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MediocreAttempts
United States
เข้าร่วมเมื่อ 30 ต.ค. 2020
Honestly just trying to have fun and share. I'm not very good, but I don't think I'm too terrible - maybe you disagree, and you can let me know in the comments. If you like the same games that I like, and enjoy watching someone who could probably learn to play better, then this channel is for you. If you're interested in letting an amateur know how to improve or just that they could improve, then this channel is for you. If you have any requests, I'll do my best to accommodate.
PES Winning Eleven 9 World Cup 1 Denmark
Pro Evolution Soccer 5 / Winning Eleven 9
Max difficulty, 15 minute halves, injuries allowed. World Cup Tournament, random participants
Max difficulty, 15 minute halves, injuries allowed. World Cup Tournament, random participants
มุมมอง: 35
วีดีโอ
Civ IV BTS Mansa Musa Earth Deity Part 2.01: War Elephant Dessert Production
มุมมอง 87510 หลายเดือนก่อน
Episode 2.01: It's been a long time since I've Civ'ed or leadered! Let's make sure I remember the ropes. And we'll try out a War Elephant strategy. (Played on Civilization IV, Beyond the Sword, Next War Mod. Deity level difficulty, Mansa Musa of Mali with Earth 18 Civilizations custom map. Map was edited to remove tribal villages. Custom settings: (1) city flipping after conquest, (2) no barbar...
Civ IV BTS Roosevelt Earth Deity Part 3.40: My Friends Survived
มุมมอง 4602 ปีที่แล้ว
Episode 3.40: We blow through the rest of China and wait to see if Saladin researches Mass Media to obsolete the Apostolic Palace. (Played on Civilization IV, Beyond the Sword, Next War Mod. Deity level difficulty, Roosevelt of America with Earth 18 Civilizations custom map. Map was edited to remove tribal villages. Custom settings: (1) city flipping after conquest, (2) no barbarians, (3) no va...
Civ IV BTS Roosevelt Earth Deity Part 3.39: Spies Allow Bombing Campaigns
มุมมอง 2362 ปีที่แล้ว
Episode 3.39: We've got all the airplanes, espionage points, and troops that we need. (Played on Civilization IV, Beyond the Sword, Next War Mod. Deity level difficulty, Roosevelt of America with Earth 18 Civilizations custom map. Map was edited to remove tribal villages. Custom settings: (1) city flipping after conquest, (2) no barbarians, (3) no vassal states, (4) no tribal villages, (5) no r...
Civ IV BTS Roosevelt Earth Deity Part 3.38: Nuclear Blitz
มุมมอง 1282 ปีที่แล้ว
Episode 3.38: At this point, it's about how quickly and efficiently can we make progress. (Played on Civilization IV, Beyond the Sword, Next War Mod. Deity level difficulty, Roosevelt of America with Earth 18 Civilizations custom map. Map was edited to remove tribal villages. Custom settings: (1) city flipping after conquest, (2) no barbarians, (3) no vassal states, (4) no tribal villages, (5) ...
Civ IV BTS Roosevelt Earth Deity Part 3.37: The Last Campaign
มุมมอง 1132 ปีที่แล้ว
Episode 3.37: We're advancing unopposed. (Played on Civilization IV, Beyond the Sword, Next War Mod. Deity level difficulty, Roosevelt of America with Earth 18 Civilizations custom map. Map was edited to remove tribal villages. Custom settings: (1) city flipping after conquest, (2) no barbarians, (3) no vassal states, (4) no tribal villages, (5) no random events. All win conditions allowed.) Su...
Civ IV BTS Roosevelt Earth Deity Part 3.36: Mind-Control Empire
มุมมอง 1022 ปีที่แล้ว
Episode 3.36: There's going to be a lot of slavery to keep this war going. (Played on Civilization IV, Beyond the Sword, Next War Mod. Deity level difficulty, Roosevelt of America with Earth 18 Civilizations custom map. Map was edited to remove tribal villages. Custom settings: (1) city flipping after conquest, (2) no barbarians, (3) no vassal states, (4) no tribal villages, (5) no random event...
Civ IV BTS Roosevelt Earth Deity Part 3.35: Preparations for the Final Push
มุมมอง 1842 ปีที่แล้ว
Episode 3.35: We clean up China's forces in former Russia and finally steal the tech for mind-control centers. We can prepare our forces to finally move against China's heartland. (Played on Civilization IV, Beyond the Sword, Next War Mod. Deity level difficulty, Roosevelt of America with Earth 18 Civilizations custom map. Map was edited to remove tribal villages. Custom settings: (1) city flip...
Civ IV BTS Roosevelt Earth Deity Part 3.34: Can Stealth Bombers Stop Doomstacks
มุมมอง 2642 ปีที่แล้ว
Episode 3.34: As our troops advance, we've left Persia undefended. Chinese doomstacks are approaching to recapture territory. (Played on Civilization IV, Beyond the Sword, Next War Mod. Deity level difficulty, Roosevelt of America with Earth 18 Civilizations custom map. Map was edited to remove tribal villages. Custom settings: (1) city flipping after conquest, (2) no barbarians, (3) no vassal ...
Civ IV BTS Roosevelt Earth Deity Part 3.33: Overwhelming Force
มุมมอง 2002 ปีที่แล้ว
Episode 3.33: By committing all of my forces to an offensive in former Russia, China, who has no ability to provide reinforcements, is in full collapse on the front. (Played on Civilization IV, Beyond the Sword, Next War Mod. Deity level difficulty, Roosevelt of America with Earth 18 Civilizations custom map. Map was edited to remove tribal villages. Custom settings: (1) city flipping after con...
Civ IV BTS Roosevelt Earth Deity Part 3.32: Full Offensive
มุมมอง 792 ปีที่แล้ว
Episode 3.32: With airplanes everywhere, we have visibility over much of China. In turn, we have a pretty good idea what level of defense they can or can't put up. (Played on Civilization IV, Beyond the Sword, Next War Mod. Deity level difficulty, Roosevelt of America with Earth 18 Civilizations custom map. Map was edited to remove tribal villages. Custom settings: (1) city flipping after conqu...
Civ IV BTS Roosevelt Earth Deity Part 3.31: Attack Force
มุมมอง 1242 ปีที่แล้ว
Episode 3.31: We've finally launched a ground advance on the mainland! (Played on Civilization IV, Beyond the Sword, Next War Mod. Deity level difficulty, Roosevelt of America with Earth 18 Civilizations custom map. Map was edited to remove tribal villages. Custom settings: (1) city flipping after conquest, (2) no barbarians, (3) no vassal states, (4) no tribal villages, (5) no random events. A...
Civ IV BTS Roosevelt Earth Deity Part 3.30: Australian Success
มุมมอง 1232 ปีที่แล้ว
Episode 3.30: If you neglect to build bomb shelters, I will punish you. (Played on Civilization IV, Beyond the Sword, Next War Mod. Deity level difficulty, Roosevelt of America with Earth 18 Civilizations custom map. Map was edited to remove tribal villages. Custom settings: (1) city flipping after conquest, (2) no barbarians, (3) no vassal states, (4) no tribal villages, (5) no random events. ...
Civ IV BTS Roosevelt Earth Deity Part 3.29: Chinese Counteroffensive
มุมมอง 982 ปีที่แล้ว
Episode 3.29: My first advance in Persia is met with a counteroffensive by China that stalls progress. Resistance was expected. (Played on Civilization IV, Beyond the Sword, Next War Mod. Deity level difficulty, Roosevelt of America with Earth 18 Civilizations custom map. Map was edited to remove tribal villages. Custom settings: (1) city flipping after conquest, (2) no barbarians, (3) no vassa...
Civ IV BTS Roosevelt Earth Deity Part 3.28: The Test Advance
มุมมอง 1122 ปีที่แล้ว
Episode 3.28: Having thoroughly blocked the Chinese advance, we start marching our troops forward. Persian territory can be retaken, and the Australian campaign can begin. (Played on Civilization IV, Beyond the Sword, Next War Mod. Deity level difficulty, Roosevelt of America with Earth 18 Civilizations custom map. Map was edited to remove tribal villages. Custom settings: (1) city flipping aft...
Civ IV BTS Roosevelt Earth Deity Part 3.27: Aerial Bombardment will Obliterate Your Enemies
มุมมอง 1562 ปีที่แล้ว
Civ IV BTS Roosevelt Earth Deity Part 3.27: Aerial Bombardment will Obliterate Your Enemies
Civ IV BTS Roosevelt Earth Deity Part 3.26: Operation Chinese Uranium
มุมมอง 1012 ปีที่แล้ว
Civ IV BTS Roosevelt Earth Deity Part 3.26: Operation Chinese Uranium
Civ IV BTS Boudica Earth Deity Part 18: Rebuilding my Broken Country
มุมมอง 4252 ปีที่แล้ว
Civ IV BTS Boudica Earth Deity Part 18: Rebuilding my Broken Country
Civ IV BTS Roosevelt Earth Deity Part 3.25: Giving Away Cities Is a Good Strategy
มุมมอง 1822 ปีที่แล้ว
Civ IV BTS Roosevelt Earth Deity Part 3.25: Giving Away Cities Is a Good Strategy
Civ IV BTS Roosevelt Earth Deity Part 3.24: Operation Chinese Oil
มุมมอง 1982 ปีที่แล้ว
Civ IV BTS Roosevelt Earth Deity Part 3.24: Operation Chinese Oil
Civ IV BTS Roosevelt Earth Deity Part 3.23: The Second Shanghai Operation
มุมมอง 852 ปีที่แล้ว
Civ IV BTS Roosevelt Earth Deity Part 3.23: The Second Shanghai Operation
Civ IV BTS Boudica Earth Deity Part 17: I Keep Getting Nuked
มุมมอง 2552 ปีที่แล้ว
Civ IV BTS Boudica Earth Deity Part 17: I Keep Getting Nuked
Civ IV BTS Roosevelt Earth Deity Part 3.22: Reassessment
มุมมอง 1592 ปีที่แล้ว
Civ IV BTS Roosevelt Earth Deity Part 3.22: Reassessment
Civ IV BTS Boudica Earth Deity Part 16: China Won't Make Peace
มุมมอง 1K2 ปีที่แล้ว
Civ IV BTS Boudica Earth Deity Part 16: China Won't Make Peace
Civ IV BTS Roosevelt Earth Deity Part 3.21: Can We Advance?
มุมมอง 2862 ปีที่แล้ว
Civ IV BTS Roosevelt Earth Deity Part 3.21: Can We Advance?
Civ IV BTS Boudica Earth Deity Part 15: Dealing with the Fallout
มุมมอง 1972 ปีที่แล้ว
Civ IV BTS Boudica Earth Deity Part 15: Dealing with the Fallout
Civ IV BTS Roosevelt Earth Deity Part 3.20: The Shanghai Operation
มุมมอง 2292 ปีที่แล้ว
Civ IV BTS Roosevelt Earth Deity Part 3.20: The Shanghai Operation
Civ IV BTS Boudica Earth Deity Part 14: First Strike
มุมมอง 2842 ปีที่แล้ว
Civ IV BTS Boudica Earth Deity Part 14: First Strike
Civ IV BTS Roosevelt Earth Deity Part 3.19: Stabilizing the Persian Frontlines
มุมมอง 2602 ปีที่แล้ว
Civ IV BTS Roosevelt Earth Deity Part 3.19: Stabilizing the Persian Frontlines
Civ IV BTS Boudica Earth Deity Part 13: Ticking Clock
มุมมอง 1502 ปีที่แล้ว
Civ IV BTS Boudica Earth Deity Part 13: Ticking Clock
Why didn't you take Ireland? Its population would have been very useful to you.
Charismatic and organized are my favorites
Catherine.....if Taylor Swift was a leader of the world (that angry hair flip turnaround 😂)
Subscribed....good list. I'd make a couple of notes... 1. The unique units should be judged on their impact later in the game through their unique promotions that they get to keep...this means a Gallic Warrior gets thay sweet hill bonus for free, which will be inherited if you upgrage the unit (which can be expensive, but helpful for units like it and the Orono. Also, the unique units should be judged on the leaders/civs they can be built with. The charismatic Boudica allows those Gallic Warriors to get those promotions quicker and the special stable helps the mongolian horse units.
Hey dude, write a script next time. You also sound like you're bored to tears
Your utopia sounds like it would be an absolutely horrid country to belong to IRL. :)
Where i can take this custom scenarios for BTS? 😮😮😮 I realy would like to take and play them immidiately!!!
I've found every civic has its time and place. Even pacifism. As another poster pointed out, mercantilism has its uses. It can help boost production.
Destroyers are fast and come earlier than Battleships. They can also spot Submarines. 2-move units in general are powerful and Chariots come very early. They can fend off barbs for a long time and make great scouts. Horse Archers are very good units. Strength 6 in the ancient age is about as high as it gets and 2-move units are again powerful. Depending on difficulty, you can stomp the AI with them if you rush early enough. Airships go very well with Cavalry. They don't require oil, come earlier than Flight, and actually have more range than Fighters. I have more disagreements, but I think all of the above units deserve better rankings than being at the near bottom.
is it interesting to play on a marathon and skip 100 moves to learn one technology? maybe it's worth choosing a faster difficulty?
In Civ 4 its not as big a deal, but in CIV 3, I despised playing against expansionist civilizations
I never could get into Civ IV. Civ V just always seemed like an objectively better game in every single regard. Why do some people prefer IV? Does it have areas where it is actually better than Civ V or is it just flavor preference?
The economics game is way more interesting in Civ IV. It also has many more "tricks" to learn and is way deeper than Civ V. Also, combat is a lot more challenging to master. It also has more means of changing gears mid game than Civ 5. I like Civ 5, but I find IV to be a much more elegant game design, but it takes some time with it to appreciate it. The only reason I'd play Civ V is because I just played too much IV ! :)
Very simple thing: One thing you always had to keep in mind was your civilzation's security, you always felt like you could be attacked - the newer games just strayed away from this and it seems to me like more and more like a boardgame than something resembling a history-themed simulation game
@@patrick-sprachenmusikstudi5351 I think this started to be an issue only in Civ VI, and its precisely because VI tried to be some sort of weird history simulation rather than an actual game, even to the point where the AI leaders get angry at you for not having enough spies or cutting down too many trees instead of actually trying to use diplomacy as a tool to win the game. In Civ V I find the opponents, even the AI ones, are plenty aggressive if you neglect your military and/or get behind in tech.
@@yvindheilo229 can you elaborate a little on what you mean by these "tricks" and "changing gears"? I haven't played IV nearly enough to know what you mean. Also, combat being more challenging to master sounds weird to me, since I thought it was just about moving doomstacks around and more troops meaning you win. What did I miss?
@@khatack There is one big main differences with Civ 4 and 5 IMO. Civ4 has a more "either-or"-approach, while Civ 5 has a "yes-and"-approach. In Civ5, the economics game is mostly about filling buckets. You have a blue science bucket, a pink cultural bucket and so on. You usually want to fill them up as quickly as possible (there are some exceptions especially regarding unlocking social policies if I remember correctly). Many aspects in the game back this mechanic up and the social policy tress is a perfect example. Each choice you make build upon the last one. And once you pick one, it can't get unpicked. The bonus stacks. In Civ4 your bonuses (boni?) doesn't always stack. With the civics system, your choice eliminates four other choices. But you can later make that choice again, and knowing when to switch between them very often provide hard and meaningful choices. This also relates to the tech tree. Which techs to research is very often guided by what civics you "think" you need in the future. This requires a layer of stretegy that is almost completely absent in Civ5. On top of this there are also several "key" techs in 4 that are extremely powerful. You also get great people for being first to some of them, even unlocking religions. I always felt the journey through the Civ4 tech tree was way more interesting than in 5 because of this. On top of this wonders are also MUCH more powerful. Civ 5 also did away with the economy slider. This goes hand in hand with what I've already said. In Civ 5 you have very limited options to "change" your economy mid game. Everything just stacks. I'm not saying Civ4 economy game is super complicated, but compared to Civ5 it is. Finally it's the "slavery" economic which is a good example of what I mean by "tricks". Mastering this (without reading it up on forums) is actually a skill on its own. And I don't remember Civ5 having anything like it game mechanics wise. War in Civ4 is more about which city produce what, in which order and what you think you'll gain from a war. In 5 you want to build an army, but your options are very limited as units are very expensive and cities are few. So usually it comes down to having a few of each. Some archers, front line, siege, flanking and so on. The strategy when moving them around is actually quite straight foreward IMO and don't provide many interesting choices. In Civ4 moving units is much quicker and less complicated and also doesn not provide too many interesting choices. But knowing which city to attack, army composistion and city specialization is a much bigger aspect. It's more macro scale than micro scale. Also your empire infrastructure (and thus also importance of good worker management) is extremely important to get the units where you want when you want them there. Also it's not enough to just take out the enemies main force and then just land grab the rest of the civ afterwards, which I found happened way too often in Civ5 (because the AI dodn't have time to make new forces because of production costs, had few cities so losing just one was too decisive, and had few units to begin with). In Civ4 wiping out a nation can be very hard. And I believe anyone who has experienced that yoj just build a stack and run the computer over either has laid 100's if not 1000's of hours in the game or is plain simply playing on too low difficulty. Don't get me wrong, I enjoy a game of Civ5. I don't think it is a bad game. But I find it much more shallow and less brainburny than 4 .
Reklam 1 dakika ya
This list is 100% correct.
TH-cam pay for this video ❤❤❤
Man the nostalgia when I hear the menu music and see the screen is incredible! Thank you sir!
Oh god no, not at all! This is kinda the other way around if anything
Did you not consider the various uu/ub ?
pretty sure focusing on the traits i think
Nice!
Hi! Can you please describe how to make changes to the earth 18 civs scenrario?
Thank you so much for the support everyone. I'm glad to be getting back to some Civ!
Why did you build a monument in your capital? That seems unnecessary because of the culture from your palace.
It is unnecesssary, but I have limited options. I need to build something... Settler and Worker are out because I want the city to keep growing. Scout and Warrior are out because I don't want to pay any more maintenance penalty for units. Monument is the only thing left. Technically it's not useless... Extra culture would help shore up the city against any border wars or if a nearby city gets captured.
Welcome back fellow civver! I've also been cooking with Malinese on E18 the last few months, very interesting to see your pov.
He back!
We give that like button a smack!
With a nuke attack!
Welcome back!!! Glad to see you uploading again :)
what map editor did u use?
There's an Excel file in the description that I made. It directly edits the HTML for the scenario file.
@@mediocreattempts1212 I can see you using a program in the first minutes of the game tho is that just the game and Civ 4 has no dedicated map editor? I dont wanna deal with excel lmao thats horrible i wanna make custom maps to my heart content
@@ElDrHouse2010I was using Worldbuilder which is a part of the game. You can edit the map there and save it as a scenario, but it can be time consuming and it's a little buggy when you edit tiles with rivers. The HTML is also just a text file if you want to mess with that - the format isn't too complex.
@@mediocreattempts1212 ok i-c thanks
link download please.
Only PC and play station 2😂😂
if you are planning to come back, are you willing to try other mods? there are some really great ones that could maybe refresh your motivation to play civ 4: History Rewritten, Caveman2Cosmos, RFC Dawn of Civilization, Civ 4 reimagined. what do you think?
I am not that good, could you tell me why you went for drama and music like that making pavilions everywhere? Isn't culture only good if you can take over an enemy city with it?
I am going for a cultural victory in this run, so the culture from the pavilions is very helpful. Pavilion is also a unique building for China - it adds 25% culture, so it's very good for cultural victory. Also, the AI tends to preference researching more military techs, so researching this means that I will have something to trade.
where you at
Sorry, I know I've been gone a long time. Working on coming back soon. Need Civ and other games back in my life.
@@mediocreattempts1212 good, surely not every civ 4 youtuber is going into hiatus
Damn, 1 year already
Sorry, I know I've been gone a long time. Working on coming back soon. Need Civ and other games back in my life.
You play on marathon instead of default settings, which invalidates the whole list. Thanks for letting us know at the start at least!
It's a valid setting to play on! I know it's not everyone's preference though. Definitely changes the game.
I love Cataphracts.
Definitely a powerful unit!
That was no mediocre attempt at an evaluation 😊
Lol, thanks! I guess I had more thoughts than I expected.
Have you tried civ 4 Legends of Revolution mod? It is excellent!
Love that mod
Horse archer rushes are extremely effective and I'm very surprised you'd put them so low. Are they Cuirassier or War Chariot level? No, but they can be used even on deity to great effect.
I'm a rookie but in my small experience it feels like the pyramids are a wonder that AI leaders just forget about entirely lol
Hey, whenever you come back from your hiatus, would love a world wonder tier list for civ 4 bts!
This list is crap as Huyana Capac is hands down the best leader in the game as his terraces give him the culture buff creative leaders get and your going to want granaries anyway. You also overstate the value of protective, if you're enaging in a defensive war then your diplomacy is already failing and its almost useless against AI players anyway so you only get the best value from the trait in multiplayer games but even then there are other better options. Industrious is also undervalued here as half price forges as well as quicker wonder production means more wonders or more fail gold. Philosophical is also good with specialist economies, which are favored by more experienced players and are more resilient in multiplayer games. Overall, this list seems to be biased towards a certain playstyle and doesnt account for different strategies that can be employed. There are better tier lists that arent geared towards a certain type of play and also account for the UU and UB of each civilization.
I like going for Versaille after I’ve conquered a major rival or two and need to reduce their cities’ squalor to hell convert them faster.
If memory serves, it’s still good to get Three Gorges because the electricity it provides obsoletes your Coal Plants and thus their pollution and health penalties are still removed.
Oracle is definitely awesome. I slingshotted from the Ancient Era all the way to the Medieval Era with it, once, by grabbing Theology. The fact that my Civ became so culturally-advanced so quickly was a massive boost for that game.
Stonehenge is one of those All or Nothing wonders for a non-Creative leader: Get it, and you’re a step ahead of most of your rivals because you can focus a new city on building production and economy buildings instead of having to get out a Monument to start expanding. Focusing either of those means you can then build religious buildings faster once you start factoring those in. Don’t get Stonehenge, and your game isn’t over but you’re definitely now a step behind your rivals because of the AI bonuses. Not insurmountable, but definitely annoying.
Aquaculture doesn't exist in Civ 4.
Parthenon increases the production of great people. Makes u like a philosophy trait. And is essential for culture victory.. if u build this this city will pump out great artist mainly. If u build Great Wall the city more likely to produce great spy … not good.
You do a really good job, but would you consider a best Tech Tree path? Or is that somewhere else?
Not going to play on hard difficulties any time soon but it's really interesting to hear a pro player opinion! Besides, the blooper on 23:25 is so cute ❤️
Huanya Capac when you look at the overall history of CIV IV is an automatic S-Tier civilization. He first appeared in the base game as Aggressive and Financial, then they lost Aggressive and replaced it with Industrious, his Quechuas still have Combat 1 like he didn’t lose Aggressive and his unique Granary grants the same culture bonus as Creative; the Incas have the unique situation of being a civilization with four traits instead of the normal two.
Reculll tengo ganas de una computadora y el winning eleven , me dieron ganas
Reculll mi juego favorito