a positive number because of throwing upwards) A negative nose angle( “ angle of attack” ) at launch, allows the disk to push forward longer and help spend off the positive angle of attack that occurs at the end of flight, which we call fade, and occurs because of gyroscopic possession and where the lift vector occurs during the slower portion of flight. The main point being, angle of attack has to do with the angle of the entire flightplate /wingchord it of an airplane wing or a disc golf disc measured against the trajectory, vs. how much lift is generated by the specific shape of the airfoil. To your point, with your hand outside the window, your hand being perfectly flat, a twist of the wrist can induce a positive or negative angle of attack. However, if you cup your hand, you would generate more lift, and more drag. This will require you to hold different angle of attacks based on the shape of wing you cup your hand into. (moving your pinky finger up and down in this scenario mimics the trailing edge of the elevator on an aircraft, which also changes an attack)
It's still a gyroscope even if it's attached to our hand. It's just that a fully grown man is easily strong enough to dominate the gyroscopic effects of a 175g disc spinning at 1000-1500rpm. Try it with a two-ton flywheel spinning at 6000rpm and you'll realize that it doesn't stop being what it is just because you put your hand on it.
Agreed. From reach back to the 4000ths of a second before it rips from the hand it there is the equivalent of a half rotation imparted on the disc, which on techdisc reads as a ramp up to 800rpms. The main thing up for discussion for me was, can we call it a “gyroscope” when being leveraged from the edge, or is there a different scientific definition we are supposed to use. I feel I’m grasping the general understanding of what’s going on and sharing it, but I try to be careful to not make assumptions in my own statements sense I don’t have a phd in physics.
Hey man. AP Physics teacher here, the way you’re explaining it is very helpful to me. Very good explanations and reasoning
Thank you
One of the coolest guys I've ever met and played disc golf with
Finally the mystery is solved, I do believe. I've been frustrated in the search for an explanation for turn and fade of the flying disc until now. I still need to understand better why the lift position changes but for now I'll take your word for it.
So I assume that when a disc is in glide mode that the lift force aligns with the center of gravity. Any understanding of why air speed across the disc causes the lift position to shift?
@@David-ps2nb thanks for the comment! For simplicity sake, we could look at an air plane wing. The wing would be designed for optimal airspeed to lift ratio, in line with how the Weight of the disc is balanced over the wing. Typically near 30% of the wing chord. The faster you fly, the more the center of press pressure (lift) would move behind the center of balance, causing the aircraft to tip forward. If the aircraft were to slow down below the optimal airspeed, the center of pressure would move forward of the center of balance and the wing want to tip up and eventually would be in danger of stalling. What the airplane has that a disc does not, is a motor. This allows the management of speed and angle of attack to keep the wing in its optimal flight envelope. With a disc, we throw it, so based on the disc’s designed flight speed, if it’s thrown faster than its optimal L/D glide speed the lift pressure moves behind the center of balance, this is what causes “turn”. But because a disc doesn’t have a motor, and “drag” is constantly pulling on the disc in opposition to its forward velocity, the disc is constantly slowing down during its flight, because of this the center of lift pressure is dynamically moving from behind the center of balance towards the center, and then eventually in front of the center of balance toward the end of the flight. If the disc is thrown high enough, it like an airplane will stall. The higher the speed of a disc, the more narrow its optimal L/D glide portion of flight is. Thinking of a neutral midrange, it has a relatively wide L/D flight envelope, however it has a lot of drag due to its more blunt edge, so its distance is more limited.
I'm into DG for about 2 years now and have watched _a lot_ of videos about it. This is the video I have been looking for all the time and never found. Thanks so much for the great and very visual explanations!
Thank you!
So freaking cool, my brain has been searching for this explanation for years. You've given us all a beautiful gift of understanding with this one Pete. I'm no expert, but I know Bernoulli's Principle of fluid dynamics is key in this.
Cool!
Good job!
Thank you!
looks like a beefier DGA Quake as well for a DGA thrower <--- 🙂
this is superb practical concept teaching. You can tell you're speaking from a point of knowing moreso than most these type of videos where they are regurgitating discraft wiki. My favorite roller disc right now is forehand with a Axiom Mayhem [13/5/-1.5/2]. If im understanding it correct, its ability to hit like ' / ' but flip vertical and remain ' | ' would be because enough spin, generating lift to pull it up vertical, but then the Gyro stabilizes the force between gravity (or lift?) pulling it like ' \ ' . Where more Spin would equal to a roller like i've described remaining vertical longer?
Over all I think you’re getting it. the lift force pushes against the ground, the ground pushes back, that effect takes place 90* away and causes the tail to move down, this in effect lifts the nose of the disc and is also responsible for the disc “standing up”. Higher Spin causes the disc to resist all the forces more, it stabilizes the flight and roll. Spin doesn’t cause more lift or turn…. Once/if a disc reaches a point of equilibrium between lift and gravity, the momentum and spin will allow for a longer run out.
I’ve been working on nose angle for years, and even did a clinic with Scott stokely. Can throw about 350 on a good chuck, but nose angle has always been a problem. NOT ONCE has anyone told me to press up on the flight plate to create less nose angle. I’ve been gripping the inner rim so hard with minimal gains. I’ll try this. Thanks Pete!!!!
I hope this helps!
11 year old kid throws like i do 😭
Hard to see the flight of the Drone. How would you say it compares to a stock Z run overall?
Hi, thanks for the question! For drone comparisons I dunno, I don’t really ever throw the drone, this is the only one we’ve got, and Asher pulled it out of the archives to test it alongside these other disc. I’ll try to do better with filming with zooming in on the flight paths.
Well put 👍
great vid.
Dang Asher has fierce flow
Yes!
Background music is a little loud. I really enjoy your videos. 😀
Sorry about that, I’ll work on balancing that better in the future. Thank you for the feedback… pun intended:)
I was like, just throw a drone.
This was the second time I’ve ever thrown a drone… it’s like once in a lifetime…kinda like in the natural world with bee hives:)
I just found your channel today and noticed a familiar background. I like to set up under that tree and throw east in the same spot to practice haha. I have those concrete pads ranged out lol. I look forward to trying the Swarm. I currently have a Malta and a buzz OS in that slot.
I’ve been throwing there for 8years! It’s a great spot
Thanks for the video! Unfortunately I just spent an hour trying to figure it out and couldn't do it (Tech disc for instant feedback).
You mean are using tech disc?
Can't hear you for the music
I’ll work on that and try to do better. Thank you for the feedback
What a well spoken kid, nice job dad.
I will very likely nab one. I bag the Zone OS, but never threw a buzz of any kind. I like what I saw, enough to give it a try at the very least.
Whenever I see good juniors throwing I'm reminded that kids are literally made out of rubber bands and silly putty 😂 Asher's gonna be a certified bomber in a couple years!
Yea, he’s fun to watch, and has regularly been going past 300’ recently, with his farthest throw over 360’.
So both the Swarm and Zone OS are clunky but the Zone OS is also silly... ;D 4 out of 5 is the old 3 out of 5 due to inflation, A OK. ;D Thx Seems to be a disc for lots of peopl liking some of the backhand OS discs Drone/Wasp but those discs don't like the forehand torque and less spin so loosing their uses a bit.
I think this disc will shine for folks on the forehand side of things. Asher is in love with all discs right now, loves trying all of them and everything is interesting to him. It’s fun to see that kind of optimism and see how little he is biased. Love that kid!
Tried 2 hours ago to get my daugther to try a forehand, the grip were fine, she looked at me intently and then proceeded trice to load up a forehand just to somehow quicky shift the disc and her body throwing a ripping griplocked anhyzer chop 7'... 6 years so i get it *weird daddy* xD
I've heard good things about this overstable midrange but sometimes I feel like it's just pushing discs. I just ordered a Paige Pierce Drive, can't wait to throw that. Now I gotta order a Swarm, GDI Discraft. I don't see how this will be superior to a Zone, or just dialing back on a athena type disc..
It’s not better than a zone, the zone is pretty awesome. There does seem to be a market right now where everybody is wanting something wildly over stable. Although I am sponsored by Discraft, I try to do an honest review, tell what I think of the new Discs and what they will be useful for. Almost all the new dish have not made it into my bag, though the Athena has been a new addition, other than that it’s pretty old-school bag . It was good having my son along to get his opinion.
@@DiscgliderPete Thanks for the information I really appreciate it. Also, getting my oldest into discing has been a real pleasure as well, that's awesome you're getting yours involved. Great video as always, I'm a fan of your physics behind the disc videos as well.
any swarm/wasp comparisons out there?
I didn’t use the wasp, for the same reason I didn’t use the buzzz what were the Malta. The closest comparison would be the Buzzz OS and still the swarm is way more over stable than it.