- 139
- 135 173
Culinary Roleplaying
Finland
เข้าร่วมเมื่อ 30 ก.ค. 2020
Tabletop RPGs are an artform, I am here to talk about that, and to create amazing tabletop rpg experiencies with other culinary gamers out there.
- solo playthroughs
- Tabletop rpg tutorials
- Rpg discussions.
if I review something, its because I like it.
- solo playthroughs
- Tabletop rpg tutorials
- Rpg discussions.
if I review something, its because I like it.
Class-based vs. Skill-based TTRPGS: Which are better (Solo perspective)
My first rant video! But this one was long overdue. It is also an age-old question that has been debated for years. What are your thoughts?
Thank you for watching!
Thank you for watching!
มุมมอง: 268
วีดีโอ
TOP 10 Plug n Play Mods for ALL TTRPGs
มุมมอง 579หลายเดือนก่อน
Here are some listed rules additions, that I use almost in every TTRPG campaign. Intro 00:00-03:11 1. Oracles 03:25-06:29 2. Clocks 06:36-09:22 3. Character Feature/Flaw 09:24-15:03 4. Pushing a roll/ Success with a cost 15:05-18:01 5. Milestone/Scene travel 18:03-20:58 6. Monetary/ Recourse level 20:59-23:34 7. Resource die 23:35-25:20 8. Renown/ Notoriety 25:24-29:18 9. Faction actions/turns ...
How it plays: Index Card RPG - solo demo
มุมมอง 7782 หลายเดือนก่อน
Today we continue our short series in rules-light RPG systems and the epic small journey of Mausevius the III. and Greygor the wise. Index Card RPG from Runehammer games, is definitely anyone DIY D20 tabletop adventure game! Runehammer youtube channel: www.youtube.com/@UCCh5vto8JFstb9Sma9zV25g Affiliated links to the game and for the Oracle: ICRPG: www.drivethrurpg.com/en/product/366519/index-c...
Top 4 TTRPGs to play with beginners RIGHT AWAY (zero prep/ no character sheet)
มุมมอง 4953 หลายเดือนก่อน
Explaining TTRPGs to new people is hard, so why not instead demonstrate it by playing a short game with them! Links to the games! (all of them are free) GRIN ttrpg: www.arcana-games.com/grin Tricube tales: www.drivethrurpg.com/en/product/294202/tricube-tales FU system: perilplanet.itch.io/fu-classic Unfortunately happy ever after does not have any written rules down, but comment down bellow if ...
TOP 4 Fantasy TTRPG to be excited about right now (2024)
มุมมอง 4.1K4 หลายเดือนก่อน
Today I just really wanted to geek out with you, and just do what we all love to do occasionally... Talk about stuff we are excited about! What TTRPGS are coming that excite me and what TTRPGS I am studying right now! ! NOTICE Drivethrough links are affiliated links, thank you for supporting the channel ! 03:03-06:59 Heroes of might and Magic TTRPG: modiphius.net/pages/heroes-of-might-and-magic...
BEST Item Homebrew tips and tricks for Fantasy TTRPGS (DnD, Dragonbane, Savage Worlds)
มุมมอง 4335 หลายเดือนก่อน
Today I wanted to try something a little different, and I really wanted to give you a tutorial?... No that's not it... a point of view on how to create your own custom homebrew items in your TTRPGS Thank you for watching and remember to LIKE & SUBSCRIBE. Affiliated links to systems I demo with. Thank you for supporting the channel! Tales of the Valiant: www.drivethrurpg.com/en/product/480452/ta...
How it Plays: Tiny Dungeon 2nd. edition - solo demo
มุมมอง 1.7K5 หลายเดือนก่อน
The adventures of Mousevius the III and Greygor the Wise continue! Today we will be taking a look at Tiny Dungeon 2nd. edition from Gallant Knight Games. It is a very good system for solo and to bring new people into the world of roleplaying games, but it might not be the best system for absolute beginners without guidance. Affiliated links down below. Tiny Dungeons: www.drivethrurpg.com/en/pro...
How it plays: Mausritter RPG - solo demo
มุมมอง 2.5K6 หลายเดือนก่อน
Today, we start a brand new 4 part adventure in the Trial Lands, when we venture forward with Prince Mousevius III and Greygor the Wise into the quest to save the whole mouse kingdom! And while we do so, today we will also be taking a closer look of Mausritter RPG from Isaac Williams. Link to How it plays videos: th-cam.com/video/jPYCDsnnFcw/w-d-xo.html Affiliated links: Mausritter RPG: www.dri...
OVERVIEW: Tales of Argosa (BETA) - Culinary Roleplaying
มุมมอง 7637 หลายเดือนก่อน
Today well be taking a closer look of Tales of Argosa, also known as Low Fantasy Gaming 2nd. edition. Will this be a game to be interested in or is this just another heartbreaker among the sea of others? Lets find out! Affiliate links, thank you for supporting the channel! Tales of Argosa (Beta): www.drivethrurpg.com/en/product/465681/tales-of-argosa-public-playtest?affiliate_id=1752500 Low Fan...
How it Plays: Mass Battles in TTRPGS - solo demo
มุมมอง 3927 หลายเดือนก่อน
Want to learn a nice, simple way how to bring the epic battle into your TTRPG sessions? That is what we are demonstrating, while we bring the epic adventure of Takino and Valanor into its conclusion. Will the duo survive? some affiliate links! Mass Battle rules from Savage worlds: www.drivethrurpg.com/en/product/261539/Savage-Worlds-Adventure-Edition?affiliate_id=1752500 Dragonbane RPG: www.dri...
Does it matter which TTRPG you play?
มุมมอง 8138 หลายเดือนก่อน
th-cam.com/video/7UIPeQ6G6hI/w-d-xo.html : the Questin Beast video "You shouldn't use DnD for narrative campaigns." www.polygon.com/24105875/worlds-beyond-number-narrative-style-adventure : The polygon article In this video, we will take some time to discuss how much does the system affect on the tabletop roleplaying experience.
How it plays - OVA RPG - (THE system to play solo?)
มุมมอง 1.1K8 หลายเดือนก่อน
OVA RPG is an anime inspired TTRPG, but do not let the anime surface fool you, this game is an amazing universal system with a lot of narrative and gaming elements and is very easy to use and create things as you go! Affiliated link for the game: preview.drivethrurpg.com/en/product/133493/OVA-The-Anime-RolePlaying-Game?affiliate_id=1752500 00:00-01:09 Intro 01:10-24:05 Overview 25:20-41:21 Adve...
Tabletop role-playing game explained in less than 15 min
มุมมอง 2938 หลายเดือนก่อน
Tabletop role-playing game is a cooperative storytelling game, where participants experience an exiting and engaging story together utilizing rules of the TTRPG game an rolling a dice for some added randomnes. Main goal of the game is to go towards the goals of the player characters and overcome challenged and obstacles along the way. Want to find great free games to start with? : th-cam.com/vi...
How everyone is creative (even when they feel they're not)
มุมมอง 3188 หลายเดือนก่อน
It is always worth it to create something, for yourself or for someone else. Please share us what have you created today, or are planning to create in the future. Be well. Walther - Culinary Roleplaying
Lets play Dnd 5E solo - session 2/2 - Sol0neshots
มุมมอง 3178 หลายเดือนก่อน
Sol0neshots is a Culinary Roleplaying series where we will have solo one-shot games using different TTRPG systems While discovering the different fates and legends in the archipelago of Dawncross. This is the conclusion of our first adventure! Let us see if Gordan is up for the task of taking down the corrupted beast in Far Landing! Thank you for subscribing and consider joining the Culinary Ro...
Top 5 TTRPGs for West Marches Campaigns
มุมมอง 2.7K8 หลายเดือนก่อน
Top 5 TTRPGs for West Marches Campaigns
How it plays: DaggerHeart OpenBeta - solo demo
มุมมอง 1.2K9 หลายเดือนก่อน
How it plays: DaggerHeart OpenBeta - solo demo
Heroes of the White Tower - Session 1
มุมมอง 5569 หลายเดือนก่อน
Heroes of the White Tower - Session 1
Lets play Dnd 5E solo - session 1/2 - Sol0neshots
มุมมอง 6699 หลายเดือนก่อน
Lets play Dnd 5E solo - session 1/2 - Sol0neshots
How player becomes the creator, (1K thank you Q & A)
มุมมอง 2299 หลายเดือนก่อน
How player becomes the creator, (1K thank you Q & A)
TOP 5 solo games to chill & play, when you got no energy for TTRPGs
มุมมอง 8K9 หลายเดือนก่อน
TOP 5 solo games to chill & play, when you got no energy for TTRPGs
CRP Overview: Shadow of the Weird Wizard
มุมมอง 2.8K9 หลายเดือนก่อน
CRP Overview: Shadow of the Weird Wizard
I'm not creative, so can I play solo ttrpgs ?
มุมมอง 1.2K10 หลายเดือนก่อน
I'm not creative, so can I play solo ttrpgs ?
Heroes of the White Tower: Tutorial Let's play - session 0
มุมมอง 83110 หลายเดือนก่อน
Heroes of the White Tower: Tutorial Let's play - session 0
Mythic GME 2nd. Demo/Tutorial part 3 - Mythic & Published adventures
มุมมอง 4.1K10 หลายเดือนก่อน
Mythic GME 2nd. Demo/Tutorial part 3 - Mythic & Published adventures
How it Plays: Scarlet Heroes - solo demo
มุมมอง 7K11 หลายเดือนก่อน
How it Plays: Scarlet Heroes - solo demo
EP 4:Unfolding the sinister - NPC ADVENTURES EP 4 - SOLO OSR
มุมมอง 22611 หลายเดือนก่อน
EP 4:Unfolding the sinister - NPC ADVENTURES EP 4 - SOLO OSR
How it Plays: FantasyAGE 2nd - solo demo
มุมมอง 87611 หลายเดือนก่อน
How it Plays: FantasyAGE 2nd - solo demo
ever try BESM ??
"Sword on my neck" instead of "gun to my head" hits different, in a good way, and is appropriate for the context and subject matter. (Though, I guess it's just the way you say it in your native language.)
No actually it was just me trying to be clever and think of an alternative phrasing 🤣. But I sincerely thank you for giving me this validation and noticing this ❤️😁
👏🏾👏🏾👏🏾
When it comes to solo play, I've mainly played what are technically skill-based systems, but the "skills" are either just stats (such as with Ironsworn) or approaches (like with Fate Core or Quick & Dirty RPG System). So, in other words, broad skill-based systems, because I want to keep things rules-light and flexible. As far as simulation vs. narrative is concerned, I want to maintain as much verisimilitude as possible but to be flexible with the outcomes of skill tests rather than just success or failure (i.e. success with complications, critical results, etc.). Even in this respect, I'd rather go rules-light with the intelligent application of verisimilitude than to bog myself with a crunchy simulationist mechanics, which kills pacing for me. More than anything, I find that the less demanding a TTRPG requires the GM to compute and process data during a session or prep, the more suitable that game is for solo play.
Thank you for your thoughts! If you ever want to try a more strictly skill based, but very light system. WARLOCK! Would be great fit for this. It does have success/fail skill resolution. But it is very easy to switch that up into success/fail/success with a cost.
Switching from class-based to skill-based is similar to changing your car's wheels from triangular to round tires. Yes, I know. Many class-based systems desperately try to adopt things from skill-based systems but are unwilling to go the whole way. In the car analogy, it is changing from triangular to square tires. I find it weird, I have seen several people who begin to design their own systems. They often have the following in common: They are stuck thinking class-based is the only way a system can be. Yet they are displeased with class-based; they have "tasted the fruit of paradise" in skill-based systems and now "forever long to taste it again" and thus try to modify something class-based. They seem to have a mental wall when I ask "Why try to modify an existing crappy system to become what you are looking for; when you can just switch to one of the many systems already having it?". - I have yet to get a good answer to that. Most are blurry rambling about how it is easier to build a system from scratch than to learn a new already made system. - Ok, a few got the realization "Oh! It already exists." and went to look into the system I told them about. Another interesting aspect of the difference; is what players remember from games they did years back: If it was class-based, they normally only remember what class they played. - If more is remembered, it is usually some extreme dice roll. If it was skill-based, they remember their character's name and many other details about the character, the story, and the world. A sad aspect of many class-based systems is they are wargames. Thus the only content they have is combat, combat, and more combat. That is further strengthened by the set of classes available being only combat classes. (For example: "Spree Killer", "Murder Hobo", and "Serial Killer".) And there are only 3 game elements: (1) Kill, (2) Loot, and (3) Denying that the game is only about killing and looting. To make matters even worse; modern class-based systems have invented boredom optimization (Abbreviated CR) to make all combat the same same. --- For the narrative vs. simulation: I prefer narrative... Somewhat... As long as it does not sacrifice logic. I like simulation as well, due to its tendency to ensure some logic. Yes, I know the "Rule of Cool", (Select the cool option over the realistic option) but stretching it to the classic "Because... Magic!" or "A god made it that way!" pathetic excuses for things that make no sense, is NOT cool.
Congratulations on the channel, it is well deserved. You have and continue to put out quality, long-form content and I commend you for it. Thank you!
Thank you so much 🙏! I will do my best to keep at it.
I’m curious so based on all of this what’s your favorite system? I know you have your own game :) I’m looking to get started solo play and I’m looking for a generic system that isn’t too crunchy because I feel like it slows down play. But I’m with you I prefer skills or archetypes (like tricube tales) because you can create the character to do the things you want from the get-go. And then advance as the story goes. I’m also in my 30s and a parent and I don’t have the time to read all these systems 🤣🤣 Tricube tales seems like a good fit (even for a longer campaign because I’d rather not rely on level ups in the video game way) or something adjacent but maybe there’s some stuff I haven’t heard of (I saw your video on generic systems. Awesome By the way...)
My favorite system switches and changes all of the time. Right now if I must say, my top 3 favorites are 1: OpenQuest 3rd. Edition (I prefer this system over Dragonbane because it is more open, but both are very similar and can partially be used together.) 2: OVA - just for the simplicity and open endedness. 3: index card RPG: if I want to play D20 fantasy adventure game with friends it's just so easy to handcraft everything.
@@CRP-Waltteri Interesting- I was thinking about ICRPG but was wondering if the combat was still a little too slow for people who might not be into it. I agree with your point on levels and hit points that's something I'd like to avoid if possible (hence another reason I like the perk system in TriCube). That's honestly my biggest hangup. Coming from playing video games way back when, I know I'd lose people (and even myself potentially) with doing math at a table. I know ICRPG is way less crunchy but I wonder if it's still a little slow
There actually seems like there's sort of a third category here: games with very few "skills" or open archetype sets (Kids on Bikes, Tricube Tales, FATE), and it poses some interesting questions. How abstract is too abstract? There's quite a bit of evidence that they work at at least certain tables, but on a solo level, this is a more personal question, obviously. This might fit the niche for what class-based systems are usually used for (strong archetypes) without the artificial rubric of unnatural progression. I think quantitative vs. qualitative systems in RPGs really depend on genre and expectations, but it's definitely something to contemplate. (My bias is towards skill-based systems as well. 😁)
You are right! I kinda in my mind chategorize those systems as "narrative", but your categorization makes more sense in some aspects. The question "What is too abstract" is very close to (but not the same) to the question (what amount is too little rules). Abstraction is definitely an umbrella term, where "Gamefication or Gamefying" rules would definitely go into, and that a talked about a little bit in the video. I really need to make the video " What makes a TTRPG" its very interesting question to examine the nature of TTRPGS and different preferences!
Haven't played any solo games (yet) but we lately switched from 5e (levels) to Forbidden Lands (skills). I really appreciate the flexibility of the skills as I have noticed that I spend the experience just for the skills that I need at that current moment. And my characters "architype" has changed quite a bit from what it was from the beginning. But one thing that I do like a lot is that there are no dozens of hitpoints to track. Wounds reduce strenght/agility etc. But this then again slows down a game as every turn I'll have to recalculate that how many dices I should throw. But it still feels better than just hitpoints. Or 5Es "bonus action" where every player after their turn start to recheck their character sheet hopefully that "maybe I can do something more" :)
Forbidden Lands is a really solid system ❤️ I have been enjoying it quite a bit. The books also contain everything you would need in a fantasy world simulation from travel to castle upkeep!
It seems like every time I have a question about a topic in relation to solo rpgs, you've done a video on it - Your channel is incredibly helpful. Thank you very much for sharing your thoughts (which I agree with!). I don't know if I missed the part in the video, but could I ask which skill-based systems you had in mind? Presumably Dragonbane and Basic Roleplaying/Runequest? Are there others that you would recommend looking at?
My current favorite picks of skill based rules right now (not in particular order) 1: Dragonbane 2: OpenQuest 3rd. Edition 3: Savage worlds 4: Forbidden Lands 5: Warhammer Fantasy Roleplay 6: OpenD6
Ps. I am glad you are enjoying the channel!
When it comes to solo play theres no real reason to pick between class or skill based. You can kind of pick both. If you want to play a battle mage, take a paladin but remove the limits on what spells you can learn. Or just give your wizard weapons and armour training. You can be a fighter and go on a whole arc to learn magic training under intense study and reflection in the swamps of wild aura only to learn one spell and become a level 2 fighter. With no dm or other players you dont need to worry about feeling overpowered. True rules dont exist for solo play, only guides.
This is an excellent tip! You are exactly right. When it's only you playing, you should make whatever you want to make the game fun! It's definitely okay to break and bend the rules and morph the game to fit your needs!
I do not like simulationist games in Solo. It becomes too much to keep track of while trying to run the story and the game rules.
Games that rely heavily on the simulation can become that I agree. Some people love that thou. 😁
I've been playing my own homebrew, rules-light adaptation of BRP lately. I'm loving the skills and natural character growth.
This sounds a good way to go! I have been using OpenQuest 3rd edition for the same reasons. The system just does some heavy lifting in giving me all the necessary stuff to run fantasy in BRP
congrats to the huge step into becoming a recognized channel. Keep on doing what you are doing.
Thank you so much 🙏🫶
What would you recommend for someone completely new to RPG and looking to play solo?
For someone completely new. I would probably go with Dragonbane RPG. It has solo rules, and if you search my channel you can also find a beginner's guide. I think dragonbane has enough structure and rules that it is easy to get in, but also being simple enought that you won't be overwhelmed. So go for Dragonbane if you want classic TTRPG solo experience. If you are not that specific for it needing to be a TTRPG, I also have a video about Solo games and RPGs that are not TTRPGs. Those games are quite easy and handy to play on their own and are quite good to get started with! There are lots of free stuff with a lot of things the test. So my advice is that try few different things and see which system, game and style fits you the best! ☺️
Awesome, thanks 😊
@@MrMy23 No worries! Sorry for my bad grammar haha I wrote the comment kinda fast and now when I went back and looked at it I was like "oof" XD ( I went back and fixed it so it is a bit more legitable for other people)
@ thanks…. After few hours of research…. I ended up buying Dragonbane…. 🤞
Straight up. This is the best video on the subject. I personally think mini d6 is the best one.
Thank you so much ❤️ Mini d6 is a very consice and consistent system!
Very fun video! Though if I have one suggestion, I would nudge GURPS to be on the narrative side of the simulation arrow. Still close to it, just on the other side, in that empty "Narrative-Simulation" segment of the wheel. Many of the Disadvantages (traits of the character that give you points) are things like addition, phobias, or other things that will mostly affect how a player roleplays. Even virtues like honesty or a code of honor are "disadvantages", because having those traits restricts the options available to the players - so they award points when you take them. With this trick GURPS bribes players into giving the GM potential narrative hooks.
This is a very sound suggestion. And I think it really underlines just how difficult and ineffective it is to actually categorize most of the TTRPG games. Because they all share a lot of individual aspects with different twists. So all of them are very much connected in different ways. But nontheless thank you for your thoughts.
Some solid sci fi games that would work well for west marches are the old WEG d6 Star Wars game, and the much newer Star Trek Adventures.
Good recommendations the D6 system overall is really solid and versatile!
What is the white boarding tool you are using to layout all the diagrams?
It's a free whiteboard app in browser called Miro.com
I want pbta/fitd to come out with a universal game. Give me a toolkit and release it like gurps/savage worlds. Basically, each book would be full of different moves for that theme. Character building would be like buying your character. Same for the gm they would like buy their moves.
Forged in the dark kinda has one named "In the dark" which is a free distillation of the rules that gives you the possibility to play fitd in different settings. Why I said "kinda" because it is definitely not a full rulebook and you have to know the rules in order to use this, also it's not like a "point buy" rather than the character classes are written in a generic manner. But it leaves a lot open to basically "fill in the blanks"
But generic systems would be really nice!
@@CRP-Waltteri looks like fate is going to be my best fit.
As someone trying solo rp for the first time and hoping to play through some campaign books I've just always really wanted to try and can't get friends aboard, this is incredibly helpful! Thank you so much for taking the time to film, edit and share this with all of us newbies just getting started in the solo rp hobby. <3
I'm glad this video was helpful. For me Dragonbane adventures and Old-school adventure books (like the ones from basic fantasy that you can get free) have been the best adventures to play solo. Here's hoping that many great adventures await you!
I'm working on deciphering more of the meanings of playing cards. The 4 suits in Tarot: clubs/wands = fire, pentacles/dimaonds = earth, spades/swords = air, cups/heart = water.
Tarots are amazing! They have so much visual information for helping in oracle stuff!
Tarots are amazing! They have so much visual information when using them as oracle aid!
Thanks for the video.. I am interested in solo gaming and found this video informative.. Commenting for the algorithm 😂
I'm glad you found the video helpful! And thank you for doing the essential ground work 😂❤️ truly appreciated 🙏
Is the Codex Prime How it Plays still coming to the channel? It think it was mentioned in the Fate How it Plays. 😊
Oh yes! I still have it planned! But to be honest I still personally need some time to still mess with the rules and think about a perfect scenario to play it with. I will definitely have a crack at it when I get the hang of it!
You got me, knew about the others but not Crimson Exodus =) I'm really interested in HoMM, to see what an official "generic" fantasy 2D20 system looks like. I'll throw one at your way, if you want to check out interesting 2D20 fantasy system there is one called Ahris. It's semi-crunchy 2D20. It has its own toolkits for building talents and spells which makes it really flexible.
God bless!
Super useful video! I recommend DCC's Mighty Deed of Arms, aka the "deed die." You can easily incorporate it into almost any martial class, especially fighters. I also recommend the "spell duel" concept from DC20. This game has lots of great ideas, but this one can be seamlessly integrated into nearly any other game
Very nice tips!
Keep being awesome!
Thanks! ❤️ You too!
Always know it's gonna be a good day when a Culinary Roleplaying video notification shows up!
Aw thank you for always sticking around! ❤️ I will try my best to keep the content coming always when I am able!
I find clocks to be one of the most useful and versatile tools at the table. So much modularity, some you show the players, some are secret. Some can be 2 segments, some 16. They work for faction goals as you described as well. I also like the usage die idea (take on the resource die) for abstract concepts like how many favors an npc will do for you, as described in Black Sword Hack
Yeah Black sword hack is a really nice source for nice stuff as well! And you are right I also feel like these rules have also a good synergy together. The milestone traveling and clocks can be used together as well.
🥳🫂👍🏿 Thank you for sharing - I’m on a quest to collect every house rule on TH-cam and beyond - I’d love to hear about any others you use - I saw your more recent video as well, which led me here ❤
Thank you for your comment! I have been thinking this a lot and the only other thing that comes to mind is critical injury table, I don't have any universal rule to this because it is something I and my group create ourselves for every system. But we love the idea of having these fatal blows that can really mess with your character :D
annoying and grating long winded introduction
Haha! It really kinda is 😂
But so is my persona so it checks out ✔️
🥳🫂👍🏿 Thank you for sharing - I’m on a quest to collect every house rule on TH-cam and beyond - looking forward to hearing about other ones you use and about your system ❤️ I don’t think I’ve heard that type of travel referred to as Mile Stone before, so thank you for introducing it - I added this video to the playlist - right now it’s at 2,481
Thanks for these ideas. ❤
You are very welcome!
Wow, there are like millions of "x tips how to do y" videos out there, but i have never seen one before were the creator dedicates like 25% of the time to actually explaining his points with a fully fleshed out example where all the points apply. That was very illustrative and helpful! Good job!👍🏻
Thank you so much! I always try my best to add as much value as possible to my videos, so it would not be "just another top 10 video"
Thanks for the vid! <3
You very welcome!
@@CRP-Waltteri Have you looked into Salvage Union? I started looking at Lancer for West marches, but it's just too rules heavy, and very complex. Salvage Union looks kinda perfect, and the idea you're on a roaming city kinda works. Only found this RPG after looking at Lancer a bit deeper. CHeers
@@peejwilco1357 I have heard about it but I have never actually read it! I might need to now :D thanks for the insight
@@CRP-Waltteri Yeah from what I can see/read/understand it'd probably be far better for west march theme, as it kinda already is. Only thing it doesn't seem to have is a way to upgrade your wandering city? Unless I need to buy the book to confirm. If it had that, then it'd be 10/10 west march already, at least the way I'd play it.
It's fascinating how much trends are leaning towards abstraction and FitD.
Yeah! It's like it's all coming a full circle: First was the BX DnD, then people wanted more rules and more details and we have things like MERP and such...and now we want slim and fast rules like FitD and PbtA
Hello, I Hope you are fine. I love resources die and inventory point from Fabula ultima
Inventory points are great in FA!
Clocks are a great way to make a lot of abstract things into something more manegable and Resource Dice are great too. Edit: The PC feature is present in Frontier Scum, each Background gives you 2 pieces of "backstory" and you get to choose what does that mean for you. "You fell into a great river" Maybe it's Resisting Cold, Swimming against the current, fighting against crocodiles or simply holding your breath. It's great
That is true! Well it is a great feature after all!
I think this game is easily in my top 5. I wish it had solo rules for a single character play. Maybe take the rules from Scarlet Heroes/Black streams? Any suggestion?
To play Fabula Ultima solo, I would probably suggest: - Start from level 10 - use classes (sorry don't remember the right term right now) which focus on survival and can take some hits. - when fighting against multiple enemies, lower the enemy level at least 1/3 - and a final bonus, give your character some extra inventory points ☺️ I think the game works as is with solo character without any extra big rules. You just might need to give your character some leanianse.
@@CRP-Waltteri Thanks for your suggestion! Now I’m thinking of using Elite/Champion enemy rules for my solo character, lol. This way, I can get multiple turns, an HP boost, etc. My idea is to start at level 5 as usual (because I like the feeling of 'complete, common progression') and just use the regular number and level of enemies as well. We'll see if that works!
❤
Praedor looks great! Thank you for your overall contribution to Finnish TTRPG culture over the years!
i am looking forward to see new systems and how you twist them for make them "solo-able" Suggestion: interested to see pbta systems like Root
I could definitely squeeze in a pbta game at some point! Thank you for the suggestion!
i know it is a quite old video, but i recently got interested on outgunned and outgunned adventure, i saw they made solo rules called Assistant Director, did you try it ? i am sure, this game can really shine in coop mode(2 players with shared narrative). i love the game mechanics.
No I haven't! Definitely a thing worth checking out. Thank you for letting me know and showing some love to my old videos ❤️
@@CRP-Waltteri you are welcome :)
Nimble 5e would be great for solo DnD
Haven't read it yet! Can you give me like 2-3 things you like about it?
Awesome stuff! Just entering the world of OSE myself
Awesome! Good luck to your journeys! 😁👍
Oo I had my eye on this for a while! Thanks for the demo
No worries! I'm glad if it was helpful!
100% Also recommend to play Kismet by Cezar Capacle
You are the second one to mention it, I definitely need to take a look!
Just stumbled upon your channel by accident (the algorithm) and thought I recognised you! I attended your presentation in Ropecon :D You were really good, I had a great time (Bilbor ✊✊) Unsurprisingly as a Finn who attends Ropecon I knew about Praedor already, but the others were new to me. My tastes veer more towards other genres right now, but it's good to know that when I inevitably get a craving for high fantasy or heroic fantasy type of games there's plenty for me to check out (that isn't DND :P). Very excited to check out your other videos too! Also - you should definitely play or do a How it plays on Praedor on this channel, I'd at least be interested to see it.
Thank you so much for attending Ropecon and I'm glad you found my channel. :D I have done some videos of other genres as well, but I am well overdue for another one!
Love this game! Great actual solo play! Second edition was the first game I ever GMed!
Thank you! I really enjoyed how of a good flow you can keep with this game while playing. Really enjoyed it 👌